about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - GM Chippy - Direct link
Aesop back at it again with Augment reveal #4.



We're back with the Support category for the second time. Another Core augment and a couple Sub augments today. You know the deal!



Healing Factor is today's Core augment. Healing Factor increases healing and shields from your skills based on your Skill Amplification.

Targets shielded or healed by you also gain Attack Power for some time and are immune to Healing Reduction effects as well. (This excludes recovery from Food, Drinks, Life Steal, HP Regeneration and Resting.)

If you like to stay back and heal up your team, this'll help you contribute even more to your inevitable victory.



Sub augment Assembly shields you and your allies based on your level when you use your ultimate. It has a particularly long cooldown!

This can be another somewhat situational augment, but remember to keep in mind that the difference between life and death can be just a sliver of health. If you survive with 2 HP, you might have Assembly to thank.



Last but not least for today, the sub augment Urban Warfare. You'll get some extra Attack Power if an enemy triggers one of your traps, You'll also get Defense if you step on an enemy's trap.

Encouraging more trap play? Don't forget to make those cameras and EMPs!

4 reveals down, 3 to go! Any guesses on what'll come next?

We'll also be adding and modifying augments in the future, so keep an eye out for those as well!
about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - GM Chippy - Direct link
Aesop back at it again with Augment reveal #4.



We're back with the Support category for the second time. Another Core augment and a couple Sub augments today. You know the deal!



Healing Factor is today's Core augment. Healing Factor increases healing and shields from your skills based on your Skill Amplification.

Targets shielded or healed by you also gain Attack Power for some time and are immune to Healing Reduction effects as well. (This excludes recovery from Food, Drinks, Life Steal, HP Regeneration and Resting.)

If you like to stay back and heal up your team, this'll help you contribute even more to your inevitable victory.



Sub augment Assembly shields you and your allies based on your level when you use your ultimate. It has a particularly long cooldown!

This can be another somewhat situational augment, but remember to keep in mind that the difference between life and death can be just a sliver of health. If you survive with 2 HP, you might have Assembly to thank.



Last but not least for today, the sub augment Urban Warfare. You'll get some extra Attack Power if an enemy triggers one of your traps, You'll also get Defense if you step on an enemy's trap.

Encouraging more trap play? Don't forget to make those cameras and EMPs!

4 reveals down, 3 to go! Any guesses on what'll come next?

We'll also be adding and modifying augments in the future, so keep an eye out for those as well!