almost 2 years
ago -
Eternal Return
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259s | [Music] |
262s | I'll need to have it all ripped away |
265s | there is |
272s | [Music] |
302s | come with me |
309s | [Music] |
322s | three |
324s | two one can't keep going on |
329s | today |
333s | [Music] |
343s | and I'm letting it lead the way |
347s | [Music] |
349s | I know this is |
352s | [Music] |
377s | come come |
378s | [Music] |
400s | [Music] |
410s | [Music] |
411s | [Applause] |
415s | I know this is my destiny |
421s | I think this is |
426s | [Music] |
439s | I can't keep going on |
442s | pain is on my chest gets worse sometimes |
445s | everything is wrong |
448s | everything is wrong |
466s | [Music] |
484s | [Music] |
516s | [Applause] |
519s | foreign |
521s | foreign |
531s | [Music] |
554s | thank you |
560s | [Music] |
563s | [Applause] |
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737s | foreign |
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747s | [Music] |
781s | [Music] |
797s | hello |
799s | [Music] |
805s | circles |
813s | [Music] |
839s | two seven years |
843s | [Music] |
866s | I can't keep going on |
869s | the pain inside my chest gets worse |
872s | sometimes everything is wrong |
875s | I'm reaching for something out of line I |
879s | keep getting closer |
881s | I'll need to have it all ripped away |
884s | there is something in my body deep down |
888s | and I'm hoping that it won't stay cause |
891s | I'm a monster blood on my eyes |
897s | [Music] |
922s | come with me |
929s | [Music] |
942s | three two one can't keep going on |
947s | [Music] |
953s | foreign |
955s | [Music] |
997s | come come |
998s | [Music] |
1019s | [Music] |
1029s | [Music] |
1031s | [Applause] |
1037s | [Music] |
1041s | I think this is |
1045s | [Music] |
1058s | I can't keep going on |
1061s | the pain inside my chest kiss worse |
1064s | sometimes everything is wrong |
1067s | everything is wrong |
1090s | hello good morning everyone from here at |
1092s | pneumonia on HQ I'm I with director wolf |
1095s | one here today |
1101s | thank you so much for playing Eternal |
1104s | returns today we'll be hosting devstream |
1107s | 1.0 to discuss changes that are coming |
1109s | soon for the game thank you for spending |
1111s | your precious time with us today it's |
1113s | been raining a lot in Korea these days |
1115s | but we hope it's better for you guys |
1117s | weather-wise and we'll get right into it |
1126s | official launch is coming soon and we |
1129s | shared with you guys some of the |
1130s | upcoming changes in our Dev journals |
1132s | throughout the season |
1133s | if you've already hit 14 journals that's |
1136s | a lot |
1138s | for players that are curious why the |
1140s | journals are so split the reason is |
1142s | because development is still ongoing |
1143s | especially in visual aspects we're still |
1146s | polishing the changes and we want to |
1148s | show you guys visual samples instead of |
1149s | just a long word document which can be |
1152s | hard to read at points |
1154s | you realize that not everyone is keeping |
1156s | up to date with the dev journals so for |
1158s | the sake of keeping Folks up to date as |
1160s | well as remind everyone let's review the |
1163s | debtor notes so far we'll also talk a |
1165s | bit about informations we couldn't |
1167s | include in the journals so |
1169s | I'll try to keep it compact |
1173s | the first Dev Journal was the death |
1175s | Journal announcement the image you guys |
1177s | have probably seen quite a lot |
1179s | beforehand |
1180s | uh we'll visit back to it as the image |
1183s | has been a core idea and a preparation |
1185s | for launch |
1187s | we also showed a rough preview of the |
1189s | lobby screen with an older illustration |
1191s | of sicella and Jackie we'll be updating |
1193s | this key art on Lots as well |
1198s | the second Journal started sharing |
1200s | information regarding the zoning |
1201s | constructions of Lumia Island |
1203s | such as the big opening and Factory |
1206s | the yellow marks in the minimap are the |
1208s | newly edited zones |
1210s | through this operation Lumia island is |
1212s | becoming 15 larger players will be able |
1215s | to move around the map a lot more freely |
1217s | which should have been like so in first |
1219s | place |
1223s | the third one was campfire |
1225s | during a play tests we found out that it |
1227s | actually changed a lot about the game |
1228s | the biggest one was that players would |
1230s | be excited and curious about what kind |
1232s | of food they can cook but the more we |
1234s | play tested and got used to it it slowly |
1237s | got rid of the need to memorize food |
1238s | crafting in the first place and it also |
1241s | changed the pace of the game |
1243s | we also wanted to play on the motion |
1245s | aspect of video games which we'll talk a |
1247s | little bit later but |
1249s | the campfires really helped set up the |
1251s | tone of nighttime in the game as well |
1257s | the next Journal was regarding wild |
1259s | animals we wanted to make PVE part of |
1261s | the game a bit more interesting than it |
1263s | is now while adding more rhythmic |
1265s | patterns in game sorry that's hard to |
1268s | pronounce my English has been getting |
1269s | worse since I've been in Korea for a |
1271s | whole year |
1272s | the biggest one so far has felt like |
1274s | being able to slay wild bats to getting |
1275s | vision control of a Zone players can |
1277s | make short to kill bats in specific |
1279s | areas if they want to kill or if they |
1281s | really want to get some vision |
1283s | wild animal hurts is also a great way to |
1286s | get credits and collectibles are now two |
1288s | parts and they save your progress at |
1290s | half this should really help with some |
1292s | of the unpleasant experiences fighting |
1294s | around objectives |
1301s | the fifth Journal was regarding |
1303s | characters |
1304s | where we showed some of the first few |
1305s | character changes there are a lot of |
1308s | character changes regarding uh |
1311s | the characters in return return so we |
1313s | suggest viewers to read the journals |
1314s | regarding it and you can find it on our |
1317s | home page if you want |
1319s | but keeping it blunt I will be moving |
1321s | away from the usual right clicker that |
1324s | we know her as and her ultimate is now |
1326s | getting changed to have a few |
1328s | Magnus is also getting new mechanism |
1330s | overhaul and his bike will accelerate |
1333s | over time and as a person that's played |
1335s | against it it's pretty fast |
1337s | Rio's ultimate is now global Idris |
1340s | changes to cut crowd controls will be |
1342s | addressed a bit more later we also |
1344s | talked about hejin Adella isil Medina |
1349s | another important part was transparency |
1351s | work Gameplay at the moment can be a bit |
1353s | hard to see due to the visual effects |
1355s | covering much of the screen |
1357s | we're going to be editing some of the |
1359s | visual effects so players can understand |
1360s | what's going on in their screen |
1362s | including some fixes to the transparency |
1364s | such as right here |
1371s | we continue to talk about the Lumia |
1373s | Island rework and why we're |
1374s | reconstructing the areas in the first |
1376s | place and we discussed a lot about the |
1378s | difference between IOU shapes and the TA |
1381s | shapes |
1384s | an example of it was Chapel where you |
1387s | had limitations in the zones |
1390s | we only had really one choke to get into |
1392s | Chapel from Factory but with the new map |
1394s | changes there's more openings for |
1396s | players to actually enter new zones |
1400s | and the seventh Journal gained a lot of |
1403s | attention |
1404s | um not all good but due to the additions |
1408s | of active skills or as the proper name |
1411s | tactical skills the changes acted as a |
1414s | way to control credits in the first |
1415s | place where players have to use credits |
1417s | to activate and upgrade their skills but |
1420s | uh you know that part got progressed as |
1422s | we went on and we wanted to diversify |
1425s | how the first night is played with hunts |
1427s | for credits going to campfires to cook |
1428s | we're taking earlier fights to gain |
1430s | weapon skills so the gameplay is not as |
1432s | linear |
1434s | what we keep saying we'll talk more |
1436s | about it later today we'll talk more |
1438s | about it later today |
1442s | save plants along with operator nausea |
1444s | is one of the most important changes |
1445s | especially for the non-korean regions as |
1448s | they help a lot with entry barrier for |
1449s | new players |
1451s | we want to make sure newer players can |
1452s | drop into the game and understand what's |
1454s | going on third amount of feedback from |
1456s | newer players regarding how UI is |
1458s | inconsistent with how people normally |
1460s | read from left to right so we made |
1464s | the adjustment to the screen |
1468s | the final changes to Lumia Island was |
1470s | pawned including a jump pad at the |
1472s | moment Pond shares that oh shape that we |
1474s | previously discussed and have one of the |
1476s | roughest times for players to move |
1478s | around |
1479s | you know those moments when you spawn at |
1481s | the bridge and you have to walk all the |
1483s | way around for the loot distribution |
1484s | we're going to be adjusting it by |
1486s | opening up Pond as well as adding a jump |
1488s | pad |
1491s | the jump pad animation is a bit awkward |
1493s | we know we thought of using a zipline |
1496s | which would be a bit more natural but |
1498s | sadly that would require an animation |
1500s | change for every single character |
1503s | so for now we're going to be going with |
1505s | the jump pad animation |
1511s | the next character Journal discussed |
1514s | lead Islanders in your silence but |
1515s | gaining damage reduction |
1517s | which should help against skill based |
1519s | characters |
1520s | we also addressed piolos and cooldown |
1523s | and how it works |
1525s | characters such as Luke and heart that |
1527s | have Evolutions have now become a bit |
1530s | more distinctive and in a similar note |
1533s | ekkian also has more distinctive weapons |
1535s | for each choice |
1537s | the here Celine Chloe Bianca Eva and |
1541s | Nadine changes were also addressed I |
1544s | know that's a long list so if your |
1545s | character was mentioned in the list we |
1547s | once again recommend checking out the |
1549s | dev journals and our home page |
1557s | Celine was hit with a pretty big change |
1559s | and we do apologize for changing the |
1561s | character to such a large extent but |
1565s | we hope you guys can understand that |
1567s | it's for |
1568s | the safety of other |
1570s | players as well as the safety kits |
1575s | another death Journal that was shown was |
1577s | regarding the rank system the biggest |
1578s | part as you can see real time of what |
1580s | your score looks like the Escape system |
1583s | also changes along with the new Rank and |
1585s | escaping no longer guarantees you |
1587s | positive LP instead it just gives you a |
1590s | bit of bonus LP to what you have already |
1593s | so if your points are in the negative |
1596s | and you escape you might still get minus |
1599s | points |
1599s | and this rank system is changing |
1602s | something to |
1604s | a point system where you have to |
1605s | actually commit an entry fee and you get |
1608s | more higher credits or higher points |
1611s | depending on how you perform |
1617s | crafting a Mastery was also addressed |
1619s | and through the new vpad UI players can |
1621s | see their Mastery and credits all at |
1623s | once or B can still be used for older |
1626s | players that are used to it we wanted to |
1628s | make it easier access to information in |
1630s | just one tab for our newer players |
1632s | the left side of the v-pad is about |
1634s | tactical and weapon skills along with |
1636s | Mastery and the right is about crafting |
1638s | and the build |
1640s | skill lamp changes cost one of the |
1642s | biggest chaos return and cost a lot of |
1645s | new problems especially regarding lost |
1648s | actions or variabilities for equipment |
1650s | especially through corpses and loot |
1652s | boxes so we're going to be addressing |
1654s | some of that including selective stats |
1657s | from items and Supply boxes and you will |
1660s | now get bounties from courses instead of |
1662s | just items |
1666s | not only that transitioning to legendary |
1668s | item is more self-explanatory now |
1670s | because the v-pad actually suggests |
1672s | items that you can go once you complete |
1674s | purple items |
1681s | we also talked a bit about how credits |
1683s | are getting reconstructed and re-pamped |
1685s | and now you'll be getting more money for |
1688s | every action that you do or sometimes |
1690s | you don't even have to do an action |
1692s | and |
1693s | they rarely they have barely any |
1697s | cooldown so you don't have to wait a |
1699s | long time after your teammate used it |
1701s | in fact we're actually increasing the |
1704s | amount of transfer consoles as well |
1705s | actually not only that we're also |
1708s | changing the name because the main |
1711s | transfer console what are we even |
1713s | transferring so we're going to be |
1714s | changing it to kiosk |
1717s | teams can also now buy teammate res |
1719s | Resurrection starting day three or by |
1722s | rootkits as well |
1728s | and |
1729s | operator nausea |
1731s | let's be real |
1733s | ER is not an easy game but it's doable |
1737s | if you have friends backseating you on |
1739s | what to do well your friend might get |
1741s | upset that you're not playing the way |
1743s | that they expect you to |
1744s | it still helps a lot so what nausea will |
1747s | do is be that friend for you and suggest |
1749s | three viable ways that you can proceed |
1751s | with the game |
1752s | and not only that NASA can be adjusted |
1756s | and customized for more experienced |
1757s | players who don't need all the nagging |
1760s | and all the help |
1765s | and we're not done yet and here's the |
1767s | list for future development journals |
1769s | characters next part will be out later |
1772s | today for you guys but we're going to |
1774s | share a bit of the information today |
1776s | camera and traps won't be an overly |
1778s | large change like food and campfire was |
1781s | briefing room forging and victory poses |
1783s | will give you a bit of a tease today |
1787s | after character 4 update we'll give you |
1789s | guys more description of frame report |
1791s | that's coming for official launch |
1795s | I know |
1796s | the English Community is really worried |
1798s | about optimization but |
1801s | I guess I will have to wait a bit |
1803s | we've been having great success with |
1804s | increasing frames but if you want to |
1806s | make sure we can have it even smoother |
1808s | for you guys and for special we'll give |
1812s | you guys a tease at the end |
1814s | or around the end not totally the end |
1816s | but yeah |
1818s | now as we slowly approach official |
1821s | launch we're aware our players are |
1823s | getting excited but also worried about |
1824s | the future changes |
1826s | I'm sure many of you guys have heard |
1828s | about some of the changes from the |
1829s | translated Dev streams from Korea |
1831s | already |
1833s | today we'll try our best to deliver you |
1835s | guys our Direction and how we've been |
1837s | preparing for launch date |
1845s | one of the biggest worries so far seems |
1847s | to be regarding how big the changes are |
1850s | players aren't sure if they should be |
1852s | expecting something similar to their |
1853s | previous years of experiences |
1855s | they're worried that there might not be |
1857s | enough testing |
1858s | it's more worried that you turn return |
1860s | they know might be disappearing |
1865s | many players raised objections to the |
1867s | upcoming changes wishing for smaller |
1869s | changes rather than bigger adjustments |
1872s | so if you're here today to explain why |
1874s | we made |
1875s | our choices |
1877s | many of the player feedbacks regarding |
1879s | construction campfires and rank systems |
1881s | were fairly positive |
1884s | on the flip side tactical skills wild |
1887s | animal hurts and character skill changes |
1889s | have raised quite a bit of alarm among |
1891s | players |
1892s | in fact people may have even raised the |
1895s | question of is this direction correct |
1899s | as a fan of eternal return I I can see |
1902s | where players are coming from |
1904s | but let us really quick add another part |
1906s | to this question |
1910s | when looking at the features from a |
1911s | soloist perspective these changes are |
1914s | very alarming |
1915s | but when looking from a squad |
1917s | perspective |
1918s | what do you guys think did the changes |
1920s | connect just a little bit more |
1923s | this problem is something that's been |
1924s | problematic for a turn return for a |
1926s | while |
1929s | solo and team modes in general are just |
1932s | different games |
1933s | while sharing the same map and |
1935s | characters they don't behave the same |
1937s | way the systems they need are different |
1941s | as we try to compensate for both modes |
1943s | the game keeps becoming more and more |
1945s | unstable regarding gameplay |
1948s | system is a good example |
1950s | in solos the system is fairly lost but |
1954s | in teammates where teammates can be |
1955s | taken out first |
1957s | getting away from the island is |
1959s | sometimes needed |
1961s | so in the end we finally decided to |
1964s | treat the two modes differently |
1969s | but as discussed in the first Dev |
1971s | Journal our situation isn't the best at |
1974s | the moment |
1975s | around six months ago |
1976s | we sat at this exact same table to talk |
1979s | about the changes that may come |
1981s | and we were deadly scared at the season |
1983s | 9 may have a player drop to around a |
1987s | thousand to two thousand player base |
1989s | but |
1990s | you guys stuck with us and we're super |
1992s | thankful for that |
1994s | and this topic is a bit more Grim but |
1997s | we're sure a lot of our viewers here |
1998s | today have already heard multiple |
1999s | stories of struggling companies |
2001s | especially in the video game industry |
2004s | and real no exception similar to them |
2006s | we're struggling as a low profit video |
2008s | game at the moment |
2010s | even though we're lacking the reason our |
2013s | investors stuck with us is because they |
2015s | also wanted to create a fun game that |
2016s | can be loved by our players |
2019s | these players have done such an amazing |
2020s | thing with ER including the endless |
2023s | events and creating communities that we |
2025s | would have never thought possible before |
2030s | however as the environment gets rougher |
2032s | blind investment is just not feasible |
2034s | for investing companies |
2037s | we were even carefully recommended to |
2039s | consider shutting the servers down at |
2041s | one point |
2043s | after a long briefing this session and |
2045s | discussion we told them our plan of the |
2047s | future |
2048s | as well as how the game will advance |
2050s | going forwards |
2051s | while investors agreed to a lot of the |
2054s | points naturally they weren't sold on |
2056s | every point |
2061s | unfortunately the current iteration of |
2063s | the game cannot survive unless we take a |
2066s | bigger leap such as a new game a return |
2069s | return two the system we have right now |
2071s | is not sustainable |
2074s | the conclusion of the discussion was a |
2076s | limited time frame where we could prove |
2077s | ourselves with an upgraded eternal |
2079s | return focused on squads |
2082s | the investors would have to wait a much |
2084s | longer time if they were to give us time |
2085s | prepared for all four modes they wanted |
2088s | us to try again but with the two modes |
2090s | that generated the most player base |
2093s | Squad and Cobalt |
2095s | after proving that the game can be |
2096s | continued we are likely to get the green |
2098s | light to reopen deals and solos |
2101s | but at the moment the situation doesn't |
2104s | give us many options |
2109s | so players may be asking why Squad |
2113s | first reason is fairly simple at the |
2115s | moment squad has a large slice of the |
2117s | population |
2119s | also a well-developed squad game has |
2121s | more potential over Solas as well |
2123s | this idea isn't new and was an advice |
2126s | not only told by our investors but also |
2128s | by other large game companies that we |
2130s | talked to including Microsoft and |
2132s | tencent |
2134s | we get that many players are a fan of |
2136s | getting to be their own team and many |
2138s | players are attracted to the solar |
2140s | aspect I myself have been for the |
2142s | longest time as well |
2144s | a lot of veteran players that have fully |
2146s | developed their understanding of the |
2147s | game may feel the same we don't have to |
2150s | consider for a teammate who may know |
2151s | less about the game |
2153s | and it can be a freeing experience |
2155s | but on the other side there are new |
2158s | players who are really anxious trying to |
2160s | learn the game |
2161s | and a lot of them end up giving up |
2164s | as we focused on solos for the last |
2166s | three years we suffer from major cons |
2168s | such as matchups only having one life |
2171s | and low retention rate |
2173s | when asked about solutions for these |
2175s | problems |
2176s | replying with an answer was fairly close |
2178s | to Impossible |
2186s | as a result |
2187s | we will be temporarily locking solos and |
2190s | Deals an official launch |
2192s | and |
2193s | we're terribly sorry for the bad news |
2196s | no matter what we say we realize the |
2198s | news is heartbreaking for many |
2201s | so we wanted to make sure players could |
2203s | know what was happening and why it was |
2205s | happening |
2207s | in the end the biggest reason was our |
2209s | failure as a game company to bring |
2211s | results at envir once again |
2214s | very sorry |
2216s | our investors gave us time and without |
2218s | their patience the end of service would |
2220s | have already happened |
2221s | and all of this is our perspective as a |
2223s | business and Company the fact remains |
2225s | that players cannot play a mode that |
2227s | they enjoyed for some time after launch |
2230s | we wish we had ways to elevate the |
2233s | feeling that many players got when they |
2234s | first heard the news that solos and |
2236s | Deals won't be open on launch date |
2239s | we'll be trying our hardest so these |
2241s | modes can come back in even better shape |
2244s | and we'll we apologize again for the bad |
2248s | news |
2251s | please understand that we do love solos |
2254s | it's how many of us started the game let |
2256s | alone how Eternal returns started as a |
2259s | game |
2260s | there's something about solos being the |
2261s | last one standing against other players |
2263s | that feel really satisfying knowing that |
2266s | I put myself in the victory seat without |
2268s | the help of a teammate |
2271s | I especially enjoyed learning the |
2273s | different matchups and characters so |
2275s | much to the point where I would stay up |
2277s | endless nights to play the game and |
2279s | watch streams I will pull up old scars |
2282s | videos thumb sorcerer videos about |
2284s | characters that I had no interest in |
2285s | playing just to see how they worked and |
2288s | it got so bad that I got College |
2290s | advisors calling me and emailing me |
2292s | about my grade |
2294s | and it's not just me you guys may have |
2296s | rankbots created by amazing members of |
2298s | the community now |
2300s | but in the earlier days we didn't have |
2302s | that |
2304s | the director that's sitting right beside |
2305s | me wolf one would be in the Discord on |
2308s | an account named cubot and reply to |
2311s | players who asked how many players were |
2312s | in queue or in matches |
2315s | he was named cubot but it was actually |
2317s | just him replying himself |
2320s | so please do understand that we love |
2324s | solos it's where we come from |
2329s | however solos and Squad are just not the |
2332s | same game |
2333s | the difference is as big as Lumia Island |
2336s | and Cobalt even character skills |
2338s | required for each mode is different |
2340s | and it's very rare that a skill kit |
2342s | built for team modes or skill kits built |
2344s | around for solos are healthy in their |
2347s | non-specific areas |
2349s | that's why we want to reach fire with |
2350s | solos but with bigger efforts put into |
2352s | the fixing a lot of the plaguing issues |
2356s | while separate character kits may not be |
2358s | intuitive we won't be expecting newer |
2360s | players to focus on both modes at first |
2364s | we want to make sure solos is there for |
2367s | high rank competitive mode for |
2368s | experienced players |
2371s | and I know it may sound like a broken |
2373s | record but we apologize once again and |
2377s | we'll have to prove ourselves through |
2378s | our Squad first to gain another |
2380s | opportunity |
2387s | in this situation we're funneling our |
2388s | mode options ER 1.0 be about |
2393s | while the situation is challenging we |
2395s | still hold on to our beliefs that the |
2396s | potential of the game is there |
2401s | the image once again is the core idea of |
2403s | what we are preparing for launch so |
2405s | let's get into it now |
2411s | so let's talk about how new games are |
2413s | developed in the first place |
2415s | the first step is a core idea a fresh |
2418s | concept |
2419s | doesn't always have to be a full game |
2423s | a lot of the times it's a Mod Sandbox or |
2426s | in the community built game |
2429s | and you can see some examples here |
2430s | especially including Roblox some of the |
2433s | game that you guys really love |
2435s | but these games have one thing in common |
2438s | and it's they have really good |
2440s | groundwork and potential |
2445s | step two is stacking theft |
2447s | in step one these games gain traction |
2450s | and they get a player base and these |
2453s | fans pitch in ideas for these games to |
2455s | keep developing the game |
2458s | and at this point and at the step it's a |
2461s | bit confusing because there may be 10 |
2463s | player base or 10 fans |
2466s | and they may say 10 different ideas and |
2468s | 10 different direction they want the |
2470s | game to go in |
2472s | and for now in this Step 2 the best way |
2476s | to proceed |
2478s | is try everything just simply try |
2481s | everything get the feedbacks and start |
2483s | building depth |
2487s | the final step is organize |
2490s | now that we got the Lego blocks |
2494s | we actually have to put the Lego blocks |
2496s | in the right place to build a Lego house |
2499s | and it's arranging ideas used to stack |
2503s | theft and to make a developed game |
2508s | there are some of the examples that wolf |
2510s | one has prepared |
2511s | sadly my taste in game is very different |
2514s | from Wolf ones and uh the bottom games I |
2519s | am not fully familiar with but let me |
2521s | talk about the gifts that I am familiar |
2523s | with which is Arma |
2526s | there's a mod in Arma that has a battle |
2528s | royale |
2530s | and it wasn't even that popular but that |
2532s | spurned H1Z1 which I'm sure you guys |
2535s | have heard before |
2537s | an H1Z1 went through trials and trials |
2541s | and eventually pubg was able to organize |
2544s | the formula |
2546s | till more polish game |
2549s | another example is StarCraft XX random |
2552s | defense that became Auto chess in that |
2556s | game |
2558s | is now part of TFT team fight tactics |
2562s | another game that you guys love |
2567s | game development can't be generalized |
2570s | and many games end on the first and |
2572s | second step but |
2574s | we just wanted to show you guys that |
2576s | there are cases of games stacking death |
2578s | through player experiences to create |
2579s | solid Bass |
2582s | and once successful |
2584s | those games become one of these genres |
2593s | so what step is you're at right now well |
2597s | we're inspired by multiple games our |
2599s | core concept is raw and new |
2603s | our large player base at the start may |
2605s | have blurt the steps at the first |
2607s | but we know that no matter the players |
2610s | number of players at the start |
2613s | it was just a proof of potential of our |
2615s | core idea |
2616s | our games still needed more depth and |
2618s | way more trials |
2620s | for us to proceed to step three |
2625s | many games have spent around five years |
2627s | in step two and we've gone through a |
2630s | long time in step two as well we've had |
2632s | 80 major updates and we had days of |
2636s | Trials we've had days of failures and |
2639s | we've had some painful days |
2641s | as you guys may know as players |
2644s | but now we finally have stacked enough |
2647s | trials that we have the Lego steps to |
2650s | build a Lego house |
2654s | so you guys might be wondering why not |
2656s | just build a completely separate game |
2658s | well the biggest concern |
2661s | and the reason is the character-based |
2664s | focus aspect of it |
2666s | an example of a game that has used their |
2668s | previous IP and characters for their |
2670s | second game is OverWatch |
2674s | the first part is that development |
2676s | resource to create one character is |
2679s | intense and immense |
2682s | but |
2683s | Boba especially needs charming and |
2686s | attractive characters |
2688s | for the game to be entertaining |
2695s | originally we thought of naming the |
2697s | launch er2 but |
2700s | the name you know |
2702s | has some connotations |
2704s | so |
2705s | now that we finally have enough Lego |
2707s | blocks we're gonna pick them up from the |
2709s | floor before it's too late and we step |
2712s | on them |
2713s | and we're gonna build the Lego house |
2715s | that we've been working on so hard for |
2717s | before |
2721s | so let's dig in to ER 1.0 |
2728s | one of the biggest changes to ER 1.0 is |
2733s | that we're going to have 24 player |
2735s | lobbies instead of six |
2737s | there's multiple reasons for it one |
2740s | you can't be a battle royale and only |
2742s | have six teams |
2744s | and one of the most feedbacks that we |
2745s | got was that deal was the most |
2747s | well-balanced modes in that it had |
2749s | enough players while having teamwork |
2751s | aspects of it as well |
2753s | so |
2754s | we're gonna match that through squads |
2757s | and now that we have enough space on |
2759s | Lumia Island through Construction |
2761s | it's gonna be great |
2765s | another issue that we had with six teams |
2767s | was that if one team was strong enough |
2770s | the chance that you would have to fight |
2773s | the overfed teams was way too high |
2776s | and if two teams got eliminated you'll |
2779s | only have four or three teams playing |
2780s | for the rest of the game |
2786s | but |
2788s | there is one issue and one concern that |
2791s | I'm sure you guys have which is |
2792s | optimization |
2795s | but |
2796s | we'll talk about it a bit more in frame |
2798s | report |
2799s | but I can guarantee you |
2802s | that our frame report so far in the |
2805s | 24-man lobby has been better |
2808s | than the 18-man squats that we have |
2810s | right now |
2814s | so if you have a lot of Lego pieces and |
2817s | we're going to connect them to a flowing |
2819s | gameplay |
2820s | with the new systems we can finally have |
2823s | a fulfilling gameplay flow so we |
2825s | originally had Collectibles objectives |
2827s | in final zones that was the main center |
2829s | of the game |
2830s | and we stacked these Legos up |
2833s | without placing them well to see you |
2835s | where they place up |
2838s | and we had box opening gifts we had |
2841s | objective Center gameplay and we have |
2844s | the final zones and we've had credits |
2847s | but transitions are hard to learn let |
2850s | alone shredding items for credits not a |
2853s | lot of new players actually even know |
2854s | about the concept |
2855s | let alone food recipes |
2864s | so let's talk about how we're going to |
2866s | connect the gameplay to be a lot more |
2867s | intuitive |
2870s | the first one is we're going to be |
2871s | making campfires |
2873s | at the moment making food as seen in the |
2876s | garlic Ramen you have to memorize these |
2878s | recipes to actually make meaningful food |
2880s | but we're gonna get rid of that or not |
2883s | rid of it but we're gonna be |
2886s | revamping some of it to include |
2888s | campfires so if a player doesn't know a |
2890s | hard recipe they can go to a campfire |
2892s | and just cook |
2895s | we're gonna be working on objectives to |
2897s | be more simpler so you can get the |
2899s | previous objectives that we have at the |
2900s | moment but you can get it from Battle |
2902s | zones as well and you can also get |
2904s | purple boxes which have guaranteed |
2907s | origin materials now |
2911s | and now we have the v-pad so crafting is |
2914s | more intuitive and players can actually |
2916s | learn fast enough and simple enough and |
2919s | see all of it in one screen not only |
2921s | that they can also know which |
2923s | transitions to go to through the vpad |
2925s | wants to complete their purple items |
2927s | we also have the kiosk to have their |
2930s | everything that you need from Reviving |
2932s | their teammates to Gathering |
2935s | or calling for materials and we've also |
2938s | reworked some of the item issues that |
2939s | we've had previously to bounties |
2945s | another way we've been collecting |
2946s | gameplay is spatial design which we |
2949s | talked about in IOU where moving around |
2951s | the map is a lot harder and we moved it |
2954s | to become a tour a but there's more |
2956s | openings and in maps or zones that have |
2959s | been more difficult to reconstruct we've |
2961s | added jump pad |
2966s | and these are some of the good examples |
2967s | that we have of new spatial design |
2970s | so |
2971s | in Beach here we've only had really two |
2973s | chokes but if the fight broke out here |
2976s | you didn't really have any choice and |
2978s | farming here would be a pain sometimes |
2980s | you would even have to go inside the box |
2982s | here to fight or Farm or collect the |
2985s | flowers but now you have actual space to |
2987s | move around Lumia Island |
2995s | another way of reconnecting gameplay is |
2997s | not even in the game but it's between |
3000s | the caves so the first one is before |
3004s | loading into the game how the screen |
3006s | looks |
3009s | and now we'll have briefing room so |
3011s | players that have loaded in but are |
3014s | still waiting for the others |
3017s | have a place to uh practice and wait |
3020s | and we're also going to be having |
3022s | forging which we'll talk a bit more in |
3025s | the dev Journal so wait for that but |
3028s | you know how a lot of the season pass |
3029s | skins or skins that you have missed out |
3031s | previously and there's no real waste of |
3033s | getting them |
3036s | through loot crits you'll be able to get |
3038s | a chance to actually get these skins |
3041s | but you'll be able to get a lot of these |
3043s | boxes for free |
3047s | while there are paying options players |
3050s | can actually get the boxes and keys just |
3052s | from playing the game |
3054s | but Cadet will not be included |
3059s | and we also have the new rank system |
3060s | coming up |
3064s | and we also have operator nausea for |
3066s | better gameplay |
3068s | that shows you all the viable options or |
3070s | three viable options at the moment and |
3073s | if you follow them you're not going to |
3074s | be making any big mistakes and you can |
3076s | just pick the most fun sounding option |
3079s | and here's how another sounds at the |
3081s | moment we have the Korean voice that you |
3083s | guys can listen to for now |
3095s | so she'll pop up on the right top of |
3097s | your screen like this and she'll talk to |
3099s | you |
3107s | one thing that we found is really |
3109s | important in gameplay is emotion |
3112s | and I say emotion but I like to think of |
3115s | it more like a Vibe you know |
3120s | so the yellow Point here |
3123s | is when you start really enjoying the |
3124s | game |
3126s | so there's the entry floor |
3128s | for players |
3130s | and you have to learn the game |
3132s | and some players are better with it some |
3134s | players are you know they have friends |
3136s | that tell them oh once you win the game |
3138s | it'll be more fun and they can kind of |
3140s | you know growl through the process until |
3143s | they hit the point or players that are |
3145s | you know very talented they can actually |
3147s | learn the game faster than most people |
3150s | but |
3152s | one part |
3153s | that's really important about hitting |
3155s | the point isn't just the entry floor but |
3158s | it's actually the blue part the fun part |
3160s | of the game |
3162s | if the game is more fun people can hit |
3164s | this point a bit faster |
3170s | so what other motion |
3172s | is campfire |
3175s | we wanted to create some rest time |
3178s | and we wanted to create a scene where |
3179s | players can actually just kind of get |
3181s | there with their teammates you know cook |
3183s | some food |
3184s | and once they get up and dust their |
3186s | knees they say all right it's time to |
3189s | work |
3190s | and it's time to cook |
3192s | players can actually you know come and |
3195s | find out what kind of food they can cook |
3197s | we've had instances where players are |
3199s | during the play test wanted to see what |
3201s | kind of food they can cook so they |
3203s | brought Ramen |
3204s | with chocolate |
3207s | and not only that the night time |
3212s | is highlighted with the glowing bright |
3215s | fire |
3221s | briefing room is also similar in |
3223s | creating Vibes and emotions |
3226s | it's a place for players to load it |
3227s | early |
3229s | and usually loading time that it's |
3231s | really long at the moment especially in |
3234s | n a |
3235s | players are suffering from really long |
3237s | loading time |
3239s | but now you guys actually have a place |
3241s | to be if you loaded them before the |
3243s | other players |
3245s | and not only that |
3248s | players |
3250s | that I've loaded in |
3252s | can now be in the briefing room |
3255s | and it's a sign of a spectator |
3257s | and while we're not really you know very |
3261s | expensive on the lower yet |
3262s | it's like a sign it's kind of like a |
3265s | hint for all our players |
3269s | and once everyone loads in people will |
3272s | start leaving the briefing room and then |
3273s | you'll go right into Lumia Island |
3277s | another emotion is the rank system |
3279s | so let's be real |
3282s | who plays ranked to actually know where |
3284s | they place in the game |
3286s | we play to see the number go up |
3289s | and that's part of it |
3291s | now that you can see the number go up or |
3293s | down in game |
3294s | it actually activates this feeling |
3297s | inside you this emotion inside you where |
3299s | if you're minus one minus three you just |
3301s | keep thinking oh I only need one more I |
3304s | only need one more kill and I can go |
3306s | positive |
3310s | another emotion that we're playing on |
3313s | is Victory poses |
3315s | I'll let you guys sit on this for a bit |
3316s | while I get some water |
3324s | meet Divya Marlene |
3326s | this is one other example of the victory |
3329s | poses that we're gonna have in the game |
3331s | not only that we're gonna have different |
3332s | Victory poses depending on the skin as |
3335s | well |
3336s | now |
3337s | we realize not everyone is as talented |
3340s | as me and you guys won't be winning as |
3342s | many games so you guys won't be seeing |
3344s | this but we hope this drives you guys |
3347s | as another motive to win a game |
3353s | we'll talk about Victory poses more down |
3355s | the road but |
3356s | with more fun players can actually hit |
3359s | the point that we talked about |
3360s | previously a bit faster |
3363s | we want to hit approachability with |
3365s | emotion |
3366s | and that's how we're gonna finish |
3368s | organizing the game |
3372s | another part is character fantasy so |
3376s | when we release the dev notes uh sorry |
3379s | the dev Journal not bad a lot of people |
3382s | were focused on the fact that we're |
3384s | controlling the amount of utility in a |
3385s | character but that's one way to put it |
3388s | but the better way of putting it is that |
3390s | restraining character fantasy |
3392s | so let's be real a character must have |
3396s | weakness but in solos having one |
3399s | weakness can be really brutal |
3401s | so we were unable to have a lot of |
3404s | characters that would be really good in |
3406s | multiple aspects and we'll give you an |
3409s | example of it a bit later but |
3411s | we've had to control the character's |
3413s | power through unnatural percent changes |
3415s | for team modes especially for range |
3417s | characters |
3420s | now that we can focus more on team play |
3422s | players can also focus on enemy weakness |
3425s | or make a composition to elevate their |
3428s | own team's weakness |
3432s | and here we go Adriana |
3435s | now she was a hot topic for a while |
3438s | she's getting her ground removed her |
3442s | knockback removed |
3444s | but she's gonna be getting additional |
3446s | features such as damage over time and |
3449s | overall she will be getting more damage |
3453s | and she'll be having an easier time |
3454s | dealing damage |
3456s | and |
3457s | I know you guys are struggling but |
3460s | I've personally tried out Adriana quite |
3463s | a bit in the play test and she's |
3464s | actually become one of my favorite |
3465s | characters to play |
3468s | because let's admit it eighty percent |
3471s | Damage Done |
3472s | in a game mode |
3474s | is not healthy that's not how this |
3477s | character was meant to be played |
3480s | the character was meant to be a |
3481s | pyromaniac of you know a mage that sets |
3485s | the Battleground on fire |
3487s | not someone that just used for cc as a |
3489s | support |
3490s | so we really wanted to add on to the |
3493s | character fantasy of a battle mage |
3495s | that has a lot of aov and that's what we |
3498s | were able to do we were able to get rid |
3499s | of the percentage that was you know |
3502s | keeping |
3503s | Adriana and shackles |
3508s | another thing that we |
3510s | had a lot of feedback on was tactical |
3512s | skills and the thing is it wasn't made |
3516s | for Esports highlight we will never make |
3518s | core gameplay changes just for |
3521s | tournaments but |
3523s | it's for individual highlights |
3526s | it's for highlights where you you know |
3528s | right before you go to bed you think |
3529s | about it you think about the cool things |
3531s | that you did |
3533s | or you know it's so cool that you're at |
3536s | your funeral |
3537s | and you're watching yourself you know |
3540s | and everyone's just watching the replay |
3543s | of amazing gameplays that you've done |
3545s | because that's what they do at funerals |
3546s | right |
3549s | originally tactical skills must control |
3552s | credits |
3555s | but |
3556s | the more we played and play tested it's |
3558s | actually been quite fun |
3560s | and when I originally heard that blink |
3562s | was coming out |
3564s | I was I was fairly upset I was like |
3568s | flash and return |
3571s | no but the more I play tested it it's |
3574s | been really refreshing and it's been |
3577s | really exciting for the game |
3578s | so I hope you guys give it a try |
3583s | another issue with tactical skills that |
3585s | a lot of players found out with was in |
3588s | solos it's really problematic especially |
3591s | how flash would work |
3593s | excuse me |
3595s | how blank would work in solos |
3598s | but in Squad tactical skills make more |
3601s | sense for example what are the Tactical |
3602s | skills a stasis in solos faces is really |
3607s | great for waiting out your own cooldown |
3609s | and you almost have no DPS laws but in |
3612s | Squad if you use stasis then you're |
3615s | losing out DPS from your overall Squad |
3618s | and your squad can actually get hit by |
3621s | your opponents |
3626s | so |
3627s | let's also talk a bit more about |
3629s | characters three that we told you guys |
3631s | that we'll talk about |
3635s | let me get closer to the screen |
3637s | so |
3639s | a little discussion happened also about |
3641s | characters that have been overly simple |
3645s | so we'll be adding some aspects to |
3648s | simpler characters like Jackie |
3649s | especially characters that weren't so |
3652s | fitting for the team modes gameplay |
3656s | sadly Jackie's craziness is not settled |
3659s | by killing wild animals anymore |
3661s | but she will be getting her ultimate |
3664s | duration longer from slaying enemies |
3668s | and her Q will no longer stun herself |
3670s | for a bit or root herself for a bit |
3672s | she'll actually be able to use Q in a |
3675s | lot more smoother fashion |
3677s | and if she eliminates an enemy |
3680s | she can also have her e her Mobility |
3683s | cooldown reset |
3688s | another one is Kiara |
3691s | we'll be moving Kiara's Q to be more |
3693s | shotgun based instead of a fusion |
3695s | between ranged |
3697s | and a short shotgun and it'll be more |
3700s | rewarding to hit it up close because the |
3702s | more |
3703s | cues you hit the more damage it'll do |
3706s | not only that your W will actually scale |
3708s | on how much HP you lost we |
3711s | may have over committed to you know |
3713s | getting a good clip for you guys so you |
3715s | guys get the point uh we realize the |
3718s | shield is kind of immense but you guys |
3720s | got the idea |
3723s | and while Jackie can actually get her |
3725s | e-reset from assist Kiara will only work |
3728s | on actual eliminations on finishes for |
3731s | her from her ultimate |
3733s | but she'll also be getting her our reset |
3739s | another character that you guys love is |
3741s | shukai |
3747s | it's Q will now actually have a area |
3752s | effect after landing |
3755s | is e will now have his original e but |
3759s | also have his W as a second cast |
3763s | now you guys might be wondering |
3766s | then what skill does he get for his W |
3768s | well now he can actually give food for |
3770s | his teammates |
3772s | and this is one part where we don't have |
3774s | a clip for it but |
3777s | Yokai is kind of weird for new players |
3781s | because if you want to really use shukai |
3783s | efficiently you need to cook |
3785s | I needed to cook well so you can get |
3787s | extended range on Ultimate extended |
3789s | waves on the ultimate and all that kind |
3791s | of jazz but now shukai will simply get |
3794s | more HP so you can focus on being the |
3796s | tank that he really is |
3801s | more simpler changes are to Daniel and |
3804s | 11. these characters have been awkward |
3806s | especially with how they were made and |
3808s | how they had to interact with solos they |
3810s | know being a assassin it's kind of weird |
3814s | in a squads format so if you actually |
3816s | added on a utility Forum that isn't just |
3819s | CC but a cool way is uh when he could |
3823s | cast W on an enemy |
3826s | the enemy actually cannot see vision |
3828s | from his teammates |
3831s | now 11 |
3832s | no longer |
3834s | gets supercharged abilities from using |
3838s | our R so she can't simply use ultimate |
3840s | into an instant aov taunt or instant |
3843s | jump but she will heal over time during |
3846s | the duration and she'll start dropping |
3848s | Burgers all over the place |
3851s | and if she steps on the burgers or her |
3853s | teammates have no Burger they'll heal |
3855s | pretty significantly |
3859s | so once again |
3861s | we want to focus on character fantasy |
3864s | it's not about less gimmicks but it's |
3867s | also not about new tools it's about |
3868s | tools that are more fitting for the |
3870s | characters and sometimes damage is one |
3873s | of the strongest tools and that's |
3875s | something that we couldn't give to |
3876s | ranged characters or some characters in |
3878s | Squad because of uh how their kit |
3880s | interacted and |
3882s | solos and Squad |
3884s | now characters can have their more |
3886s | centered team play position which will |
3889s | strengthen their character fantasy |
3891s | and what we mean is |
3893s | in video games when you talk with your |
3895s | friends you can talk stuff about like |
3897s | oh yeah I'm gonna play 11 I'm gonna use |
3900s | my ultimate to go win I gotta heal |
3903s | everyone on my teammates and machuca is |
3905s | gonna heal my teammate as well well I'm |
3907s | Adriana and I'm gonna be you know |
3909s | damaging the opponents and that kind of |
3912s | discussion is what we really want but |
3914s | um |
3916s | this changes to 11 shukai and all these |
3919s | characters |
3923s | but yes we know in previous Dev streams |
3926s | we talked about you know not wanting to |
3928s | do reworks but we will do future reworks |
3931s | if we believe that it's fitting for the |
3933s | character fantasy in the future |
3938s | and we still have a lot of Dev journals |
3941s | left |
3942s | we have characters |
3944s | camera |
3946s | and we have characters where we |
3948s | discussed a bit earlier camera and |
3949s | troughs |
3951s | um which won't be as big of a change as |
3953s | food and campfires and we'll have |
3956s | briefing room which and forging wait we |
3959s | talked about earlier the ER past will |
3962s | talk about soon |
3964s | and victory poses we talked about a bit |
3967s | but we'll show you guys a bit more later |
3968s | we'll show you guys a bit more |
3970s | characters and we'll show you guys the |
3972s | frame report and we'll show you guys the |
3974s | special once it's finished as well |
3978s | now I'm sure you guys are really worried |
3981s | about all the big changes at once |
3983s | because it's basically almost a new |
3985s | release we are |
3987s | at step three |
3991s | we're gonna make sure that we get better |
3993s | play tests starting next week we're |
3996s | going to be having a play test with only |
3997s | mid-roll plus testers |
4000s | and |
4002s | even let's be real |
4004s | when there's a new game or there's a big |
4006s | update there's bound to be some problems |
4008s | and we apologize for that |
4010s | but now that we are focused on Squad |
4014s | the game itself is a smaller scale so we |
4016s | can actually address these issues a bit |
4018s | faster |
4022s | and I'm sure you guys are also wondering |
4025s | about marketing at launch so marketing |
4028s | for a PC game is kind of weird there's a |
4030s | lot of ways to approach it and for |
4032s | influencers we mean like celebrities and |
4034s | they're supposed to be an X here but it |
4036s | kind of got uh cut out in the design |
4038s | process apologize about that but |
4042s | for mobile game marketing is fairly |
4045s | simple |
4046s | players can see it or viewers can see it |
4049s | and they can check it out you know they |
4051s | can always have their phone and approach |
4053s | it but for its rare return once they see |
4056s | an ad |
4057s | they have to log on to their steam |
4059s | sometimes they have to go through Steam |
4061s | guard and they have to download the game |
4063s | and then they have to try out the game |
4064s | and they have to be at home or have |
4067s | access to a PC so that itself is very |
4071s | different from how mobile games are |
4073s | actually advertised and that's why for a |
4075s | lot of times |
4076s | mobile games or most of the |
4078s | advertisements you see |
4080s | but |
4082s | when we're approaching Marketing in |
4084s | multiple ways for streamers PC cafes in |
4086s | Korea Esports and offline events and |
4091s | we'll be doing this for all regions uh |
4094s | non-korean regions as well |
4097s | and another way we approach marketing |
4099s | and other games have approached |
4101s | marketing |
4103s | is |
4104s | trailers |
4105s | so |
4107s | let me show you guys |
4110s | an eternal return trailer |
4116s | this is |
4118s | not well |
4120s | we had in mind |
4122s | um |
4122s | sadly the first try we had |
4125s | with the Gameplay trailer was not the |
4128s | most successful |
4130s | it was actually quite expensive and it |
4132s | was a really famous Studio but |
4134s | it wasn't really able to grasp the theme |
4137s | and what kind of game we were |
4141s | and it was rough but we wanted to try |
4143s | again |
4145s | so we're gonna show you |
4147s | a really rough sketch of what's coming |
4150s | up soon |
4174s | I don't know if you guys saw at the |
4175s | bottom here I'll play one more time for |
4177s | you guys but this was in collaboration |
4180s | with Studio Brewery which is the |
4183s | animation team for epic seven |
4186s | and this is just a short clip of the |
4188s | trailer that we're gonna be preparing |
4189s | for you guys |
4190s | and we'll be showing it to you guys |
4192s | throughout |
4193s | the preparation phase oh no |
4214s | we are at Crossroads at the moment |
4217s | and trust us when I say we really love |
4219s | ER we really do |
4222s | I'll give you guys a a few stories |
4226s | our players |
4228s | and we've had multi-mortal players and |
4232s | we meet I mean that in they were |
4234s | Immortal in all three modes |
4236s | until like the last few weeks when they |
4238s | slipped up but |
4241s | they weren't even the one that got the |
4242s | most attention |
4243s | do you know why |
4245s | we had a player that hit rank 201 |
4250s | they missed |
4252s | Immortal by one spot |
4259s | so we always make fun of him |
4263s | another part or another person that |
4265s | really loves to turn a return that you |
4266s | guys know is me I've been playing this |
4269s | game for the longest time and you guys |
4272s | know |
4273s | how much I love the game |
4275s | and we really want to see the game |
4277s | succeed and muffin talked about how he |
4279s | would love for an ER like genre to be |
4282s | created |
4284s | and don't worry we won't forget the main |
4287s | base of solo and we'll come back to it |
4289s | eventually |
4292s | and for that |
4294s | thank you for always sticking with us |
4297s | and we really mean this message more |
4301s | than ever |
4303s | thank you so much for sticking with us |
4306s | and I know not all of you guys are Squad |
4308s | players but no matter what mode you play |
4310s | or prefer we hope you guys are able to |
4312s | give the game at least 10 games a try |
4317s | please take this code vacance720 |
4321s | and |
4323s | this |
4324s | we're so sorry about all the things that |
4326s | we have to share with you guys today |
4329s | um |
4330s | there really is no words but thank you |
4333s | guys always |
4336s | now you guys might be wondering what the |
4338s | code is named vacants |
4342s | and that's because we're gonna talk |
4344s | about the ER past baby we're gonna talk |
4347s | about the vacance pass Bacons meaning |
4349s | Holiday by the way |
4354s | okay |
4356s | the first skin pass is Emma |
4361s | I'm sure you guys have seen this |
4363s | or seen some some of you guys might have |
4365s | seen this on Twitter already but you can |
4367s | see the seal in the seagull here |
4370s | really cool |
4373s | Luke is also getting a skin from the |
4376s | past |
4381s | the next one is my |
4390s | and |
4391s | the thing is you can get this my skin |
4394s | even if you don't buy the butter pass |
4396s | and not only that |
4397s | there's gonna be a lot of other stuff |
4399s | included in the past as well such as |
4401s | icons and borders so I hope you guys |
4404s | check it out |
4406s | but yes |
4408s | we'll go back to what you guys saw |
4412s | Hayes is also getting a summer skin |
4421s | here's the season key art that we have |
4423s | prepared for you guys this will be |
4425s | available |
4426s | as the game background once you complete |
4429s | not complete but once you level up your |
4431s | battle pass |
4436s | |
4437s | let's be real we've had issues with |
4440s | player base |
4441s | but we've also had major problems with |
4444s | the business sides and how we don't have |
4447s | that many items in the market |
4451s | so |
4453s | we talked about how we can convince our |
4455s | players to buy our eternal return pass |
4458s | it has to be something irresistible |
4462s | so we said you know what |
4465s | we're going to add more skins outside of |
4469s | the past team |
4470s | so we're gonna show you guys some of the |
4472s | Skins right now |
4476s | here's the Adina skin that will be |
4478s | increa included in the past |
4485s | and for a change of colors |
4489s | we also have a Kiara skin coming soon |
4501s | you can get all of the stuff |
4504s | from the season pass |
4507s | are you still not gonna buy it |
4513s | all right |
4514s | now that we talked a bit about the Skins |
4516s | let's talk about some of the new |
4517s | characters coming out |
4520s | oh |
4521s | you guys have already seen Debian |
4523s | Marlene in fact she's already so popular |
4526s | that you guys have created Emos for her |
4528s | right here I included in the right |
4529s | bottom |
4534s | you guys have seen the victory Plus for |
4536s | her as well |
4541s | and you've already seen Aura as well |
4543s | where we talked about his |
4545s | horrendous fashion sense with socks and |
4548s | sandals |
4554s | but the next character that I'm going to |
4556s | show you is a character that you guys |
4558s | have not seen before and it's Abigail |
4562s | who uses a sight to rip apart her |
4565s | enemies |
4573s | the gameplay is really cool so I hope |
4575s | you guys are excited for her |
4580s | the next one is Alonso |
4582s | someone that looks really really |
4583s | different from a lot of the characters |
4584s | in our game but he uses magnetic powers |
4588s | in his hands |
4590s | so |
4592s | to fight his enemies |
4594s | you can see that the concept artist also |
4597s | Drew you know a little bit of |
4600s | cute additions to the sheet so you guys |
4603s | can check that out |
4610s | and now we also have Lenny it was nice |
4613s | to her teammates |
4614s | but loves teasing your opponents |
4618s | she actually has a lot more weapons |
4620s | in her concept sheet but we don't want |
4622s | you guys to predict what kind of skills |
4625s | she has so we kind of hit them that's |
4627s | why there's a empty space in the bottom |
4628s | right |
4637s | and we have two roommate |
4640s | we have our first ninja character coming |
4642s | into Terror return |
4645s | she was trained to be a killer from |
4647s | birth from when she was young but |
4651s | we hope you guys are excited for her as |
4653s | well |
4658s | now It's Not Over |
4661s | let's talk about skins but even better |
4664s | because our skin quality is just going |
4666s | up and up every single season |
4672s | here's pirate Lenox Ahoy |
4682s | and the next skin is something that I'm |
4685s | really excited for and I'm sure you guys |
4686s | are |
4688s | you guys can probably see it coming |
4692s | as the Leon's kid and he finally has a |
4695s | skin with tofu to represent his new |
4697s | weapon |
4700s | and the highlight |
4702s | is this hamster becoming a line right |
4704s | here |
4709s | we also have Felix skin coming out where |
4711s | he's a police and he has a long long |
4714s | spear |
4717s | right here and it lights up |
4724s | and we also have sua skin coming out or |
4727s | her weapon is bread |
4736s | not only that her book is also a menu |
4739s | now |
4742s | now we also have a Marcus skin coming |
4744s | out |
4745s | where he looks so strong that he |
4747s | probably doesn't even need a weapon to |
4748s | beat his enemies to be fair |
4753s | we also have Carla skin coming out very |
4756s | reminiscent of the Luke skin |
4762s | we also have an 11 skin coming out and |
4766s | it seems like |
4767s | the skin team really loves you know |
4769s | pastry we've had bretzen we've had sewer |
4773s | skin coming out and now we have Suite |
4775s | 11. |
4777s | you know I'm starting to get hungry I |
4779s | actually have not eaten in a while I did |
4781s | not have dinner nor breakfast so that's |
4783s | where I'm going after this |
4786s | we also have a w Merlin skin coming out |
4789s | to celebrate |
4794s | these two |
4797s | they don't get along personality wise |
4800s | but when they fight you know |
4802s | they're a terrific combo |
4806s | I hope you guys are looking forward to |
4807s | WM Marlene I've got to see some of her |
4810s | and she's very exciting |
4814s | we also have Bittersweet Laura but I'm |
4816s | not sure what's so bitter about the skin |
4818s | I only see sweet aspects of it |
4823s | we also have Matt teacher Kathy and you |
4826s | can see that her sword here |
4828s | it's actually uh it's it has like a |
4830s | ruler it actually has numbers to teach |
4832s | your students |
4837s | we also vampire shoichi |
4841s | looks like he should be taking the |
4842s | omnivamp |
4849s | we have a professor Arya |
4852s | Still rocking his sandals |
4855s | with socks |
4857s | and you can see some spoiler for how his |
4860s | effects are gonna be look like on the |
4862s | right so I hope you guys look forward to |
4864s | that as well especially if you are a fan |
4867s | of Arda from our previous IP |
4871s | and we also have an Abigail skin coming |
4874s | out to celebrate as well |
4883s | so we collected some of the Q and A's |
4885s | previously where I'm going to talk with |
4888s | uh |
4889s | wolf one to answer your questions that |
4891s | you guys had |
4895s | so |
4896s | let's get right into it |
4901s | um the first question was any updates on |
4903s | hacking |
4904s | foreign |
4909s | [Music] |
4921s | [Music] |
4935s | for now an official release or official |
4938s | launch our biggest priority will still |
4939s | be getting back solo and Deals into a |
4943s | place where we want him but once we get |
4946s | that done we'll find which mode is the |
4949s | most |
4950s | you know fitting for the hiking |
4952s | condition and then work from there |
4955s | so the next question is will there be a |
4958s | new map or mode outside Cobalt Cooper to |
4961s | where is |
4964s | foreign |
4973s | [Music] |
4978s | once again our priority of After |
4980s | official launch will be on getting solo |
4983s | and Dio which will act like a whole new |
4985s | mode once they're out |
4988s | so will there be a PVE related to the |
4991s | lore what's the next question is |
5020s | we want to start developing from the |
5022s | tutorials we have now and we want to |
5024s | keep adding on to them tutorials won't |
5026s | be mandatory for them to do but it'll be |
5028s | fun and it'll be you know entertaining |
5030s | for them to do and as we develop it may |
5033s | be a good chance |
5034s | or uh you know maybe a PVE in the future |
5038s | the next question was a new black |
5040s | survival IP game uh black survival Peter |
5043s | is having its own Gamers oh |
5058s | [Music] |
5059s | foreign |
5065s | [Music] |
5078s | but that's developed completely |
5081s | separately so we actually don't have |
5083s | much idea on it or any information on it |
5086s | that much but yeah |
5088s | um we'll have to see how the official |
5090s | launch goes first |
5093s | the next question is user customization |
5096s | please uh user customization foreign |
5118s | [Music] |
5129s | we really do believe that user |
5131s | customization is important and you can |
5133s | see games such as fortnite that have a |
5135s | lot of customizations work in the |
5137s | business model but it does take a lot of |
5141s | resources so we're going to be working |
5142s | on it and even if you do it's going to |
5144s | be |
5145s | quite a lot of work |
5148s | will the road map be shown again plus |
5150s | 1.0 |
5152s | . |
5159s | yes once we get the official launch |
5161s | going we'll start the roadmap back again |
5164s | we'll begin new big features after 1.0 |
5167s | in the same Pace as Early Access |
5170s | [Music] |
5173s | um |
5186s | [Music] |
5197s | once we officially launch we won't have |
5200s | new features added as fast as we did in |
5202s | Early Access but |
5204s | we will continue organizing what we have |
5207s | so far as our game isn't that easy |
5210s | already but once we do get ready for new |
5212s | features we'll make sure it's polished |
5214s | and better than ever |
5216s | also I see a lot of you guys have |
5219s | questions in the chat already but we'll |
5220s | do another chat q a afterwards so just |
5224s | wait a bit |
5225s | next question is simple characters are |
5228s | too rewarding |
5231s | um |
5277s | um |
5278s | so simple characters what the character |
5280s | reworks or the revamps that we have had |
5282s | we've added different aspects to them |
5285s | and they actually have to |
5287s | utilize them well to be as rewarding and |
5290s | we've seen simple characters sometimes |
5294s | not be rewarded as easily especially in |
5296s | tournament scenes so we'll have to see |
5298s | how it goes especially once we have a |
5301s | more solid player base and more similar |
5304s | ranked players can play against each |
5305s | other |
5308s | ttk is too short |
5312s | one told me to be out for you guys |
5320s | so the next question is uh ttk is too |
5324s | short |
5327s | [Music] |
5329s | [Laughter] |
5332s | [Music] |
5335s | okay |
5339s | um |
5342s | [Music] |
5369s | so in solos we've had a rough time |
5371s | controlling ttk especially because a lot |
5374s | of the times there will be builds that |
5376s | are overly tanky and they just kind of |
5377s | you know kind of ride around for |
5379s | placement sometimes but as we approach |
5382s | the squats |
5384s | um you know meta we'll have more verse |
5386s | ttk depending on if they're a DPS Focus |
5389s | character or if they are a tank so if a |
5392s | player actually builds Tanki or if they |
5394s | are choosing like a tankier character |
5396s | they will be able to experience longer |
5398s | ttk whereas in a fight with shorter ttk |
5401s | of DPS versus DPS well you know have |
5405s | shorter ttk I think I said that wrong |
5406s | but I hope you guys understand all right |
5409s | so next question was balanced patches |
5412s | are too often please slow down |
5415s | foreign |
5440s | foreign |
5447s | patches are too often at the moment and |
5450s | it changes the game a lot but it was |
5452s | part of something that we needed to |
5453s | address you know the Legos that I talked |
5456s | about previously we needed to build |
5458s | an add-on to the game to what we have |
5460s | right now to build depth but once the |
5463s | official launch is settled we'll be |
5465s | we'll make sure to control our piss |
5468s | next question was will battle zones be |
5471s | addressed soon |
5487s | [Music] |
5493s | um |
5505s | [Music] |
5511s | so battle zones will be changed in the |
5514s | upcoming season to only happen once a |
5517s | game and not only that |
5519s | um you don't get legendary or Mythic |
5521s | items from Battle zones anymore but you |
5523s | will actually get |
5524s | materials that you can get for special |
5527s | materials or even the |
5530s | tactical skill module we'll keep working |
5532s | on the battle zones as the seasons |
5534s | continue and |
5536s | there will know yeah |
5539s | I hope yeah I hope that answered the |
5541s | question it was a pretty uh open |
5543s | question but we hope it helped |
5547s | so the next question was Will balance |
5549s | patches still be based on statistics |
5586s | [Music] |
5600s | thank you |
5605s | we still believe that statistics is the |
5608s | best way to approach how to start |
5610s | balancing however it matters more on how |
5613s | we actually look at the statistics and |
5615s | how we you know control the characters |
5617s | based on the statistics but you know |
5620s | we've had Rumors in Korea of how the |
5623s | balance team looks at or when they look |
5624s | at the statistics so people try to |
5626s | control it but |
5629s | um |
5630s | the balance team does make exceptions or |
5633s | not deceptions but they do make changes |
5635s | that are very different and they are |
5638s | flexible on how they do the balancings |
5640s | as well |
5641s | all right hold up |
5647s | so we're gonna go on a break really |
5649s | quickly |
5650s | um we'll be back right away to answer |
5651s | the remaining questions and after we do |
5654s | so we'll do open questions as well all |
5657s | right we'll be back |
5676s | good |
5677s | I can't keep going on the pain inside my |
5682s | chest gets worse sometimes everything is |
5685s | wrong |
5686s | I'm reaching for something out of line I |
5690s | keep getting closer |
5692s | I'll need to have it all ripped away |
5695s | there is something in my body deep down |
5699s | and I'm hoping that it won't stay cause |
5703s | I'm a monster blood on my eyes sharp |
5706s | teeth and I Wanna Be Free tomorrow |
5710s | [Music] |
5733s | come with me |
5740s | [Music] |
5753s | three two one can't keep going on |
5760s | all day yeah |
5766s | [Music] |
5774s | and I'm letting it lead the way |
5778s | [Music] |
5780s | I |
5782s | [Music] |
5786s | think this is |
5789s | [Music] |
5808s | come come |
5809s | [Music] |
5840s | [Music] |
5843s | thank you |
5844s | come come with me I know this is my |
5849s | destiny |
5852s | I think this is a felony captivated |
5857s | [Music] |
5870s | I can't keep going on |
5873s | pain inside my chest gets worse |
5875s | sometimes everything is wrong |
5879s | everything is wrong |
5890s | we're back sorry about that guys a |
5892s | little bit of a hiccup in the middle |
5894s | but yeah let's continue with the Q a |
5895s | that you guys had for us |
5897s | uh one of the question was Will tactical |
5900s | skills be adjusted if needed please |
5914s | [Music] |
5917s | um |
5918s | so yes technical skills will be adjusted |
5920s | once official launch hits and you guys |
5922s | give us feedback and if the gameplay |
5924s | doesn't fit the game that we want then |
5927s | and you guys want there will be |
5929s | open to making adjustments to Tactical |
5931s | skills |
5933s | the next question was third parting and |
5936s | matchups are too tiring okay |
5944s | [Music] |
5956s | foreign |
5997s | so first of all we hope the match-up |
6000s | issue is a bit more elevated with the |
6003s | squad approach but regarding third |
6005s | parting it's something that's |
6008s | very common in the genre that of a |
6010s | battle royale and it's really hard to |
6012s | fully resolve but we're going to be |
6014s | making some adjustments too slowly but |
6017s | surely Elevate the issue such as not |
6020s | being able to hyperloop right after when |
6022s | the satellite radar comes out so you |
6025s | can't just see a team fighting and just |
6026s | teleport on top of them we're making |
6028s | more objectives so players won't be |
6030s | focused on one area for so much nor do |
6033s | they even have to go to the objectives |
6035s | and we're also making it so that the map |
6038s | is bigger and players have more space to |
6040s | run or get away if they need to from |
6043s | third party |
6047s | so the next question was can we see |
6049s | infusions and results screen in future |
6055s | um |
6071s | so uh this question was regarding seeing |
6074s | infusions at you know Cobalt but |
6078s | for now we're focusing on Lumia Island |
6080s | for official lunch so if you weren't |
6081s | able to make that many big changes to |
6083s | Coba but in the future we want to make |
6086s | sure that we can approach it |
6088s | so the next question is will there be |
6091s | erect Cobalt |
6093s | um |
6100s | foreign |
6107s | the answer is no we want to approach |
6110s | Cobalt in a lot more casual way than we |
6112s | do from the other game mode |
6115s | so the next question is will there be a |
6118s | Cobalt tutorial tutorial equipment two |
6121s | years old |
6130s | [Music] |
6142s | yes we do think there is a requirement |
6144s | or a need for a tutorial for Koba but it |
6147s | is a lot of resource almost to as much |
6150s | as creating a new game mode so it will |
6152s | take us a bit of a Time |
6155s | can the RNG aspect of cobalt be tuned |
6157s | down |
6158s | [Music] |
6159s | um |
6172s | a |
6176s | um |
6204s | we are going to be reducing some of the |
6207s | RNG aspects in Cobalt so the first |
6209s | approach that we're going to be doing is |
6211s | through the equipment Drafting and at |
6215s | the moment you can actually get three |
6217s | let's say Scale map items as a attack |
6219s | power character or a build but that |
6222s | won't happen anymore we'll make sure |
6224s | that you can actually have more |
6225s | selection or more diverse selection on |
6227s | your legendary draft and in the future |
6231s | we'll actually have it so perhaps that |
6233s | players can actually get any of their |
6236s | choice from the legendary equipment and |
6238s | if that's not enough in the future we'll |
6240s | also look at infusion but for now we're |
6243s | going to start with the equipment aspect |
6245s | uh please reduce the annual macro aspect |
6248s | of cobalt what's the next question uh |
6258s | [Music] |
6261s | foreign |
6291s | we also agree that the animal macro |
6293s | aspect of cobalt is not natural at the |
6296s | moment and we're hoping to work on it uh |
6299s | later on such as you know moving away |
6302s | some of the early contests for the Bears |
6304s | to more focus on the center fight and |
6308s | moving some of the corner wolves that |
6310s | are awkward uh to be you know more |
6313s | natural in pathing and more intuitive |
6315s | for players as well but as we said we |
6319s | mostly have to focus on the official |
6321s | launch and Lumia Island for now but we |
6324s | will look into it as time goes |
6327s | so the next question was Will characters |
6329s | get further reworks down the road uh |
6338s | is |
6348s | um |
6367s | well we won't be getting or we'll try |
6370s | not to have as big of a remake or rework |
6373s | as the Fiora rework that we originally |
6375s | had we will look into and we are open to |
6379s | you know changing a bit of a character |
6381s | to actually amplify the character |
6383s | fantasy if it helps |
6386s | so the next question was Will characters |
6388s | get new weapons after launch |
6390s | that oh |
6394s | okay |
6405s | um |
6406s | [Music] |
6412s | [Music] |
6417s | [Music] |
6427s | well first of all wolf wanted to say |
6429s | it's not pre-recorded and he can |
6431s | actually understand English to an extent |
6433s | so you know I don't always have to |
6435s | translate all the questions that's |
6437s | but uh answering the question he said |
6441s | upon launch a lot of the characters that |
6443s | have been using either attack and skill |
6447s | lamp and characters that have been able |
6449s | to use both it's going to be a lot |
6450s | harder once the game is officially |
6452s | launched and we rework some of the |
6454s | systems but for characters that are not |
6457s | able to do that due to lack of having |
6459s | multiple weapons we are open to making |
6461s | different weapons for them |
6464s | so will there be more skins based from |
6466s | black survival |
6468s | uh |
6473s | [Music] |
6490s | yes uh but it will all depend as well if |
6494s | the skin is actually really low fitting |
6495s | and we can aesthetically present it in a |
6498s | mobile format then we are you know very |
6500s | open to Bringing skins from black |
6502s | survival IP |
6504s | so the next question is Lauren er uh |
6513s | [Music] |
6518s | foreign |
6549s | well you guys saw like the animation |
6551s | beforehand and we have the tutorials in |
6553s | the game at the moment we're going to be |
6555s | slowly slowly releasing um interactions |
6558s | between characters and small details |
6560s | like that to kind of give you guys a |
6561s | hint and tell a little bit of the story |
6564s | that we have going on for our characters |
6565s | in The Terror return |
6567s | yeah yeah |
6569s | Thomas |
6571s | marketing Direction |
6575s | so for the marketing Direction |
6576s | especially for non-kr Regions we will be |
6580s | um we'll be doing our best with you know |
6583s | the funds we have and the direction that |
6586s | we have settled for now is we want to |
6588s | approach the Casual player base at the |
6589s | beginning especially with new player |
6592s | base that is hopefully going to come |
6593s | from official release but we are trying |
6595s | our best we really are trying |
6598s | um |
6599s | just give us a bit more time we're going |
6602s | to be slowly but gradually working on |
6604s | the marketing for non-kr regions |
6606s | and for the Esports aspects we're going |
6608s | to be continuing the Esports in uh the |
6611s | Western regions and the non-korean |
6614s | regions but we're going to be doing it |
6616s | in mainly a more casual way as well for |
6618s | now at least upon launch |
6622s | all right |
6626s | so the next question that you guys had |
6628s | and I bundled them into one because a |
6630s | lot of you guys had a lot of questions |
6631s | regarding optimization uh |
6638s | [Music] |
6641s | something like that uh |
6645s | that's right |
6647s | foreign |
6649s | [Music] |
6687s | [Music] |
6705s | okay |
6707s | I'll try my best to explain but for |
6709s | optimization especially regarding frames |
6711s | you can see the graph here |
6714s | the blue and yellow is the live client |
6717s | that we have for return and the average |
6720s | frames that you get during play time |
6722s | the red one |
6724s | is what we have so far on frame reports |
6727s | on our test build |
6730s | and this is with the 24 players |
6733s | so you can definitely see some increase |
6735s | in optimizations for official release |
6738s | and you guys can be excited about that |
6739s | there is a bit of a tricky balancing job |
6743s | as |
6745s | the more frames we can grant you guys |
6747s | the more |
6748s | stress it puts on the memory aspect so |
6751s | we're trying to fine-tune the balance |
6754s | between memory and frame at the moment |
6760s | so the next question was regarding the |
6763s | mouse cursor bug oh I see this is when |
6766s | sometimes you spawn in and you don't |
6767s | have the right mouse cursor |
6770s | is |
6775s | [Music] |
6797s | um |
6806s | foreign |
6819s | bugs we weren't able to address as many |
6822s | as we usually do this season due to |
6824s | preparation but professional launch |
6826s | we've been working on fixing a lot of |
6828s | the bugs that we've had previously |
6830s | the hardest bugs to fix in general are |
6832s | bugs that we can't replicate because we |
6834s | can't find the reason and the cause for |
6836s | these bugs and the mass cursor bug |
6839s | specifically we actually had solved it |
6841s | for a long time in our play test but it |
6843s | recently came back during the play test |
6845s | so we're looking back into it and we |
6847s | apologize for that |
6851s | uh the next question is game cues and |
6854s | getting left out especially after Dutch |
6856s | uh is |
6861s | [Music] |
6881s | [Music] |
6911s | foreign |
6924s | this instance |
6926s | um to explain it happens mostly and |
6928s | mainly to higher ranked players it does |
6931s | happen in the lower tiers but it's |
6933s | mainly when for say this is like the |
6935s | brackets of |
6937s | the players or the teams and originally |
6940s | this was supposed to you know start a |
6942s | game together but uh the Dodge happens |
6946s | and the Dodge happens to be another high |
6948s | ranked player and once a lower ranked |
6951s | player in the lower bracket joins into |
6954s | the queue this Lobby starts and now that |
6957s | there is no other high ranked player to |
6959s | start the queue or get the lobby going |
6961s | with the top ranked player they get left |
6963s | out and that's what's been happening and |
6966s | hopefully we can address this issue as |
6968s | we go on and have a more solid player |
6970s | base with the similar MMR |
6974s | uh all right so the next question is |
6976s | Battle Zone timer |
6991s | so this is regarding how sometimes you |
6993s | have the Battlezone timer above your |
6994s | head even though you're not in a battle |
6996s | Zone and this has actually been solved |
6999s | we just couldn't put it in yet because |
7001s | we were freezing the code for official |
7002s | launch but on official launch it won't |
7005s | happen |
7007s | uh the next question is random sounds |
7010s | effects |
7021s | [Music] |
7022s | um |
7033s | this is also another bug where if you |
7035s | can't really fully replicate it so we |
7037s | know that it's happening and we're |
7039s | looking into it as much as we can but at |
7041s | the moment we're having a hard time |
7043s | solving it so we apologize |
7047s | um |
7048s | pathfinding issues |
7056s | [Music] |
7064s | um |
7072s | [Music] |
7093s | [Music] |
7108s | foreign |
7123s | so the Pathfinder issues where you try |
7125s | to walk in a Direction but suddenly your |
7127s | character is headed a different way |
7129s | there's actually a pretty fairly common |
7131s | issue found in mobile games especially |
7133s | mobile games with thin walls as when the |
7137s | Collision happens it sometimes just |
7138s | directs you in a different way and there |
7141s | isn't really like a technical way that |
7144s | we can fix this |
7146s | um same as the other mobile games but |
7148s | there is a way that we can kind of |
7150s | address it which is |
7152s | one make the walls thicker |
7154s | or put some kind of objects behind the |
7158s | wall so when a player reports that |
7160s | there's been a lot of uh you know |
7162s | pathfinding issues specifically we've |
7164s | had cases where we actually put |
7166s | something behind that wall so the |
7168s | pathfinding is not as bad |
7171s | all right and this was all the collected |
7174s | q and A's we've had so far |
7176s | so we're gonna go into an open q a |
7180s | session |
7182s | if you guys have any questions for me or |
7185s | wolf one feel free to ask in chat and uh |
7188s | yeah we'll get right into it |
7192s | oh hello I'm back |
7195s | all right do you guys have any questions |
7199s | um |
7207s | [Music] |
7211s | sadly solo Customs will not be available |
7213s | on official Lots as well |
7232s | [Music] |
7236s | for now I think we think it's going to |
7239s | be a bit difficult but we're working on |
7241s | it |
7243s | [Music] |
7247s | uh do you keep solo rank borders |
7262s | [Music] |
7268s | [Music] |
7271s | we intend to have the borders and icons |
7275s | be usable in Squad even if you got it |
7277s | from different mode |
7280s | uh will there be percent in team mode |
7284s | [Music] |
7290s | foreign |
7296s | [Music] |
7304s | [Music] |
7315s | have a specific character percentages |
7318s | and we'll be able to have the |
7320s | all-natural actual just damage |
7324s | can make simple hero for new players uh |
7334s | um |
7337s | [Music] |
7348s | [Music] |
7354s | we do have plans for the future |
7356s | especially regarding uh the different |
7358s | archetypes of characters and we're gonna |
7361s | make sure that the simpler characters |
7362s | can actually also have a place to stand |
7364s | in the teamboat squad |
7368s | [Music] |
7371s | so people are asking about cadet's kids |
7379s | hello |
7384s | [Music] |
7390s | foreign |
7391s | [Music] |
7409s | [Music] |
7421s | thank you |
7425s | sorry guys |
7438s | so we'll be getting a lot of The Limited |
7441s | skins back |
7442s | um or skins that you can't get in store |
7444s | anymore and you can get them through the |
7445s | Ford system but unfortunately Cadets due |
7449s | to the promises we made before to uh our |
7451s | player base well or at the moment not |
7454s | gonna be having them accessible for |
7456s | other players |
7462s | um okay other questions also uh for |
7465s | questions regarding specific characters |
7467s | they're mostly got to be addressed in |
7469s | character Dev journals or it's a bit |
7473s | hard to answer for us right now so sorry |
7476s | about that |
7480s | um |
7482s | is mithril plus really going to be solos |
7484s | only for rig pluses |
7502s | [Music] |
7508s | [Music] |
7514s | [Music] |
7526s | [Music] |
7540s | [Music] |
7541s | so to repeat and remind the first the |
7544s | question was regarding uh matchmaking |
7547s | and queuing up for Squad especially once |
7549s | you're higher rank or mitral plus and in |
7553s | the future we want to have it uh we're |
7555s | still in discussion of it but in the |
7556s | future we would want it to be have |
7559s | enough player based to have either |
7560s | pre-made or solo queue Squad but at the |
7564s | moment on official launch uh our |
7566s | discussion so far this is subject to |
7568s | change is |
7570s | if you're Metro Plus you will have to |
7571s | solo |
7573s | queue into Squad and after we've looked |
7575s | at other games and so far it seems like |
7578s | a need to change so that's all we'll be |
7580s | doing for now |
7585s | [Music] |
7592s | uh will our region require 24 players to |
7594s | pop a cure will we be able to pop like |
7597s | an 18 player Lobby |
7612s | oh you don't know uh yes we won't be |
7615s | requiring 24 players uh we'll be there |
7619s | will be an option as we do now to pop |
7621s | without everyone involved |
7624s | [Music] |
7627s | will Seasons be continuing on to 10 or |
7629s | well let's start with this new season |
7631s | one or something entirely for those 1.0 |
7633s | launch this is |
7635s | we'll be starting with season one |
7640s | uh will there be Bots and lobbies |
7644s | uh okay |
7646s | uh |
7658s | [Music] |
7661s | regarding but there will be some buds |
7664s | and normals especially for the lower MMR |
7665s | and Norms but not in ranked |
7672s | asking from us will we have enough DX |
7675s | Squad server available always or is |
7677s | there not enough player base here uh |
7693s | um |
7703s | [Music] |
7707s | yes uh once the official launch hits |
7710s | we'll be able to actually open up ranked |
7712s | for 24 7. 24 hours seven days a week uh |
7717s | we're actually getting rid of more than |
7718s | 50 of our modes which is quite |
7721s | unfortunate but |
7724s | um because of that we'll be able to |
7725s | funnel our player base into one ranked |
7727s | mode so we'll be opening up Squad from |
7729s | 24 7. |
7743s | [Music] |
7751s | but we will keep a close observation so |
7754s | if a server is not able to successfully |
7756s | have a 24 7 ranked situation going on |
7760s | then we'll of course make uh adjustments |
7763s | that are needed especially uh for |
7765s | communities or servers that are not as |
7767s | populated |
7771s | [Music] |
7772s | um |
7782s | [Music] |
7793s | [Music] |
7804s | [Music] |
7811s | [Music] |
7815s | so this is regarding some of the |
7817s | translations issues |
7819s | um or translation questions that was in |
7820s | chat and at the moment we actually have |
7823s | a lot of languages that are available |
7826s | and a lot of translations that are |
7827s | available but the thing is that it's a |
7830s | lot of languages that we're covering so |
7832s | we won't be able to fully you know |
7833s | translate all of the languages that are |
7835s | available |
7837s | um but later on as we go we hope that |
7840s | you know we can build up more but more |
7841s | on more it's a lot of translation work |
7844s | it's a lot of uh things that needs to be |
7846s | addressed |
7851s | foreign |
7864s | [Music] |
7872s | [Music] |
7874s | yes we'll be adding into to the list |
7876s | because it seems like a lot of players |
7878s | actually want it |
7879s | uh are the testers KR only or other |
7882s | regions too much |
7895s | [Music] |
7905s | sadly we're currently doing it only in |
7907s | Korea as we're actually hosting the test |
7910s | uh at our company HQ so it has to be |
7913s | someone that can actually come to our |
7915s | office and that's very frustrating for |
7918s | foreign testers |
7924s | uh will there be season packs for the |
7926s | next seasons |
7932s | [Music] |
7937s | yes there will be season pass moving |
7939s | forward and as you saw previously the |
7942s | Emma will be the additional season pack |
7944s | skin |
7949s | [Music] |
7951s | will our stats get deleted ah |
7954s | um |
7960s | [Music] |
7969s | so even though we're starting on season |
7971s | one uh players will still get to keep |
7972s | their records from previous Seasons also |
7975s | uh the MMR will only be soft reset |
7977s | instead of a reset all right |
7980s | um it's been a long day and a long time |
7983s | so we'll take one more question if |
7985s | that's okay with you guys |
7992s | hold up I think my internet has |
7995s | cut off |
8005s | [Music] |
8009s | sorry about that guys my my laptop |
8012s | actually lost internet for some reason |
8014s | will there be more specific Graphics |
8016s | settings outside of low and medium high |
8017s | Ultra uh |
8029s | um |
8053s | [Music] |
8056s | yes we will have those options but later |
8059s | down on the road for now our priority is |
8062s | making sure that each settings as as |
8065s | developed as possible and once we get |
8067s | that settled in we'll have additional |
8069s | aspects of control that you guys can |
8071s | have |
8073s | um yeah okay that was the last question |
8075s | sorry |
8078s | that um |
8080s | once again guys sorry for the bad news |
8084s | that we had for you guys |
8086s | [Music] |
8087s | um |
8091s | well what fun do you have anything you |
8094s | want to say before we go okay uh |
8097s | I'm I'm really sorry to announce that |
8100s | this continuation of the solo and Geo |
8103s | modes uh the proportion of solo mode was |
8107s | much larger in N A EU and sa so |
8111s | it will feel like you've lost everything |
8114s | I'm also a player who loves solo mode |
8118s | and I would never accept the news that |
8121s | the mode I love is disappearing |
8123s | if we had made the game better |
8127s | it would have been different and this |
8131s | party smile responsibility as a director |
8134s | I'm sorry again |
8137s | but the only choice we can make right |
8139s | now are to step right now or to try |
8142s | again with God only |
8145s | as a developer who love eternal return |
8147s | and as a player we are working really |
8150s | hard to make it no return a better game |
8153s | and if the results of the official |
8156s | launching are good we can start solo and |
8159s | do again |
8161s | you might be very angry but I hope you |
8164s | will play the newly changing eternal |
8166s | return at least once |
8168s | I want to apologize once again for the |
8170s | changes |
8172s | and I want to say thank you for always |
8175s | being with us thank you |
8178s | thank you |
8179s | secure fund and thank you you guys once |
8182s | again for tuning in on your precious |
8184s | times I'm really honored that I got to |
8186s | be here today and talk to you guys |
8189s | um it's always nerve-wracking you know |
8191s | it's always a very little sleep but |
8196s | um yeah I'm once again really sorry I |
8202s | I it was heartbreaking when I heard the |
8204s | news as well so I'm very sad that I am |
8209s | the one that's bearing the bad news for |
8211s | you guys as well |
8212s | we'll be back and um thank you guys so |
8215s | much for watching |
8217s | I hope not by the next time we're back |
8219s | here we're all smiling and laughing and |
8221s | talking about no you know the good news |
8224s | and the updates that we have and we hope |
8226s | you guys enjoy the rest of the season |
8229s | um we'll see you guys again soon thank |
8231s | you so much again |
8233s | yeah thank you so much thank you so much |
8251s | good luck escaping my arrow |
8257s | I'll survive to draw my bow another day |
8266s | [Music] |
8278s | [Music] |
8284s | [Music] |
8293s | my arrows will reveal the truth |
8297s | Bose what can you do with them |
8317s | [Music] |
8337s | [Applause] |
8337s | [Music] |
8339s | [Applause] |
8341s | [Music] |
8342s | thank you |
8344s | thank you |
8345s | [Music] |
8350s | [Applause] |
8353s | [Music] |
8367s | [Music] |
8376s | foreign |
8377s | [Music] |
8396s | [Applause] |
8402s | [Music] |
8408s | thank you |
8409s | [Music] |
8428s | [Applause] |
8428s | [Music] |
8429s | [Applause] |
8432s | [Music] |
8442s | [Music] |
8451s | foreign |
8457s | [Music] |
8463s | foreign foreign foreign |
8465s | [Music] |