almost 2 years ago - CCP_Caffeine - Direct link

Hi all

In the last release we moved to DX12. We are aware that a small number of people had some stability problems within the first few days. We’ve since patched all known crashing issues and our metrics for this are looking good (Check out the devblog on how we know: Upgrading Crash Reporting Systems | EVE Online)

I’m keen to hear from anyone that is still experiencing client stability problems that are resolved by moving to DX11, as we’re unlikely to be aware of them at this point. As DX12 will be important to future updates, we want to ensure any outstanding issues are resolved.

We’re aware of a small number of (non crashing) DX12 issues in some configurations, namely a ‘flash’ of lighting that can happen. This is a rare issue with a low reproduction rate, but we are looking into it :slight_smile:

TL;DR - If you crash in DX12 mode, but not DX11 I really want to know.

Thanks :slight_smile:

almost 2 years ago - CCP_Caffeine - Direct link

Hi there

We are aware of the Vsync / sync issues in general. I made a post about it here: Version 20.06 - Known Issues - #134 by CCP_Caffeine
This is something we’ll be taking a closer look at with our partners, as it’s a combination of software and hardware causing this problem. You may have some success restoring it to how it previously worked by toggling vsync / VRR / Freesync settings until we can get to the bottom of the problem.

Issue 2: However dx12 causes a hard crash of game if my ship explodes or something more intensive happens quickly. This doesn’t happen with dx11 ever.

Thanks for this. I know the nature of crashing means it might be difficult to replicate on demand, but can you think of a specific scenario where this has happened? It would be useful to know some rough information so we can try to replicate it :slight_smile:
Can I also check that your drivers are up to date? We’ve seen issues with older ones for sure which are no longer present on the latest ones.