over 5 years ago - GM_Mechanic - Direct link

The server determines when the object is destroyed not the client you are using. So the overflow you see is simply latency between your client and the server, but if you actually manage to lose ammo on an empty shot then that would be a bug and you should file a bug report about it.

Please note that bug reports are generally not a two-way communication. Your report will be reviewed by the Quality Assurance team and if they require any further information they will respond. If however the information you provide is sufficient for them to investigate then generally they will not contact you or respond to the bug report.