about 3 years ago - CCP_Dopamine - Direct link

KNOWN ISSUES:

Market:

  • Some of the new BPOs are not being seeded correctly on the Market

User Interface:

  • New reaction formulas erroneously show research bars on show info screen
  • The Path Finder may not work correctly when the Old Map is open
about 3 years ago - CCP_Dopamine - Direct link

PatchNotes_19031840×948 239 KB
Hello there,

Another monthly update (Version 19.03) is live today! Please use this thread for reporting any issues found in this version of EVE Online. Thank you very much.

Quick Info:

Other Information Threads:

about 3 years ago - Kenneth_Feld - Direct link

That is the COMPLETE SDE which in reality covers Phase 2 of this release ie it has ALL the changes - Steve is asking for a SDE update as of today that just covers the new items added to the game.

about 3 years ago - CCP_TrashMob - Direct link

Greetings Capsuleer, These items should be seeded as described, and we hope to have a fix for this sooner rather than later. Sorry about that.

about 3 years ago - CCP_Explorer - Direct link

What is the bug report number (EBR-xxxx)?

about 3 years ago - CCP_Swift - Direct link

I’ll gladly provide a little bit of background and update:

The recent patch deployed on Tuesday 13 April included the following change:

  • Removed empty Asteroid Belts that have no asteroids left available.

As part of the greater EVE Ecosystem updates dating back to last year, a number of systems in null-sec contained Asteroid Belts that were completely depleted and barren of resources. These Asteroid Belt beacons were the source of some confusion as players would warp to these locations in hopes of finding asteroids. This patch removed the beacons for those already-barren Asteroid Belts to alleviate some of that confusion. However, this clean-up adversely affected several null-sec regions of space - in some cases leaving them without any venue for Asteroid NPC pirates.

While we are aware of the playstyle surrounding these pirate NPCs, namely Officer and Commander hunting & ADM building, we didn’t fully take into account how some areas of space would be disproportionally affected. We are currently working on having these pirate gangs return to the space they love without relying on asteroid field beacons. Following this, we’ll also be closely monitoring both the spawn rates and drop rates for Officers and Commanders in nullsec and act swiftly where needed to ensure that those playstyles aren’t reduced.

We want to thank both the CSM and the community for their feedback on this important issue and we will be consulting with the CSM as we undertake the upcoming fix. Likewise, we very much appreciate your patience and understanding.

about 3 years ago - CCP_Explorer - Direct link

The engineers had a bit of a breakthrough late this afternoon; it looks like an object/memory leak in the camera that ultimately manifests as audio issues.

about 3 years ago - CCP_Swift - Direct link

I really do appreciate the sentiment here, but if I can provide a bit more context. As a player, I was very honored to serve on the Council for CSM 6 & CSM 7 - I have nothing but respect and admiration for the institution and fellow Council members who devote their time to such a cause. Upon joining CCP I can say, unequivocally, that respect is mutual.

CCP greatly values the work of the CSM, the Industry Changes and overall ecosystem updates couldn’t be done without their valuable contributions and insight. We also spend a good deal of time interacting with the community and relay some fantastic conversations and information through you all bring to the table.






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