CCP_Swift

CCP_Swift


14 Oct

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The Community Team read the forums and relay the sentiment back to the developers on a regular basis. There are many insightful conversations and discussions that happen on various platforms that we always try to be mindful of and address where possible.

If you ever find yourself in a position where you’d like some more clarity on a topic, feel free to ping me and I’ll do my best to give a response with the information that I have available to me.

When it comes to EVE discussions, I cannot promise that we’ll implement every design that players bring up - but I can promise that such discus...

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13 Oct

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The EVE Academy serves as foundational knowledge for EVE Online mechanics and careers, while also pointing toward community resources to learn more in depth about topics.


12 Oct

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The CRAB has seen several changes on the test server based on feedback; from increased payouts, added restrictions for placement, with some AI changes vs fighters with more changes to come :slight_smile:

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Update:
11:12 UTC
The patch was deployed ahead of schedule, and Tranquility is once again accepting connections.

Patch notes

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There will be an extended downtime on Wednesday 13 October in preparation for patch deployment. Downtime is expected to last until 11:30 UTC, however we will be back up sooner if work is completed early.

Updates can be found in this thread, as well as the official EVE Status Twitter account.

Thank you for your understanding o7


11 Oct

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I really like this idea, keep an eye out - you might see it in an upcoming Beat :smiley:

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…please feed your pets, especially the Fedos

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The community does a great job, which is exactly what the Community Beat is meant to show. We’ll be highlighting, among other things, the very sites you m ention such that players who aren’t long-time members of the community can figure out the best places.


09 Oct

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People are still recovering from CCP karkur’s pronunciation guide


08 Oct

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Apparently biweekly is every 2 weeks, though in my brain it’s bi-monthly.

Either way - a new Beat every two weeks!

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Greetings capsuleers!

The Community Team is very excited to introduce a new bi-weekly project we’ve been working on entitled the Community Beat. We are adamant that the EVE Community is the best in gaming, however - like New Eden - the Community is vast. The Beat is a way to learn more about what your fellow capsuleers are getting up to in game, and help you discover new parts of the Community that you may not have been aware of before.

We’d also like to thank the Designer to the Stars himself, Rixx Javix, for the awesome logo.

The team is very excited to share a wide array of Community stories with you, and of course to hear your feedback. Let us know what you think about the Beat, and what typ...

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They are seeded on the Singularity markets as with other modules - you may just have to change systems.


01 Oct

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Part of the concern was that the rep power of a FAX would necessitate a disproportionately large response to fight off. FAX are still able to be part of the sites - would just need a different capital to spool up.


29 Sep

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There was an issue with the calculations for the sites, the bounties/rewards should see a significant buff soon.

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FAX cannot activate the beacon. They can only be activated by

  • Carriers
  • Dreads
  • Supercarriers
  • Titans

You can, of course, have a FAX on grid but it cannot be what activates the beacon.

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In terms of ISK, the numbers on the test server aren’t exactly where we like it - so I’d expect it to be higher yield from the bounties themselves in a 100% DBS system.

Some really valuable feedback (not just from you, but everyone) would be what sort of levels you feel are worth the risk. I can’t guarantee that the suggestions will make it to live, but would really ...

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Just want to reiterate that this is on the test server and the values are subject to change - we’d love to get your feedback on the numbers/value of the site. Do note that once you finish the site there is a box in the CRAB deployable that has considerable value.

The deployable will also not be anchorable on-grid with citadels. Likewise, if you see ‘interference’ numbers showing up on the map they are totally randomised placeholder values.

Just another note: currently the deployable can be placed on grid with a Citadal/POS. This will NOT be the case.

e: “Unlike the ESS where we deliberately had low values (so the ESS banks didn’t get depleted in testing), these are much closer to what we intend” - I misspoke, a little. The expected bounty payout from the NPCs will very likely be higher. All values are subject to change, including tether time, bounty payouts, et cetera.

Your feedback is invaluable, so thank you everyone for chiming i...

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They will not be able to be anchored on grid with a structure.


28 Sep

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Sorry for the lack of response - I promise I always read, but sometimes my dumb fingers forget to hit ‘reply’.

Duly noted!

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Hey, just wanted to touch base and let you know that the gap is now smaller, along with quite a few other iterations and suggestions from the community.