over 2 years ago - CCP_Paragon - Direct link

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Greetings Capsuleers,

A new monthly deployment has arrived (20.02).

Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.

Quick Info:

Other Information Threads:

over 2 years ago - CCP_Paragon - Direct link

Also whats a homeblest?

It’s a delicacy of a biscuit which is covered on one side in chocolate, so it’s dark on one side and light on the other. Sort of like how the Venture, Prospect and Endurance looked like when taking hull damage before the fix in todays patch.

over 2 years ago - CCP_Swift - Direct link

Hey just wanted to chime in here. The skill UI notification is incorrectly alerting players in scenarios where they cannot train skills. The teams are working on a fix for this and we hope to have it out to you soon.

over 2 years ago - Kenneth_Feld - Direct link

They are aware

over 2 years ago - CCP_Paragon - Direct link

I’m also here hoping @CCP_Paragon or someone explains the DBS/ESS change a bit more. Does the new mechanic only kick in at DBS minimums, or is there a scale where reduced bounties (<100%) get the missing ISK transferred to the ESS.

No it does not only kick in at minimum, it scales. The extent to which it scales is a bit of a DBS mystery.

over 2 years ago - CCP_Swift - Direct link

‘Accidentally’

:smiley:

over 2 years ago - CCP_Swift - Direct link

The issue in question was resolved and released in the patch this morning

over 2 years ago - CCP_Swift - Direct link

For characters that cannot train, there should be no blinking even if the blinking option is toggled. The warning sign was replaced with a pause icon to indicate that that the character is not eligible to train (due to alpha restrictions, or other characters on the account training).

The blinking should happen if and only if the character is eligible to train and currently is not. The rationale is to remind players that may have overlooked their skill queue being completed.

over 2 years ago - CCP_Swift - Direct link

Hi! Sorry for the slow response - just wanted to confirm that there were no unannounced changes to wormhole mass restrictions.

over 2 years ago - CCP_Swift - Direct link

We’re investigating the cause behind this and will have an official statement soon™

The prevailing theory is that the BRM’s were not properly communicating from 10 February until yesterday, so the drastic swings were the accumulation of 6 days worth of activity hitting at once. This would, of course, cause systems to seemingly have dramatic changes in short time periods.

The teams have been actively investigating since yesterday, and as soon as there’s confirmation we’ll let you know

over 2 years ago - CCP_Swift - Direct link

Hey Capsuleers – we have an update with the DBS situation and appreciate your patience as we went through our investigation.

Many players noticed drastic changes to the Bounty Risk Modifiers in their solar systems beginning on February 16th. We immediately investigated this issue and concluded that, while the external system doing the Bounty Risk Modifier calculations was still receiving the correct data, it was not properly relaying that information back to Tranquility.

We are acutely aware of how the Bounty Risk Modifier in the solar system dictates player decisions when it comes to choosing a suitable location, and the impact that erroneous information has. Due to this outage, we will be restoring the Bounty Risk Modifier for every solar system. We will be looking at the Bounty Risk Modifier from the date of the outage and the date of the restoration for each solar system, and restore the BRM to the higher of those two values.

The restoration will not be done today, however we will let you know when you can expect it.

Thank you again for your patience and understanding :slight_smile:

over 2 years ago - ISD_Golem - Direct link

Removed some offtopic posts