about 5 years ago - GM_Archduke - Direct link

NovUpdateBoosh.jpg900×506 97.3 KB

Please use this thread for discussing and reporting known issues.

Quick Info:

Other Information Threads:

Additional Release Information:

The November release sees more updates from Team Talos with a reworking of the Micro Jump Field Generator and changes to the Bosonic Field Generator, Ansiblex Jump Gate, Tenebrex Cyno Jammer and more.

We’re excited to add Korean localization to the client alongside localization of the New Eden Store for our supported languages.

Updates to the new player experience make it easier for new capsuleers to get a better understanding of the importance of ISK and looting. The skill requirements for Tech 1 light drones has been reduced to make them more quickly accessible to new capsuleers.

The user interface sees some love with updates to the default window sizes for new users as well as the addition of a ‘One Way Move’ warning prompt when moving items to a corporation owned container.

All of the above alongside a number of defect fixes related to gameplay, fittings, graphics, the UI and more. Check out the full patch notes for details.

about 5 years ago - GM_Archduke - Direct link

Known Issues:

Audio:

  • Environmental and materialization SFX for the Triglavian Stellar Accelerator is not linked to any of the Advanced Audio Settings
  • The new warping SFX has one part which is not tied to any of the Advanced Audio Settings
  • Aura’s voice is lower in other languages that are not English

Balancing:

  • Interceptor Trait balances (damage % buffs) reverted to previous balance numbers

Graphics:

  • Character selection background does not fade to black on the sides
  • Missing animations for some Triglavian ships
  • Stacked Blueprints display a Blueprint Copy icon

Market:

  • Broken Firestorm SKIN available in LP store

User Interface:

  • Chat windows can no longer be reduced to the same minimum size
  • Selected items window resizes itself at undock
  • The industry window fails to display the blueprint tab, if it contains remote blueprints in containers, which are in a station.
about 5 years ago - CCP_Lebowski - Direct link

This was unintentional, we’re working on a fix, sorry for the inconvenience!

Update: Fix is in, we’ll be deploying it at the earliest convenience (hopefully tomorrow but if not it will be Thursday)

about 5 years ago - CCP_Habakuk - Direct link

Confirmed, the blueprints tab fails to load, if it contains remote blueprints, which are located in a container. We are working on a fix. Very sorry for the inconveniences.

about 5 years ago - CCP_Lebowski - Direct link

Thanks for letting us know, this is an unintended side effect of today’s default size changes. We’re working on a fix for it!

about 5 years ago - CCP_Lebowski - Direct link

No logic, just a missed bug, fix is on the way.