almost 4 years ago - CCP_Dopamine - Direct link

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Greetings,

We have just released a dev blog reviewing the work that has gone into rebuilding the EVE Online ecosystem in 2020 and shed some light at items we are planning to be focusing on next in the near future.

Please use this thread for player discussion about anything related to the dev blog.

almost 4 years ago - CCP_Dopamine - Direct link

Reserved

almost 4 years ago - Brisc_Rubal - Direct link

This is exactly the reason why these unsub “boycotts” never work. People can’t stop playing this game, and even after unsubbing you’re going to keep their player count numbers up and keep bodies in space, which is content for them.

almost 4 years ago - Brisc_Rubal - Direct link

Yes, you’re protesting these changes by unsubbing your accounts…

…and then playing the game as much as you did before.

Yeah, that doesn’t teach anybody a lesson, lol.

almost 4 years ago - Brisc_Rubal - Direct link

Yes, almost as amazing as the idea that you’re going to teach CCP a lesson by playing their game.

almost 4 years ago - Brisc_Rubal - Direct link

There is nothing more pathetic than the guy who doesn’t play the game anymore posting on the forums. So yes, you’re doing it right.

We don’t need to disband the CSM, we need to disband you, lol.

almost 4 years ago - Brisc_Rubal - Direct link

There’s nothing wrong with not paying and still playing. Unless, of course, the reason for not paying is you’re mad at the Devs for changing the game and you want to teach them a lesson. Then not paying and playing is fundamentally dumb because they make money off of you whenever you log in, even if you aren’t subscribed. You are in the game, you are generating content for other players, being visible, keeping their daily login metrics up, etc.

Not paying and not playing is bad, yes. Because if you don’t have skin in the game, you’re wasting everybody’s time whining about changes you’ll never experience.

The CSM has nothing to do with whether people decide to log in or not. That’s on the company. At best, we can tell them when they’re doing things that make folks want to not log in. How they choose to take that feedback is ultimately up to them.

The whole idea that people run to “deny CSM leaks to the enemy” is one of the most smooth-brained things I’ve read and I have to read reddit every day. I ran because I wanted to, not because anybody made me. I spend far more time playing the game than wasting my time arguing with people who don’t play the game but still post here, which - as I noted before, and want to reiterate for the record - is one of the saddest things I’ve ever seen.

almost 4 years ago - Brisc_Rubal - Direct link

I ran because I wanted to serve on the CSM. I got voted in because people voted for me. I didn’t get any support from the Imperium ballot, so it was INIT and the guys as well as a large number of unaligned folks who elected me. Clowns get elected to the CSM all the time - it’s a popularity contest, dude.

No, that would be the Meta Show.

If you like EVE, then keep playing. If you don’t like EVE, don’t play.

This isn’t rocket science, dude.

almost 4 years ago - CCP_Dopamine - Direct link

Please keep the conversation civil and on topic. Should you like to discuss CSM in more detail, please do so in the separate section on the forums.

almost 4 years ago - CCP_Rattati - Direct link

Hi everyone and merry Christmas. We will be keeping a close eye on this thread, and even create a couple of breakout threads for some more in depth analysis if necessary.

I am hoping we can have a good and productive conversation about the multiple topics brought up in the devblog and by the community.

almost 4 years ago - CCP_Rattati - Direct link

Absolutely, as part of the re-distribution phase we are improving our content distribution tools, duration and quantity logic. Some of these systems are fairly archaic which resulted in some content breaking.

almost 4 years ago - CCP_Rattati - Direct link

Geographical scarcity and variance does drive conflict, and did in the past until it was monopolized. We are solving for both with limited quantity and geographically distributed critical resources.

almost 4 years ago - CCP_Rattati - Direct link

I think its quite clear that the majority of our effort has been on reigning in risk free resource generation in nullsec. EVE should be all about risk and reward, and highsec is a big part of the equation, it should have lower risk and appropriate reward.

almost 4 years ago - CCP_Rattati - Direct link

That is a misunderstanding, we can confidently start adding more resources and ISK into the economy, by increasing rewards for the highest risk activities.

almost 4 years ago - CCP_Rattati - Direct link

Usually I would ignore a reply like this, but it is for all intents and purposes, a complete misrepresentation of what we want to do in 2021.

almost 4 years ago - CCP_Rattati - Direct link

More or less spot on!

almost 4 years ago - CCP_Rattati - Direct link

Interesting idea.

almost 4 years ago - CCP_Rattati - Direct link

Everything about it is complicated, who can cloak, how cloaking works, who can cloak and cyno, the different use cases for cloaking, the necessity of big game hunting, local.

It is a precarious balance, and will probably require a number of intermediary steps to get completely right. That’s why it hasn’t been tackled in a meaningful way for years but we are up for the challenge in 2021.

almost 4 years ago - CCP_Rattati - Direct link

I think balance is very important as it is a key factor in making meaningful choices. A stale capital meta, instead of being an interesting challenge to solve, becomes a tedious chore, over time. You are on the right track with where our vision for ihubs is, to get there may mean multiple small steps towrads that goal.

almost 4 years ago - CCP_Rattati - Direct link

To you and a few other, the logic of how ice and some other anomalies are distributed, had a few surprises, we have applied a few fixes but are aware that it’s not 100% where it needs to be.

almost 4 years ago - CCP_Rattati - Direct link

I will try to get to the bottom of your issues with the Triglavian invasion content. The Ecosystem segment is responsible for the Triglavian/Edencom distribution and balance, ships and resources and our intent is to create a unique geographical flavor of resources within Pochven.

almost 4 years ago - CCP_Rattati - Direct link

Uncontrolled wealth generation is and was the reason for the scarcity era, and the intent was always to get to a point below healthy, and then add back resources through re-distribution. PLEX price is subject to supply and demand within the economy, so will always adjust to its current state. Someone must always generate the in-game wealth to purchase PLEX so CCP has no financial motive other than the drive for a healthier game for everyone.

almost 4 years ago - CCP_Rattati - Direct link

I assure you, nothing would make me happier than to have zero bots in EVE, right now, right this second. We do as much as we can with the resources we have, which incidentally have been increased substantially with investments, both in teams and tools, over the last year. It does not mean we can respond to every report, all the time. But we are doing our best.

almost 4 years ago - CCP_Rattati - Direct link

Glad to hear it!

almost 4 years ago - CCP_Rattati - Direct link

You raise a lot of really good points, all I can say is that I have bookmarked them and plan to revisit in the new year.

almost 4 years ago - CCP_Rattati - Direct link

I hope to add to the Risk, Reward and Attention framework in a separate breakout thread once I get through this one!

almost 4 years ago - CCP_Rattati - Direct link

Many good points, but most are not in the domain of Ecosystem. I will pass the rest on.

almost 4 years ago - CCP_Rattati - Direct link

It seems like you desire player driven and also playing how you want, yet claim they are mutually exclusive. The ESS, by definition, is player content, bounties earned by players and stolen/defended by players.

I think both are possible, the only difference being risk and reward.

almost 4 years ago - CCP_Rattati - Direct link

These are the different use cases I mentioned, which is why we are hellbent on a complete dissemination of the cloaking play/counterplay dynamics.

almost 4 years ago - CCP_Rattati - Direct link

Good points, thanks for the constructive feedback.

almost 4 years ago - CCP_Rattati - Direct link

Can you please list out the main risk elements you see. Aside from Trig content within highsec, very few changes have been made by Ecosystem, if any.

almost 4 years ago - CCP_Rattati - Direct link

Technetium moons for instance. We have not had, nor do we still have those types of resources, but that is our vision.

almost 4 years ago - Mike_Azariah - Direct link

So you will, as you say, use ingenuity and will to make any new style of hunting happen if they remove perma cloak, right?

m

over 3 years ago - ISD_Dorrim_Barstorlode - Direct link

Removed 20+ off topic posts.

over 3 years ago - CCP_Psych - Direct link

We are all still here.

over 3 years ago - CCP_Psych - Direct link

As long as it is sustainable or until we reach all our goals with inventories. We have however started redistributing resources and this will be an ongoing phase.