almost 3 years ago - CCP_Paragon - Direct link

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Greetings,

A new monthly update for the New Dawn Quadrant went live today 7 December. Please use this thread for reporting and tracking of any issues found in this version of EVE Online. Thanks everyone.

Quick Info:

Other Information Threads:

almost 3 years ago - CCP_Paragon - Direct link

KNOWN ISSUES:

Graphics

  • Mining visual effects can pop in and out depending on camera position.
  • The Vargur Yoiul SKIN is missing it’s Minmatar sail texture.
  • Changing display settings during animated conversations can sometimes cause characters to disappear or break in the conversation window.
  • Characters in conversation windows can sometimes load without clothing or modifiers.

UI:

  • Tooltips for mining lasers with crystals are inaccurate, like in the HUD and the Fitting window.
  • Agents of Interest in the Station Services panel may not appear correctly when first viewed after log-in.

Missions & NPCs & Exploration:

  • “Like Drones to a Cloud” Mission can sometimes not be completed.
  • Mining sites (especially for gas and ice) fail to unspawn in rare cases due to residue.

Ships:

  • Industrial Command skill bonuses for the Orca is missing the bonus text for reduced fuel consumption.
  • Industrial Reconfiguration skill is not applying its per skill level bonus for the Orca beyond skill level 1.
  • Miasmos Mining Hold is not gaining capacity from Gallente Industrial skill correctly.
  • The Shield resistances are incorrect for the Prospect and the Endurance.
  • Ship velocity bonus/penalty while cloaked is not working on the Endurance.
  • Procurer and Skiff Drone damage and hit points role bonus is not applying correctly.

Skills:

  • Corporation Skill Plans are not saved to Personal Skill Plans when set to be tracked.
  • It is currently not possible to train the “Mercoxit Ore Processing” skill.

Market:

  • The Gas Cloud Harvester I Blueprint and the Mercoxit Asteroid Mining Crystal Type A I Blueprint are not being sold by NPC corporation.
almost 3 years ago - CCP_Swift - Direct link

The Gas Cloud Harvester modules are the new modules, the ‘Scoops’ are the old variant not meant for Barges/Exhumers.

almost 3 years ago - CCP_Habakuk - Direct link

Thank you for the report! Yep, something went wrong with adding the gas cloud harvester blueprints to the market. :frowning:
We are working on a fix.

almost 3 years ago - CCP_Habakuk - Direct link

The “Mercoxit Ore Processing” skill is confirmed to be broken. Somehow it got marked as obsolete. We get on this asap.

almost 3 years ago - CCP_Habakuk - Direct link

Yeah, the Mercoxit Asteroid Mining Crystal Type A I Blueprint is indeed also missing.

The Industrial Reconfiguration skill is on the other hand intentionally not seeded on the market - it is available through remote buy.

almost 3 years ago - CCP_Habakuk - Direct link

The tooltip is indeed showing wrong mining numbers, if crystals are involved.

almost 3 years ago - CCP_karkur - Direct link

Did you just change your overview settings to show “small tags”? I think the arrow is just there when you are using the full size tags.

almost 3 years ago - CCP_Habakuk - Direct link

Confirmed, it seems like this is the same issue, which is also hiding agents of interest in the station services panel. A fix for this is in testing.

almost 3 years ago - CCP_Paragon - Direct link

15:15 UTC 9 December

  • Fixed an issue that would cause the Daily Login Gifts UI to display both tabs overlapping the first time you log in again after accepting today’s gifts.
almost 3 years ago - CCP_Habakuk - Direct link

I’m very sorry, this terminology was an error on my behalf. The chance for a site to break in this way is quite low, but the broken sites stay around and accumulate, so it is now in total already quite frequent. :frowning:

almost 3 years ago - CCP_Habakuk - Direct link

Unfortunately the fix did accidently not make it into the patch. :frowning:

almost 3 years ago - CCP_Paragon - Direct link

There were no changes made to any of the ship bonuses for the Porpoise. I’m looking at it and I’m not seeing anything that would indicate a change to the drone mining yield.

Can you be more specific as to why you think this to be changed?

Also, for the others experiencing this if you have any EBR’s can you reply them to me? I’ll take a look.

almost 3 years ago - CCP_Paragon - Direct link

I’m looking in to the reports of the 50% Mining Drone Yield trait of the Purpose not working.

The last remaining ore/ice/gas anomalies which were not re-spawning correctly should most if not all as of downtime today respawn. It’s possible that the very last ones won’t until after DT tomorrow.

almost 3 years ago - CCP_Paragon - Direct link

Apologies for the late reply on the Porpoise.

We have identified what’s wrong and we’re working on a solve. Thanks for letting us know and checking up on it here in the thread.

I’ve added it to the known issues at the top:

  • Porpoise 50% bonus to Drone ore mining yield Role Bonus is not applying to Drone mining yield.
almost 3 years ago - CCP_Paragon - Direct link

Yes there is an issue with the Mutated Drones and their orbit velocity.

That and the Porpoise Drone Mining yield should be fixed next weekly deployment ( 11 January)

almost 3 years ago - CCP_Paragon - Direct link

Yeah sorry not mentioning the Ice guys, I’m going through all of your replies and the issues one at a time. Please don’t feel ignored if I don’t mention it specifically right away but I prefer letting you know once I’m actively looking into something so that your aware of it.

Most of the time they are either already working on it or it’s ready to go out and I just haven’t checked that particular issue yet.

That being said, I’m looking at the Ice belts.

almost 3 years ago - CCP_Paragon - Direct link

As I previously mentioned above, the fix for the Mutated Drone Orbit Velocity will be in tomorrows patch.

almost 3 years ago - CCP_Paragon - Direct link

Quick update on the fix for Ice sites. I know you have all been very patient with this one and I understand it’s taking a while now.

It’s still in progress and we’re actively working on getting this one fixed as soon as possible. However, it will most likely not make it into tomorrows patch.

I will continue to update on this until it’s resolved in the new known issues thread that comes with tomorrows patch.