8 months ago - CCP_Caffeine - Direct link

Hi

If all goes to plan, we’ll be deploying a change which should fix this problem tomorrow. It will alter the way the window for the client interfaces with the OS.

To explain how the window rendering works:

In full screen mode, there will be a black bar at the top of the screen in line with the notch. As a result, the notch is “ignored”, at the cost of losing a few pixels at the top of the screen. You can still move the mouse cursor into the black bar area.

In August there was a change to allow all of the pixels to be used when ‘fixed window’ was selected. This means that if you have a notch, the client will render around it giving you the most screen estate possible.
The downside of this is that the client still considers this a ‘real’ area, meaning you can move things into the area where the notch exists and you won’t be able to see it. We believe the impact of this is low though, as there are almost no such windows in EVE that could be accidentally placed here and not be seen sticking out. The one noticeable window that has a button covered by default is the F10 map window. However, as soon as this is moved or reduced in size, it becomes visible.

Hopefully the two options above are flexible enough for everyone :slight_smile:

8 months ago - CCP_Caffeine - Direct link

Thanks. We’ve just got a repo on this and are working on a fix.

8 months ago - CCP_Caffeine - Direct link

The fix is taking a bit longer than we would like. We’re aiming for a deployment early next week to resolve this.