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17s | [Music] |
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25s | [Music] |
28s | foreign |
43s | [Music] |
48s | foreign |
80s | foreign |
93s | prepped see you in a couple of minutes |
100s | excuse me just checking those audio |
102s | levels per usual looks like it's coming |
103s | in good all right cool |
133s | [Music] |
141s | foreign |
152s | [Music] |
156s | foreign |
188s | foreign |
220s | foreign |
233s | [Music] |
254s | foreign |
274s | I hope so |
276s | I just push the button |
278s | I just push the button we're now in the |
280s | freaking uh game and the stream is like |
283s | starting and all that stuff so hello |
286s | welcome the official Rockfish game |
288s | stream I am your host Eric Schrader the |
291s | community Ambassador for Rockfish games |
292s | I am your host and your guide through |
294s | all things everspace two we have a |
298s | number of things to talk about a number |
300s | of things to address I've got nerves |
302s | today because these are big things these |
305s | are big changes we've had them behind |
307s | closed doors for a little bit of time |
309s | we've had plans to do this for a lot of |
312s | bit of time |
313s | and uh whoo |
316s | it's been it's been a while since like I |
318s | got into a stream and I was actually |
319s | nervous but there's a lot of content |
321s | there's gonna be a lot to talk about and |
323s | you guys are going to have so many |
325s | questions I already know it it's going |
327s | to be insane but that's okay that's why |
329s | we do these streams is to have that |
331s | conversation it's to be real with you |
332s | you know the drill we want you to |
335s | understand why we're doing what we're |
337s | doing and where we're at in this process |
338s | so that you can be a part of it for us |
340s | with us right otherwise why would we do |
343s | Early Access that wouldn't make any |
344s | sense so uh let's cover what's going |
346s | down in this stream first okay |
349s | we have a couple of ux design stuff that |
353s | I'd just like to talk about |
355s | um and a couple things to show |
357s | kind of the state of what that looks |
359s | like |
359s | um and then we're going to be going into |
361s | a rift shortly thereafter |
363s | um we'll also be covering this massive |
366s | topic |
367s | of dynamic level scaling which |
372s | no longer exists well there's a little |
375s | bit just a tiny bit just a tiny bit for |
378s | certain purposes but for the most part |
380s | it's gone it's completely we ripped it |
383s | out |
384s | um and what you're going to see here |
386s | today guys I mean it's incredibly it's |
388s | incredibly experimental okay so like |
390s | we've got a lot of issues probably |
393s | um that we're still hashing out |
395s | um and yeah so we'll talk about that |
397s | we're also going to be going through a |
399s | couple new jobs and maybe a side mission |
402s | maybe as well as more riffs more |
406s | legendaries of course of course and then |
409s | we'll top things off with Community |
411s | shots so without further Ado let's dive |
415s | in and start talking about some icons |
417s | like the ux and the UI design |
421s | and let me try and find something uh |
426s | man so so many so many options here |
431s | I think we're gonna go into rifting and |
433s | that's where we're gonna start |
436s | if I recall correctly I don't have any |
437s | legendaries on this build anymore but it |
440s | will be a good jumping off point |
444s | be a good jumping off point |
446s | [Music] |
450s | have you returned with our scan data no |
452s | not yet no I'm sorry still working on it |
455s | it's my best pity |
458s | Keen to see them but big data is key we |
461s | need all the data we can get yeah that's |
463s | great It's Tricky finding them all it is |
466s | it is what it is I'm skipping this all |
468s | right perfect so um just going to ignore |
471s | the the distractions going on in the |
474s | background so um I wanted to just open |
476s | this point of of conversation uh right |
479s | out of the gate so when we say ux |
482s | you guys understand what that I I hope |
485s | you guys understand what that means but |
487s | for somebody coming in looking at this |
489s | and be like well why didn't he say UI |
490s | I'm familiar with user interface ux is |
493s | user experience okay |
496s | um should it be an e probably but |
498s | whatever it's easier to identify because |
499s | of the X sound so when we're talking |
501s | about user experience we're talking |
503s | about your ability to understand what's |
506s | being presented to you as a player |
509s | because if a game can't share with you |
512s | what its intent is then as a player |
515s | you're going to have a hard time |
516s | engaging with that right so ux is like |
519s | Pinnacle of importance when it comes to |
522s | onboarding and accessibility and all |
525s | that type of stuff |
526s | so |
527s | um so let's talk a little bit about the |
529s | designs of these weapons just real |
531s | briefly |
532s | okay so we have for example the |
535s | sustained Synchro pulse why am I talking |
536s | about this well because the iconography |
539s | here that pulse laser you see that it's |
541s | a little cute pulse laser I think most |
543s | of you guys are all familiar with that |
545s | pulse laser now |
548s | it looks nothing like what's on the ship |
553s | can we just |
555s | can we just like |
557s | this is the pulse laser |
561s | right it they're they're so far removed |
565s | from one another right |
568s | and this is intentional |
572s | Excuse me yes this is this is a hundred |
574s | percent intentional design here so uh |
578s | through the course of this week we were |
580s | evaluating the state of some of our uh |
582s | iconography okay within the ux |
585s | within the UI |
587s | um and we determined that instead of |
590s | updating all of the equipment like this |
592s | like this pulse laser that very much |
594s | does not look like uh the pulse laser |
597s | that is here |
599s | needs to stay it needs to stay |
602s | because the way that we've separated out |
604s | each of the different item types here |
608s | what's displayed is so much more |
611s | important |
612s | and profound than what the items |
615s | actually look like on your ship |
618s | if we were to say take those items |
621s | exactly bring those models into this |
624s | space and put them up here they're going |
627s | to look really detailed and beautiful |
629s | but they won't be consistent with |
631s | basically |
633s | all the rest of the ux |
635s | we obviously take some Liberties in |
638s | order to translate the equipment your |
640s | items your loot and to like what they're |
643s | overarching a thing is right whether |
646s | it's a booster an observer a sensor uh |
650s | you know an energy core all of these |
652s | things right |
653s | we're taking uh you know quite a few |
655s | liberties especially with missiles and |
657s | this is another really good one where |
660s | most of the missiles in the game they |
662s | all look the same because we're not |
665s | trying to like hyper design every single |
668s | missile that's fired from your ship you |
670s | know I feel like that's a waste of uh |
673s | time on our part waste of development |
675s | time and uh that doesn't serve you guys |
677s | very well because you're the one |
679s | supporting us and putting your money |
680s | into this we think that there's a better |
681s | use of that fund so |
684s | yeah kind of an interesting little thing |
688s | um |
689s | and I bring all this up because we did |
691s | in fact pull the actual weapons over to |
694s | this and I was hoping to give you an |
696s | example of it today and I didn't collect |
699s | any screenshots uh I say that and I |
702s | wonder if there's anybody on the team |
703s | that's in the chat if you could provide |
706s | a screenshot of what we previously had I |
709s | would love to show the community to talk |
711s | about this a little bit further if we |
713s | have one send it to me via slap |
716s | um so simplification here it's to |
718s | identify items from each other okay |
722s | we are adding a lot more polish to the |
725s | game State armor Space 2 is receiving a |
727s | number of changes and tweaks to add that |
730s | additional Clarity right and you know |
732s | all of the weapons especially the |
734s | legendaries which we'll be getting to uh |
736s | have been getting those delicious |
738s | representations uh added accordingly so |
742s | when we take these all these elements |
744s | coming to the table |
746s | it has to be consistent it has to be |
749s | usable it has to be you know |
751s | it's just it's like top of Mind top of |
754s | Mind stuff uh host Christian thank you |
757s | so much perfect perfect let's see uh let |
760s | me grab this bad boy |
763s | oh Casper Michael is oh my gosh look at |
765s | you guys you're on it oh I got two |
767s | really good ones all right so |
769s | let me uh we're gonna do a quick little |
772s | evaluation here this is oh my gosh this |
775s | is crazy this is crazy |
777s | all right |
778s | so check this out |
782s | excellent so |
784s | we see the normal weapons on the left |
787s | side of the screen of course and what we |
790s | were attempting to do in order to like |
792s | reevaluate where everything's at and |
794s | what it looks like and everything on the |
796s | right side of the screen and what you're |
797s | seeing on the right side are these |
799s | actual models of weapons |
805s | let's look at it for a second |
809s | two degrees like wow this is really cool |
811s | because we're riding all this depth all |
812s | this detail you know it's awesome |
815s | but it's not consistent |
818s | it's not consistent |
821s | and plus uh the color is a little bit |
822s | too hard you know um |
825s | this it's placeholder also consider that |
827s | uh the work itself um we are we love |
831s | this but this is not the direction that |
834s | we are attempting to take everspace two |
836s | oh my gosh it's like he's getting to a |
839s | point regarding all this ux stuff |
841s | everspace 2 is meant to be a game where |
843s | you can truly like pick up and play it |
845s | it's very arcady shooter right and it's |
848s | all about that loot and shoot mentality |
850s | you're flying around you're taking on |
851s | jobs you're blowing stuff up and we want |
853s | to make sure that while you're going |
855s | through this experience everything is |
857s | very clear and what you're obtaining and |
859s | what it's able to do right |
862s | so when you're looking back and forth |
864s | some of these do really look awesome |
866s | don't get me wrong |
867s | but |
868s | if we are not translating that |
871s | information correctly then that's an |
872s | inherent problem right for how we are |
875s | bringing you into the fold |
877s | and I just want to give you guys kind of |
879s | a peek into uh this aspect of |
881s | development that we are still working on |
884s | we're still tweaking still refining you |
886s | guys know that we're still adding more |
887s | sound effects right you guys know that |
889s | we're still adding more like like |
892s | there's just so much there's so much |
894s | crazy it's crazy and every little detail |
897s | like this has to be done with a great |
899s | sense of care for the overarching hole |
902s | of the game not just the representation |
904s | of a flat gun or a pulse laser you know |
909s | to make it stand out so um yeah that's |
912s | just a real quick look |
914s | into how that's all coming together and |
916s | how it's not coming together too |
920s | crazy conversations we have |
925s | at the end of the day like we really do |
926s | like how |
928s | um |
929s | this has been |
931s | moving forward your feedback's been |
933s | incredibly healthy on that front |
935s | and we're still going |
937s | we're still going |
940s | so |
943s | imagine just like |
946s | just imagine like how offset it would be |
948s | if we had the models of weapons here but |
951s | then everything else was just like this |
952s | we'd have to like refine everything else |
955s | honestly whoo |
957s | it's crazy |
959s | but there has been a lot of UI and ux |
962s | development and a number of other |
964s | element areas |
966s | um one of which that we will be talking |
967s | about |
968s | a little bit later |
970s | um you've probably seen this a number of |
972s | times in the previous streams maybe kind |
974s | of wondered but you see this little |
975s | arrow on these |
977s | so a little arrow |
981s | that means that the location is |
983s | significantly under your level okay |
988s | that's what those little indicators mean |
990s | and in this particular save it is |
992s | completely borked because I'm at level |
994s | 25 and avoided all of the ridiculous uh |
1000s | scaling stuff |
1001s | that uh we have been working on this is |
1004s | just a process of development as well |
1006s | we've always referred to this in regards |
1008s | to like save games not carrying over all |
1010s | of the elements that they should so we |
1012s | are going to talk about this Dynamic |
1015s | level scaling |
1016s | after we get a round of questions |
1019s | um in order to just kind of like package |
1020s | that all up but just know like every |
1023s | single little detail even it's just like |
1024s | a little arrow |
1025s | um whether it's like equipment that's |
1027s | out there floating in space |
1031s | you know a container versus an enemy |
1035s | like the type of enemy |
1037s | every single little detail |
1041s | there's an absurd amount of detail guys |
1043s | that go into this in order to ensure the |
1047s | game is coming together as a whole |
1051s | description combat appears inevitable |
1055s | this knew what they wanted I'm gonna |
1056s | take out this uh Redeemer Inquisitor |
1058s | because he's like super under level |
1061s | so it shouldn't be too hard |
1064s | right excellent |
1069s | and we're gonna go through a rift |
1071s | because I want to talk about another |
1072s | incredibly important |
1074s | change |
1085s | it has come to our attention through |
1086s | internal testing but the wrists just |
1088s | weren't hard enough |
1093s | that's really what it comes down to |
1097s | that's just what it comes down to so um |
1100s | so now you guys you guys little little |
1102s | piece of our development health |
1105s | let's talk about |
1106s | um the directions that we are taking |
1108s | things because we are very happy with |
1112s | how we go through |
1114s | um the directions and the choices that |
1117s | we are making through all of these sort |
1118s | of implementations to figure out if we |
1122s | do bring over these weapons if it's |
1125s | going to be the right fit or not and |
1127s | what that looks like for the rest of it |
1128s | or if we don't |
1130s | with rifting we decided um you know 500 |
1134s | is good and we were doing it with a |
1136s | couple of legendaries in our ship and we |
1139s | were like this is fun this is good it's |
1140s | a really solid Challenge and we were |
1143s | still feeding it so we just we doubled |
1147s | it |
1150s | we doubled the lunacy |
1156s | so uh |
1159s | yeah so |
1163s | um well I told you guys that we wanted |
1165s | to make sure there was a challenge at |
1166s | Max lunacy I wasn't joking and I hope |
1169s | that you can see how serious we are |
1172s | um enemy damage plus a thousand enemy |
1174s | hit points plus 800 Loop quality plus a |
1177s | thousand your drops if you would be able |
1179s | to best this they're gonna be nuts |
1181s | they're gonna be absurd okay and also |
1184s | remember whenever you are going into a |
1187s | rift |
1188s | when you're going into a rift |
1191s | this doesn't matter |
1194s | it does not matter what difficulty you |
1197s | set the rift is just like don't care all |
1199s | right it's gonna freaking full body |
1202s | karate you based on the lunacy so uh for |
1206s | example if you were doing lunacy zero |
1210s | on very easy right you're doing lunacy |
1214s | ah |
1216s | at zero like literally here where it |
1218s | makes enemies easier and you're also |
1220s | doing level uh very easy the level is |
1223s | the very easy excuse me the very easy |
1226s | difficulty setting doesn't change this |
1229s | further |
1230s | it will be exactly this and for all |
1232s | intents and purposes lunacy at zero is |
1234s | effectively very easy right if you're |
1238s | still using very easy the more you crank |
1240s | it up again doesn't matter the stats the |
1244s | uh the flags the whatever you want to |
1246s | call them from your difficulty does not |
1249s | affect the lunacy at all it's completely |
1252s | separate okay |
1254s | completely separate so this Striker I'm |
1257s | not sure I'm gonna have a really good |
1259s | time so I'm gonna play it a little bit |
1261s | more safe we're just gonna go lunacy 150 |
1263s | here |
1264s | haven't flown a strike in a while but |
1266s | check this out |
1273s | keep adding more delicious visuals |
1281s | did I say Striker oh my gosh stinger |
1287s | all right so here we go |
1291s | [Music] |
1295s | I do feel pretty good about this build I |
1297s | realized I didn't cover it I just kind |
1299s | of like threw myself in this rip |
1301s | but this build kind of revolves around |
1303s | uh getting out of the way of danger so |
1307s | it's giving me a lot of benefits when |
1309s | I'm boosting |
1310s | uh like damage reduction when I'm using |
1313s | devices of course I'm also getting a lot |
1315s | of benefits on that front because it's a |
1318s | stinger |
1321s | we also have a front Shield generator |
1324s | for purposes of getting energy back so |
1327s | we can keep firing |
1330s | we also have uh the Nano transmitter so |
1334s | when we do inevitably take damage |
1337s | we can't earn it back |
1343s | so lots and lots and lots of stuff that |
1345s | is hopefully keeping our Shields at Max |
1347s | because when our Shields are out Max we |
1350s | will in fact |
1352s | gain an attack bonus as well |
1360s | so lots and lots and lots of little |
1362s | synergies |
1363s | focus on my damage Staying High by being |
1368s | engaged and connected and basically not |
1370s | taking shots unless I have front Shield |
1372s | generator |
1373s | in which case I can just kind of let |
1375s | targets hit me where's this from |
1385s | all right |
1387s | perfect |
1396s | foreign |
1400s | we have done a number of changes to the |
1403s | Rifts as well so while of course you |
1406s | guys haven't been able to experience |
1408s | rips yet |
1409s | um some of the things that you might |
1410s | notice between our like the last week's |
1413s | stream for example when I was in a rift |
1415s | my progress was filling up a bit |
1418s | more |
1421s | and we do want these wrists off like to |
1424s | be a pretty strong challenge for you |
1426s | guys to earn those legendaries |
1428s | and while there isn't necessarily a |
1430s | difference between earning a legendary |
1432s | between uh |
1435s | lunacy 500 and lunacy 1000 |
1439s | the loot quality overall and you know |
1442s | the challenge thereof we do feel is a |
1445s | pleasant one |
1447s | should be rather feel good if you can |
1449s | invest that share it with your friends |
1465s | so let's see we've got a random item is |
1468s | overheated for 10 seconds |
1470s | oh my gosh I look over at the chat and I |
1473s | see some absolutely obnoxious statements |
1476s | being made goodness |
1481s | we have enemies deal area damage point |
1484s | that might not be too bad a random item |
1485s | is overheated I don't like that I don't |
1487s | want my weapons to be hurt so we're just |
1489s | gonna try and keep our distance |
1492s | head on through the next |
1494s | as you're progressing through the Rifts |
1496s | now every location it's going to be just |
1498s | a little bit harder for you to build up |
1500s | your progression |
1502s | so you will have to inevitable like you |
1504s | have to effectively destroy more enemies |
1508s | within each respective |
1510s | Zone each respective area |
1526s | foreign |
1541s | so I think 150 like we're doing fairly |
1544s | all right here |
1546s | are resolve is being managed quite well |
1548s | as long as I don't |
1551s | take a big hit like that goodness |
1560s | that might hurt |
1561s | whew |
1577s | oh |
1578s | all right |
1591s | wonderful all right |
1601s | come back |
1604s | good good |
1610s | get some space here all right there we |
1613s | go |
1630s | so one thing I want you guys to note |
1633s | as I'm doing this Rift |
1635s | at the lunacy that's dictating the |
1638s | challenge of everything going on |
1640s | that's demanding me to keep my resolve |
1644s | up |
1645s | gain this progress you'll notice that |
1648s | the level here |
1649s | overall enemies this is where like the |
1653s | last vestiges of our scaling in the game |
1656s | remain |
1657s | okay |
1659s | so enemies and rips will for the most |
1662s | part be near or at your level |
1665s | there are going to be a couple |
1666s | exceptions like through modifiers for |
1668s | example |
1670s | but for the most part |
1673s | they are going to be near or at your |
1675s | level |
1677s | which for all intents and purposes |
1679s | should be |
1680s | level 25 or at full release level 30. |
1683s | since we want riffs to be this in-game |
1685s | uh triggerable State when you have |
1688s | reached the max level |
1691s | again drop mines when destroyed that |
1693s | might be worse health bars are hidden |
1698s | we're just gonna do deal area damage |
1700s | upon death |
1701s | and also note that these mutators you |
1703s | know we get this one back to back |
1705s | um we've had some internal conversations |
1707s | about mixing things up even further |
1710s | to make the uh riffs more deadly because |
1713s | you know it's not even in your hands yet |
1715s | we're just we're already just making a |
1716s | harder and harder and harder |
1718s | um but uh like this we it has to be |
1722s | impactful to you it has to be uh |
1724s | powerful to you to do if there's not a |
1728s | risk reward system here then we're doing |
1729s | it wrong that's how we feel |
1731s | foreign |
1735s | all of these little changes that I'm |
1737s | talking about are being applied to the |
1739s | game state |
1740s | because when you do these reps |
1746s | they need to be challenged |
1755s | oh |
1756s | thanks |
1762s | all right |
1765s | foreign |
1780s | nice |
1797s | thank you |
1806s | I really just didn't want to deal with |
1808s | this guy honestly that's why I'm |
1810s | pummeling him with everything if you're |
1812s | wondering |
1814s | sometimes it can be a like a large ship |
1816s | could be a great jumping off point for |
1820s | a lot of fraud control effects right |
1823s | sometimes |
1824s | it kind of depends on the situation |
1842s | distance please |
1845s | all right come on I want my Shields back |
1847s | up get my Shields |
1852s | that's a little unfortunate |
1872s | there we go |
1876s | ouch |
1877s | oh get away get away okay nice |
1888s | cool stage three and four completed one |
1892s | more stage |
1897s | and just because I do think it is |
1899s | relevant to say one more time |
1903s | the Rifts that I am showing you here |
1905s | right now they are still not done like |
1907s | we were going through a lot of the |
1908s | changes and details and blah blah blah |
1910s | blah |
1912s | and this last portal this last location |
1915s | is uh you know I'm still gonna call it |
1917s | work in progress okay guys |
1919s | just know that |
1927s | it's boot night I like where your mind |
1928s | is at I'm just gonna say that directly |
1931s | to you |
1935s | all right so now we just have this big |
1937s | body |
1943s | foreign |
1967s | a legendary and if I don't that's fine |
1970s | I'll I'll bring one in anyway |
1974s | because we have been working on them |
1976s | still I don't think any new ones have |
1978s | been added technically from the last |
1980s | time I streamed last week |
1996s | excellent |
2001s | [Music] |
2011s | let's see if we got one |
2020s | it does not look like it however |
2025s | we can see a little bit more |
2027s | improvements to that UI we kind of |
2029s | opened up with |
2030s | where when we have prototypes and star |
2034s | forged you can now start seeing those |
2036s | details about them too |
2038s | so here just like looking at the screen |
2040s | straight up you can quickly tell which |
2042s | of these items has an additional grade |
2045s | on top of it right |
2047s | so if I pull in this recharge booster |
2049s | for example look it's a prototype we |
2052s | knew that just by looking at it |
2054s | just by looking at it so you can kind of |
2055s | get that sense of |
2058s | the item quality if you will another |
2061s | aspect of the stuff that drops |
2064s | just from that UI isn't that so nice |
2068s | isn't that so pleasant |
2070s | oh my goodness so now that we've closed |
2073s | that Rift I think the next important |
2075s | thing to do honestly is to uh crack open |
2078s | your questions that you've been dropping |
2080s | and then we are going to just hard body |
2083s | karate into the lack of dynamic scaling |
2088s | including uh how the game operates |
2091s | without that |
2093s | so uh geekbite are you there are you |
2096s | with me |
2097s | I am indeed how you doing good evening |
2099s | streams uh yeah I'm doing great how are |
2102s | you |
2103s | I've been a lot better than last week |
2105s | that has to be said good to hear so um |
2107s | you guys have been asking the questions |
2109s | I've been seeing them geekspite been has |
2112s | been cataloging them accordingly so now |
2113s | we're going to take a little bit of time |
2114s | to go through hit me what's the first |
2117s | question |
2118s | right first one up from flori over on |
2121s | Twitch |
2122s | um will we see the outlaw destroyer in |
2124s | the future as in normal locations or are |
2127s | they there and I just don't find them |
2132s | it's a curious question so Distributors |
2134s | at the moment destroyers at the moment |
2136s | can be found in a couple General |
2138s | locations they can't |
2140s | um but they are |
2141s | very rare to just fly into a Zone it's |
2146s | possible I haven't understood that |
2147s | that's possible |
2149s | but it's insanely rare if you're going |
2151s | into like Drake in a couple locations in |
2153s | Union there are the Destroyers or is |
2155s | there really is equivalent the Israeli |
2157s | destroyer at several locations |
2159s | so definitely possible but once you best |
2162s | those you conquer them and they are no |
2165s | more |
2166s | they don't generally just respawn |
2169s | uh from here a lot of the temporary |
2172s | bosses temporary a lot of the temporary |
2175s | bosses in everspace too generally have |
2177s | destroyers |
2179s | um as kind of like your HRI ending or |
2181s | here it could possibly be like in the |
2183s | rift endings stuff like that |
2186s | um and we'll continue to work on these |
2188s | uh and make sure that we have more |
2190s | variety but as far as like encountering |
2192s | them at random I do think that we are |
2194s | still tweaking numbers on uh all enemy |
2197s | types honestly and how frequent they can |
2199s | occur and where they show up |
2202s | um and uh yeah |
2204s | so right now it's really rare probably |
2207s | will be tweaked next question |
2209s | excellent uh next up we've got Fred spec |
2212s | vet over on YouTube asking are there any |
2214s | plans for the bomber class ship or are |
2217s | you guys happy with where it's sitting |
2218s | at at the moment oh no we're making it |
2220s | better we're making it better um we're |
2223s | still evaluating all the ships you know |
2224s | just through General feedback that you |
2226s | guys have |
2227s | um you know it's it is crazy |
2231s | how much a conversation started on the |
2235s | forums that says |
2237s | um |
2238s | The Vindicator is such and such and it |
2240s | just doesn't feel as exciting as the |
2242s | other ships because the drones are just |
2244s | doing all the work and they're taking |
2245s | all the fire and it just seems like easy |
2246s | mode unless you lose all the drones and |
2248s | then it seems like it's super hard mode |
2249s | and it just doesn't feel good and I'd |
2251s | rather play a different ship right |
2252s | you're not like there's not even a |
2254s | solution there it's just like |
2255s | identifying the fun Factor which is what |
2259s | we're we're creating fun that's what |
2261s | that's why we're making a game right so |
2264s | uh that type of feedback you know we |
2266s | have been soaking that in talking |
2268s | specifically on the bomber yes we are |
2270s | restoring a bit of energy to the bomber |
2274s | and the next update so you will have a |
2276s | greater pool to mess around with uh |
2278s | meaning more missiles to shoot and we're |
2282s | also ensuring that other modifiers |
2285s | and affects that would generally trigger |
2289s | for a secondary for example |
2292s | um |
2293s | restoring I don't see yeah chance to |
2295s | refund ammo when firing like we want to |
2297s | make sure that if you're flying a bomber |
2300s | it's restoring energy when you fire it |
2303s | right or rather not depleting it I |
2304s | suppose you're saying but still |
2306s | um |
2307s | so all of these things we want to make |
2310s | sure that it's an equal playing field |
2312s | for each of the different ships while |
2314s | also enhancing and making that fun |
2316s | Factor Shine for those unique properties |
2319s | and abilities and the bomber will be |
2321s | receiving a bit more love uh in this |
2323s | coming update |
2325s | uh great question next one next one |
2328s | please next one is from T3 Cube over on |
2331s | Twitch and it's regarding the |
2333s | iconography that you were showing uh if |
2335s | we had the design of the weapons on the |
2337s | right instead of on the left would you |
2338s | guys feel the same way about not |
2340s | changing it is it the norm uh that we've |
2343s | kind of got used to |
2346s | read that question one more time I want |
2348s | to make sure |
2351s | I want to make sure I have it for |
2353s | so if we have the design of the weapons |
2356s | on the right the new obviously the |
2358s | specific weapons right that we show yeah |
2360s | instead of on the left would you guys |
2362s | feel the same way about not changing it |
2364s | isn't it the enormous style that we've |
2366s | kind of got used to |
2368s | uh yeah I mean they're because there's |
2370s | definitely some truth to that and um I |
2372s | should I should add a point of clarity I |
2375s | kind of um I probably led that |
2377s | discussion like we're not happy with and |
2380s | won't be doing |
2381s | um if it came across that way then let |
2383s | me just let me just fix this |
2386s | we do want to update these this |
2388s | iconography okay so like the weapons |
2390s | that I showed you those are not final |
2393s | um and neither are these |
2396s | what we are aiming for is kind of a |
2398s | situation that showcases |
2401s | more of what the weapon is |
2404s | in a way that is cohesive with the rest |
2407s | of our ux the rest of the UI |
2411s | and uh so from that I mean yeah I think |
2414s | there's there's that level of |
2416s | what's it called |
2418s | um I'm just going to call it Nostalgia |
2419s | at this point because you're just so |
2420s | used to it and it's like this is correct |
2422s | and if that changes it's not correct |
2424s | regardless of any objective truths about |
2427s | it right um but we do like this is that |
2430s | development hell that we have to ask the |
2433s | questions we have to say is this |
2435s | actually working or is this hurting the |
2438s | direction we're taking it in which is |
2440s | why it's not in the game yet uh but |
2445s | there will be additions there will be |
2446s | improvements across the board |
2449s | um regarding ux you know as we continue |
2452s | moving to that 1.0 release |
2457s | excellent excellent |
2460s | um Eric Holdem on YouTube has asked can |
2462s | you make it so jobs can be picked up |
2464s | from super light so it's more convenient |
2467s | so that's an interesting sort of thing |
2470s | uh that we are kind of doing |
2473s | um and it's not something I think I've |
2475s | talked about but more or less when |
2477s | unknown signals uh and uh uh beacons the |
2483s | distress calls |
2484s | when they appear |
2486s | um we've been talking about the |
2487s | inclusion of jobs that could generate |
2489s | when you fly into those so you don't |
2491s | know what it's going to be but you get |
2493s | there and they're gonna be like oh thank |
2494s | goodness you've come I've got this job |
2495s | for you and you have to do it in that |
2497s | area so uh that is something that we |
2499s | have been uh cracking on and I'm pretty |
2502s | sure Andy said is going to be |
2504s | implemented |
2506s | oh man I'm riding on a little bit of uh |
2509s | not 100 confirmed but that is definitely |
2512s | something we do have an interest in at |
2514s | the very least it's something we have an |
2515s | interest in doing as well so hopefully |
2517s | that makes it in I do have it understood |
2519s | that there is a a strong uh intent |
2522s | behind that |
2523s | so good question next one |
2525s | excellent uh Fred spec match again over |
2528s | on YouTube about flat guns uh they do |
2532s | not seem to play that well as they are |
2533s | now are there any plans on making the |
2535s | more interesting or better to use |
2539s | very probably um yeah situational yeah I |
2543s | think there's I think that's just a kind |
2544s | of a |
2545s | a situational and also just even a |
2548s | preferential observation there that's |
2551s | hard to that's hard to say we're pretty |
2553s | happy with where a lot of the primary |
2555s | weapons are at right now in terms of |
2556s | balance with a couple of issues |
2559s | regarding |
2561s | fun Factor I'm going to say that again |
2564s | um I think a big one that's been |
2565s | discussed by you guys a lot |
2567s | unfortunately you haven't addressed it |
2568s | too much internally |
2570s | sorry Tim um like the repeater for |
2572s | example like we know that the repeater |
2574s | sounds so good and it looks so good |
2578s | because you're just guts you know like |
2580s | it's awesome and it's garbage damage |
2584s | it's so bad in comparison to the other |
2588s | like if you're comparing like the actual |
2589s | stats I shouldn't say so bad it's it's |
2592s | off it's not uh as satisfying it's not |
2596s | like |
2597s | so there's obviously there's still |
2599s | adjustments that we have to make to |
2600s | certain equipment and the flag Cannon |
2602s | has man it's gone through a journey some |
2607s | of you guys know exactly what I'm |
2608s | talking about |
2609s | um but um we are more or less we're |
2611s | satisfied with where it's sitting at |
2614s | this time |
2615s | so could change further though probably |
2617s | will |
2618s | [Laughter] |
2621s | thermal guns aren't getting some love I |
2623s | see that question I just want to answer |
2624s | that right now thermal guns are getting |
2626s | more love in this upcoming update in |
2628s | fact |
2630s | uh right wizard Jerry over on YouTube uh |
2634s | when 1.0 releases and a player reaches |
2637s | level 30 will there be a chance to |
2639s | obtain level 31 or even 32 gear and |
2642s | remove their level restrictions so this |
2645s | is I love this I love this this is |
2647s | something that we have been internally |
2648s | talking about as well we've actually |
2649s | even answered it in previous streams so |
2652s | love to |
2653s | add more clarity on this question the |
2656s | the biggest response I can give you |
2658s | right here is |
2660s | that sounds awesome |
2662s | we need to figure out if it is awesome |
2664s | so there is an intent to do that |
2668s | however as you guys know when we |
2670s | revamped the level stats pertaining to |
2673s | equipment uh what was it last update two |
2676s | updates ago like we just we re-cataloged |
2678s | how it moves upwards the differences |
2681s | between like a level 30 and a level 31 |
2684s | are rather significant and further still |
2687s | between a 31 and a 32 that's even not |
2691s | looking at the tiers it's not looking at |
2692s | the grades there's a lot of factors |
2694s | there that we have to be incredibly |
2696s | careful to consider for what the end |
2699s | game looks like the difficulty thereof |
2701s | and the challenges that you can face so |
2705s | it's kind of a balancing nightmare it is |
2708s | something we do want to do we have to |
2710s | see if that fits the game Space |
2713s | foreign |
2714s | excellent answer |
2716s | right next up is uh Flory over on Twitch |
2721s | uh any koichi class how are |
2723s | environmental hazards coming along oh my |
2726s | gosh |
2727s | goodness gravy environmental hazards we |
2730s | haven't we we I'm smiling from ear to |
2733s | ear I've given you more information than |
2735s | you need to know all right just stop it |
2738s | stop next question |
2739s | [Laughter] |
2741s | uh T3 Cube uh over on Twitch as that |
2745s | will enhanced weapons return with random |
2747s | stat bonuses that can survive a catalyst |
2750s | installation |
2752s | yes |
2754s | we are going to be adding more catalysts |
2757s | I don't know the quantity it might be |
2759s | just a couple it might be a lot |
2761s | but we want to make sure that the |
2762s | catalysts can play different roles and |
2765s | how you're applying them to weapons so |
2767s | for example you know some catalysts uh |
2770s | let's just move past that you know some |
2773s | catalysts can |
2775s | uh just apply stop bonus stuffs |
2781s | um or add like a modifier I don't think |
2783s | I have the one that's I don't yeah |
2786s | um |
2786s | whereas a lot of the other ones most of |
2789s | them I would say modify the prefix of |
2791s | the weapon right |
2794s | um and do note that we do have it say it |
2797s | adds the prefix that is intentional for |
2800s | communitative purposes so that you kind |
2801s | of know what you're getting into versus |
2803s | something like this where it's directly |
2805s | modifying the weapon so these are two |
2806s | different things one directly replaces a |
2810s | prefix the other one simply adds to the |
2813s | weapon |
2814s | so you'll find Value in the appropriate |
2817s | Catalyst accordingly but with more |
2819s | variety on that front giving a little |
2821s | bit more flexibility of what's being |
2822s | changed we do hope that there's going to |
2824s | be |
2825s | um you know |
2826s | more desired traits and abilities and |
2829s | builds and all that fun stuff uh once we |
2832s | get to those |
2837s | right we'll do how many more questions |
2839s | do you think we could do |
2841s | uh |
2844s | I've got four I've got six more |
2847s | questions |
2849s | yeah |
2851s | all right let's do two more and then |
2852s | maybe two more and then I want to get |
2854s | into this Dynamic level scaling which |
2856s | everyone is here for they want to know |
2858s | why it's gone and how the new system |
2860s | works so let's answer these two more |
2862s | questions and we'll go |
2863s | well right quickly wizard Jerry over on |
2866s | YouTube uh will the fall update come |
2868s | with a new level cap no |
2871s | next question |
2873s | uh and this was just uh fins is asking |
2877s | um what's in your orange bottle today |
2878s | Eric you once told us that Yeti but that |
2880s | was his ago any changing favorite stream |
2882s | drink Choice lately |
2884s | [Laughter] |
2887s | stay hydrated does a number for all |
2891s | things physical and mental telling you |
2893s | kids these days don't drink enough water |
2894s | I can say that because I have five kids |
2897s | and just like boy get your water anyway |
2901s | all right so those were two fast |
2903s | questions I liked it okay so we are |
2905s | going to put the next couple questions |
2907s | on hold because it's time it's time |
2910s | to go into why most of you are all here |
2915s | let's talk about what's happening with |
2919s | our leveling systems |
2922s | so as you can see here we have been we |
2927s | have a save file that's been you know |
2928s | making some progress uh through the |
2931s | course of these missions we are on the |
2932s | iquest and we're at level uh 12 as you |
2936s | can see |
2937s | and uh the missions level 12 excuse me |
2940s | and we've done all these other missions |
2942s | blah blah blah you know the drill here |
2945s | and on the map what you'll see is we've |
2947s | got cedo that's basically all under |
2949s | leveled okay |
2952s | all under leveled here |
2954s | um from where we are at in this |
2956s | particular mission right we also look |
2958s | over at Union everything's under leveled |
2960s | again because this mission is level 12 |
2962s | right we are well beyond the threshold |
2965s | of where we should actually be for this |
2967s | mission |
2968s | it would take quite a bit of grinding to |
2970s | get this high above the missions by the |
2972s | way and uh don't take my word for it uh |
2975s | we've had some play testing sessions |
2977s | that has like been clear as day on that |
2979s | front but then we go over to uh zarkov |
2982s | here and you see we don't see those |
2983s | those little arrows down anymore okay |
2987s | we don't see those arrows down anymore |
2988s | what does that mean that means these |
2992s | locations |
2994s | now have static levels associated with |
2998s | okay |
3000s | so all of this is beneath us all of this |
3005s | is laughably easy because the static |
3008s | levels of where they're at we are so far |
3011s | beyond |
3013s | versus the locations over here in zarkov |
3017s | well if they don't have the arrow Downs |
3018s | that means they're about where our level |
3020s | currently is right |
3022s | every single location has now been |
3025s | assigned specific |
3028s | levels |
3031s | and they don't |
3032s | change |
3034s | they stay that way |
3037s | until you reach certain parts of the |
3039s | game |
3041s | but through this system |
3043s | every single location I'm gonna I'm |
3045s | gonna do a quick little example I'm |
3046s | gonna cheat and go over here to sudo |
3048s | orbit okay we're gonna go we're gonna |
3049s | cheat and go over here to pseudo orbit |
3052s | just to show you a little bit what this |
3054s | looks like so again we're level 18. |
3057s | level nine Outlaw sniper drone |
3062s | level level nine okay |
3066s | this is what could actually happen in |
3068s | your game if you like seriously grinded |
3070s | your levels |
3072s | [Music] |
3073s | but very very achievable for you to have |
3077s | the |
3080s | SE situations |
3082s | but more importantly |
3085s | more importantly |
3088s | you have to build yourself up in order |
3091s | to best the locations you're traveling |
3093s | too they don't scale down anymore |
3095s | there's no more enemy Dynamic scaling on |
3098s | that front Okay so |
3100s | super super important Clarity here like |
3103s | these levels in zarkov over here the |
3104s | ones that are about like level 17s and |
3106s | 18s and maybe there's a 19 over here too |
3108s | I'm not sure |
3109s | if we were to go there the enemies are |
3111s | going to be that level |
3114s | if there was a location that was level |
3116s | 25 I can't reach one that would be |
3119s | if there was a location that was level |
3120s | 25 and I went there right now at level |
3122s | 18 your enemies are going to be level |
3125s | freaking 25. |
3128s | they don't scale down |
3130s | if you want to earn your Rite of Passage |
3133s | through these locations now you have to |
3135s | build up your experience you have to |
3138s | optimize your kit you have to tweak and |
3141s | modify your build |
3144s | that's how you will now be progressing |
3146s | through the game |
3148s | when you reach these key points we |
3151s | talked about this when you reach these |
3154s | key points this is the next big thing |
3155s | that occurs |
3159s | throughout the story |
3163s | when certain thresholds have been met |
3169s | you will receive |
3171s | notifications |
3175s | I'm going to bypass the story but |
3177s | situation |
3179s | we're going to launch we're gonna have a |
3182s | couple things to say |
3186s | great question |
3192s | see he should be somewhere on a rock |
3194s | near that uh |
3197s | God damn it really is this all you're |
3199s | giving me to go on |
3202s | standing on a circle with some squiggles |
3204s | around it you might get straw better |
3205s | than that |
3207s | my goodness |
3209s | foreign |
3210s | so |
3213s | let's have a look what happens when we |
3215s | hit super light |
3217s | [Music] |
3223s | another incoming GMB General broadcast |
3227s | it announces that Outlaw forces have yet |
3229s | again gained strength in the Sito and |
3231s | Union systems |
3233s | that's not good news |
3235s | I was under the impression that you like |
3237s | a challenge |
3239s | so when certain thresholds are reached |
3242s | your enemies re-fortify they double |
3244s | their efforts they're like dang this guy |
3246s | just stomped all over us maybe we should |
3248s | beef ourselves up |
3250s | and the locations themselves |
3254s | scale no they don't even scale that's |
3256s | the wrong word they get a specific |
3259s | number of levels added to them a hidden |
3263s | modifier that will in some cases make |
3266s | them even higher than where you are at |
3269s | okay so in this case these locations in |
3273s | sedo there might be one or two that are |
3276s | actually now level 20 for example and we |
3280s | could face level 20 enemies and Sito we |
3282s | come back here they are now going to |
3284s | present a challenge but more importantly |
3286s | they're going to present with us quality |
3288s | looting experiences |
3291s | so that way you're not getting absolute |
3293s | garbage or in the case of being four |
3294s | levels or higher than an opponent |
3297s | nothing at all |
3299s | if you are too high of the level of your |
3302s | opponents they will not provide |
3304s | experience they will not drop loot |
3306s | because the loot is |
3307s | pointless anyway it's just going to be |
3309s | scrap and the experience is going to be |
3311s | so low doesn't matter |
3313s | so |
3314s | these locations they level up |
3317s | they level up and these leveling UPS |
3321s | they go to a new static level |
3326s | again they're not scaling here what just |
3330s | happened is they didn't it didn't look |
3332s | at our level so oh he's level 18 so we |
3334s | need to boost up to level 18. no each |
3336s | location has increased by a specific |
3338s | amount and will stay there until it |
3342s | levels up again |
3344s | okay |
3346s | so that's what I mean by these static |
3348s | levels you'll also note there's no more |
3351s | arrows down in any part of union or any |
3354s | part of Sino it's all up |
3357s | all up it's all something that's |
3359s | valuable oh except for except for our |
3361s | home base we have an air attacks |
3363s | [Music] |
3365s | poor home base that's fine |
3368s | but over here in zarkov it was not |
3369s | affected right we still have all the |
3371s | levels that are the same here all of |
3373s | these are still applied exactly where |
3376s | they were at whether they were level 17 |
3377s | 18 19s whatever |
3379s | so progressing the story over here we're |
3381s | still going to encounter levels that are |
3383s | according to where we are at in our |
3386s | progress to make progress |
3389s | while everything behind is now moving up |
3392s | still viable to return to and also |
3398s | with our missions |
3401s | I don't know how many of you can see a |
3403s | difference on this screen or not |
3407s | but missions that we had pending |
3411s | that were located in those systems |
3414s | have also leveled up |
3416s | [Music] |
3419s | so if you're not completing your side |
3420s | missions you're just like letting them |
3422s | hang out and a location levels up so too |
3424s | do the side missions |
3429s | makes sense right |
3431s | we felt the same |
3434s | so everything present goes up |
3440s | yeah |
3441s | pretty wild change right like this is |
3444s | like |
3446s | a huge departure |
3449s | from what it was at before |
3451s | and I feel like there's a little bit of |
3452s | an explanation here that you guys |
3453s | deserve just so nobody's blindsided or |
3456s | thinks that uh anything weird okay |
3460s | so let's just talk about this for a |
3461s | brief second |
3463s | why are we doing this what's the main |
3466s | goal what's the purpose behind |
3470s | all of it really |
3472s | and at the end of the day it comes down |
3474s | to |
3477s | a number of things on speed but |
3479s | to the couple things that just most |
3481s | predominant it's about |
3483s | relevance of play so that |
3488s | you feel the power increase |
3491s | there's a level location that's seven |
3494s | you know it's hidden you don't know |
3495s | quite what it is but you're level five |
3497s | you're getting pummels right you go take |
3500s | a job or two take on a side mission |
3502s | whatever complete a location challenge |
3504s | somewhere else you get up to level seven |
3506s | you return now you can best those foes |
3509s | you feel the increase |
3511s | it's applicable |
3513s | you are stronger and it shows |
3516s | enemies aren't just oh well he's over |
3518s | here so we're gonna be over here now |
3519s | there is a little bit of an illusion of |
3522s | difficulty in that we recognize that by |
3524s | the way we knew that was uh that's just |
3525s | part of the process of getting Early |
3528s | Access out the door making it accessible |
3530s | to you all but at the end of the day we |
3533s | want this game so you can feel the |
3536s | increase of power and through this |
3539s | process since they're not changing their |
3541s | levels when you level up you are now |
3544s | better than that |
3547s | your stats are better your opportunities |
3550s | have improved |
3553s | [Music] |
3556s | that's why we're doing it that's why |
3558s | we're doing it |
3560s | [Music] |
3563s | and based on some feedback I think that |
3565s | you guys are going to like this too |
3570s | um you know it's kind of funny because |
3572s | like in the last couple of streams um |
3573s | I've even talked about like the level |
3575s | scaling and and said stuff like oh yeah |
3578s | it's meant to it's never going exactly |
3580s | to the player and blah blah and I'm |
3581s | using careful words guys look I'm not |
3583s | trying to say like there was never this |
3586s | intent to like trick you all with how we |
3589s | were reworking this and the direction |
3591s | that we needed to take it you guys were |
3593s | dropping us feedback pertaining to like |
3595s | other issues and level scaling like |
3597s | Dynamic scaling uh that we know like so |
3602s | being able to talk about this like this |
3604s | is a huge weight off my shoulders uh |
3606s | opening this door |
3608s | um and I know that there's gonna be a |
3609s | lot of excitement for this and you'll |
3611s | also want to get your hands on this like |
3612s | as soon as freaking possible let me tell |
3614s | you what uh the update is actually |
3616s | getting pretty close so |
3619s | um we're gonna be so eager to see what |
3622s | your thoughts are through this entire |
3624s | system and how it's just building |
3625s | everything up uh to |
3628s | make the game |
3631s | feel like your power matters like your |
3635s | level matters bringing it all uh |
3638s | up to stuff |
3644s | I also do want to mention uh that the |
3646s | side missions you know like the Customs |
3649s | made error and stuff um I don't I don't |
3651s | think we've reworked the rewards |
3653s | whenever they level up that's going to |
3655s | be fixed and so if none of this changed |
3658s | and it was like on the screen before uh |
3660s | yeah there's still like some kinks in |
3662s | the system so just know that just know |
3665s | that but uh with that being said like |
3667s | man what uh what a huge overhaul to this |
3671s | freaking game just on that alone |
3675s | um and an important note on that front |
3677s | too in order to |
3680s | experience this |
3682s | uh I have a little bit of inconvenient |
3687s | news |
3688s | you're gonna have to start a new save |
3694s | I mean |
3696s | I hope you're not surprised like you're |
3698s | level 25 you know pulling up that save |
3701s | uh |
3703s | it's not gonna it's not gonna matter |
3706s | you know you've missed these key moments |
3709s | of the game that level everything up |
3713s | um so that kind of sucks we are working |
3715s | on a quick solution for that um so |
3717s | hopefully by the update releasing |
3719s | um if you're playing at level 25 it'll |
3721s | just like automatically scale everything |
3723s | up to 25 which is boring but you know is |
3726s | something we're looking into |
3728s | but to feel |
3731s | the |
3733s | power level increase you know power |
3736s | fantasy to a degree you have to start a |
3738s | new safe because starting at level one |
3740s | going through the tutorial flying |
3742s | through the missions and experiencing |
3744s | where these levels are at in all these |
3745s | locations a lot of you probably you you |
3747s | get this you will know this but I just |
3749s | have to say it like this is why |
3751s | these new saves are so important for |
3755s | testing purposes right because if you |
3757s | guys go into this and we're like hey |
3759s | guys we removed the dynamic level |
3761s | scaling please test it for us and you |
3762s | open your level 25 uh save your feedback |
3765s | is kind of invalid |
3768s | ouch that sucks |
3770s | that sucks so |
3772s | when we get to the update we'll see what |
3775s | we can do on that front but uh for the |
3777s | most part |
3778s | um there's still going to be stuff you |
3779s | can comment on you know if you're you're |
3781s | really uh really wanted to push that |
3784s | level 25 save even further obviously |
3786s | there's going to be uh riffs and |
3788s | legendaries and all this fun stuff when |
3790s | we get there so there's going to be |
3791s | plenty of content to explore also new |
3793s | side missions and jobs and blah blah |
3794s | blah everything we've talked about in |
3797s | these streams |
3798s | but um yeah a new save is going to be |
3802s | a fantastic way to experience and |
3805s | provide that feedback accordingly |
3812s | I feel like I can breathe now |
3820s | I've been holding that one back for a |
3822s | while |
3823s | so uh I'm just gonna fly into Union here |
3826s | and um just kind of sit back we're I |
3829s | know the questions have been building up |
3831s | oh goodness |
3832s | um let's answer some more questions |
3834s | let's let's cut to the chase let's |
3835s | answer some more questions I'm sure you |
3837s | got plenty because of all this level |
3839s | stuff going on |
3841s | um so geekbite please join me once again |
3843s | and shoot me some more questions |
3847s | I do indeed have some more questions for |
3849s | you uh pertaining to riffs earlier Jules |
3852s | Mercier on YouTube uh quite a |
3854s | long-winded question this one so I'm |
3856s | fine ears peeled |
3858s | not playing level into account uh I'll |
3862s | take into account that Leisure sorry |
3864s | casual players playing on easy mode |
3866s | would also like to enjoy the Rifts with |
3868s | sufficient lunacy to get Legendaries of |
3871s | course there's nothing more frustrating |
3872s | for a casual player when suddenly a part |
3874s | of the game becomes hardcore games only |
3876s | you feel kind of left on the side and |
3878s | very disappointed right and I definitely |
3880s | agree with that I definitely agree with |
3882s | that and you know I think I think we |
3884s | have to kind of |
3886s | crack into a territory here that can |
3888s | feel a little bit uncomfortable okay |
3890s | um and again like I have the sincerest |
3893s | amount of respect for all of those out |
3895s | there who you know who really do |
3896s | struggle playing |
3898s | any type of game really you know games |
3901s | in general are designed to be a |
3904s | challenge |
3906s | is to overcome through the building of |
3909s | skills observations |
3912s | Etc Learning Systems understanding and |
3915s | executing right |
3917s | that's what they are at their core |
3920s | difficulty systems do a number to |
3923s | alleviate what could be issues for |
3925s | certain types of players or you know |
3929s | all that type of stuff or even ramping |
3930s | it up for those who are just like crazy |
3931s | extreme right |
3933s | but at the end of the day we have to |
3935s | ensure the products that we are |
3937s | presenting is a game that challenges you |
3940s | we're happy with the uh even sort of |
3943s | like General difficulty system that's |
3945s | applied to the game Space right now it's |
3948s | going to be adjusted further |
3950s | it will be adjusted further but for |
3952s | stuff like ancient refs and earning |
3954s | those legendaries |
3956s | you will need to push your limits to |
3959s | earn them |
3961s | you will |
3963s | you can still collect legendaries at a |
3966s | lower lunacy all right now look look you |
3969s | can still collect legendaries at a lower |
3972s | lunacy this is something we've already |
3973s | taken into consideration |
3977s | if you want to stay the course have |
3979s | things a bit lighter for you or you need |
3981s | things to be lighter for you okay have |
3984s | you return that's what our that's what |
3988s | our lunacy system is all about |
3990s | we have |
3993s | A system that says if the player is |
3996s | struggling |
3997s | if the odds are too great |
4000s | if |
4002s | the risk reward hasn't been matched |
4005s | etc etc |
4006s | that's where these tiers of the Mad come |
4008s | into place |
4011s | because regardless of what lunacy level |
4014s | you are playing at you will always get |
4018s | tears of the map |
4020s | yes that does too change based on the |
4022s | lunacy level |
4024s | oh no it doesn't never mind that doesn't |
4026s | change on the lunacy level I think it |
4028s | might be tweets and maybe it shouldn't |
4030s | honestly I'd argue that it shouldn't but |
4032s | no matter what you will always be |
4034s | gaining tears of the map okay |
4037s | whether it's zero and there's no chance |
4039s | for legendaries at all or if you bump up |
4041s | a low chance and bust this you can then |
4045s | take those tiers in the Mad return to |
4047s | the rift and use them even at a low |
4050s | lunacy you could apply them if you |
4052s | really wanted to you could spend them |
4053s | all at zero lunacy to make it hyper easy |
4056s | and guarantee a legendary |
4059s | that's why these systems are in place |
4063s | as Rifts are designed they are an end |
4068s | game challenge we are not going to make |
4071s | this easy it's not gonna happen but we |
4075s | have |
4076s | A system that allows players who do need |
4080s | that sort of easing in ways to |
4083s | circumvent |
4085s | collecting legendaries |
4087s | and completing risks |
4092s | so |
4098s | excellent |
4099s | I'm looking over at the chat and I see a |
4102s | couple people that are probably uh maybe |
4103s | a little upset by that |
4105s | is that what I saw |
4111s | sometimes there's a bit of a delay on |
4112s | the YouTube so uh sometimes they might |
4114s | be referencing things that have already |
4115s | happened okay maybe maybe they are yeah |
4117s | I think it's something else but yeah |
4119s | um but overall guys like sincerely |
4121s | please note like obviously we are making |
4124s | the game accessible like otherwise we |
4125s | wouldn't have a freaking difficulty |
4127s | selection at all or the number of |
4130s | gameplay input and graphic settings for |
4133s | your system for your uh person for you |
4135s | know all of that type of stuff and we're |
4137s | still adding more |
4138s | um there's still more on the way |
4140s | but we are making challenges in the game |
4143s | and they will be challenging and we're |
4145s | not going to apologize for that |
4148s | all right next question |
4150s | next question uh from Herman Jones over |
4152s | on YouTube and Hans Christian has given |
4154s | an answer to this but uh just for |
4156s | clarification across the board can you |
4158s | clarify how Luke quality in HRS works |
4162s | yeah I feel it's quite erratic first I |
4164s | get a green blue loot only from a red |
4167s | plus 140 HRA and then I get four red |
4169s | loot from a plus 30 green HRA and Hans |
4173s | Christian did say the percentage |
4174s | indicates how much the probability of |
4176s | Rarity drops is increased yes it's a |
4179s | probability modifier so what that means |
4181s | is whenever your loot is generated like |
4184s | whatever number of items like you're |
4185s | always going to get like eight or ten or |
4187s | whatever |
4189s | um when those generate the loot quality |
4191s | is then taken into consideration and it |
4193s | says well I'm going to generate as a |
4196s | happy little rare item |
4197s | the higher that quality is the greater |
4201s | chance it thinks about becoming a |
4203s | superior instead |
4205s | and that's not increasing the number of |
4208s | items it's just increasing the quality |
4211s | of those generated in that specific pool |
4213s | that does also apply to uh item grades |
4217s | so like uh prototypes and starforge for |
4220s | example |
4221s | um I don't know if it has too much of a |
4223s | factor on prefixes though Hans Christian |
4226s | I'd love if you could mention that or |
4228s | not |
4229s | um a prefixes might just be straight |
4230s | random is |
4234s | but yeah that's a good question I like |
4237s | that next one |
4239s | um Finn's on YouTube uh will there be |
4241s | legendary items increasing or decreasing |
4244s | players ships Mobility characteristics I |
4246s | I.E turn rates acceleration of boost or |
4249s | stress top speed perhaps even shift |
4251s | class yes |
4253s | next question |
4258s | on YouTube uh will the full update add |
4261s | any new side missions anywhere yes |
4278s | on Twitch uh so with this hidden |
4281s | increase modifier why have a level |
4284s | system in the first place why not have a |
4285s | grid system for weapons and hide levels |
4288s | in the background like breath of the |
4289s | wild where killing certain enemies in |
4291s | completing certain objectives increases |
4293s | the difficulty of enemies at our place |
4295s | yeah that's a great question and you |
4297s | know honestly this comes down to just |
4298s | the overarching vision and the uh |
4300s | desires of the team that's cultivating |
4303s | it um I'm not going to say that one |
4305s | system is better than another there's |
4306s | just different systems and that level of |
4308s | transparency is at the discretion of the |
4311s | development team and for us we feel that |
4314s | hiding the levels of the locations but |
4316s | indicating if it's going to be weaker or |
4317s | stronger is exactly where we want things |
4321s | to feel you will have those direct |
4323s | levels on your mission chain so you'll |
4326s | know like with your main mission where |
4328s | you should probably be because if you're |
4331s | heading into the Emissary and you're |
4333s | only level 15 or something you know |
4336s | whatever |
4337s | well you're gonna know that there's |
4339s | gonna be just that inherent struggle |
4341s | um versus if we kept that completely |
4343s | secret and hidden with everything else |
4345s | being completely secret and hidden there |
4347s | might be uh |
4349s | frustration when you go south off the |
4352s | great plateau and run into a Lionel in |
4354s | your first experience of freedom in |
4356s | breath of the wild you know like |
4359s | no system is perfect they're all gonna |
4362s | have these beautiful wonderful |
4364s | opportunities that they create and these |
4366s | awful horrible why the crap did you do |
4370s | this things like |
4371s | and the direction we're taken we feel is |
4373s | the most appropriate for the Looting and |
4375s | suiting shooting excuse me the Looting |
4378s | and shooting and general progression as |
4380s | a whole to promote New Opportunities |
4381s | through devices through uh item types |
4385s | through modes through |
4388s | uh modifiers through attributes through |
4391s | I'm missing I'm missing so much there's |
4394s | so much |
4395s | but yeah when you're using that leveling |
4397s | system to bring players in and then go |
4400s | crazy the further and the deeper you go |
4406s | uh right wizard Jerry on YouTube uh for |
4410s | sentinel's new passive will it increase |
4411s | the attack speed of its ult I.E the |
4414s | lightning gun |
4418s | I think it does |
4422s | um Hans Christian |
4424s | would you be able to get clarity on that |
4425s | because I know that was |
4428s | is that something we talked about |
4431s | for the most part |
4433s | um the alts like even though um so so |
4436s | for clarity for anybody who's missed |
4437s | what that is so there was an update to |
4439s | The Sentinel so it's special here let me |
4441s | just let me just go get a sentinel |
4443s | really quick and we can talk just a |
4444s | little bit more about it but the |
4446s | Sentinel has a new passive that uh |
4449s | whenever your Shields are completely |
4451s | maxed out or rather based on the amount |
4454s | of shields that you have remaining I |
4455s | should say like that it increases your |
4457s | attack speed |
4458s | and this is applicable to every single |
4461s | weapon |
4462s | the question asked is does this also |
4464s | apply to alts |
4466s | and I got an incredibly definitive |
4470s | probably yes |
4473s | but I'm pretty sure legitimately I'm |
4475s | pretty sure that it does pretty sure |
4478s | that it does it just adds more ticks to |
4480s | uh whenever it's being used so this is |
4482s | the special I'll get out of the way |
4484s | um but this also does apply to like the |
4486s | beam laser for example so if there's |
4488s | going to be a follow-up question on that |
4489s | be like but what if yes so the beam |
4491s | laser it will use a little bit more like |
4493s | all your weapons will use a little bit |
4495s | more energy because they're attacking |
4496s | faster but there will be more ticks |
4498s | coming out of the beam laser which means |
4499s | it's increasing the number of times it's |
4502s | even hitting uh by 20 like it's attack |
4505s | speed is being increased uh accordingly |
4508s | so yeah |
4510s | good question |
4514s | good good |
4515s | um we've had some very eagle-eyed uh |
4519s | viewers of the stream excellent uh yes |
4522s | and gone zero zero nine over on |
4524s | YouTubers can I can uh if ason and Keon |
4528s | will come before 1.0 or will they come |
4530s | at 1.0 release |
4536s | look |
4537s | so I'm gonna I'm gonna be I'll be |
4539s | serious about this one this is important |
4541s | this is a good question I like this one |
4542s | so |
4543s | um |
4547s | we are a transparent game developer |
4549s | Studio because you never know what's |
4551s | going to happen with development we have |
4553s | and had so many different plans uh so |
4557s | many different opportunities uh so so |
4560s | much that occurs it is wild how much an |
4565s | initial Vision can transform before it |
4567s | reaches that 1.0 release |
4570s | and I am really happy to say that |
4573s | because of your guys support because |
4574s | your feedback because of this process of |
4577s | doing Early Access this game has become |
4579s | so much more sincerely become so much |
4582s | more than what we thought it was going |
4585s | to be presented as when we reached 1.0 |
4588s | that said |
4590s | moving in some of these alternate |
4593s | directions does require some sacrifices |
4595s | we can't work on 50 different things at |
4598s | once we got to focus on what's the most |
4599s | important and we gotta drop what no |
4602s | longer matters that weakest link right |
4604s | we still have a large list of would be |
4608s | nice to haves not only for 1.0 but also |
4612s | beyond that so your feedback our ideas |
4618s | it's been a healthy cataloging of |
4620s | bringing everything to fruition now I'm |
4622s | going to answer the question we should |
4625s | have very solidly six systems at full |
4630s | release |
4632s | we will have six systems at full release |
4637s | that means there could be more |
4639s | possibly |
4641s | it's really hard to say |
4644s | remember each one of these locations is |
4646s | handcrafted it's intentionally designed |
4648s | to leave the eyes through exploration to |
4651s | discover nuances and Beauties and |
4655s | insight uh specialty characters to |
4658s | invoke job opportunities and blah blah |
4661s | all these things and each one of these |
4662s | systems we have telling a story each one |
4665s | is unique sedo and the Blood star is |
4669s | vastly different from the union and |
4671s | being a bustling trading hub for GMB and |
4674s | frankly also the Coalition which happens |
4676s | to reside in Drake that's been dealing |
4678s | with this gang war all the while over in |
4681s | zarkov we've got this incredibly grainy |
4683s | GMB Corporation surviving inside of a |
4685s | Vortex where tons of Outlaws reside on |
4689s | the edge of space where these crazy |
4692s | redeemers and these okar Prime and |
4695s | straight ocar are |
4698s | in this Madden feud in a very wild |
4702s | state of |
4705s | whatever you want to call it which is |
4706s | directly on the edge of known okar space |
4710s | you know like we've got |
4713s | each each place that we're introducing |
4715s | it has to be relevant it has to tell its |
4717s | own story it has to invoke uh those |
4721s | elements of purpose and then of course |
4724s | it has to be fun it has to bring |
4726s | something together why is this being |
4729s | included kind of like the question |
4730s | earlier of like why have a level level |
4733s | progression system in the first place |
4734s | right like we're asking these questions |
4736s | and we have to say this needs to be in |
4738s | this needs to be out this should be |
4741s | saved for a potential future content if |
4745s | we could get to it |
4747s | and that's where we're at six systems |
4751s | at least six systems are guaranteed for |
4754s | full release a lot of added contacts I |
4758s | hope |
4758s | I've made things a bit more clear as to |
4761s | why |
4762s | that's where we're at |
4765s | cool |
4767s | right answer the great answer |
4769s | um two more questions uh one from fins |
4772s | over on YouTube about static enemy |
4775s | levels do you agree that it is also |
4777s | important that players feel the wrath of |
4779s | currently higher level enemies creating |
4781s | purpose for players beat them there |
4783s | they'll beat them there later I think |
4785s | it's maybe returning to areas after |
4787s | you're getting your ass kicked pretty |
4788s | much yeah I mean that's that's why we're |
4790s | that's why we've changed the system |
4795s | you will encounter you will you will go |
4799s | to locations that are much higher level |
4801s | than you you'll have that accessible to |
4803s | you as you're playing through the game |
4804s | now and you can go there and try to best |
4808s | them and maybe some of you will you know |
4810s | you'll get those higher level items and |
4812s | drops accordingly so it is a higher risk |
4814s | higher reward situation so there's value |
4817s | in doing that if you're up for the |
4819s | challenge but there are also going to be |
4821s | dramatically higher locations than where |
4824s | you're at and if you go there and you're |
4825s | trying to best your luck I hope that |
4827s | your ego uh will take a little bit of a |
4830s | hit uh and that Humble Pie uh turns |
4833s | things around for you to decide on a |
4835s | different pathway forward so yeah that's |
4838s | why we're doing that |
4841s | uh right last one for the time being |
4844s | from Nikolai petkov over on YouTube uh |
4847s | do you guys plan to add boss like |
4849s | enemies and I'm speaking about big ships |
4851s | here and there but real bosses even |
4853s | alien life forms drifting into space |
4857s | I think that's a yes yes |
4860s | alien life forms drifting into space I |
4862s | do wanna I wanna address that one |
4863s | because |
4864s | um we are going to be adding the |
4866s | Leviathan in a future uh content drop |
4870s | um and I want to be clear on this front |
4872s | we said it and I'm sticking to I'm |
4874s | holding Michael to it Michael's like |
4876s | what you can't do that yes I can Michael |
4878s | he said |
4880s | he said that we are going to provide the |
4884s | Leviathan as a free content DLC package |
4888s | after full release because we can't get |
4890s | to it we can't get to it I'm being |
4891s | transparent being honest with you guys |
4893s | but this is something we are absolutely |
4894s | doing something we want to do so you |
4897s | will see the Leviathan in the future |
4899s | and you won't have to pay any more money |
4901s | for it |
4902s | um in regards to like other bosses and |
4905s | stuffs uh yeah we are definitely going |
4907s | to be working on uh and adding more |
4910s | bosses uh throughout the game experience |
4914s | um some might make it in by 1.0 and some |
4916s | might also come in that free update |
4917s | after and we might see even more in uh |
4921s | you know a premium DLC content pack uh |
4923s | down the line just kind of depends on a |
4925s | number of factors development costs uh |
4927s | timings deadlines blah blah blah blah |
4929s | but uh yeah |
4932s | there will definitely be bosses that's |
4933s | for sure definitely be bosses |
4937s | so |
4938s | all right |
4940s | another question |
4941s | nope well done you can fly on Sir |
4943s | awesome so I want to go to this unknown |
4945s | signal really quick and then we'll dive |
4947s | into another Rift I think I want to see |
4949s | what happens here when we go to this |
4950s | unknown signal |
4952s | um just because I think this is a point |
4954s | of conversation regarding like how all |
4956s | the scaling works as well when you're |
4958s | going to these sites okay good uh right |
4960s | now it's |
4961s | technically working as intended |
4964s | um so went to this unknown signal |
4966s | clearly these guys were trying to jump |
4968s | off we had a little dialogue exchange |
4970s | you will regret this you know |
4973s | um and we can see that they are level |
4975s | 25. |
4978s | the way that we would like it to work |
4983s | pending on approvals and |
4987s | everything is that whenever you are |
4989s | going to any location uh that's an |
4992s | unknown signal it's going to be |
4993s | applicable to locations around you |
4996s | so the level of locations around you let |
4999s | me let me say that again it should be |
5000s | applicable to locations around you so |
5003s | this is a broken save file so |
5005s | everything's under leveled |
5006s | um if this was working as the new design |
5010s | intent would be these guys would be like |
5012s | level 10 |
5014s | um but |
5015s | yeah for the moment and probably for |
5019s | when the update hits it might get fixed |
5021s | beforehand I don't know it's hard to say |
5023s | um when you're going to these small |
5024s | Ventures they'll probably just be scaled |
5027s | to your level and kind of a boring way |
5030s | for now |
5031s | um but should be scaled uh should be a |
5033s | should be applied to the nearest |
5036s | location surrounding it so that it has |
5037s | that same effect of the system level |
5040s | associated with it |
5043s | so just that little added point of |
5045s | clothing now I want to do another Rift I |
5048s | want to I want to get some legendaries |
5050s | actually let me just let me take a quick |
5053s | breather I'm gonna get a little bit of |
5055s | water this is I think this is a good |
5057s | sort of pausing Point here and um I'm |
5060s | gonna generate some legendaries and show |
5061s | you some new iconography looping that |
5063s | back around from the beginning what so |
5065s | quick little intermission guys um and |
5067s | we'll be right back in like a minute or |
5069s | two so cool |
5073s | also reminder |
5075s | that uh we have all these social media |
5078s | channels that you can hit up and hang |
5079s | out with us on we love to talk |
5082s | we love to make sure you know what's |
5084s | going on it would be not beneficial for |
5088s | us for you to misinterpret our |
5092s | expectations |
5093s | it's a lose-lose so instead let's have a |
5096s | conversation join us |
5097s | shoot us questions |
5100s | should be fun |
5103s | [Music] |
5117s | foreign |
5119s | [Music] |
5145s | guys I'm almost done |
5147s | almost done I promise |
5178s | cool |
5183s | foreign |
5200s | [Music] |
5211s | [Music] |
5220s | foreign |
5243s | thank you so much for your patience on |
5245s | that there was a little bit that I |
5247s | needed to uh you know work around |
5249s | sometimes uh things are weird so |
5252s | um so I got some legendaries uh to show |
5256s | you because this is something that we |
5257s | have been working on a lot you guys know |
5259s | that and now it's time to show you some |
5261s | of that iconography |
5263s | um this is also going to kind of show |
5264s | you why we've been moving in this |
5266s | Direction with those weapons that I |
5268s | showed at the beginning of the stream |
5269s | okay so |
5271s | um let's have a look at some of these |
5273s | legendaries that you guys are familiar |
5275s | with there might be one that you're not |
5276s | I'm hoping |
5278s | this is thundercore this one is amazing |
5282s | I love this guy so much and if you look |
5285s | at that image there you can see an |
5287s | incredibly clear distinction from a |
5289s | standard |
5291s | energy core very clear it's all |
5293s | lightningly and stuff it's pretty I like |
5296s | it you should like to if you don't screw |
5299s | you your opinions in fact |
5302s | it's fine if you don't like it I don't |
5303s | care |
5304s | um but we are going towards this uh more |
5308s | refined style for most of the equipment |
5312s | that's going to be appearing in your |
5313s | inventory and while this is the approach |
5315s | that we are taking with the legendary |
5317s | items |
5318s | um it needs to be consistent overall |
5320s | right so there's gonna be some tweaks |
5321s | some modifications like the weapons that |
5323s | you saw |
5324s | um maybe you'll see those soon uh too |
5326s | not sure |
5328s | um but yeah pretty thrilled about that |
5330s | we've also got toxic Revenger another |
5332s | comparison point you can see the old |
5334s | shield in the background versus the new |
5335s | one like it's got that liquid inside of |
5338s | it |
5340s | making it uh spread out all those toxins |
5343s | that corrosion damage |
5346s | it's giving it that unique twist to |
5348s | stand out |
5350s | so very quickly even just having this on |
5354s | your ship like you can tell straight up |
5356s | like which Shield it is right but then |
5359s | even to that like you guys have seen |
5360s | this before but I'm just gonna uh |
5362s | hopefully not die when I do it oh I |
5365s | oh man I barely hit but okay so the |
5367s | shield is also it turns green like we're |
5369s | on a lot of effects for each one of the |
5371s | legendaries as well |
5374s | so a lot of that we want to be |
5377s | consistent and fluid throughout uh this |
5379s | one's Bob just like even even the |
5381s | simplest details like a cargo unit |
5384s | uh precious Bob right |
5387s | um You may also notice we are starting |
5388s | to add flavor text to these legendaries |
5390s | as well feel free to read those |
5392s | um we've had I think there's only just |
5394s | one person on the team who's written |
5395s | these out they still need to be refined |
5396s | some are pending changes but |
5399s | a lot of fun bringing these all together |
5402s | Bob deserves his own cargo unit style |
5405s | too you know and then last but not least |
5408s | we got this one we got Nexus heart this |
5411s | might be a new one I think that you |
5412s | haven't seen this one |
5415s | I think that you haven't seen this one |
5416s | this one is kind of awesome it's kind of |
5419s | mean uh feels fantastic on a striker |
5424s | so this Nexus heart it it's sapping your |
5427s | opponents nearby drains 82 weapon boost |
5429s | and shield energy per second from each |
5432s | Enemy Within 200 meters which means if |
5435s | you're staying close to your opponents |
5436s | they will not be able to boost away they |
5438s | will not be able to fire they will not |
5441s | be able to recover their Shields they |
5443s | stay close |
5445s | they're dead in the water |
5448s | if you stay close to them |
5451s | you're dislodging them from the ability |
5453s | to exist |
5454s | yeah it's kind of Awesome |
5456s | and it's seriously Savage so with these |
5459s | legendaries that I'm showing you right |
5460s | now I think there's another important |
5462s | detail that does need to be mentioned |
5463s | we've talked about it in the past |
5465s | regarding the number of legendaries that |
5467s | can be applied to your ship |
5471s | this is very much intentional design |
5475s | right now and very likely when the |
5478s | update hits we are putting a two |
5481s | legendary restriction on Your Vessel |
5483s | okay |
5484s | I've talked about it a number of times |
5486s | but it's starting to be implemented |
5488s | wanted you guys to be aware |
5491s | so when that update hits you're going to |
5493s | be restricted this means you have to |
5496s | take care in which legendaries you |
5499s | choose that's what it means you can't |
5501s | just slap them all and be Invincible |
5503s | okay you have to be careful about what's |
5507s | being modified and how you're going to |
5508s | use it |
5510s | so all of your other equipment doesn't |
5512s | suddenly become invalid all of your |
5514s | rares and your superiors and your |
5516s | prototypes and star forged and your |
5518s | prefixes and your all this stuff it's |
5521s | still very important to utilize and to |
5525s | design builds around the legendaries |
5527s | should in most cases be able to enhance |
5530s | that even further okay enhance that even |
5534s | further |
5536s | so uh yeah that's where that's where |
5538s | we're coming from now in regards to like |
5542s | are there any more additions and |
5544s | improvements in stuffs coming to |
5546s | legendaries there's going to be more |
5547s | legendaries uh included in the the game |
5549s | inevitably uh for sure and you know I |
5552s | hovered over this you saw this you saw |
5554s | this you know this is here there's gonna |
5556s | be something this is for there's gotta |
5559s | be right we'll talk about that in the |
5561s | future probably after this update |
5563s | probably after oh |
5565s | did I just I just hear booing back there |
5567s | calm down |
5569s | look guys we gotta make the game first |
5573s | we're getting out those legendaries but |
5575s | then in the future we're gonna have some |
5576s | ability to play around them |
5580s | okay so uh know that that is coming and |
5584s | will very much be in by 1.0 release so |
5587s | you get your first taste of using these |
5589s | legendaries and then you're going to be |
5591s | able to |
5592s | refine your taste buds if you will |
5597s | for even more Shenanigans oh my gosh oh |
5601s | my goodness |
5602s | when is the release |
5604s | um the full release is 2023 uh should be |
5607s | around first quarter |
5609s | should be around first quarter yep |
5611s | absolutely |
5612s | excellent I just answered a question out |
5614s | of order I'm so sorry I please don't be |
5616s | mad but speaking of geekbite |
5618s | um |
5619s | he's taking my job I do think that this |
5622s | is a good point uh we're gonna |
5624s | transition into screenshots I got a |
5626s | couple of screenshots and speaking of |
5628s | geekbite |
5629s | um I was a little bit limited on time uh |
5631s | this week it's been some tight |
5633s | scheduling to bring all this forward uh |
5635s | the team are a bunch of mad Lads |
5637s | honestly it's nuts and we're really |
5640s | happy to be able to highlight all this |
5641s | so geekbite actually popped the uh |
5643s | pictures for us to look at those |
5645s | Community shots so we're gonna see what |
5647s | he chose and if they're really awesome |
5649s | or if we need to wag our finger at them |
5652s | I suppose but I'm pretty confident yeah |
5654s | yeah I'm pretty confident that it's |
5656s | gonna be good I'm pretty pretty sure it |
5658s | should be fine right |
5660s | right |
5660s | [Laughter] |
5663s | oh my goodness so let me just grab these |
5666s | real quick one second |
5676s | is that good oh okay all right cool |
5679s | all right actually sorry that didn't |
5681s | take as long as I thought it should so |
5682s | this first shot comes from Geek bite |
5685s | wait a second yeah |
5690s | that's great um so what we're gonna be |
5691s | doing in this segment is we are going to |
5693s | be sharing um these very lovely |
5695s | Community shots that you guys have been |
5696s | providing from last week uh specifically |
5699s | on the Discord |
5700s | um don't be a stranger though uploading |
5702s | them to steam as well because in fact |
5703s | Michael gets his Michael selects which |
5705s | he'll be doing against probably somewhat |
5707s | soonish |
5708s | um he pulls them usually from Steam |
5709s | those big ones that we slap onto like |
5712s | the actual front page of everspace 2 |
5715s | when you're looking to buy the game |
5716s | those shots they generally come from |
5718s | Steam so don't be a stranger over there |
5720s | either but uh wherever you share is is |
5723s | pretty solid so this one uh this one |
5726s | comes from geekbite I do love the way |
5727s | that you've captured this got an |
5729s | explosion behind this asteroid that |
5730s | you're looming around the darkness on |
5733s | the ship very foreshadowing of |
5737s | stuff |
5740s | detailed response here oh it's fantastic |
5742s | go ahead and shoot me a question and |
5744s | let's uh start cracking into this uh |
5747s | accordingly okay uh on Twitch we have |
5751s | uglath who is asking are there any |
5753s | characters planned or otherwise in the |
5755s | game that are self inserts now I did ask |
5757s | for some clarification on this uh we and |
5760s | it was to do with anybody that's any |
5762s | characters that are based on real people |
5763s | and I said well we know about Alec Eric |
5766s | but is there any other characters based |
5768s | on the dev staff for example so |
5771s | um fun fact Alec is not based on me |
5778s | so I mean you're right I shouldn't say |
5780s | that Alec is a hundred percent based on |
5782s | me that's how incredible of a person I |
5785s | am uh and when the developers met me |
5787s | they were just like we have to oh gosh |
5789s | no |
5791s | um Alec uh Alex a character that was |
5793s | designed uh like well before I even |
5795s | joined the team believe it or not |
5797s | um but you know through the process of |
5799s | development I mean I think we can all |
5801s | agree that he's taking on some traits of |
5803s | my own through these presentations uh |
5806s | you know um and that's that's all great |
5808s | and fun like we we love to kind of |
5809s | hearken uh you know those references and |
5811s | and embody our own Spirit into the game |
5816s | um and through that you know |
5817s | the team |
5819s | um I'm gonna I'm gonna speak for the |
5820s | team on this front it's going to sound |
5822s | kind of weird |
5823s | um the team is incredibly humble |
5825s | uh |
5827s | they don't like being on screen and and |
5832s | like you know present like they |
5835s | they just want to work they want to |
5837s | build something incredible that you can |
5838s | enjoy they don't want you to look at |
5840s | them and be like you know they don't |
5842s | want that attention Okay uh me on the |
5845s | other hand I'm incredibly selfish |
5849s | um but like my my role here is it's like |
5852s | it's to bridge that gap between this |
5853s | remarkable team that wants to |
5856s | in some cases isolate themselves to like |
5858s | Harden themselves take this out in the |
5861s | best way possible while I present this |
5863s | content to you it's why I'm always |
5865s | trying to give credit to you know |
5866s | whether it's Hong Christian or Marco or |
5869s | tilo or torben or Michael himself or UVA |
5872s | or the list just goes on and on and on |
5875s | Matthias is just every single one of |
5877s | these individuals on the team they go |
5879s | nuts and I would be surprised if they |
5883s | would then plug themselves into the game |
5885s | in any aspect shape or form because uh |
5888s | they just don't think that's efficient |
5890s | they don't think that's beneficial |
5892s | um still I do know there are a couple of |
5895s | voice-overs that are captured for like |
5898s | generics |
5899s | um that are voices from the team |
5902s | um but you would never notice and it |
5903s | doesn't really matter |
5905s | um but yeah that's that's about it |
5908s | that's that's that's about it so um |
5912s | good question a curious question a good |
5915s | question I like it |
5917s | uh right next up uh oh yeah |
5923s | I want some clarity and I love this |
5926s | um I I don't know how I didn't realize |
5928s | this but when he said it it is so |
5930s | incredibly obvious now Michael says Alec |
5932s | was inspired by rocket from Guardians of |
5934s | the Galaxy |
5937s | yeah excellent did I I legitimately |
5940s | didn't know that guys whoo man |
5943s | nuts but very cool thank you uh for that |
5946s | context Michael all right now let's get |
5947s | into the next question as we look at |
5949s | another shot from geekbite |
5951s | it's not the game fight picture show you |
5953s | know honest hang on a second all right |
5957s | all right all right it's fine go ahead |
5959s | and ask a question we got another |
5961s | gigabyte shot uh going towards this uh |
5965s | that's a drone right |
5967s | um but I love the way that you made that |
5968s | shadow of the Drone because it almost |
5970s | makes it look like a it's a station yes |
5973s | that's that's clever that's a clever |
5975s | shot so shoot me a question |
5977s | all right uh so slowly intestine over on |
5980s | YouTube uh if you manage to be a level |
5982s | 20 enemy while you're being level 10 |
5985s | yourself will that result in rewards you |
5988s | can't equip because your 10 levels |
5989s | higher or your 10 levels lower than they |
5992s | are there is a certain threshold where |
5994s | if you're fighting enemies that are |
5995s | super high level |
5997s | um for our balancing purposes they |
5999s | should be destroying you rather quickly |
6002s | um unless you are some like of |
6004s | pristine gamer |
6007s | perfectionist of performance |
6011s | um you know you're not going to stand a |
6013s | chance you shouldn't stand a chance if |
6015s | we are doing our due diligence with the |
6017s | design but even still should you best |
6021s | those challenges all it's going to do is |
6023s | alleviate them barring your way forward |
6026s | in wherever you're at it is not going to |
6028s | provide you with like a huge experience |
6031s | gain it's not going to provide you with |
6033s | level 20 equipment that's not how we |
6036s | want to design this Progressive Movement |
6038s | forward we want there to be |
6040s | ridiculously hard locations barring your |
6044s | way forward we want there to be softer |
6047s | levels that are uh challenging but can |
6050s | be beneficial and then we want there to |
6052s | be |
6053s | um you know those weekend levels that if |
6055s | you're returning back to or if you are |
6058s | you were struggling with before and and |
6061s | now you like you've got revenge you want |
6063s | to take on like that's going to be that |
6065s | style that feature in going that |
6068s | direction |
6069s | so cool all right next question |
6072s | to hi barf in this vertical shot getting |
6076s | a lot of vertical shots from high barf I |
6077s | do dig this one myself I think it's a |
6080s | good shot |
6081s | pretty |
6082s | right we have one from Finns on YouTube |
6084s | uh will we be able to postpone |
6088s | um this is for |
6089s | um riffs sorry yeah there's no context |
6092s | we'll be also possible on doing it well |
6094s | like we can do with high-risk locations |
6095s | by stashing signal Killers or will risk |
6098s | be a do now or never opportunity uh oh I |
6101s | really like this question so um there's |
6103s | also still some internal |
6105s | should I call it a debate |
6108s | um |
6110s | discussion discussion is a much better |
6113s | way of putting it |
6114s | um we I think we've come to a conclusion |
6116s | I hope probably maybe |
6119s | um and how like we want the |
6120s | accessibility of refs to be you know |
6123s | fairly open right |
6125s | um so there will still be a means like |
6127s | you're gonna have to earn some aspect of |
6130s | getting through reps right so whether |
6132s | that might be like you need a |
6135s | super generic example here like you have |
6137s | to get the power Crystal to to make the |
6140s | spatial bypass tear open I don't |
6144s | whatever |
6145s | um but if we were to go that route I |
6147s | just want to be super clear on the front |
6149s | it's not like those are going to be |
6150s | super hard to find right you're gonna |
6152s | get it from like a specific event or |
6155s | Elite drops it or something we'll make |
6158s | it to where uh you can bridge that Gap |
6161s | right |
6162s | um |
6163s | and I'm pretty sure they'll be stackable |
6165s | if we go that direction |
6167s | um all that fun stuff but for now and |
6170s | maybe even for the update itself they'll |
6172s | just be open for you to fly through at |
6174s | your leisure |
6175s | um granted if you die you're not getting |
6177s | any rewards and if you succeed you're |
6178s | not getting any experience because it's |
6179s | the end game you're just going after |
6181s | legendaries |
6182s | um so uh yeah I think that's |
6186s | I hope that's |
6189s | gotta cover that question to its fullest |
6192s | it's uh it's such a particular element |
6195s | because we want those refs to be |
6198s | um we want those Rifts to be earned to a |
6200s | degree but we also know that doing the |
6203s | risks themselves it's a challenge right |
6205s | like I spoke on that before you know so |
6208s | if you're doing them and you're failing |
6209s | them then you know that's |
6211s | that's your time that you were trying to |
6214s | build up your skills or you know |
6216s | whatever and you're not losing anything |
6218s | and you can just try again |
6219s | um so whatever approach that we do |
6221s | please know that we're gonna do it in a |
6223s | way that is not barring your way from |
6227s | legendaries especially like if you're |
6229s | playing on easier difficulties and stuff |
6232s | like that so |
6233s | [Music] |
6235s | cool this next image comes from high |
6237s | barf as well uh just a nice classic shot |
6241s | ship in front of uh Planet you know this |
6243s | this sites I I was um |
6247s | some of the some of the lore stuff in |
6249s | the background uh we kind of cover and |
6251s | and do things |
6253s | um so it's uh |
6256s | really fun to see how you guys approach |
6260s | these locations and take these shots and |
6262s | what you deem is important and on this |
6265s | particular shot from high barf |
6267s | the station here is a very important |
6271s | aspect of this location you managed to |
6273s | get that but I almost feel like it's |
6274s | competing with this ship over this |
6277s | planet but you're trying to like steal |
6278s | all the glory from and I I say this a |
6282s | lot but like my favorite photos are ones |
6285s | where you are telling a story uh when |
6287s | you present them and |
6290s | I'm I'm struggling seeing the story here |
6292s | uh but man those colors on the ship uh |
6296s | definitely some bold choices Hardware I |
6298s | like I like where you're going with it |
6300s | um I think I think we need to get a |
6302s | little bit further uh coming from the |
6304s | guy who has a terrible time customizing |
6306s | his ship colors but you know uh |
6312s | he's saying in the Border |
6314s | okay it's it's good it's good enough you |
6318s | could keep fight shoot me another |
6319s | question |
6320s | uh right wizard Jerry on YouTube is |
6323s | asking uh for the thundercore will the |
6326s | base damage energy and connect vary with |
6329s | thunder cause level uh ignore it won't |
6332s | change with number of enemy influence |
6334s | for now |
6337s | you might have to look back at |
6339s | thundercore |
6341s | so well I closed I closed the game how |
6344s | dare I |
6346s | um oh I also just uh I need to open a |
6349s | folder that I had uh hang on a second |
6353s | cool |
6354s | um |
6355s | and then I completely distracted myself |
6357s | read the question one more time and |
6360s | we're gonna wing this we're gonna wing |
6361s | this one should be okay okay for the |
6364s | thumb to call will the base damage |
6366s | energy and connect vary with thunder |
6369s | cause level got it okay so for the most |
6373s | part um like the legendaries are going |
6374s | to be topped off in regards to their |
6377s | level |
6378s | um |
6380s | and |
6382s | there's something that I'm withholding |
6384s | telling you on this front clearly |
6385s | because I'm I just froze uh there's |
6388s | gonna be more to talk about in in |
6390s | regards to the qualities of a legendary |
6393s | after this update oh my gosh I know I |
6396s | know I know but uh that is there's |
6398s | definitely going to be an intention |
6399s | there uh for |
6402s | uh bringing these legendaries uh into |
6406s | the next level as opposed to just being |
6410s | ticking up by a level for example |
6413s | um so uh Hans Christian tells me the |
6415s | answer is yes |
6423s | I love it |
6424s | I love it all right next next question |
6426s | as we are looking at a shot from Phantom |
6430s | Lord |
6431s | oh my goodness |
6433s | right freestyle and over on YouTube is |
6436s | asking uh I may have missed some |
6438s | streaming so this maybe not already will |
6440s | legendary item changes be restricted to |
6443s | only when docked |
6445s | no they will be able to be uh |
6447s | transferred at any point in time that |
6449s | you uh would like |
6452s | um provided you are not in combat and |
6457s | um those other sort of restrictions |
6459s | specifically for Weaponry now you think |
6461s | about that for the modules I think you |
6462s | can just freely transfer them over |
6465s | um I was Christian I see an exploit if |
6468s | you see the same thing that I'm I'm |
6469s | seeing |
6470s | um but uh there there might be a little |
6474s | bit of restriction on swapping |
6475s | legendaries specifically on the Fly |
6476s | however |
6478s | um |
6478s | yeah for the most part we want them to |
6480s | be just as accessible as other items the |
6482s | only difference being you have to be |
6484s | selective of which legendaries you're |
6486s | choosing since you can only have two at |
6488s | a time so uh pretty solid question I |
6492s | feel like pretty solid question |
6494s | um we've got another shot from crispy |
6496s | muffin which is that's noise that |
6499s | reminds me of the interstellar travel |
6502s | through everspace one when Seth Nobu |
6504s | pulls you out of orbit you can see a |
6505s | galaxy in the distance |
6507s | um that's that I just I got that Vibe |
6510s | almost instantaneously I know that's a |
6512s | nebula and not a Galaxy obviously but |
6515s | still very cool I like the way uh that |
6518s | uh was portrayed so sweet sweet |
6521s | awesomeness |
6525s | and uh what's another question we got |
6528s | actually wait |
6530s | hang on a second |
6532s | hold |
6533s | sorry |
6535s | I'm gonna I'm getting a couple messages |
6537s | in my goodness okay no um I would say go |
6539s | ahead and shoot me a question yeah go |
6540s | for it okay uh ziel's Mercier over on |
6543s | YouTube uh will we get a new shift here |
6545s | with the fall update uh Hans Christian |
6547s | has answered this one uh with a no not |
6550s | yet |
6551s | okay all right guys I have a special |
6553s | announcement |
6555s | I have a special announcement |
6559s | wait wait wait wait wait wait wait wait |
6572s | [Laughter] |
6582s | no audio hang on a second hang on a |
6584s | second hang on a second roll back that |
6587s | video hang on why do you need no hang on |
6590s | a second |
6590s | [Music] |
6593s | where is this audio why are you not |
6595s | coming through how dare you |
6596s | how dare you audio |
6599s | hang on a second hang on let me just do |
6601s | that let me do this hang on we are going |
6603s | to fix this immediately one second |
6605s | because this is awesome |
6607s | wow I'm so frustrated there was no audio |
6612s | it's gonna be okay hang on there's gonna |
6614s | be it's gonna be weird it's gonna be |
6615s | weird guys just look at the weirdness |
6619s | and we're gonna get through this and |
6620s | it's gonna be awesome you're gonna |
6621s | appreciate the audio that I add to this |
6625s | one second we're doing this the right |
6628s | way dang it |
6635s | one second we are doing this the right |
6638s | way |
6639s | because you deserve it I deserve it we |
6642s | deserve it |
6664s | foreign |
6670s | yes |
6672s | yes |
6676s | oh my gosh |
6678s | and now my my screen won't return to me |
6680s | come back screen where did you go |
6684s | oh technical issues be damned the |
6688s | experimental branch is live ladies and |
6690s | gentlemen hopefully my screen will come |
6693s | back to me as soon as it decides to oh |
6696s | my gosh but let me tell you what guys uh |
6700s | we are stoked for you to dive in I do |
6703s | have a couple of okay I'm back I'm back |
6705s | cool I do have a couple of notes that I |
6708s | need to to give you okay because |
6710s | um You probably heard me say a number of |
6712s | times |
6713s | through the course of the stream okay a |
6715s | number of times through the course of |
6716s | the stream |
6717s | um that you know this level scaling |
6720s | system that we are uh that we've removed |
6723s | and are replacing with the static level |
6725s | scaling this is something we need you to |
6730s | test for |
6732s | if you go into the experimental Branch I |
6736s | know you're all excited you want to get |
6737s | to all the different things I get that |
6739s | and there's going to be some of you who |
6740s | don't care what I say and you're just |
6742s | gonna be like don't care go into riffs |
6743s | whatever that's fine I guess but for the |
6746s | best feedback possible for us to get |
6748s | this primed and ready to go for the full |
6750s | update which is now incredibly soon |
6754s | start a new save file |
6756s | okay |
6758s | take everything that you've done move |
6760s | the folder over save it elsewhere |
6764s | start a new save that's going to help |
6767s | you see what we've been up to and how |
6769s | this all comes together that's going to |
6771s | mean your feedback will solidify how |
6774s | this needs to happen |
6776s | it will bring it all together full |
6777s | circle |
6779s | please start a new save if you're diving |
6783s | into experimental I think |
6786s | that you'll appreciate it if you do |
6790s | all right so we've got this shot from |
6792s | Thunder flame oh my goodness we got this |
6796s | shot from thunderflame |
6798s | uh Cruising Into Drake |
6800s | oh |
6801s | goodness man I wanted that I wanted that |
6804s | video to have audio so bad I'm so sorry |
6806s | guys but I'm glad we got there I'm glad |
6808s | we brought it together I hope that your |
6810s | pumps start downloading that |
6811s | experimental Branch immediately because |
6814s | we are gonna have a good time |
6816s | um but yeah we got Thunder flame we got |
6818s | a shot over here and I'm sure we got a |
6820s | couple more questions uh from geekbite |
6822s | so let's keep having some fun as I |
6824s | transition over to a Kaza shot |
6826s | and uh get some clarifying information |
6829s | excellent right we've got slithering |
6832s | peanuts over on YouTube uh will the |
6834s | enemies repopulating lower levels at a |
6837s | higher one does that mean for example |
6839s | The Blood star set will also scale with |
6841s | the enemies now yeah the Blood star the |
6844s | blood Star Equipment will drop at the |
6846s | level of the Blood star |
6848s | so okay |
6850s | um or close to it so whenever you are |
6852s | fighting enemies that are like lower |
6853s | level than you for example and you said |
6855s | Hans Christian clarified this but let's |
6856s | see if I'm accurate all right um if the |
6859s | enemy is uh within four levels of you |
6862s | then they will drop stuff and give you |
6865s | experience |
6866s | um but the equipment that they drop has |
6869s | a chance to be somewhere between their |
6871s | level and your level so there will still |
6873s | be a scaling aspect on that front you |
6875s | could find Value in fighting lower level |
6877s | enemies but you know obviously that's |
6879s | not the that's not the main space you're |
6881s | gonna get them from so |
6884s | yeah so what did Hans Christian have to |
6886s | say just to see if we're on the same |
6887s | page I hope he just said uh item sets do |
6890s | not scale with enemies uh but he didn't |
6892s | he wasn't sure if he understood the |
6894s | question correctly okay yeah so yeah in |
6897s | in regards to like |
6899s | um so because in cedo like all of that |
6902s | levels up at a certain point The Blood |
6904s | star that generate there also level up |
6905s | which means when you fight them the |
6907s | equipment that they drop will be at that |
6908s | level so that's what I'm kind of |
6909s | thinking of you're referring to just uh |
6911s | you know if there's something weird |
6912s | there and you needed clarifying |
6913s | information please ask again I think |
6916s | that's more what you were kind of going |
6918s | for uh I hope |
6920s | uh we got another shot over here from |
6922s | high barf lots of laser beams going pew |
6924s | pew I dig it |
6926s | um what's another question we've got |
6928s | let's try and get through a couple of |
6929s | these while you're all waiting for the |
6930s | download oh my gosh |
6933s | right uh blazing haste Velasco over on |
6937s | YouTube uh will we encounter random |
6939s | Fleet battles whenever we exit from |
6941s | super light uh for example in the Drake |
6944s | system two gangs fighting with |
6945s | Battleship and cruisers yeah so in in |
6948s | the gang in the Drake system you can |
6951s | encounter uh battles between the |
6954s | different factions both as a battle |
6957s | support job as well as randomly through |
6959s | uh unknown signals um so those are |
6962s | happening in regards to other systems |
6965s | and |
6967s | um little battles that are happening |
6969s | between factions that's definitely uh |
6972s | that would definitely be pretty dope |
6974s | wouldn't it |
6977s | all right so we got another shot last |
6980s | shot this is from uh Flory and uh let's |
6983s | start just answering lots of delicious |
6985s | questions for you let's just go let's |
6987s | bring it on let's go okay I've got I've |
6990s | got one question I've only got the one |
6991s | question so the screen we need to pick |
6993s | up on the questions |
6995s | here again and this is regarding the uh |
6998s | the new update do we now have the |
7000s | possibility to rename our saves |
7004s | no |
7006s | oh my gosh oh goodness oh I know our our |
7013s | entire team when they just heard you |
7014s | read that out loud every single person |
7016s | just went |
7017s | and it's not because we don't want to do |
7020s | this |
7021s | um I'm rather confident this is still on |
7024s | the table though right guys like this is |
7026s | something we want to do um turns out |
7029s | um it is so it's so ridiculous it's so |
7031s | obscure guys development |
7034s | some of the stuff that seems like it |
7036s | would be the easiest to do is the most |
7038s | freaking complicated bull crappery you |
7042s | would ever have to do from a technical |
7044s | standpoint and then there's stuff that |
7046s | seems like it would be like wildly |
7048s | challenging to implement and we're just |
7049s | like we freaking pushed the magical |
7051s | button and we're done um it's |
7053s | oh my gosh so um so just know that man |
7057s | we would love for you guys to have the |
7060s | ability to have those manual saves |
7062s | um the complications surrounding it it's |
7065s | it's unfortunate that we haven't been |
7068s | able to focus in on that and Supply that |
7072s | um but if you guys can be patient I |
7074s | think that is something we are still |
7075s | attempting to do how's Christian you're |
7078s | sending me mixed signals oh it's Chris |
7083s | um but it might |
7086s | um yeah so gosh |
7088s | ah |
7090s | so it's easy for a dove build though |
7092s | because you know we can do whatever we |
7095s | want to a degree so um |
7097s | it just we can't just carry that over |
7100s | unfortunately it doesn't work like that |
7101s | oh |
7103s | gosh |
7104s | goodness Let's uh let's answer some more |
7106s | questions and we'll just kind of like |
7108s | cycle back through the the images as |
7110s | well |
7111s | I got nothing at the moment oh nothing |
7113s | okay so cool um but yeah guys um |
7116s | experimentals live just a couple like |
7117s | little tidbits of information oh my gosh |
7120s | Google Chrome stop popping up nobody |
7122s | needs to read what everyone else is |
7124s | saying to me via slack knock it off |
7126s | anyway um |
7128s | uh just other things regarding the |
7132s | experimental there are patch notes that |
7134s | have also been delivered on Steam |
7136s | through Andy I think pretty sure he did |
7138s | his due diligence because he's awesome |
7140s | um and you'll see just |
7142s | there there's seriously there's an |
7144s | insane number of elements that have been |
7148s | added for this update and you'll see |
7151s | some secrets in there you're gonna see |
7154s | some reveals that were intentionally not |
7157s | shown on these streams okay |
7160s | um this is an experimental Branch okay |
7164s | it's for testing purposes primarily if |
7167s | you are encountering content that has |
7169s | not been revealed yet |
7173s | please |
7175s | refrain from |
7179s | being a [ __ ] there I said it just |
7184s | disrespectful okay with that information |
7186s | that knowledge like we are cultivating |
7189s | this experience and delivering this |
7191s | information accordingly |
7194s | so yeah |
7196s | thank you awesome |
7199s | I've got one question that has come in |
7201s | uh I said I don't know if we can answer |
7204s | this one or not but uh Bearded Frog is |
7206s | kind of just wanted to know uh can we |
7209s | say anything about which team member did |
7211s | any voiceovers and what character they |
7214s | did oh goodness I mean it's I think I |
7218s | think there are a couple generic lines |
7221s | um came from some of our like the |
7223s | developers on the team like Andy I think |
7224s | did some voice uh voice lines for like |
7227s | generic |
7228s | um maybe ocar and then it was distorted |
7231s | is that right |
7233s | is it Andy Andy are you there |
7236s | uh I mean but like sincerely like this |
7238s | is just it almost doesn't necessarily |
7241s | matter because like even when I said |
7242s | distorted right we are altering these |
7244s | voice lines to where they're just subtle |
7247s | uh immersive interactions that are going |
7250s | on in the Game World you know when |
7251s | you're flying through space and you're |
7253s | there's an opponent that recognizes you |
7254s | and he says uh I got him I got the |
7257s | target you know whatever it just adds |
7259s | just a little bit more weight uh to the |
7261s | experience that you're having and that's |
7263s | why we're kind of going uh going in that |
7265s | direction |
7267s | does enemy China oh my gosh did we tell |
7269s | our lines uh it's just getting all these |
7272s | messages from the team thank you so much |
7274s | um I love how all of you guys want to |
7276s | know like who said what where who who |
7278s | said this line and you know obviously |
7280s | we're also using a professional voice |
7282s | over |
7283s | um for our leading characters and uh |
7286s | bringing that all together too um |
7287s | because it's it's important to the game |
7289s | we have to have those believable |
7290s | characters and they have to be delivered |
7291s | uh from that professional standpoint |
7294s | um |
7295s | so yeah |
7298s | oh any questions come in as well one one |
7300s | more one more Point uh to note Andy does |
7303s | say that there were some voice lines in |
7304s | everspace one that he had done uh but |
7307s | the background shooter |
7309s | background shower does not have |
7310s | subtitles yeah yeah but we're just |
7311s | referring to like who recorded voice |
7313s | lines it's just kind of just kind of |
7315s | been fun while people are waiting for |
7316s | the experimental uh so yeah |
7320s | so cool no character portraits at all |
7322s | though no no character portraits yeah |
7323s | you need to clarify that uh there will |
7326s | not be any team member portraits that |
7329s | are plugged in I think there was a |
7330s | discussion of one person at one point we |
7332s | were like |
7334s | because it was weird or something but I |
7337s | digress all right any last little |
7339s | observations points of conversations |
7341s | that you guys want to bring up I'm just |
7343s | chilling with you for another three |
7344s | minutes |
7345s | yeah when things come in |
7347s | um just for a little bit of clarity uh |
7349s | do we have a time frame for the length |
7352s | of the experimental before it would get |
7354s | pushed to live because people have said |
7355s | if they restart or save it's going to |
7357s | take a while yeah and save save your |
7360s | saves save your saves save your saves |
7362s | right now like move them out like |
7364s | conserve them in another location uh |
7367s | retain them I should say concern retain |
7369s | them at another location on your |
7370s | computer so that you can start a fresh |
7372s | save with the experimental I think |
7373s | that's going to be the best way to move |
7374s | forward if you need help locating your |
7376s | saves we've got plenty of information on |
7378s | the Discord and the forums and just like |
7379s | do a quick Google search you can find it |
7381s | um uh sincerely uh it's super easy to do |
7385s | um because that that new save data is |
7387s | going to give us the information we need |
7389s | to make sure the removal of the dynamic |
7391s | level scaling is |
7393s | where it needs to be right |
7395s | so uh yeah |
7399s | um one quick question from John |
7400s | drinkwater over on YouTube |
7404s | um Rockfish are developing one of the |
7405s | best space games ever but in the team's |
7407s | downtime which are the genres of games |
7409s | that the team play and who is the best |
7411s | gamer in the team thank you very much |
7412s | John drink well that's awesome to hear |
7414s | you think that |
7415s | now we we play all sorts of all sorts of |
7418s | games oh my gosh like there is no stone |
7421s | left unturned we've had ridiculous |
7424s | references for directions that we should |
7426s | take in our own game inspired by stuff |
7428s | that you might not ever have thought of |
7430s | um it's like they're I mean goodness |
7435s | there's so much there's so many games |
7437s | like |
7439s | this is an impossible question to answer |
7441s | but you know we play everything in |
7443s | anything a lot of us |
7445s | um they're they're similar games to |
7447s | everspace too right a lot of like The |
7449s | Inspirations that come from uh everspace |
7451s | 2 so that comes from uh you know several |
7455s | roguelikes believe it or not we have a |
7457s | lot of |
7459s | progression-based games uh like Destiny |
7462s | 2 for example with loot as a core |
7464s | mechanic you know Diablo 3 and Diablo 2 |
7467s | also |
7469s | um I still play Diablo 3 from time to |
7471s | time believe it or not |
7473s | um I'm a big fan of Deep Rock Galactic |
7475s | which you know has also been a source of |
7477s | inspiration uh shoot there's there's so |
7480s | much there's so many games out there and |
7483s | it and it goes back so far like it even |
7484s | goes to stuff like FTL shoot that wasn't |
7487s | that was a leading charge for the |
7489s | original everspace |
7491s | um gosh there's so much there's there's |
7493s | so many games I mean and obviously |
7496s | obviously I shouldn't have to mention |
7498s | this but just massive Throwbacks to the |
7502s | original Elite Privateer freelancer like |
7505s | goodness I I don't know if anybody on |
7508s | the team still playing those uh but you |
7510s | know a lot of inspiration comes from |
7512s | that |
7512s | um we do have a couple players who play |
7514s | Elite dangerous |
7515s | um and yeah just there's |
7519s | goodness it's it's so much there's so |
7521s | many games |
7523s | rocking Stone yes yeah people are just |
7527s | seeking a bit more clarification on the |
7529s | experimental uh how we're looking at a |
7532s | few weeks they're experimental uh yeah |
7534s | so let's let's answer that right after |
7536s | this point of clarity uh and then the |
7538s | stream is going to conclude uh Michael |
7540s | says the team played a lot of Eldon ring |
7542s | lately uh and he still plays a lot of |
7544s | Destiny 2 regularly |
7546s | um and uh our |
7549s | creative director oh my gosh our |
7551s | creative director will probably play the |
7553s | new God of War Ragnarok he also played |
7555s | ghost of uh tsushima and Uncharted um |
7559s | you know these more uh narrative driven |
7562s | experiences and sort of open world |
7564s | experiences like we've got a lot of that |
7566s | uh under our belts and are driven by |
7569s | what makes those games great |
7571s | um that said we also have members on the |
7573s | team uh like myself I'm gonna I'm gonna |
7576s | potentially throw myself under the bus |
7578s | that do have particular issues with the |
7580s | way certain narrative experiences are |
7582s | handled |
7583s | um so that we are challenging each other |
7585s | in why we are shaping and changing |
7588s | something in this particular direction |
7591s | um or why we're going in that alternate |
7593s | direction or why we're doing our own |
7594s | thing because it better matches what |
7596s | we're doing you know all those types of |
7598s | things |
7599s | um |
7599s | yeah like for for me like I'm I'm very |
7602s | much not driven by The Narrative I'm |
7603s | driven by the gameplay and when a game |
7604s | is barring the gameplay experience from |
7607s | story gating I get I get pissed off |
7612s | so we got we got all types of members on |
7615s | the team it's uh it's a good time it's a |
7617s | good time okay guys let's answer that |
7619s | question |
7621s | um the experimental Branch generally |
7624s | lasts for approximately one week's time |
7628s | so uh that being said it's probably |
7633s | because I'm not giving a definitive |
7634s | answer here it's probably gonna be in |
7637s | about a week when the full update is |
7640s | launched so provide as much feedback as |
7643s | you can because that's going to go a |
7644s | long way for us being able to build out |
7646s | the necessary systems and cultivate |
7649s | this new levels the new level |
7651s | everything's for the entirety of the |
7654s | player base to get their hands on and to |
7656s | enjoy this game that you guys are giving |
7659s | a lot of Praise right now and we really |
7661s | do appreciate that really do appreciate |
7663s | that so cool well geekbite thank you so |
7665s | much for answering these questions God |
7666s | your throat's doing better |
7668s | um yeah very welcome perfect and guys uh |
7671s | holy crap |
7672s | the questions you've had today and the |
7674s | excitement level it's been so good you |
7677s | have been awesome I have been Eric |
7680s | Schroeder your community Ambassador |
7681s | don't stop being awesome and we'll catch |
7685s | you next week go enjoy everything |
7689s | toodles |
7691s | oh and hey let's do this one more time |
7742s | [Music] |
7750s | [Music] |
7752s | foreign |
7757s | guys I want to talk with you just for a |
7760s | second longer just a moment longer |
7762s | um and because it's it's awesome I'm |
7763s | loving the excitement everything is so |
7765s | good I want to remind you all that you |
7769s | know this community is it's phenomenal |
7771s | we are incredibly thankful you are |
7773s | remarkable individuals always jumping in |
7775s | and helping each other it is so freaking |
7777s | cool I want to make sure that we are |
7778s | still cultivating that space wherever we |
7780s | go whether it's the Discord whether it's |
7782s | the forums uh regardless of what you're |
7785s | approaching you know |
7786s | you are a reflection of us by what you |
7790s | say and |
7792s | when you are able to uphold a very |
7795s | positive stature in a discussion that |
7797s | might be going sour or South it is |
7800s | incredibly appreciative with how |
7802s | informative and how much you guide those |
7805s | discussions to a healthy State and I |
7808s | know that we're probably going to see a |
7810s | bit of more controversy perhaps around |
7813s | this rather large change some people |
7816s | might think you should have done this |
7818s | from the very beginning and there's |
7819s | going to be others who simply don't like |
7821s | it they're going to have preferred the |
7823s | uh scaling systems that's okay all right |
7826s | we just gotta meet each other where |
7827s | we're at just like our own team who has |
7829s | a wide range of different games that we |
7832s | enjoy it's good to not like things |
7836s | setting those boundaries for yourself |
7838s | are awesome people aren't dumb if they |
7842s | don't agree with you so if somebody's |
7845s | saying something you don't like just |
7847s | move on and if they're misled |
7849s | try to help them understand or don't |
7852s | because you don't have to uh but yeah |
7855s | just be awesome out there okay I really |
7858s | do appreciate that when you do it's it's |
7860s | it's glorious it's beautiful and uh I |
7863s | just wanted to mention that last little |
7865s | thing because I always do |
7868s | please note that everspace 2 is |
7870s | currently in its Early Access format and |
7872s | with this update coming around the |
7874s | corner now would be a wonderful time to |
7876s | wishlist us to dive in have these |
7879s | experiences because it's going to go up |
7882s | in price the full release and you know |
7884s | what the the next big update after this |
7886s | one is |
7888s | full release |
7890s | so that window of tolerance for your |
7895s | wallet is closing so if you haven't |
7898s | purchased the game at this point and you |
7900s | want to save a little bit of money wish |
7902s | list wait for a sale you know support us |
7905s | in that capacity if you don't want to |
7908s | provide feedback and you don't want to |
7909s | spoil anything that's totally fine you |
7910s | can wait for 1.0 just know that price |
7913s | will increase I want to be super clear |
7915s | uh because I love you you're incredible |
7919s | no beatboxing today I gotta rest my |
7921s | throat I know you're gonna ask for it |
7922s | you guys are ridiculous sometimes uh but |
7925s | have a fantastic weekend and bring on |
7927s | the feedback good and bad if it's not |
7930s | working for you say so if it is |
7933s | say so all right see you guys |
7957s | [Music] |
7962s | let's go raid Corbin over on Twitch |
7968s | [Music] |