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ROCKFISH Games
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32s | [Music] |
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67s | [Music] |
74s | hello ladies and gentlemen welcome to an |
76s | official Rockfish game stream where I am |
78s | your host Eric shraer my voice is |
80s | cracking a lot because my vocal cords |
83s | have uh kind of been run dry um so don't |
86s | worry about that I'm fine I'm healthy |
88s | everything is good so right before the |
91s | stream started I just want to let you |
93s | know there was a Discord |
95s | outage cool that's fun um so Gary's uh |
100s | comms and his camera are not available |
103s | at this time but he's present in the |
105s | chat dang it and that means something so |
108s | he are is going to be cataloging those |
109s | questions from you as we navigate a very |
112s | full day of content today as we're |
114s | looking at this foggy image oh my gosh |
117s | um and uh so we're going to just kick |
120s | things off right out of the gate uh with |
122s | an incursion okay cuz that's that's why |
125s | you're here that is why we are up in |
127s | this so let's just let's just do it so |
130s | here I have a predator um ship that I've |
134s | kind of like kind of designed for this |
137s | uh and I don't really know if it's going |
139s | to do it complete Justice I did a couple |
142s | of testing with various incursions but |
144s | um what I'm going to do is I'm going to |
145s | show you what how the incursions kind of |
147s | generate and then talk about them |
149s | further let's see if I can find one that |
154s | okay so we're over in zarov |
156s | excellent so incursions will populate on |
159s | the map at varying intervals um and |
162s | there will be multiple um threat levels |
166s | associated with them so what we have |
167s | here is actually an extreme threat uh |
170s | which we have two extreme threats we |
173s | have okay here we have some just High |
175s | threats maybe we want to go over here to |
177s | start things off or we could just like |
179s | punish our ourselves that's also fine um |
183s | and each one of the different threat |
185s | levels is going to change the difficulty |
188s | of that incursion itself the number of |
191s | those incursion sort of beacons that are |
193s | present there um is going to change |
195s | based on that threat level and the |
197s | rewards are also going to be uh |
199s | compensating if you're diving into those |
201s | higher threat levels versus the the |
203s | lower ones so there's a bit of a mixture |
206s | in there and I'm sure that there's going |
207s | to be a lot of individuals already |
209s | asking about well how does that play an |
212s | effect on the difficulty that I've |
214s | selected you know cuz we know that riffs |
216s | and their lunacy doesn't care what |
218s | difficulty you've selected so how does |
220s | that play a part in here and I think |
221s | that's a fantastic question that you're |
222s | all thinking of right now so as an easy |
226s | demonstration I am going to be operating |
228s | out of normal difficulty you can see |
230s | right right below here okay right below |
233s | here I'm in completely normal difficulty |
237s | and we are going to have our hand at |
239s | seeing uh |
241s | just how difficult this truly |
245s | is and you can gauge for yourself if uh |
247s | you think things |
249s | are fair or not I |
253s | suppose but we have spent a health a |
256s | healthy amount of time distinguishing |
259s | where the difficulty needs to be on all |
263s | accounts not just the endgame but also |
267s | for a lot of the challenges that are |
269s | currently in the game |
271s | so let me just speak towards this right |
272s | now we have actually tweaked um the |
276s | nightmare difficulty |
278s | curve so come |
281s | Monday if you were to start a new game |
283s | for example and you know how there's |
284s | that really difficult uh space whenever |
288s | you get to um like on level 10 11 right |
291s | it like gets crazy difficult and then it |
293s | starts like to fall off again when you |
294s | get like level 15 16 whatever yeah we |
297s | change that |
300s | now the difficulty is more incremental |
302s | from start to |
305s | finish and when you're playing a |
307s | nightmare even around level 25 level 26 |
309s | level 27 like when I was streaming two |
313s | weeks ago that difficulty has |
316s | significantly ramped up no I am not |
318s | using that as an excuse for the number |
319s | of deaths I |
322s | had but I'm just letting you |
328s | know and that is one of |
330s | many |
333s | changes so let's look at an |
342s | incursion I'm also going to adjust the |
345s | sounds a little bit just to bring it uh |
348s | to fruition a little bit more |
361s | all |
365s | right |
367s | only so as you can directly see we have |
370s | added more chatter between Adam and Hive |
373s | because of course why wouldn't |
377s | we and here we go starting an incursion |
388s | event I'm trying and focus on drones |
391s | first be a little bit smart about |
400s | this now there's a lot going on |
403s | especially as I have my ALT |
405s | here but as you can see those little |
407s | purple |
411s | particles whenever we are getting a |
414s | kill an enemy will actually discharge |
417s | those little purple pieces |
422s | and it goes towards a beacon like this |
424s | and when it hits it slowly disrupts the |
428s | shields of that |
435s | Beacon and once the shields are down you |
437s | can destroy |
439s | it and you move on to the next |
444s | one now again we are playing on |
447s | normal difficulty right now but this is |
449s | also so the highest threat you can find |
453s | for an |
455s | incursion so this should give you a |
457s | pretty good sense of how the balancing |
460s | is playing its part |
462s | here and I am seeing the stream is doing |
465s | a a little bit of stuttering cuz again |
467s | there is a lot going on here oh goodness |
469s | of course I start talking and everything |
471s | falls |
478s | apart and in these events you're mostly |
480s | not by yourself like you can see that |
483s | these Outsiders if you will are |
487s | attacking the sights within the location |
490s | the incursion uh takes place |
511s | so there's very much like a joint effort |
513s | in these sites for fighting back |
517s | whatever the heck is going on here |
545s | are we going to get it I don't know if |
546s | we |
549s | are ah this is a good time to show how |
551s | the shields will come back up if you |
552s | don't get the |
557s | kill a little unfortunate cuz it's just |
559s | a hair of Health you can actually see |
562s | that Health too um which is just |
564s | underneath the |
568s | Shields and the upper right Corner above |
570s | my |
588s | head we have access to the beacon |
600s | all |
602s | right so you can see here after you've |
605s | destroyed the final |
607s | Beacon there's a ton of loot that drops |
611s | and of course we also have this little |
613s | thing called a reliquary so let's go |
615s | ahead and pick up all of this |
619s | stuff and |
620s | also all of those little ships and |
624s | whatnot that were fighting us you'll see |
625s | that they go completely |
627s | limp after the incursion itself self is |
632s | stopped if we can get one to happen if |
635s | we can get one that's Planet Side those |
637s | are my favorite incursions because when |
638s | you destroy the last Crystal uh all the |
641s | ships will actually just fall down and |
643s | RAM into the planet itself it's so cool |
645s | looking I really like |
646s | it I really like it so um that is the |
650s | Baseline of a I'm going to call it a |
653s | standard incursion there and now what |
656s | we're going to do is we're going to head |
657s | to um probably Prescott I want to |
661s | specifically go to Prescott because that |
662s | can Loop into a couple other things that |
664s | we want to share and talk about because |
666s | there's many because there's |
670s | many so that's the pathway we're going |
672s | to progress |
679s | here some nice views I would |
683s | say which if you guys have been paying |
685s | attention to the streams you've probably |
687s | already recognized this |
690s | there was an individual over on Discord |
694s | uh not Discord excuse me on the steam |
695s | forums who was talking about how they |
697s | felt like the cockpits were just |
698s | slightly |
702s | unfinished it's like I guess that's fair |
704s | criticism so you know what we did we |
706s | added a lot |
710s | more so you can see here the buttons are |
713s | no longer |
715s | like isometrically mirrored |
719s | these are all unique buttons |
722s | now everything's been cleaned up just |
724s | Tad more but also this literally a new |
727s | canopy in |
733s | here because now when you are unlocking |
736s | ship |
737s | modules |
739s | canopies are now something else you can |
743s | obtain so let's go over to Prescott |
757s | that cockpit looks very good now glad to |
759s | hear it I mean truth be told we were |
762s | very happy with the cockpits beforehand |
764s | yeah you could say that there were a |
766s | couple minor issues with it and whatever |
768s | that's fine that's that's good criticism |
770s | we appreciate |
772s | that um I don't know how many of you |
775s | know this but you can go back to some of |
779s | our |
781s | Vlogs before Early Access even started |
786s | okay and you can find our desires to |
789s | actually have unique canopy designs in |
792s | everspace 2 now there were a lot of |
796s | shifts in development for everspace 2 |
799s | and we had to remove that from the |
801s | development plate of other things that |
804s | needed to happen and we are incredibly |
806s | thrilled with that direction but we are |
808s | more thrilled that even though we didn't |
811s | technically have to go back this route |
812s | and do it we did and again this is |
815s | completely free content where you have |
817s | unique canopies for not just of course |
820s | the medium ships but also for the light |
825s | ships and also of course for the heavy |
830s | ships and in addition to canopies you'll |
832s | also see that there might be a couple |
834s | new parts that you're seeing |
838s | here because it's not just the |
842s | front it's also the |
846s | bodies we'll go up to the uh small guys |
849s | here |
851s | next there's a not a lot of new little |
854s | modules that we've snuck in for your |
857s | pleasure for your |
859s | customization along the way I I'm I'm a |
862s | big fan of that one actually that's just |
864s | that's |
866s | Sleek of how you can continue stylizing |
870s | your ship to the points of making it |
873s | your |
876s | own so there will be a handful of new |
881s | engines the back sides the bodies which |
884s | is kind of this main area here and then |
888s | canopies for the light ships and the |
890s | heavy ships primarily but as you could |
894s | see in our own ship here excuse me right |
896s | uh here the medium ships also do have |
900s | access to those new canopies as |
902s | well all of this being |
905s | added is enabling like multiplicatively |
909s | thousands upon thousands upon thousands |
911s | of new combinations of course you |
914s | know uh but yeah we are incredibly |
917s | pleased with the direction that you'll |
919s | be able to take this um from here I am |
922s | going to show you just directly on the |
924s | medium ship how many cockpits there are |
926s | because I can but it's added right here |
929s | and we've got the type one which is the |
931s | classic we got the type two which I just |
933s | showed you we also have this type three |
935s | which I can uh we'll just change over to |
938s | that and I'll show you that visually |
940s | right now and the cockpits are |
943s | distinctly different from the lights to |
945s | the mediums to the Heavies just like the |
946s | engines are just like the wings are just |
948s | like the the uh the bodies all that |
951s | stuff so you have all that fun new |
954s | access |
957s | accordingly so |
960s | let's now since I was kind of like an |
962s | aside honestly cuz our main focus is now |
965s | returning to this reliquary thing that |
967s | we picked up what is a reliquary let's |
970s | discuss |
971s | this let's discuss this so reliquaries |
975s | in this case a radiant one too oh man |
977s | lots lots to discuss this is a |
982s | unique |
983s | container that you will have to open by |
987s | either spending a large sum of of Tears |
989s | of the Mad Or by completing a rift at |
993s | the required lunacy level on there or |
996s | higher okay there's a bonus to make it a |
1000s | little bit easier to acquire a reliquary |
1004s | like |
1005s | this if you look down below we now have |
1007s | these |
1008s | blessings what blessings will |
1011s | do is they will |
1014s | inject a sort of counter mutator through |
1018s | a rift run |
1020s | so generally speaking when you're doing |
1021s | a rift you get these modifiers that are |
1023s | against you making things harder the |
1025s | further you go in right these blessings |
1028s | are B Boons that will apply through the |
1032s | course of that Rift run to unlock a |
1036s | legendary cargo unit specifically here |
1039s | so it's only going to be a legendary |
1040s | cargo unit but it's also going to be a |
1045s | uh ra radiant legendary once that |
1048s | unlocks |
1050s | radiant for those who did not read our |
1052s | recent articles about what that means |
1055s | Radiance are effectively a way to now |
1057s | enhance your legendary stuff even |
1060s | further unlocking more |
1063s | potential for greater damage or number |
1066s | of targets that can be affected or |
1069s | through an amalgamation of randomizing |
1072s | your attributes so many different bounds |
1075s | can come from the radiant tag it is not |
1078s | just a mere stat bump it's actually a |
1082s | way to refine and to further uh even a |
1086s | particular build in some cases for your |
1089s | legendary equipment so let's go ahead |
1093s | and let's try to uh unlock this okay I |
1096s | think that's the next thing we should do |
1097s | let's try to go ahead and do a rift and |
1099s | talk about Rifts too since uh you know I |
1102s | think |
1103s | that you all know we've been working on |
1106s | Rifts |
1110s | so it's time to start talking about and |
1112s | showing why they are exactly different |
1115s | at |
1116s | all we're going to keep Precision |
1119s | here just tossing out a bunch of stuff |
1122s | that I could probably spend more time on |
1124s | but I don't want to cuz I want to show |
1126s | you new |
1134s | stuff all right |
1145s | so let's head on over to the spatial |
1147s | bypass |
1149s | here here's this other canopy by the way |
1152s | I'm a big fan of this one honestly |
1155s | really big fan of |
1160s | it I like how open it |
1165s | is it's nice all right so let's go ahead |
1168s | and create an ancient |
1170s | Rift okay so there's a little bit to |
1173s | talk about on this front too so many |
1175s | things so many things so to |
1181s | start you've seen me tease this kind of |
1184s | and we've teased it in screenshots I'm |
1186s | not necessarily sure if we effectively |
1188s | spoke about this yet but the lunacy |
1190s | level is now doubled it is literally |
1194s | doubled okay |
1199s | that means lots more adjustments to loot |
1202s | quality enemy hit points enemy damage |
1205s | all that type of stuff we've done a |
1206s | healthy bit of testing and basically if |
1208s | you complete lunacy 2000 um it's dang |
1212s | near guaranteed of All Star forged uh |
1216s | Superior drops and you know obviously a |
1219s | legendary and maybe even more than |
1221s | that so you don't have to plug in a relo |
1225s | quary but if you do let me show you what |
1228s | we have I have a bunch of Relic quaries |
1230s | here just to kind of show you a variety |
1232s | of them let me move my face so you can |
1234s | see them |
1236s | better so I have this one we gathered |
1238s | earlier um this has a required lunacy of |
1243s | 700 however the blessings it has are |
1246s | pretty nice stasis field enemies within |
1248s | 500 M are simply slowed down and |
1251s | inversion incoming damage has a 10% |
1253s | chance to be ignored and restore shield |
1256s | and armor instead 10% chance to just |
1259s | randomly not affect you but instead help |
1263s | you this Relic quiry specifically would |
1266s | grant us an energy core its required |
1269s | lunacy is 600 I'm not going to read off |
1272s | everything now because I know that you |
1273s | guys are competent and can do that |
1278s | yourselves I'm giving you a sense of how |
1280s | much variety can be found in just the |
1282s | reliquaries alone |
1284s | okay this is the one that we found |
1286s | earlier I believe you get all the |
1288s | possible passive of your ship class I |
1289s | love that that's such a fun one reading |
1292s | is hard though I see oh my gosh you guys |
1295s | um I think we're going to try for this |
1297s | one it's at lunacy 500 which honestly is |
1299s | a pretty strong challenge but why not uh |
1302s | but let me also show you these last |
1309s | two oh I like uh prosperous that one's |
1313s | fun this one we could grab very easily |
1316s | for a new secondary weapon but let's try |
1318s | to go for a c |
1321s | unit actually you know what let's go for |
1323s | the more guaranteed one that seems like |
1325s | a better |
1326s | bet let's do the more guaranteed |
1330s | one so now when we've plugged this in it |
1333s | tells us if we were to go all the way |
1335s | down to lunacy zero for example the |
1338s | required lunacy here also I have |
1341s | appeared once again you see the required |
1343s | lunacy to unlock the reliquary and the |
1346s | blessing it |
1347s | provides if we are less than the lunacy |
1351s | then it will require tiers of the Mad in |
1353s | order to unlock this but it's reduced |
1356s | versus having to open it just by |
1357s | ourselves so as we increase the lunacy |
1359s | you can see here we no longer have to |
1362s | have any tears of the M whatsoever gives |
1364s | us all the details we are going to |
1366s | unlock this reliquary should we finish |
1368s | the Run |
1371s | accordingly so I am going to we're going |
1374s | to keep things simple we're going to |
1375s | just um we're going to just do it at |
1377s | lunacy 200 so that we can have a pretty |
1380s | straightforward guarantee of this and |
1383s | also talk about the improvements and |
1385s | updates to the um the Rifts |
1390s | themselves uh whoops wrong button we |
1393s | going to do this one we're going to do |
1395s | it 200 uh open |
1398s | Rift so here we go |
1411s | keep coming with those questions we will |
1414s | be answering as many as we can uh |
1416s | because we know that it's going to be a |
1417s | pretty heavy uh question |
1421s | stream and that's great like we we are |
1424s | fully expecting that hit us with |
1426s | everything you |
1428s | got all right let's get this Tormentor |
1430s | first |
1433s | actually so there are a number of topics |
1437s | to bring up right out of the gate here |
1439s | for this particular Rift the first thing |
1441s | to note is we have progress and resolve |
1444s | still but they're probably not going to |
1446s | operate in the same way that you guys |
1448s | remember |
1451s | them now you can see that there's like |
1453s | this little um there's some |
1455s | indicators next to where it says lunacy |
1461s | 200 we've adjusted this |
1463s | system so that |
1466s | failure does not mean |
1470s | you lose everything just because your |
1472s | resolve ticks |
1474s | out if your ship goes down you're |
1478s | rejected but if your resolve goes down |
1481s | it just means for that particular |
1483s | territory you did not succeed the |
1486s | prerequisites but you will still |
1489s | continue through the |
1495s | rift I probably could have bumped up the |
1498s | lunacy a little bit more but you know |
1499s | what it's |
1500s | okay guaranteeing a victory here is |
1504s | probably going to be ideal for cases of |
1506s | showcasing so deal with |
1510s | it besides we'll likely see some new |
1512s | stuff here |
1522s | anyway all right so here we are told |
1525s | that the stage was |
1527s | resolved that that |
1532s | means we're going to have some nice |
1535s | benefits to our loot pool the deeper we |
1539s | go enemies cannot be |
1543s | locked enemy type names are |
1546s | hidden you can also see we've tweaked a |
1548s | little bit of the quality of information |
1550s | here so on this enemies cannot be locked |
1553s | this is a completely new modifier um I |
1556s | don't recall if this is exclusive to |
1558s | Rifts or if it can also be in something |
1561s | like a high-risk location for |
1564s | example but yes there are now exclusives |
1567s | to the two there are some things that |
1569s | can only be applied to Rifts and there |
1572s | are some specific to high-risk |
1575s | locations we're going to go ahead and do |
1577s | this one where enemies cannot be locked |
1579s | because hey you know what we've got 20 |
1581s | cruise missiles or 10 10 cruise |
1585s | missiles 10 cruise missiles who needs to |
1587s | lock on for that |
1591s | nonsense oh also I'm gonna do one quick |
1593s | try here hang on hang |
1599s | on just seeing if I can get Gary one |
1605s | moment nope it appears to still be down |
1610s | unfortunate hoping that comes up soon |
1612s | all right let's keep |
1616s | going so we have no lock now applied to |
1620s | us in this particular |
1623s | Rift but we still have prosperous giving |
1627s | us all of those extra secondaries which |
1630s | we're not really using too much but hey |
1631s | you |
1632s | know we might as well though am I |
1635s | right even though we can't lock on we've |
1637s | got pretty good aim |
1639s | right perfect |
1663s | just realized I don't have a Mobility |
1665s | device silly |
1673s | me I really want you there we go |
1689s | oh man my devices I didn't even think |
1691s | about this I don't even know why I |
1693s | didn't think about that but now my |
1694s | devices are uh I can't even use two of |
1697s | my |
1699s | devices silly me that handicap is uh |
1703s | painful |
1709s | much more painful than I uh intended it |
1711s | to be |
1724s | actually this should help a |
1727s | bit there we |
1734s | go all talking about how oh it's only |
1736s | lunacy 200 this won't be too much of a |
1739s | problem and I freaking almost get caught |
1741s | out off guard because I don't have |
1743s | access to two of my |
1746s | devices shame on me for not making that |
1750s | realization because I can't lock on so I |
1752s | can't use them enemies drop mine when's |
1755s | destroyed every time an enemy is |
1757s | destroyed all enemies present are |
1759s | repaired ooh random items |
1765s | overheated well I do not like any of |
1767s | these options |
1776s | let's go with |
1778s | mines but you can see that as you're |
1780s | choosing these new portals now that the |
1783s | loot quality actually changes based on |
1785s | which one you choose if you guys had |
1786s | missed that that is now a thing so if |
1789s | you're choosing some harder modifiers it |
1791s | will increase the loot quality uh even |
1793s | greater |
1800s | all right let's really try to focus in |
1802s | take care to bring this all |
1806s | together oh man these are all too far |
1808s | away where's my |
1817s | boosters that was good |
1829s | getting a really good chain to keep my |
1831s | ult up here this is |
1840s | nice since don't forget well actually no |
1843s | that |
1846s | remember this is just this is just |
1849s | Interceptor Shenanigans honestly but |
1852s | it's |
1854s | nice of course there are some really |
1856s | playful ways to keep your alt up uh |
1859s | really well in a lot of other ships |
1861s | we've seen a lot of you guys out there |
1862s | in the community find those methods and |
1864s | it's |
1866s | awesome and a big mindset that we had in |
1869s | the end game as we're making adjustments |
1871s | and improvements accordingly is that we |
1873s | really don't want to break too much of |
1875s | what you guys have |
1878s | done our main direction through |
1882s | development to tweak and modify and |
1884s | refine most of this in-game content is |
1886s | to build on top of instead of try to |
1889s | like take away and reformat |
1892s | okay so here as a really simple example |
1895s | as I've mentioned for the rift we've got |
1897s | three of these Rift stages completed had |
1900s | we not had the resolve at the end of it |
1904s | then we could have still kept going on |
1906s | this is actually to lighten that load |
1908s | especially if you're trying lunacy 500 |
1910s | for the first time and you're able to |
1912s | stabilize yourself you're just not able |
1913s | to get the right kills right you would |
1915s | still move through the stages |
1917s | accordingly |
1919s | you just wouldn't complete each |
1921s | individual stage so it grants more |
1926s | leeway and we very much wanted to do |
1928s | that to Grant more leeway as things move |
1931s | forward as opposed to take their things |
1933s | away now this last location might have a |
1936s | little bit more to talk about let's see |
1938s | what we |
1942s | get and yes modifiers are cumulative |
1945s | through the rift stages |
1948s | ah it's really a destroyer okay uh |
1951s | Quantum mend all right so what is |
1954s | quantum mend periodically teleports to a |
1957s | random location and starts repairing |
1959s | until he takes damage |
1962s | again well that's completely new this is |
1965s | a boss modifier |
1968s | um all of the rift bosses will now come |
1972s | packed full of having one of these |
1975s | Quantum mend uh it's going to be kind of |
1977s | similar to how um the Clone that you |
1980s | encounter spoiler jumps away from you |
1983s | whenever you are uh dealing with a dox |
1986s | situation spoiler |
1988s | spoiler kind of operates like |
1999s | that let's see if he does it oh there he |
2003s | goes but you can see where he goes with |
2007s | the particle effects that we've applied |
2009s | we want to make sure that no matter what |
2011s | is |
2013s | occurring that we're |
2014s | telegraphing why it's occurring how it's |
2017s | occurring you know all those fun |
2019s | things got |
2031s | them so now let's see what happens |
2035s | next new boss types A yeah |
2039s | yeah there's a slew of different enemies |
2041s | that can be considered the boss type |
2042s | that you will encounter at the end of a |
2046s | rift and depending on the modifiers |
2049s | maybe more than |
2055s | that so now we see that the requery has |
2059s | dropped uh we also see tear of the mat |
2062s | here I'm not sure if that's intentional |
2063s | or not L but we see this Relic quary we |
2068s | we go up to it it says open so we've now |
2070s | unlocked it so as we do that oh look we |
2073s | got |
2075s | ritual we've got a new legendary and it |
2078s | comes with a slew of other items |
2080s | according to that lunacy level we |
2082s | completed now we were at lunacy 200 so |
2084s | the contents here probably shouldn't be |
2086s | too |
2087s | surprising so let's go ahead and just |
2089s | we're just going to use it cuz yes you |
2091s | know and we'll just go ahead and scrap |
2094s | this stuff because we're we're moving |
2096s | forward Bonk thank you for your |
2103s | service that's how the Rifts are largely |
2106s | getting changed from our previous |
2109s | format where it's just oh you do a rift |
2112s | and random stuff happens then you have |
2114s | the boss and depending on how difficult |
2117s | it was you get a legendary or not right |
2119s | we've added these additional |
2123s | systems these reliquaries from the |
2126s | incursion events to not only find more |
2130s | specific legendaries but also to refine |
2132s | the legendary items that you |
2140s | have so let's just uh drop in here look |
2143s | at some ships really quick and then I'm |
2145s | going to see if I've got coms with Gary |
2147s | if not I'm just going to pull up the |
2148s | questions that have been cataloged and |
2150s | we're going to read through them and |
2150s | we're going to answer some questions |
2152s | real |
2154s | quick oh yeah oh I like I like that I |
2157s | like that look a lot just paint it like |
2160s | a deep blue and you've you've created |
2162s | like a manta ray shark |
2165s | thing uh-huh yep so lots lot of new |
2170s | little things to play around with when |
2171s | it comes to |
2173s | um modules for the |
2176s | ships keep going down |
2179s | here it's very much reminiscent of uh |
2183s | the Firefly class vessel from uh the |
2188s | you know show called Firefly I like |
2193s | that I think some of these were still |
2195s | the same that that first one though |
2197s | that's the new rotated one I like that a |
2198s | lot all right let me uh pull up the |
2202s | questions we have cataloged start |
2204s | running through them for you here why is |
2207s | my sound dipping out like that hang |
2210s | on uh disabled there we |
2213s | go so we can stare at this vessel and |
2216s | I'm going to answer some questions |
2219s | so the first question we've |
2226s | got one more second just seeing Gary are |
2230s | you |
2232s | there |
2233s | nope dang it |
2236s | Discord let's go all |
2239s | right the first question comes from Fred |
2242s | spec vet concerning the nightmare |
2244s | difficulty rebalance is the later on |
2246s | version of nightmare more nightmarish or |
2248s | about the same um well what we wanted to |
2250s | do with this is make Nightmare truly |
2252s | feel much more challenging than hard |
2255s | it's meant to be not just a step up but |
2258s | several so the rebalancing of that |
2261s | nightmare curve through does make it a |
2264s | greater challenge um it's not going to |
2266s | be super crazy like if you want that I |
2269s | mean you're doing your The Very extreme |
2272s | um incursions and you're also taking on |
2275s | legendary high-risk areas |
2279s | huh we haven't talked about that yet and |
2280s | we're also talking about doing maximize |
2283s | Rifts of 1,500 or higher all the way up |
2286s | to that 2,000 lunacy |
2289s | Mark so we had a lot of considerations |
2293s | to make sure difficulty didn't get too |
2296s | ridiculous while also making sure if you |
2298s | want that it's |
2301s | pursuable next question comes from |
2302s | sorine Teton so unlike Rifts incursions |
2305s | are subject to the difficulty your |
2308s | playing on yes and no so the way that we |
2312s | have it operate is that we want the |
2313s | incursions to always be a much greater |
2316s | challenge as a whole if you're choosing |
2318s | that third tier um the easy incursions |
2322s | though I mean yeah that that one's not |
2324s | going to be so much affected still |
2326s | consider it more like a the balancing |
2328s | regards that a standard incursion is |
2330s | going to be more like a um hard |
2334s | difficulty setting okay whereas when you |
2337s | go to to that maximized setup um it's |
2340s | going to be much more like you're |
2341s | playing on nightmare furthermore the |
2344s | only way that you're going to get those |
2345s | reliquaries that are radiant much like |
2347s | the one that I got at the start of the |
2349s | stream is by doing those High those |
2352s | extreme challenged incur incursions all |
2355s | right so uh it's going to be incredibly |
2357s | rare if not impossible to obtain a |
2363s | radiant whenever you're doing the low |
2365s | incursions okay |
2369s | next question comes from chatwi are |
2370s | incursions scaled to player level or |
2372s | location |
2374s | level |
2376s | um the incursions are mostly an in-game |
2381s | event and they are I am pretty sure that |
2385s | they just take into account of the exact |
2387s | level you're at um I say pretty sure |
2390s | because I'm actually going to need |
2392s | um a coworker to help me out on that one |
2396s | because I know that |
2398s | the great intent of incursions as you |
2400s | all know is basically your max level um |
2403s | but I'm I'm pretty certain that we did |
2406s | Infuse that sort of um gentle cap of |
2410s | going to understand you're not level 30 |
2413s | and will meet you where you're at on |
2414s | that front um but aside from aside from |
2419s | that uh I it's not going to be the |
2421s | location level it's going to much more |
2424s | adhere to your player level um if |
2426s | anything |
2427s | so the way incursions will start um you |
2431s | will know there's going to be a specific |
2432s | way to uh enter into them which does |
2435s | require certain things to happen first |
2437s | like you know doing your first Rift for |
2442s | example really sorry for my throat man |
2444s | it's really it's really |
2447s | deep oh oh hello whoa you came out of |
2452s | nowhere hello there sir oh my gosh you |
2454s | have more questions for me |
2459s | everybody Gary Gary made it he's |
2463s | here nice hey do we have some more |
2467s | questions |
2469s | finally oh yeah sorry about that that |
2471s | Discord just decided to work and so we |
2474s | had to wait until they fixed it so yeah |
2476s | here I am |
2478s | yes oh finally finally oh yeah see |
2482s | people missing out saying say hi Gary hi |
2483s | Gary you know oh of course yes didn't |
2486s | get that oh my gosh yeah we' we've been |
2488s | missing |
2490s | you right then uh where did we get up to |
2493s | cuz I've better ask these questions I |
2495s | feel like I've not done enough today I |
2497s | know right we're on the fourth |
2498s | question right so you pesky husky um |
2503s | Asko on YouTube uh how would you compare |
2506s | 2000 lunacy to the highest difficulty of |
2510s | incursion way more difficult um in fact |
2514s | uh if you would compare an incursion Max |
2517s | out to a lunacy comparison um I don't |
2521s | think it really goes far beyond 500 if |
2524s | even that um that was actually something |
2527s | that we had a number of discussions |
2530s | about internally and I might I might |
2533s | even be overstepping there it might not |
2534s | even be that of a 500 lunacy um but um |
2539s | we wanted to make sure that they're |
2540s | still providing a great challenge uh |
2544s | since you know they're optional events |
2548s | and they can reward you rather greatly |
2551s | so it wouldn't make sense for us to just |
2552s | like have you get tons and tons of |
2554s | legendaries in all cases everywhere and |
2556s | you just don't have to do didd squat to |
2558s | obtain that like we still want there to |
2560s | be effort that you're pouring into that |
2562s | um so they've been designed in that |
2564s | sense uh while still allowing riffs to |
2567s | have that maximum distinction of |
2569s | difficulty |
2572s | setting so good question excellent right |
2576s | switching over to Twitch this time and |
2578s | steiny no would like to know are |
2581s | incursions possible on all locations and |
2584s | if yes will'll be able to will sorry it |
2586s | will be available on control locations |
2588s | where you can be wanted and how |
2590s | incursions would happen while being |
2592s | wanted the followup with that is will |
2594s | every enemy focus on you or will there |
2596s | be some fighting amongst themselves so |
2599s | the way that incursions operate is that |
2601s | they are going to generate basically |
2603s | anywhere in the known DMZ that can be |
2606s | random locations but it's primarily |
2608s | going to be um these points of interests |
2611s | that you have ventured to before like |
2613s | this crash site for example or the |
2615s | abandoned jump gate or rhyme gate or the |
2618s | orot or orc orcot trading |
2622s | station or the Bri bioplant etc etc and |
2626s | whatever presence is there will also be |
2629s | contesting the incursion be them Friend |
2632s | or Foe you could use that to your |
2633s | advantage or get screwed by it you have |
2636s | to take a little bit of care and caution |
2638s | on that front just because if you're |
2641s | doing one in Drake and you happen to be |
2643s | helping protect uh you know the zilia in |
2646s | a certain sort of way that doesn't mean |
2648s | they're just going to join up with you |
2650s | and be like oh nope it's all totally |
2652s | cool let's handle this first they're |
2653s | still really ticked off about what you |
2655s | did during those gang wars all right |
2657s | so there's a subtle sort of Allegiance |
2661s | there but there's not full-blown |
2668s | uh right sticking with twitch uh and a |
2670s | question from Flory you would like to |
2672s | know does the uh poent percentage of the |
2674s | shields of the beacon that they lose |
2676s | scale with the type of the enemy like do |
2678s | you get uh more for killing an overseer |
2682s | or a less for a drone yes absolutely we |
2686s | wanted to make sure that that feature |
2687s | was um applicable to the balance of it |
2690s | all we didn't want somebody just poking |
2692s | out a bunch of drones and then taking |
2693s | out the shield like if you take out a |
2695s | couple of drones it'll take out a little |
2697s | bit of The Shield Shield if you take out |
2699s | a much larger vessel it will take out a |
2701s | much larger chunk of the |
2706s | shields uh Fred spec on YouTube now |
2709s | would like to know is The Relic that has |
2711s | a 10% chance to restore Shield hit |
2714s | points on damage does it take into |
2716s | account fast and slow |
2720s | weapons my guess is probably not it only |
2723s | cares about the initial impact that's |
2725s | not something I've specific |
2728s | uh looked |
2730s | into but um the way that most of our |
2735s | reliquary benefits are going to operate |
2737s | is going to be exactly as the text uh |
2740s | implies so when it's talking |
2742s | about 10% of the shots that means like |
2745s | if you were if you got hit by a scatter |
2748s | weapon then one shot out of 10 even if |
2751s | it was like a single shot from the enemy |
2753s | one of those is going to repair you |
2755s | while the other nine damage you for |
2759s | example so it's not really going to care |
2762s | how fast that projectile hit you at it's |
2765s | just going to care if it hits |
2770s | you nice nice right sticking with |
2773s | YouTube again uh switching to typed |
2775s | Kibbles uh they would like to know how |
2777s | are these incursions related to the main |
2779s | story around what point in the story |
2781s | will they start appearing oh yes I |
2784s | that's a fair question and um to just |
2786s | kind of keep it brief this is something |
2788s | that we want you guys to explore and |
2790s | discover yourselves um so to answer that |
2792s | I will say that there would have to be |
2794s | some sort of reason for them to start |
2797s | popping up all over the place which I |
2800s | think will be pretty well |
2802s | connected with the various things that |
2805s | you do through the main campaign story |
2807s | and I'm sure I'm rather confident in |
2809s | fact that most of the Chatters right now |
2812s | have a pretty good sense of why these |
2815s | may start uh occurring in the first |
2818s | place I'm going to go ahead and do |
2820s | another incursion while we're still |
2821s | going to answer questions cuz I want to |
2823s | show more so Gary keep them coming no |
2826s | worries no worries right switch into to |
2828s | Twitch uh chaty would like to know do |
2830s | you lose the requery if you fail the |
2833s | rift a that's a beautiful question the |
2835s | answer is no it just comes back to you |
2838s | still |
2842s | locked we're happy with that uh right uh |
2846s | a plethora coming from YouTube starting |
2848s | off with JR panoti uh other items |
2851s | without star forged versions they've |
2853s | been looking for the Strat cumulus uh |
2856s | shield Star forged for months for months |
2859s | oh my gosh well I'm pretty sure that the |
2862s | new ways that we are allowing for even |
2865s | more loot to drop is going to help uh a |
2868s | bit on that regard uh because more means |
2871s | more chances at the very least um we |
2874s | have not refined any aspects of say like |
2876s | the uh craft system to uh get you |
2880s | exactly what you are um looking for if |
2884s | it's a unique item like we still have |
2886s | that reserved for um improvised |
2892s | crafting but um I'm rather confident if |
2895s | you're looking for more star Forge |
2897s | specific uh |
2899s | equipment you're going to find it a |
2901s | healthy bit more if you're taking on the |
2904s | higher grade challenges through |
2905s | incursions through uh Rifts and even |
2908s | through highrisk |
2912s | areas we're getting too far away from |
2914s | this beac |
2916s | yeah uh question St staying with the |
2919s | YouTube from Fred spec again um are we |
2922s | worried about stat blur feature creep |
2924s | and possible confusion uh for people not |
2927s | understanding how the new reliquaries |
2929s | work oh of course absolutely like I mean |
2932s | there's going to be there's going to be |
2933s | a lot of confusion we understand that |
2934s | it's part of the reason why we do these |
2936s | streams um just to help clarify those |
2938s | details as much as we can um you |
2942s | know power creep goodness there we could |
2946s | we could have such a long discussion on |
2948s | that as a whole it's something that the |
2950s | team uh feels very strongly about at |
2954s | times um I mean it's it's no different |
2957s | than when we look back at our armed and |
2959s | dangerous update and what that has done |
2961s | to a lot of the what we'll call Meta of |
2963s | the late game um it is it is very UNC |
2967s | common to actually have a build like |
2969s | mine where you have non set items being |
2972s | used here okay like if this was if this |
2975s | was a like decently minmaxed build all |
2978s | of these would be set items and we |
2980s | recognize that um we have gone in and |
2983s | we've tweaked a couple of values here |
2985s | and there it's not anything crazy um |
2987s | nothing to like really write home about |
2989s | but just to try and level that playing |
2990s | field to make things a little bit easier |
2992s | for those who don't have set items built |
2994s | out um while still retaining the set |
2996s | item values across the board so you're |
2998s | not really going to see any difference |
3000s | if you're using your set items the way |
3002s | that you are if you're not using set |
3004s | items it might be a little bit stronger |
3006s | when last you |
3008s | played so but overall um if it's fun for |
3012s | people to use we want to keep that and |
3015s | we don't want to make something way too |
3017s | powerful to make something else no |
3018s | longer fun um so there's been a lot of |
3020s | intentionality to the new legendaries |
3023s | that have been added on that regard as |
3024s | well as um how combinations of |
3027s | legendaries and set items and all that |
3029s | fun stuff does come together and then of |
3032s | course we have the Relic quaries that |
3033s | say we don't really care just have fun |
3035s | by getting a ton of crazy bonuses to go |
3038s | up against challenges like lunacy 2000 |
3041s | so I |
3044s | ready right you can't talk about that |
3048s | sorry |
3048s | [Laughter] |
3050s | okay YouTube again with sorine Teton uh |
3054s | is there any law link between relies |
3056s | bless blessings and the redeemers |
3058s | because of all the religious |
3060s | terms |
3064s | maybe next question next question love |
3067s | it uh right Fred spec Again on YouTube |
3071s | um they're starting a new save when the |
3073s | update goes live which uh just for |
3074s | clarity people can do there is no |
3076s | requirement to do so but if you do wish |
3078s | to you can do uh will leveling players |
3081s | also benefit from this update and if so |
3083s | how yes so uh on most of the um |
3088s | experience through this update of course |
3090s | naturally is going to be the endgame but |
3093s | if you are starting a brand new game for |
3095s | example or you're picking up when you're |
3097s | halfway through it um there are those |
3100s | subtle tweaks and adjustments that will |
3102s | be able to help refine your build in the |
3105s | direction a little bit further while |
3107s | also of course providing a much greater |
3109s | sense of customization from the GetGo if |
3111s | you're still at the beginning because of |
3112s | the new modules at the very least it |
3115s | allows you to look more awesome okay |
3117s | okay so um so there are those aspects of |
3120s | it but it should be no surprise that the |
3124s | main point of this content update does |
3126s | Focus around the end game so it's not |
3129s | going to have this massive impact on |
3132s | players who are starting a new game it |
3134s | will have an impact but it's not going |
3136s | to be like gamechanging per |
3139s | se the most game changing it will be is |
3143s | for individuals who are just getting |
3145s | into level 15 range if you're not |
3147s | playing on nightmare there's a new way |
3151s | to find legendary items so there is that |
3155s | and I'll talk more about that in a |
3157s | moment or two but let's keep answering |
3158s | questions |
3159s | first okay uh all these little sees that |
3163s | we're GNA have there is so much there's |
3165s | so much guys so much uh twitch now with |
3169s | bage he would like to know are rift loot |
3172s | modifier percentages all fixed if ER was |
3175s | running a 2K Rift would the modifies be |
3178s | plus 500% or |
3181s | whatever I need you to ask that question |
3183s | one more time cuz I'm not I want to make |
3185s | sure that I'm UND cuz the the question |
3188s | is effectively |
3190s | like excuse me the question you're |
3193s | you're specifically if it's like um a |
3196s | certain type of reliquary then the then |
3199s | it's always going to have a certain |
3202s | percentage of loot quality bound to it |
3204s | is that how I'm understanding the |
3206s | question uh I mean bage if you're still |
3209s | in the chat if you want to clarify this |
3210s | a little bit further please do uh |
3212s | they've just put are the rift loot |
3214s | modifiers percentages all |
3217s | fixed okay so the generally speaking the |
3220s | loot modify the quality um is going to |
3224s | affect the drop at the end of the rift |
3228s | every time um regarding the fixed nature |
3232s | of it or not there are a lot of |
3234s | different factors that determine the |
3235s | loot quality every from if the uh |
3239s | everything from what the lunacy is to |
3242s | the various modifiers during the rift |
3246s | R to even the very reliquary you have |
3250s | infused to try and unlock in the rift |
3252s | itself so each one of these things is |
3255s | going to increase uh dramatically or |
3259s | subtly depending on those |
3261s | choices but if you were looking at like |
3263s | two exact Relic quaries back to to back |
3267s | one can't just randomly have |
3270s | 1,000% um loot quality and the other one |
3273s | be like zero like there is there is a |
3276s | dependence of the blessings that do |
3280s | impact the quality of the loot and |
3284s | perhaps that's maybe that's the question |
3286s | as a whole that's being asked and um if |
3288s | that is the case then the answer would |
3290s | be yes um but uh just trying to be as |
3294s | thorough as possible there to have that |
3297s | overarching |
3299s | understanding um yeah Biv did actually |
3301s | just put in the in twitch chat said the |
3304s | know the rift mods like no lock on or |
3307s | plus 55% loot increase okay yeah so |
3311s | those various modifiers throughout the |
3313s | rift they generally they'll have an |
3315s | Associated loot quality bound to them |
3318s | every time they're not going to just be |
3324s | randomized cool got another six |
3328s | questions we'll F through those um hesy |
3332s | did a little uh followup on YouTube |
3334s | regarding one of the questions uh is |
3336s | there any uh is there already a law cut |
3338s | scene for Rifts that you've already |
3339s | finished the story will incursions law |
3341s | be a separate kind of thing so there's |
3346s | definitely incursions lore uh that will |
3350s | reveal |
3351s | itself uh whenever uh things transpire |
3355s | to the degree that they need to um and |
3359s | there will be uh Gary you're in the way |
3361s | can you please move for a second please |
3363s | can you okay thank you all right um so |
3365s | there will definitely be more |
3366s | information that you can Garner uh Gary |
3368s | you're back by the |
3370s | way nice nice um and it is bound to the |
3376s | story it's not just a story it's bound |
3378s | to the story that's transpiring overall |
3381s | um it's uh but also note that it's not |
3385s | impacting |
3386s | the fully complete story that we have |
3389s | told that is not somehow getting reconed |
3392s | or changed in any sort of way whatsoever |
3394s | this is more of just adding onto because |
3397s | it's fun and it serves as a great |
3400s | platform to do more things and get more |
3403s | Loot and blow more stuff up cuz that's |
3405s | what a game should be it's fun so |
3411s | yeah uh excellent rice |
3414s | sline with YouTube uh um would like to |
3417s | know are boss modifiers limited to |
3421s | riffs uh yes they are limited to the |
3424s | bosses within the riffs yes absolutely |
3427s | and there's a slew of them you're not |
3429s | going to just see the same one over and |
3430s | over I mean you will if you do tons of |
3433s | riffs but you know what I |
3436s | mean uh right next up we switching back |
3439s | to Twitch chat you again uh so what |
3442s | happens if some stages are not resolved |
3444s | in a rift do you lose a fraction of the |
3446s | loop quality bonus originally shown on |
3448s | the lunacy slider perhaps so oh goodness |
3452s | gravy um so it's to my understanding |
3454s | that it is going to impact your loot |
3456s | quality and it will actually change the |
3459s | chance of a legendary to drop so if you |
3463s | still make it all the way through the |
3465s | rift you're still going to get rewards |
3468s | but because you haven't completed those |
3470s | certain sections then there's going to |
3472s | be diminishing |
3474s | returns so all overall if you're |
3477s | approaching the riffs similarly to how |
3480s | they've been uh implemented as of right |
3482s | now where you're just completing them |
3484s | before your resolve runs out nothing's |
3486s | really going to change from that this is |
3488s | more of a safety measure a safety net if |
3491s | you will that if players are really |
3492s | struggling but they want to try higher |
3494s | lunacy um it allows you to still |
3496s | complete it but you're not getting that |
3499s | full reward since you're not fully |
3502s | completing it if that makes sense |
3509s | excent um right switching back to |
3512s | YouTube for the next three uh J panot |
3515s | again will the new modules be gained as |
3520s | blueprints yes yeah you will find the or |
3523s | wait no no not |
3526s | blueprints do they drop as blueprints |
3528s | that are then added to your module |
3530s | collection now I'm confused no |
3531s | blueprints are specifically the items |
3533s | that you get through crafting you cannot |
3534s | craft ship modules |
3537s | um goodness oh look at that what's |
3540s | what's that that's interesting um but |
3543s | um instead uh they drop just like the |
3546s | standard ship modules or colors do um |
3549s | where you're destroying various things |
3552s | they will be a drop that you can then |
3553s | utilize in your |
3556s | customization excellent uh just as a |
3559s | little followup to chat's question on |
3561s | there hdk the wonderful person he is has |
3564s | just dropped in onto YouTube says you |
3566s | won't get the legendary if you don't |
3568s | resolve all the stages thank you for |
3570s | that point of clarity Hans Christian I |
3572s | couldn't remember if we had completely |
3575s | negated the chance or if it was just |
3576s | diminishing return so thank you really |
3578s | do appreciate that so just reiterating |
3580s | that one more time if you do not |
3582s | complete every section of the rift then |
3585s | it means there is no chance to get a |
3588s | legendary okay thank you for that |
3592s | excellent uh I think we've already |
3594s | answered this follow-up question from |
3595s | Foo over on YouTube about is the |
3597s | reliquary consumed after finishing the |
3600s | rift yes yeah the re when the reliquary |
3603s | um is used in a rift and you meet the |
3605s | prerequisites the reliquary opens up |
3608s | it's gone you take what's inside of it |
3611s | um so as an example of this right here |
3613s | if we were to complete the lunacy at 300 |
3616s | at minimum The Relic query drops outside |
3619s | of the rift we open it up and we take a |
3621s | primary weapon legendary item um and uh |
3625s | and The Relic war is gone |
3628s | excuse |
3630s | me uh right last question slur tson over |
3633s | on YouTube uh so if you got Easter if |
3636s | I'm playing on easy mode and I do an |
3638s | incursion it will be the equivalent of |
3640s | hard mode on nightmare mode it will |
3643s | definitely ramp up um in fact because |
3646s | Hans Christian's here I'm GNA actually |
3648s | defer to him really quick sorry Hans |
3650s | Christian for putting you on the spot |
3652s | but um this was something that we had to |
3654s | play around with balance and um it is to |
3657s | my understanding that similarly to how |
3660s | riffs the lunacy doesn't really care |
3662s | about what difficulty you apped to um |
3665s | the incursions also have a factor of |
3667s | that in place so even if you roll down |
3670s | the difficulty all the way on easy and |
3672s | you're Max doing a maximum incursion |
3674s | event um there's going to be a challenge |
3677s | there uh like you are not playing on |
3680s | easy but um I'll let Hans Christian |
3683s | confirm that or deny that or tell me to |
3685s | stop putting him on the spot |
3687s | so because I I legitimately I cannot |
3690s | remember um how we went about that |
3695s | finalization cuz guys I don't know if |
3698s | you know this don't tell anyone there is |
3700s | a freaking crap ton of stuff coming |
3702s | incursions there's been so much to |
3704s | manage and handle and balance and play |
3706s | tests and bring to into the fold it is a |
3709s | tremendous amount of content uh so many |
3711s | discussions so many conversations |
3713s | surrounding it to make sure that it |
3715s | feels good and it's right and it like |
3717s | just does what it needs to do uh there's |
3719s | a lot there there's a lot there so if I |
3722s | see a little bit scattered rain it's not |
3723s | because I'm silly it's because my |
3726s | brain's been full of way too much |
3730s | information um it's been a wild uh few |
3734s | um couple of weeks in particular |
3737s | actually |
3738s | so she as actually replied ABS genius |
3742s | and this is purely because of the amount |
3743s | of content that we thrown into |
3745s | incursions is that |
3746s | uh he thinks so yes but he can't |
3748s | remember |
3749s | either oh my gosh that's that's honestly |
3752s | the best answer thank you Hans Christian |
3754s | so I'm not going crazy I know we've |
3756s | talked about it I know we implemented |
3758s | some elements and then we had follow-up |
3760s | conversation I can't even oh my gosh so |
3763s | um but long story short guys like even |
3765s | ju just know this okay when you're |
3768s | looking at incursions in and of |
3770s | themselves there's different threat |
3772s | levels the lower the Threat Level the |
3775s | easier it's going to be the higher the |
3777s | Threat Level the harder it's going to be |
3779s | whether that's associated with the |
3781s | difficulty of your choosing down |
3783s | here it may or may not matter it's |
3787s | probably going to be influenced by it |
3789s | but I can guarantee you that riffs don't |
3791s | care about this they do not care about |
3794s | this difficulty riffs will always change |
3798s | depending on what lunacy you have |
3802s | incursions I wish we could remember |
3807s | ah honestly that feels like the best |
3810s | answer it's great okay I'm going to do |
3814s | another Rift I think cuz that was the |
3815s | last question for the moment it is for |
3817s | time being yeah okay oh actually you |
3819s | know what I want to do something else I |
3820s | want to um I want to show something um |
3823s | and I do have screenshots of it doesn't |
3825s | go super well because |
3828s | um I have a specific spot I want to go |
3832s | um cuz a lot of you guys have actually |
3834s | there hasn't been a single question I |
3836s | don't think about Unreal Engine 5 uh |
3838s | Gary you can you can go you you don't |
3840s | have to stay there okay all right thank |
3842s | you um so there the Unreal Engine 5 |
3846s | migration is absolutely happening come |
3849s | Monday |
3851s | alongside this update okay it's all |
3854s | showing up there have been so many |
3857s | rumors about how it's going to impact |
3859s | performance and be this crazy thing |
3862s | that's going to desecrate your poor |
3864s | little potato PC or you know make your |
3868s | outstanding NASA computers just 50 times |
3872s | more |
3872s | glorious guys n there's been so many |
3875s | people talking like they understand what |
3878s | Unreal Engine migration looks like let |
3879s | me tell you straight-handle |
3888s | fix all your problems nor is it |
3891s | magically going to make ever Space 2 |
3893s | look like it was released in 2035 okay |
3896s | neither of these things are true okay |
3899s | what is true is that our direction that |
3902s | we've to taken Unreal Engine 5 is to |
3905s | ensure it is stable and |
3909s | supported so what I mean by that is |
3912s | there should be almost zero difference |
3915s | for you coming from your previous |
3918s | position before the update and after the |
3920s | update it should operate almost |
3924s | identically now there has also been a |
3927s | number of individuals asking like well |
3928s | are you going to take advantage of any |
3930s | of the new features that unrel engion 5 |
3932s | has and our answer has majority been |
3935s | probably not because that wasn't the |
3937s | intent of the move but I am pleased to |
3940s | say that there have been some healthy |
3942s | results of certain territories that |
3945s | ended up becoming a little bit better |
3947s | than not so one of those territories I'm |
3949s | going to show you by just a quick fly |
3951s | fly through here and just looking at |
3953s | some of these metal components if you |
3955s | will |
3957s | okay and just how they look and I'm |
3960s | going to do it again and I'm going to |
3961s | turn Lumen on |
3964s | okay some of you may see the difference |
3967s | almost immediately some of you might not |
3969s | because your eyes are going to get |
3970s | adjusted to it and that's okay when you |
3973s | get used to something over and over |
3974s | especially if you've played this game a |
3976s | bit might not seem like there's a |
3979s | difference but the setting is alive and |
3982s | well |
3987s | and what this does for anybody who's |
3990s | kind of wondering like well what is |
3991s | Lumen exactly basically what it does is |
3993s | it says oh there's light sources that |
3996s | means there's Reflections and those |
3998s | Reflections are now cataloged to fill |
4001s | the space of how like metal works for |
4004s | example giving greater glows and |
4006s | highlights to where light is actually |
4008s | hitting while creating greater Shadows |
4011s | where light's not present at |
4013s | all now again I'm doing this and some of |
4016s | you might be able to tell some of these |
4018s | difference near immediately and others |
4021s | of you are just like no I I don't see I |
4023s | don't see anything at all like let's |
4025s | actually let's look at this really quick |
4026s | see the ship reflected right in there |
4028s | this might be a good example right in |
4030s | there let's change this we just turn |
4032s | Lumen directly off look at look at that |
4035s | you can see there's a very distinct look |
4038s | now a huge difference and how this |
4043s | information I'm not dying I swear and |
4046s | and how it is cataloged and how it's |
4047s | being reflected where this is more like |
4049s | oh there's some bars there we're going |
4051s | to make it you know this is all super |
4053s | glossy look at that it almost to a |
4055s | degree one could argue it looks maybe a |
4057s | little bit plasticky honestly uh all of |
4061s | my co-workers I'm not crapping on our |
4062s | game I think we've done a fantastic job |
4064s | Lumen can do some really remarkable |
4067s | things I'm going to turn this back on |
4068s | one more time where now you're seeing it |
4070s | has a much more metallic feel because |
4072s | the light sources it is capturing are |
4074s | from all of those flections and proper |
4077s | angles it's part of the structure |
4080s | now this |
4084s | feature is not |
4086s | required to play the |
4089s | game it is a bonus because we upgraded |
4092s | to Unreal Engine 5 should you desire to |
4094s | test it out and see how it operates have |
4097s | at it I'm going to fly around with Lumen |
4100s | see how it impacts the stream it |
4102s | probably will because it was a little |
4104s | bit more demanding on my computer than |
4105s | not but you know we'll see what |
4107s | happens but ultimately it's not going to |
4110s | have like this super crazy lifechanging |
4113s | impact for most players for those like |
4116s | super like crazy dedicated among you who |
4118s | want that hyperrealism and all things |
4120s | yeah you're probably going to notice a a |
4122s | pretty good difference honestly so U |
4125s | depending on where you're coming |
4127s | from this can be something really cool |
4130s | to look into and explore again you don't |
4132s | need it at all and it comes uh the game |
4135s | comes default off so you don't have to |
4137s | worry about |
4139s | it but |
4141s | yeah just wanted to show that um now I'm |
4145s | going to do a quick thing where I'm |
4147s | going to show you a couple of |
4148s | screenshots in addition to um what I've |
4152s | just shown you here cuz I really want to |
4153s | I really want to highlight this as much |
4155s | as possible cuz for some people this is |
4157s | really cool I know some of you are like |
4159s | I don't really care at all tough we're |
4160s | highlighting this because we think it's |
4163s | cool so let's go over to |
4167s | excuse |
4169s | me quick Showcase screen Gary's back |
4172s | hello and what I'm going to do is I'm |
4174s | going to show you these before and after |
4176s | screenshots of having Lumen off and then |
4180s | having Lumen oh whoops than having Lumen |
4184s | on and remember the main difference this |
4187s | is Lumen that's off we just have like |
4189s | the metallic structures there they're |
4191s | like reflecting specifically on what's |
4193s | against themselves the light sources are |
4196s | generated right Lumen is now saying oh |
4199s | hey because this light is reflecting on |
4201s | all these other uh parts and pieces that |
4203s | are metal or plastic or whatever the |
4206s | heck they're made out of or there's an |
4207s | illumination going on you can see |
4210s | there's a pretty Stark difference in |
4213s | this shot where the metal the |
4216s | reflections highlight a lot of these |
4219s | territories that are closer to the |
4221s | lights and if you're looking deep enough |
4224s | you can see the Shadows are actually |
4226s | in a way getting darker because of how |
4228s | that light's hitting right so I'm going |
4231s | to go through a couple more of these |
4232s | just to kind of show I mean we were |
4234s | right here but just to kind of give you |
4235s | another example here this is with Lumen |
4239s | off this is with Lumen on and I know |
4241s | that there's a black border around it |
4243s | I'm doing this to give you the exact |
4244s | shape of the image okay so this is |
4247s | loomin |
4248s | off this is Lumin |
4250s | on you can see a lot in like the uh the |
4254s | upper portions where the lights are |
4255s | casting skating |
4256s | downwards how that's changing the way |
4259s | the light is hitting and spreading out |
4262s | that |
4263s | volume here's another one I'm a big fan |
4266s | of this look at the um the gas canisters |
4269s | on the right side in particular like |
4271s | this you can definitely tell everything |
4273s | exists it's present it's there the |
4275s | Shadows look you know to a degree maybe |
4277s | a little bit artificial but you can tell |
4279s | what the structure is right like it |
4280s | looks really good and we're really happy |
4282s | with your results this is what happens |
4283s | when you change to lumen |
4288s | the light the |
4291s | clouds everything is now impacting this |
4295s | brightening it up while you're also |
4296s | seeing the Shadows are actually |
4298s | darkening where the light cannot |
4302s | penetrate there's some incredibly Rich |
4304s | contrasts that can occur |
4309s | here all right now we're going to go |
4311s | through a couple more real quick this is |
4313s | with loomin off in a cave where there's |
4315s | light source is shooting out but then |
4316s | there's like these Darkness sort of |
4318s | things going on this is with Lumen |
4321s | on you're seeing much more of that light |
4323s | source appear there's a better angle of |
4325s | it okay those same light sources are |
4327s | inside here can you tell there's light |
4329s | coming out of it no because Lumen has |
4331s | turned off here okay this is just a big |
4333s | dark hole that you're meant to go |
4334s | exploring so we're happy with the |
4336s | results but let's add Lumen to it oh my |
4340s | gosh there's light in there and it's |
4343s | reflecting off those metal panels we can |
4345s | see that there's |
4346s | something around the corner that's |
4348s | giving off light look at that look at |
4351s | look at that difference ladies and |
4352s | gentlemen look at that so if you want to |
4354s | go uh around and play with |
4357s | Lumen definitely encourage you to do so |
4359s | here's another really nice example with |
4361s | just this fire effect and how we're |
4363s | getting everything kind of illuminated |
4365s | but then we have Lumen that's focusing |
4366s | in on the fire |
4368s | territory look at |
4371s | that light at the end of the tunnel oh |
4373s | my |
4374s | gosh and last but not least I've got |
4376s | this one a lot of metallic structures of |
4380s | course you know this is the natural look |
4381s | that we've always used and we are again |
4383s | really happy with these results and then |
4385s | lum's like oh you know |
4387s | what uh hold my what's the what's the |
4391s | drink that El drinks all the time crap I |
4393s | can't |
4394s | remember um what it's called hold my |
4397s | daquiri and Lumen like |
4401s | pow just look at that it's crazy MH it |
4404s | goes from yeah this is a metallic |
4406s | structure and everything's made of metal |
4408s | to yes this is understood to now wow |
4410s | there's a cohesive hole and the light |
4411s | sources feel like this is a natural |
4413s | product of actual um uh environmental |
4418s | properties it's pretty |
4421s | cool yeah I know I know you've mentioned |
4423s | it already but please remember folks |
4425s | this is an additional option it's not |
4428s | something that were mandatory enforcing |
4429s | on any player or anything like it's just |
4431s | a nice addition that we could put into |
4433s | the game and it does look brilliant but |
4435s | obviously if uh if your system struggles |
4438s | with it then it's better about being on |
4440s | any normal standard Global illumination |
4442s | that we have yeah I'm like in in just |
4445s | preaching to that just a little bit |
4447s | further um I really want to to bring |
4449s | this home to make sure everybody is well |
4451s | aware we had no plans literally zero |
4454s | plans to implement any new features from |
4456s | Unreal Engine 5 so this is a bonus |
4459s | should you desire to try it out okay |
4463s | completely bonus material because we |
4466s | thought it was pretty effective but is |
4468s | by no means required for the full |
4470s | everspace 2 |
4473s | experience okay that's a lot I was a lot |
4475s | of talking about Lumen actually a little |
4477s | bit longer than uh when I thought uh |
4479s | let's try to get into some more new |
4481s | stuff uh so I did bring you back on |
4483s | screen didn't I oh yeah Gary you can go |
4484s | away again you can see you later goodbye |
4488s | bye um so I did I didn't pick up one oh |
4492s | my gosh I was wanting to pick up a new |
4495s | item |
4496s | um which I am going to go pick up from |
4500s | uh aan rust really quick uh give me one |
4503s | second be just be right back no big deal |
4507s | I don't know what you're talking about |
4527s | oh my gosh ladies and gentlemen I have |
4529s | returned oh my gosh what a store run |
4531s | that was I talked to nice people at AV |
4533s | Russ they struck a deal with me and I |
4535s | picked up this Union signal |
4537s | decoder um and it happens to be of |
4540s | legendary status here this is a new tier |
4544s | to the uh signal decoders as a |
4546s | whole much more difficult I would say |
4549s | with one more added modifier on it um |
4552s | while also supplying that loot quality |
4554s | benefit um and also you'll see to the |
4557s | right of the loot quality there's |
4558s | another little number there that number |
4561s | indicates the new uh legendary crafting |
4565s | item which maybe will explain more or |
4567s | maybe I won't at all so you can discover |
4570s | more about that on |
4571s | Monday |
4573s | but let's go ahead and activate |
4579s | this here we go we got our Union |
4582s | high-risk area here |
4587s | and for all intents some purposes we are |
4588s | going to once again stay on normal |
4591s | difficulty um also reminder I did turn |
4594s | Lumen on so it is active right now um |
4598s | hopefully there can be a different scene |
4600s | from you guys if not no worries it's not |
4602s | really like a crazy big deal if you |
4604s | don't um I'm just kind of showing you |
4606s | that it really doesn't impact |
4607s | performance hardly at all um but you |
4610s | know I suppose that's to be seen from |
4612s | you guys right just know that my I don't |
4614s | have like a second computer helping me |
4616s | out doing all the rendering for the |
4617s | stream I'm doing this all from my |
4619s | computer um so maybe something really W |
4622s | wonky or sad is going to occur I don't |
4624s | know but hopefully it doesn't oh my gosh |
4626s | speaking of wonky or sad that was almost |
4628s | complete |
4635s | pain |
4638s | woo maybe I should have read some of the |
4640s | modifiers that these guys have |
4646s | let's see if we can uh oh my |
4649s | gosh nice |
4652s | explosions let's see if we can keep our |
4654s | alt up the entire duration that's our |
4655s | new challenge |
4656s | now oh come on get closer get |
4660s | closer get |
4664s | closer come on get my get my all back |
4667s | come on don't lose |
4671s | it oh thanks hi I appreciate it |
4679s | ah we lost it that's |
4689s | fine oh come |
4691s | on min's on death no MP jar sensors |
4694s | hidden Health okay that's not |
4699s | terrible ow ow ow |
4705s | this isn't too |
4708s | bad this is a easy time to remind you |
4711s | that the high-risk areas are not |
4713s | impacted by the difficulty you're |
4714s | playing on but you can see that things |
4716s | are a healthy bit more uh you know |
4719s | complicated with it being a legendary |
4729s | one let's see oh here we go nice mixture |
4731s | of enemies to explode here |
4743s | all of these mines on death are probably |
4745s | to my advantage goodness |
4753s | gravy look at all those drones oh my |
4756s | gosh |
4765s | all right let's let a boss spawn let's |
4767s | see what's what we're going to |
4783s | get oh |
4789s | yes oh he's he's |
4791s | done let's get the stragglers |
4806s | all right so you can see when we |
4807s | completed the uh location we got this |
4812s | bad boy this organic deep space |
4813s | semiconductor and we have another |
4815s | Catalyst blueprint that's |
4817s | interesting |
4819s | huh that's very |
4823s | interesting all right let's go ahead and |
4825s | scrap this |
4828s | stuff you have picked up a new blueprint |
4831s | thanks |
4833s | Hive man we're completely loaded once |
4836s | again that's always a great feeling |
4837s | let's go ahead and head back to um |
4841s | should we go to Prescott no let's let's |
4842s | change things up let's go to |
4845s | uh I don't know where we're going I'll |
4847s | find a spot and I want to look at some |
4850s | Wares yeah this is good this is |
4853s | good look to see if there's more ship |
4855s | parts that we can see just at a glance |
4856s | at least cuz that's always |
4866s | fun so far everything's nice and smooth |
4869s | with Lumen |
4877s | on of the DMZ that's |
4882s | right so we'll head on over to this |
4885s | Union GMB |
4887s | Branch now it has been a little bit of |
4889s | time and I know that we've been |
4890s | generating a lot more questions so now |
4892s | would also be a good time to start |
4894s | answering some of more of those |
4895s | questions so Gary I'm goingon to have |
4896s | you join me on |
4898s | stream awesome nice to have you |
4902s | back pleasure yeah I'm going to go ahead |
4904s | and poke about and look at some new |
4906s | stuffs while we also answer those uh |
4909s | questions of |
4910s | yours cool um most of these have been |
4913s | headed up from YouTube uh starting off |
4916s | with basilo mcnight uh who would like to |
4919s | know uh did we ever consider a |
4921s | possibility that different ship modules |
4923s | would give a different bonus to the ship |
4925s | uh of course small not to kill the |
4927s | balance it would be uh a reason for |
4930s | testing different |
4931s | customizations yes this was something |
4933s | that we had actually planned to do |
4935s | before we made any announcements of what |
4936s | we were planning to do um and uh the |
4939s | long and the short of it honestly wow we |
4941s | didn't get a lot of randomization there |
4942s | let's try again um the long and the |
4944s | short short of it is that we |
4947s | explored what that could potentially |
4949s | look like having Lumen on showing these |
4951s | ships actually I feel a pretty Stark uh |
4954s | difference here this is really nice um |
4957s | but we did look into that um and |
4959s | initially that was kind of the direction |
4961s | we wanted to move into um as development |
4963s | rolled along and for a great many |
4966s | reasons we actually veered away from |
4968s | it so um to go in and explain all of |
4972s | that would take a tremendous amount of |
4974s | time so the short answer is we were |
4977s | looking at that as an exploration a long |
4981s | time ago and we chose that that was not |
4983s | a healthy direction to take the nature |
4986s | of what we had in play for aage Space 2 |
4989s | for the vision so a good question a good |
4994s | question nice nice um JR punchi this |
4997s | time on sticking with YouTube would like |
4999s | to know can you still use the base in a |
5002s | location that has an incursion and can |
5004s | you to of an incursion if you are not |
5007s | into it at that time um if I recall |
5010s | correctly we have the same uh setup |
5013s | where whenever there's like a side |
5015s | mission going on in an area that it |
5017s | locks space stalking until you complete |
5019s | it um so I'm pretty sure that's what we |
5022s | did for incursions as well I'm I'm |
5024s | pretty pretty sure so I mean it's not |
5027s | like any sort of dynamic system or |
5028s | anything like that it's more of hey |
5030s | there's a thing going on do the thing |
5032s | then when you're done when things calm |
5034s | down then yeah you can do stuff in the |
5036s | area um I think that now is a pretty |
5039s | good time to also mention um on |
5041s | incursions there is |
5043s | also there we go there's also a timer |
5046s | associated with them um so if you're |
5048s | looking at this you'll see under |
5050s | missions it says event six minutes |
5053s | remaining after six missions after six |
5056s | missions after six minutes the incursion |
5060s | event will basically have been beaten |
5062s | back by the gmbb forces at Al station |
5066s | here and it will dissipate it will be |
5068s | gone um and so if you show up after 6 |
5071s | minutes here the incursion is not |
5073s | present and you all things would be |
5075s | operating as normal so that's going to |
5078s | be how this works so like if you're |
5081s | heading to Prescott Starbase and you're |
5082s | like I need to do this thing I don't |
5084s | want to do an incursion and an incursion |
5085s | pops up in Prescott at worst you're |
5088s | going to have to wait like 6 minutes or |
5090s | you could probably finish the incursion |
5092s | in less time than that um so we did take |
5095s | into account that we the way that we |
5097s | implemented this is that we want to make |
5098s | sure that we're honoring the players |
5099s | time and commitments so that we're not |
5102s | injecting this when you don't want to do |
5104s | things which is why we were very careful |
5106s | about those timings so that way if you |
5108s | want to do one you have enough time to |
5109s | get there if you don't there's not a lot |
5112s | of time to have to wait you there's |
5114s | plenty of other things to do in that |
5116s | middle ground format um that was |
5118s | important to us in this design um since |
5122s | imagine if the incursion was stuck there |
5124s | for like an an hour or indefinitely |
5126s | until you dealt with it we just we |
5127s | couldn't go that direction it just that |
5129s | did not it wouldn't have felt good it |
5131s | wouldn't have been good |
5133s | so safety measures and precautions if |
5136s | you will uh interjected into that space |
5138s | to take care of you |
5139s | guys there's a lot more information than |
5142s | the question initially asked but there |
5143s | you |
5146s | go excellent uh people would let you to |
5149s | hydrate so if you would mind taking a |
5151s | sip just to ease your throat |
5156s | right water's |
5159s | delicious question from sorine over on |
5162s | YouTube uh will boss modifiers come to |
5165s | legendary hras in the future maybe uh |
5168s | there's not really a plan to do that um |
5171s | the way that we want to the way that |
5173s | we've designed the end game we've re |
5176s | refined it um is that you know initially |
5179s | in the build you guys have access to |
5180s | right now let's use this as a reference |
5182s | point if you want a challenge you're |
5186s | going to take on a |
5188s | rift the end that that's that's the |
5190s | story right like you want to go do |
5192s | something crazy you do a rift if you |
5194s | want to go blow stuff up you do like a |
5198s | high-risk area or you do a job you know |
5201s | like a bigger job than because there's |
5203s | lots of different jobs but those are |
5205s | kind of like your two different options |
5206s | right you can like have your power |
5208s | fantasy or you can have your challenge |
5210s | right I am very well aware that like |
5213s | there's a number of you a very small |
5215s | number of you that still feel that the |
5217s | challenge isn't great enough I get it |
5220s | not really speaking towards you on this |
5222s | front you guys are just exceptional |
5223s | Bravo you're going to reap a ton of |
5225s | rewards for that but on account of how |
5228s | we wanted to ensure there's still proper |
5230s | balance in the in-game formula with this |
5233s | overhaul of that the riffs have been |
5235s | designed to make it more possible to |
5238s | complete for those who struggled right |
5241s | so now you have the different locations |
5242s | that you can still pass if you fail but |
5245s | you still get you know a handful of |
5247s | rewards just not the legendary and you |
5249s | can still open a relic query you just |
5251s | don't you know the there's these |
5253s | elements that are making it an easier |
5255s | entry point right so now the Rifts are |
5258s | no longer full-blown challenge mode but |
5260s | now it's also a pathway to unlock ingame |
5262s | content even if you are struggling in |
5265s | that territory right furthermore we've |
5267s | ramped up high-risk areas to a degree by |
5271s | these legendary elements so that there's |
5273s | more things to collect so you're still |
5275s | getting this more softer uh space battle |
5278s | formula in that mix but has purpose |
5281s | because who knows what that blueprint I |
5283s | unlocked was I have no idea I've never |
5285s | seen it before in my life and there's uh |
5288s | a little bit more to play around even |
5290s | beyond that these modifiers that are |
5292s | added are meant to complement these |
5294s | unique play Styles not to go overboard |
5298s | um kind of going back to another |
5299s | question that was asked about like the |
5301s | power creep everything we're adding is |
5303s | not meant to just take something and |
5305s | then multiply it by 9,000 right okay you |
5307s | don't have to worry about this it's not |
5309s | going over 9,000 instead we are adding |
5313s | more to these spaces to allow for both a |
5316s | greater enjoyment of that power fantasy |
5319s | and also a greater enjoyment of that |
5322s | challenge both of these things we're |
5325s | adding to we're not ramping up we're |
5329s | adding to |
5331s | horizontal growth as opposed to Vertical |
5334s | growth if you will cool there was a |
5337s | really big answer for that one but and |
5339s | maybe it's even answered multiple |
5341s | questions there but there you go lots |
5343s | and |
5344s | lots worri no worries right um next |
5347s | question uh both this came in from Jr |
5350s | panti and chaty uh one on Twitch and one |
5353s | on YouTube um you want to know what |
5356s | level are the legendary hras available |
5358s | in the game legendary high-risk |
5361s | locations can effectively start dropping |
5363s | once you reach level 15 it's going to be |
5366s | incredibly rare for that to happen but |
5367s | it is possible um they'll only get more |
5370s | accessible and uh more uh like higher |
5374s | loot pools um the you know higher level |
5378s | you get beyond that point um and that |
5381s | actually Loops into something that I do |
5383s | want to just share with you straight up |
5384s | is that I mentioned earlier in the |
5386s | Stream you can get legendary items and |
5388s | Equipment um outside of flying in |
5390s | nightmare mode and outside of being |
5392s | level 30 going through Rifts this is |
5394s | actually a direct tie-in to that so |
5397s | should you be venturing into high-risk |
5399s | areas at Superior level or legendary |
5402s | level even if it's just the superior |
5404s | level there is actually now a chance for |
5406s | a legendary item to drop difficulty |
5408s | adjustments not even |
5411s | needed so next question please uh right |
5415s | sorine over on YouTube was asking uh HR |
5419s | R are they not impacted by the |
5421s | difficulty that you're playing on is |
5422s | that correct that is correct yes and |
5425s | that's intentional design as well like |
5427s | if you're looking for those challenges |
5428s | to really ramp things up that's what the |
5429s | Rifts are for high-risk uh areas are |
5432s | much more for that you know let's let's |
5435s | play let's have fun let's unlock stuff |
5437s | let's blow stuff up you know that power |
5442s | fantasy Mar a quick question that just |
5445s | has come in which I'll answer anyway |
5447s | because I'm just replying to YouTube uh |
5449s | there's no level cap increase with the |
5452s | with the incursions that it's not the |
5453s | intent uh as Eric just said it we're |
5455s | expanding the gra the game in width |
5458s | rather than than length so yes there's |
5460s | no level |
5462s | capping oh sorry I got |
5466s | distracted what are you looking at there |
5470s | nothing I don't know what you're talking |
5471s | about what what are you talking about |
5474s | yeah what are you talking about uh right |
5477s | last question for the time being uh lulw |
5479s | over on YouTube was liking to know have |
5482s | we got any plans for any kind of |
5483s | seasonal content battle pass maybe also |
5486s | how about any kind of paragon panel a |
5489s | bit like Diablo 4 yeah no um I like this |
5492s | question a lot um there's a lot of ways |
5495s | that I could respond to this um the |
5497s | short of it is that we were very |
5499s | intentional with the direction of |
5501s | development we took from the very start |
5503s | um and as many of you know we are not |
5505s | really producing a game as a service |
5507s | here this is a premium game that means |
5510s | you pay for it once you have it forever |
5513s | these additions these free updates we're |
5515s | doing this is not meant to be some sort |
5516s | of seasonal expectation things like |
5518s | every fall free update Every Spring free |
5520s | update no no no no no no no no no no no |
5522s | whoa so |
5524s | stop step back okay these free updates |
5528s | we are dropping into the game because we |
5532s | can that that is literally the reason |
5534s | guys like I can't I cannot express that |
5536s | enough did we have to do this no we |
5540s | didn't did we want to do this yeah we |
5542s | thought it would be fun we thought there |
5544s | could be some new ground to explore uh |
5546s | we were really happy with the results of |
5547s | arms and dangerous and based on the |
5549s | response from you guys it seems like you |
5551s | are too the same thing applies here |
5553s | we're doing this because we just want to |
5555s | add more stuff to it it's not impacting |
5557s | the story like at all it's adding some |
5559s | more lore to some of the story I suppose |
5561s | you could say but it's not you know what |
5563s | I mean so that's the direction we're |
5565s | taking here there's not a plan for |
5567s | seasonal content okay the only big |
5571s | elements on our radar should be on your |
5573s | radar too is is that we are going to |
5574s | produce premium DLC and that is going to |
5577s | be an expansion to some story elements |
5580s | and it's going to be an expansion to a |
5581s | great many other things which you will |
5583s | discover more in the future when we can |
5586s | expand upon that |
5589s | so there you go excellent excellent just |
5593s | a quick followup uh from chattery um |
5596s | regarding the H difficulty uh he says |
5599s | does that mean that when playing |
5600s | nightmare difficulty the H will feel |
5603s | easier than the game that you're |
5607s | playing the the it will feel feel easier |
5611s | oh okay okay |
5613s | um excuse me if you're running in |
5616s | nightmare mode and you're doing an H |
5618s | like a legendary H it's still going to |
5620s | feel like you're playing on nightmare |
5622s | mode |
5624s | um it might drop two legendaries what |
5627s | um so there's some added benefits of |
5630s | still playing a |
5632s | nightmare uh but as far as the |
5635s | difficulty really goes like it's still |
5637s | like hras are still applicable to the |
5641s | difficulty you've chosen whereas the |
5643s | riffs are applicable to the |
5646s | lunacy so there you |
5650s | go hopefully that's clarifying |
5653s | information on that cuz I know that was |
5655s | really specific but |
5658s | yeah so was that the last question what |
5660s | do we have more uh currently y was just |
5664s | asking uh future DLC obviously with the |
5667s | road map we're looking a lot further uh |
5670s | down the line so they was wondering if |
5672s | it still planned for this year um oh |
5675s | yeah when we have when they releasing |
5678s | details yeah like when when we get even |
5680s | remotely close to having news to share |
5682s | we will share that news right now um a |
5685s | big focus of us was like we just want to |
5688s | add stuff to deliver to you guys since |
5691s | we have this plan of action for the |
5693s | future so we're really happy that we you |
5695s | know turned our Focus to like hey let's |
5697s | just drop him some free stuff um we're |
5699s | really thrilled with that it kind of |
5701s | works out in our timeline to make sure |
5702s | everything come together um once things |
5705s | start coming together then we'll say hey |
5708s | this is what's happening this these are |
5710s | the specifics this is the X Y and Z we |
5713s | can't do that right now even if we |
5715s | wanted |
5716s | to that's just where we're at so |
5721s | yep cool EXC excellent we have one |
5724s | question that's coming that I'm just |
5725s | going to try and get some more |
5726s | clarification on um but it's that from a |
5731s | player they've will there be normal |
5733s | Randomness during the change of |
5735s | characteristics on the equipment |
5737s | otherwise now when restarting the save |
5739s | the characteristics are always the |
5741s | same um oh I know what they're talking |
5744s | about okay yes so if you're if you're |
5746s | talking about like how there specific |
5747s | loot that always has to have like |
5749s | Firepower first or Precision first stuff |
5752s | like that um I I won't go into like the |
5756s | crazy details of it all if H if Hans |
5759s | Christian's still on the chat and he |
5760s | wants to I'll let him I doubt he wants |
5762s | to either though because it's crazy |
5763s | stuff um uh what I can say is um there |
5768s | has |
5770s | been additions to the item modifiers |
5775s | that will be generating in your |
5778s | future which |
5780s | is the best answer I can supply while |
5783s | also giving you guys another thing to |
5785s | look forward to so uh yeah there you |
5790s | go there you go I mean shoot I haven't |
5793s | been taking a lot of care and just |
5794s | looking at the stuff that I've picked up |
5796s | but uh maybe I should just to have you |
5799s | guys see a little bit more of what's |
5800s | being |
5802s | added cuz I can but anyway uh that seems |
5805s | like that was the last question so Gary |
5808s | I'm going to bid you a do and uh I'll |
5810s | have you back on in just a a short while |
5813s | we are going to wrap up the stream um |
5815s | with continued content uh |
5819s | showcasing so we're going to hang on for |
5822s | next stream to highlight all those |
5825s | glorious screenshots that you'll be |
5828s | taking because let me tell you what I |
5830s | think you guys are going to be thrilled |
5832s | with um how you're going to be able to |
5834s | do that man that is such a perfect segue |
5837s | to talk about how we've adjusted our |
5840s | photo mode so um this is one of those |
5843s | improvements that I actually didn't even |
5845s | list out on what we were going to talk |
5847s | about in the Stream today but I feel |
5849s | like this is just a really sound |
5850s | opportunity like legitimately guys there |
5852s | is too much to talk about uh so we're |
5854s | not going to be explaining all of it but |
5856s | what you can see here is how we've Set |
5859s | uh uh a a lot of new factors here to |
5861s | help make screenshots uh a bit easier |
5864s | for you um and if you don't like |
5865s | everything on the screen you can just |
5866s | absolutely have this sort of normal look |
5869s | that you had before uh all inputs doing |
5871s | the things that you require them to do |
5873s | but using this now you can see much more |
5876s | clearly what your field of view is you |
5879s | can change to your aperture uh you know |
5881s | all of those things your exposure of |
5883s | course um and you're getting all of |
5885s | those values directly on the screen for |
5887s | you and if you look in the lower left |
5890s | down below me look at that look at that |
5892s | here I'm just going to move me I'm just |
5893s | going to move me you can also you can |
5896s | load your default settings to reset |
5899s | everything okay you can just completely |
5903s | wipe it and start over again and then |
5905s | there's also in the very middle bottom |
5907s | left there's the save current settings |
5909s | so let me just um let me just |
5912s | like do do a wonky thing actually the |
5914s | the previous look I had was actually |
5916s | pretty nice let me just try to do a |
5918s | little bit of whatever I don't know uh |
5922s | all right and then we can save the |
5924s | settings here okay that's our new |
5927s | default settings okay so now if we are |
5931s | going in and we change all the things |
5933s | and oh my gosh this is ridiculous you |
5936s | know whatever and then we load the |
5938s | default |
5940s | settings uh that's the oh that's the |
5942s | default |
5944s | crap no this the the the current setting |
5949s | crap I forgot how to do the thing I |
5952s | forgot I forgot how to do it we did too |
5954s | much we do we got to go back team we got |
5956s | to remove all the things we've done too |
5958s | much I can't remember how to do |
5960s | it but you can sa you can save your |
5963s | settings and then you can load those |
5964s | settings uh is it just I think it's is |
5966s | it tapping X |
5968s | crap I can't remember how to do it but |
5970s | there's a thing in here that lets you |
5972s | load the settings you say for screenshot |
5975s | I promise you it makes it so much easier |
5978s | what a great demonstration this is |
5979s | absolutely fantastic guys look there |
5982s | there's so much all right um screenshots |
5986s | though is is one of those that we do |
5987s | feel is going to help you guys out even |
5989s | further so we're not doing a screenshot |
5991s | showcase today in two weeks time I am so |
5994s | eager to see the new screenshots that |
5996s | are going to start pouring in through |
5998s | all of these incursions through all of |
6000s | these uh Relic quary finds and all the |
6003s | other things uh that we're going to be |
6005s | discovering along the way um it's going |
6008s | to be I'm very thrilled um maybe there's |
6011s | even going to be more than everything |
6013s | that we're talking about it's crazy even |
6015s | more reasons to have screenshots uh in a |
6018s | couple of weeks it's going to be nuts so |
6021s | uh who knows you know |
6024s | it'll be great so uh yeah so through |
6027s | this really encourage you guys to keep |
6029s | asking your questions um you're asking a |
6031s | lot of great ones and we want to be as |
6032s | thorough as possible as we prepare you |
6034s | guys for this free update on |
6038s | Monday sign is fine here you go um one |
6042s | of the things I'm actually going to |
6043s | mention and I'm a little bit surprised |
6044s | it hasn't been asked |
6046s | yet um one of the things is that um we |
6051s | have console button mapping coming in |
6054s | this |
6055s | update so uh yeah I know just dropping |
6058s | this all of a sudden right um so like |
6061s | these input controls here that are like |
6063s | exclusive PC no no no no no that's also |
6065s | coming to console players this has been |
6068s | requested um a number of times we looked |
6072s | into it it was very complicated and we |
6074s | were scared not really scared but it was |
6077s | really complicated and we were like man |
6079s | would this be worth it we have to take |
6081s | into account all of these other things |
6082s | that are on our plates |
6085s | and we went ahead and we did it for you |
6086s | all so um there's one little caveat to |
6090s | this just going to casually mention this |
6093s | here I'm sure there's going to be a |
6094s | steam Forum post about it and tons of |
6096s | other you know details that come around |
6098s | it when this happens if you guys do have |
6101s | custom input settings for your mouse and |
6104s | keyboard or even your hotas your hosas |
6106s | your Guitar Hero whatever it is that you |
6109s | have customized your settings for um |
6111s | it's going to seem like it gets wiped on |
6113s | Monday okay have no fear that's not |
6116s | actually the case the folder where your |
6118s | input settings are saved is going to |
6120s | change so we will give you information |
6122s | on how you can just copy where you had |
6125s | your specific input settings and just |
6127s | paste it in its new spot all will be |
6129s | well okay I understand there's going to |
6132s | be somebody out there who doesn't get it |
6134s | and they're going to be like Rockfish |
6135s | games destroy my M blah blah blah BL it |
6137s | took me 3 hours to do I get it it's |
6140s | going to happen you know and you know it |
6142s | stinks uh there's a lot of things that |
6144s | happen when you change engines though um |
6146s | and uh we're I'm still we're thrilled |
6149s | that you're not actually losing it you |
6151s | just got to move it that's all okay this |
6154s | is specifically for those PC players out |
6156s | there |
6158s | okay for those PC players out there this |
6160s | is I mean you obviously can't do that |
6162s | for console console you'll just be able |
6164s | to keybind that'll be |
6167s | great let's do another uh incursion and |
6170s | see if we can get um a new legendary to |
6173s | drop and if we don't I'm forcing one I |
6175s | want to talk about new legendaries how |
6177s | come we haven't seen any of these new |
6178s | legendaries didn't somebody say that we |
6179s | have like 15 or something I can't |
6195s | remembera |
6198s | excellent woo |
6206s | I'm seeing that the stream is suddenly |
6208s | starting to chug a little bit so if |
6210s | things get a little wonky uh I can tone |
6213s | things |
6218s | down oh wow that was fast Wait no that's |
6222s | the wrong Beacon it's the one that's |
6229s | green well this is a |
6232s | fail all right let's try again is |
6241s | no good good |
6246s | good but you can see um even as we're |
6249s | doing this incursion even though I |
6250s | failed there um in the upper right you |
6253s | can |
6255s | see actually I'm seeing a lot of frame |
6257s | dips hang on a second hang on a second |
6258s | let me just uh let me drop |
6261s | Lumen and lock frames |
6264s | just to make this a little bit more |
6265s | smooth to talk |
6267s | about um but um generally speaking |
6272s | whenever we are going through the |
6273s | process of any incursion it is retaining |
6276s | all the damage you did |
6279s | prior and you can actually see that |
6281s | Health |
6282s | pool uh if I if I let this thing live |
6285s | but I'm not going to |
6311s | yeah |
6313s | no we got |
6316s | locked that's |
6318s | fine whop whoop |
6331s | nice all |
6333s | right another Relic quary obtained |
6337s | another primary |
6339s | weapon |
6340s | woo 30% increased device damage oh that |
6344s | sounds like a lot of fun for all intents |
6346s | on purposes I'm just going to um move |
6349s | this over and leave everything else in |
6351s | space just to keep things moving along |
6353s | POS YP be quiet call it not |
6357s | yet these poor innocent ears are not |
6360s | ready for it all |
6366s | right so because we didn't get a new |
6368s | legendary I'm just going to um I'm going |
6370s | to do that I want to show you something |
6373s | new maybe a few things so um what I'm |
6377s | going to do here is I'm actually going |
6379s | to take a really quick break I'm going |
6382s | to uh clear out my throat a little bit |
6385s | and then when I when we come back with |
6386s | like maybe a twom minute break three |
6388s | minute break um we'll show a couple more |
6391s | legendaries and we're going to have the |
6393s | table open to talk a lot more about um |
6398s | the questions that you guys have |
6399s | formulated so uh we'll see you in just a |
6402s | moment don't go |
6404s | anywhere yeah don't go |
6407s | anywhere re be right back |
6411s | [Music] |
6439s | [Music] |
6485s | [Music] |
6519s | [Music] |
6538s | I know you can hear me |
6539s | clicking I'm back I'm just preparing |
6541s | stuff one moment |
6546s | [Music] |
6588s | all right we're back we're back ladies |
6590s | and gentlemen oh my goodness so |
6594s | just a quick break took care of some |
6596s | things my throat's feeling a lot better |
6598s | hope that you're all doing well wanted |
6599s | to cover two more points um just to make |
6602s | sure that it's not missed um so some of |
6606s | you all have uh just a couple uh have |
6610s | commented in various ways about |
6612s | legendary limits um this is actually |
6615s | being increased um so you'll see that |
6617s | we're in a tier four |
6619s | ship uh if everything would get out of |
6621s | the way there we go um and so that |
6623s | legendary um limit has been increased to |
6626s | three on the ship itself and there may |
6629s | or may not be a way to even expand it |
6631s | further which I'm going to let you guys |
6632s | explore and figure out |
6635s | yourselves um but I also have a couple |
6638s | weapons that I wanted to show um just |
6639s | because I think they're a lot of fun um |
6641s | if not a little challenging to use at |
6643s | least the scourge um but it can be |
6644s | incredibly |
6646s | rewarding this new scatter gun legendary |
6649s | scatter gun can seriously pack a punch |
6652s | because |
6653s | as you're charging the weapon it absorbs |
6655s | the damage that you are taking and the |
6658s | Damage that you are taking is then added |
6660s | to what projectiles will be launched |
6663s | from The Scourge if you Max this thing |
6665s | out and launch it you're basically |
6667s | shooting like a triple shotgun blast of |
6670s | not only uh energy damage but kinetic |
6673s | damage and then just the full force of |
6675s | its overarching damage um it's pretty |
6678s | cool again it's a little bit hard to use |
6680s | but it's a lot of fun um and I'm sure |
6682s | that there could be some incredibly |
6683s | clever ways to utilize this in close |
6685s | proximity especially for those who like |
6688s | that uh inyour face fighting style so |
6691s | we're going to go ahead and fly with |
6692s | this just feel it out we also have this |
6695s | one called the zerk |
6697s | Boomer uh this is a rocket launcher and |
6701s | this one uh the Rockets are equipped |
6704s | with a proximity sensor that triggers up |
6706s | to two Frost explosions along their way |
6709s | dealing damage to enemies in a 150 M |
6712s | radius and freezing them for 5 seconds |
6714s | explosions have a 6C cool down it also |
6717s | cannot be intercepted this is a unique |
6719s | modifier to I'm pretty sure all of the |
6722s | um legendary secondaries none of them |
6725s | can be intercepted they're all immune to |
6727s | that |
6727s | inherently |
6730s | so going to um showcase these a little |
6734s | bit at least where I |
6737s | can um we might not get a ton of damage |
6740s | from this but we're going to do it |
6742s | anyway just just to see if we can build |
6744s | it up for |
6746s | funsies so we're going to charge this |
6748s | thing up and as these guys shoot me if |
6751s | they are in close proximity at least |
6755s | they did not uh get me hit come on I am |
6758s | I am asking for you to hit me while in |
6760s | close range come on there we go that's a |
6762s | little bit that's a little bit more |
6764s | there wasn't a |
6768s | lot in a like a dog fight situation this |
6771s | weapon doesn't really get that much Boon |
6773s | to |
6776s | it much more effective In the Heat of |
6779s | combat with lots and lots of people |
6780s | shooting at you taking a lot more damage |
6782s | but once it gets charged up and it's |
6784s | charged up to a little bit when you fire |
6787s | it |
6789s | uh do we see any that were added oh my |
6792s | gosh I don't even see a single one that |
6793s | was added these enemies are too weak |
6796s | what a terrible |
6799s | example just going to destroy you |
6801s | because of your lack of |
6803s | of helping me stream or something I |
6807s | don't know um but uh whenever it does |
6811s | start building up it will actually add |
6814s | Stacks uh of the projectiles to it so |
6817s | it's not just a matter of it increasing |
6819s | damage it adds projectiles and it's so |
6822s | freaking cool when it Stacks uh this is |
6825s | also a hard place to show this example |
6827s | so you know what we're going to do the |
6827s | zerk |
6830s | Boomer he was too weak |
6833s | all right okay all right that's fine |
6836s | that's fair let's go do an incursion and |
6838s | do these same |
6840s | things let's go do another incursion |
6842s | another one I've done a lot of |
6846s | incursions uh any |
6849s | nearby that's good enough all |
6859s | right excellent |
6870s | I see the comment liking these new |
6871s | legendaries a lot I don't know if that |
6874s | was made as in just because those were |
6876s | really poor examples of their use but uh |
6880s | if you are liking them awesome hopefully |
6882s | I can show you how they're actually |
6886s | awesome so no worries |
6898s | goodness gravy guys are you hyped for |
6900s | this update or what I I feel like I've |
6903s | barely scratched the surface of what's |
6904s | coming honestly it's it's |
6907s | ridiculous goodness all of it for free |
6910s | right around the corner it's |
6913s | ridiculous why are we doing |
6919s | this ah so good |
6924s | I know we've had a c few questions |
6925s | regarding the release obviously on |
6927s | Monday um just to clarify we are going |
6930s | to be across the board on all formats uh |
6933s | and all storefronts simultaneously so uh |
6936s | don't worry um nobody's going to be left |
6938s | behind as such So the plan is that |
6940s | incursions will launch for everybody at |
6942s | the same time yes and a great point to |
6946s | mention truly so thank you for |
6948s | that oh we were getting we were getting |
6951s | some really healthy charges there so you |
6952s | can see up top where you see armor |
6954s | absorbed Shield absorbed see that now |
6956s | it's 100% let me see if I |
6959s | can there we go look at all those extra |
6964s | projectiles so you can see how much more |
6967s | it St like in this case of all of these |
6969s | things going on it was relatively easy |
6971s | to get this thing maxed out so like dog |
6973s | fight situation not so much look at this |
6975s | weapon what it's throwing out now it's |
6978s | uh that's kind of scary I don't know |
6980s | what's going on with these three maybe |
6981s | they were I don't know they were a |
6983s | little uh nervous they were just like oh |
6985s | it's first time on stream I don't know |
6986s | what to think of this but no it's h it's |
6988s | all coming at you um oh I did put you on |
6990s | screen because you were talking but you |
6992s | can go away not so it's too |
6995s | later but uh yeah it can get it can get |
6998s | pretty wild with some of the stuff that |
7000s | you're able to accomplish |
7004s | here uh let's see if we can getting our |
7006s | Shield absorbed perfect perfect oh come |
7010s | on come on come on come on H |
7015s | whatever here let's let's freeze him |
7017s | instead right that guy's probably going |
7019s | to explode but it's |
7021s | fine oh look he's Frozen he's Frozen |
7024s | jokes on |
7028s | you now we have the power now we have it |
7033s | I'm pretty sure that actually hit uh |
7035s | several of them in the area uh suddenly |
7037s | can't find the rest of them but uh I |
7040s | digress being able to freeze is is a lot |
7043s | of |
7047s | fun let's get a little closer to these |
7049s | ancient beacons just kind of show this |
7051s | off just a little bit for oh this is |
7052s | going to this is going to be |
7055s | nice yep yep yes yes yes pow oh my gosh |
7061s | we almost broke his entire armor without |
7063s | even taking a plating off and a single |
7065s | shot |
7068s | nice we'll just uh finish him off like |
7070s | that |
7074s | oh yeah that feels |
7077s | good this this just a scatter gun a |
7080s | scatter gun who uses a scatter |
7083s | gun but it's a lot of |
7086s | fun and we hope that there's going to be |
7088s | a lot of new opportunities like the |
7090s | scatter gun uh here the scourge to give |
7094s | you guys some new fun ways to go |
7097s | about your |
7100s | destruction cuz that's really what's all |
7102s | coming down to we want the game to be |
7105s | more fun blowing stuff up collecting |
7108s | sweet loot trying out new |
7113s | things oh you're just you're just down |
7115s | and out what are you doing over here |
7117s | what are you |
7118s | doing oh I |
7121s | missed some people are just asking when |
7124s | on Monday that the uh the update for |
7126s | incursions will go live I'll put it in |
7128s | the chat but anybody that's watching |
7129s | this later on on the board and isn't |
7131s | seeing the chat uh the update on Monday |
7133s | will go live at 10: a.m. PST 1 p.m. EST |
7137s | 600 p.m. BST uh BST and then 7 P.M |
7140s | Central European Time so uh adjust |
7144s | accordingly to your time zone that's |
7146s | right so translated that means um in |
7149s | Europe it's going to be a bit later in |
7151s | the day in America it's going to be |
7153s | about |
7155s | midday generally speaking relatively |
7158s | speaking |
7164s | all |
7166s | right man I have a lot of gmbb helping |
7168s | in this particular incursion this hasn't |
7170s | been too |
7173s | bad let's see if we can freeze the |
7176s | beacon probably |
7180s | not that should do decent damage oh my |
7183s | gosh we we ran out of energy there that |
7186s | was silly |
7193s | yeah good point from Wizard Jerry and |
7195s | anybody in Asia or Australia Etc down in |
7199s | Oceana then yes you will be into the |
7201s | following day April the 30 yes thank you |
7204s | wizard Cherry oh my gosh I feel silly |
7207s | leaving that one out oh my gosh wizard |
7209s | Jerry are |
7216s | Legend oh that thing has a sliver of a |
7218s | hit point left all right all right all |
7220s | right if only I would have used my alt |
7224s | I've got one question that did come in |
7226s | that I did actually answer but again for |
7228s | clarity across the board it was from |
7230s | sniper nln over on Twitch and they were |
7232s | just asking do incursions come and go |
7234s | randomly or the ones that spawned will |
7236s | be there forever until you you basically |
7239s | deal with them they will come and go |
7241s | randomly they will come and go randomly |
7243s | yeah absolutely we um we did want to |
7245s | gamify this uh for the convenience of |
7248s | the player um we don't think that it |
7250s | would be very beneficial if we lock you |
7252s | out of certain areas until you do the |
7254s | things um it doesn't feel healthy to do |
7257s | that so we're going to honor your time |
7259s | um going to allow you the flexibility |
7261s | and the choice um to accomplish them or |
7265s | let them Slide by oh wow we got two reic |
7268s | oh no we got we got a legendary signal |
7270s | decoder there we go that's what I wanted |
7272s | to see that's what I wanted to see um so |
7275s | just for the record legendary signal |
7276s | decoders um they drop kind of like a |
7280s | legendary but there's actually a greater |
7282s | chance for them to drop than legendary |
7285s | items themselves so these things can |
7287s | drop to give you greater access to |
7289s | legendaries without even going through a |
7291s | rift without playing on nightmare mode |
7293s | that's the Delight with these things |
7295s | okay so uh you can get them obviously |
7298s | through incursions but you can get |
7299s | legendary signal decoders from most |
7302s | sources there's a very low |
7304s | chance but you can acquire them from |
7307s | most |
7309s | sources so good good good stuff all |
7312s | right oh my gosh I just looked over at |
7313s | the time and we are done we're done Gary |
7316s | the time is up oh it um one question if |
7320s | you may answer it just and I think it's |
7322s | just a point of clarification I think we |
7324s | need to stress um with regards the |
7327s | update to incursions giving uh the |
7330s | option to use three legendaries can you |
7332s | just clarify how that would actually |
7334s | happen and specifically what ship that |
7336s | would happen |
7338s | um the clarity is4 |
7343s | um okay hang on a second um I'm also |
7346s | looking for a a file really quick |
7348s | because I want to see if I've got |
7349s | something else to share um sorry I'm |
7352s | like slightly distracted no I don't have |
7355s | another file well oh well that's fine um |
7360s | okay so please ask the question one more |
7361s | time |
7362s | because sorry yeah just to clarify |
7365s | regarding uh how players will actually |
7368s | access the increase in the legendary |
7370s | limit and how specifically limited to a |
7375s | T4 okay so basically if you are using a |
7379s | tier one through three ship um this is a |
7381s | tier four ship if you're using a tier 1 |
7382s | through three ship you'll have a |
7384s | legendary limitation of two um whenever |
7387s | you have a um whenever you have a tier |
7392s | four ship like I have here then that |
7394s | legendary limit is increased to three so |
7397s | you'll have one more added slot that you |
7399s | can apply a legendary item in and there |
7402s | is an |
7403s | additional |
7405s | unlocking of another |
7409s | legendary uh slot uh through some other |
7412s | means that I have yet to explain because |
7415s | there is way too much to explain and |
7417s | like we're over timetime guys like I we |
7420s | got to go like so um but the good news |
7425s | is that you're not going to have to wait |
7426s | around very long at all to figure out |
7428s | what those things are because it's a hop |
7430s | skip and a jump away uh in fact we've |
7433s | already said it a bajillion times but |
7435s | Gary if you want to remind everyone the |
7437s | folks at home when you will get your |
7439s | hands on this beautiful new content |
7441s | completely for free the incisions update |
7445s | will drop on Monday April the 29th 10 |
7448s | a.m. PST 1: p.m. PST 6 p.m. BST 700 p.m. |
7452s | C and if you're in oceanana Asia |
7454s | countries then it will probably early |
7456s | hours of April the |
7459s | 30th sweet thank you |
7463s | so uh thank you all everybody for |
7465s | joining us in this stream today of a lot |
7467s | of incursions content but honestly |
7469s | there's still so much more which we're |
7471s | excited for you to have your hands on |
7473s | the start of next week so go have a |
7476s | wonderful weekend enjoy your time relax |
7479s | take great care of yourself so that on |
7480s | Monday you can crack through your |
7482s | knuckles and prepare for some |
7484s | incursions right out of the |
7487s | gates should be a really good time for |
7489s | you and we're excited to hear your |
7491s | thoughts about it |
7493s | uh because we're really happy with it |
7495s | and we hope that you are too all right |
7498s | guys you have been awesome I have been |
7500s | Eric who have you been Gary wonderful |
7505s | don't stop being awesome and we will |
7507s | catch you in the next stream in another |
7510s | two weeks yeah |
7513s | cool |
7516s | great excellent toodles |
7529s | [Music] |
7540s | guys you could probably IM you can |
7542s | probably imagine with the way my voice |
7544s | is I'm going to rest it I hope that |
7547s | that's not surprising |
7554s | so go be safe out there have a |
7556s | blast looking forward to your awesome |
7560s | reception coming this Monday |
7570s | [Music] |