Original Post — Direct link

The game looks great and I love the genre and the mechanics, but every few minutes it freezes for a second or two. I don't know if this is a thing exclusive to Xbox but I really hope they notice it and fix it

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over 1 year ago - /u/RockfishGames - Direct link

Hey Xbox pilots, we're deeply sorry about the stuttering happening on consumer hardware while the game was running flawlessly on Series X and S dev kits during thorough testing. The team is investigating as we speak, and we'll keep you updated through our social channels. /Michael

over 1 year ago - /u/RockfishGames - Direct link

Originally posted by Dikazil

This happens in the same place on every XBox and this hasn't been noticed, there haven't been any tests on the XBox itself? When that would have been noticed directly in the intro? Incredible!

Also, I find it very strange that a product isn't even tested on the platform before it's released.

Either you should do this better in the future or MS needs better dev kits.

You did such a great job on PC (Steam) - but this...

And by the way: What about the missing key assignment, as we could do on PC?

The only way to test games on consoles BEFORE release is to run dev kits in consumer mode, which we did, and the game ran fine. We're now trying to identify if we did something wrong with the dev kits during testing—nobody is perfect—or if this really is an issue with the dev kits.

We understand that some pilots would like to freely rebind buttons, but this can be a really deep rabbit hole on consoles due to super strict certification on console platforms—like checking for deadlocks when unplugging your controller during rebinding or double-assigning. This is especially the case when every single controller button is used, some even in conjunction; this is why there are currently no plans to support fully customizable controls on console as users couldn't delete their input.ini to start all over if locked out. /Michael

over 1 year ago - /u/RockfishGames - Direct link

Originally posted by TheHelloMiko

Please tell me if I'm talking absolute nonsense, I'm not a game dev or even technically competent with "computers"... but it seems to me the difference between the XSX version and the PS5 version are that the XSX version communicates and updates it's data to Game Pass so the save is synced when played on PC.

Could this regular communication and updating be taking priority and causing it to freeze up?

I'm really sad that the version on Xbox is borked. I waited months to play after the 1.0 PC release because my PC is a potato.

Nope, nothing to do with Game Pass! Our team found a potential cause of the issue, and we hope to have a new build for Certification tomorrow; fingers crossed! Our friends at Microsoft are standing by to give this one top priority, so your flawless weekend in space might be happening after all. /Michael

over 1 year ago - /u/RockfishGames - Direct link

Originally posted by bobblebob100

Out of interest can you share what you think causes the issue? Stuff like this always fascinates me, especially as you said it was running fine on the dev kits

We have the hunch that switching back to an older packing format in the day one patch might cause loading issues, which would fit the stuttering issues we're seeing.

The new packing format (IoStore) ran just fine with the initial Xbox version that was certified for the retail version gold disk but led to crashes on another platform that the team is currently working on. We went back to using .pak files for the Xbox day one patch to avoid branching, never anticipating that an older asset format could cause such issues on the Xbox Series. Plus, that latest code base runs just fine on PS5.

Unfortunately, you cannot test a new Xbox version before releasing it to the public when the same product is already live on the Windows Store. Meaning, nothing wrong with the Xbox dev kits! We would have had to set up an entirely new console project—you can't just duplicate the entire code—to do a private audience test; YIKES! Now we know, but this is AAA territory that we simply cannot pull off with our small team. We probably have to rely even more on the nice folks at Mircosoft to help us get future updates out on Xbox, but they're really super responsive!

/Michael

over 1 year ago - /u/RockfishGames - Direct link

Originally posted by OniDestiny

No offense, but why nobody notice this huge error in playtesting?