over 1 year
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
1s | [Music] |
---|---|
4s | whoa |
7s | [Music] |
14s | [Applause] |
16s | check one two |
17s | [Music] |
19s | oh fine |
22s | [Music] |
29s | I'm excited for today I'm not sure I'm |
31s | ready |
33s | yeah |
35s | okay |
38s | [Music] |
66s | foreign |
70s | [Music] |
74s | [Applause] |
78s | [Music] |
95s | my goodness so many Chatters over on |
98s | YouTube |
100s | I got a pleasant mix of folks over on |
102s | Twitch oh so delightful welcome |
103s | everybody we're still getting settled in |
107s | make yourselves at home |
111s | would be a good time today |
113s | [Music] |
120s | [Music] |
136s | foreign |
144s | [Music] |
158s | [Music] |
166s | I knew this |
168s | believe it |
170s | oh what a week I'll show you what I'm |
172s | talking about in a moment one second |
174s | guys one second |
176s | [Music] |
190s | [Music] |
203s | you know honestly I feel like the best |
205s | way to open the stream is starting off |
207s | with a trailer |
210s | right |
213s | right I I agree |
233s | foreign |
237s | yeah of course of course I love that |
241s | trailer a lot it's a very pleasant |
242s | trailer it's the same one that we showed |
244s | last Friday but still it's a good |
246s | trailer for any of those who missed it |
247s | now you get to see it boom we are still |
250s | amid the experimental branch and uh |
253s | we'll be closing up soon on that front |
255s | by the way hi welcome to the official |
257s | Rockfish game stream I am your host Eric |
259s | Schroeder the community Ambassador for |
261s | Rockfish games all things ever Space 2 |
264s | related I will be talking about today |
266s | whether it's little bits of new content |
269s | whether it's upcoming content whether |
270s | it's |
272s | um attempting to do really crazy things |
274s | it's gonna it's gonna happen right here |
276s | and it's gonna be a good time at least I |
278s | certainly hope so and I'm excited for |
280s | you being on this journey with me with |
283s | us as we crack into this so |
287s | we are we have a number of things that |
290s | we're going to be talking about that |
291s | we're going to be discussing in today's |
293s | stream uh the first thing that we're |
295s | gonna jump into are showing some new |
297s | assets that have been getting worked in |
300s | and uh one of which is for the bomber I |
303s | think it I think the experimental has |
305s | access to it but the other one is for |
307s | the gunship and uh it's gonna be it's |
310s | gonna be fun highlighting what these new |
312s | looks are |
313s | in addition we are going to be looking |
316s | at some adjustments we made to some |
318s | secondary weapons all right some tweaks |
322s | some modifications here and there |
323s | helping some shine a little bit more |
325s | than they previously were since we |
327s | noticed a couple of gaps in the |
329s | balancing department on that front |
331s | then we're also going to be attempting |
335s | a lunacy 1000 Rift run |
339s | which I've been practicing for |
341s | and I'm not sure I'm ready but we're |
343s | gonna try we're gonna try |
345s | um it is going to be using a community |
346s | build that you guys are familiar with |
348s | called the blast master from Wizard |
350s | Jerry it's been optimized a bit further |
352s | we're going to test it out |
354s | then in addition to that man what else |
357s | do we got going on I know we're going to |
358s | be doing screenshots near the end um |
360s | also we're going to do a job one of the |
362s | new job chains that's been added |
364s | um it's a side mission I should say but |
366s | it has new jobs in it |
368s | um for the Cato Clan so whenever you go |
371s | to Cato Palace there's a new job chain |
372s | there we're gonna show that off a little |
374s | bit and through the course of these |
376s | streams at any point in time you've got |
378s | a question about anything that's coming |
380s | out of my mouth you have any concerns |
382s | you have any whatever |
383s | um ask |
386s | shoot a little question into the chat |
388s | geekbite who is our moderator in the |
390s | chat he's also going to be grabbing |
392s | those questions writing up a little list |
393s | and at certain intervals during the |
395s | course of the stream we will then be |
397s | answering them as many as we can in fact |
400s | so uh don't be shy |
402s | ask your questions and we will help |
404s | refine that I know that there have |
405s | already been a number of details |
408s | pertaining to the |
410s | massive level progression adjustments on |
414s | that front all the conversation around |
416s | that's been incredibly positive thus far |
418s | but if you do have more questions on |
419s | that feel free to ask I could probably |
421s | even pull up some examples now without |
423s | further Ado let's show some new content |
426s | yeah let's show some new content so um |
429s | I'm going to start off by polling this |
431s | safe |
433s | and this is in the midst of doing a new |
436s | job called Hitman uh but we we need to |
439s | pick a new ship first we need to pick a |
441s | new show |
442s | so here we go let's get into this |
445s | let's get into this |
451s | here we are |
453s | Hive Mark the potential |
456s | it is already done close and on them to |
459s | start the scanning process |
461s | all right so this new Hitman job this is |
464s | available |
465s | um from specific locations one of which |
468s | is Cato Palace where you have to scan |
470s | these targets |
472s | and figure out which one is not uh not |
475s | the good guy but we need a better ship |
477s | to do this because our Scouts beat up |
479s | it's not it's not looking so great we |
482s | need to we need to replace this so let's |
483s | head on over to the ship dealer here |
485s | where we have a nice selection of ships |
487s | oh my goodness I love the tier three uh |
489s | Stinger uh the Hornet specifically The |
492s | Hornet Wings big fan of it but now down |
495s | here we've got these two new named ships |
498s | and that's what we really want to dive |
500s | in here so first we have this Titan |
503s | bomber |
505s | look at those wings look they're they |
508s | don't even fit on the screen |
512s | this guy is wide |
516s | and he packs a serious punch too with |
518s | all the barrage of secondary equipment |
521s | I have been practicing a little bit with |
523s | my hand at using bombers and those |
525s | secondary weapons seriously it's that's |
528s | it's insane this this ship might be too |
531s | good in fact we need we need a Nerf at |
532s | all just Nerf we're scaling her back all |
534s | of it scaled back uh not really it's |
537s | fantastic feels really great to use |
540s | when it all comes together but I think |
541s | the big one the one that none of you |
543s | have seen yet is |
545s | the gunship |
547s | the Dominator Wings I'm gonna choose |
550s | this ship and I want to show you a bit |
552s | more on these wings |
556s | what's crazy about this is that now the |
558s | gunship actually has four it's got these |
561s | beautiful curves |
563s | organic structures and lines cutting |
565s | across it instead of that boxy shape |
567s | from the original uh gunship Style |
570s | and and pulling this out uh let's see |
573s | first let's check the passes pulse laser |
575s | turret Turtle will also attack mine |
576s | three percent bonus Against drones let's |
577s | see what we else we have |
579s | reduce hold armor repair costs bonus |
581s | damage Against drones and increase boost |
583s | speed I'll take that one |
585s | I'll take that one so we're gonna pick |
586s | up this uh dominator |
589s | this is buying soccer |
595s | was that Wing two in concept art I see |
597s | as a quick question uh I have no idea I |
599s | don't I don't keep the concept art uh |
602s | orders and numbers in my brain that |
604s | would I feel like I would just explode |
607s | probably but okay so now we've got this |
610s | Dominator gunship and I want to I'll |
612s | just color it up a little bit further |
614s | because we can uh we can see oh |
617s | I kind of like I kind of like that |
621s | some of our you know what let's go with |
623s | this this is the same color of our Scout |
625s | I'm just gonna highlight all those nooks |
627s | and crannies by using this this green |
629s | orange uh off-white sort of coloration |
632s | and some neon green and yellow lights I |
635s | think that looks nice we're gonna go |
636s | with that we're gonna go with that |
641s | excellent |
644s | and for our inventory we do need to |
646s | adjust this because we're not going to |
647s | use a broken railgun on a gunship who |
651s | does that uh let's see what we have I |
653s | did a couple of riffs and stuff on this |
655s | save |
656s | um but for a gunship we could do a |
659s | number of things |
661s | we could use these rapid Thermo guns |
664s | that could be a lot of fun |
666s | Umbra actually got a boost to its damage |
668s | in our uh in our pass just this week so |
672s | I believe this damage is larger than |
674s | what you might be accustomed to from it |
676s | and do keep in mind that the damage |
677s | still increases by 30 when you have this |
680s | in its Eclipse set |
683s | uh but let's go ahead and set this uh |
685s | rapid thermogun over here just replacing |
687s | that one outright and for now we'll just |
690s | use this calibrated pulse laser oh we |
692s | got two thermal guns look at that look |
695s | at that we don't we don't have a need |
696s | for that one |
697s | looks like we need to get more Weaponry |
698s | that's what we need so we'll do uh this |
700s | calibrate Umbra thermogon and a |
702s | calibrated pulse laser that's a lot of |
705s | energy damage |
707s | but we do have these cruise missiles |
708s | which should pack an absolute crazy |
710s | punch |
712s | and then we also have destabilizer |
714s | missiles which also uh this should look |
717s | a little bit different as well |
721s | secondaries got a bit of a tweak |
725s | got a bit of a tweak so we will be |
728s | coming back to these |
730s | but in short you can probably tell |
732s | that the numbers have gone up and the |
735s | amounts you can hold |
737s | so we will return to that for now the |
741s | focal point is going to be on these |
743s | wings I want to show you the different |
744s | tiers the looks of the different tiers |
747s | and then we're going to complete this |
748s | job for Cato so lots of things happening |
751s | all at once all all the things happening |
753s | in this moment |
755s | all right so let's launch |
760s | excellent oh my gosh these These Wings |
763s | I feel like harken back to everspace one |
769s | so well just the form that they provide |
772s | it makes me so happy but um let's show |
774s | you what the different tiers look like |
776s | through my Dove cheats |
779s | so as you can see |
781s | as you can see this is the tier 3 |
783s | variant we're gonna go down to tier one |
785s | oh look at this cute little engine |
788s | and all the nice little lights on the |
790s | side and you know we only got like one |
793s | little whatever that is it's a Shield |
795s | Pack I don't know |
800s | and as you go up in tears of course so |
802s | do the details |
806s | this is the tier two stylization |
809s | got more lights got more |
811s | everything's honestly and the engines |
814s | also change back here too on the the |
816s | rear like if we go from this first one |
818s | there's not actually an extra booster in |
820s | there that is an engine |
822s | I can show you uh like this |
827s | so you see the engines kind of lit up |
830s | there we change it forward you can see |
832s | the engine's lit up now in there |
835s | more engines for the gunship right and |
839s | then finally that brings us to this tier |
840s | three really maximizing the size and the |
843s | scope that this vessel provides giving |
845s | it that added weight extending the |
847s | engines out look at this look at all |
849s | this 77. |
854s | beautiful |
857s | when looking at the two gunship Wings |
859s | this is easily my favorite but I don't |
861s | normally fly heavy ships I think you |
862s | guys know that is it faster I mean |
864s | technical I got the passive that allows |
866s | uh 25 boost speed so this one in |
869s | particular is |
870s | but uh you know at this time Wings do |
873s | not affect Wing types don't affect the |
875s | stats of the ship |
877s | um |
877s | and that's probably not gonna happen |
879s | just to kind of loop a potential |
881s | question in there um at one point we |
884s | actually did want to do that and when I |
886s | say at one point I'm talking like |
887s | literal years ago then we had to make |
890s | some decisions internally to figure out |
892s | what would be best for the ionization |
894s | and customization for the player and uh |
897s | turns out that wasn't it |
900s | turns out that wasn't it |
903s | so all right so now now we got this |
906s | wonderful wonderful gunship |
909s | feeling really good about this |
912s | feeling really good about this now we're |
913s | going to complete this mission |
915s | hit man Mission by scanning these ships |
918s | oh my gosh Come here |
926s | so you have to stay a little bit close |
927s | to them |
929s | and not be a doofus there we go |
931s | beautiful that's not a match so we have |
933s | to go find the other ones |
941s | let's just throw ourselves over there |
942s | because it's more fun that way |
947s | all right all right good good good |
951s | hey all right not so fast |
955s | is it you is it you match all right here |
958s | we go |
965s | thank you |
967s | killed him so fast |
971s | couldn't even finish his dialogue that's |
973s | beautiful |
975s | let's clear the rest of these guys out |
977s | though |
993s | taking off the old car is probably not a |
995s | good thing but you know |
996s | all right come on give me that jump give |
998s | me that jump |
1003s | go ahead me |
1005s | quit hitting me |
1011s | thank you Alec I really appreciate that |
1014s | oh what what perfect timing oh my |
1016s | goodness all right so we're gonna head |
1018s | back over to uh Prescott to finalize |
1020s | this mission |
1022s | chain because this actually goes into a |
1024s | side mission |
1026s | where we will just uh tackle the needs |
1030s | of our job here |
1032s | so you'll also notice that |
1034s | um every time like an unknown signal |
1036s | pops up just ignore it guys just ignore |
1038s | it |
1039s | um we have a little hiccup in the |
1040s | current Dev build which happens you guys |
1042s | know this because we're working on the |
1044s | game and sometimes when we pull little |
1046s | components out uh it messes other things |
1049s | up so yeah don't worry about that |
1052s | don't worry about that heading straight |
1053s | over Prescott Starbucks we're going to |
1055s | conclude this uh Cato mission |
1058s | let's see where it goes from here |
1068s | hi I look biolic yeah basically |
1074s | foreign |
1079s | so we are heading right back over here |
1082s | um so Talent acquisition this Mission |
1084s | chain that we are now a part of this is |
1086s | one of three new side missions that has |
1089s | been incorporated into the uh update |
1095s | so you have three new missions |
1098s | that progress various stories that you |
1100s | have accomplished that you're going |
1101s | towards all that fun stuff |
1103s | so let's continue it here |
1107s | welcome back Mr Roslyn |
1115s | so long as I don't have to deal with |
1117s | that chair till uncle came I've got it |
1120s | toots so I did some favors from the job |
1123s | board what's next hey now no need to get |
1127s | tested I've good news for you Mr Cato is |
1131s | pleased with your recent work good why |
1133s | can't he tell me himself |
1135s | he doesn't have time to personally deal |
1137s | with every Hot Shot who floats our way |
1139s | but he has asked for you to handle |
1141s | something that requires a little more |
1143s | discretion and compensates |
1145s | correspondingly |
1146s | I'm listening |
1148s | a simple task retrieval of a valuable |
1150s | asset |
1152s | what is it |
1153s | not it she code name Clockwork and the |
1157s | best damn safe cracker in the business |
1159s | okay so when you say discretion you |
1162s | obviously want this asset to remain on |
1164s | the hush obviously but we got worthy of |
1167s | your car authorities are interested in |
1169s | her whereabouts she poached from the |
1171s | wrong dirty aliens |
1173s | been hiding out but our sources say |
1175s | they're getting close |
1176s | don't you have a way to warn her |
1179s | he shut down long-range calms to avoid |
1181s | detection |
1182s | I'm not so sure I want to start messing |
1185s | with the other authorities |
1187s | if you're fast enough you should get |
1190s | there before them we need you because |
1191s | your ship ain't tied to our organization |
1195s | I hope I don't regret this at the first |
1197s | sign of trouble I'll bear it won't come |
1200s | to that like I said in and out |
1205s | man Daryl's our favorite isn't he oh my |
1208s | goodness |
1209s | all right so I'm loading ourselves up |
1211s | for this little Mission chain uh but |
1214s | clearly there's uh clearly there's a |
1217s | thing happening there's a thing and it's |
1219s | it's happening so let's go uh continue |
1223s | this Mission chain |
1228s | Cato's minion is hardly a reliable |
1230s | source you believe you can undertake |
1233s | this operation without your car |
1234s | discovering you like he said in and out |
1238s | let's find this code name Clockwork and |
1240s | make the extraction |
1244s | all right |
1250s | [Music] |
1251s | so I was with each of our new side |
1253s | missions we want to develop the world a |
1255s | bit further uh we want to make sure that |
1257s | it's fun and functional right |
1261s | to everything that's kind of going on |
1264s | and uh |
1266s | yeah |
1268s | it's kind of a bit of showing that |
1269s | [Music] |
1277s | we're gonna be flying a bit of the |
1278s | gunship today I hope you guys like the |
1281s | gunship |
1284s | hmm |
1294s | keep my hands off without I suppose all |
1296s | right |
1304s | gunship equals King of the riffs yeah |
1306s | the gunship is very very good at riffs |
1311s | so is the bomber |
1313s | a lot of Heavies are I've been |
1316s | practicing some Stinger builds for the |
1318s | rift because I want to like I want to |
1319s | get some light ships in there and show |
1321s | that up but uh it's hard it's hard |
1326s | all right here we go |
1329s | we're actually on time no sign of the |
1332s | Ark |
1333s | better make haste before the current |
1335s | state changes |
1338s | so I do want to mention this uh briefly |
1340s | because I imagine there's going to be |
1342s | questions about localization since all |
1344s | this is text-to-speech um so one very |
1346s | important note about all of this |
1349s | dialogue that you're hearing all the |
1351s | dialogue added from the side missions |
1352s | all the added dialogue from the banters |
1354s | between Hive and Adam and all the |
1357s | everything else that's floating around |
1360s | we are ensuring that the next |
1362s | localization is going to be a full |
1364s | coverage of |
1367s | basically everything so |
1370s | um there will not be a localization |
1373s | adjustment for this update in regards to |
1378s | the vocals uh that you see so like |
1380s | you're not going to have uh the |
1382s | text-to-speech is not going to be |
1383s | removed |
1384s | um we're still going to have the |
1386s | placeholders in effect here |
1388s | um |
1389s | and I also know that regarding the um |
1393s | implementation of like the crowden |
1395s | elements I know that we've already |
1397s | started implementing some of that and I |
1400s | hope that we'll have further |
1402s | implementations for this update if not |
1405s | um then that will be kind of like |
1406s | filtered in over time and the big the |
1409s | big boy if you will for all of the |
1411s | languages to be incorporated into |
1412s | everspace 2 is that 1.0 release and we |
1415s | are doing this in order to |
1419s | make sure your funds are being put to |
1421s | where they need to go I mean you guys |
1422s | supported us you guys have funded us |
1425s | um and we don't want to waste that if |
1427s | we're doing all these quick little |
1428s | segments of localization and voice overs |
1431s | that's that's not a very good use of our |
1434s | time and our money and ultimately your |
1436s | time and your money so that's why we are |
1438s | withholding a lot of that until that 1.0 |
1440s | release so if anyone had those thoughts |
1441s | any of that was kind of like circulating |
1443s | around just know uh that that's what the |
1445s | game plan is we want to utilize these |
1448s | resources effectively so the |
1450s | localization the voiceover that is |
1451s | happening at the 1.0 uh next year |
1456s | timeline all right now let's get into |
1458s | this Mission can you hear me I was sent |
1461s | by the family |
1462s | who is this do I know you |
1465s | not yet I was sent by Cato well honestly |
1469s | it was that jackass Daryl jackass then |
1473s | you clearly don't know Daryl |
1475s | look we don't have the time to discuss |
1477s | Daryl's characteristics right now the |
1480s | anchor are about to arrive |
1482s | yeah |
1485s | with our given Authority the female |
1487s | human individual is to surrender and |
1489s | hand it out without resistance |
1491s | you were online |
1493s | why would I there Allah on the other |
1496s | hand promised me an easy in and out I |
1498s | guess I can forget about that |
1500s | sure as hell don't want to end up in a |
1503s | knockout dungeon hi block our ship's |
1506s | signature the aqua mustn't be able to |
1508s | track what is about to happen this would |
1511s | be the right time to consider certain |
1512s | Life Choices |
1514s | already did |
1533s | foreign |
1543s | a little gratitude would be nice I've |
1546s | put my neck on the line for you I'll be |
1549s | sure to thank Daryl when I see him |
1551s | Charming |
1555s | she seems nice |
1556s | Adam I must yet again apologize for my |
1560s | nephew is it true he sent you off on |
1562s | another one-way Mission it's all taken |
1564s | care of I think there's something |
1566s | between him and this Clockwork oh this |
1569s | was about her yeah there's a spark of |
1571s | Interest going on there at least the boy |
1573s | has an interest I'll need proper payment |
1576s | for this Cato I jeopardized my standing |
1579s | with the ark I'll see you right the |
1582s | important thing is that everyone is safe |
1583s | we could always use a true jet like you |
1585s | do some more favors for us and we'll |
1587s | watch your back I'll check in on the job |
1589s | board when I get the chance |
1592s | excellent so by starting Talent |
1594s | acquisition it does open up a new uh |
1597s | subcategory of missions for you to go |
1601s | through and what it requires what it |
1603s | entails is you completing additional |
1605s | tasks specifically for Mr Cato |
1609s | um and with every mission that you do it |
1612s | builds to your ability to unlock another |
1614s | one of these Clockwork missions and to |
1617s | see how that all plays out |
1620s | pretty happy with |
1622s | um how this is coming together from the |
1624s | feedback you guys have been providing it |
1625s | also seems to be working out the way |
1628s | that we intended it to |
1631s | so uh yeah so those job boards are going |
1633s | to be a little bit more exciting we also |
1634s | increased the amount of credits that you |
1637s | earn from jobs |
1640s | I'll say that one more time in case |
1641s | anybody missed that jobs are more |
1643s | valuable to do they are providing more |
1646s | um I do think we also decreased The |
1649s | Experience gains however so uh what we |
1651s | want to do is kind of like separate out |
1653s | these elements especially since we've |
1656s | evaluated and completely redid the |
1658s | leveling system right |
1660s | we want to make sure that the experience |
1661s | that you earn is applicable to how you |
1664s | are addressing the needs of yourself |
1667s | whether it's your items whether it's |
1668s | your credits purchasing stuff crafting |
1670s | stuff whatever |
1671s | and jobs were not the best at credits |
1676s | and yet they were really good at |
1678s | experience so we kind of |
1680s | turn that a little bit because we want |
1683s | jobs to be more valuable when it comes |
1684s | to credits and items there's still some |
1687s | good opportunities to collect items that |
1688s | you're looking for through job boards |
1696s | just to highlight those differences a |
1699s | bit further from General campaign |
1702s | progress hras and the in-game riffs |
1713s | so much damage that's beautiful |
1725s | excellent |
1728s | oh |
1729s | some armor breaker missiles |
1733s | that's gonna be fun whenever we start |
1735s | talking about the changes to the |
1737s | secondaries which will be after we go |
1739s | through some questions I want to get to |
1742s | a shop however this might work |
1745s | see if we can |
1747s | find |
1749s | some specific Goods here maybe we |
1752s | already have that you're not selling |
1755s | what we're looking for all right see you |
1756s | later |
1761s | try another place |
1765s | try the freelancer hanger |
1769s | so I want to have some stuff to compare |
1772s | and some of these adjustments that we've |
1774s | been working on |
1775s | Yes No Maybe |
1777s | also a no well all right I guess we |
1780s | might just have to generate it in anyway |
1782s | that's okay |
1784s | if push comes to stuff that's what we'll |
1785s | do |
1788s | but overall |
1791s | a lot of reconfigurations of how |
1795s | the stats of items are benefiting you as |
1798s | a player |
1799s | there's been actually let me let me go |
1802s | to my cheat sheet really quick here just |
1805s | for a couple other tweaks |
1807s | so you guys are aware like for example |
1809s | we've adjusted even like the utility |
1811s | damage scaling |
1814s | this |
1815s | the scaling that it does for your |
1817s | devices this has also been something |
1819s | we've had to go back into and refine a |
1821s | bit |
1822s | um lots of little things like that |
1825s | and a lot of this comes down to how you |
1828s | guys have been feeling about |
1830s | it working in tandem with like certain |
1832s | device combinations or certain weapons |
1834s | or you know whatever and the feedback |
1836s | you've been providing as well as our own |
1838s | internal tests too right |
1841s | and we're getting it to a really good |
1843s | place of |
1845s | having these different items and devices |
1848s | and tools General tools all be great in |
1852s | their own merits with their own merits |
1854s | especially when you're comparing them to |
1856s | one another |
1858s | now one could argue that comparison |
1860s | comparing is kind of like a |
1863s | a death nail right like you it's uh not |
1865s | always the best to do that but if you're |
1867s | specifically looking for and you really |
1869s | like a certain item we do want to make |
1871s | sure that it Stacks up to other items |
1873s | around it just like I said earlier and |
1875s | how the Umbra got a bit of a power boost |
1877s | we want to ensure that it is keeping up |
1881s | to its name and it's valuable at the |
1883s | same level of something else right some |
1886s | equivalent that you would compare it to |
1890s | like this blaster for example just a |
1893s | straight straight example there right |
1895s | straight example there |
1897s | just making sure that the balance still |
1899s | fits |
1902s | and maximizing your resources of course |
1904s | is still going to yield very powerful |
1905s | results so even though this Umbra might |
1909s | not be nearly as powerful as say an |
1911s | executioner with Kinetic damage Catalyst |
1914s | on it it's a very popular choice out |
1917s | there |
1918s | the Umbra still does get that 30 bonus |
1920s | if you pair it without eclipset right so |
1923s | it comes down to the build that you want |
1925s | how you want to Dive Into The Fray |
1928s | a lot of important tricks and tools to |
1931s | help optimize to bring it all together |
1934s | and don't forget that we're adding a lot |
1936s | of those tools for you to like |
1937s | manipulate the game Space with it's why |
1939s | we put them there |
1942s | I say that like you're not doing that |
1943s | you're clearly doing that feedback |
1945s | feedback shows |
1947s | all right we're gonna fill up |
1949s | our ship |
1951s | and uh while we're doing this let's go |
1953s | ahead and answer some questions that I'm |
1955s | sure you guys are really curious about |
1958s | um and uh yeah here we go so geekbite |
1960s | are you there |
1962s | good evening everyone hello |
1964s | right we have several questions for you |
1967s | I hope you're feeling uh you know full |
1968s | of answers oh yes absolutely absolutely |
1972s | Oh and before you ask the first question |
1974s | I just looked over and I see somebody |
1975s | say repeater the repeater actually did |
1977s | get a buff the repeater did actually get |
1979s | a buff as well so uh don't say we're not |
1983s | listening guys all right anyway now |
1984s | question time |
1986s | the irony to that is my first question |
1988s | was uh from Wizard Jerry on YouTube may |
1991s | I ask Will you guys implement the buff |
1993s | on the repeater in this fall update |
1995s | oh my gosh that is amazing well uh spoil |
2002s | alert yes |
2003s | yes uh yeah that that should be uh that |
2006s | should be tweaked as well as just kind |
2008s | of give it a little bit of extra |
2009s | coverage because you know I think this |
2010s | is a good question to talk about like |
2011s | game balance and design and all this |
2013s | type of stuff |
2015s | um there's a lot that's been adjusted |
2016s | for like the utility damage scaling the |
2018s | bloodstar repeater we even adjusted like |
2021s | the cave crawlers the the creatures that |
2023s | are walking around like we adjusted |
2024s | their corrosive damage in some cases it |
2026s | was uh it was not it was not pleasant |
2031s | um but we also want to make sure that |
2032s | it's an actual challenge whenever you're |
2034s | spending time down there and if you're |
2036s | not dodging cave crawlers you can't just |
2037s | soak that like you do have to be |
2039s | thoughtful |
2040s | um we also did a number to like how the |
2043s | attributes uh can roll simultaneously on |
2047s | items this is something that um I know a |
2050s | lot of individuals have kind of asked |
2052s | tons of questions about pertaining to |
2054s | how it stocks uh we'll do like the |
2057s | shield and the nanoplating here where we |
2059s | have Firepower structure Precision |
2061s | structures it's like several of you out |
2063s | there your diehards out there recognize |
2064s | that certain attributes were triggering |
2066s | in certain orders and we have gone |
2068s | through and we are making it possible |
2072s | for example Firepower precision and |
2074s | structure can all be on an item |
2076s | simultaneously so |
2078s | uh but yeah lots of tweaks like that I'm |
2081s | sure we could probably talk about a few |
2083s | more of those but let's get into more |
2085s | questions before we get too crazy |
2088s | okay uh Fred Speckman over on YouTube |
2092s | and he's asking any thoughts on letting |
2094s | us choose a Starship when making a new |
2097s | save uh and or allowing us to skip the |
2100s | campaign if we've completed it before |
2102s | it's putting it as a kind of a new game |
2104s | plus idea yeah yeah I know I I think |
2106s | that is I think that's a very clever |
2108s | idea I do I want to give you credit for |
2110s | that that's pretty cool that's a nice |
2113s | thought and the concept I think would |
2116s | even work in execution however we just |
2118s | don't have a we don't have a desire to |
2120s | do a new game plus |
2121s | we don't instead our focus is making |
2124s | sure that the onboarding for everspace 2 |
2125s | when you first dive in it gives you a |
2127s | ship that is easy to understand the |
2130s | Sentinel is a basic ship at first you |
2133s | can start flying it right away you don't |
2135s | have any severe deficits you don't have |
2137s | any severe benefits and it's easily |
2139s | understood to start your adventure and |
2141s | then whenever you get to nefty's planes |
2143s | in the first ship dealer we |
2144s | intentionally have it set up to where |
2146s | you get the greatest assortment of ships |
2148s | so you can start diversifying where you |
2150s | want to go from there otherwise on the |
2154s | side of a new game plus it's a kind of a |
2157s | complicated issue so I'm just going to |
2158s | be brief on this it would require us |
2161s | rebalancing Believe It or Not we'd have |
2163s | to rebalance most of the core of the |
2165s | game experience for that alternate game |
2168s | mode and it's not something that we can |
2169s | devote time or attention to we've got to |
2172s | stay the course we've got to focus on |
2173s | our 1.0 release after 1.0 release I know |
2177s | that we're also going to be working on |
2178s | DLC content |
2180s | a new game plus it's just not something |
2183s | that it's not really even on the table |
2186s | um but we do hear you guys if there's |
2188s | more discussions around it and you know |
2190s | it it really blows up or something you |
2192s | know we'll have more discussions but |
2193s | please I would not expect that it's just |
2195s | not in our desire to pursue so we're |
2200s | happy with the end game you get to the |
2201s | end game you're supposed to stay there |
2203s | and enjoy the content that keeps |
2205s | enriching where you're at as opposed to |
2207s | starting over and effectively |
2209s | going through the whole thing again to |
2211s | get to the end game where the meat of |
2213s | everything is at |
2215s | so |
2216s | uh so yeah so thank you for that |
2219s | question I hope that's |
2220s | as much clarity as I can Pride at least |
2222s | right now |
2223s | um but uh yeah so excellent next |
2227s | question please next question next one |
2229s | is from flori over on Twitch uh hazards |
2232s | are they scrapped or will they come with |
2234s | 1.0 that's that's |
2237s | oh my goodness so I know that uh hazards |
2241s | has been on our road map for a very very |
2243s | long time this is not anything that's |
2244s | been hidden it's not like oh we're we're |
2247s | not gonna say anything and maybe people |
2248s | will think no no |
2250s | um hazardous was on the original road |
2252s | map for the kickstarter in fact and |
2256s | technically yes we still have a desire |
2258s | to create hazards inside of everspace 2. |
2261s | just remember keep in mind guys that |
2263s | these hazards would look different in |
2266s | the everspace too than everspace one |
2268s | ever space one we're kind of throwing |
2270s | those hazards right in front of you in |
2272s | the mix of trying to overcome this |
2274s | roguelike loot right of progression and |
2277s | so because we have static locations here |
2279s | in everspace too |
2281s | we have these static locations |
2285s | these locations are handcrafted and we |
2287s | have to be incredibly intentional about |
2288s | what's appearing there and if we had |
2291s | even something like say a black hole |
2294s | appear as an unknown signal in the |
2296s | middle of Union |
2297s | that's that's going to raise some |
2299s | questions right it's like why why does |
2301s | this exist here in an unknown signal and |
2303s | nobody's nobody's concerned about this |
2305s | there's a black hole inside of the solar |
2308s | system so you know |
2309s | we have to be mindful about what the |
2311s | game Space is providing how the lore |
2313s | comes together regarding that and if |
2316s | necessary then approach that |
2317s | gamification accordingly so hold your |
2320s | horses on that for now I'm not saying no |
2324s | but we'll see uh we'll see where things |
2326s | go we'll see where things go |
2328s | cool |
2329s | excellent excellent uh again we're going |
2332s | back to Fred specnet over on YouTube |
2334s | okay uh puzzles location challenges and |
2336s | type passages are they all balanced and |
2338s | doable with any ship in the game |
2341s | probably not |
2343s | probably not I say that |
2347s | because I don't think we've tested every |
2350s | single puzzle with every single ship |
2353s | it is likely that there are some |
2357s | outstanding moments in certain puzzles |
2359s | or jobs or events whatever |
2363s | where a certain ship model might have a |
2366s | greatly improved chance and odds of |
2369s | success versus another one I'm looking |
2372s | at you a new Titan bomber wings |
2375s | might have a couple more challenges to |
2377s | overcome and face |
2379s | I think that's just getting to know your |
2381s | ship right understanding that they have |
2383s | different hitboxes they move differently |
2386s | they are better at doing certain things |
2388s | over others so |
2390s | um I don't think that we have the desire |
2394s | to like fully balance and make every |
2396s | single ship have equal fairness across |
2398s | the board they are meant to be different |
2400s | they're designed differently so |
2404s | yeah hopefully though you're not |
2407s | stopped from completing any task if |
2410s | you're using any specific ship if that |
2412s | happens that's a bug that's a bug report |
2415s | it say hey I'm flying this ship These |
2417s | Wings I can't get into |
2419s | X Y or Z whatever's going on let us know |
2422s | because that's not cool that's not cool |
2425s | that's ship dating |
2427s | we don't want to do that |
2429s | all right |
2434s | um Thunder flame on YouTube wants to |
2436s | know what's the deal with the new ship |
2438s | icon colors is it just for Flair |
2441s | the ship icon oh so for purchasing ships |
2445s | yeah I think it's too relevant to the |
2447s | tier yeah yeah absolutely yeah and it's |
2449s | that's exactly what it is it's just |
2450s | relevant for the the tier so especially |
2453s | when you start a new game this is going |
2454s | to be so much more apparent |
2457s | because here they're all they're all |
2459s | pink oh here we got we got a tier two so |
2461s | here we have a slight |
2463s | a slight display of what's going on here |
2467s | yeah this is just stacking up the |
2469s | different tiers of ships so that you can |
2470s | more readily see a tear from another one |
2474s | because sometimes that little number |
2475s | just isn't quite enough |
2478s | this isn't quite enough |
2479s | yeah just a little added splash of color |
2481s | and we just felt like it should be |
2484s | consistent with these other elements |
2486s | across the board so the items you know |
2488s | you've got your effectively your tier |
2490s | one chips are your uncommons your tier |
2493s | twos are your rares your tier threes are |
2495s | your your superiors and tier fours I |
2498s | mean they're probably just going to be |
2500s | Commons that's my guess we'll see we'll |
2502s | see what those look like |
2504s | but uh yeah very common very common |
2508s | uh right yields Mercier on YouTube is |
2512s | asking did you change the overall |
2514s | weapons numbers these ones seem low I |
2516s | think it's to do with their bomber when |
2518s | you've picked up the bomber |
2520s | in regards to like the ship balance |
2522s | these numbers over here |
2524s | is that the question |
2527s | I think it was yeah this is just a tier |
2530s | three it's not a tier three plus ah this |
2532s | hasn't been something I've been |
2533s | following so I don't readily know my |
2536s | guess is that we have continued tweaking |
2538s | this type of stuff |
2542s | um I'm kind of doing a quick search just |
2544s | to see if I have any additional |
2545s | information on it I've not seen anything |
2547s | that jumps out at me it's possible I |
2550s | know that we also haven't done |
2553s | um we haven't been trying to go in and |
2556s | touch up stuff like this because if you |
2557s | guys remember we had a pretty strong |
2559s | balancing pass of all the ships and what |
2562s | was it the last update two updates ago I |
2564s | can't remember time is is it's all |
2567s | blurring together for me |
2568s | um but we like to do those in heavy in |
2572s | like uh |
2573s | how do I describe this all together so |
2576s | when we do it all together that ensures |
2578s | the balance is proper it's effective |
2580s | right if we're just going in we're |
2581s | tweaking little things here and there on |
2583s | a ship not in comparison to everything |
2585s | else that could lead to some issues |
2587s | um and uh yeah don't think that's so |
2590s | much happening right now |
2592s | don't think that's so much happening |
2594s | um has done a little update about uh his |
2597s | question he said he was more about the |
2599s | weapons that you were going through at |
2601s | the time the weapons I was going through |
2603s | at the time there have been adjustments |
2605s | to |
2606s | um various values on uh Weaponry on |
2609s | especially on secondaries which we will |
2610s | talk about after the questions are over |
2613s | um and uh yeah I mean there's been |
2615s | tweaks across the board on a number of |
2617s | elements most of them have been |
2618s | pertaining to Weaponry attributes |
2621s | secondaries |
2624s | um that's that's been the main priority |
2626s | as of late and this feedback uh excuse |
2630s | me the reason these changes have been |
2633s | getting implemented and these items have |
2635s | been specifically getting balanced is |
2636s | because of the successes and failures of |
2639s | these riffs that you guys are running |
2641s | through that player feedback that you're |
2644s | providing helps us see what items are |
2647s | actually too powerful and which ones |
2649s | aren't powerful enough so that we can |
2651s | make all of them fun and functional we |
2654s | don't really want there to be one go-to |
2656s | item |
2657s | and |
2658s | because then it's like oh you're just |
2660s | like searching for one item in the whole |
2662s | itemization pool and then you've |
2663s | completed your build that's not fun |
2664s | that's not fun we want there to be |
2666s | opportunity through every single one |
2667s | which is why this balance has to |
2669s | constantly come into play constantly |
2671s | refined constantly adjust even if it's |
2673s | just a light little increase like on the |
2675s | Umbra or a little bit more of a boost |
2677s | like on the repeater to |
2679s | um again the secondary stuff which we |
2681s | will talk about I want to I want to do |
2683s | that all at once that way it's not |
2684s | confusing to you guys who have lots of |
2687s | questions when we get there so |
2689s | yeah oh right I've got three more |
2691s | questions we'll fly through these do it |
2694s | uh Fred spec that on YouTube uh just |
2696s | wants to know how many hours do you have |
2697s | in everspace too well it's it's uh so my |
2701s | steam accounts I mean |
2703s | not all of my hours come from Steam on |
2707s | everspace too I want to be very clear on |
2709s | that front but my steam hours as of |
2710s | right now say I've almost reached 800 |
2714s | hours uh but again that's not fully |
2717s | telling of of that full you know time |
2721s | spent for uh work related purposes |
2726s | um also fun little fact this one's this |
2727s | one's kind of hilarious my everspace 2 |
2730s | prototype time is 14.2 hours and that's |
2734s | an absolute lie uh in regards to how |
2738s | much time I spent on that for example so |
2741s | um yeah just uh take that number and |
2743s | double it triple it quadruplet uh you |
2746s | know whatever probably how much time |
2747s | I've spent in this damn game it's great |
2749s | I'm waiting for somebody to come up with |
2751s | Rocky numbers in the chat you know |
2753s | Matthew McConaughey oh my gosh of course |
2757s | right uh next up is Wizard Jerry on |
2760s | YouTube he's just asking uh will the |
2762s | localization on crowding be covered in |
2765s | the fall update okay so it is to my |
2767s | understanding and uh Michael if you're |
2770s | there I would love additional Clarity on |
2772s | this but I I haven't understood that the |
2775s | crowden information will not be applied |
2777s | until 1.0 release I would happily yield |
2781s | to any additional information or |
2784s | um correction if that information is |
2787s | available but that is how I understand |
2789s | it so Michael if you do have more |
2791s | information regarding crowden and its |
2794s | implementation and everspace 2's |
2796s | localization |
2798s | love any any additions there |
2801s | if you got it |
2805s | so go ahead and ask the next question if |
2806s | Michael gives us a response back then we |
2809s | will uh provide that clarity |
2812s | right left again from Fred specvet uh |
2815s | are there any changes planned for Alec |
2818s | is right now he seems to be more useless |
2820s | than actually useful his damage is low |
2822s | and these days for a really short time |
2828s | thoroughly |
2829s | it kind of makes me sad I mean yeah I |
2832s | mean |
2833s | so |
2836s | look okay so |
2840s | um Alec the poor lad only has one perk |
2844s | right now |
2845s | um right now did I just say right now |
2847s | man that could be really revealing if |
2849s | that's uh taken out of context |
2852s | um but yeah I mean there's definitely |
2855s | more that could be done to Alec it's |
2857s | just not been a focal point because we |
2859s | need to make sure that this update has |
2861s | content for you to experience in the |
2862s | in-game it's like do you want us to work |
2863s | on Alec or do you want us to work on |
2864s | riffs think I think I know what the |
2866s | answer would be there so we do recognize |
2869s | that Alec uh has some |
2871s | hmm how to describe it shoddy |
2874s | interaction times with the player |
2877s | and some unconvincing forms of help so |
2882s | uh yeah |
2883s | we'll get more |
2885s | we'll get more in the uh in the future |
2888s | pertaining to our for a little friend |
2890s | probably |
2891s | good stuff Michael did give us a uh |
2893s | official response I do appreciate that |
2895s | Michael I know sometimes there's a lot |
2897s | on your plate when you're watching the |
2898s | streams so really appreciated that you |
2901s | went aside and pulled this information |
2902s | he says that the crowd and feedback will |
2905s | be included in the final pass for 1.0 so |
2908s | for those of you who are hearing that |
2910s | and you're like crowded I've never heard |
2911s | of crowd and so if you speak a different |
2914s | language and you want it to be |
2916s | incorporated into our game you should |
2918s | head over to crowdin there's a link in |
2922s | the Discord and uh you can also just |
2924s | like search for everspace 2 and crowded |
2926s | and you can help localize the game now |
2931s | we are utilizing um you know |
2932s | professional localizations as well on |
2935s | this front but that shouldn't stop you |
2937s | obviously there can be errors to boot |
2940s | and there's tons thousands tens of |
2943s | thousands of lines of text in this game |
2947s | and every extra set of eyes go such a |
2951s | long way we know this because we're |
2953s | using an early access format and your |
2954s | feedback has been insanely good right |
2956s | same thing applies from crowding |
2959s | regarding localizations dive in on that |
2961s | and at 1.0 that will be fleshed out |
2965s | along with voice over work for both |
2967s | English and German for all of the casts |
2970s | and crew |
2972s | cool cool |
2974s | great question was that the last |
2975s | question do we have another one it was |
2977s | indeed fly on pilot awesome very good |
2980s | well those were solid questions guys so |
2981s | I think the next big thing that we do |
2983s | need to discuss are these secondaries so |
2985s | quick transition from what we were just |
2988s | doing to here right now |
2991s | basically |
2993s | and talking about how all the items need |
2995s | further balancing refinement blah blah |
2998s | we identified a little bit a little bit |
3000s | of a balancing issue a little bit one |
3005s | so for those of you who just love your |
3007s | secondaries like you're just you love |
3009s | your missiles and you love your minds |
3011s | and all of that stuff you might have |
3013s | noticed that your missiles if you |
3018s | compare the damage output of a standard |
3021s | missile here let me let me just give you |
3022s | an example we need to we need to give |
3024s | you an example one second I'm gonna just |
3026s | I'm gonna get a mine okay so one |
3029s | breathing moment I want to do this so |
3031s | you can see exactly what I'm talking |
3034s | about all right this is important |
3038s | it's important for the people |
3045s | it'll be good I promise it's important I |
3048s | know some people are going to start |
3049s | crunching the numbers and everything |
3050s | already but um |
3052s | you know that's that's fine you guys do |
3054s | you |
3054s | [Music] |
3057s | do one more actually we're gonna we're |
3059s | gonna do the whole Suite we're gonna do |
3061s | the standard missiles we're gonna do the |
3062s | armor breaker missiles we're gonna do |
3064s | the shield breaker missiles you're gonna |
3065s | get all of it |
3066s | [Applause] |
3067s | we'll give you every single one so you |
3069s | can see what the heck it is I'm talking |
3071s | about |
3075s | foreign |
3079s | so what I've done is I've just generated |
3081s | in a bunch of missiles right here so |
3084s | that you can see kind of like the |
3085s | differences and how it's applicable now |
3088s | um this should be already just like |
3090s | observing the numbers on these you're |
3092s | already kind of should be turning your |
3094s | head a little bit like oh I see a |
3095s | difference here none of these have |
3098s | um the uh thing that gives it more the |
3101s | prefix |
3102s | the high capacity there it is |
3105s | none of these have high capacity all |
3107s | these have been adjusted values for how |
3109s | many you can hold in addition to that |
3111s | like let's just take a look at the |
3113s | damage output for example we're going to |
3114s | peel these off we can do some quick |
3116s | comparisons |
3117s | let's take a look at the mines versus |
3119s | the uh uh the uh |
3123s | are we are we going to compare oh wait |
3124s | there we go |
3126s | the corrosion mines versus the standard |
3128s | mines |
3129s | you'll see for example the corrosion |
3130s | mine deals a ton more kinetic damage as |
3132s | it should because it doesn't do any any |
3134s | energy damage |
3136s | right |
3137s | but if you are looking at these numbers |
3139s | incredibly carefully |
3141s | and then you look at the Homing missiles |
3144s | you will see a pretty large difference |
3146s | now in comparison to probably what's in |
3149s | your currents build |
3151s | right because before |
3154s | these mines and these missiles |
3157s | the mind's actual damage like that |
3159s | appeared here |
3161s | was was higher |
3165s | the mines |
3166s | now don't require a lock-on |
3169s | the deal Splash damage |
3172s | uh they they were doing more damage in a |
3174s | single shot now |
3177s | now |
3178s | if you were to take your homing missiles |
3181s | in comparison to these mines and you |
3185s | evaluated how much overarching damage |
3188s | they do and how quickly |
3190s | you could submit said damage you would |
3194s | find that the Homing missiles actually |
3196s | won |
3197s | but it wasn't by much |
3200s | and it was also to a single Target right |
3203s | so that's what we've kind of gone in |
3204s | here and started addressing we said hey |
3206s | look we need to make sure that these are |
3208s | on par with one another and generally |
3211s | speaking we don't like nerfing so much |
3213s | we like to you know give the benefit to |
3215s | the player and also the opportunities to |
3217s | expand further so what we've kind of |
3219s | done is instead of like going in and |
3221s | touching up the damage values too much |
3223s | instead what we did is we decided you |
3226s | know what the fire rate is something we |
3228s | need to be more observant about here we |
3231s | need to be careful about that General |
3233s | output rates and comparison to the |
3236s | overarching damage totals as well so |
3239s | you'll see on these Minds that the fire |
3241s | rate is now one per every second this |
3244s | has been reduced |
3247s | this has been reduced |
3252s | you'll also see on the Homing missiles |
3257s | they have also been reduced |
3261s | damage increased |
3264s | on these missiles on Missile types |
3267s | but the speed at which you can fire them |
3269s | has been reduced down okay |
3272s | so now your decision-making process with |
3275s | your secondaries it's going to come down |
3277s | to more of like the right timing as was |
3279s | the intention uh straight out of the |
3282s | gate |
3283s | in conjunction with what you are |
3285s | utilizing in the space that you're in |
3287s | blah blah blah blah and here through |
3290s | these balance changes we believe we |
3292s | still have to you know do further |
3293s | testing and stuff and I'm sure you'll |
3294s | help us out when this goes live with the |
3296s | update |
3298s | is to make sure that homing missiles are |
3300s | in fact fantastic for taking out a |
3303s | single Target and mines no aren't |
3306s | necessarily they're not as good as |
3308s | taking out a single Target right |
3310s | versus homing missiles probably |
3312s | shouldn't be as good for taking out |
3314s | multiple targets whereas mines should |
3317s | that's their difference |
3319s | that's where they shine apart from one |
3321s | another and we have to ensure that that |
3323s | balance is fair so you're not looking at |
3326s | between the choices and you say oh well |
3328s | minds are straight up better at a single |
3330s | Target damage anyway so I'm just going |
3332s | to use mines and never use missiles so I |
3334s | never have to worry about lock on so I |
3335s | never have to worry about range you know |
3338s | all this type of stuff we wouldn't want |
3340s | that to happen which I think might have |
3343s | started happening a little bit so those |
3347s | are some pretty big adjustments that |
3349s | we've made on this front I'm going to |
3350s | kind of like hover over these so you can |
3352s | kind of see uh where they're at maybe |
3354s | you have the game pulled up over on your |
3356s | own Monitor and you're like taking |
3357s | screenshots of where it was at before |
3359s | keep in mind every single one of these |
3361s | does not have a grade on it |
3365s | um this one has Marksman how dare you I |
3367s | was trying to not generate any prefixes |
3370s | but none of these have grades on them so |
3372s | they're not prototypes they're not star |
3374s | forged |
3375s | you're getting straight up what they are |
3377s | capable of uh the only thing this is |
3379s | going to do is it increases the Marksman |
3380s | range or excuse me it increases the |
3382s | range due to Marksman |
3384s | but you can see how those damages now |
3387s | are different based on that rate of fire |
3390s | based on that rate of fire |
3395s | also keep in mind |
3398s | those numbers are not your DPS |
3401s | not your DPS okay like you're looking at |
3404s | your weapons the top is the DPS |
3407s | the connect damage to energy damage is |
3408s | below the reason we have gone with this |
3411s | format is so that you know when you fire |
3413s | one missile that's the damage it's gonna |
3415s | do when you fire one mine that's the |
3418s | damage it's gonna do if you wanted to |
3420s | calculate the DPS uh you're gonna have |
3423s | to you know crunch those numbers a |
3425s | little bit yourself but uh do keep in |
3427s | mind that homing missiles do win |
3429s | outright on that front |
3431s | straight up because you can fire them |
3433s | faster and now through this particular |
3435s | adjustments they should be doing more |
3438s | damage to boot |
3441s | last but not least quantities |
3444s | last but not least quantities we |
3446s | evaluated how many you can hold and we |
3449s | decided |
3450s | we needed to tweak those values |
3453s | we needed to adjust them so we gave you |
3455s | uh I believe it's more on the front of |
3459s | missiles let me just do a quick double |
3461s | checker |
3462s | it's a quick double check making sure |
3465s | I'm not speaking lies because that would |
3467s | be sad |
3468s | yeah increase missile ammo across the |
3471s | board |
3474s | yep |
3478s | and slightly reduce the mine ammo across |
3481s | the board |
3482s | so again this is one of those uh |
3484s | elements that we had to employ |
3488s | so as to not make one secondary item |
3490s | just inherently better than other ones |
3493s | because it not only fulfills a certain |
3496s | role but then it also overrides other |
3498s | roles that other secondaries would |
3499s | accomplish right |
3501s | isn't balancing fun isn't this just the |
3505s | greatest thing ever you come into a Dev |
3506s | live stream to watch everspace 2 being |
3509s | played and this guy's up here talking |
3511s | you're like we changed some numbers it's |
3513s | crazy okay this stuff is nuts but you |
3516s | guys did help us get here with some |
3517s | subtle observations you made with some |
3519s | uh builds that you've provided with you |
3522s | know concerns that you raised |
3524s | is good it's it's good |
3527s | we don't like nerfing I bet touching |
3529s | executioner was painful then no it was |
3530s | actually rather easy |
3534s | we're like everybody on the team is just |
3538s | like anytime we're like trying to like |
3539s | screw around and like just do Insane |
3541s | amounts of damage like everybody's using |
3542s | executioner with Kinetic damage it's |
3544s | like okay maybe maybe this is a little |
3546s | too much |
3548s | there's like not another option so yeah |
3550s | balance is uh it's you know one of those |
3553s | things that |
3554s | the Nerf bat does have to come out from |
3556s | time to time but we didn't want to just |
3558s | like straight up destroy the abilities |
3560s | here that would just that wouldn't be |
3562s | fun they just need to be functional in |
3565s | different ways and one shouldn't be |
3567s | inherently better than the other that's |
3569s | that's the challenge that is the plan of |
3572s | balancing thereof it's just it's wild so |
3576s | with all that being said I mean we're |
3577s | almost into a next q a segment but what |
3579s | I want to do is I want to load up a |
3582s | familiar save |
3585s | from Wizard Jerry who is part of the |
3587s | stream and we are going to be after this |
3590s | line of questioning we're going to be |
3592s | attempting |
3594s | we're going to be attempting a lunacy |
3596s | 1000 run |
3598s | without any legendaries |
3602s | because he did it |
3606s | he accomplished this feat |
3608s | with and it was a bill that wasn't as |
3610s | refined as this one even like he's |
3612s | further refined it he's been optimizing |
3614s | it this thing is an absolute |
3617s | fiend when it comes to sheer damage |
3621s | output |
3623s | now |
3624s | that being said here's a little bit of a |
3626s | plot twist and wizard Jerry I know I |
3629s | kind of chat with you before stream he |
3630s | didn't know this this has all these |
3632s | changes in place |
3634s | so my doing this bombing build we should |
3638s | see a little bit of a leveling out |
3640s | ensuring that these mines aren't as |
3643s | um insane it should still be quite |
3645s | powerful because it's a bomber it |
3647s | optimizes secondaries but we'll see if |
3650s | these little tweaks uh give it a bit |
3653s | better a bit of a better feel or not as |
3656s | you can see kind of like all these |
3658s | components here what we're about to be |
3659s | running we got this insane powerful Goss |
3663s | Cannon we got an efficient Thermo gun |
3666s | high capacity destabilizer missiles |
3669s | powerful corrosion mines back to back |
3671s | with Kinetic damage catalysts |
3676s | the blast Master ladies and gentlemen |
3678s | and then a slew of very well optimized |
3681s | equipment for absurd stats |
3685s | so you can see over on the right side |
3687s | with the attributes we've got |
3689s | 3215 Firepower 3081 precision and that |
3694s | is in conjunction with using |
3696s | exploitation so increased critical hit |
3699s | chance for movement impaired foes as |
3702s | well as critical faculty which is kind |
3703s | of the chef's kiss of this build |
3705s | Critical Hits on a 30 chance to restore |
3707s | one percent alt energy so the arc 9000 |
3710s | is going to find a lot of love here last |
3713s | bits we've got crit happens |
3715s | explosive damage of course and play it |
3717s | safe for that reactive armor which is |
3719s | necessary for lunacy 1000 like it's just |
3721s | it is a you have to use it uh even |
3724s | flying this ship you're gonna take an |
3727s | insane number of damage and we also have |
3729s | close call for those moments where you |
3730s | just can't expect dying in a two-shot |
3733s | format |
3734s | oh my gosh so now that you have all of |
3736s | the oh wait we're not done yet hang on |
3737s | we also got to go through the devices we |
3739s | have corrosion ejector Mercy Kilt we got |
3742s | Fusion hook reach extender |
3744s | to help really make sure we can grab |
3747s | onto something and get out of there |
3748s | we've got short circuit EMP generator |
3751s | and we've got Parting Gift teleportal |
3754s | now |
3755s | you've got the build in your mind |
3757s | everything's fantastic Target lockout |
3759s | duration is reduced by 50 20 reduced |
3761s | damage from enemy explosives and |
3763s | Arginine thousand damage increases by |
3764s | two percent every second after being |
3765s | fired now that you've memorized every |
3767s | single one of these pieces we're gonna |
3769s | go into another round of questions |
3770s | answer them and then we'll use this in a |
3774s | lunacy 1000 Rift run |
3777s | so what questions have generated |
3779s | geekbite that need to be addressed what |
3782s | do we got |
3783s | well we got one we've got one I'm |
3786s | perfect you've stunned everybody again |
3787s | no that's great that way we can get into |
3790s | the rift so yeah go ahead and shoot me |
3792s | the question and we'll get into it |
3794s | it's a first time chatter of Venom uh |
3796s | four one five five uh welcome uh on |
3798s | Twitch uh he's been curious about |
3801s | getting this game but I'm wondering if |
3803s | All Ships including enemy ships are able |
3806s | to just stop and shoot like a stationary |
3808s | turret if so did you ever consider a |
3811s | Thruster type that's fast but could keep |
3814s | only propelling to keep your ships |
3816s | moving they're just like the thrill of |
3818s | the Chase and the Maneuvers that could |
3819s | throw enemies off which gives you a |
3821s | chance to line up a shot okay yeah so it |
3824s | sounds like you're referring to inertia |
3825s | dampening which I can show you right |
3827s | here like I'm turning it off and my ship |
3829s | is just free floating so I can fire my |
3831s | weapon while I'm moving backwards so |
3833s | like there's a Target over there I'm not |
3834s | boosting at all |
3836s | then I could boost to the left and I'm |
3837s | moving backwards to the left and you |
3839s | know all this type of stuff inertia |
3841s | dampening is a setting that you can uh |
3844s | change on your ship oh wait a second we |
3847s | need to go to customize controls there |
3849s | we go foreign |
3852s | by default |
3854s | we don't believe that the game is meant |
3857s | to be played in this fashion here it is |
3860s | we don't believe the game is meant to be |
3862s | played in this fashion but it was due to |
3864s | popular requests that we plugged it in |
3865s | and it happens to be fun if you utilize |
3869s | it well |
3870s | there can be some strong functionality |
3872s | in conserving Thruster boost and you |
3875s | know positioning advantages around your |
3877s | foes |
3878s | but uh yeah in short |
3881s | use it delicately |
3885s | it can be a bit of a pain if you are |
3889s | first trying it |
3891s | because the game is very much intended |
3894s | to have full control over your |
3897s | positioning and space |
3900s | but uh yeah it's there it's in there |
3902s | otherwise enemy ships will always be |
3906s | moving the only exception to that rule |
3909s | are drones which have so much speed and |
3913s | ability to like move around that they |
3915s | can literally just stop and keep |
3916s | shooting at you from one location as |
3919s | well as |
3920s | any flow that's webbed |
3922s | for obvious reasons |
3925s | so hopefully that's that's uh that |
3926s | provides quite a bit quite a bit Clarity |
3928s | for that particular question |
3931s | but if you have a follow-up follow-up |
3932s | feel free to ask otherwise I'm going to |
3935s | attempt to do this |
3937s | this is what I've been nervous about |
3939s | guys because this this is nuts this is |
3941s | going to be insane |
3943s | um we are doing the full-blown lunacy |
3946s | 1000 here so for anybody who's missed it |
3950s | the lunacy levels affect your enemy |
3952s | damage your enemy hit points the loot |
3955s | quality and the legendary equipment drop |
3958s | chance okay the higher you go the higher |
3962s | those numbers go |
3964s | at 500 you can get legendary equipment |
3967s | guaranteed anything above that is truly |
3970s | for bragging rights but it does still |
3972s | enhance the loot quality which makes all |
3974s | of the other stuff that drops |
3977s | higher grade greater chance for prefixes |
3980s | uh higher tiers all of that stuff it |
3984s | just boosts that up and up and up so it |
3986s | gets absurd and at lunacy 1000 the loot |
3988s | quality is a thousand |
3992s | wizard Jerry I appreciate your |
3994s | encouragement on this front oh gosh I'm |
3997s | so nervous |
3999s | uh but this should also show you just |
4001s | like how much of a challenge we do want |
4002s | these refs to be |
4005s | and we're not entirely finished with |
4007s | riffs either all right let's do this |
4015s | oh my gosh okay |
4018s | I'm so freaking nervous |
4028s | here we go |
4035s | foreign |
4061s | gotta get my maneuvering down a little |
4063s | bit |
4064s | reset okay here we go |
4069s | no no |
4075s | all right |
4076s | yep |
4085s | oh not okay |
4089s | that's not fair |
4100s | well we've already popped our emergency |
4103s | procedures that's not a good sign |
4110s | I lasted longer than my first attempt I |
4112s | will say that oh my goodness oh my |
4115s | goodness |
4119s | wizard Jerry you are an absolute wizard |
4125s | all right gonna do this one again |
4127s | because I feel like |
4129s | I feel like the core issue here is I |
4131s | gotta get these enemies to group up a |
4133s | little bit |
4133s | oh my gosh so you can see uh just like |
4137s | how crazy how absurd |
4139s | this comes together pertaining to your |
4142s | enemies and their power level how much |
4145s | damage they can take it is very high and |
4148s | that's very intended so should you come |
4151s | to the lunacy 1000s |
4155s | if you have sanity inside of your brain |
4158s | you would only do above like 500s when |
4162s | you have legendary equipment like that |
4164s | legendary equipment will truly take the |
4167s | builds that you have to the next level |
4169s | they do |
4171s | it's it's absurd it's delightful but |
4174s | when you don't have a legendary this is |
4176s | meant to be basically impossible |
4179s | it's meant to be basically impossible |
4181s | I'm gonna give it one more go |
4183s | I'm gonna give it one more go I wanna I |
4185s | really I want to push myself |
4188s | I almost got one area completed earlier |
4192s | this week |
4193s | oh my gosh so here we go |
4199s | see if we can bring it together just a |
4201s | little bit better |
4208s | he does have a screenshot of the loot I |
4210s | I looked over he posted on Discord I |
4212s | will show it also whenever we get to the |
4214s | um Community screenshots segment we will |
4218s | be covering all of that stuff |
4226s | I don't know |
4227s | right here |
4233s | there we go that's what I want to see |
4239s | that's not what I want to see get out of |
4241s | there |
4244s | all right let's let's just try and |
4248s | maximize a little bit of this |
4254s | okay all right |
4256s | this is coming together decently well |
4258s | all right |
4264s | feeling a little bit better about this |
4266s | one |
4269s | foreign |
4276s | let's try and focus this guy down |
4290s | did we get him oh my gosh we didn't get |
4292s | him okay there we go |
4298s | all right all right all right our |
4300s | progress is too slow we're gonna have to |
4301s | build this up |
4310s | oh no |
4314s | I was feeling so good about that one too |
4316s | oh my gosh |
4318s | ah |
4320s | oh my gosh |
4323s | oh |
4325s | I got like that one two punch right |
4327s | there when I slowed down you can't slow |
4329s | down you can't slow down those high |
4331s | level lunacies oh my goodness guys so um |
4335s | a little bit of context to this too just |
4337s | so you guys are a whale a whale you're |
4339s | not a whale |
4341s | um you're to make sure that you're aware |
4343s | um I am not a stranger to doing |
4346s | challenge runs and high intensity uh |
4349s | events and games like this |
4352s | um obviously I'm not the best at the |
4354s | game I'm not gonna make that claim I |
4356s | would never have made that claim ever |
4358s | and it is such an incredible showcase |
4362s | of wizard Jerry's abilities to push this |
4365s | to its limits by completing what you |
4368s | just saw the absolute chaos putting |
4371s | everything together |
4372s | in less than a 10 minute Rift run |
4376s | sequence |
4377s | completed this at lunacy 1000 without a |
4381s | legendary |
4383s | without a single legendary like |
4386s | absolutely insane now my best run my |
4391s | personal best run |
4394s | um at this point since the update has uh |
4397s | since the experimental has dropped I |
4398s | should say |
4400s | um we had I had a lunacy 450 run that I |
4406s | almost completed without a legendary and |
4407s | I felt pretty good about that but my |
4409s | best one was a lunacy 400 without a |
4413s | legendary |
4413s | my build was actually I actually used a |
4417s | gunship and I was just kind of like |
4420s | spamming alt making sure the turret was |
4422s | constant and firing my weapons like a |
4424s | fiend I was using an executioner for |
4427s | those who are wondering |
4431s | gosh I almost feel like I'm cheating for |
4433s | saying that but still |
4435s | um but yeah my light ship runs oh my |
4438s | gosh |
4439s | guys it is it is nuts in here in this |
4442s | space it's nuts my best light ship run I |
4446s | had a three no it was probably a 300 |
4448s | with a stinger I want to get better with |
4451s | stingers here they're so much fun when |
4454s | you are dodging everything and bring it |
4455s | together it is nuts |
4458s | so yeah so even with the changes to the |
4461s | secondaries you can see like |
4463s | um you know this build should it be used |
4464s | effectively it's it's not gonna be |
4466s | hindered too much by that fire rate |
4468s | because you can cycle between these I |
4469s | think that's a really powerful |
4470s | combination here that wizard Jerry has |
4472s | especially with the high capacity to |
4474s | stabilizer missiles to bring down those |
4475s | very important and dangerous targets uh |
4478s | it's not it is absolutely nuts so I |
4482s | don't want to keep showing you uh death |
4486s | screens |
4487s | I want to show you a pretty good Rift |
4490s | run |
4491s | at the same time I want to give this |
4494s | shot I want to give this one more shot |
4496s | because |
4497s | dang it this build just deserves a lot |
4499s | of love that's why we're revisiting it |
4501s | that's why I want to show it we're gonna |
4502s | do this one more time |
4505s | do it one more time |
4512s | I will see what we can do |
4515s | clearly not nerfed enough oh my gosh |
4517s | spoot night goodness gravy we don't want |
4519s | to Nerf stuff to where it's not fun |
4521s | goodness stuff should still very much be |
4523s | effective like it was but it should now |
4525s | like through the adjustments that we're |
4527s | making it needs to be more fine-tuned to |
4531s | that uh the qualities that it's meant to |
4534s | provide right |
4535s | that is what balancing's all about |
4540s | oh come on |
4542s | where are my asteroids at |
4544s | okay we're just gonna zip around |
4556s | okay that's good damage output that's |
4558s | good oh no no you gotta be kidding me |
4561s | give me an asteroid oh |
4566s | I got to be more observant in my |
4568s | environment that's for sure |
4575s | all right I gotta I'm gonna change over |
4577s | to a build that I'm a bit more satisfied |
4580s | with using that is nuts there's nuts |
4585s | truly with how fast I'm getting |
4587s | destroyed as a testament to wizard |
4588s | Jerry's skills so uh and yeah and when |
4590s | you guys you know when you're doing your |
4592s | Rift runs and you're excited about |
4594s | reaching certain points continue sharing |
4596s | that feedback with us continue sharing |
4597s | your builds with us like we love to see |
4599s | that we love to see what's working |
4601s | what's not because again through all of |
4603s | this balancing stuff like even with the |
4605s | stuff pertaining to especially with the |
4606s | stuff pertaining to the secondaries as |
4608s | well as increasing and decreasing |
4609s | various uh item damages and whatnot we |
4612s | are doing that not because we want to |
4615s | mess you up when we come back to the |
4617s | game you're like I don't know how |
4618s | anything Works no we're doing that to |
4620s | ensure |
4621s | that all builds can shine all items can |
4625s | shine all utility purposes can come to |
4629s | fruition based on how you're approaching |
4632s | the game Space |
4634s | that's why we do balance it's not |
4636s | because we hate an item and your play |
4639s | style it's actually because we love it |
4642s | and we want more play styles to emerge |
4644s | in similar skill |
4647s | so yeah good good stuff man it's nuts |
4652s | I'm gonna have to practice so much more |
4654s | jeez |
4657s | absolutely nuts so let's go ahead and |
4659s | I'm gonna bounce to |
4662s | um I think our rifting save |
4665s | this was a I think it's a striker but |
4667s | I'm gonna go ahead and change it over to |
4668s | a gunship I want to do a gunship build |
4669s | so we'll adjust it accordingly |
4672s | [Music] |
4676s | oh this is oh this is this is a bit |
4678s | further back that's fine here we're |
4680s | gonna um we're gonna cheat because |
4684s | I'm just gonna zip over here really |
4686s | quick |
4688s | this file is this is a cheated save so |
4691s | if you're looking at any values or |
4692s | Mission chains or anything it's it's |
4695s | borked it's it's broken that's not |
4697s | important the important thing is the |
4698s | rift that we're going to try to run |
4704s | oh my goodness |
4708s | I don't necessarily want to use a |
4710s | stinger |
4712s | in the you know I'll ask you guys what |
4713s | do you want do you want a gunship or a |
4715s | stinger |
4716s | I'll give you the choice |
4719s | there's those Titan wings |
4721s | Liberator we'll change the we'll change |
4723s | the wing type |
4724s | if we go the gunship would you rather |
4727s | see a gunship or a stinger what do you |
4729s | guys want |
4732s | Scout nope we're not doing a scout |
4735s | quit quit science go |
4745s | gunship gunship |
4748s | gunship |
4752s | okay I got three gunships so far and two |
4754s | stingers |
4755s | four gunships |
4759s | three no three gunships and three |
4761s | Stingers okay excuse me |
4764s | Rogue |
4767s | so the Rogue would technically be the |
4769s | Stinger |
4772s | it's tied right now what do you |
4774s | we're these two you're you're losing |
4777s | you're losing it guys |
4780s | okay I'm seeing more gunship we're gonna |
4783s | do gun show we're gonna do gunship |
4785s | all right so we're gonna we're gonna |
4786s | purchase the bad boy and then we're |
4787s | gonna change the wings to the magic of |
4789s | uh you know |
4790s | Dev console |
4793s | I do keep in mind guys that uh you know |
4796s | even though I have this power in my |
4799s | hands to change the wings on the Fly uh |
4802s | you know |
4804s | do keep in mind that |
4809s | we're gonna we're gonna keep that |
4810s | original look do keep in mind |
4813s | that |
4814s | whenever you're going in here and you're |
4816s | changing things |
4819s | but there's still some more stuff |
4820s | planned okay |
4822s | there's still some more stuff coming |
4825s | in the future |
4826s | all right this is not done |
4829s | this is not done |
4830s | Okay so |
4832s | Let's see we are going to probably use |
4835s | all day I like this one a lot |
4838s | teleporters probably gonna be good Nano |
4841s | transmitter |
4842s | I did use this last time yeah this is |
4844s | actually this is the same build that I |
4846s | had okay cool and for our equipment |
4849s | um we're just going to kind of wing this |
4851s | first one to generate more equipment |
4853s | we're going to do this at probably |
4854s | lunacy 300 pretty confident that I can |
4856s | pull that off |
4858s | foreign |
4866s | weapon |
4868s | [Music] |
4873s | oh boy oh boy |
4877s | outdated equipment hang on a second |
4881s | hang on a second let's get it let's |
4883s | tweak this up a little bit further and |
4885s | uh change those wings |
4887s | oh oh so much better already improved |
4895s | let's head over here to the GMB office |
4897s | hangar |
4899s | see what they've got for sale real quick |
4908s | look guys I it's RNG all right like |
4915s | uh I didn't I didn't choose this oh I |
4917s | can't I can't install the kinetic damage |
4919s | all right it was it was destined to be |
4922s | all right it was destined to be but you |
4924s | can tell I mean this is level 24 so |
4926s | maybe you can't tell because it might |
4928s | look a little different it's an uncommon |
4930s | level 24 so the damage is gonna look a |
4932s | little bit different but regardless |
4935s | pretty sure we can still best uh one of |
4938s | these riffs at uh probably about 300 |
4942s | that seems to be about my break point |
4944s | with most ships |
4954s | and bring it all together |
4956s | I had no idea that item was there I |
4959s | legitimately have no idea |
4961s | God dang it I'll take it that's for sure |
4965s | oh I could have upgraded it to Superior |
4967s | shadowy that would have been smart huh |
4968s | foreign |
4969s | that would have been incredibly smart |
4973s | but I didn't we're going with what we've |
4975s | got |
4976s | [Music] |
5004s | all right |
5013s | oh much better |
5027s | oh excuse me excuse me all right okay |
5030s | all right |
5035s | that should help out immensely |
5041s | foreign |
5072s | foreign |
5080s | yeah so as you can see we're doing a |
5082s | lunacy uh 300 our equipment isn't like |
5085s | fully optimized it's not terrible |
5088s | I definitely could have made it better |
5089s | that's for sure |
5095s | but sometimes it's kind of fun just to |
5096s | see what you can do with whatever you |
5098s | get |
5099s | at least that's my mentality |
5107s | thank you |
5111s | oh yeah this is feeling good |
5114s | excellent |
5124s | all right good good good koi gun and |
5127s | execution are seem to be putting in |
5129s | quite a bit of work Synchro pulse is |
5131s | running out of juice too fast we gotta |
5133s | we gotta fix the energy core probably |
5135s | maybe not now we need to fix energy cork |
5139s | a lot of hiccups here but that's okay |
5141s | let's see corrosion Fields actually not |
5143s | too big of a problem for something like |
5145s | a gunship enemies have 50 increased |
5147s | movement speed kind of a problem for a |
5148s | gunship we're gonna go we're gonna go |
5150s | with the the prior we're gonna go |
5151s | enemies lead behind corrosion fields |
5153s | I think we can deal with that a bit more |
5157s | I think we can deal without a bit more |
5162s | all right let's drive forward |
5168s | foreign |
5189s | match because it dropped I do believe |
5193s | that we are adjusting the values of the |
5195s | tiers in the mat as well |
5199s | foreign |
5202s | [Music] |
5210s | because we've seen a number of |
5212s | individuals kind of like |
5215s | remarking on the lack |
5218s | of Tears of the Mad collection uh we're |
5221s | seeing that too |
5222s | there will I mean it's all part of |
5226s | the balancing acts thereof |
5230s | so rest assured we will get to that |
5234s | let's try and line this stuff up here |
5236s | come here all right |
5240s | here we go |
5247s | there we go this is much better |
5250s | much more focused on what I was trying |
5253s | to accomplish |
5268s | oh |
5271s | corrosion thankfully doesn't hurt us too |
5273s | much |
5278s | either of these Auto fire do we have an |
5280s | auto fire |
5282s | scorpion missiles all right so let's |
5285s | keep the Scorpion missiles out let's |
5286s | just get some added bonus uh you guys |
5288s | probably already noticed this but |
5290s | another tweak that we actually made |
5292s | um was that the modifier that insta |
5294s | shoots missiles for you |
5295s | we had to reduce that damage down it was |
5297s | proving to be way too powerful |
5300s | way too powerful but we didn't scale it |
5302s | back that much believe it or not |
5305s | you didn't scale it back that much |
5311s | oh come on there we go |
5313s | all right that's primary target |
5317s | let's get our health back |
5318s | good good |
5324s | much better all right |
5329s | foreign |
5336s | doing this Friday we having a good time |
5340s | we having a good day everybody |
5346s | I certainly hope so I'm having I'm |
5348s | having fun with you all it's always nice |
5350s | to be able to come to these streams give |
5352s | you some insight what's going on |
5354s | talk about the balance all the changes |
5356s | give some praise where it's due |
5363s | oh come on come on I really don't want |
5366s | that perimeter to survive |
5367s | thank you |
5374s | there we go |
5385s | all right any health bars hidden not |
5387s | really the biggest fan on that one I |
5389s | think a lot of people that I continue to |
5391s | watch and engage with they're like oh |
5392s | yeah that one's not so bad at all I |
5394s | personally don't like it |
5396s | speaking of things that I don't like uh |
5400s | turning off the damage numbers |
5403s | we gotta take this off now |
5406s | enemies slowly repair their hole |
5408s | you know if we add more Splash damage |
5410s | ability to be concerned about that |
5412s | but uh |
5414s | but because we don't I'm gonna just go |
5416s | ahead and utilize this one |
5421s | when your resolve reaches zero you are |
5424s | forcibly pulled out of the rift |
5427s | you are forcibly removed from the rift |
5429s | so you have to keep your resolve up in |
5431s | order to maintain the rift |
5434s | it's a great question |
5442s | I'm waiting for your buddies to show up |
5443s | Sir they're not uh getting over here in |
5446s | time |
5447s | okay that'll that's good enough |
5449s | I was only a drone ah |
5452s | that was a waste |
5466s | really don't like those earlier drones |
5469s | oh my goodness |
5473s | overheat socks and riffs |
5485s | cyrillium man they can be brutal |
5506s | whoa |
5512s | I really would like to time that better |
5514s | with uh additional damage but oh well |
5518s | [Music] |
5521s | all right |
5527s | here we go yes good good |
5532s | lining up oh there's that Demolisher |
5535s | problem |
5538s | problem no more |
5542s | yeah |
5544s | this is much more my Pace than scale as |
5547s | opposed to |
5548s | freaking |
5549s | 1 |
5551s | 000 oh my gosh so I am excited to see |
5553s | just like how freaking crazy your builds |
5555s | go guys oh my gosh |
5559s | I want to see all of it |
5561s | really does make us happy when we see |
5563s | you like exploiting the tools that we're |
5565s | giving you |
5567s | you're not meant to just like fall in |
5569s | line into like a very specific thing to |
5572s | do like if you can find combinations and |
5574s | stuff enjoy those benefits |
5578s | it's good |
5592s | no thanks I do not want to be mined |
5594s | excellent |
5609s | oh all right good good excellent |
5624s | I should also mention some stuff that |
5625s | maybe hasn't pointed out uh so well if |
5628s | you're ever like in the middle of a rift |
5630s | and you're like not happy with how |
5631s | things are coming together or whatever |
5633s | reason you're like your time's up and |
5635s | you want to save you can't save in a |
5638s | rift but you can in the upper right you |
5640s | can always leave the rift at any point |
5643s | in time you are not bound to completing |
5646s | a rift or not |
5648s | you can GTFO |
5652s | and you'll at the very least when you do |
5654s | that you will save the found uh goods |
5657s | from |
5658s | uh |
5661s | like your tears in the mat for example |
5662s | you will retain those |
5678s | we really need to get those Shields down |
5680s | I want those Shields down ASAP come on |
5683s | not my shield down excuse me Gabe |
5687s | Excuse Me game |
5691s | ah come on break the shields there it is |
5701s | [Music] |
5708s | oh this might actually be closer than I |
5710s | would like it to be oh goodness |
5717s | come on all the results going down oh |
5721s | guys it's gonna be close |
5724s | oh the wrist pulling us out oh no |
5728s | come on |
5737s | [Applause] |
5742s | that's what happens when you're resolved |
5744s | it |
5747s | oh man I waste I used all my missiles oh |
5752s | gosh oh man it hurts that I have to end |
5756s | the rift runs on that note but it just |
5759s | goes to show you know how a little bit |
5761s | of preparedness can really change the |
5763s | format when you're entering into these |
5765s | riffs like again my build is nothing |
5766s | like amazing here in fact I don't even |
5768s | know if I checked my perks oh gosh like |
5772s | I don't even know what I had here okay |
5774s | so um you know we've got an assortment |
5776s | of items that are uh not a full Suite of |
5780s | superiors and you know still with that |
5783s | and our attributes too like what am I |
5784s | doing with utility I should have refined |
5787s | this further |
5788s | um but going into refs like there's |
5790s | still a lot of opportunity for a lot of |
5792s | gains a lot of combinations of powers |
5794s | and abilities when you're putting your |
5796s | head together and you're taking the |
5797s | items that we're giving to you and |
5800s | creating those synergetic effects You're |
5802s | Gonna Shine it's gonna be awesome and |
5804s | I'm I really am excited to see what you |
5806s | guys come up with and accomplish through |
5809s | the course of the updates launch and you |
5812s | know up to 1.0 it's going to be a lot of |
5815s | fun and it's going to be super exciting |
5816s | so at this point we do need a transition |
5819s | over to the pictures the community |
5823s | screenshots that's going to be the next |
5825s | element here that I want to highlight |
5827s | because that's always awesome to do and |
5830s | through that we are going to be |
5832s | answering tons more questions whatever |
5834s | they are whether it's about riffs |
5836s | whether it's about legendaries whether |
5838s | it's about leveling whether it's about |
5840s | uh the wizard Jerry's build that I show |
5843s | on screen you know whatever it is uh |
5846s | changes that have been made I can give |
5849s | you details to a point |
5852s | um but yeah like let's let's crack that |
5854s | open it'll be a fun time I'm sure of it |
5856s | and uh yeah we'll just uh go from there |
5860s | So speaking of going from there I need |
5862s | just one quick break |
5864s | one quick break to get it all set up and |
5866s | we'll get right into it |
5868s | oh my gosh thanks thank you everybody |
5870s | for your support and these riffs by the |
5874s | way you give me so much energy it's kind |
5876s | of ridiculous uh so thanks for that |
5879s | truly it is quite a delight |
5884s | all right |
5885s | let's see here okay all right all right |
5889s | let's get cracking and showing off this |
5892s | very first thing uh because I wanna I |
5894s | just want to prove to you guys that I'm |
5896s | not uh you know I'm not like talking |
5899s | wizard Jerry's build up needlessly again |
5901s | this is a no Legendary Run at lunacy |
5905s | 1000 this is completion look at that |
5907s | Loot drop lots of star forged lots of |
5911s | prototypes uh and uh yeah pretty pretty |
5915s | nice pretty nice |
5918s | uh awesome awesome job and excited to |
5922s | see more from you wizard Jerry as well |
5925s | as from all of you who love that |
5927s | challenge of obtaining the highest loot |
5929s | possible |
5930s | it's amazing so keep at it so I'm going |
5934s | to start diving into these screenshots |
5935s | and highlighting we got a lot of |
5937s | fantastic shots over the course of the |
5940s | last week with experimental as you |
5941s | probably could tell |
5943s | um and I probably should have mentioned |
5944s | at the very freaking start of the stream |
5946s | and how you know their spoiler-ish |
5948s | territory going on here but you know |
5950s | we're here now so screenshot some of |
5952s | these are going to be spoilery-ish just |
5954s | a heads up but we're starting off strong |
5956s | with a crispy muffin shot screaming |
5959s | other than a asteroid hole that appears |
5962s | to be exploding I love it I dig it so |
5964s | much it's great geek bite what questions |
5967s | do we got oh we got some we got some |
5970s | everybody's lining up ready good |
5972s | excellent |
5974s | right Shields Mercier first over on |
5977s | YouTube it's been said on previous |
5978s | streams that Gamepad playing will still |
5981s | need to be tweaked is there some things |
5984s | to be done on that front in the coming |
5985s | update |
5987s | ah yes |
5988s | there are in fact tweaks to Gamepad uh |
5993s | updates like specifically how navigation |
5996s | is used for Baxley for both Gamepad and |
5998s | keyboard for certain ux elements like |
6002s | refining to the crafting inventory |
6006s | um |
6006s | interactions uh let's see what else we |
6009s | got |
6010s | um oh these are these are these are a |
6012s | little bit more dated hang on a second |
6014s | let me find the because I know that |
6016s | we've been |
6018s | let me say this let me say this so I'm |
6020s | actually having a hard time finding the |
6022s | specific details it might take me a |
6023s | little bit of digging and I don't want |
6025s | to do that I want to just answer the |
6026s | question get through it |
6027s | um I know for a fact that we've got |
6029s | several dedicated Gamepad users on our |
6033s | team one of which is Michael okay one of |
6037s | which is Michael he loves playing on a |
6039s | controller |
6040s | um we've got several other members that |
6042s | we want to make sure there's great care |
6044s | and attention put towards these controls |
6046s | for fairness across the board we do |
6049s | recognize that there are benefits for |
6052s | using mouse and keyboard we recognize |
6054s | there's benefits for using a controller |
6056s | they are not equal okay and through that |
6059s | that's why we have certain adjustments |
6061s | and tweaks here and there that are |
6062s | continued to get refined so I think one |
6065s | of them uh more recently was with a |
6069s | Gamepad not for mouse and keyboard but |
6071s | with a Gamepad when you lock into a |
6072s | Target and they leave the screen you'll |
6074s | actually retain the lock for a little |
6077s | bit longer verse if you're using mouse |
6079s | and keyboard where when they're off the |
6081s | screen the lock is gone so little tweaks |
6083s | like that we're assuring there is a |
6085s | proper functionality and a balance |
6087s | towards the benefits and the trade-offs |
6090s | thereof |
6091s | great question I love it I want to |
6093s | answer in more detail I just don't have |
6095s | it on me so my apologies uh but yeah |
6097s | definitely a focal point where we feel |
6100s | it necessary to continue improving that |
6103s | absolutely |
6104s | absolutely this next shot also comes |
6107s | from crispy muffin I got several crispy |
6109s | muffin shots where he's just being an |
6110s | absolute baller this one takes me back |
6113s | because this is from the tutorial this |
6116s | is from the opening Mission I don't |
6118s | remember it looking so good uh Nice Shot |
6122s | great great shot Chris we often I dig it |
6124s | and you guys dug it too because you |
6126s | liked it a lot in Discord what's another |
6129s | question we got |
6130s | and we got on from Bearded Frog uh and |
6133s | he's asking what is the purpose use of |
6135s | the crafting materials you get from |
6137s | dismantling legendaries is there any use |
6139s | for them as of right now the specific |
6142s | use of the dismantled legendary crafting |
6145s | materials is to sit in your inventory |
6147s | and look incredibly pretty that's it |
6150s | that that's the functionality so there |
6153s | will come a time when that stuff is |
6155s | useful and I think that there's going to |
6158s | be a lot of additional enjoyment had |
6160s | when we get to that point so we just |
6163s | have to stay the course we got to be |
6164s | patient and wait for the next round of |
6168s | legendary stuff to appear for some |
6172s | playful interactions in our future |
6175s | we've got a shot from spoot night as |
6178s | well he had several that were just super |
6180s | clean I dug this one so much because it |
6183s | feels like a movie shot it's like a |
6184s | movie sequence where we have like this |
6186s | huge gate that's opening up really |
6188s | slowly and the lights pouring in you're |
6190s | like what's in there but you get this |
6191s | huge sense of scope and scale with your |
6194s | tiny little ship using just a subtle |
6197s | amount of depth of field here to just to |
6200s | add that level of detail ah |
6204s | chef's kiss I love this we're going to |
6206s | jump over to yet another uh crispy |
6209s | muffin shot as well and just observe the |
6212s | beauty of these Dynamic angles as we |
6214s | answer another question |
6217s | all right we've got one from Flory over |
6219s | on Twitch uh will the tears of Madness |
6222s | drop rate be adjusted from experimental |
6224s | to stable in low risks The Dropper is |
6227s | extremely low and players playing the |
6229s | Loris would need them the most for |
6231s | getting legendaries right yeah this is |
6233s | something that we have |
6238s | be something that I raised to my fellow |
6240s | Brethren over us a little bit more |
6241s | because it doesn't feel it doesn't feel |
6244s | the same you're right it feels like when |
6246s | you're running uh lunacy at zero the |
6248s | drop rate seems to be lower |
6250s | um that's not supposed to be the case |
6251s | it's supposed to be the same regardless |
6254s | of what lunacy you run at it is supposed |
6257s | to be the same regardless of what lunacy |
6259s | you run at so |
6261s | um yeah that's going to be something uh |
6263s | that we evaluate and ensure because like |
6265s | we want to make sure that players who |
6266s | are just wanting legendaries like you |
6269s | don't need to grow into a massive |
6272s | skillful fiend at the game right that's |
6275s | why we added that system in the first |
6276s | place and we recognize that right now |
6279s | it's not as accessible as we thought it |
6281s | might be |
6282s | yep so yeah stay the course there will |
6286s | be some adjustments in the future |
6291s | so great question alongside a great |
6294s | screenshot kazal is flexing his Rift |
6297s | runs here with a selection between the |
6300s | three love that cockpit shot that |
6302s | separation also just looks clean very |
6304s | nice approach for all of our screenshot |
6307s | needs I dig it |
6309s | very very awesome we have Flory who's |
6312s | just having a party with explosions and |
6315s | it's like fireworks I see your ship I |
6318s | see you I see you I see that EMP |
6321s | absolutely nuts it's cool |
6324s | very nice explosion what's another |
6326s | question we've got shoot me |
6329s | uh we just had a little follow-up from |
6331s | Michael as well about the tears of |
6333s | Madness uh so that it had a discussion |
6335s | just today yeah regarding it and there |
6337s | will be adjustments yeah absolutely |
6339s | absolutely yeah |
6341s | yeah I'm right and and the way that |
6344s | they'll be adjusted too like guys we |
6345s | we've got several different ideas you'll |
6347s | just have to be patient and see what |
6349s | those look like but again please note |
6350s | that the focal point of those |
6352s | adjustments is for you guys the player |
6354s | to make uh it a bit easier to obtain |
6358s | legendaries even if you are failing |
6360s | riffs doing them at low lunacies like we |
6362s | still want to have that system in place |
6364s | that brings everybody into the fall to |
6366s | experience that beautiful content known |
6368s | as legendaries okay that's why we are |
6370s | going back in there and adjusting it |
6372s | cool |
6375s | all right |
6377s | we have El Plato 19 from YouTube is |
6381s | asking is the ancient risk going to be |
6382s | season-based like Diablo 3. |
6386s | we do not have plans to do seasonal |
6389s | events and outer space too this has been |
6391s | a point of discussion we don't have the |
6394s | funds we don't have the resources we |
6397s | don't have the space the time really to |
6400s | bring that to fruition even though I |
6403s | think universally the team thinks that |
6405s | would be really cool it's just a matter |
6407s | of putting in the effort |
6409s | and the attention that it would deserve |
6411s | we can't we don't have the ability to |
6415s | based on our already massive amount of |
6418s | uh scale uh our vision that we're |
6421s | bringing to fruition for 1.0 it's just |
6424s | it's not it's not something that we are |
6426s | going to do so I love that concept too |
6429s | like let's be in incredibly clear I |
6431s | think that would be super cool |
6433s | it might be something that we do in a |
6435s | future project maybe even that's a |
6437s | little bit wishy-washy |
6439s | um but everspace 2 will not have seasons |
6442s | no |
6443s | I love that question though it's a great |
6445s | question |
6447s | this shot comes from Kaza and |
6449s | highlighting the new biological wildlife |
6453s | and this one is at a Thor this is the |
6456s | planet and we wanted to make sure and |
6458s | something that I kind of talked about a |
6460s | little bit where we wanted to diversify |
6462s | the assets that we're presenting from |
6464s | like even different planets to make them |
6466s | feel like different planets so when |
6468s | you're looking at this planet and the |
6470s | screenshots thereof even though that |
6472s | there are some similarities to the |
6475s | wildlife as something as like the |
6477s | authorian rift for example there are |
6479s | some distinctions made whether it's |
6481s | through coloration size |
6484s | Etc of these elements that helps you |
6487s | understand where you're at and we are |
6490s | very pleased with your results we love |
6491s | the screenshot because it looks pretty |
6493s | neat next shot we've got from Excel |
6497s | we've got several of them uh I also just |
6500s | want to take a quick moment here and |
6501s | address an important uh element the the |
6504s | elephant in the room if you will so uh |
6507s | not really an elephant it's not it's not |
6509s | um anyway this is broken this is this is |
6513s | not working as it did uh all those |
6516s | little little orbs those are those are |
6518s | ancients here's another here's another |
6520s | view gorgeous shots from Excel I I love |
6524s | them so much definitely Wrath of the |
6528s | Fallen procking 100 chance to duplicate |
6530s | ancients |
6532s | um not not intentional so thank you so |
6535s | much for your bugs uh the bug reports |
6538s | that you supply because this like only |
6541s | applied to this location there's so many |
6543s | weird factors when bugs happen like this |
6545s | so thank you seriously everyone when |
6547s | something weird happens showcase it in |
6550s | its full Glory because we love this we |
6552s | love this this is not intentional and it |
6554s | will be removed but still taking |
6556s | advantage of that moment super super |
6559s | cool so thank you thank you for that |
6562s | we'll also see another couple bugs in |
6564s | the couple follow-up screenshots too |
6567s | geekbond good give me another question |
6571s | right next up we've got one from Herman |
6573s | Jones over on YouTube uh which lunacy in |
6577s | wrist level roughly corresponds to very |
6579s | hard difficulty outside of riffs people |
6582s | quantify that obviously so actually that |
6584s | quantification would be about Rift 50. |
6588s | um that's going to be your closest point |
6589s | to that because Rift 50 you have the |
6592s | fewest modifiers being applied to your |
6594s | enemies and they're going to be mostly |
6597s | at an equal level |
6599s | uh tour what's out in the world now also |
6603s | keep in mind that of course the game is |
6605s | not finalized there will still be |
6607s | additional balancing between the levels |
6609s | of enemies and you also haven't seen |
6611s | everything from level 25 and up up to |
6613s | level 30. so where you're at with lunacy |
6617s | level 50 and where the game will be is |
6621s | going to look different whenever we |
6623s | reach that 1.0 state so |
6626s | um as of right now lunacy 50 is about |
6628s | the most on par with the enemies outside |
6632s | of the rift |
6633s | all right |
6635s | um we've got a shot from BW Lambert's I |
6637s | really appreciate this shot I really |
6639s | appreciate the shot for a couple reasons |
6640s | but the first thing I want to do is I |
6643s | want to highlight the fact that this is |
6644s | not a high resolution shot when we ask |
6647s | you guys to highlight screenshots from |
6649s | the game and all that type of stuff you |
6651s | don't have to have like a super crazy |
6653s | computer and be pushing |
6656s | 250 FPS what are the kids playing these |
6659s | days I don't know your expensive |
6661s | monitors and graphics cards whatever |
6662s | like you don't have to be doing that |
6664s | sometimes you just have to take a really |
6665s | interesting and really cool shot which |
6668s | is here this is a great shot that |
6671s | explosion of all these light effects |
6673s | pouring out from clearly the destruction |
6674s | version of an outlaw Destroyer BW |
6676s | lambrick I think that you captured this |
6678s | in all of its Glory uh very nice clock |
6682s | very nice shot very clean shots even |
6684s | without the detail of the ship itself |
6687s | comes together really well so thank you |
6689s | for that I want to recognize that I love |
6691s | it I love it let's answer another |
6693s | question as we look at another take on |
6696s | the |
6697s | oh gosh Kazakh gosh well it's I'm not |
6701s | surprised it's kazak because I has a |
6703s | little bit of a history with his |
6704s | community |
6706s | um engagement with us and pertaining to |
6709s | spamming everything a thousand billion |
6712s | times all right perfect let's see on the |
6714s | next question |
6716s | uh we've got Shield's mess here again on |
6718s | YouTube uh just wants to know uh armored |
6721s | drones also present in the Rifts they |
6723s | are yes they can be present yes and in |
6727s | fact we actually encountered one earlier |
6729s | in the Stream there was one that was |
6730s | nearby the um uh |
6734s | a la drone carrier so yeah they can show |
6737s | up we do we uh we adjusted some values |
6740s | for certain enemies spawning though um |
6742s | and I believe that the outlaw armor |
6744s | drone was one of them since all types of |
6748s | ships can spawn if a random Outlaw armor |
6751s | drone appears and starts giving benefits |
6753s | to basically everything else that you're |
6755s | facing in the moment especially when |
6757s | those numbers the values that the |
6758s | armadrone is now increasing it by have |
6760s | been significantly ramped up based on |
6762s | your lunacy it can be uh it can be a bit |
6766s | jarring if its spawn rate was equal to |
6770s | what's like what's equivalent to Union |
6772s | for example where you run into a lot of |
6775s | Outlaws in Union so that has been |
6777s | something of a balancing act for us as |
6779s | well but they can show up and when they |
6782s | do it's got to be your priority Target |
6784s | just letting you know you got to bring |
6786s | them down |
6787s | so uh yeah great question great question |
6789s | next shot this one also comes from uh |
6792s | sput night and his shots you know nice |
6796s | sweeping shots with great use of |
6798s | [Music] |
6800s | everything it's a great use of all the |
6803s | things the colors the saturation here is |
6806s | quite nice you know we have all these |
6808s | blues and Grays very Spacey |
6810s | love the angle that's being delicately |
6812s | performed on The Station it's almost |
6814s | looking towards the sun amidst this very |
6817s | passive space that desires it Longs for |
6821s | something more shots that tell a story |
6823s | guys they're like my favorite they're |
6825s | like my favorite let's hear another |
6826s | question we got as we transition over to |
6829s | a shot from Bradley that's also giving |
6832s | another side of the DMZ and telling its |
6834s | own little story |
6836s | all right Shields Messier again uh has |
6839s | asked in the Rifts and do you have to |
6841s | manually grab the tears of the Mad from |
6843s | the tractor beam or the auto clean |
6851s | I feel like you have to grab them |
6854s | because in my specific playthroughs |
6856s | that's been the case |
6859s | I don't know what was fully discussed |
6861s | pertaining to tears of the Mad in our |
6864s | meeting today |
6865s | uh spoiler it happens at a time in |
6869s | Germany when I am just waking up so I |
6872s | generally am not able to make certain |
6874s | meetings |
6875s | um but I do know that with the |
6879s | adjustments two tiers of the map |
6881s | we have had conversations in the past |
6883s | about how they would potentially Auto |
6887s | collect as opposed to having to go out |
6889s | and collect them specifically uh based |
6892s | on the fact that at the very end of the |
6894s | rift everything drops gets sucked |
6896s | through the portal and you are insured |
6898s | to get it all right so having that level |
6900s | of autonomy is something that we do |
6903s | value and do think |
6905s | could has a proper effect at certain |
6907s | parts in the game this is something that |
6909s | we have not come to a conclusion on I |
6912s | have a feeling |
6913s | that that's the direction we're probably |
6915s | going to move in but |
6917s | um |
6918s | I can't guarantee you I personally would |
6921s | like it we'll have to see what we feel |
6923s | is the best fit for the game and if you |
6925s | guys have thoughts on this you should |
6926s | also leave a comment or two in the Forum |
6929s | so I can link it whenever I'm |
6931s | voicy list case to the team members |
6939s | touch but there are a lot of factors |
6941s | that come into play and we do have to |
6942s | have these internal discussions to find |
6944s | out what's really is best |
6945s | so good question good question I'm being |
6948s | a little cheeky sorry about that tube |
6951s | somebody's mad at me I just know it all |
6953s | right uh we have another shot from Kaza |
6955s | remember how I said kazaz this guy in |
6956s | the community who likes to spam stuff |
6959s | Bob |
6962s | this is but hello Bob hello hello a |
6967s | thousand bobs |
6972s | ma'am |
6974s | it's super cool though it's a it's a |
6977s | great shot utilizing depth of field |
6980s | utilizing the lighting that's going on |
6983s | everything brings us together in an |
6986s | incredibly powerful way |
6988s | I hate it for all the best reasons like |
6992s | it's just it's fantastic it's phenomenal |
6995s | thank you Kazar |
6998s | um |
6999s | yeah so |
7001s | yo okay we'll keep this one up we'll get |
7003s | to the next one in a moment we'll we'll |
7004s | keep that one up let's go ahead and |
7006s | answer another question |
7009s | uh right we've got one from Venom uh |
7012s | four one five five on Twitch uh on the |
7014s | topic of game pads I feel like the Dual |
7017s | sense could be very beneficial |
7018s | especially with adding a use to the |
7021s | touchpad or enabling the haptic triggers |
7023s | any plans to utilize those features uh |
7027s | they said I'd love to have the ability |
7028s | to click the touchpad in certain places |
7030s | maybe in his Four Corners to activate |
7032s | certain functions and even swiping the |
7034s | touchpad to do other things so from my |
7037s | previous conversations with the team I |
7039s | don't believe this is gonna happen but |
7041s | let me let me let me see if I can find |
7043s | anything else and Michael if you've got |
7045s | additional information on that one I |
7047s | would appreciate the dive in I know this |
7049s | has been a point of discussion I also |
7051s | remember complications surrounding it so |
7054s | that's why I'm |
7056s | I'm a secret screen trying to see if I |
7058s | can pull up additional information |
7063s | I'm not coming up with anything |
7066s | solid here |
7072s | I know we've talked about this stuff in |
7074s | the past |
7080s | um |
7081s | [Music] |
7083s | I thought this would be a lot easier to |
7085s | find |
7086s | or in the world |
7091s | in a general just in a general sense we |
7095s | a lot of the elements that we are |
7097s | bringing over |
7098s | ensuring work are is the exact same |
7101s | functionality is between that what you |
7103s | would expect from like a PC title to a |
7105s | console title right it would absolutely |
7108s | be a benefit to have like dual sense to |
7113s | have like the haptic uh |
7116s | use through controller support |
7120s | um I also know like |
7122s | man |
7124s | I really need to find this because it's |
7127s | a great question and I want to be |
7128s | thorough uh so Michael the question |
7130s | actually geekbite go ahead and read the |
7131s | question asked directly to Michael one |
7133s | more time so that uh and they certainly |
7135s | will uh so on the topic of game pads uh |
7138s | I feel like the Dual sense could be very |
7140s | beneficial especially with adding a use |
7142s | to the touchpad or enabling the haptic |
7145s | triggers any plans to utilize those |
7148s | features uh Venom did give examples of |
7151s | how he prefer them to be used yeah |
7153s | absolutely absolutely I do know that |
7156s | we've talked about this goodness gravy |
7158s | I've maybe it was much |
7161s | longer in the past than I thought it was |
7166s | trying to find anything |
7173s | my my quick question list didn't have it |
7177s | on there I guess I need to add it to the |
7180s | list oh sorry |
7183s | um so okay Michael Michael says |
7186s | specifically he says we'll share more |
7188s | details about dual sense support when we |
7190s | announced the console release date okay |
7191s | thank you Michael for that sound |
7194s | response uh that is incredibly uh |
7199s | denying a full |
7203s | it's great it's great we'll have more |
7205s | information for console stuff like dual |
7206s | sense uh support in everything in the |
7209s | future so |
7211s | gosh |
7213s | man |
7215s | what a what a wild ride uh some of these |
7219s | questions |
7220s | all right let's move on to our next one |
7222s | oh I closed my I closed my fan art |
7224s | folder hang on a second |
7226s | okay everything's everything's back up |
7227s | and alive this one comes from uh Kaza I |
7230s | love this one we got a reflect game |
7232s | going on legitimately when your beams |
7235s | hit a reflection shield and they hit a |
7237s | reflection Shield it just keeps going |
7239s | back and forth that is not a bug that is |
7242s | entirely intended and it looks amazing |
7245s | also big shout out to your color scheme |
7249s | here in matching the freaking |
7251s | retaliators like dang near perfectly |
7254s | that is that just adds to this if only |
7257s | the beams were blue that's that would |
7259s | make this perfect but still I will allow |
7262s | it really nice really nice |
7266s | um oh Michael also says Frankly Speaking |
7269s | we haven't even looked into dual sense |
7270s | support yet |
7272s | um while that statement is true I do |
7274s | know sincerely um I do know that we have |
7277s | had internal conversation at least I |
7278s | have at least with one or two team |
7280s | members about the concept about the |
7283s | implementation of dual sense so uh yeah |
7287s | we'll just have to get there we'll have |
7288s | to see what that looks like in the |
7289s | future and we'll make those |
7290s | announcements accordingly so thank you |
7292s | for that additional added Clarity |
7293s | Michael |
7294s | um I don't think we've had the the |
7296s | meeting about like what that's going to |
7300s | look like if we were to pursue it you |
7301s | know so cool |
7304s | cool stuff all right we're gonna jump |
7306s | over to another image uh once again |
7308s | because we are running low on time |
7310s | actually we're gonna go through a couple |
7311s | more and then we'll answer uh maybe a |
7313s | few more questions uh we've got this one |
7315s | from high barf highlighting this massive |
7317s | shield around the ocar and when you |
7319s | first meet them for a mission for the |
7322s | mochar side quest I think the makkar |
7324s | mock the mocking uh whatever that one we |
7328s | got high barf who's flexing a formation |
7331s | run with these GMB light Fighters |
7333s | definitely enjoy that very nice very |
7335s | nice we got T3 Cube who's highlighting a |
7339s | shield disrupted Colonial Fleet Cruiser |
7342s | which is always fun to see I liked this |
7345s | one because of how much it stands out |
7346s | from a lot of the other components |
7349s | within Aerospace 2 like you almost have |
7351s | to like double double back on this one |
7353s | and confirm that it's actually from |
7355s | everspace too it feels like it's almost |
7356s | from a different game that's why this |
7358s | one I chose and felt like it stood out |
7360s | we have this one from chemical bro which |
7363s | is that's just that's sexy shot let's be |
7365s | clear that is gorgeous that gets that |
7369s | gets you going I just wanna I wanna take |
7371s | this ship for a spin see what its |
7373s | potential looks like that that is |
7376s | enticing I love that shot let's get |
7378s | another question as we look at |
7379s | drivelife's photo of flying into open |
7382s | space in a very pleasant scene |
7385s | oh right the last one I've got currently |
7387s | uh from Nikolai petkov on YouTube I want |
7391s | to know do you consider making some |
7392s | hidden systems that contain unique |
7394s | weapons like in freelancer |
7397s | so |
7399s | um that that is wow that's so that's |
7402s | that's so particular |
7404s | um so I'm I'm not stalling because the |
7406s | answer is yes the answer is no we're not |
7408s | planning on doing that |
7410s | um but like man comparing to freelancer |
7413s | on that front on that specific level I |
7415s | think is |
7417s | uh I I think that's a false comparison |
7420s | um at best we might have some |
7423s | specialized equipment that you can earn |
7425s | by completing a specific challenge or a |
7427s | side mission stuff like that |
7430s | um but having a completely hidden system |
7433s | when we have six planned for full |
7437s | release that is |
7440s | um |
7441s | that might be unintentionally constant |
7443s | gating our players based on a level of |
7447s | uh attempted |
7450s | exploration for uh hidden content that |
7454s | we just we simply don't want to do that |
7455s | when freelancer came out it was far more |
7458s | applicable to have secrets within games |
7459s | because the information age wasn't as |
7462s | ripe and ready with all of those Secrets |
7465s | being discussed in very easy channels of |
7467s | active communication like your main |
7470s | source of engagement on that front was |
7472s | generally like a a resource guide like |
7475s | you would have a strategy book in order |
7479s | to figure out where stuff was at if you |
7481s | wanted to go that direction |
7482s | um and you know the scope and scale that |
7485s | freelancer was at and what it could |
7487s | provide and the funding for it I think |
7489s | that that was far more applicable to |
7491s | have a little secret like that that's |
7493s | just playful just one little additional |
7495s | uh um space in a game that already has |
7499s | like hundreds of locations that you can |
7501s | go to that kind of makes sense uh where |
7505s | you could just plug in an extra one but |
7507s | for us that would be |
7509s | that's that's a lot that's a really big |
7511s | ask and I want to make sure that you |
7513s | understand the comparison like that's |
7514s | that's not something we can afford to do |
7517s | and we also don't want to accidentally |
7519s | you know hurt the player base for |
7522s | something that we feel like should just |
7525s | be found in the game anyway so |
7528s | not that Secrets don't exist but that's |
7530s | besides the point all right |
7532s | I hope that's a fluid enough response |
7534s | there |
7535s | um |
7536s | but uh |
7538s | yeah so this this screenshot that was |
7541s | all the questions right by for the |
7543s | moment at least yeah we're all done okay |
7544s | cool so I wanted to highlight the |
7546s | screenshot from high barf because |
7548s | um is this High barf yeah this is high |
7550s | barf because this just showcases how far |
7553s | along we've come |
7555s | in terms of ux which we talked a lot |
7559s | about last week in terms of UI which we |
7562s | talked a lot about last week |
7565s | um |
7566s | wow |
7569s | like |
7571s | to the night and day difference to what |
7574s | the current everspace 2 visualization |
7577s | for the player looks like all of that |
7580s | loot the information pertaining to your |
7582s | thrusters your weapons your whole like |
7585s | even your devices in the lower left your |
7588s | Weaponry oh goodness my house has this |
7591s | changed so freaking much just a great |
7595s | little flashback so thank you for |
7597s | providing that shot hi barf really |
7598s | appreciate that we just got a couple |
7600s | more screenshots and then I gotta get |
7602s | out of here |
7603s | so thank you for sharing that we've got |
7605s | spoot night very clever Shadow and just |
7608s | kind of move over to give that full |
7609s | Embrace I think there was also somebody |
7612s | uh who said um to turn it vertically uh |
7617s | and it's still it still absolutely looks |
7619s | fantastic yes it still works |
7621s | beautiful beautiful shot |
7624s | doesn't matter how you position it it's |
7626s | uh it's great even even like this like |
7628s | oh my gosh look you can't go wrong it |
7631s | just it looks great it looks it just |
7633s | looks phenomenal |
7634s | so nice job very nice and that also this |
7638s | is a GMB fighter that's not the |
7640s | playership is it the player no that's a |
7641s | GMP fighter |
7642s | I had to do a double take player ships |
7644s | over here there it is there you are a |
7646s | sneaky little devil I see you your scout |
7650s | great work great great shot all right we |
7652s | got two more to go and then I gotta get |
7654s | out of here we got one from dark chaos I |
7656s | love these sweeping Landscapes that he |
7657s | always provides with such Clarity of |
7659s | detail we zoom in here we see all those |
7662s | elements so I feel like this is like a |
7664s | panoramic shot you would see in like uh |
7668s | National Geographic right it's like |
7670s | panning over do you just hear like over |
7672s | the the comms like the the notorious mud |
7677s | Dabber ice queen lives amongst the |
7680s | Draconian systems you know whatever that |
7683s | happens you know it just I love this I |
7686s | love how this comes together it's great |
7689s | it's so great all those details I I want |
7693s | it to be like this panoramic that's |
7695s | accessible like on the wiki make it |
7696s | happen Grendel just do it no it's super |
7699s | easy right just push a button make it |
7701s | happen great great shot and then final |
7703s | last but not least we got another one |
7704s | from chemical bro utilizing that |
7707s | metallic reflection in all its Glory |
7710s | highlighting those colors the |
7711s | Expressions thereof |
7713s | glorious saturation of oranges to be |
7716s | found on the ship as well as a |
7719s | desaturated uh |
7721s | adventure to see what's beyond with |
7725s | light gazing across the Stars I love it |
7728s | I love it so much |
7730s | Eric Attenborough oh my gosh |
7734s | ridiculous ridiculous all right guys but |
7737s | that seriously that concludes the stream |
7739s | um I am going to go ahead and throw the |
7741s | trailer that was shown last week again |
7744s | just because it's fun it's awesome uh |
7746s | the experimental will still be live for |
7748s | a little bit longer okay uh that's the |
7750s | last big point I should mention because |
7753s | generally speaking we go with the |
7755s | experimental about a week yes |
7758s | we need a little more time because |
7761s | two reasons we gotta do this right this |
7763s | is the last big update before the 1.0 |
7765s | release |
7767s | this is the this is the this is the last |
7770s | big update before the 1.0 released we've |
7772s | got to ensure that when we deliver this |
7774s | that individuals walking into the Early |
7776s | Access experience are able to provide as |
7779s | much feedback as possible that's |
7781s | relevant that's going to be good that's |
7782s | going to be pure that's going to be |
7784s | enjoyable for waiting for that final |
7786s | release and we have to take a little bit |
7788s | of additional time to ensure we're |
7790s | nailing these bugs to the floor and we |
7793s | are solidifying the content that which |
7795s | you can enjoy so there will be a couple |
7797s | more additions as we've kind of shown |
7798s | through the course of the stream lots of |
7800s | balances fixes all that stuff Galore and |
7803s | I hope that you guys are looking forward |
7804s | to it so thank you for your patience as |
7808s | we take just a little bit longer to plop |
7812s | that update down and let the floodgates |
7814s | open all right guys you have been so |
7819s | freaking awesome today thank you so much |
7821s | for your questions thank you for |
7822s | watching me get absolutely annihilated |
7824s | at lunacy 1000 the difficulty might even |
7827s | even increase further because we want to |
7830s | tweak things don't stop being awesome |
7832s | and I won't stop being Eric straight or |
7835s | your community Ambassador for Rockfish |
7837s | games ah oh thanks ever space too blah |
7839s | blah blah happiness energy ah it's great |
7842s | go have a wonderful weekend give us more |
7845s | feedback that you're discovering and we |
7847s | will give you a very nicely polished |
7850s | update very very soon |
7853s | toodles |
7867s | foreign |
7872s | [Music] |
7878s | [Music] |
7887s | [Music] |
7901s | are you kidding me I felt like that was |
7903s | a pretty decent run for not optimizing a |
7906s | build oh my gosh you guys are a bunch of |
7908s | savages you guys are a bunch you want me |
7911s | to beatbox oh my gosh I I never play I |
7914s | never prepare for this Bearded Frog oh |
7918s | my goodness |
7919s | um we'll do beatboxing next week okay |
7921s | I'll I'll battle bearish shanans after |
7923s | the stream next week um tonight I gotta |
7925s | go uh but sincerely I do want to |
7928s | reiterate this because I feel like we |
7931s | have to communicate it more frequently |
7932s | than knots um I don't want this to |
7934s | Blindside anyone okay when we get to the |
7938s | 1.0 release the price point forever |
7939s | Space 2 is going up okay the price point |
7942s | forever Space 2 will increase all right |
7944s | so if you are looking to purchase |
7948s | everspace 2 at an affordable price point |
7951s | the best way to go about that is by wish |
7954s | listing us waiting for a sale |
7957s | and then purchasing it from there okay |
7958s | also note when you wishlist us that just |
7961s | increases the exposure for us also for |
7964s | you it makes it a happy little you know |
7966s | everything's great you get all the |
7968s | details on what's going on uh other |
7970s | people are enticed to look at our title |
7972s | through you so thank you for those wish |
7975s | lists it really makes a big difference |
7976s | also want to point out if you have been |
7979s | enjoying the experimental if you have |
7982s | been enjoying the Early Access and you |
7984s | haven't left a uh review yet uh |
7987s | generally speaking we want the reviews |
7988s | to reflect the 1.0 experience however if |
7991s | you do have a lot to say that you |
7993s | believe could bring more into the mix |
7995s | let the people know |
7997s | drop your information down it's it's |
7999s | great it's fantastic and if you ever |
8002s | have any additional concern question |
8004s | comment suggestion anything like that |
8006s | bring it to the forums come meet me on |
8008s | the Discord it's we're always there for |
8010s | you that's literally our job we have to |
8013s | that's why we're so transparent so okay |
8016s | way so much to talk |
8019s | all these details but yeah know it |
8022s | embrace it thank you so much for your |
8024s | love and your energy we'll catch you |
8026s | next week I gotta get out I gotta get |
8027s | out here toodles guys |
8029s | goodbye have a great weekend have a |
8032s | phenomenal weekend |
8035s | oh I said the truck we're gonna end with |
8036s | the trailer here's the trailer one more |
8038s | time and then we're gonna go raid Corbin |
8040s | I think over on Twitch here we go |
8043s | awesome thanks trailer now |
8064s | foreign |