about 1 year ago - /u/Giraffasaur_ - Direct link

Greetings pilots!

Thank you for your continued feedback regarding EVERSPACE 2 on consoles. Your reports have given us direction on what needs fixing for a better experience for all, so we've pushed a patch through to download right now on PS5 and XSX.

Stargazing unknown signals is now much more pleasant with an adjustment to our skyboxes, and drifting cameras during supralight have been straightened out.

Additionally, we’ve opened a support forum on Discord so all pilots have a dedicated community space to report bugs, supply feedback, and suggest features. Join our Discord and check out the support forum here.

Fixes:

  • [XSX, PS5] Fixed skybox missing stars texture in dynamically created locations (i.e. distress calls and unknown signals)
  • [XSX, PS5] Fixed game not acknowledging console language settings on first start-up
  • [XSX] Fixed Stick Drift on XSX in supralight travel and photo mode
  • [PS5] Fixed localization for Wireless speaker volume option in traditional Chinese

It won’t be long for us to drop more for news regarding our upcoming free content update for PC and console users alike, so stay tuned!

External link →
about 1 year ago - /u/Giraffasaur_ - Direct link

Greetings pilots!

Thank you for your continued feedback regarding EVERSPACE 2 on consoles. Your reports have given us direction on what needs fixing for a better experience for all, so we've pushed a patch through to download right now on PS5 and XSX.

Stargazing unknown signals is now much more pleasant with an adjustment to our skyboxes, and drifting cameras during supralight have been straightened out.

Additionally, we’ve opened a support forum on Discord so all pilots have a dedicated community space to report bugs, supply feedback, and suggest features. Join our Discord and check out the support forum here.

Fixes:

  • [XSX, PS5] Fixed skybox missing stars texture in dynamically created locations (i.e. distress calls and unknown signals)
  • [XSX, PS5] Fixed game not acknowledging console language settings on first start-up
  • [XSX] Fixed Stick Drift on XSX in supralight travel and photo mode
  • [PS5] Fixed localization for Wireless speaker volume option in traditional Chinese

It won’t be long for us to drop more for news regarding our upcoming free content update for PC and console users alike, so stay tuned!

External link →
about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by Accomplished_River43

Inertia dampeners switch when?

Still a debated topic internally (this option was never intended initially from the start - it was added PC-side as a community request, but still isn't tutorialzed or bound by default to prevent user error) so I can't guarantee this will happen, but I can say we have poked about with some thoughts on how it could happen should we push for this direction to occur.

about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by Accomplished_River43

Come on, even Starfield has flight mechanics with inertia dampeners off (locked under a skill though and not explained, but still)

This is a dangerous comparison, as Starfield is a rather different game. It's easy to compare the space combat depth, variety and controls between the two with a clear winner, for example.

We have to recognize: just because there are other games with spaceships that have features, does not mean those features should be in all games with spaceships. We're very pleased with the results thus far; we'll see what more we can do from here, but please understand there has been a strong intentionality to what has and hasn't been currently provided. Here's hoping we can do more, but we cannot guarantee anything at this time.

about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by Legal_Pizza3754

Forgive stupidity, but does this apply to xbox series s also? I'm assuming XSX just means series x?

The abbreviations are confusing, no worries! The shorthand XSX means that both series S and X have been updated.

about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by Lazy_Leg5956

Will you address the lack of controller vibration when shooting?

We intentionally avoided this and have no plans to add controller vibration when shooting.

about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by Queeflet

May I ask why you avoided this? Often one of my favourite forms of haptic feedback.

The main reason is all combat would feel like a constant rumbling. Our intention is to bind vibrations towards receiving incoming fire and hitting the engines, so the player knows the ship is under stress. Adding weapon fire would be an overuse of this feature, and recognition between different occurrences in the heat of battle would become more challenging.

For example, firing a weapon at the same time damage is taken may lead the player to think they didn't take damage since it felt like it was just the weapon firing, leading to confusion when they discover half their hull is missing - or explode - in a way that feels unfair or random. We do not want this confusion to occur, so we chose the haptic feedback carefully.