over 1 year
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
9s | thank you |
---|---|
25s | [Music] |
34s | foreign |
48s | mic check one two also ensuring my voice |
51s | doesn't sound weird |
55s | [Music] |
65s | yeah I do have a squeaky chair that is a |
69s | hundred percent the chair |
75s | goodness High barf quit dropping |
77s | screenshots |
79s | I can't get them into the stream today |
84s | [Music] |
106s | [Music] |
113s | foreign |
115s | [Music] |
145s | [Music] |
146s | foreign |
166s | [Music] |
175s | [Music] |
181s | foreign |
204s | [Music] |
210s | foreign |
226s | [Music] |
232s | [Music] |
243s | foreign |
264s | [Music] |
281s | hello |
284s | greetings |
286s | welcome to everybody out there |
290s | to the official Rockfish games stream I |
293s | am your host Eric Schrader the community |
296s | Ambassador for Rockfish games I will be |
299s | guiding you through everspace 2 all the |
302s | shenanigans that we've been up to |
304s | including but not limited to in today's |
307s | stream |
308s | some new organic level design assets so |
312s | we're going to be taking a venture into |
314s | the authorian rift |
316s | we've got a couple more riftings to do |
319s | we're going to collect some random |
320s | legendaries uh and we're gonna be |
323s | talking about a couple of tweaks and |
325s | modifications that if you guys have been |
327s | talking along through the most recent |
329s | streams uh are going to be adjustments |
331s | pertaining to some of that stuff that |
333s | you have seen also just a couple of |
335s | things just to know are up and coming so |
338s | that if say your Vindicator player |
341s | you'll be even happier with more news |
343s | that I share today gosh I feel like |
346s | Vindicator players getting all the love |
348s | and all of our balancing passes but uh |
352s | I digress so uh yeah without further Ado |
354s | we're gonna go ahead and just start |
356s | diving right into this we will also have |
358s | Community screenshots ah we'll also have |
359s | Community screenshots at the end I don't |
361s | have a tremendous number so I think |
362s | we're going to reserve just the last 15 |
364s | minutes uh that way we can focus in on |
366s | like the gameplay content and all that |
368s | type of stuff also |
370s | just a random ask how is the volume of |
373s | the game in comparison to my voice is it |
376s | yay or is it Nay please respond in the |
380s | chat |
381s | um and while you're answering that also |
383s | note that geekbite has a bit of a sore |
385s | throat situation thing going on so |
388s | instead of joining me in the |
389s | communications uh he's just gonna be |
391s | counting your questions sending them |
392s | over to a document that I have available |
394s | right now so whenever we get to that |
396s | question answer phase I will awkwardly |
398s | be reading the question to myself and |
400s | answering aloud kind of like we did uh |
402s | back in the before times and it should |
405s | be should still flow just fine it should |
407s | still flow just fine I'm seeing lots of |
408s | yays all right that's fantastic so with |
413s | that being said we're gonna get right on |
415s | in this do we want to do a rift first or |
418s | do you guys want to see the bio samples |
420s | first one or two |
422s | Rift is a one bio sample Assistant two |
425s | what do we want |
426s | letting you start it off |
433s | choose |
435s | [Music] |
438s | just I'm fully letting you in |
442s | you determine the stream today sort of |
445s | laughs |
448s | okay I'm seeing I'm seeing really good |
452s | variety here lots of people wanting |
455s | riffs lots of people wanting the new bio |
457s | samples I am going to actually tally |
459s | this up because this is close uh one two |
461s | three four five six seven eight nine ten |
465s | eleven twelve thirteen fourteen |
468s | that doesn't constant double post 13. |
471s | versus one two three four five six |
476s | seven |
479s | so the bio samples has it let's take a |
482s | look at what the team's been working on |
485s | in regards to the level |
488s | visuals that's what this is it's going |
491s | to be a visual tour |
492s | of asset updates |
495s | that we've been going through the course |
497s | of the game we just want to add a lot of |
498s | that polish that nice clean feeling |
500s | towards uh you know everything that the |
504s | game has to offer and as such you know |
507s | uh those visualizations are super Keen |
509s | super important |
511s | so we're going to uh run into this wall |
513s | first then we're going to figure out |
516s | where did we go okay excellent |
518s | we're gonna fly right in here and just |
520s | take a little tour |
522s | stuff that you've seen before is right |
524s | here but then we have some new sort of |
526s | decorations and I'm going to be really |
528s | quiet turn off my HUD and just kind of |
531s | do this for a moment |
545s | all right |
563s | so as you can probably see and probably |
565s | make out a lot more detail work has been |
568s | applied |
569s | to various parts of these |
574s | sites |
575s | look at that |
579s | just to give it a more lifelike feeling |
581s | and yes there are some placeholders yes |
584s | because we're not done there's still |
586s | going to be a couple more improvements |
590s | but overall you can see just how |
592s | transformative |
594s | this little bitty addition these little |
596s | wisps in the air as well start floating |
599s | in your face |
602s | we looped around I'm gonna go over here |
604s | as well just to highlight the fog effect |
607s | too |
610s | some sort of like odor or chemical agent |
612s | that these plants are releasing perhaps |
617s | and this is just about one one space of |
619s | mini that's getting this style of |
621s | treatment |
623s | revamping a lot of that original look |
627s | that we had |
628s | to make things stand out quite a bit |
630s | more |
643s | a lot of lights updated as well |
646s | in fact I think that this pulsates a |
648s | light yeah |
649s | so pulsating lights |
659s | this is kind of fun just kind of |
661s | cruising just looking seeing seeing what |
663s | we've been up to |
666s | pretty happy with these results of |
667s | course there's still a little bit more |
668s | to come |
674s | let me tell you what it has been a blast |
677s | looking at how our assets have been |
680s | coming together this is placeholder by |
681s | the way you can tell because of the way |
683s | it is |
684s | um |
686s | just looking at how the game has |
687s | developed from where we started from |
690s | like even doing that side-by-side |
691s | comparison of Prescott Starbase I think |
693s | a lot of you uh guys could see |
696s | truly just how much |
698s | has been changing |
702s | and |
704s | I want you guys to know like a lot of |
706s | this a lot of these polishing passes |
709s | these will continue from this point |
713s | through to full release |
716s | this isn't just um |
718s | excuse me excuse me I'm gonna take care |
721s | of this worm |
724s | this is not just a matter of this coming |
727s | update like we want to have uh a number |
731s | of visual improvements like across the |
733s | board so you're going to be seeing this |
735s | scattered throughout the game |
738s | and different forms |
746s | could even show up in places that you |
748s | least expect |
754s | what do you guys think |
757s | feels underwater-ish I see oh |
759s | interesting |
761s | we're gonna sneak on out just for a nice |
763s | little breather |
766s | nice little breather ah yes open space |
771s | looks very nice I like it okay all right |
773s | good please no odors though oh don't |
776s | worry we are not using the advanced |
778s | technology of piling allowing smells in |
782s | a game be smellable outside of it |
788s | but for the low low price of 9.99 you |
791s | could purchase the smellometer attach it |
793s | to your computer |
800s | don't worry guys that's not a thing I'm |
802s | going to clear out these redeemers just |
803s | because I can |
807s | and then we are going to fly into a |
809s | different cave for a little bit more uh |
813s | visualization of what's been going on |
818s | if I remember where it's at |
827s | a lot of the critters however I want to |
830s | also State this just make sure that the |
833s | expectations are aligned here most of |
835s | these redesigns and implementations |
838s | revolve around the structures of the |
841s | level okay so that means like your walls |
844s | and your doors and your you know some |
848s | interactables on that front |
850s | but stuff like the critters have not |
852s | received any additional passes |
855s | at this time they could there's not a |
858s | guarantee |
862s | but a lot of what we do actually this |
864s | those might have received another pass |
865s | but um my point is |
868s | that a lot of what's coming to these |
871s | like little like when I'm talking about |
872s | a level design sort of overhaul like |
875s | this |
876s | that comes in a lot of different forms |
878s | because as you can see we're still not |
879s | done with it we're still applying more |
883s | but you can see like very visible |
886s | differences between where it was at last |
888s | time right |
890s | very visible differences |
892s | the growth is now matching with and |
895s | feeling like it's obscured obscuring the |
897s | wall because it's growing on it instead |
899s | of just kind of like an asset that's |
900s | plastered on it |
902s | like it's connected |
907s | look at that oh |
910s | is this one pulsate yeah it does |
913s | pulsating lights |
917s | excellent |
923s | completely different feel I think from |
925s | uh like what a lot of the standard |
928s | gameplay looks like right |
931s | you're so used to just jumping in and |
933s | like blasting things to Smithereens and |
935s | here we've got uh |
938s | you know very dark scenes with you know |
943s | who's a what's it's lurking around the |
945s | corner and we're happy with the results |
946s | thus far |
948s | more tweaks and additions to come |
952s | you can see far more you can see our |
954s | vision getting realized |
956s | and how we want these spaces to be |
959s | presented |
961s | to the player |
962s | providing a certain feel |
969s | we certainly don't want it to seem like |
971s | you're just flying through more space it |
974s | needs to stand out |
976s | and so far a lot of you guys are it |
979s | seems like most of you guys are |
980s | satisfied |
982s | is this procedurally generated I see |
985s | that question I'm going to answer it |
986s | right now |
987s | um no it is not so our levels are |
989s | actually handcrafted |
991s | all of our levels every single one |
994s | every single one is handcrafted |
999s | with only a few exceptions that are |
1003s | actually still using handcrafted |
1005s | locations |
1006s | but are randomly generated |
1009s | for uh varying results |
1013s | so what I mean by that is like there's |
1015s | certain jobs and unknown signals that |
1018s | can occur |
1020s | that will generate |
1023s | locations that you tend to not see very |
1025s | frequently I think there was some goop |
1027s | no no this is the wrong time |
1029s | there's a goopy thing over is that over |
1033s | here nope I think I've turned around |
1037s | that might be all on this particular |
1039s | showcase because I think I'm gonna get |
1040s | lost this place is big |
1044s | yeah I'm definitely lost |
1046s | but you can definitely see lots of |
1049s | definitely |
1050s | that |
1052s | there's a huge difference between where |
1054s | we are at before |
1055s | and where we are at now in terms of just |
1058s | the biological state of everspace 2. |
1075s | so yeah |
1081s | isn't this nice |
1083s | I could just like fly through this all |
1086s | day |
1089s | what I need I need an animated gift with |
1091s | this actually |
1095s | it's flying through the space and then |
1096s | just like put that as my wallpaper |
1099s | we have the technology we can do it |
1104s | I also love just the light coming |
1107s | through |
1110s | whoo |
1112s | it gives me tingles doesn't always get |
1114s | tingles and you look at that oh my gosh |
1116s | all right anyway |
1120s | so that's our nice little Adventure |
1121s | through |
1122s | these new Organics |
1125s | helping distinguish this space |
1128s | just from especially from its exterior |
1130s | like looking at these asteroids from |
1131s | afar let's just do this real quick I |
1134s | mean who would have expected that to be |
1136s | inside of this very almost like |
1139s | sandstone-esque looking Rock right |
1147s | it's always more to explore |
1152s | and we're happy with how it's all coming |
1153s | together I hope you are too |
1155s | so far results seem good |
1159s | but it's been a lot of fun |
1161s | um there's one other little side it's |
1163s | going to be similar assets but yeah you |
1165s | can see like even the entry points in |
1169s | it's like you're trying to get in here |
1171s | definitely has a different look |
1174s | and in order to get the acid pouches you |
1177s | have to go over to these little bits |
1180s | if I understand it correctly these are |
1183s | also going to get tweaked a bit further |
1185s | so they mesh into the environment |
1187s | further |
1190s | and then we're going back wow look at |
1192s | that |
1195s | almost looks like a heart |
1203s | so yeah |
1204s | foreign |
1209s | hello everyone entering into the stream |
1211s | right now we're taking just a little |
1212s | visual tour for some updates we've |
1215s | applied to our space 2. anybody's |
1217s | wondering why I'm kind of being more |
1218s | quiet |
1219s | there's not a lot to say it's just stuff |
1221s | to show |
1227s | mushroom |
1229s | kind of |
1238s | you're gonna need to get out of here |
1239s | here we go |
1241s | give me |
1243s | there we go |
1251s | and away we go |
1254s | excellent we can revisit that a little |
1257s | bit later in the Stream |
1259s | uh but yeah overall |
1263s | more work |
1264s | more stops lots of things happening |
1268s | if I recall correctly we also did some |
1271s | tweaking to a Thor as well I didn't |
1273s | actually look at this before the stream |
1275s | so uh maybe this will go completely |
1277s | wrong and terrible but we're gonna look |
1279s | anyway |
1280s | because I want to |
1285s | also get to listen to some snazzy super |
1287s | live music |
1294s | you may also be noticing little tweaks |
1297s | and UI components on the screen here and |
1299s | there |
1300s | at least the clever eyes out there will |
1302s | that is because there are a lot of |
1304s | improved systems that we have been |
1306s | tweaking and refining since even last |
1309s | week |
1311s | we'll have more information on what |
1314s | those things mean in the future |
1316s | but there will be some that I can talk |
1318s | about soonish |
1328s | still working on more of the biology |
1332s | yep |
1337s | but a big goal of how we're applying |
1340s | this is to make locations just a bit |
1343s | more distinct from one another and |
1345s | hopefully and going from |
1348s | the previous a Thor location to this one |
1351s | you'll see that we have entirely |
1353s | different meshes set up entirely |
1355s | different assets that will be using |
1357s | similar |
1359s | I suppose you could call it Flora |
1362s | to bring everything together see look at |
1363s | all this stuff that's getting prepped |
1365s | all of these things |
1372s | to make every location just stand out |
1374s | just a little bit further like look at |
1376s | these guys oh my gosh these are like |
1379s | these are like my favorite things that |
1380s | we've added |
1382s | foreign |
1400s | were you |
1417s | neat |
1420s | oh this is always just kind of fun to |
1421s | pass through |
1425s | a lot of lighting adjustments have also |
1427s | been made on a lot of these assets too |
1429s | so you'll see probably it looks like |
1432s | there's more detail |
1435s | on a number of bits that you've seen |
1438s | before |
1440s | just because of those additions in fact |
1442s | let me uh let me get out my cheat sheet |
1444s | really quick |
1459s | goodness there's there's so much to talk |
1461s | about |
1464s | there's a lot that's been adjusted just |
1466s | from a a standpoint of the the visual |
1468s | side and this also comes at a uh |
1472s | convenience |
1473s | a lot of these instances that are being |
1476s | applied a lot of these tricks that we're |
1478s | utilizing not only is this making the |
1481s | game look prettier at least we think so |
1485s | this is also reducing that overarching |
1489s | load on your machines that's right these |
1491s | These implementations are actually more |
1495s | optimized |
1497s | than what you currently have |
1500s | crazy |
1501s | crazy how this works |
1508s | crazy how it works and all comes |
1510s | together |
1514s | all right |
1522s | foreign |
1524s | texture on the mushrooms uh yeah some of |
1527s | the some of the detail work is not final |
1530s | um this is mostly a showcase like |
1532s | especially the ones that don't have |
1533s | textures on them at all right |
1537s | mainly showing just how much additional |
1540s | attention we are providing |
1542s | to these layouts |
1546s | to make them pop even more and while |
1549s | this particular showcase today is |
1551s | primarily on the organic side of things |
1554s | I can absolutely assure you that there |
1557s | are a series of passes going across the |
1562s | mechanical of everspace 2 as well |
1565s | and that's not just limited to |
1567s | environments either |
1569s | that's not just limited to environments |
1573s | so yeah |
1574s | I do see a couple questions coming in |
1575s | that's great keep asking those questions |
1577s | we will answer them uh probably here in |
1580s | about 10 minutes |
1583s | probably in about 10 minutes I'm gonna |
1584s | go back over uh |
1586s | over here because I think there was |
1587s | another site that has a little bit of |
1589s | uniqueness I want to see if I can |
1590s | remember where it's at |
1598s | maybe take out this Redeemer Inquisitor |
1600s | because I can |
1606s | yeah he's gonna he's gonna fall pretty |
1608s | fast I think |
1611s | I hope |
1615s | there's no maybe |
1637s | that moment when the music lines up with |
1639s | your shops |
1642s | all right |
1647s | anyway |
1649s | let's grab some stuff |
1651s | now I'm completely turn around I'm not |
1652s | gonna find this anyway you guys get the |
1654s | gist we've added a lot of biological |
1656s | assets we wanted to make sure that the |
1658s | game Space just feels really good |
1659s | standing out uh we ventured in here |
1662s | already but that's fine just one more |
1664s | quick pass and kind of see where it's |
1666s | all at |
1667s | yeah don't bite me please |
1670s | here we go |
1674s | feeling good about it |
1681s | and more to come |
1684s | more still coming |
1686s | neat |
1694s | plus 25 damage and Rhythm oh my god |
1698s | well that just gave us a pretty quick |
1701s | idea on a legendary |
1703s | I'm sure Gyro's gonna be like uh we |
1706s | can't Implement that |
1710s | that's just asking for a number of of |
1713s | troubles from a technical standpoint we |
1715s | can dream but uh probably not gonna |
1717s | happen sorry |
1719s | oh my gosh |
1723s | rhythm-based legendary weapon |
1727s | sounds awesome but what a nightmare to |
1729s | implement |
1735s | you guys are fun I like you |
1741s | foreign |
1745s | over here yes yes no no wrong cave |
1750s | I have a little bit |
1753s | a little bit over here |
1754s | and this is the jellies yeah |
1757s | hello jellies |
1765s | excellent |
1770s | so yeah |
1772s | quite a bit on that front to look |
1774s | forward to and um you know just as since |
1776s | we're kind of like talking about |
1776s | Organics as a whole like of course a lot |
1780s | of kite nebula is going to receive uh |
1783s | those updates but uh we are planning on |
1786s | revamping you know the biology |
1788s | throughout the game at a series of other |
1790s | locations too so |
1792s | just because uh I'm only showing it here |
1795s | in The Kite nebula it doesn't mean it's |
1797s | exclusive there we at Rockfish do use |
1801s | the asset production very efficiently so |
1806s | that way we're not wasting time and |
1808s | development and what I mean by that is |
1811s | it comes down to a lot of asset reusing |
1814s | right |
1815s | but we can stylize it in unique ways you |
1817s | know as you can kind of even see from |
1819s | that point |
1820s | um the planet athon versus the authorian |
1822s | fault they still have unique stylization |
1825s | even though they have similar biology |
1828s | and that's how we kind of approach all |
1830s | aspects of the game so even stuff like |
1832s | the tutorial for example |
1835s | you'll see these new updated assets |
1838s | appearing all over the place |
1840s | all over the place just given a much |
1842s | greater feel |
1847s | yeah |
1848s | I might start the questions early |
1849s | because I see a couple in and what we |
1851s | could do here is we can answer those |
1854s | questions specifically about this |
1855s | biology |
1857s | and then we can dive into rips which it |
1860s | does seem like lots of you guys are |
1862s | interested in guys and gals |
1866s | so let's get just a nice little visual |
1869s | look staring at uh some biology here |
1873s | because that's always fun |
1881s | we'll probably get a bug or two on |
1883s | screen |
1890s | all right so |
1893s | I've got a couple questions here |
1895s | starting with Bill Farson |
1898s | from YouTube the question is given that |
1902s | okar frigates aren't making a comeback |
1904s | in everspace 2 who says |
1907s | could we get the cad files for those |
1909s | awesome ships for 3D printing |
1911s | um that's an interesting question |
1913s | on a number of accounts uh because first |
1916s | off we are not completely finished with |
1918s | the game so uh |
1921s | they might appear they might not who |
1923s | knows I certainly don't I don't have a |
1926s | clue and regarding CAD files this is |
1929s | something I've seen come up a number of |
1931s | times |
1932s | uh allow me to defend myself hang on |
1935s | we've seen this we've seen those |
1937s | questions a number of times not like a |
1940s | like a crazy amount but still like there |
1942s | are some of you guys out there who are |
1943s | like really tech savvy with 3D printing |
1946s | and stuff and it's cool |
1948s | don't get me wrong |
1950s | there are some |
1953s | we'll just call it some legal aspects of |
1956s | that whole process that would be rather |
1959s | challenging to push through the doors |
1963s | and as such it is not likely that we |
1966s | would be passing off any sort of CAD |
1967s | files for 3D printing of the everspace 2 |
1970s | assets that being said please note that |
1974s | this is something of a conversation |
1976s | we've had in the past internally so it |
1979s | could change like maybe there's going to |
1982s | be new opportunities down the line with |
1983s | merchandising I don't know and |
1985s | legitimately I don't we legitimately |
1988s | don't either that's going to come down |
1989s | to |
1990s | a lot of |
1992s | deal making and Logistics sparing |
1996s | nightmares uh so yeah I would absolutely |
2000s | not expect that whatsoever from our team |
2004s | but I do love the question I love the |
2005s | design so thank you thank you for asking |
2008s | that question |
2009s | all right so question from twitch T3 |
2012s | Cube are you guys thinking about adding |
2014s | liquid balls of water into the areas |
2016s | with plant life |
2018s | that's a curious question I mean it |
2020s | would make sense for there to be some |
2022s | sort of liquidus byproducts or just |
2026s | inherent sustenance for this type of uh |
2030s | you know existence to occur so you know |
2033s | it's not necessarily on the table but I |
2036s | could see something like that occur so |
2040s | can't really say that it's going to |
2041s | happen |
2042s | but I like the thought YouTube Bearded |
2045s | Frog asks speaking of a Thor 1 is there |
2048s | any plan to reduce the scanner clutter |
2050s | uh actually yes there is |
2053s | um having the spores show up as |
2054s | containers on the scanner makes it |
2055s | insanely annoying to find resources |
2057s | puzzle stuff there |
2059s | yeah so there have been additional |
2061s | tweaks to the scanner clutter and while |
2063s | it's not uh necessarily visible |
2066s | um in our current stream not because I |
2068s | have a disabled but like you can see the |
2070s | Clutter here like this is a really easy |
2071s | example of showcasing this where you |
2074s | have like deposits you've got spores |
2076s | you've got shipwrecks and you can't tell |
2077s | the difference between a Spore and a |
2078s | shipwreck and I think that's something |
2079s | that you all would like very much like |
2081s | to have we recognize that |
2085s | um and |
2087s | a number of the tweaks pertaining to |
2090s | the UI here and what's being shown when |
2093s | it's being shown you know we've done a |
2096s | number of passes already to the game |
2097s | like for example this titanium deposit |
2099s | we know is not inside of this cave |
2102s | because it's lighter right and if we zip |
2105s | out of this cave just to show for |
2107s | anybody who doesn't know this when we |
2109s | zip out watch the UI change |
2113s | most of the UI turned gray because it's |
2116s | inside so we do have this visualization |
2119s | of knowing what's inside versus outside |
2124s | and uh more tweaks like that are |
2126s | absolutely on the way and I can say that |
2129s | because we've even had internal |
2131s | discussions pertaining to this style of |
2134s | clutter you know if we made a lot of |
2135s | adjustments to like neutral enemies |
2139s | um the old car that are patrolling |
2141s | lots of that it's both based on our |
2145s | desire to make sure this clutter doesn't |
2147s | become overwhelming which it can at |
2149s | times |
2151s | as well as the player feedback we've |
2153s | received pertaining to this club |
2157s | oh yeah I think that's |
2160s | this is just going to be one of those |
2162s | elements that's a kind of a growing pain |
2164s | where you have to deal with it until we |
2166s | get some more tweaks done to it |
2168s | but there will be more tweaks there will |
2171s | be more adjustments |
2173s | so good question |
2176s | next question we have comes from Wizard |
2178s | Jerry on YouTube speaking of The |
2180s | Inquisitor did he get any weak points |
2183s | now no he has not received any weak |
2185s | points uh at this time that is something |
2187s | for those of you who missed this point |
2189s | of conversation and wondering wait which |
2191s | one's the Inquisitor that's the uh |
2193s | that's the big Redeemer vessel that we |
2196s | saw earlier that we took out |
2199s | those guys at one point we'd mentioned |
2201s | that we would love to add hardpoints to |
2203s | them and technically speaking we still |
2205s | would |
2206s | but we also have to make sure we're |
2208s | hitting other Prime categories of uh |
2211s | gameplay features first before we go |
2214s | back and add a lot of those fun ones |
2217s | the presentation of level design is |
2219s | incredibly important to us and obviously |
2221s | the gameplay experiences too uh the |
2224s | process of going through each one of |
2226s | these aspects |
2228s | you know it takes time we still have |
2230s | said time before the 1.0 release so I |
2234s | hope that you guys will be as excited as |
2235s | I am when we continue navigating that |
2237s | space and applying those elements |
2240s | accordingly |
2242s | YouTube we've got from Excelsior as well |
2244s | who is creating the Unreal Engine for |
2246s | material Assets in the team they are AAA |
2248s | Plus quality |
2250s | um that is a fantastic question I know |
2252s | Tony's had a lot of uh experience |
2255s | working on those assets I would have to |
2257s | uh |
2258s | I'd have to like Grill some team members |
2260s | to know who else has been uh touching |
2263s | their hands on everything because |
2264s | there's you know it's not just a matter |
2266s | of like we give something to one person |
2267s | on a team so like you're the only one |
2269s | who's gonna do this good luck right like |
2271s | we we trade hands we are wearing a lot |
2273s | of hats around here uh just to make sure |
2275s | it all comes together nicely |
2277s | so it's hard to just give one person all |
2280s | the credit in fact it's impossible to do |
2282s | so |
2283s | um especially in terms of like how we're |
2285s | bouncing off feedback between one |
2286s | another uh to bring it all together |
2289s | but uh I do think that Tony would be the |
2293s | uh the big dog if you will in regards to |
2296s | a lot of these asset changes and and uh |
2299s | revamps |
2303s | but yeah |
2306s | we have a couple more questions that I'm |
2309s | going to knock through and then we will |
2311s | go into a rift |
2314s | I know that realism isn't a focus but is |
2318s | there any explanation as to how these |
2320s | creatures and spores Etc do survive |
2322s | function in space how does their biology |
2324s | function |
2325s | um that also comes from Bearded Frog and |
2327s | let me tell you what I would love to |
2329s | tell you more about like the various |
2330s | data that we'd have on say something |
2333s | like uh I don't know maybe systems or |
2337s | conditions or resources and |
2341s | and just you know little things like |
2343s | that but um definitely |
2347s | that's definitely something that we want |
2348s | to ensure you know makes a cohesive |
2350s | whole |
2351s | with this world building it like with |
2354s | everything that's added there needs to |
2356s | be some semblance of uh making sense of |
2360s | it right |
2361s | and so through that process we of course |
2364s | want to make sure that these creatures |
2366s | these spores you know all that type of |
2367s | stuff do make sense |
2370s | um and the coyote nebula has always been |
2371s | a space that's teeming with life from |
2375s | the very beginning of its finding |
2377s | through the colonial exploration and |
2380s | encountering the okar |
2382s | always been a rich source of biological |
2385s | nightmares and fuel |
2388s | if you uh if you will |
2392s | we have I'm going to do one more |
2394s | actually we're gonna do two more |
2395s | questions and then we will move on so |
2398s | this next one comes from Tavis YouTube |
2400s | from YouTube |
2402s | and the question is what are the chances |
2404s | of implementing a vampire survivors or |
2407s | avoid Scrappers type game node it seems |
2409s | pretty quick to implement and would be |
2411s | insanely fun |
2420s | respectfully |
2423s | I don't think it would be very quick to |
2426s | implement I think that if you have a |
2429s | desire to go for survival horde |
2434s | gameplay you'll want to look towards |
2437s | those styles of games that provide it |
2440s | everspace 2 has never had the intention |
2442s | to be designed in that sense survival |
2446s | horde games have existed for a very long |
2448s | time far before vampire survivors |
2451s | um and you know if vampire survivors |
2453s | kind of got you on that kick I just look |
2455s | up what those uh seem like and dive into |
2459s | that it's just not something you're |
2460s | gonna get from the everspace 2 |
2462s | experience and it's not something we |
2464s | desire to add as either a mini game or |
2467s | add a challenge or anything we do have a |
2470s | couple of challenges where you have to |
2473s | defeat waves after waves after waves and |
2474s | stuff you know kind of like riffs for |
2476s | example but unfortunately that |
2479s | implementation especially regarding |
2482s | an upgrade tree formula and then also |
2486s | restarting all of that that could be |
2489s | yeah like you're |
2491s | that's more going into the everspace one |
2493s | formula so yeah I would say if you like |
2497s | the closest you're gonna get to it that |
2499s | style of formula to everspace two uh |
2502s | it's gonna actually be overspace one |
2506s | um |
2507s | but yeah that's uh that's still a bit of |
2510s | a long shot I'm sure you know that so |
2513s | all right uh last question comes from |
2517s | Tomas papaj I think |
2521s | also from YouTube If I butcher that |
2523s | username feel free to let me know I love |
2525s | it will there be more friendly creatures |
2526s | like Shadow creatures oh I love this |
2528s | question let me tell you what I would |
2531s | love to share with you uh uh like all of |
2534s | the creature ideas that we've had since |
2536s | the beginning versus which ones are uh |
2540s | you know have made it in and the ones |
2541s | that we would potentially like to still |
2543s | include you know we have tons of them |
2545s | out there |
2546s | we really do and more friendly creatures |
2550s | is always fun it's always Pleasant you |
2552s | know cute little fluffy things that |
2553s | bounce around you know whatever |
2556s | um I think everybody everybody likes a a |
2559s | tamed round boy just you know in their |
2563s | presence |
2565s | fluffy kitty whatever |
2569s | but uh at this point in time |
2571s | if we will be adding more Critters |
2574s | those will be more in like a Content |
2578s | pack style of reveal sort of thing |
2581s | as opposed to uh something I could |
2584s | really talk about uh either in shorter |
2587s | at length here |
2589s | so there's definitely the potential for |
2591s | more especially as you know |
2593s | there's more environments to build upon |
2596s | that we've showcased |
2599s | among other things |
2600s | and uh |
2603s | yeah we'll just see where it goes |
2605s | we'll just see where it goes all right I |
2607s | believe that's the last question to |
2609s | answer for now yes |
2612s | so that is good love those questions |
2616s | keep up the questions |
2618s | um if you have any whatsoever |
2620s | go ahead and shoot it right into the |
2621s | chat I'll try to to pick it up as best I |
2624s | can and then I'll also you know |
2626s | facilitate these responses and we do |
2628s | have a couple team members in chat |
2629s | including but not limited to our CEO |
2632s | Michael in the chat pretty freaking |
2636s | awesome who is also going to be |
2637s | answering questions here and there |
2639s | because sometimes I don't give exact |
2641s | responses or it just needs a little |
2643s | addition and he's the dude to do this |
2645s | right because he's the boss in fact he |
2648s | has one piece of clarity for uh the |
2650s | environment materials uh and so I'm |
2652s | going to read this aloud he says that |
2654s | the environment materials are mostly |
2656s | made by Marco so I was off uh he's |
2659s | Marco's our lead technical artist and |
2661s | malty who's our senior 3D environment |
2664s | and props artist |
2666s | Tony is our lead level designer so he's |
2669s | going to be the one who more uh sculpts |
2672s | how these environments need to uh |
2676s | feel and flow for the player to |
2678s | encounter |
2679s | um |
2680s | and then together with marf he puts all |
2683s | the Assets in place and Designs all the |
2685s | puzzles too so there you can see like |
2688s | just a simple quick understanding of |
2691s | like we have the asset generation on one |
2693s | side we have the level generation on |
2695s | another we have props and yet another |
2697s | one like all of these things coming |
2699s | together to enrich that experience as a |
2701s | whole |
2702s | and we have the level design associated |
2705s | with puzzles which I think is incredibly |
2707s | important to do for all of you |
2709s | developers out there that way that the |
2711s | levels are designed for the puzzles as |
2713s | opposed to designing a level and then |
2716s | shoving in a puzzle that might may or |
2718s | may not really fit like it needs to be |
2720s | worked in Tandem and that's how we kind |
2721s | of operate on that front so thank you |
2723s | for the clarity on that Michael I really |
2725s | appreciate it so without further Ado |
2727s | let's dive into some riffs and see if we |
2729s | can find some more legendaries |
2734s | I keep looking there's this button on my |
2736s | shirt that keeps popping off |
2738s | whew |
2741s | so if you're wondering why I'm doing |
2742s | this somebody said he adjusts his tie |
2744s | not really adjusting the tie it's a |
2746s | button silly button |
2748s | so this is the ship that we did have |
2750s | from last week |
2752s | um with relatively few changes a couple |
2755s | of UI improvements that you can see here |
2757s | so I'm diving into the whole Rift |
2760s | conversation we will start bleeding into |
2762s | legendaries as well but first let's put |
2765s | all of our Focus |
2766s | on these refs because we have a new |
2768s | little system to highlight |
2771s | so you all understand more of the vision |
2774s | we have |
2776s | for these riffs unlock to level 25. that |
2779s | was just added to the build today |
2780s | perfect |
2782s | so our level is too low |
2785s | to open these riffs |
2788s | so you know what that means you all need |
2790s | to look away as I do absolutely nothing |
2793s | uh into the game Space I'm just gonna go |
2795s | grind really quickly I got a nice space |
2797s | in the game to do so so one second |
2799s | everything's great |
2800s | everything's perfect |
2803s | no big deal |
2807s | also it's a great time to mention that |
2809s | we are on a number of social media |
2811s | platforms so if you have an interest in |
2815s | following us from other locations other |
2817s | than just like watching YouTube you want |
2819s | information as soon as it drops you can |
2822s | of course follow any of those places |
2825s | that are appearing on screen right now |
2827s | before you |
2829s | it is a good old time |
2832s | good old time |
2836s | one second we're almost done |
2839s | [Music] |
2854s | and we're back oh my gosh guys that |
2857s | grind was insane I went and did 70 000 |
2861s | jobs I am just really impressed with |
2863s | myself |
2864s | um so anyway speedrun strats aside |
2867s | um let's go ahead and grab our level 25 |
2869s | for hmm |
2872s | I do like reflecting damage I think |
2875s | we're gonna go ahead and fly in the |
2876s | striker for at least the first one and |
2877s | then we can change ships around |
2879s | uh let's see |
2881s | nope never mind we're doing exploitation |
2883s | increase critical hit chance when |
2885s | attacking enemies whose movement is |
2886s | impaired and the reason for that is |
2888s | because we have a natural impedement to |
2891s | movement right here |
2894s | 30 increased boost speed while under |
2895s | missile lock and our Precision is okay |
2898s | it's not the most amazing thing ever |
2901s | but it should work we do have two |
2904s | legendaries on we have the same ones |
2906s | that we had before the toxic Revenger |
2909s | which adds stacks of corrosion the more |
2911s | damage our Shield takes and eye of the |
2913s | storm which makes all of our secondary |
2915s | weapons critical hit while our alt is |
2918s | below 50 percent |
2921s | neat |
2922s | now |
2924s | let's do a raft |
2932s | you'll see a couple of tweaks from last |
2935s | week's stream |
2937s | the most important one to talk about is |
2940s | this well it's kind of hard to read here |
2944s | but also just to talk about it you |
2948s | probably are noticing differences in |
2949s | values this is going to be something |
2950s | that's constantly tweaked and adjusted |
2952s | for you know until we hit the update and |
2955s | probably even after the update based on |
2956s | player feedback and whatnot because you |
2958s | know that I have expressed very |
2960s | sincerely that we want the highest level |
2962s | lunacy to be a major challenge to you in |
2966s | the game |
2967s | a major challenge so lots of tweaking to |
2971s | still go through those |
2973s | so here this little tears of the Mad |
2976s | used thing |
2978s | if we read this line it says use tears |
2980s | of the mat to increase the chances to |
2982s | 100 this is referring to finding a |
2985s | legendary item so as you're going |
2988s | through these locations you have a |
2991s | chance to gain tears of the map from |
2994s | various enemies and if you add the tears |
2996s | it completely changes legendary |
2999s | equipment from whatever it's at to |
3001s | guaranteed |
3002s | absolute guarantee |
3005s | so we are going to be running this at |
3006s | 250 I should be fine especially with two |
3009s | legendaries equipped |
3010s | um |
3011s | and we're going to ensure that we get a |
3014s | legendary item to drop |
3015s | because that's fun |
3018s | right getting legendaries is fun |
3021s | and yeah so we're gonna go ahead and |
3023s | open it up |
3030s | away we go |
3044s | foreign |
3048s | as a reminder whenever you enter a rift |
3050s | everything on your ship becomes locked |
3055s | all becomes locked so even if you were |
3057s | to find something that was incredibly |
3059s | useful and you're like oh man I want to |
3061s | cycle that over you can't |
3063s | you you can't do it it doesn't allow you |
3065s | to |
3067s | and you can't until you are kicked back |
3069s | out of the rift |
3071s | the good news is that there are |
3073s | literally zero ramifications for failing |
3075s | a rift uh other than losing tears of the |
3079s | mad that maybe you spent to force a |
3082s | legendary to drop |
3084s | so uh provided your in the safe Zone on |
3088s | that front you'll see that |
3093s | there won't be too many issues impeding |
3096s | upon your progress |
3102s | the intent behind locking these Goods is |
3104s | to ensure |
3106s | you have intentionality behind your |
3108s | build |
3111s | because if you don't it can |
3114s | it can hurt you can hurt you quite a lot |
3116s | especially the higher lunacy that you go |
3118s | to |
3141s | stocks of corrosion all right all right |
3145s | I should top him off |
3153s | some really good movement speed out of |
3155s | that all right |
3157s | and we're gonna spread the love with all |
3159s | of our devices which should for the most |
3162s | part disable |
3164s | bulk of these foes |
3173s | good good |
3181s | ouch |
3194s | this might be a short-lived Rift all |
3196s | right |
3203s | I found that these tormentors are |
3207s | rather dangerous as of late I think we |
3209s | may have bucked them |
3211s | Maybe |
3213s | legitimately not sure I haven't checked |
3214s | the patch notes on them specifically |
3223s | I'm more drone no thank you all right |
3234s | we'll be working in a couple of other |
3235s | additions to the riffs including some |
3237s | new uh enemies that weren't generating |
3240s | before it's nothing that is really like |
3243s | crazy and stuff that you probably would |
3245s | have expected from the beginning before |
3247s | like uh say the oak R Prime for example |
3249s | so now we can see the oak R Prime uh |
3252s | dive in with us |
3254s | we can also see the various |
3257s | um oh |
3259s | we can also see the various aspects of |
3262s | the um |
3265s | faction-based support units now apply to |
3269s | All Enemies so for example if there's |
3274s | like a redeemer |
3277s | that is |
3279s | um |
3280s | a Retaliator Shield drone so they |
3283s | provide the uh the shields right to |
3286s | Retaliator ships now they can actually |
3288s | provide that Frost shield to any enemy |
3292s | that's nearby them |
3297s | whoo |
3298s | that was close |
3303s | but we got it |
3308s | I'm sure you're also seeing a couple |
3310s | other little tweaks that we've included |
3312s | so like whenever you're nearing the end |
3314s | of the rift you start seeing the rift |
3315s | you start to pull back on you uh you're |
3317s | gonna see a lot of little UI adjustments |
3319s | and tweaks like that as we continue |
3320s | through uh the Riff design |
3324s | Let's see we got increased movement |
3327s | speed that's gonna hurt us enemy drop |
3328s | mine that's also going to hurt us every |
3329s | time it is destroyed all their enemies |
3331s | present are repaired |
3334s | I think we have to go gonna take the |
3335s | mines |
3338s | I think we're gonna have to take the |
3339s | mines |
3344s | ouch |
3350s | excellent |
3352s | somebody's making fun of my use of my |
3354s | blaster |
3355s | um using it against armor |
3358s | um yeah that's definitely |
3360s | definitely a problematic |
3363s | and the scatter guns damaged oh gosh |
3369s | this Rift is not looking in our favor |
3372s | but we'll see how it goes |
3384s | seeing some unique questions being asked |
3387s | but I will get to those questions in our |
3388s | next question segment |
3390s | um |
3391s | I'm hoping to complete this run uh |
3394s | maybe we won't maybe our build is not up |
3397s | to stuff |
3400s | and it's not going to go in our favor |
3402s | like I was hoping it would |
3408s | try and get this Raider down |
3411s | don't particularly want to be Weber |
3414s | missiled |
3420s | good |
3426s | foreign |
3443s | I think I would have died if I would |
3444s | have stayed there yikes that was close |
3457s | who is shooting at me so rapidly a drone |
3460s | get out of here goodness |
3463s | I was that was pain |
3480s | my goodness |
3486s | wow |
3496s | yeah I've been uh I've been sneaking in |
3499s | a rift run here and there for work uh |
3501s | not necessarily because I have to but |
3503s | just because I want to |
3504s | the state of our Rifts has become more |
3507s | and more pleasant with each pass we've |
3509s | done |
3511s | and I hope that we'll get to a state |
3512s | where our team is very quickly |
3514s | distracted by our own work because that |
3516s | means it's ready for deployment because |
3519s | we want you all to get sucked into these |
3522s | like not just from a literal standpoint |
3524s | because that's what they do but like |
3526s | we want them to be very replayable |
3527s | that's a big focal point and I've seen a |
3529s | lot of questions surrounding that |
3530s | already just through the presentation |
3532s | we've had on these and uh just note we |
3536s | are absolutely not done there's still a |
3538s | lot more to come to these |
3541s | in regards to not just balance but uh |
3544s | performance |
3545s | to uh |
3547s | that enjoyment factor to drop rates |
3549s | [Music] |
3552s | yeah |
3553s | foreign |
3557s | on the edge of that explosion oh my |
3561s | goodness |
3566s | but like if it's not feeling good then |
3567s | we haven't done our job right |
3569s | like we want these to be tense and what |
3572s | you're seeing here |
3573s | right now this is the middle ground of |
3576s | challenges you'd face inside of these |
3578s | riffs |
3583s | lunacy 250 that's to say if we end up |
3586s | working with just a 500 Max |
3593s | foreign |
3596s | rather confident that as we go through |
3599s | uh |
3600s | the fall update which has got to be soon |
3603s | right It's gotta be it's gotta be safe |
3605s | rather confident that the feedback we'll |
3607s | be receiving on this front is going to |
3608s | help us iron out those additional Kinks |
3610s | and I'm sure a fun time can be had for |
3613s | both the more casual player as well as |
3616s | The Confident Die Hard |
3619s | uh |
3621s | completionist player if you will |
3626s | really don't want my stuff overheated |
3629s | I also don't want enemies to get |
3630s | stronger |
3632s | and movement speeds is gonna kill us so |
3634s | I'm gonna do a randomly overheat I think |
3638s | all right |
3639s | yeah thank goodness for reactive armor |
3641s | for sure for sure |
3645s | for sure |
3652s | and so just in case all of you guys uh |
3655s | don't know please keep asking your |
3658s | questions I will be answering a slew of |
3660s | them all at once here in the next couple |
3662s | of minutes I'm gonna see if I can best |
3664s | this Rift first I don't know if we're |
3667s | gonna be able to do it this is uh |
3672s | goodness I feel like everywhere I go I'm |
3673s | just gonna get |
3675s | just stomped on |
3679s | I don't like that combination of foes |
3681s | coming at me |
3682s | please go down thank you |
3688s | no no no no no |
3690s | do we get the Drone I think we did |
3698s | I should be thankful that we haven't |
3700s | encountered the okar prime very much if |
3703s | at all here because they can be |
3705s | seriously deadly from long-range |
3707s | shooting |
3713s | oh come on one more oh ouch gosh dang it |
3717s | he shot me before I shot him |
3719s | that's painful that's that's problems |
3725s | foreign |
3748s | whoops |
3756s | oh my gosh |
3759s | right that scared me more than the |
3761s | pumpkin that Andy implemented last week |
3764s | jeez |
3776s | wow |
3778s | I really wish I had a way to repair |
3783s | oh this is problems |
3790s | that's a focal point |
3792s | armor drone get out of here please |
3795s | thank you |
3809s | it's got a good sense of the lay of the |
3813s | land here okay okay all right this isn't |
3815s | so bad |
3817s | all right |
3821s | start with you all right where's the big |
3823s | one there you are |
3826s | so everyone come over here please |
3829s | I have a surprise for you |
3832s | looks like we got another weapon oh no |
3834s | no no that's just the overheat |
3836s | okay here we go |
3845s | yeah that was a big damage output that's |
3847s | what I needed |
3851s | all right I think we're gonna make it |
3855s | I was a little concerned there at the |
3856s | start but I think we're gonna do it |
3861s | yeah so um this is the part where I do |
3864s | have to mention uh is not done yeah it's |
3867s | not it's it's not done so when we go in |
3869s | here and you're like wow that was so |
3871s | whatever you think of it |
3875s | much more to come to the final part of |
3878s | the rift whether it's the fourth |
3880s | location or otherwise |
3890s | you guys probably remember this very |
3892s | similar battle |
3894s | from last week |
3898s | and that's because it literally it |
3901s | hasn't changed it's the exact same |
3903s | bottle |
3915s | whoa excuse me |
3932s | all right yes no maybe come on |
3936s | yes please please |
3942s | we got him we got him |
3951s | all right |
3955s | goodness |
3957s | maybe next time I shouldn't cheat a |
3959s | level 25 build and actually establish |
3960s | something that works together who that |
3963s | was fun wasn't it |
3966s | all right |
3968s | so from that because we used our tiers |
3971s | of the map which you can't collect |
3972s | throughout |
3974s | we were able to guarantee a legendary |
3976s | and we got pangos Pride |
3980s | I love this one I think about a lot of |
3982s | you will too |
3984s | ironic that we think of a cloak field |
3985s | generator right next to it too |
3987s | so let's just go ahead and pick up all |
3989s | these Goods |
3991s | oh I like this one very much |
3995s | this one is most excellent |
3999s | so uh let's park the ship and we'll |
4002s | answer some questions then we'll get |
4004s | into our legendary segment oh my gosh |
4007s | the t's the t's that was our ref segment |
4010s | we're talking about questions you have |
4012s | then we'll go into legendaries oh my |
4014s | goodness |
4016s | yeah I didn't use any of my missiles |
4017s | because they Auto fire and I was just |
4019s | like you know what let's just let's just |
4021s | let them go I was I was scared to use my |
4023s | missiles it's partially on me because |
4025s | honestly if you want to maximize uh your |
4028s | rifting you want to use all of your |
4030s | stuff so just gonna briefly show you hey |
4033s | I thought that I used my community |
4035s | consumables in the rift I did |
4040s | everything that you spend inside of the |
4042s | rift comes back to you when you are |
4044s | kicked out so you'll see that my health |
4047s | is full my ALT is full all of the things |
4050s | that I had upon entering the rift have |
4052s | returned to the state that they were |
4053s | prior to doing the rift all right that's |
4057s | how that works so |
4060s | use your stuff because you even get it |
4063s | back afterwards |
4065s | uh yeah because I only had one Nanobots |
4068s | you bet your butt I used it um but uh I |
4072s | was about the most I could do on that |
4073s | front all right now we're gonna answer |
4075s | some questions let's answer some |
4077s | questions tons of questions uh so let's |
4081s | do a little bit of a speed round |
4084s | and I love you I love the conversations |
4085s | going on in the chat you guys are |
4087s | wonderful thank you so much for hanging |
4089s | out and being here by the way |
4090s | um it really means a lot to us at |
4092s | Rockfish for you guys to continue coming |
4094s | back and also telling your friends that |
4095s | we do these development streams because |
4097s | we want you to be in conversation with |
4100s | us and we want to be in conversation |
4101s | with you that's the way development |
4104s | should work that's what we believe and |
4106s | so being able to just like |
4108s | do these streams and engage with you and |
4110s | show you what's coming up and hearing |
4112s | what you have to say quite immediately |
4114s | and sometimes uh you know insanely so uh |
4118s | it's a lot of fun so sincerely thank you |
4120s | for being here thank you for bringing |
4121s | other friends in uh to have this level |
4124s | of Engagement so let's answer a couple |
4126s | more questions |
4128s | rapid fire time YouTube Thunder flame |
4131s | asks any chance we will get underwater |
4133s | combat or at least underwater tunnels we |
4135s | can't explore there are a couple |
4137s | underwater tunnels that exist currently |
4140s | um as far as underwater combat goes |
4143s | that's not something we really want to |
4145s | pursue we wanted to make underwater |
4147s | distinct from the standard combat from |
4150s | above and we feel like negating combat |
4153s | and making it only exploration uh is a |
4156s | powerful way for us to invoke that level |
4158s | of curiosity and what's in the deeps as |
4160s | opposed to engaged in more challenges |
4163s | below the water as well |
4165s | so as an intentional design choice for |
4167s | us to not have combat underwater we've |
4170s | got a question over on Twitch from Flory |
4173s | when there are more bypasses like Union |
4176s | will the Rifts be different or the same |
4178s | in the same system this is something |
4180s | we've been talking about internally and |
4181s | I've even answered it a number of times |
4183s | both on in the Discord as well as on the |
4188s | forums and I just want to be incredibly |
4189s | clear here when we are creating these |
4192s | riffs we want to make sure that they are |
4195s | more or less accessible no matter where |
4198s | you are engaging them from so what I |
4200s | mean by that is like when you are |
4202s | starting a rift from Prescott Starbase |
4203s | versus one from your home base it |
4206s | shouldn't look that different that's |
4209s | what we feel uh that being said if |
4213s | this is a big if because this would be a |
4215s | lot of a lot more development time on |
4217s | our hands but it is something that we've |
4218s | been talking about if we were to move in |
4220s | a Direction |
4221s | where the rift looked different based on |
4224s | where you triggered it from and when I |
4226s | say look I'm not meaning from a visual |
4228s | standpoint I'm referring to a |
4230s | gamification standpoint like sedo |
4233s | um |
4234s | has a tremendous number of blood stars |
4237s | in their Rift or something like that |
4238s | versus uh kite nebula has like redeemers |
4241s | and Oak R Prime you know something like |
4243s | a |
4244s | if we were to do that we need to make |
4246s | sure that they're insanely well balanced |
4248s | so that players aren't just doing a |
4251s | certain Rift over and over and over |
4252s | again because it's easier to have better |
4255s | access to legendaries |
4256s | to have better in-game content like |
4259s | that would be a major problem so what |
4261s | instead we would like to do and it also |
4263s | frankly saves us time and our |
4265s | development schedule allows for it is |
4267s | have Rifts more or less the same |
4270s | regardless of where you access them from |
4272s | but include uh Pleasant challenges |
4275s | throughout so because they're so |
4278s | volatile and what enemy types you're |
4280s | going to get which will be continued to |
4282s | refined by the way we're not done on |
4283s | that front as well as the mutators that |
4286s | you'll select from |
4287s | things can get pretty weird pretty fast |
4289s | with the nice visualization depending on |
4292s | where you go so lots of information on |
4295s | that front but sincerely |
4298s | we're going more for similar as opposed |
4301s | to unique |
4304s | we've got fins on YouTube so all of |
4306s | these new space life form additions well |
4308s | some of them also appear in some riffs |
4310s | and if not then why not so these space |
4313s | life form additions that you refer to I |
4315s | am uh unsure of I showcased the location |
4319s | walls and doors being updated in a |
4323s | biological sense so the level design |
4325s | flows into that more readily right so |
4328s | when we were going through the caves of |
4330s | the authorian fault for example it |
4333s | meshes much better into the environment |
4334s | and has that greater wow factor which |
4337s | we're looking for as as the Rifts |
4340s | themselves go we don't have any plans to |
4343s | have creatures inside of them a new |
4346s | space life forms as you mentioned so um |
4349s | just want to make sure that's very clear |
4351s | on Twitch we have Zeo Penny any plans to |
4354s | allow reducing or turning off rotational |
4356s | dampening it reduces a lot of wrist |
4359s | strain flying stick |
4361s | any plans to allow reducing or turning |
4364s | off rotational dampening |
4368s | like this is that what we're referring |
4370s | to |
4372s | um yeah because the only thing we have |
4373s | is that you have you can turn off |
4375s | inertia dampeners but this will stay the |
4377s | same |
4379s | I don't think there are plans |
4382s | I don't think there are plans like our I |
4385s | want to make sure uh zero Penny if you |
4387s | could respond to me in twitch like are |
4388s | you asking that you could just basically |
4390s | like turn off your inertia dampeners and |
4392s | then do this |
4395s | foreign |
4398s | yes okay |
4400s | um there's not the plan to do that at |
4403s | this time |
4406s | so just want to be clear |
4411s | was that a sound yes T3 Cube that is a |
4413s | sound |
4414s | um whenever you are |
4416s | you kind of you kind of missed that one |
4418s | but yes um there is a sound now |
4419s | associated with turning your lights on |
4421s | and off |
4424s | as well as inertia dampeners on and off |
4428s | foreign |
4429s | this was added uh several streams back |
4432s | you know there's a lot of subtle little |
4434s | additions so don't worry it's no no |
4436s | problem that you missed it but that was |
4438s | included we were very happy with those |
4439s | results |
4440s | it's a nice little Snappy editions right |
4443s | so I do like that question but yeah so |
4445s | there is not a plan to include |
4447s | rotational dampening I'm sorry about |
4449s | your wrists |
4451s | also sorry about my poor driving |
4453s | goodness let's dock again |
4456s | all right |
4457s | and answer some more questions |
4461s | two three Cube from twitch how do you |
4463s | guys check to see if a drone is owned by |
4464s | something like a drone carrier ship or a |
4466s | location challenge ah there's basically |
4467s | like Flags internally that bind it to |
4470s | like how it's created is the big thing |
4471s | whether it's warped in whether it's been |
4473s | uh whether it's uh a minion to a uh like |
4478s | an alpha if you will whether it's uh |
4481s | generated by uh drone carriers like |
4483s | that's one specific one |
4485s | stuff like that |
4487s | um versus location challenges we |
4490s | basically have to flag each enemy |
4492s | independently that way so like if you're |
4495s | going to a location challenge it's like |
4496s | destroy all Outlaws you're not going to |
4498s | have a random number of Outlaws you're |
4499s | gonna have the exact same number in the |
4501s | exact same positions in fact uh when |
4503s | those generate |
4505s | um I hope that answers your question uh |
4507s | we have Excelsior from YouTube says what |
4509s | are the chances for another crafting |
4510s | revision before 1.0 uh yes |
4518s | in fact I just want to just go right |
4520s | here for a brief second oh my gosh |
4522s | goodness gravy |
4524s | um let's go on to the next question cr0 |
4527s | from YouTube ask what's the max level |
4530s | going to be in the full |
4532s | uh Rel |
4534s | I'm assuming this one was probably |
4536s | answered already from Community persons |
4538s | and thank you for that but just to make |
4539s | sure everybody uh has the clarity that |
4541s | they deserve the max level uh design |
4544s | intent is level 30 so that you would |
4546s | have six of these perks to choose from |
4549s | for Adam as well as a nice number |
4552s | regarding upgrading your devices your |
4555s | device upgrades here |
4558s | um and a slew of other little things to |
4561s | boot |
4562s | um like ship dealers and purchasing them |
4564s | for example |
4566s | so uh yeah |
4568s | level 30. next one we got another one |
4571s | from T3 Cube on Twitch flying by these |
4574s | is something going to be done about the |
4575s | ability to stun lock groups of enemies |
4578s | with webbing Minds plus Repulsor with |
4580s | swing together and then EMP generator as |
4583s | of now it currently allows you to |
4584s | indefinitely uh groups of targets |
4588s | I mean that sounds like a wonderful stun |
4590s | lock that's consuming uh tools like the |
4593s | webbing mines for example so I think |
4596s | that's fine |
4598s | I don't see a problem if these were |
4600s | infinite sources that could chain |
4603s | together then I would see a problem with |
4604s | that but if you found a great way to |
4606s | chain stun lock enemies by using |
4609s | resources |
4610s | more power to you that's awesome |
4613s | that's that's intended |
4617s | I don't know if it's intended but |
4619s | um stuff like that we're not as worried |
4620s | about unless it's like devices chaining |
4622s | into devices chaining into devices |
4625s | you kind of get that |
4630s | uh let's see we got a question from |
4633s | Master sheep over on YouTube so many |
4635s | questions goodness |
4636s | goodness |
4638s | are there or will there be any legendary |
4641s | flat cannons I would greatly enjoy some |
4643s | love for the flat cannons I would too |
4646s | you know it's such a shame that we |
4648s | completely ignored it on all fronts even |
4650s | though it's one of Michael's favorite |
4651s | weapons sorry Michael uh the team |
4653s | decided you're out uh so uh |
4657s | that's that's all there is to it uh |
4659s | flock Cannon you know |
4662s | it's yes it's very secondary style sort |
4665s | of primary weapon anyway you know it's |
4667s | not it doesn't really |
4670s | foreign |
4673s | s Eric just said that if we end up |
4676s | working with 500 lunacy Max so I'm |
4678s | curious Eric do you like the idea of |
4680s | over 500 literacy being a kind of an |
4682s | unlockable feature ah do I personally or |
4685s | does the team uh because those are two |
4687s | different things from a personal level I |
4689s | like increasing challenges uh in general |
4693s | um but as far as the lunacy goes at this |
4696s | time uh level 500 lunacy is not fully |
4699s | balanced you guys know that |
4702s | um and so it's going to be something |
4703s | that's constantly evaluated we might |
4706s | have a greater range than 500 as well |
4709s | when we reach the update uh this fall |
4713s | um but time's gonna tell right time's |
4716s | gonna tell on that front we'll just have |
4718s | to see |
4719s | oh don't worry don't Michael I didn't I |
4722s | didn't drop any beans I was just being |
4723s | silly goodness Michael's all concerned |
4726s | don't worry please continue paying me um |
4728s | all right we got uh another question |
4731s | from uh cr0 |
4733s | from YouTube is there an option to have |
4736s | minimal HUD without hiding them all |
4737s | together there's not this has also been |
4739s | something we've talked about on the team |
4740s | so um just to kind of uh go over this |
4743s | because I know that this is what you're |
4745s | talking about |
4746s | so like we have all these hot elements |
4748s | you know which we're still tweaking on |
4750s | the presentation thereof but like you |
4752s | can press the H button and everything |
4753s | goes away wouldn't it be nice if like it |
4757s | only changed to where you still had |
4761s | certain details on the screen like your |
4763s | crosshairs for example |
4765s | um and maybe like just the five nearest |
4768s | enemies or something you know uh and |
4771s | then maybe another one you change over |
4772s | and it's only resources you know |
4774s | something like that those would be |
4776s | amazing I think I personally think the |
4780s | team |
4782s | says there's technical issues in |
4784s | constructing that type of stuff so |
4786s | um it's not uh as desired internally as |
4790s | maybe |
4791s | um I would personally like and maybe you |
4793s | guys would know |
4794s | um it's definitely a point of |
4795s | conversation we've had |
4798s | there's a chance but I wouldn't I |
4800s | wouldn't expect it I would not expect it |
4803s | it would be so cool though gosh it would |
4806s | be so cool |
4808s | uh from Fred spect |
4815s | um from YouTube I have a question about |
4817s | the Vindicator all right yeah The |
4820s | Vindicator Vindicator love all right |
4822s | last time I played it it started out of |
4824s | the hangar without any drones is that |
4825s | something intentional or should it |
4826s | replenish drones on launch |
4829s | um |
4830s | I think it's intentional that it doesn't |
4832s | have drones on launch |
4834s | I think that is intentional pretty |
4836s | pretty confident that it's intentional |
4838s | actually |
4839s | um because we want the generation of |
4841s | drones not to be something that a |
4842s | station has for you |
4844s | um whereas instead it's something that |
4846s | you have to go out and find the |
4848s | materials to make them the Salvage |
4850s | that's floating around |
4852s | um there could be a couple alternate |
4854s | formats to that in the future but right |
4856s | now we're pretty satisfied with how that |
4858s | comes together uh Tavis from YouTube and |
4861s | my goodness we've been answering |
4862s | questions for a while uh we're gonna do |
4864s | maybe |
4866s | all right we're just gonna we're gonna |
4867s | keep going we're gonna keep going Thomas |
4869s | from YouTube are the riffs randomly |
4871s | generated are they all in space or are |
4873s | some land-based riffs as well variety is |
4875s | the spice of life variety is the spice |
4876s | of life and we've also talked about like |
4878s | land-based riffs um and ones that have |
4881s | more |
4883s | um |
4884s | level Design Within them you know |
4886s | whether you have like asteroids or like |
4888s | internal spaces and stuff like that |
4891s | um and we want to make sure that if |
4893s | we're going that sort of route that it |
4895s | doesn't make the riffs |
4898s | um exploitable it's the best way to put |
4900s | it |
4901s | so |
4902s | for the most part we want them to be |
4904s | rather consistent uh that being said |
4907s | there will be more variety that does |
4908s | come to the Rifts in the future |
4910s | and that's |
4914s | that's the answer |
4916s | it's a good question |
4919s | um |
4920s | excellent twitch try to eat will there |
4922s | be more variation in riffs and like with |
4924s | everspace oh I see a similar things for |
4927s | Sky boxes layout big asteroids very |
4928s | close yeah so kind of similar one |
4931s | um and yeah as I previously mentioned we |
4933s | do want to add more variety not just in |
4935s | the level design but also in the enemy |
4938s | variety so |
4940s | it's all good it's all good |
4943s | it's gonna be a blast to bring that all |
4946s | together and showcase that when it's |
4947s | ready to go I think |
4949s | we've got another one from Fred spec |
4950s | that we got two from them we're gonna |
4952s | rapid fire both of these talking about |
4954s | The Vindicator are there still changes |
4955s | coming to that ship or are you guys |
4956s | happy with where it's currently on now |
4957s | we're constantly changing it we're |
4959s | constantly improving it um in fact the |
4962s | most recent change uh has been buffing |
4964s | the natural progression of drone damage |
4969s | and hit points alongside the |
4971s | vindicator's growth so the drones are |
4973s | going to be even stronger now is the |
4974s | short of it |
4976s | um so we're constantly looking into |
4977s | things like that it's kind of ironic |
4979s | because if you play The Vindicator |
4980s | really well the drones make you nearly |
4984s | Invincible it comes down to a lot of |
4986s | skill based play in order to outperform |
4989s | what you're up against and some people |
4991s | have some skillful individuals have |
4993s | complained that The Vindicator is too |
4995s | good so uh |
4997s | balancing is fun |
4999s | next question is does using tears of the |
5001s | mat guarantee one legendary drop or can |
5002s | you still have another one next to that |
5004s | it guarantees one legendary drop |
5006s | guarantees one legendary drop I'm going |
5008s | to show this uh again just so that you |
5010s | can see it straight up |
5014s | set it on the screen where's it |
5016s | there it is |
5020s | just so that you can see it you have to |
5023s | use a certain number of Tears of the Mad |
5025s | based on |
5027s | um the lunacy level |
5031s | so the higher the lunacy the easier it |
5034s | is to uh spend tears on the map the |
5037s | lower lunar see the harder it is |
5039s | so for example we have 30 tiers of the |
5042s | mad right now and in this particular |
5045s | version of the game |
5046s | numbers are probably going to change if |
5049s | you were to do a lunacy zero if you |
5051s | wanted to guarantee a legendary you'd |
5053s | have to spend |
5054s | 500 tiers on the map |
5057s | and that number decreases as you go up I |
5059s | know it's hard to see but now it's 250 |
5061s | at the 250 rank and all the way up at |
5063s | the top 500 you'd only well I mean shoot |
5066s | you don't even have to spend any because |
5067s | it's guaranteed at the 450 rank you'd |
5070s | have to spend 50. in order to guarantee |
5072s | a legendary instead of it just being a |
5074s | high chance |
5075s | so that's how that is currently |
5077s | implemented |
5080s | and we'll see some tweaks |
5082s | so yeah |
5083s | [Music] |
5086s | does dingo's pride the name come from |
5089s | the hacker inside Mission yes Wizard |
5090s | Jerry it does uh let's actually get |
5092s | ready to transition into the legendary |
5094s | conversation because there's there's a |
5096s | number of things to go into on that |
5098s | um |
5100s | I do I do enjoy the connection that you |
5103s | guys are making |
5105s | and Bill Farson from YouTube asks is |
5108s | maester thrawn gonna make it into the |
5109s | game before 1.0 or after uh so you are |
5114s | assuming that he's going to be in the |
5115s | game and I love that because as you know |
5117s | we would love to bring everything from |
5119s | Aerospace one back into everspace 2 to |
5121s | some degree or capacity uh I can't tell |
5123s | you if he's going to be in the game or |
5124s | not I can't |
5127s | so it's possible for sure uh and maybe |
5131s | if he were in the game he could either |
5133s | be like just a reference or he could be |
5136s | an entire side quest thing I suppose |
5139s | uh but yeah just know that um |
5142s | the main plot line for maester throng is |
5145s | accomplished in everspace one I think um |
5147s | and but we'll see we'll see |
5149s | there's always the hope for more right |
5152s | always hope for more uh just like more |
5155s | questions goodness gravy all right I |
5156s | gotta take them I gotta take a break |
5158s | from the questions |
5160s | um geekbite we're at 21 so I've |
5162s | highlighted it so you can save you can |
5164s | destroy all the ones prior you guys are |
5166s | asking fantastic questions and I love it |
5168s | but I want to show you more content I |
5170s | want to get some more content because |
5172s | there's lots of other cool things we've |
5173s | done a little bit of legendary balancing |
5175s | for example we added an entirely new |
5177s | legendary that you hadn't seen yet so it |
5179s | doesn't feel like it's entirely new |
5181s | because you haven't seen it yet anyway |
5183s | uh well we've been we've been doing |
5185s | stuff we've been making plays so let's |
5187s | go in here and talk about it so you |
5189s | probably saw me hover over these before |
5191s | and you were like oh yeah there's a |
5192s | little bit of new UI now |
5194s | um so in comparison to like say a |
5198s | prototype which has like the circle |
5199s | around it I don't have any Star forged |
5201s | to show unfortunately |
5203s | but the legendary has a unique |
5205s | stylization for it as well very bold |
5208s | Circle rotating around it make it stand |
5211s | out as well as bordered around which is |
5213s | that border fully updated that I think |
5216s | that border might receive another little |
5217s | passive |
5219s | um |
5220s | is that the one that I was shown I can't |
5223s | remember there's you know |
5225s | you know what we constantly want to make |
5227s | sure that your goods like stand out you |
5229s | see additional big border around the |
5231s | orange of the legendary too |
5234s | um and gameplay tweaks regarding these |
5236s | various legendaries like you're gonna |
5238s | see that all along the way as we |
5240s | showcase them |
5242s | um and you know that because you know |
5243s | early access and experimental uh from |
5246s | the sense of like this is the dev Branch |
5247s | right |
5249s | so like this stuff isn't even ready for |
5251s | to be in your hands yet like that's how |
5253s | much this stuff has to change let's look |
5255s | at pango's Pride oh |
5258s | I love this one so much become cloaked |
5263s | after not boosting for three seconds |
5266s | foreign |
5267s | become cloaked after not boosting for |
5269s | three seconds that's it that's the |
5271s | requirement and also look at that repair |
5273s | per kill difference |
5278s | this armor is in fact legendary |
5282s | it's insane insanely good |
5287s | so let's just go ahead and launch and |
5289s | I'll show you exactly how it works |
5291s | basically uh if you're looking at the |
5294s | screen as you can see uh we closed |
5298s | and now that we cloaked |
5302s | all enemies |
5304s | completely won't know we're there |
5306s | right |
5307s | so we can we can go harass as much as we |
5310s | want |
5312s | get as close as we want if you're trying |
5315s | to explore a location and just like just |
5317s | do puzzles you're like man all these |
5318s | enemies are super boring and annoying |
5320s | and whatever this is going to be it's |
5322s | gonna be fantastic and if you get in |
5324s | range of enemies too |
5328s | and then you just stop boosting |
5330s | you will go cloak and they'll stop |
5333s | firing at you that's how it works right |
5337s | that's how it works |
5339s | the only things that will change this is |
5341s | when you fire your weapon so like you |
5343s | could charge up your scatter gun like |
5345s | this and then |
5347s | oh I stayed cloaked |
5350s | I think that's actually a bug what if |
5353s | it's not let's keep it please that's |
5355s | amazing actually |
5356s | but still um when you it's I think it's |
5359s | supposed to be when you fire and when |
5360s | you boost you uncloak |
5363s | that might be a little too powerful if |
5365s | you don't declote from firing oh my gosh |
5370s | sorry guys don't get too excited about |
5371s | that pretty sure that's a bug uh but |
5373s | still I do love this uh do love this |
5376s | armor as well as the fact that it's |
5378s | incredibly protective right gaining 15 |
5382s | on kill back to your armor is |
5385s | that's huge |
5387s | that is massive |
5390s | feels good so pangos probably |
5392s | um just a staple for those of you who |
5395s | want to stealth in |
5397s | quite a delight but that's not all I |
5400s | also was hiding another uh another one |
5403s | down here this one is interesting |
5407s | this is an auto Cannon and I like |
5410s | sharing the legendaries for their added |
5413s | effects excuse me as I wipe wipe my |
5415s | tears of the in excitement we're gonna |
5418s | go ahead and plop this one as final |
5420s | Reckoning |
5421s | does a ton of kinetic damage as most |
5423s | Auto cannons do dealing damage with this |
5426s | weapon builds up a charge that will make |
5429s | your next secondary weapon shot deal 5 |
5431s | 000 increase damage |
5436s | dealing damage with this weapon builds a |
5438s | charge that will make your next |
5441s | secondary weapon shot deal five thousand |
5446s | increase damage |
5448s | that would be super cool to pair with |
5450s | like other legendary effects I think if |
5454s | there's a way to like I don't know |
5457s | boosts legendaries to where you could |
5459s | equip more than one uh oh also that |
5462s | reminds me what you see here is a |
5465s | combination of multiple legendaries that |
5467s | makes me bonkers strong okay the design |
5470s | intent what you should expect when we |
5473s | get to the legendary phase of the game |
5475s | is that you'll only be able to equip one |
5480s | you'll only be able to equip one |
5482s | legendary at a time I know some of you |
5485s | went what that's incredibly deflating |
5489s | you can start by equipping one listener |
5492s | at a time so as the game progresses |
5496s | you're gonna discover new memes and |
5498s | tools at your disposal |
5500s | in order to uh change them |
5503s | and so we do want you to be able to play |
5505s | around with a couple of different |
5506s | legendaries in your build but also note |
5509s | and I said this last stream I'm going to |
5510s | say it again I'll probably even say it |
5512s | next week legendaries are designed to be |
5514s | quite a game changer when it comes to |
5516s | certain playstyles and builds like you |
5519s | know being able to freaking cloak after |
5521s | a mere three seconds of not boosting |
5524s | so this comes out of price you have to |
5527s | decide what aspect of your build you are |
5530s | going to move forward with by choosing |
5534s | which legendaries power you're going |
5536s | with So to that for example final |
5539s | Reckoning |
5541s | is fantastic |
5543s | for Christmases if you haven't seen |
5545s | cruise missiles maybe we can find some |
5546s | later I'm not sure |
5548s | um maybe we have some it doesn't look |
5550s | like we do |
5552s | but cruise missiles are insanely |
5555s | powerful uh secondaries but they take a |
5558s | long time to get their target you build |
5560s | up this damage modifier from final |
5563s | Reckoning and then you blast it even at |
5565s | say a rift boss |
5566s | coming soon to you uh you're gonna do an |
5570s | absurd amount of damage |
5572s | [Music] |
5574s | you're gonna do an absurd amount of |
5575s | damage and if you were able to pair it |
5577s | with other you know specialty things |
5579s | like I had a storm making secondaries |
5582s | always crit |
5585s | when you're below 50 old always crit you |
5589s | fire a missile at 500 increased damage |
5591s | that crits |
5597s | that's a lot of that's a lot of damage |
5600s | that's a lot of damage |
5604s | but this is also |
5607s | pulling a particular play style right |
5609s | like it's demanding the use of secondary |
5611s | so that means that's going to cost you |
5613s | probably |
5615s | it's gonna cost you a little bit a |
5617s | little bit of management in order to |
5619s | bring that together and you're probably |
5620s | going to miss out on other opportunities |
5622s | from other legendaries so that's why |
5624s | we're designing it this way you have to |
5626s | pick the right legendary to suit your |
5628s | play style okay |
5630s | [Music] |
5631s | so yeah pangos Prime |
5634s | final wrecking also uh let's look at |
5636s | what it looks like |
5637s | it's still basic oh man that's |
5640s | unfortunate I thought we updated all the |
5642s | legendary visualizations |
5644s | we're not quite there yet |
5647s | just a standard Auto Cannon for now |
5650s | but uh each one of the legendaries and |
5652s | you guys probably knew this but each one |
5653s | of the legendaries we do want to stand |
5654s | out even if it's like a shield |
5657s | that has green it's a green shield |
5660s | instead of blue like we want them to be |
5662s | able to stand out like this this is the |
5664s | toxic toxic Revenger Shield it is a |
5667s | legendary Shield so it in fact is a |
5669s | different color |
5672s | foreign |
5675s | let's go to devotion because we can show |
5678s | that one when we fire this it also has a |
5681s | unique stylization to it |
5684s | [Music] |
5688s | even has that little wispy effect |
5691s | it is consuming our alt but don't worry |
5692s | about that |
5699s | so you can bet your bottom |
5703s | that our legendaries not only provide |
5706s | some aspect of gameplay shenanigans |
5711s | but also gives you a cool visualization |
5712s | to go with most of them most of them |
5716s | I'm not really sure how eye of the storm |
5717s | could uh change the visualization of |
5721s | your scanner your sensor but you know |
5724s | most of them have some style some effect |
5728s | that they have uh as you are utilizing |
5731s | them in game |
5738s | and with that and covering these |
5742s | legendaries and seeing a lot of these |
5744s | little updates I wanted to just kind of |
5745s | roll through just a couple other little |
5747s | tweaks and modifications that you guys |
5749s | can expect |
5750s | just kind of like a little conversation |
5752s | we'll share with one another here as I |
5755s | find a dock let's go back to the |
5757s | freelancer hanger so I don't trigger any |
5760s | unnecessary shenanigans |
5762s | [Music] |
5768s | also I'm curious |
5773s | okay |
5774s | hard to see if the ship would cloak |
5776s | while it's in the dark |
5778s | oh my gosh |
5782s | all right |
5790s | just looking around the other ships |
5791s | because they're so nice so nice so uh |
5794s | yeah we're going to uh answer some more |
5797s | questions uh maybe we can just like |
5803s | can we can we hover over no I don't |
5806s | think we can do that unfortunately |
5808s | I can do this actually here I'm gonna |
5810s | hover over a couple of lunges as I read |
5812s | off a couple other tweaks and |
5813s | modifications that we've done |
5815s | um because we are still improving like |
5817s | tool tips and inventory slot backgrounds |
5819s | as you can see here right still tweaking |
5823s | more of that type of stuff |
5824s | um vignette VFX |
5827s | um so you saw that when we were playing |
5830s | so when your resolve starts getting |
5831s | really low uh the Riff starts creeping |
5834s | in on you the vignette |
5836s | that border around the screen that's |
5838s | what that's called |
5839s | um and we like it it's cool and and |
5842s | eerie and really uh kicks you into gear |
5845s | to save the Run uh we also uh are |
5850s | tampering with the tears of the mad now |
5851s | you saw that |
5853s | um we're adjusting like loot values from |
5854s | the riffs as well we want to make sure |
5856s | that they are valuable to do in the |
5859s | in-game state |
5860s | even though you're not gaining |
5862s | experience from them I think it's |
5863s | important uh that especially depending |
5866s | on your lunacy that you are obtaining as |
5869s | much goodness as possible uh based on |
5873s | your time commitment and your skill that |
5875s | you're bringing to the table |
5879s | more enemy types that can generate the |
5882s | Rifts have been added um tweak some |
5884s | setups in the riffs so that they don't |
5886s | be weird made the support drones from |
5889s | various factions work with any faction |
5891s | inside of the Rifts so that can lead to |
5894s | some interesting results |
5896s | um |
5897s | goodness so there are lots of lots of |
5899s | little tweaks uh tweaks we also adjusted |
5902s | the bomber from a level of the hit point |
5906s | and shield uh |
5909s | actually whole armor and shield for the |
5911s | bomber all all of it let me see if I can |
5914s | give an example yeah okay |
5917s | um we've adjusted these stats across the |
5919s | board and they will continue to get |
5921s | tweaked so I know some of you out there |
5923s | who like do all the stuff on the wiki |
5925s | you're looking at that and be like ah |
5926s | yeah more changes of course it's |
5929s | happening |
5930s | um but also we increased the structure |
5932s | attribute scaling for the bomber |
5935s | um and reduced the bomber's secondary |
5937s | energy consumption |
5940s | I'm going to say that again because |
5941s | those bomber fans out there gonna be |
5943s | like what what did I just hear yes right |
5945s | we reduced |
5947s | the energy consumption for when you use |
5949s | secondaries that means you can use more |
5951s | secondaries faster succession |
5955s | because bombers like to shoot a lot of |
5957s | secondaries and so we're making that |
5958s | more possible it just feels better |
5960s | honestly |
5961s | fire all the missiles |
5964s | we have increased the Executioner spread |
5970s | the probably the best no the best |
5973s | kinetic damage weapon in the game we are |
5975s | starting to Nerf oh man oh guys |
5980s | we are we're applying the Nerf gun |
5983s | we are applying the Nerf gun |
5986s | uh we are also reducing its damage uh |
5990s | you knew it was gonna happen there's got |
5992s | to be some give and take uh we have been |
5995s | finding |
5996s | ridiculous ways to boost your damage and |
6000s | use an executioner to bypass incredibly |
6002s | challenging events and that's just |
6004s | that's not it needs to be scaled down a |
6006s | bit more according to the other elements |
6009s | uh and so it is being addressed on that |
6011s | level I hope that you're not surprised |
6014s | by that |
6014s | but um it's something that needs to be |
6017s | done and something that needs to be done |
6019s | we're also going through and just |
6021s | touching up more like marker |
6024s | visualizations throughout the game as an |
6026s | example like the shadow gradient from |
6028s | location riskiness |
6031s | um we've also improved the racing UI |
6035s | a lot |
6037s | which I can't show you |
6042s | but it's nice |
6044s | and |
6047s | this is an ironic one I had no idea this |
6050s | was going to be happening uh in the |
6052s | space of our game we had a question in |
6055s | the Discord |
6058s | uh this week |
6062s | last week |
6067s | two days ago |
6069s | two days ago from hatch 22 he had asked |
6072s | the question how do you feel about the |
6074s | current state of the reflecting panel |
6076s | puzzles will it get an overhaul |
6080s | so uh |
6086s | the panels |
6090s | I wonder if I can go find one really |
6091s | quick maybe we can just do that |
6093s | you guys want to see the panels the |
6095s | reflection panels real quick |
6097s | maybe we can find one |
6100s | here we're gonna we're gonna cheat |
6102s | because I think that this is it this |
6105s | area there's a reflection panel gosh I |
6107s | hope so |
6111s | I think it's this one |
6114s | yes it's this one |
6117s | so don't mind the fact that these guys |
6118s | are insanely lower level than us uh what |
6121s | we want to do is we want to find oh wait |
6122s | no |
6124s | yeah there's a there's a reflection |
6125s | panel here |
6127s | [Music] |
6132s | get out of here you freaking punks |
6136s | how did you not |
6138s | excuse me this is what I wanted you to |
6140s | do |
6143s | [Music] |
6145s | oh really oh really we're gonna just |
6149s | bypass |
6150s | the geometry is that is that how this |
6153s | this is uh guys |
6156s | ever Space 2 is a Flawless game with no |
6159s | bugs |
6160s | all right |
6162s | especially our Duff branch |
6171s | oh my gosh |
6176s | perfect |
6177s | exactly as designed all right as |
6180s | entirely |
6182s | how the game is meant to be played uh no |
6185s | problems just exactly shoot where's this |
6188s | I I just want to get to the reflection |
6190s | panel let's see if I'd find this focus |
6192s | in ladies and gentlemen |
6195s | goodness I'm all topsy-turvy is it over |
6198s | there no it's over |
6200s | there's |
6202s | am I in the wrong spot let's go to a |
6204s | different spot I think there's an easier |
6205s | one |
6207s | Michael says ship it all right we're |
6209s | pushing the launch button guys |
6214s | where is this dang reflection I know |
6216s | it's in one of these dang |
6218s | yes I'm cheating to get there is it the |
6221s | no it's the is it |
6224s | it's somewhere it's somewhere around |
6227s | these parts |
6229s | somebody's gonna tell me before I |
6230s | freaking find it uh |
6234s | where where are you |
6236s | where are you my little reflection panel |
6238s | near nefty's uh near nafties okay well |
6242s | that's that's good to know uh |
6247s | it's not the transit Point uh it's the |
6250s | refiner it's the refinery |
6252s | oh yes the refinery gosh dang it it's |
6254s | the refinery gosh |
6257s | guys I know this game like the back of |
6259s | my hand |
6261s | also I haven't seen the back of my hand |
6263s | in a while all right |
6264s | Let's uh |
6266s | let's get there come on there it is |
6268s | finally let's look at it if this wasn't |
6271s | implemented yet I'm gonna be so upset |
6274s | here we go |
6275s | reflecting panel |
6279s | ready ready |
6285s | oh yeah |
6287s | oh yeah look at that you see that here |
6290s | let me show you |
6292s | look at this you know how like it's been |
6293s | really hard to like line up and |
6295s | everything you're like trying to wiggle |
6296s | this incredibly small thing yeah okay |
6298s | check this out |
6300s | oh yeah that makes things way easier |
6303s | look it even slows you down so like look |
6305s | at that control that I get on that laser |
6307s | getting exactly where I want it to go oh |
6309s | my gosh we can fire it straight back |
6311s | look at that precision |
6313s | how easy is that now oh |
6318s | I really like that also this is fun |
6323s | there you go wasn't actually planning on |
6326s | showing you that today but uh you know |
6327s | whatever it was fun that's fun |
6331s | lots of little tweaks and additions and |
6332s | designs and blah blah blah so uh that |
6335s | question from the Discord there you go |
6337s | visualization that we are in fact |
6339s | improving those mechanics by making the |
6342s | um panels actually bearable to use uh |
6346s | yeah very very good stuff |
6347s | [Music] |
6349s | um and then there was a bunch of other |
6350s | little things that have been adjusted in |
6352s | the game that you'll inevitably see but |
6354s | we've spent way too long on this you |
6355s | have more questions I want to get to |
6357s | them I also want to make sure that we |
6358s | show at least a few of your screenshots |
6361s | so let's go ahead we're going to |
6362s | navigate over to the news page |
6365s | um and then we're gonna answer questions |
6367s | as we are doing uh the screenshot |
6370s | showcase |
6371s | that you guys are just you always just |
6373s | do such a fan freaking tastic job of |
6375s | taking shots |
6377s | now I will fully admit you know after I |
6380s | say that it's like you guys are so good |
6381s | at taking screenshots we got a low |
6383s | number of screenshots uh from uh last |
6385s | week so it's going to be uh it's a |
6388s | little more limited but that's fine we |
6390s | can hang out and have a good time |
6391s | regardless show off cool fun stuffs and |
6394s | uh yeah there we go one second |
6399s | foreign |
6408s | [Music] |
6424s | little interactions in the in the |
6427s | Discord regarding |
6428s | um |
6430s | certain preparations |
6432s | if you will for |
6438s | the uh the inevitable riffs that are |
6441s | going to show up right and Flory was |
6443s | having a bit of fun cruising around in a |
6445s | high-risk area with inertia dampeners |
6448s | off and I just I love this shot so much |
6452s | it makes me so happy |
6455s | um just plowing through that corrosive |
6458s | space no big deal |
6460s | and having a blast while doing it I love |
6464s | it I love this Dynamic |
6466s | um I mean there's a bit of empty space |
6468s | in the shot like but let's just focus on |
6470s | this right let's just focus on this |
6472s | right here |
6473s | what a delight what a treat seeing some |
6476s | additional Maneuvers I hope that you've |
6479s | got something to to take care of that |
6480s | damage though because sometimes going |
6482s | through the corrosive feels especially |
6484s | in this next update |
6487s | um they can hurt quite considerably |
6490s | so uh nice stuff nice stuff we got Drive |
6494s | live here |
6495s | send it in a few and it's just nice to |
6498s | get a calm photo from time to time |
6500s | especially one that observes some of the |
6502s | more like Pleasant denizens of everspace |
6505s | 2 like the ocar for example I'm just |
6508s | cruising around and I also like this one |
6510s | too because they kind of look like space |
6513s | sharks to me I don't know |
6515s | they just kind of look like space sharks |
6517s | it just it feels it feels good I don't |
6519s | know if these guys collided and they're |
6521s | stuck or what's going on there I don't |
6522s | care so much about that but just looking |
6524s | at the pleasantness of these okar |
6526s | Fighters it makes me happy love the |
6529s | progression into Union let's go ahead |
6531s | and answer a question while we're |
6532s | sitting on drivelife's Photo here I've |
6534s | got a technical question from Finns when |
6537s | player ship boosts strictly forward 100 |
6539s | and then some side strafe pilot input is |
6542s | added ship forward speed rapidly |
6544s | decreases why is it intentional purpose |
6546s | yes it is intentional because the |
6548s | direction that you are boosting in is |
6550s | where your Boost is being spent so if |
6553s | you're boosting forward all the energy |
6556s | is moving that direction if you're |
6557s | boosting uh forward and to the right for |
6560s | example at the same time all of your |
6562s | energy is boosting that direction if |
6564s | you're boosting only to the right all of |
6566s | your Boost is spent in that direction so |
6568s | you're no longer going to maximize the |
6570s | space that you're boosting in so like if |
6573s | you're boosting this direction you're |
6575s | not going to move move that direction as |
6576s | fast you're going to move this direction |
6578s | faster so there will be a reduction of |
6580s | speed on that front so yeah that is very |
6583s | much working as intended and this is an |
6585s | aspect that we change from everspace one |
6587s | whereas everspace one you could only |
6589s | boost forward now you can boost in all |
6592s | directions |
6594s | uh next question comes from animated |
6595s | Viking will there be hidden secrets in |
6598s | the game with good rewards like a hidden |
6601s | ship variant or a unique weapon |
6605s | I think that would be pretty dope |
6608s | wouldn't it we also have this incredibly |
6611s | awesome scene from dark chaos showing |
6614s | the destruction that has been wrought |
6616s | inside of the Drake system and |
6621s | man I don't know why but like sometimes |
6623s | I forget to just take a step back and |
6624s | look at the environment surrounding the |
6627s | space that I'm piloting in |
6629s | um because that's a really cool shot |
6632s | and I don't know why but my brain did |
6634s | not put together that this was happening |
6635s | in the environment you could see some |
6637s | crazy mining operation gone wrong here |
6640s | almost like it was originally designed |
6644s | to be a mining field owned by the GMB |
6647s | far before the colonial okar wars and |
6650s | because of their mining interest in |
6651s | place it created a mass chaos and |
6653s | destruction in the surrounding asteroids |
6656s | causing them to go overload corrupting |
6658s | all the resources and leaving certain |
6660s | pockets of individuals left to scrap for |
6663s | themselves inside of a turbulent |
6667s | gang-infested |
6668s | warfare-fueled rage inside of the DMZ |
6672s | that's never really seen Colonial uh |
6675s | readmission since |
6678s | those times it's wild it's it's pretty |
6680s | cool |
6681s | that's pretty cool I really like the way |
6683s | that it captures the essence of uh this |
6685s | space very nice |
6688s | very rad |
6690s | I dig it we've got this one from crispy |
6693s | muffin and I just want to say crispy off |
6695s | and I am so thankful that you provided a |
6698s | terrible shot because I was really |
6700s | concerned that all you were going to do |
6702s | is provide good shots in the Discord and |
6703s | I was gonna have to catalog every single |
6705s | one so this means a lot to me I really |
6708s | do appreciate that 10 out of 10. this |
6711s | one comes from crispy muffin we'll have |
6714s | a look at this one as we answer a couple |
6715s | more questions here this one's from |
6717s | crispy muffin so you look at a crispy |
6719s | muffin shot answer a crispy muffin |
6721s | question uh will there be an option to |
6723s | scale the intensity of screen shake the |
6726s | game does not feel a little less intense |
6728s | without it but the default amount does |
6730s | not does make it me a tad motion sick |
6733s | especially when boosting or shooting |
6735s | um I think that this is a solid request |
6737s | and something that should actually go to |
6739s | the forums and see if we could Garner |
6741s | Community responses accordingly this is |
6745s | something that I personally don't care |
6746s | about I want to be real on that I'm not |
6748s | saying that you don't care and that this |
6749s | thought doesn't matter because it does I |
6752s | think it's great but when I'm generally |
6754s | playing the game I turn screen check off |
6756s | the second I can I am obligated to use |
6759s | it during these streams if anyone's like |
6760s | but you've had screen Shake on for this |
6762s | entire time yeah |
6763s | um it just adds a creative effect |
6765s | whenever we are presenting this which is |
6767s | why I have it on but generally speaking |
6769s | when I play video games like I don't |
6770s | want it on at all get out of here thank |
6773s | you very much so |
6775s | um yeah |
6777s | perfect |
6779s | oh did I get a little |
6783s | oh excellent I think that's a fantastic |
6786s | idea uh Michael I think that's a |
6788s | fantastic idea |
6789s | um so uh let's go to the next question |
6793s | as well we've got Destra uh speaking of |
6796s | changing HUD any chance of the cockpit |
6799s | mode taking all the HUD display and |
6802s | putting it on dash kind of like how |
6804s | Rogue Squadron does when even enemy |
6806s | squadrons show up on their radar only I |
6808s | love that reference point |
6810s | um |
6811s | but yeah I mean this is something that |
6813s | we've we you know we talked about that a |
6815s | long time ago and the immersion factor |
6819s | is probably the most important aspect of |
6822s | uh you know flying from the cockpit |
6825s | right and so from that we also have to |
6828s | make sure through that immersion there's |
6831s | still gamification that allows |
6833s | successful game play right so there's |
6837s | already the Restriction of visual |
6839s | impairment when you're going into |
6841s | cockpit mode right like you already like |
6843s | you have a difficulty seeing a little |
6845s | bit more what's around you versus third |
6846s | person which you see more of that space |
6848s | right it's kind of like adjusting your |
6851s | uh depth of field and in any action game |
6854s | right |
6856s | so |
6857s | um on that front we could add more |
6859s | immersion like hiding the UI behind the |
6862s | bars of the cockpit and stuff like that |
6865s | um but that comes at a cost that makes |
6866s | it even more difficult to play in first |
6869s | person mode which we are kind of against |
6871s | so while I love this concept I feel that |
6877s | an execution from our own personal |
6878s | testing this is not a direction that we |
6881s | will be taking the game in |
6883s | um just due to that inconvenience Factor |
6887s | um but that said you know we talked a |
6889s | little bit earlier about like changing |
6890s | different HUD types that's been a |
6893s | discussion internally |
6895s | um probably not going to happen but you |
6897s | know there might be a function like that |
6899s | I it's it's so hard to say I wouldn't |
6902s | expect it |
6903s | I wouldn't expect it but uh there's an |
6905s | idea there that I do think is cool |
6908s | but it is a handicap it's a handicap at |
6910s | the end of the day |
6912s | so cool question this shot also comes |
6914s | from crispy muffin by the way |
6916s | um love the way that it's highlighting |
6918s | the details within this location and |
6921s | there's so many crystals in there too |
6923s | like goodness gravy |
6925s | I just want to plunder this place this |
6927s | is awesome but I love the way that the |
6929s | light Cascades downward onto this |
6932s | smiling equipment |
6935s | um in this sort of desolate mine with |
6938s | these Hydra niminis just kind of |
6940s | chilling kind of doing their thing |
6942s | bobbing around as they do |
6944s | great little scene well done but |
6946s | together |
6948s | I dig it |
6950s | next up we've got a shot from |
6956s | Thunder flame this was Vindicator reek |
6960s | for him and this one's just it's it's |
6963s | nice simple Pleasant shot of The |
6964s | Vindicator with six drones that's that's |
6966s | what it is we're not uh we're not doing |
6969s | anything any it's not nothing more than |
6971s | that it feels good I like the alignment |
6973s | of the Drone so well done question from |
6975s | Kaza are riffs going to require a |
6977s | resource item to open or are they going |
6981s | to be spammable like the showcased build |
6984s | so our showcase build is spammable for |
6987s | design reasons honestly so that we can |
6989s | test it accordingly |
6991s | um there there are a number of changes |
6994s | still coming to the Rifts and how that |
6996s | all comes together much like you saw on |
6998s | the stream today how it's restricted |
7000s | until you're level 25. so that being |
7003s | said I don't think we want to tie a |
7009s | resource to it |
7012s | um but I know that's also been proposed |
7014s | it's hard to say I don't know I don't |
7017s | know I should answer that with not sure |
7020s | um because there's a number of |
7021s | directions that we could take it and |
7022s | it's going to depend on how the other |
7024s | elements surrounding the Rifts uh comes |
7026s | together so but at very least I can't |
7028s | assure you you have to be at least level |
7030s | 25 to start going through them that is |
7034s | going to be uh at least the the Baseline |
7037s | factor in order to trigger these so you |
7041s | can't Speed Run the game and be like |
7043s | level nine or ten get kala then start |
7046s | doing riffs at level 10 equip a |
7048s | bajillion legendaries and you know |
7050s | you're not going to be able to |
7051s | accomplish something like that |
7054s | all right next question uh and next |
7056s | screenshot we've got this one from high |
7058s | barf who showcased a number of them very |
7061s | recently in the Discord I wasn't able to |
7063s | catalog them all but this one was nice |
7065s | it got a couple thumbs up |
7066s | um just solid visual vertical visual |
7070s | vertical |
7071s | whatever you know what I'm saying |
7073s | Excelsior has a question would you |
7074s | consider adding a deploy animation for |
7076s | Vindicator drones |
7078s | um a deploy |
7081s | um like a transformation animation from |
7083s | the Salvage into a drone is that is that |
7087s | what the question is |
7093s | I mean that sounds cool |
7095s | but um |
7097s | I don't that's not on the docket |
7100s | um |
7101s | that's not something that's imperative |
7103s | uh in fact we kind of want to keep |
7105s | things pretty Snappy so that the players |
7107s | can go right into it and get to that |
7111s | needy content |
7113s | um |
7116s | pop this one on the Forum see what other |
7118s | people think |
7123s | I think it's cool I think it's a great |
7125s | suggestion but um |
7127s | time tells elements like this |
7130s | as you probably know |
7132s | you know this falls under the aesthetic |
7134s | sort of like goodness that Will adding |
7137s | we're still adding so much more of I |
7139s | mean you got to see a little bit of it |
7140s | today with the biological improvements |
7143s | um in the level design but that being |
7145s | said like there's still going to be a |
7146s | slew more of those like polishing passes |
7149s | um and I know animations are kind of a |
7152s | big one on that front like we want to do |
7154s | a lot more cool animations to the game |
7156s | if we're being if I'm being incredibly |
7158s | transparent about this |
7160s | um |
7161s | but yeah I can't I can't speak directly |
7164s | on this one I don't think that one's uh |
7165s | on the docket |
7169s | so uh Fred spec vet again we got a |
7172s | couple of questions from uh thanks for |
7173s | answering my questions you're welcome |
7174s | I'm happy to be here I'm happy that you |
7176s | are here to ask said questions it's |
7178s | always a delight to engage with the |
7180s | community we got another shot from high |
7182s | barf here |
7183s | um nice little vertical visual inside of |
7185s | Drake |
7186s | to be clear there can currently be no |
7189s | chance of a rift dropping more than one |
7192s | legendary currently |
7194s | that is correct currently a rift will |
7197s | only drop one legendary |
7199s | Thomas |
7206s | I remember there were four ship |
7207s | attributes on legendaries when they were |
7209s | first revealed now all of them have |
7211s | three will there be four attributes when |
7212s | legendaries are released or will it stay |
7214s | three I don't freaking know we keep |
7215s | going back and forth ourselves |
7218s | it's a balancing act you know |
7221s | um the initial intent was to have four |
7222s | but we're finding more and more that you |
7224s | know the one outstanding trait that |
7227s | legendaries have should also kind of |
7229s | count as a modifier so |
7232s | um it's a toss-up really we'll figure it |
7234s | out you just determine you know what's |
7237s | the most fun uh because even though it's |
7240s | kind of a tear in and of itself it's |
7242s | already insanely strong with that trait |
7244s | benefit so |
7246s | um we'll see we'll see |
7248s | uh tanadas |
7250s | over on Twitch asks in this example the |
7253s | 500 damage bonus okay yeah yeah I know |
7256s | what you're referring to I do in fact |
7258s | know what you're referring to |
7260s | um but also High bar for another shot |
7261s | here 500 damage bonus doesn't only count |
7264s | for damage secondary or every secondary |
7268s | um so that particular legendary |
7271s | unfortunately I don't have it up on the |
7272s | screen but that particular legendary |
7273s | requires you to gain a charge in order |
7276s | to gain that benefit so when you use the |
7279s | weapon you build up a charge you reach |
7281s | the charge then you apply it to the |
7283s | secondary that you fire so it's not |
7286s | constantly it's you have to build it up |
7288s | first then you launch it okay |
7291s | um so yeah |
7295s | so make sure that the Target that you |
7297s | use such an empowered shot on requires |
7300s | significant damage to break it open |
7305s | cool uh and I read the rest of your |
7308s | question but that I'm pretty sure that |
7310s | clarifies those details so good question |
7312s | Bearded Frog |
7314s | um asks us oh this is the last this is |
7316s | the last screenshot we got today that's |
7318s | it we're done that's it that's all the |
7320s | screenshots see I said it was going to |
7322s | be short and sweet so we're going to |
7323s | like start cycling back around I think |
7325s | um we only have like three minutes left |
7327s | so I'm gonna try to get these questions |
7328s | out Bearded Frog so we can't equip more |
7330s | than one legendary or is there going to |
7331s | be some method to equip more than one |
7333s | that we unlock like a perch tree or |
7334s | something or is that just not decided on |
7336s | yet it's definitely decided on and it's |
7338s | definitely uh going to be something we |
7339s | talk about more in the future |
7342s | excellent uh dragon T the see-through |
7346s | reflecting panel was awesome can will |
7348s | you make it so other grabbable objects |
7350s | become see-through like the panel please |
7351s | oh my gosh dude |
7355s | ah Marco is dying right now uh with that |
7360s | question being asked because this is |
7361s | something that we've we've gone back and |
7363s | forth with this so many times it's not a |
7365s | matter of like we don't want to do it |
7367s | it's a technical issue that it creates |
7369s | so um because this is something that the |
7372s | whole team I think for the most part |
7373s | agrees should be done |
7376s | um and it's |
7379s | there has been time and energy sunk into |
7382s | this and the results |
7384s | have been a waste of time unfortunately |
7387s | so we have to like cut our losses and |
7389s | say what needs to be focused on like do |
7391s | we need to focus on like these other |
7392s | aspects like can we still work around |
7394s | this like is this game breaking |
7397s | um and based on the feedback that we've |
7398s | received as well as our own observations |
7400s | internally it's not game breaking it |
7403s | sucks we we think that it's it's you |
7406s | know |
7407s | especially if you're like in the first |
7408s | person mode definitely doesn't feel good |
7410s | at all times but we don't feel that it |
7413s | is game breaking |
7415s | maybe this is something we can revisit |
7417s | again I hope so I personally hope so but |
7420s | uh |
7421s | that's not a priority unfortunately |
7424s | Excelsior asks any news regarding the |
7426s | ghost concept from a while back uh no |
7429s | [Music] |
7432s | thunderflame from YouTube I wanted to |
7434s | ask if you are looking into stopping the |
7436s | Flack from triggering because of dead |
7438s | enemies for example when you kill them |
7439s | they fly by a bit then explode |
7443s | that is an interesting observation |
7446s | um I haven't that's not been something |
7448s | at the top of my mind because I don't |
7449s | use Flack because it's a terrible weapon |
7452s | thank you |
7454s | [Music] |
7455s | I think that sounds I think that sounds |
7457s | pretty cool I think that sounds like it |
7459s | makes a lot of sense |
7461s | um yeah I could propose that to the team |
7464s | it might be even better so that I don't |
7466s | forget and uh you don't get lost in the |
7468s | mix if you submit that on the forums |
7470s | because I I do like that I do like that |
7472s | a lot |
7473s | um I don't know what that looks like |
7474s | from a technical perspective however so |
7477s | it could be very easily shot down uh |
7481s | so we'll see some of the weirdest things |
7484s | get you on a technical level in game |
7486s | design seriously it's nuts like some |
7488s | things you're just like it should be so |
7490s | easy to just implement this thing it's |
7493s | like nah nah dog that's not how that |
7495s | works I know there's other things like |
7497s | oh man I know this is going to sound |
7498s | really complicated but it would be |
7499s | awesome if you like revamp the system to |
7501s | where it did this thing and it navigated |
7502s | the space in a different way and you're |
7503s | like oh yeah we can do that boop boop |
7505s | done it's nuts it's crazy so uh we |
7509s | really do appreciate your guys patience |
7511s | as we continue to navigate the |
7513s | development of everspace 2. it is a why |
7515s | wild ride isn't it there's so much |
7517s | content that we've been working on and |
7520s | refining and just goodness but I am |
7523s | really thankful that you all show up to |
7524s | these streams You observe where we're at |
7527s | why we're doing what we're doing and |
7529s | then you ask these questions so that we |
7531s | can refine this experience together |
7534s | so important so important I see somebody |
7538s | says that I missed a question uh oh oh |
7541s | uh what's what's the question that I |
7543s | potentially missed because we are |
7544s | technically done with questions but I'm |
7545s | going to answer it because I love you |
7548s | I'm here for you what's the question |
7549s | answer ask real quick t3q |
7556s | oh you did ask it again okay |
7558s | can you can you use |
7561s | a weapon that doesn't deal damage like |
7564s | destabilizer or Weber that gets affected |
7566s | by 500 uh I haven't personally tested |
7568s | yet it probably would negate the charge |
7570s | I probably would ah but also we haven't |
7574s | gone through and fine-tuned every single |
7576s | interaction between equipment yet that's |
7577s | on the docket |
7579s | um and that might even be something uh |
7581s | that's kind of pushed off until the |
7584s | update even so that you guys can also |
7585s | help us catch them because there's a lot |
7587s | of varying interactions let's be honest |
7590s | but that is a good observation it's |
7592s | probably borked right now probably more |
7596s | so thank you for that uh very very good |
7598s | all right guys that's all the questions |
7601s | if you missed uh getting your question |
7604s | answered you can head on over to the |
7606s | Discord where we will continue to uh do |
7610s | all the question and answering so you |
7612s | can also hang out with us over there |
7614s | um I promise you it's a pretty good time |
7616s | we have a lot of chatter around a lot of |
7619s | a lot of random things honestly uh but |
7622s | it's good it's a good space to just |
7623s | chill while you're waiting on things |
7625s | um believe it or not the dev team is |
7628s | rather active in that space you might |
7631s | not see too much of us responding here |
7634s | and there but we are constantly Vigilant |
7637s | over the conversations had the topics |
7640s | being discussed uh and the concerns that |
7642s | you raise uh in there like this is a |
7645s | very important space to hang out that |
7646s | Discord but obviously there's a number |
7648s | of other locations that you can go to |
7650s | guys this concludes the stream we are we |
7653s | are done everything's finalized we are |
7656s | out of of stuff to talk about |
7658s | um normally I don't end on the screen |
7660s | normally this is the after stream |
7661s | Shenanigans so we're gonna end the |
7664s | stream with after stream Shenanigans all |
7666s | right that's gonna that's gonna be fun |
7668s | right I haven't beat boxed in a while |
7669s | we're gonna just throw this out there |
7671s | so you guys have been awesome I have |
7674s | been Eric Schroeder your community |
7675s | Ambassador don't stop being awesome and |
7678s | we'll catch you next week toodles |
7685s | transition beatbox |
7698s | [Music] |
7704s | foreign |
7708s | [Music] |
7720s | [Music] |
7724s | have a great weekend |
7726s | you're wonderful I love you dearly |
7728s | sincerely it's great hope you enjoyed it |
7732s | you want some more |
7734s | [Music] |
7735s | it's something |
7738s | [Music] |
7751s | I'm gonna destroy my throat |
7756s | oh goodness it's fun though we like this |
7759s | right you having a blast I'm having a |
7762s | blast oh goodness |
7764s | I need to I need to practice a little |
7767s | bit more for next time because that was |
7768s | a lot that was that was a lot oh my |
7771s | goodness oh goodness gravy |
7785s | [Music] |
7786s | I'm done I'm done I'm done |
7791s | [Music] |
7797s | foreign |
7799s | [Music] |