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ROCKFISH Games
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82s | thank you |
84s | [Music] |
96s | hello hello everybody streams getting |
98s | started real soon |
103s | this is the proverbial mic check |
107s | it's like everything's coming through |
112s | [Music] |
135s | [Music] |
139s | [Applause] |
144s | [Music] |
162s | thank you |
168s | [Music] |
176s | [Music] |
177s | foreign |
180s | [Music] |
186s | [Music] |
202s | [Music] |
213s | foreign |
216s | [Music] |
224s | [Music] |
236s | [Music] |
243s | foreign |
256s | ladies and gentlemen |
258s | to the official Rockfish game stream I'm |
260s | your host your servant and your guide |
262s | Eric Schroeder the community Ambassador |
264s | for Rockfish games leading you into all |
267s | things ever space 2. today we are going |
271s | to continue our story playthrough that |
273s | of course has all the latest updates |
274s | that we've been including in our little |
276s | internal Dove build so you might see |
278s | some stuff that's ready to show and some |
280s | stuff that um hilariously isn't and |
283s | that's okay because that's all part of |
285s | the process isn't it oh man so we're |
287s | gonna have a little bit of fun today |
289s | and then we also are going to cover some |
291s | Community side stuff because that's why |
293s | we do the streams these are Community |
295s | Centric streams and you guys wanted to |
297s | see more builds and stuff like that so |
299s | we are going to highlight more |
301s | screenshots at the end we've also got a |
302s | community build that was submitted uh |
304s | from T3 Cube today it's a bomber build |
307s | and that should be interesting it might |
309s | invoke some discussion surrounding it so |
312s | that could be fun and uh otherwise yeah |
315s | should be nice chill Friday to conclude |
318s | your work week |
319s | and uh to prepare you to embrace a nice |
324s | gentle weekend through all of your daily |
327s | happenings |
328s | very good so welcome welcome everybody |
330s | who is joining us it is good to see you |
336s | so good |
337s | and uh yes I am actually stuffed up |
342s | um |
343s | just a quick personal side note uh yeah |
346s | so my family I've got five kids |
349s | we have uh been rotating who's sick and |
352s | it's been going on for two weeks now and |
354s | uh I think we're taking a second turn |
357s | everyone's taking a second turn now so |
358s | yeah that's that's fun but don't worry |
360s | about that don't worry about that |
363s | what we need to do is just we need to |
365s | embrace the stream and let's have some |
368s | fun so to start things off we are going |
370s | to continue our save game |
373s | way that this is gonna work is I'm just |
375s | gonna play and you're gonna probably see |
377s | and hear stuff that is |
379s | supposed to be seen and heard and maybe |
381s | not |
382s | and we'll deal with that if that comes |
384s | and uh you ask questions |
388s | that's how we engage with you right you |
391s | guys have a question you can tag |
392s | geekbite in whatever chat you are |
395s | messaging inside of and then he will add |
398s | it to his sort of pool of questions when |
400s | we get to a certain part in the Stream |
401s | we'll take an aside from the gameplay |
404s | experience answer those questions and |
406s | make sure that everyone's got a response |
409s | every single person if it's a basic |
412s | question or it's a really simple |
413s | question that we have answered like a |
415s | thousand times we will probably have |
416s | somebody just respond to you in the chat |
418s | okay so just keep that in mind those |
421s | deeper more thoughtful questions we will |
425s | answer aloud at those particular |
426s | intervals okay now all of that stuff out |
429s | of the way now all of that taken care of |
430s | let's get into this gameplay where we |
433s | were at before we were on this mission |
436s | to acquire |
438s | medical supplies we picked up a Doctor |
440s | by mistake and now we need to head to |
443s | nufti's planes to hopefully get some |
446s | access keys for a jump gate so let's |
448s | just look and kind of check and see |
450s | where things are at we got some new |
451s | items here yes uh some new perks but we |
455s | can't quite afford we could get repairs |
457s | but I don't I don't care about repairs |
458s | not right now |
459s | not right now I want that tractor beam |
461s | uh this data tab just just ignore this |
464s | just to just ignore that all right and |
467s | then uh let's see what else |
471s | we have one more device upgrade so I'm |
473s | going to use it on my EMP generator |
476s | and I don't think we actually have any |
477s | more ship details we had a couple more |
480s | colors but |
482s | this is kind of fine I'm kind of fine |
485s | with it this is very American |
489s | I'm kind of fine with our current ship |
490s | colors |
494s | so we'll do that |
495s | cool all right |
496s | let's get out of here |
499s | enough these planes |
504s | and through the course of this gameplay |
508s | live stream walkthrough possibly I am |
512s | going to be exploring a lot and finding |
515s | little secrets here and there I'm not |
516s | gonna get them all intentionally but |
518s | every now and then we'll uh we'll do |
520s | some little missions because I'm |
522s | operating in this format as though I am |
525s | playing the game for myself trying to |
527s | unlock things just trying to have a fun |
529s | time as one should when they're playing |
532s | a game in fact |
534s | I want to go to this undiscovered site I |
535s | want to clear this area out it's a nice |
537s | simple area |
540s | let's do it real quick |
544s | and get ourselves |
546s | a completed Mainframe expansion |
556s | oh good and we are over leveled at this |
558s | location some of the locations since the |
561s | leveling is no longer |
563s | foreign |
568s | locations have static |
570s | values to them |
572s | and as such we can be over leveled we |
574s | can be under leveled |
577s | and for here this this place shouldn't |
579s | be too difficult for us |
581s | because these are all pathetic level |
583s | twos |
584s | while we're at a level four state that's |
586s | good |
587s | making it super easy to explore and |
589s | collect at least right now |
592s | all right so here we have a power core |
595s | socket |
596s | here we have a floating power core oh |
598s | and we have an iron deposit we do need |
600s | more iron so I'm going to go ahead and |
602s | collect that up too |
608s | I'm really happy with our sound design |
610s | how it's all come together |
614s | really nice |
615s | very satisfying sounds |
620s | all right |
621s | so I want to just look at this for a |
624s | brief second for those of you who are |
625s | new to everspace too |
627s | this is a very important visual on |
630s | screen right now okay because when you |
633s | see a little button like this |
635s | it's interactable one so it changes okay |
638s | and two it almost always is doing |
642s | something into the world so this is your |
646s | sign to look around and make sure that |
649s | everything in the space you are at is |
651s | getting thoroughly explored now when I |
654s | pushed out you probably saw that little |
656s | line we see there's a line that goes all |
658s | the way over here and most games |
662s | especially in ours |
665s | if you see an interaction |
668s | as probably associated with something |
670s | else and is bound to it in some way we |
672s | have a literal binding here especially |
674s | since sedo is you know for all intents |
676s | and purposes it's like the starting |
677s | tutorialized system when we shoot that |
680s | we see the light and then we also see |
681s | this door this bulletproof containers |
683s | opened up how dare you |
686s | so we are just going to |
688s | hit it from all the way over here now |
691s | open it up get our Goods wonderful |
695s | let's go ahead and transfer all and we |
697s | also made sure that this is dummy proof |
699s | so if you like where to stay in here |
700s | when it's trying to close you're not |
702s | going to get locked in here permanently |
710s | Adam |
711s | [Music] |
713s | everyone's not ready for this yet all |
715s | right let's go ahead and Supply the |
717s | sensors up here since we have a new |
719s | sensor very nice very good |
722s | [Music] |
726s | we also have a new coil got here let's |
728s | go ahead and just show levels while |
730s | we're leveling up here I think that's |
731s | going to help us out a lot yeah look at |
733s | that we definitely need some higher |
735s | level Goods here I do like the coil gun |
739s | I think it could be |
741s | I think it could be a replacement oh man |
743s | I'm a big fan of that Synchro pulse but |
747s | um |
748s | the energy draw might also be a little |
751s | too much for my taste so we are gonna go |
754s | ahead and swap it out |
755s | oh maybe uh oh it's a hard call I think |
760s | we're going to |
762s | um |
763s | I think we are going to somebody |
765s | somebody out there is like no don't do |
767s | it Eric don't do it but also |
769s | um we got three of these |
772s | Mainframe components |
775s | by acquiring three of them |
777s | on the text on the screen you can |
778s | combine them |
779s | for Mainframe expansion Mainframe |
781s | expansions up here allow you to expand |
784s | your attributes in some way shape or |
786s | form here for now we are we already have |
789s | one in expertise which increases our |
791s | Shield damage reduction can't add |
793s | another one there because we need two to |
796s | add to the second tier so we need two |
797s | full Mainframe expansions to keep |
799s | increasing this up every time you add a |
801s | Mainframe expansion to an attribute |
803s | increases by five percent |
805s | excellent perfect wonderful let's go |
809s | ahead and add this to utility because I |
810s | do like using devices |
812s | each attribute does something different |
814s | by the way I'm not going to talk about |
816s | each one of those I'm going over some |
818s | Basics but we're not going to cover the |
819s | whole freaking kitten caboodle not every |
821s | single time absolutely not so cool all |
824s | that's taken care of now we can |
827s | head on |
829s | over to Netflix |
832s | [Music] |
837s | I see some individuals |
840s | speaking towards information |
844s | saying Michael said end of January |
848s | and yeah you know we are getting really |
849s | close to end of January guys I wanna I |
851s | wanna let you guys know I want to make |
853s | sure that you all aren't in the Stream |
855s | for the wrong reasons let's set the |
856s | expectations correctly I do not have any |
859s | new news to reveal today okay |
864s | so if you're lingering in the Stream |
866s | just for that reason alone you're going |
868s | to be disappointed I don't want you to |
869s | be disappointed okay so please know that |
872s | we don't have any new information in |
875s | this stream |
876s | that being said we are absolutely still |
878s | adhering to end of January |
886s | all right let's see we've got nefty's |
889s | playing we're just gonna go straight to |
890s | Memphis planes yeah let's do it |
892s | nefty's planes here we go |
899s | [Music] |
902s | I know it makes you some of you sad I |
903s | just want to make sure the expectations |
904s | are clear on this front okay |
909s | station is under attack main Hub come in |
912s | main hub we are in a bit of a pickle |
914s | here please send wow who am I kidding |
918s | agnetta everyone will do |
922s | need help looks like Soul reinforcements |
925s | and just in the nick of time these |
928s | Scoundrels are pummeling us all right |
930s | here we go |
933s | I knew this was gonna happen the first |
936s | two enemies that we face |
938s | are Proto Scouts |
941s | when we no longer have our energy |
943s | focused weapon |
946s | it's me that's |
948s | oh |
953s | make it five bags |
963s | there we go |
972s | my mistake carry on |
977s | beautiful the fancy that bullseye |
984s | let's cut to the Chaser a little bit no |
987s | no I want the kill thank you |
989s | excellent I'm trying to complete a |
991s | challenge here |
1005s | well done you lot I can see the sky |
1008s | again carry on scouting the perimeter |
1010s | while I have a chat with our visitor |
1013s | if you don't mind docking here I'd like |
1014s | to have a word |
1017s | excellent |
1020s | and we've also reached the part of the |
1021s | story where we can start deciding on a |
1023s | new ship maybe we're probably gonna need |
1025s | more funds but we can start thinking |
1027s | about it at least |
1036s | I'm a wingman from elsini station we had |
1039s | a bit of server trouble so I was ordered |
1041s | to come here and get a fresh batch of |
1042s | jump keys so you won't send us |
1044s | reinforcement |
1046s | blasted bureaucrats there is a tandem |
1049s | score of Outlaws at our doorstep and all |
1051s | management cares about is a fresh batch |
1053s | of junk keys I'm sorry to inform you but |
1055s | you were sent on a Fool's errand the |
1057s | only Keys we were given are reserved for |
1059s | my own people |
1061s | there are none left none whatsoever not |
1064s | even if I was to take care your Outlaw |
1066s | problem |
1067s | well |
1069s | in that case I might be able to think of |
1070s | something |
1071s | before you leave have a look at our ship |
1073s | Loadout there may be something that |
1075s | catches your eye |
1077s | excellent excellent and hey I do see a |
1080s | question about Unreal Engine 5. I just I |
1082s | want to I want to say this one out loud |
1084s | just so everybody is aware you know a |
1085s | lot of individuals know that we're |
1086s | working an Unreal Engine 4 to create |
1088s | ever space too it's been in development |
1089s | for some time and we are in the home |
1091s | stretch to 1.0 okay we're in the home |
1093s | stretch to 1.0 if we were to stop and |
1096s | then take the time to |
1098s | change engines and go to Unreal Engine 5 |
1101s | we would we would not be in a home |
1103s | stretch anymore we would add like at |
1106s | least a year probably more than that |
1108s | just for swapping engines it's rather |
1111s | ridiculous uh what that would do now had |
1114s | we started the game like last year then |
1117s | we could have started in Unreal Engine 5 |
1118s | but we didn't we started Unreal Engine |
1120s | 4. that's how it's going to finish so |
1122s | just make sure everyone's aware it's not |
1124s | a simple process it's not as easy as |
1126s | clicking some buttons and updating so |
1128s | yeah all right so we've taken care of |
1130s | these Raiders |
1131s | we got some ship dealer elements that we |
1134s | can look at some Vanguard oh |
1140s | I do like the Vanguard I know it's not |
1143s | the most popular ship but it was just a |
1145s | discussion of the Discord a moment ago |
1146s | too where we were talking about uh the |
1149s | poor little Vanguard not getting a lot |
1150s | of love |
1152s | and just looking at our options here |
1155s | we could swap our ship for any of these |
1158s | except for these two guess what the Red |
1160s | symbol means because you can't afford it |
1163s | we could get a scout a stinger an |
1167s | interceptor |
1170s | or a Vindicator |
1172s | so if you guys want to think on that a |
1174s | scout Stinger Interceptor or Vindicator |
1176s | if you want us to swap you just let me |
1179s | know otherwise I'm going to uh look at |
1182s | my perks one more time because we did |
1183s | collect a couple things nope still |
1185s | nothing |
1186s | Cruise drive would also be good but uh |
1190s | all right |
1192s | see what the shop has the quantum |
1194s | entangler |
1195s | I like finding these at their locations |
1198s | instead of purchasing them so I'm going |
1199s | to be stubborn and continue doing that |
1202s | otherwise I |
1205s | man |
1208s | [Music] |
1211s | want to update my energy core again |
1213s | already and it's |
1217s | not worried about cargo units all right |
1220s | I think we're ready to just keep going |
1226s | not worth it so let's go ahead and sell |
1229s | this material because I really want |
1231s | credits |
1232s | really looking for credits and we'll go |
1235s | ahead and just plug this in |
1240s | it's a level two guys I'm I'm gonna |
1243s | dismantle this we're gonna scrap it |
1246s | uh flax kind of tempting but |
1251s | I'm scrapping it too |
1253s | all right |
1257s | let's get to it |
1258s | clear out some caves |
1262s | oh check the passes first that makes |
1264s | sense |
1270s | let's actually let's do that really |
1272s | quick |
1273s | look at the passives for the ships real |
1275s | quick now remember these are tier one |
1276s | ships so they only have one |
1279s | one passive yes |
1281s | good to see a friendly face |
1283s | so maybe this will help interest you in |
1284s | a new ship |
1286s | would certainly use the funds so we have |
1288s | the Scout which has gained five seconds |
1290s | of invincibility after Shadow strike |
1292s | ends |
1293s | we have the Stinger which has 20 reduced |
1296s | cooldowns for Warfare devices those are |
1298s | the red devices we have an Interceptor |
1301s | with collecting an energy orb grants one |
1303s | percent increase critical hit chance for |
1304s | eight seconds up to 20 and uh we don't |
1306s | have energy orbs unlocked yet and we |
1309s | have Vindicator which is 50 reduced |
1311s | damage from enemy drones which actually |
1313s | isn't so bad starting out but I don't |
1315s | want to fly I've been Decatur alright |
1318s | so there you go |
1320s | there are your options |
1325s | all right let's start clearing out these |
1328s | ways now |
1329s | this is story progression so their |
1331s | levels are probably going to be higher |
1333s | than us because we haven't been working |
1334s | yeah they are actually there's a level |
1336s | five |
1339s | [Music] |
1341s | now that would be painful |
1344s | all right |
1346s | let's focus down the Fighters first |
1351s | since they're closer we got another |
1352s | drone |
1354s | progress our challenge |
1360s | slow and steady wins the race am I right |
1363s | there we go now we just need to dive |
1365s | into the cave |
1367s | clear it out |
1370s | [Music] |
1372s | oh he's trying to be cheeky there |
1380s | I think I got them all |
1384s | right |
1390s | excellent |
1393s | really happy with how the resource |
1396s | collection Has Come Together overall |
1399s | would you believe that at first we had |
1400s | to wear if you wanted to get all of the |
1402s | resource value you had to shoot every |
1404s | single bit that you saw on the screen |
1406s | whoo |
1407s | that was uh that was rough |
1410s | that was rough to say the least |
1415s | I believe now you just have to shoot I |
1417s | think it's 80 percent |
1419s | of what generates and then it just |
1420s | automatically collects the rest |
1423s | what a nice simple convenience |
1431s | all right we're gonna clear out this |
1432s | cave when we get back to base we're |
1433s | going to be choosing a ship I am going |
1435s | to be referring to what you guys spoke |
1437s | about |
1438s | seeing what I might be purchasing |
1442s | it is your decision |
1460s | this is bad |
1462s | it's not that bad it's okay |
1465s | hmm |
1468s | that's interesting |
1471s | that's interesting |
1476s | I'm not sure if I've ever seen that |
1478s | before |
1481s | clear away excellent let's get some iron |
1484s | deposits |
1488s | and let's just see what's down here |
1490s | valuable shipwreck oh and it's gold too |
1493s | oh my gosh was that you Tony that's a |
1495s | clever touch all right look we got our |
1498s | magnetic Repulsor |
1499s | and our credits oh that's nice |
1503s | that's really nice |
1505s | [Music] |
1511s | nice dialogue okay thank you Adam |
1518s | good |
1520s | isn't it nice to just see like little |
1522s | updates like this do you guys do is this |
1524s | enjoyable is this are we having a good |
1527s | time |
1528s | because let me tell you what we're |
1530s | barely scratching the surface we haven't |
1531s | even reached level five yet |
1533s | we're continuing to save all the way to |
1535s | full release guys all right |
1552s | okay our Shield's held us all right |
1560s | plasma plasma |
1563s | got a little plasma okay |
1565s | not a lot let's get some more |
1573s | all right there we go there's the plasma |
1576s | much better |
1577s | so yeah for those who don't know the |
1580s | shipwrecks the containers elements like |
1583s | that |
1584s | um so we had this sort of conundrum |
1586s | there's a certain point in the game |
1587s | where you can unlock the ability to know |
1589s | the valuables in an area that you've |
1592s | explored or not the secrets of the area |
1594s | and we decided to make that more clear |
1597s | so when you're seeing that valuable |
1599s | shipwreck that is an identifier that |
1601s | says hey this is a secret when you |
1604s | collect this it adds to your total |
1606s | versus they're just being shipwrecks |
1608s | over the place and containers over the |
1610s | place and not really knowing which one |
1612s | counts for that and which one doesn't so |
1614s | that's why I was you know kind of having |
1616s | a little bit of uh fun in speaking |
1618s | towards hey you |
1625s | okay |
1632s | foreign |
1642s | all right that's just a straight upgrade |
1651s | [Music] |
1656s | seeing some folks saying new voice lines |
1658s | great ah thank you yeah we um especially |
1660s | at the start of the game |
1662s | we wanted to make sure that players |
1665s | whether you are familiar with everspace |
1667s | one or not you know exactly what's |
1669s | happening when certain things hit you or |
1672s | happen Weber drones for example you know |
1674s | just a casual saying oh hey I can't move |
1676s | because reason |
1678s | makes a pretty big difference |
1680s | it's a pretty big difference |
1681s | so |
1689s | they contain old key signatures uh I was |
1692s | hoping for a more straightforward |
1694s | solution |
1695s | it is indeed a dubious solution but for |
1698s | a dubious character you see while you're |
1700s | gone I run a background track |
1703s | your name is Adam Roslin you are a |
1706s | fugitive sort by the colonial Fleet |
1709s | scrap didn't expect a g and B officer to |
1712s | be so diligent well we have a bit of |
1714s | time on our hands out here |
1716s | I also learned that you were a wingman |
1718s | assigned to Craig Callahan Squad |
1720s | wingman who apparently died defending a |
1723s | doomed engineer |
1725s | because Callahan abandoned him didn't |
1727s | make him doomed and that is precisely |
1730s | why I am helping you because in |
1732s | Management's eyes we too are a lost |
1733s | cause fields and Sita were drying up |
1736s | director Blakemore is making more profit |
1739s | from our life insurance than from what |
1740s | we actually mine everyone should get out |
1743s | while they can I'll search the Junk's |
1745s | gate for those key signatures then at |
1747s | karibdispo yes and should you require |
1750s | some additional funds we have a few |
1752s | assignments on the drop board sounds |
1754s | good thanks in Good Luck likewise Mr |
1758s | Roslyn out here we all need it |
1762s | excellent so I'm kind of looking through |
1764s | and seeing what you guys uh decided for |
1767s | the ships and |
1769s | um there weren't a lot of vocalizations |
1772s | for them |
1774s | I've only seen an individual say that |
1778s | they like the look of the Interceptor |
1779s | thank you Excel sir we appreciate that |
1781s | we do like that one |
1783s | otherwise |
1787s | yeah and then Diamond also said to try |
1790s | out the interceptor |
1791s | and super Scrapper also intercept our |
1794s | favorite oh my goodness lots lots of |
1795s | them over on Twitch actually I'm seeing |
1797s | now crispy muffin vanguards my absolute |
1799s | favorite light fighter yeah it's a lot |
1801s | of fun definitely agree there so it does |
1803s | look like we're gonna go with the |
1804s | Interceptor I'm seeing a lot of |
1805s | individuals going that direction and |
1807s | then all of a sudden I see people |
1808s | they're like now now choose this ship no |
1811s | no that time has passed that time has |
1814s | passed |
1815s | so we are going with the Interceptor |
1817s | here |
1818s | the colonial fleet's original Workhorse |
1821s | the Interceptor classified you can read |
1823s | it on screen if you want to pause it or |
1824s | something you can read it we are going |
1826s | to go ahead and purchase bad boy |
1828s | and sell the old |
1831s | Sentinel is gone |
1835s | oh I see it oh man now I kind of feel |
1838s | bad I see a user just jumping in saying |
1840s | I've never played a Vindicator before |
1841s | I'd be interested in seeing that oh |
1844s | oh all right maybe maybe next to |
1846s | purchase and like you know a couple |
1848s | streams from now but that's that's good |
1850s | that's good information to know |
1851s | do do appreciate that all right so let's |
1854s | go ahead and start figuring out how we |
1857s | want to approach this I do think I want |
1859s | to hang on to this energy injector |
1861s | especially for early game these really |
1863s | come in a pinch when you literally have |
1865s | no ability to control that uh we're |
1868s | gonna sell the medicine that we don't |
1869s | need |
1872s | and |
1874s | it keeps telling me to buy the repairs I |
1876s | don't want the repairs I don't want the |
1878s | repairs let's take one job and then |
1881s | we'll keep progressing the story |
1883s | uh let's just do a repair the attack |
1885s | actually do any of these have rewards |
1887s | any rewards to any of these none none |
1889s | yet and I have way more jobs here than |
1892s | normal this is actually for testing |
1893s | purposes the for our internal build so |
1896s | just pretend I only have access to like |
1897s | the first six that's what I'm gonna do |
1899s | so between these first six |
1902s | I think I'm most interested in this lost |
1904s | cargo actually so we're gonna do a lost |
1906s | cargo level five it's gonna give us a |
1908s | little bit of stuff |
1910s | so let's go find that |
1916s | oh wow it's right outside look at that |
1920s | okay |
1923s | okay very nice |
1930s | it was so close that we have to cycle |
1933s | back around it looks like |
1935s | my goodness |
1936s | oh maybe not maybe I was just looking |
1938s | the wrong direction |
1946s | welcome welcome to everybody sneaking on |
1948s | in welcome to the Stream |
1951s | Welcome to our community |
1954s | lost cargo es this area |
1960s | you know this was a good choice I I I'm |
1963s | really pleased with the way that this |
1965s | Interceptor looks we didn't even like |
1966s | change the colors but man |
1969s | that that's this is nice |
1973s | aesthetically pleasing |
1975s | foreign |
1984s | containers Mission it's uh something |
1987s | where you just kind of have to keep your |
1988s | eyes peeled |
1989s | when you see a yellow flashing blinking |
1992s | thing that means that's the sealed |
1994s | container |
1996s | hoping that the oh |
1998s | there's a cheeky third one over here |
2002s | I was gonna start heading over to the |
2003s | other side thinking it was two and two |
2007s | foreign |
2009s | [Music] |
2012s | so fun little fact about this is that |
2014s | this mission |
2016s | Mission job does have its Origins from |
2019s | everspace one from the DLC |
2026s | all right let's collect some goods from |
2027s | the shipwrecks oh baby |
2030s | I'll take those |
2035s | give me that coloration I dig it |
2038s | oh |
2040s | oh it's like Christmas |
2042s | oh I I love that |
2045s | yes please |
2048s | and we got oh we got Rusty Earth that's |
2051s | one of my favorites |
2052s | oh |
2055s | I'm happy I am pleased |
2060s | we're actually just having a color |
2061s | conversation internally today too |
2073s | thank you |
2074s | excellent so we're gonna go ahead and |
2076s | land at the station |
2081s | finish up this job |
2083s | and then I'm gonna start customizing the |
2085s | ship even though I just complimented the |
2087s | look I really like the way it looks but |
2088s | we are going to customize we got a |
2090s | couple more colors to do so and while I |
2092s | am customizing we're going to answer |
2094s | some questions so geekbite are you there |
2099s | hello this Nifty station I am indeed I |
2102s | am indeed |
2110s | good evening everyone |
2113s | right uh we're starting off with Flory |
2116s | over on Twitch and he's asking uh |
2119s | regarding where you were picking up your |
2121s | first ship on Lefty's station uh maybe |
2124s | will there be a chance that we could |
2125s | change the first ship we will have |
2128s | access to maybe the nine ships to choose |
2131s | from would that be a possibility so we |
2134s | did that for Early Access purposes at a |
2136s | certain update because we wanted to get |
2138s | the most variety of ships as early as |
2140s | possible for all players |
2142s | um that is something that is sort of |
2144s | being considered there are still |
2145s | discussions about |
2147s | um how ships are being distributed |
2149s | across the board so there could be |
2151s | potential changes to that but I cannot |
2153s | issue any guarantees as to how as to |
2157s | when |
2159s | so it's a little bit up in the air but |
2162s | do know that is an internal discussion |
2164s | that we do share we do want ships to be |
2166s | accessible as soon as possible even in |
2169s | the early game so uh know that your |
2171s | voice is very much heard and it's |
2173s | something that of a conversation that is |
2175s | going on |
2180s | um tcq but over on Twitch |
2183s | um asked |
2184s | uh |
2186s | interesting question which Michael did |
2187s | answer and it was Regarding why did we |
2189s | choose uh the steam platform and did we |
2192s | look at all the platforms which is epic |
2194s | games good old Games Etc uh I knew that |
2197s | Michael had answered this previously but |
2198s | it did come in with the vast majority of |
2201s | our fans on PCR on PC Plus steam is by |
2205s | uh far the best platform for Early |
2207s | Access lastly the more platforms to |
2209s | deploy on the more complicated things |
2211s | get without too much sales upside |
2215s | all right yeah it's that's a solid uh |
2217s | solid response and it's completely |
2219s | accurate from our CEO Michael uh |
2222s | Rockfish games so |
2224s | yeah very good very good I'm gonna go |
2226s | ahead and swap these colors to the |
2228s | yellow with the purple since they are uh |
2231s | complementary colors it should stand out |
2233s | pretty well all right next question |
2235s | please |
2236s | and next up is |
2239s | um from Super Scrapper on Twitch and he |
2241s | was asking are there any plans on |
2243s | improving being able to see explodables |
2245s | as there are a lot of missions with the |
2247s | hidden base stuff and they've had issues |
2249s | trying to find the one last thing that |
2250s | they need to take out is there any way |
2252s | of making them all noticeable or doing |
2254s | the intentional accepting thing of |
2256s | making everything be red |
2260s | um |
2261s | I think he's cluster minds and stuff |
2263s | like that I think they're struggling |
2264s | with |
2265s | interesting okay so yeah like the |
2267s | different parts of the base that you |
2269s | have to destroy like I'm assuming that's |
2270s | kind of the question so yeah so that was |
2273s | I mean the reason why they get |
2275s | highlighted at all is because we |
2277s | recognize there be a need to be able to |
2280s | see that a little bit more clearly |
2282s | um we're pretty happy where it's at |
2284s | currently we haven't seen too many |
2286s | complaints if any from like the Forum |
2289s | posts from Discord conversations so this |
2292s | is I'm a little bit surprised that this |
2294s | is coming up |
2295s | um I can say that we are I don't know if |
2298s | there's any like color deficiency uh uh |
2301s | for you or anything like that but we are |
2303s | approaching some accessibility options |
2305s | in the future |
2306s | um in fact I'll just kind of I can't |
2308s | technically speak on them which is kind |
2311s | of ironic but I am gonna just uh go into |
2313s | my settings menu uh just point |
2316s | um so there might be some ways to kind |
2319s | of like make it highlight a little more |
2321s | naturally possibly |
2323s | um but as far as us going and adjusting |
2326s | anything |
2327s | specific for that mission we're really |
2330s | happy with the results as of right now |
2332s | where we think that it's pretty clearly |
2334s | laid out and it comes together pretty |
2336s | well so |
2339s | excellent |
2341s | um lastly and it's quite an important |
2343s | one because it came directly from |
2344s | Michael it's not regarding uh anybody's |
2347s | particular question but everybody's been |
2349s | hankering about the upcoming |
2351s | announcement so Michael did say uh I'll |
2354s | read the upcoming announcement we synced |
2356s | it with a major press event coming up |
2358s | very soon trademark another plus is more |
2361s | polish for the story trailer |
2363s | [Music] |
2371s | no that's perfect that's perfect well |
2373s | you guys heard it so Michael is saying |
2376s | that there's going to be a pretty decent |
2377s | beats coming up at the end of January |
2381s | that we are definitely adhering to |
2384s | 100 percent |
2386s | in fact so that's exciting thank you for |
2389s | sharing that Michael that's a that's a |
2390s | nice little detail |
2392s | very good very good you can fly on now |
2395s | pilot okay I think I'm gonna go with |
2396s | this I like this it's nice and simple |
2398s | it's nothing too crazy I do like the |
2401s | purple lights that are going to stand |
2402s | out a bit |
2404s | and just uh fly on maybe maybe one other |
2407s | one other detail maybe no no no no we're |
2410s | gonna keep it like that I'm pleased with |
2411s | this |
2412s | all right so now we are going to go |
2414s | ahead and continue the story |
2416s | once again |
2420s | Bowl here we go |
2423s | yeah and there's overall uh just because |
2425s | I kind of started the discussion we do |
2427s | want to have a bit more accessibility on |
2430s | a number of fronts |
2431s | and so yeah there there will be there |
2435s | will be more elements to that to talk to |
2437s | in the future just they're not something |
2440s | that can be shared or dove into detail |
2442s | currently but yeah we we definitely want |
2445s | there to be a bit more accessibility a |
2447s | bit a bit just you know up that factor a |
2450s | little bit |
2451s | we see those territories we want to |
2453s | improve them |
2459s | excellent |
2461s | so I also want to point out you know |
2463s | because there's new dialogue elements |
2466s | that have been incorporated into the |
2467s | game some of you might have just caught |
2469s | a double dialogue sort of interaction |
2472s | there |
2473s | so guys do know that this is a |
2476s | development Branch copy that I'm showing |
2478s | you there will be bugs absolutely |
2481s | guaranteed it's gonna happen weird |
2483s | stuff's gonna be present it's okay it's |
2487s | okay we'll fix it lots of things getting |
2489s | added polished improved |
2492s | Just Junk |
2493s | beat me to it right now what |
2500s | huh a jump suppressor where did that |
2503s | come from |
2505s | so one other little detail when |
2508s | searching for secrets |
2511s | this is a fantastic location that helps |
2514s | guide you to where things are hidden |
2518s | whites |
2520s | see that orange amid all of this blue |
2525s | these are really good indicators of |
2527s | something going on |
2530s | and the smoke trails |
2533s | all those smoke trails |
2535s | it's probably something nearby so let's |
2537s | go ahead and dive down in here first |
2541s | just uh grab a couple things oh look at |
2544s | that valuable shipwreck some containers |
2547s | excellent excellent |
2550s | now look at that color overall that's |
2553s | that's nice that's nice |
2555s | [Music] |
2558s | oh yeah and a blueprint oh my goodness |
2562s | oh that's that's delightful |
2566s | and let's see what's on the oh yes okay |
2568s | all right yep thermogun |
2572s | welcome to the party |
2573s | [Music] |
2574s | look at all the things |
2577s | feeling good |
2581s | so I know there's another container |
2583s | nearby ish I think it's on the floor yet |
2589s | beautiful |
2592s | [Music] |
2600s | perfect just what just what we needed |
2607s | oh my God oh my gosh all right |
2609s | lower level comparisons are a little |
2611s | silly let's go ahead and to one of these |
2613s | smoke balloons and I'll show you a |
2615s | little bit more what I'm talking about |
2616s | pertaining to guiding you to Secrets |
2619s | so you see this smoke all the way over |
2621s | here |
2624s | and then we start hearing the sound look |
2627s | at that |
2629s | right underneath |
2632s | so if you're ever trying to figure out |
2634s | where those secrets are at |
2638s | just look around a little bit |
2642s | and there might be something that guides |
2643s | you there to it |
2649s | I guess no matter how |
2652s | there'll always be someone willing to |
2654s | kill for it |
2658s | okay |
2663s | now let's head to that jump suppressor |
2667s | [Music] |
2670s | oh my gosh this is kind of uh this is |
2674s | kind of silly |
2675s | but uh currently our thermogun is our |
2678s | best energy damaging weapon uh the |
2680s | reason why that's silly is generally |
2681s | speaking the thermal gun is a pretty |
2683s | large energy draw weapon |
2687s | but uh you know what if it works it |
2689s | works it should also be pretty accurate |
2694s | one more little secret in this area and |
2697s | then we will keep going across |
2700s | I just like collecting things doesn't |
2702s | everybody |
2704s | certainly hope you win a looter shooter |
2711s | wonderful |
2715s | bulletproof containers by the way these |
2717s | are also like your valuable shipwrecks |
2719s | if you find a bulletproof container that |
2722s | is very much an bound items to the area |
2725s | that is technically a secret considered |
2727s | a secret |
2734s | all right sneaking on out of here |
2737s | now let's continue to the source of this |
2740s | signal |
2754s | and |
2758s | someone clearly doesn't want me to leave |
2764s | all right |
2772s | gone Rogue |
2774s | that's today |
2778s | maybe a little cheeky there just |
2779s | boosting through but sometimes |
2781s | all you need is |
2783s | the Boost just go faster |
2786s | that's it |
2800s | that's it I'm out of here please don't |
2803s | go |
2806s | INE eat your parts |
2810s | so do I you know this is a junkyard why |
2813s | not look for spares that aren't attached |
2815s | to people Computing request |
2818s | request accepted |
2820s | iww will allow FFF for spares that |
2824s | already did attached from PPP people |
2827s | the sickness coming from near the jump |
2829s | gate |
2830s | he be that bot knows what happened to |
2832s | the gate's key module |
2836s | excellent |
2841s | just a generic container but we'll take |
2843s | it anyway |
2844s | some more copper |
2849s | wonderful |
2852s | and real quick I'm just going to dip in |
2854s | here collect some stuffs |
2865s | all right we'll take that |
2872s | ah yes a valuable shipwreck |
2876s | okay all right |
2879s | that that's nice all right |
2883s | I do kind of still want to maintain the |
2885s | normal muscles too though so we're gonna |
2887s | put the mines below take those Nanobots |
2891s | here let's replace the |
2895s | I like all my options here but we're |
2897s | gonna do that all right |
2902s | good finds for the start of the game now |
2905s | let's have a shot |
2910s | welcome to Career disc recycling plant |
2912s | where your garbages are future |
2915s | how may I help you |
2917s | I'm looking for a jump gate module that |
2919s | can generate new Jump keys Computing |
2922s | request only head management at HQ can |
2925s | generate and activate new key codes |
2928s | if you are an employee of Grady and |
2930s | brunt please direct all code requests to |
2932s | HQ HQ that's not even in this system |
2936s | you're saying that everyone who isn't |
2939s | part of the company cannot leave Sito |
2941s | exempt our Colonial military off |
2944s | off |
2945s | turning off all systems |
2948s | what about the military |
2950s | Colonial officials may use their |
2952s | military override to access jumping |
2954s | facilities |
2955s | a military override huh terrorist I need |
2959s | p-a-r thank you for having visited Carib |
2963s | dis recycling plant |
2965s | where your garbages are few oh |
2968s | poor guy but time to head back to Dax |
2972s | wonderful and for those who don't know |
2975s | this bang Jack actually uses the |
2977s | text-to-speech because of the community |
2980s | request we we kind of enjoyed it |
2983s | ourselves but then when it went out in |
2985s | Early Access and was like no we need to |
2986s | keep it we did have Voice work done for |
2988s | Bing Jack and it was like |
2990s | text-to-speech and so we're keeping it's |
2993s | staying that it's the text speech is |
2995s | actually his voice and we hope that you |
2997s | enjoy it as much as we do |
3000s | all right found some new crafting |
3002s | components we got secondary weapons that |
3004s | we can make oh that's nice |
3006s | that's nice |
3009s | weaponry's not so nice |
3012s | [Music] |
3013s | um |
3017s | yeah you know what we're gonna replace |
3018s | the coil gun so we got the thermal gun |
3020s | the Flack and the auto cannon that |
3022s | should be okay and then we got a slew of |
3023s | missiles to complement what's going on |
3026s | here so very good |
3031s | let's keep going also just want to point |
3033s | out there are certain stations by the |
3035s | way that when you undock from there's |
3038s | not really a launch I need |
3041s | yeah I get it let me see what I got so |
3044s | whenever we are leaving the actually |
3046s | we're gonna sell some stuff first but |
3047s | whenever we're leaving this station |
3049s | you'll notice that it absolutely does |
3052s | not |
3053s | send us |
3055s | forward |
3056s | okay instead what it does is it just |
3059s | makes us have control aversion okay |
3062s | that's very intentional we don't want |
3064s | you to fly into this when you're you |
3066s | know launching from this site |
3069s | so it's only applicable to certain |
3071s | stations if you think that's a bug it's |
3073s | not |
3074s | it's only at certain places that you're |
3076s | going towards |
3079s | very intentionally done |
3086s | all right |
3091s | back to the home base |
3097s | I know how to get through the gate but |
3099s | we will need a military override an |
3102s | override like at a hive unit wait what |
3106s | we need a hive that's what you just told |
3109s | me you don't happen to know where to |
3111s | find one do you |
3116s | no I |
3117s | don't master I trust the sound of those |
3119s | pauses looks like there's only one place |
3121s | where we will most definitely find one |
3123s | but it won't be easy |
3126s | that pause is on you now your friends |
3129s | just emerged from cryo Ben he's awake no |
3133s | the other one get your ass back here |
3135s | wonderful |
3142s | yeah so we're gonna head straight back |
3143s | here do the story stops we might go to |
3146s | Alsina station after this and start a |
3148s | side mission to level ourselves up that |
3150s | way we can stay consistent with the main |
3152s | story lines going on |
3154s | [Music] |
3158s | we might have a problem |
3161s | hey what are you |
3163s | what is it |
3165s | X |
3167s | hold on tight I'm on my way all right |
3171s | [Music] |
3174s | oh oh man I really have a purple in the |
3176s | cockpit I should be playing from here |
3178s | all right we're gonna save it like that |
3179s | so do that there we go story time |
3211s | what the Dax |
3222s | paralyzing darts your lab here is |
3225s | everything |
3229s | so you hijacked my transport and brought |
3232s | me here not much I can figure out you |
3234s | left me unattended so you're obviously |
3236s | not that smart |
3238s | he's fine he'll just have a bit of a |
3240s | headache when he wakes up |
3245s | firstly I'm going to give you this local |
3247s | muscle relaxant so you can move your jaw |
3249s | then I want you to talk if you don't |
3252s | give me satisfactory answers I will use |
3255s | this syringe which will put you to sleep |
3257s | indefinitely blink if you understand |
3263s | okay so where the hell am I |
3268s | see God damn it so those bastards really |
3271s | did send me to the DMZ this is this is |
3274s | all I need |
3276s | so your Outlaws not quite |
3279s | free agents |
3280s | how many more of you |
3282s | it's just the three of us yeah I saw the |
3286s | poor guy in the Next Room rating medical |
3288s | Convoy is something you do often first |
3290s | time |
3295s | the hell welcome back |
3299s | are you going to cause trouble your |
3301s | companion here has been filling me in on |
3303s | a few details |
3304s | you know you should never hijack a lady |
3307s | without her consent your unintended |
3310s | cargo we're only after the meds hmm well |
3314s | I'm not sure what meds alone will do to |
3316s | help your friend in the cryo those are |
3318s | third and fourth degree burns he'll need |
3320s | operating on you aren't planning on |
3322s | doing it yourselves were you we're just |
3324s | doing what we think is right |
3326s | well I'm a medic first and foremost so |
3328s | I'm offering to save your friend if |
3333s | if you can get me back out of the DMZ |
3335s | afterwards this is not where I need to |
3338s | be look we'll bring you back to GMB |
3340s | apologies and all |
3342s | no thanks G and B are in my bad books |
3345s | now perhaps I should have read the small |
3347s | print in the contract I had no idea I'd |
3350s | end up in the DMZ |
3352s | okay |
3355s | yeah we can come to an arrangement no |
3357s | small print okay then well you two can |
3361s | scrape yourselves off the floor while I |
3363s | get to work and no funny business |
3366s | I have to admit I like her style |
3373s | I'm Delia by the way Dr Delia wendo call |
3377s | me Dax and that's Adam so which one of |
3381s | you brought me into this mess |
3382s | that was me that puts you in the pilot |
3385s | seat when I fly back out don't worry you |
3387s | and I have the same goal here but first |
3390s | we need to |
3392s | Blair Park sweetie |
3395s | we'll talk about that after the dialogue |
3396s | start find a military override to get |
3398s | past the jump gate |
3399s | you got a plan for that actually we |
3402s | might |
3403s | Adam have you ever heard of the cedo |
3405s | ghost Fleet |
3407s | and say that I have it's a graveyard of |
3409s | old war wrecks hidden by those Blood |
3411s | star idiots |
3412s | it's a treasure Trove of scrap military |
3414s | Tech bunker casings Cruiser engines |
3418s | Hive units |
3420s | exactly problem is it's hidden by |
3423s | distractor Tech so no one ever found it |
3425s | so more bean bags nah that's not Outlaw |
3429s | style they're more like fortified bases |
3432s | that'll make them easier to find but a |
3434s | hell of a lot tougher to take down |
3436s | where do I start looking in the Deep |
3438s | Fields I already uploaded some chords to |
3441s | your map once all the three bases are |
3443s | down the ghost Fleet will make its grand |
3445s | entrance and present us with our ticket |
3446s | out of cedo well I'm glad you two got it |
3449s | all figured out I'll gather some data on |
3452s | my patient while you free agents get |
3455s | busy rating bases |
3456s | we're really not Outlaws and I really |
3460s | don't care we're good as long as you |
3462s | uphold you're under the bargain |
3465s | excellent |
3467s | there might be a little more dialogue |
3468s | I'm gonna make sure I'm not uh |
3470s | gonna get a challenge here but I did |
3472s | want to comment on a couple of things I |
3473s | saw in chat |
3479s | okay all right so I wanted to mention so |
3483s | I see uh one person had asked Bearded |
3485s | Frog asks why did the lab have |
3487s | paralyzing darts anyway this is a fair |
3490s | question I think uh the short answer is |
3493s | that this was previously an outlaw base |
3494s | where an outlaw crew was operating yes |
3497s | that did include Dax they were not doing |
3501s | the most polite things here in the DMZ |
3503s | they were you know Outlaws entirely they |
3507s | were stealing they were ransacking and |
3510s | paralyzing darts would be incredibly |
3512s | useful tool uh in their belt for |
3515s | operations just so happens that whenever |
3518s | they got ransacked and taken not all the |
3521s | supplies did some of those paralyzing |
3523s | darts were still at the station |
3526s | all right so let's go into the perks |
3530s | really quick every time you hit up to |
3532s | like five levels 5 10 15 20 25 in the |
3535s | inevitable 30 you will unlock a slew of |
3537s | perks they are passive perks that will |
3540s | help you on your journey I'm gonna go |
3542s | ahead and start with defensive Massacre |
3544s | especially just out of the gates early |
3546s | actually you know what maybe we should |
3548s | go with exit strategy |
3550s | nah we're gonna have a lot of Boost |
3552s | energy so we're gonna go with defensive |
3553s | Massacre |
3555s | we're just gonna say you know if we if |
3557s | we die we're just gonna restart anyway |
3558s | so I'm not too worried about close call |
3560s | maybe I should be but Delia also has |
3563s | access to energy orbs which I want to |
3565s | start immediately so we're just going to |
3568s | invest all materials and then plug in |
3570s | the credits like so |
3572s | these energy orbs can come in a pinch |
3575s | and are very powerful when you are |
3578s | operating in the end game especially |
3581s | so we need power cells all right well |
3585s | that's fine |
3587s | otherwise it looks like we can finally |
3589s | equip this new auto Cannon just a |
3592s | straight upgrade in every single sense |
3594s | it's fantastic even the energy |
3596s | consumption well not quite but it's |
3598s | close so that's wonderful |
3600s | that's wonderful let's get rid of the |
3602s | old one |
3604s | and uh let's go to Alsina station where |
3608s | we are going to stop we'll answer some |
3609s | questions so we're gonna go into the |
3611s | community segment of the build and |
3613s | screenshots the markers show all bases I |
3615s | detected within the Deep Fields a few |
3618s | may be Duds but I'm certain at least one |
3621s | of them is a beanbag hiding the ghost |
3622s | Fleet once you found it and taken it |
3625s | down I'll use a little trick to pinpoint |
3627s | the others |
3629s | wonderful |
3631s | [Music] |
3633s | let's pinpoint this on the map we want |
3635s | to go to Alsina station and uh just |
3639s | because I like talking about lore I |
3640s | still out signing station is actually |
3642s | where you were stationed prior to the |
3644s | opening sequence like this is where you |
3646s | were operating from in case that wasn't |
3648s | clear um |
3649s | um and yeah so you were operating from |
3651s | all signing station basically as a |
3652s | protector for GMB mining operations and |
3656s | then you went into the deep fields and |
3657s | uh you know then the events for the game |
3660s | started happening |
3664s | so we're effectively going back to |
3667s | work |
3671s | foreign |
3680s | well she had the upper hand and didn't |
3682s | play it as long as we don't provoke her |
3684s | I'd say we're safe that includes not |
3686s | revealing to her that you're a clone I |
3688s | know by now you're just a regular dude |
3690s | no but there's a lot of resentment |
3692s | against clones in the colonies |
3694s | on me not even Ben knows better keep it |
3698s | that way |
3700s | all right |
3707s | signing station here we are |
3713s | sort |
3714s | [Music] |
3718s | the G and D Space beautification Project |
3721s | the trail of scrap they leave everywhere |
3723s | is astounding |
3729s | here we are |
3732s | foreign |
3738s | said you were killed |
3741s | I was passing through don't tell anyone |
3743s | that you saw me okay sure |
3746s | um how's Ben did he make it he's still |
3749s | alive |
3750s | thanks Seoul look I am so sorry for |
3754s | leaving you guys behind |
3755s | crazy out there we all |
3758s | you know you were just trying to save |
3761s | your own skin |
3762s | I get that so how have things been bad |
3766s | Callahan and his whole Squad have been |
3768s | reassigned to the zarkov system there |
3771s | are barely any combat ships left so |
3773s | they've started sending out teams |
3775s | unguarded what that's insane tell me |
3778s | about it management is becoming more |
3780s | ruthless by the day |
3782s | no matter the cost |
3784s | you're Donna and his team left for the |
3785s | Deep Fields with him as the only wingman |
3789s | never flew with him he's one of the good |
3791s | guys right |
3792s | he's the last one who's looking out for |
3794s | us you know they put me in charge of |
3798s | budgeting teams if you were to assist |
3800s | jordanu I might even be able to do |
3803s | something off the books |
3805s | 400 credits for every Miner you bring |
3807s | back alive transfer directly to your |
3810s | ship when did they leave not long ago |
3813s | their first stop is not far from here |
3816s | all right I'll see if I can catch up |
3818s | with him I'd really appreciate it |
3822s | excellent even the missions called back |
3824s | to work right |
3825s | so I do I want to answer one uh sort of |
3829s | statement from Bearded Frog I'm not sure |
3831s | if it's a joke or not but he says I'm |
3832s | still want to know why it's called a |
3834s | bean bag |
3835s | um so referring to the signals uh |
3838s | scramblers basically around the base |
3840s | it's |
3841s | juggle bean bags right and so the |
3843s | signals are juggling the signal |
3846s | scramblers are juggling the signal |
3847s | that's that's literally why that's |
3849s | that's it that's as steep as that goes |
3852s | excellent all right so we're gonna go |
3855s | ahead and head to the shop here |
3858s | see what we have we have a lot of atheum |
3860s | Crystal which should be useful for |
3862s | nanotechnology and our tractor beam |
3866s | uh man |
3868s | I almost just want to buy this out and |
3870s | get our tractor beam moving because I |
3872s | just I love the ability to select |
3874s | everything all at once |
3876s | so let's see we have 17 so that means we |
3879s | need to buy 33 so yeah why not let's |
3881s | just let's buy 33 of these bad boys as |
3885s | expensive |
3887s | but you know |
3889s | sometimes it's oh we don't have any |
3890s | Crystal deals |
3893s | well you know what it's fine we got we |
3896s | got all the atheum crystal |
3898s | and now uh we need why are we getting |
3901s | some Crystal do it's okay let's see |
3902s | let's see what we can uh can do here |
3907s | not much we can do some wiring kits we |
3910s | could do two wiring kits okay okay |
3913s | all right hang on a second |
3916s | we could we can do one all right |
3919s | so we're gonna go ahead and track the |
3923s | copper ethereum and ethium Crystal |
3925s | because those are the things that we |
3926s | need so anytime those things drop |
3927s | they're going to be highlighted yellow |
3929s | which will please me greatly that way if |
3931s | that's the route we need to go to build |
3933s | these components I'll take that route |
3935s | otherwise if the crystal diodes or the |
3937s | wiring kits drop straight up obviously |
3939s | they're already highlighted green so |
3941s | that will work |
3942s | just fine |
3944s | all right I'm still not doing repairs |
3946s | yet nope still being stubborn |
3952s | the oh |
3954s | oh we can finally Master the EMP General |
3956s | let's do that |
3959s | and to start things off let's just |
3964s | let's just do short circuit I think it's |
3966s | a staple a lot of you guys go for it we |
3968s | see your streams that's fine just doing |
3970s | that added extra bit of damage can do a |
3973s | number to opponents around us |
3976s | so let's just keep that going |
3979s | okay |
3984s | I'm gonna get this side mission started |
3986s | [Music] |
3992s | and once we get to this location |
3995s | we'll answer some questions |
3996s | [Music] |
3998s | and then we'll move into some Community |
4000s | elements |
4006s | oh man |
4008s | we got a lot of conversations happening |
4011s | too today in the chats and that's great |
4013s | I'm glad you guys are asking questions |
4015s | and you're being curious it's awesome |
4018s | so thank you |
4023s | that's the team over there |
4026s | all right here we go |
4028s | and we'll stop right there |
4032s | so go ahead and save this |
4035s | done and done |
4038s | and then we're going to take uh your |
4040s | questions right now so yeah |
4043s | so geekbite are you there |
4045s | I am indeed Ryan we've got a couple |
4047s | lined up just just a couple |
4050s | um ebf game wolf over on Twitch is |
4052s | wanting to know are there any plans for |
4054s | expanding the ship selection after |
4056s | launch or will this be it that we see in |
4059s | the game now I mean we're pretty happy |
4061s | with the ship variety that we're |
4062s | bringing to the table of overspace too |
4064s | we do have a Content update a uh |
4067s | Community content update that will not |
4069s | have ships in it at all zero not not |
4071s | doing that uh but it will bring to the |
4073s | table some Community requests |
4075s | and then we do have a planned premium |
4078s | DLC out in the mid range of 2024. |
4082s | um so I wouldn't say it's not possible |
4085s | but I would also like to point out that |
4087s | a big focal point for us and developing |
4090s | more content from here and jumping |
4091s | forward is to diversify the loot pools |
4094s | is to diversify diversify the enemy |
4096s | types diversify the locations whereas |
4099s | the ship variety as it stands right now |
4101s | having nine different options to choose |
4103s | from with an assortment of different |
4104s | passives does in fact create a lot of |
4107s | varied opportunity in directions you can |
4109s | take which will only be increased if |
4112s | we're focused on that side of |
4113s | itemization in particular in enemy |
4115s | design so do keep that in mind it's a |
4118s | possibility yes but there's not really a |
4120s | guarantee on the side of player ships |
4124s | so good question and write that oh cool |
4127s | uh wizard Jerry up next uh over on |
4129s | YouTube uh is there any chance that we |
4132s | can name our ship in 1.0 release oh I |
4135s | love this question you know a long long |
4137s | long time ago we had the we had the idea |
4141s | to be able to name your own ship so uh |
4144s | maybe that will come in the future maybe |
4146s | you'll be able to like replace this or |
4147s | something and and type your own |
4149s | sort of uh thing but I can't guarantee |
4153s | it will happen but it's definitely |
4154s | something we've talked about so |
4158s | it would fall under the nice to have |
4160s | Aesthetics and customization side of |
4162s | things which isn't uh guaranteed and |
4165s | gums up closer to full release |
4167s | and we're in the home stretch |
4169s | and I'm smiling |
4171s | so we'll see |
4175s | uh you can fly on pilot here oh perfect |
4178s | perfect okay well uh instead of flying |
4180s | on what we're gonna do is we are going |
4181s | to take a very quick break just a really |
4183s | short one I'm going to just gather some |
4185s | things and then we are going to show a |
4189s | particular build |
4190s | that is uh a talking point for Early |
4194s | Access and and all things uh home |
4197s | stretch related so take a stretch break |
4200s | get some water we'll be back in just a |
4202s | couple of minutes all right see you in |
4203s | just a moment guys |
4219s | [Music] |
4220s | thank you |
4223s | foreign |
4224s | [Music] |
4235s | [Music] |
4240s | [Applause] |
4241s | [Music] |
4245s | ER you can probably see all of those |
4250s | social things scrolling at the bottom of |
4252s | the wait screen at this time |
4255s | if you would like to stay in contact |
4257s | with us and have deeper conversations |
4259s | and pick our brains and all of that fun |
4261s | stuff I highly encourage you to come on |
4264s | over |
4265s | to the Discord |
4267s | otherwise you can also check out the |
4270s | other socials where we're dropping news |
4271s | and information and etc etc all that fun |
4274s | stuff but uh for the most part |
4277s | yeah |
4279s | go where you like we're all over the |
4281s | place |
4282s | we'll be back in one moment |
4284s | [Music] |
4287s | foreign |
4288s | [Music] |
4296s | [Music] |
4300s | [Applause] |
4304s | [Music] |
4307s | and we're back |
4309s | welcome |
4310s | to the stream ladies and gentlemen and |
4312s | uh today we have a particular build |
4317s | from user T3 Cube |
4320s | who has done us a lot of of cool stuff |
4324s | in the midst of Early Access and what I |
4327s | mean by this is one of the things that |
4329s | we as developers are trying to iron out |
4331s | is to make sure that the big kinks are |
4334s | taken out of the gameplay experience |
4336s | that are causing problems that are |
4338s | causing issues uh we are also looking |
4340s | out for those sort of gimmicks and bugs |
4342s | that are fun okay and so what I'm about |
4345s | to show you here is a gimmick that he |
4349s | discovered figured it out and has put |
4353s | secondary weapons in his primary weapon |
4357s | slots |
4359s | now |
4360s | T3 Cube I know you're in the chat right |
4362s | now |
4363s | this bug has actually officially been |
4365s | squashed ah the pain the suffering but |
4369s | regardless I wanted to Showcase this and |
4372s | it's hilariousness and also talk a |
4375s | little bit in part as to why we aren't |
4377s | going to allow something like this in |
4380s | that it's breaking the intentionality of |
4383s | the approach of the game |
4385s | so also this bomber build it's not like |
4388s | super crazy optimized I don't think that |
4389s | was the intent it was all about being |
4391s | shenanigan driven right here right now I |
4394s | don't know why your cargo unit and your |
4396s | Shields are like this I don't know if |
4398s | you were doing something or if the save |
4399s | file came in weird |
4401s | but it has to be highlighted this is the |
4403s | community segment and we love you for it |
4405s | so let's |
4409s | oh my goodness |
4411s | and we have we have this beautiful |
4412s | Target here too I don't know if you've |
4414s | intentionally stayed like that so we |
4416s | have mines as a primary |
4418s | uh here we go this is this is me firing |
4421s | the main weapons |
4433s | and with secondaries |
4440s | and just a quick screenshot of just this |
4443s | absolute |
4445s | atrocity that is befalling the space see |
4447s | all these mines |
4449s | do you see this nonsense and remember |
4451s | this is this is the gunship so because |
4453s | it has four hard points |
4455s | it is firing twice as fast as a normal |
4458s | weapon would look look at this it's |
4460s | ridiculous |
4463s | and I don't know if you all caught it |
4465s | but we almost died in the process due to |
4468s | Splash damage Alone look at our health |
4471s | look at our diminished sad Health going |
4474s | on right now |
4480s | and yeah we also have Rockets we also |
4482s | have rockets in our our main which we |
4484s | can do this with |
4486s | it's ironic because it's not as fast as |
4488s | our the secondary but it's it's free |
4490s | it's not using any energy whatsoever |
4492s | because it wasn't designed that way |
4494s | all right |
4496s | so what's really fun is that you can |
4498s | combine firing the main Rockets with the |
4500s | secondary rockets for just um well for |
4504s | this |
4508s | I mean just |
4512s | I mean I'm not hitting any of these |
4513s | targets |
4514s | but that that is an excessive amount of |
4517s | rockets being fired all at once |
4519s | foreign |
4521s | in fact I'm surprised I'm not just |
4524s | hitting them accidentally oh maybe we |
4525s | did look at that we did we got a hit |
4529s | but if that's if that's not the most |
4531s | ludicrous thing |
4535s | see if we can take them out |
4537s | With Rockets oh gosh this is |
4541s | oh oh look at that nailed it |
4545s | otherwise it does look like we're about |
4546s | to die oh gosh |
4548s | okay good Target good Target here we go |
4551s | this this should be fine beautiful |
4553s | explosions |
4558s | wonderful just so much just look at all |
4563s | those missiles |
4565s | I don't even think the explosions can |
4567s | keep up with how many are impacting this |
4569s | portion that is just |
4573s | it's fun right it's fun |
4577s | it's fun because it's not possible |
4579s | really is it fun because it's |
4583s | a valuable element to the game Space |
4585s | however |
4586s | this is where we internally have to |
4589s | decide on if it's right for the game or |
4593s | not okay and that's that's a big reason |
4594s | why I wanted to show |
4596s | how this is coming together because |
4598s | honestly like first off recognition like |
4601s | credit where creditors do T3 group this |
4603s | is wonderful thank you for breaking our |
4605s | game thank you for all of you out there |
4608s | who have gone the length to break the |
4611s | game |
4612s | it helps us a ton it helps us make the |
4615s | game more fun it helps us increase that |
4617s | enjoyment Factor through and through and |
4620s | sometimes that does mean we have to take |
4622s | a cold hard look at things that do need |
4624s | to be removed and this is one of those |
4627s | things that does in fact need to be |
4629s | removed |
4630s | now that said |
4633s | what that said wow you can't follow with |
4636s | that said after something like this look |
4637s | we have started having some internal |
4639s | discussions about like well what would |
4641s | it look like if |
4644s | there were some ways that you could you |
4647s | know so so know that because of these |
4650s | interactions even though this is too |
4653s | much it does spawn new creative ideas |
4656s | not only within the community but also |
4658s | internally for Rockfish I'm not |
4661s | guaranteeing anything's gonna happen |
4663s | through any sort of primary to secondary |
4668s | means in fact I'm rather confident that |
4670s | it won't but something that could be a |
4672s | change from this for example might be |
4674s | some new modifiers that come to |
4676s | equipment with new opportunities that |
4679s | could shape the way a gunship or a |
4681s | bomber or basically any ship that's |
4684s | trying to put emphasis on their |
4685s | secondaries in a more unique way so |
4688s | sincerely huge shout out to you T3 Cube |
4691s | once again for putting this together |
4694s | saving it and uh we're gonna explode |
4701s | but yeah like this is this is fantastic |
4704s | this is lovely this is wonderful let's |
4706s | just let's just do it again |
4709s | let's do it again |
4711s | one more time |
4715s | and also because it opens up the doors |
4718s | for discussion I know some people are |
4719s | looking at this and be like wait is is |
4721s | ever Space 2 going to have mod support I |
4722s | saw the question uh a couple of times |
4724s | earlier generally speaking we don't want |
4726s | to answer this one out loud but |
4728s | um the plan of attack regarding motsport |
4731s | is that we think it would be awesome but |
4734s | it is not being prioritized whatsoever |
4736s | we need to make a game first after the |
4738s | game's made then we can start thinking |
4740s | about what the possibilities of opening |
4742s | those doors look like from a level of |
4745s | supporting mods |
4747s | should I disable life support to |
4750s | preserve energy |
4752s | chef's kiss Hive thank you so much for |
4754s | that and otherwise just know that in |
4758s | that space in that territory like we've |
4760s | already seen some users very few but |
4762s | some go into iberspace one and start |
4765s | doing unofficial not supported mocks if |
4768s | you guys really really want to do that |
4770s | you know okay just be very mindful about |
4775s | you know the legalities of that and if |
4778s | you do go in that territory I think one |
4780s | of the best things you can do is share |
4781s | it with us because again that can |
4783s | promote new ideas and opportunities or |
4786s | puts our button gear for making mod |
4789s | support more accessible for example |
4790s | still 1.0 full release home stretch mod |
4794s | support is not a focal point okay being |
4798s | very clear about that set that |
4800s | expectation accordingly |
4803s | set that expectation accordingly |
4806s | now watch as I completely break the game |
4808s | once again |
4810s | through things that are not supposed to |
4812s | be possible |
4831s | it certainly does it certainly does |
4834s | invoke some feel-good qualities yes but |
4837s | uh |
4838s | laughs |
4843s | beautiful you think I got him |
4846s | I had to be sure got it yeah I gotta |
4848s | check |
4849s | double tap or in this case uh thousand |
4852s | tap it's I don't know how to put that |
4855s | into words |
4858s | excellent |
4860s | excellent |
4862s | so here oh here's a here's a nice little |
4864s | example using the um the mines with like |
4867s | a bunch of |
4869s | smaller enemies too we can just like |
4871s | pave the way and then just let them kind |
4874s | of collide with everything even though |
4875s | we're flying way out of the picture look |
4877s | they just I just swarmed them as |
4879s | effectively created our own Minefield |
4882s | imagine actually having access to this |
4885s | in the game |
4886s | and just making every single other build |
4889s | completely irrelevant |
4894s | all right let's do it again why not if |
4896s | we don't know |
4897s | we might destroy ourselves oh oh all |
4900s | right |
4900s | beautiful |
4906s | absolutely ridiculous I can certainly |
4909s | make use of this |
4912s | excellent all these little dialogues |
4914s | popping up |
4927s | very clever |
4929s | and definitely need to show this stuff |
4933s | a valuable element to the community that |
4935s | was submitted |
4939s | very nice and guys if you guys find bugs |
4941s | and you think that they're hilarious or |
4943s | fun or funny whatever yeah just share |
4945s | them with us just share them with us |
4948s | maybe we can do something more with them |
4949s | maybe we'll find a thing that needs to |
4953s | be fixed for the general Community maybe |
4957s | there could be additional elements |
4960s | on top of that who knows |
4962s | there could be a number of things that |
4965s | can happen through your support that's |
4966s | why we do the Early Access thing at all |
4969s | is because through this we're able to |
4972s | Garner information that is going to |
4975s | shape and change the game for the better |
4977s | okay it's the whole reason |
4980s | whole reason yeah does it make it |
4981s | sometimes feel like the game takes |
4983s | forever sure because you know it's an |
4985s | early access period that you have access |
4986s | to until full release at the same time |
4989s | we have been able to do so much more |
4992s | for our game to flesh out our vision in |
4994s | ways that we probably wouldn't have come |
4996s | up with |
4997s | some some ways |
4999s | I mean I still want to you know make |
5001s | sure that Michael and UVA and the |
5003s | appropriate team members know that the |
5005s | core Vision that was established it's |
5006s | you know |
5008s | it's not like this is our first rodeo |
5010s | let me just put it that way but there |
5011s | have been a lot of good things from |
5015s | doing stuff like this |
5017s | oh oh no I broke it |
5020s | I I broke the Brokenness of it oh no how |
5023s | do I fix it how do I fix the bug |
5029s | oh my gosh I don't even see how I was |
5031s | reaching out to me like legendary |
5033s | primary mine thrower maybe oh my gosh |
5035s | Michael don't encourage them oh gosh |
5039s | but yeah it's definitely it's definitely |
5041s | something that you know is noteworthy |
5044s | definitely something that's a lot of fun |
5046s | and uh it yeah we we can't we can't have |
5050s | this in the game Sorry |
5054s | very very good |
5056s | okay so uh without without further Ado |
5059s | we are not gonna bounce over to the |
5062s | screenshot segment we've got a little |
5064s | bit to show on that front uh and answer |
5066s | questions alongside that we do have a |
5069s | little extra time to go I'm not there's |
5072s | not this extra time because there's like |
5073s | a surprise at the end I want to I want |
5075s | to be very clear on that front for |
5076s | anybody who's showing up trying to see |
5078s | any sort of release information I want |
5080s | to say this one more time we will have |
5083s | information to talk about at the end of |
5087s | this month maybe it's release |
5088s | information maybe it's content |
5091s | information maybe it's something else |
5093s | maybe it's all the things who knows I |
5096s | certainly don't |
5098s | okay I shouldn't lie to you guys but |
5100s | regardless just know |
5102s | we will have information for you at the |
5105s | end of this month okay |
5108s | so but yeah I do want to bounce over |
5109s | let's go to the uh screenshots talk |
5112s | about those because you guys had one |
5114s | heck of a week honestly one heck of a |
5117s | week in regards to screenshots and uh |
5120s | and I guess I should also say um |
5123s | I should also say fan art too because we |
5125s | we had one user who decided to go into |
5128s | Minecraft and recreate our logo and you |
5130s | know thank you |
5132s | it's delightful it's delightful thank |
5134s | you for this Phantom Lord who's having a |
5136s | lot of fun very clearly having a lot of |
5138s | fun who appreciates our history as well |
5140s | and uh where we've come from and |
5142s | building ourselves up so that's pretty |
5144s | awesome |
5145s | and I know sometimes it can be a little |
5147s | challenging to convert logos to pixel |
5149s | art sometimes it's really easy it kind |
5152s | of depends but regardless no one else |
5154s | has done this world's first right here |
5156s | ladies and gentlemen so thank you for |
5158s | that very cool very cool so in regards |
5162s | to screenshots |
5164s | it's fun to talk about bugs it's fun to |
5167s | highlight The Cheeky things that people |
5169s | are doing and again Phantom Lord he's |
5172s | all on top of this uh this is called |
5174s | sneak 100 I believe |
5180s | props that's that's good that's nice |
5183s | well accomplished |
5187s | it's uh certainly clear to us that not |
5189s | every hitbox is perfection |
5192s | not every hitbox is flawless |
5195s | and the fact that you capitalized on |
5196s | that |
5198s | kudos to you good sir |
5200s | I tip my hat |
5203s | very clever also while we are doing |
5207s | these screenshots |
5208s | we will be answering questions both ones |
5210s | that have been collected from geekbite |
5212s | if there are any as well as just like |
5214s | keeping this in open form right now I |
5216s | mean you guys can literally ask |
5217s | questions right now and I'll probably |
5220s | answer them |
5222s | I think |
5223s | unless they're you know not you know be |
5226s | smart about your questions right |
5227s | obviously so geekbite do we have any |
5229s | questions I've got the one from flori |
5232s | over on Twitch and with the build the |
5235s | bomber build that we've just been uh |
5237s | lying around in yeah |
5238s | um |
5240s | my thrower could be a bomber only |
5243s | legendary and he's just wondering would |
5245s | there be any ship specific legendaries |
5247s | yeah you know this is a this is a |
5249s | beautiful question and I think there's a |
5251s | lot to talk on this one actually but I'm |
5253s | going to kind of simplify it down uh |
5255s | because we aren't going to be here for |
5257s | another three hours in short we've |
5259s | actually had the discussion of |
5261s | restriction |
5262s | in the item category for all the |
5265s | different classes and you know if you |
5268s | guys are familiar with everspace one you |
5270s | you know that we had that initially so |
5273s | if you're wondering like well wait why |
5275s | why is the gunship able to use Shields |
5277s | now well that's not really a restriction |
5278s | thing uh why why is the |
5280s | why is the gunship able to cloak now and |
5282s | use teleport you know stuff like that |
5284s | which it did not have access to in |
5286s | everspace one right well the reason is |
5289s | because with the looter shooter Focus |
5291s | what we've done is we've designed the |
5293s | ship classes to put further emphasis if |
5296s | you build a certain direction without |
5300s | restricting what you can put on as an |
5303s | example the railgun being accessible to |
5306s | every single ship can promote some |
5309s | unique and valuable opportunities for |
5311s | every single type that you fly out in |
5315s | but if you're a scout |
5317s | it's absolutely ideal in conjunction |
5320s | with its passives and conjunctions to |
5322s | its special in conjunctions to its alt |
5325s | and all of these traits which puts a lot |
5328s | of emphasis on the Scout with the |
5330s | railgun |
5331s | so instead of saying railguns restricted |
5334s | to Scout and none y'all can use it |
5337s | we said if you're using a scout it's |
5340s | really freaking good but you can use it |
5343s | with every other class |
5346s | okay that has been our mindset moving |
5349s | into this since we do have a pretty |
5351s | large amount of item diversity in the |
5354s | game at this time and probably more in |
5357s | the future and that's how we are |
5359s | addressing it so instead of restricting |
5361s | out right instead we're saying you know |
5363s | what everyone can use everything but if |
5366s | you use certain things in certain builds |
5368s | and on certain ships it's absolutely |
5371s | going to be the best bang for your buck |
5373s | especially if you're playing gunship and |
5375s | then everything's the best uh |
5378s | so yeah that's the approach on that |
5382s | front |
5383s | and it's it's turned out to be pretty |
5385s | fruitful and that's legitimately that's |
5387s | why we've we've uh ensured uh no |
5390s | restrictions are being made |
5392s | and uh we're probably going to continue |
5395s | that that Trend moving forward and that |
5398s | includes legendaries so there might be a |
5400s | legendary that would be a sound element |
5403s | to a gunship build but it wouldn't be |
5406s | exclusive to the gun show this next shot |
5409s | by the way this one that we're hovering |
5410s | over this is also a phantom Ward shot |
5412s | phantomlord did some work over the |
5414s | course of the last week and shared them |
5416s | with us so thank you phantomlord really |
5418s | do appreciate these shots |
5420s | um and uh yeah |
5422s | really great use of depth of field good |
5424s | color selections here it's nice it's |
5426s | Pleasant |
5427s | comes together well you said that was |
5429s | the only question we had gig bite |
5431s | yes generally uh there's one just comes |
5433s | through baby Croco shoes on Twitter and |
5436s | he's just asking people are saying that |
5437s | the Vanguard is weak is there any plans |
5440s | for a buff oh yeah I mean internally we |
5443s | know it's weak it's it's it's designed |
5445s | that way uh what yes it is so the |
5449s | general philosophy that we have with the |
5452s | Vanguard is that because it is so fast |
5454s | it doesn't need health |
5456s | um so it is incredibly weak on the front |
5458s | of its armor and its hole in particular |
5460s | it's Shield being able to be overcharged |
5463s | gives it a pretty substantial benefit |
5465s | actually in conjunction with certain |
5467s | ways that you can use it now when we are |
5469s | looking at the full scale comparison of |
5472s | weaponry and we're doing that min max |
5475s | comparison like you're going into all |
5477s | the fine details crunching all the |
5479s | numbers and you're gone which one's the |
5481s | best you know all that type of stuff it |
5483s | turns out that the Vanguard does have |
5486s | the most limitations on increasing |
5489s | damage output this this is true it is |
5493s | difficult to gain its special bonus |
5496s | which for those of you are not aware the |
5499s | bonus is when you fire at an opponent |
5503s | in its engines |
5505s | you will do increased critical you have |
5508s | increased critical hit chance that's the |
5510s | benefit of the Vanguard and |
5513s | it's |
5515s | it ties to ties to the fact that it's |
5517s | really freaking fast it is the fastest |
5518s | ship |
5519s | all the way across the board every |
5521s | single element of it it's the fastest |
5523s | ship |
5524s | but because it can be challenged in that |
5526s | regard because of device usage because |
5529s | of you know positioning advantages and |
5531s | elements of that nature now we have to |
5534s | start talking about what can it do on |
5535s | this front of of weaponry and through |
5538s | that you know we have analyzed and |
5540s | identified that the Vanguard technically |
5542s | speaking if you're again crunching those |
5545s | numbers and looking out from the most |
5546s | hardest of chorus of spaces that it |
5550s | could use a buff |
5556s | so we agree |
5558s | not guaranteeing anything |
5561s | not guaranteeing anything so |
5564s | that's the space that the vanguard's |
5565s | currently in and uh even with all that |
5568s | being said the vanguard's probably my |
5571s | fourth favorite out of the nine classes |
5575s | it probably sounds so weird but it's |
5576s | like my fourth favorite uh it's just so |
5579s | freaking fun to fly I love its speed it |
5582s | feels so good just flying around with so |
5585s | much control |
5586s | that's why I enjoy it I also like its |
5589s | visualization |
5590s | I do like the way that it aesthetically |
5592s | looks |
5594s | something to it strikes my fancy this |
5597s | shot comes from sugar daddy |
5601s | over on the Discord and uh again it's |
5603s | another one of those times where depth |
5605s | of field is being used pretty swimmingly |
5608s | gotta love all those little glyphs |
5611s | coming off of a |
5614s | ship that's gotten the annihilator virus |
5616s | on it I think it's a popular effect |
5619s | comes together well so nicely captured |
5622s | sugar daddy very very good |
5625s | this next one comes from Trey we had a |
5627s | couple from trayv as well |
5629s | this one's technically out of order but |
5631s | it's fine we'll roll with it |
5634s | it's always nice to see a little bit |
5636s | more of the biology the wildlife I've |
5639s | ever spaced to I think because you know |
5641s | most of the time you're flying out in |
5642s | space most of the time you're doing |
5645s | things and fighting spaceships and |
5646s | whatnot and it's a nice change of pace |
5649s | to just stop and smell the alien |
5653s | worms uh |
5656s | but regardless of how awkward that just |
5659s | sounded I think it's it's great to |
5661s | capitalize on the the colorations the |
5664s | effects The General |
5666s | feelings that you get out of these |
5668s | spaces I know that there was at one |
5669s | point in time uh somebody had asked like |
5671s | what type of themes that irispace 2 was |
5674s | supposed to had because they were |
5675s | wondering well does it have like this |
5676s | horror theme to it and kind of the short |
5679s | answer to that is we don't mind if those |
5682s | other themes creep in now the focal |
5684s | point of everspace 2 is not horror but |
5687s | there are locations in everspace too |
5690s | that can feel a little bit more tense |
5692s | especially for the first time you go |
5695s | there you're going through a creepy |
5697s | space cave and you're starting to see |
5699s | stuff like this you don't know what's |
5701s | around the corner what are you going to |
5703s | expect |
5705s | and we're totally happy with that so |
5708s | yeah |
5709s | it's a nice creative way to capture |
5711s | those elements this other one from trave |
5714s | is on another side of the biological |
5716s | life where he's reunited these |
5719s | Shadow creatures |
5721s | while also highlighting this massive |
5724s | bone structure from a leviathan |
5729s | with a nice pleasant background to boot |
5732s | good |
5734s | better space too I said |
5737s | it's ridiculous |
5739s | good good stuff |
5742s | I'm seeing some some chatter surrounding |
5745s | the Vanguard as well okay I see I see |
5751s | from Jameson madrego I just want to read |
5754s | this out loud his two cents on the |
5756s | Vanguard if you're up close and personal |
5758s | to an enemy enough to actually get |
5759s | around to their engines you're likely in |
5761s | the middle of all the other enemies |
5763s | Which is far earlier death sentence |
5765s | compared to Ace Laura craft and yeah I |
5767s | mean this is absolutely true the most |
5769s | ideal state of the Vanguard is a |
5771s | one-on-one battle and when it's a |
5773s | one-on-one battle who cares about |
5775s | strafing it just fire it from afar and |
5777s | Dodge its attacks right so yeah we |
5780s | definitely recognize that there's some |
5781s | tweaking that probably should be done |
5783s | with how the Vanguard comes into the uh |
5787s | Fray quite literally to capitalize on |
5790s | those elements so we'll just we'll have |
5792s | to see what happens over the course of |
5794s | development because again the entire |
5797s | team across the board every single one |
5799s | of us |
5800s | rates of the Vanguard as actually the |
5803s | the lowest ship in regards to its power |
5806s | level and opportunities and so yeah I'm |
5810s | I'm giving you way more information on |
5811s | this than you guys probably thought you |
5813s | would get but yeah just recognize that |
5815s | we recognize that so |
5818s | all right enough about Vanguard enough |
5820s | about Vanguard |
5821s | we'll move on to other wonderful topics |
5823s | and whatnot |
5825s | that's what the shadow creatures look |
5827s | like I've never found them behold |
5833s | oh my gosh super Scrapper oh no |
5838s | yep that's what they look like |
5843s | goodness |
5846s | very very very nice do we have a do we |
5849s | have another question did you collect |
5850s | one geek bite uh not really no but |
5853s | you've kind of opened a can of worms |
5855s | with your list of uh false favorite and |
5857s | they want to know what your 10th |
5859s | favorite is and your first favorite is |
5860s | oh my 10th favorite is absolutely |
5864s | um |
5864s | all right let's see my tenth favorite is |
5866s | probably the shredder I think |
5868s | um and you know it's it's pretty |
5870s | fascinating vessel just has meat |
5872s | grinders on the front of it you just fly |
5874s | into the ships and it crushes them it's |
5876s | pretty phenomenal except that it sucks |
5878s | it doesn't do any damage which is why |
5879s | it's number 10. |
5881s | um but uh |
5883s | you guys are crazy my number one |
5886s | um my my number one actually uncontested |
5889s | for some time and actually |
5893s | yeah it's just a stinger the Stinger is |
5895s | actually my favorite |
5896s | um I really like light chips I really |
5898s | love their maneuverability and the |
5900s | flexibility thereof |
5902s | and I just don't like getting hit that's |
5904s | also a thing so |
5906s | um but The Stingers it's so powerful in |
5909s | using devices especially if you know |
5910s | which particular devices to chain with |
5913s | it |
5913s | um spoiler it's the ones that have |
5915s | charges uh you can |
5918s | you can do some remarkable stuff |
5919s | chaining things together and like never |
5922s | not having a device to use it's the |
5925s | Stinger it's just oh gosh I just I love |
5927s | how it can come together |
5928s | and uh I want to talk about this photo |
5931s | really quick this comes from the |
5932s | chemical bro and the chemical bro is |
5934s | notorious for these very high contrast |
5936s | very beautiful and metallic styled shots |
5939s | and here again he's bringing it home and |
5942s | I yeah like |
5945s | just look and you can see that's a nice |
5948s | shot very pleasant he's a galactic |
5950s | photographer for a reason |
5952s | it's delightful |
5954s | very very good don't I mean the Rogue |
5956s | asks T3 Cube uh you know we had to |
5960s | change its name it was originally going |
5963s | to be called the Rogue and then we |
5964s | realized that that wasn't actually very |
5965s | applicable to what it was doing in fact |
5967s | the Vanguard makes more sense to be |
5969s | called Rogue because it gains an attack |
5970s | benefit from behind hmm that's kind of |
5974s | funny uh but I digress stop talking |
5977s | about the fan guard |
5981s | next photo we're good we've got from |
5983s | Wizard Jerry and uh kind of reminds me a |
5986s | little bit of that Brokenness uh build |
5988s | except this is an authentic one and |
5990s | that's just fantastic I also love how |
5993s | you've captured the background elements |
5995s | of this particular Rift which I can't |
5997s | remember if you got a first glance at |
5999s | some more stuff and the riffs last week |
6002s | was that last week did you see some more |
6004s | stuff you probably weren't supposed to |
6006s | why am I recalling that anyway |
6008s | um I do like how there's you know a lot |
6010s | more in this space other than just open |
6012s | orange purple uh because that is |
6015s | something that we are looking at and uh |
6017s | we're thinking about |
6020s | that's all |
6021s | and I love the way that your ship is |
6023s | designed I love this wing on the |
6024s | Interceptor and the colors are very |
6027s | pleasant too otherwise yeah he did |
6030s | you you got him |
6033s | absolutely well done |
6035s | next shot comes from Phantom Lord again |
6039s | which is a great take on the entrance |
6043s | into kite nebula actually this is this |
6046s | is a fantastic angle that you have |
6049s | brought forward here it's very close to |
6053s | the jump gate because you can see the |
6055s | alignment of pillars on the left and the |
6057s | right |
6058s | and then you're seeing the captured |
6060s | ancient right Yonder and you're seeing |
6063s | all of you're just in the full field of |
6066s | what's in store for you when you're |
6068s | entering the space so very well captured |
6070s | like that's nice that is really really |
6073s | nice so |
6076s | um I also would just want to bring up |
6077s | one quick thing because I'm seeing a |
6078s | couple people talking about optimization |
6080s | I'm saying like oh my computer is having |
6082s | some issues with this and that and the |
6084s | other thing and uh you know those sort |
6088s | of elements and and guys know that in |
6089s | the home stretch you know there is more |
6092s | optimization coming but we're also not |
6094s | like redoing the whole game for |
6097s | optimization purposes so if you're |
6099s | expecting there to be like this super |
6101s | massive difference from now to full |
6103s | release I think that that's the wrong |
6104s | expectation to have but do know we have |
6107s | found problem locations in fact you guys |
6110s | have found problem locations and we are |
6112s | addressing a lot if not most of those |
6116s | spaces where you are having hiccup ups |
6118s | and internally we're seeing values ain't |
6120s | right they're not looking good so there |
6123s | we are doing more passes we are |
6125s | absolutely going to refine and tighten |
6126s | that up so that those minimum specs in |
6129s | particular on the store Page do remain |
6131s | relevant it would be kind of a silly |
6134s | thing if we had listed those elements |
6136s | and then you couldn't run the freaking |
6138s | game would it sound |
6139s | we're sticking to that and we're making |
6141s | sure that it's come together accordingly |
6143s | so have no fear |
6144s | more optimizations to come just please |
6148s | let's set the expectation clear it's not |
6150s | going to be like this massive Game |
6152s | Changer and everything's fixed forever |
6156s | okay cool |
6158s | next shot we got from Phantom Lord once |
6162s | again and this is just a nice backdrop I |
6164s | think I actually want to put this into |
6166s | uh my rotation for my desktop displays |
6169s | actually because it's just so pleasant |
6170s | it's so nice nice change of pace from ye |
6174s | good old space grind with asteroids and |
6177s | asteroids and explosions and it's nice |
6179s | to see some form of civilization even if |
6182s | Prescott Starbase is maybe not the uh |
6185s | you know the cleanest city around but it |
6189s | does come together well enough |
6192s | comes together well enough for everyone |
6195s | to participate in |
6197s | and the photo just captures that really |
6200s | well love the lights that are being |
6202s | displayed here and you're getting that |
6203s | sense of scale |
6206s | it's just nice in fact sometimes I look |
6209s | at this and it doesn't seem like this is |
6210s | in everspace like it seems like it would |
6213s | come out of a different game or a |
6214s | different uh almost a different genre |
6218s | but uh I love it |
6220s | so nice nice photos Phantom Lord it's |
6223s | being a Phantom Lord he also shared this |
6225s | one this one made me laugh uh he said |
6228s | this is what happens when you drop an |
6229s | iPhone from like tenths of an inch |
6233s | |
6237s | I feel you there man that's pretty great |
6238s | gig bite did you have a question I gave |
6241s | I've got a couple of lads oh sweet come |
6243s | on |
6244s | um Olivia tossed on YouTube uh was kind |
6247s | of wanting to know are we planning a |
6249s | dangerous black hole maybe system in the |
6252s | game |
6253s | so actually no we're not so and I want |
6255s | to clarify this so we had some internal |
6257s | conversations in the lore established |
6260s | surrounding uh the DMZ is mostly that |
6263s | these locations you're going to that are |
6265s | locked in that are jump points aren't |
6267s | going to be dangerous from a level of |
6269s | environmental hazards it wouldn't make |
6271s | sense in fact to sort of like beaconize |
6275s | those for transports if anything it |
6278s | would make more sense if we had them |
6279s | marked and say stay out of this region |
6281s | etc etc now that all being said I know |
6284s | some of you are going but but Eric and |
6286s | everspace one as you're flying through |
6288s | the DMZ you encounter these little black |
6290s | holes yes yes we are very well aware |
6292s | also keep in mind that with the genre |
6294s | change we do have to approach |
6296s | environmental disasters in a little bit |
6299s | of a different capacity so I'm not |
6301s | saying that black holes are going to not |
6305s | show up in everspace too but I'm also |
6307s | not going to say that they will this is |
6310s | something that we would have to approach |
6311s | somewhat carefully with a little bit of |
6314s | forethought to ensure that if |
6317s | a black hole were to appear in outer |
6319s | space too it's going to fit the |
6322s | overarching narrative it's going to fit |
6324s | the overall |
6327s | World building it's going to fit the |
6329s | overall gameplay experience and uh as of |
6333s | right now it's just not something that |
6335s | we deem |
6336s | is fittable for how we've moved into |
6339s | this space |
6341s | so |
6342s | here there you go hope that doesn't |
6344s | break your heart |
6346s | but yeah black holes |
6350s | my instant not really something we're |
6354s | trying to push |
6355s | so all right thanks excellent |
6359s | um I've got one that's coming from |
6360s | Excelsior on YouTube and uh kind of a a |
6364s | fun question was the inspiration for the |
6367s | shadow creature a striped eel catfish |
6369s | swarm in fact what was the inspiration |
6375s | laughs uh man I I honestly like when I |
6380s | look at the the shadow creature the |
6381s | first thing that comes to my mind is |
6382s | pray if you guys have played that game |
6384s | but um I don't I don't know if there was |
6388s | any sort of inspiration to it at all I |
6390s | know that the origin of the shadow |
6392s | creature you guys might enjoy this the |
6394s | origin of the shadow creature is that we |
6397s | wanted there to be something more to do |
6399s | in the Prototype of our game the |
6401s | Prototype remember that remember |
6403s | downloading the Prototype getting all |
6405s | excited about and finding stuff to do we |
6407s | needed more stuff to do so we were like |
6408s | crap what can we do that players can |
6412s | like find a thing and then like navigate |
6414s | a space in a certain way like avoiding |
6417s | the sunlight and Shadow creatures boom |
6420s | we added in what's it look like shoot I |
6422s | don't know I had some particle effects |
6423s | or something plot done next step like |
6427s | that's that's what occurred that was the |
6429s | process |
6431s | so yeah I mean in fact we didn't even |
6434s | have Shadow creatures in the mainline |
6436s | game uh for a little bit of time because |
6438s | like after the Prototype and into Early |
6439s | Access Shadow creatures basically didn't |
6441s | exist anymore and then we brought them |
6443s | back in because like you know what it |
6444s | was actually kind of fun it was a nice |
6446s | to to have and we're you know making |
6448s | sure that there's engaging elements in |
6450s | different locations should you explore |
6453s | so the Explorers out there who want to |
6455s | find all the things and get all the |
6456s | secrets yeah that's that's why they're |
6459s | in they were essentially they were fluff |
6462s | some padding to make the Prototype more |
6464s | exciting and they turned out to kind of |
6466s | be fun so we're keeping them |
6469s | yeah isn't that fun |
6471s | isn't that isn't that great |
6474s | this shot by the way comes from uh dawn |
6477s | of will who has been sharing some pretty |
6480s | stellar screenshots as of late as well |
6483s | and you gotta love bringing down those |
6484s | big old drone carriers and seeing all |
6486s | the different colors of explosions |
6489s | so don't forget that there are like |
6491s | different Rockets can't actually have |
6493s | different colored explosions to them so |
6495s | just like weapons have different colors |
6498s | of their blasts secondary weapons also |
6500s | have different explosion colors some of |
6502s | them some of them not all of them |
6504s | so I really liked the way this was |
6506s | captured what's that last question that |
6507s | you've got geek right uh we've got it |
6510s | from Bearded Frog and he's kind of fishy |
6511s | in here but you might you might have to |
6513s | just like wink or blink and you know |
6515s | that kind of thing is there still one |
6518s | more playable ship coming he says he |
6520s | might be wrong but he feels that he |
6522s | recalls one more to be coming at 1.0 |
6525s | uh no there's no plans for another ship |
6526s | so we have reached capacity our initial |
6530s | Vision was to hit nine player ships at |
6533s | the 1.0 release and shoot we made that |
6536s | before 1.0 we want to get them in your |
6538s | hand so you guys could experience the |
6539s | ships now obviously you haven't seen all |
6541s | the ship modules and to that I will also |
6545s | say |
6546s | that it is not likely that we will have |
6551s | all of the modules at 1.0 |
6556s | I'm going to be clear on that front so |
6559s | um so just setting that tone setting |
6561s | that expectation so if you are an |
6564s | individual who like wants more variety |
6566s | in a particular ship class and you're |
6568s | holding out to 1.0 for that it might not |
6571s | happen and that would suck so just kind |
6575s | of tempering that expectation right now |
6576s | so you guys are aware |
6579s | but also continue to know that we have a |
6582s | community content update after 1.0 and |
6585s | we absolutely want there to be a lot of |
6587s | variety for every single ship in fact we |
6589s | want equal variety for every single |
6591s | class so uh just keep that in mind as we |
6594s | continue to move forward for our 1.0 |
6596s | release you will absolutely see more |
6598s | stuff at 1.0 don't get me wrong but |
6602s | there might be a couple of things that |
6603s | we need to continue working on beyond |
6605s | that 1.0 launch regarding ship modules |
6608s | and Designs okay |
6610s | so full transparency here just setting |
6613s | that expectation accordingly I just I |
6615s | don't want you guys to like |
6617s | get hurt |
6619s | being sad |
6621s | also a nice little transition here do |
6623s | know |
6624s | that we are not done with ship |
6626s | customization I've been preaching this |
6627s | for a freaking I don't even know how |
6629s | long now but just just know that we are |
6631s | not done with ship customization so in |
6634s | conjunction with the fact that you're |
6636s | gonna see more ship modules you're also |
6639s | going to see |
6640s | more |
6642s | thanks |
6644s | and that's as far as I can go on that |
6646s | front we'll talk more about that when |
6648s | there's more to talk about next shot |
6650s | comes from |
6653s | dawn of will once again and this this |
6655s | one just this brings home the theme of |
6657s | the bomber so well just seeing a base |
6660s | get thoroughly defeated just crushed |
6663s | exploding beneath you gosh that is such |
6667s | a satisfying shot this just this just |
6670s | screams I am a bomber and you are my |
6672s | Target and it's I love it I love this so |
6675s | much this is this is the epitome of what |
6678s | a bomber setup and photo should look |
6680s | like I love it comes together so well oh |
6684s | yeah bearded fox saying whoa more things |
6686s | I know I just spoiled everything things |
6689s | guys of course there's more things going |
6692s | 1.0 you're all ridiculous |
6694s | but uh but Donald dawn of will sincerely |
6697s | great shot I love the way that you set |
6699s | this up your bomber color is also an |
6701s | interesting choice I like that I like |
6703s | the teal |
6704s | what is that Viridian I can't viridium I |
6707s | can't quite tell what color it is but uh |
6709s | I do enjoy how it does come together and |
6712s | I feel like you also have what might |
6714s | possibly be the richest blue color in |
6717s | the entire game that's about as rich as |
6719s | it can be made |
6720s | so I also like the way that looks I |
6723s | think you put it in a metallic format or |
6725s | no that's that's not metallic that's |
6727s | actually |
6728s | I can't quite tell but either way I like |
6731s | the way that you've designed your ship I |
6733s | think it looks really nice and your |
6735s | captured screenshot to boot so good |
6737s | so good |
6740s | keep up those shots |
6742s | transition to a shot from blizzy which I |
6746s | think got a bunch of votes in the |
6748s | Discord and it's it's very explosive |
6750s | that's for sure got a lot going on |
6753s | a lot a lot happening there's definitely |
6755s | some aggression being taken out here |
6758s | sometimes that's okay it's in a video |
6760s | game so kudos to you lots of explosions |
6765s | who doesn't like a good explosion right |
6766s | deep out you got another question |
6768s | uh yes I do uh walnuts just come in from |
6771s | Paul Michelle over on YouTube uh is he a |
6775s | plan to have Pilots visible in the |
6776s | cockpit during super light travel for |
6778s | release it's a personal immersion caveat |
6780s | of theirs we've been getting this |
6782s | question a number of times |
6784s | um from time to time this is the general |
6787s | response is that we are uh this isn't a |
6791s | priority element um Bots |
6793s | [Music] |
6794s | we do think that it would be nice if we |
6798s | can find the time if we can put a body |
6800s | into the cockpit just because of our |
6802s | observations that you guys have been |
6803s | making in the community and also because |
6805s | you know the screenshots even if it was |
6807s | just like some sort of silhouette or |
6809s | something we do think that it could make |
6811s | an impact so can't guarantee anything |
6813s | I'm not guaranteeing anything okay this |
6816s | this is something that is like this is |
6818s | also in that would be nice to have |
6820s | territory it actually it moved up |
6821s | because originally we weren't going to |
6823s | do this okay originally we weren't going |
6825s | to put that body in but because of the |
6827s | community uh responses on this front |
6829s | we're seeing that okay maybe this is |
6831s | something that we need to uh pursue and |
6834s | we've moved it up so should time allow |
6836s | it and things come together |
6839s | it's possible |
6842s | I'll be not guaranteed or we could have |
6844s | a body in the carpet so stay tuned on |
6847s | that one we'll see what happens but |
6849s | thank you all for your feedback on that |
6851s | front whether it was on the Discord on |
6852s | the forums in these streams uh in |
6855s | regards to that because the only reason |
6856s | we're moving forward with that one is |
6859s | because of you guys so we'll see we'll |
6861s | see we'll see okay it's not guaranteed |
6864s | all right just |
6865s | you can't pay me to a wall |
6868s | just know that we are listening okay all |
6871s | right we hear you |
6873s | who |
6875s | all right we got terrible ogre here |
6878s | terrible ogre here using um oh shoot I |
6881s | can't remember which weapon it was he |
6882s | did a comparison of two different |
6884s | weapons I just like this one more and I |
6885s | selected it I just love the way the |
6886s | colors look I I love the way that comes |
6889s | together just shoot I think it's a is |
6892s | that a um |
6894s | the the bigger laser what's it called |
6897s | not a dominator desecrator |
6900s | disintegrator that's it disintegrator oh |
6903s | it's posted in the chat I could have |
6905s | just looked over but regardless yeah |
6907s | um I do like the way that it comes |
6908s | across I think that the Purple colors of |
6910s | weapons goes so nicely whenever you have |
6913s | like a a dark colored ship whether |
6916s | you're using like the jet black or |
6920s | um you know just like changing your |
6921s | metallic down so that the reflection of |
6923s | the uh lights just increases overall it |
6926s | just it looks so nice and I think that |
6928s | this one capitalizes on that and makes a |
6931s | pretty clean shot so good stuff and I |
6934s | like how the background is softened it's |
6935s | well I shouldn't say soften but it's |
6937s | it's all rather dark so you have a nice |
6939s | strong focal point in the foreground and |
6941s | uh not too busy |
6945s | yeah I think the other shot was a real |
6947s | gun maybe this one's the real guy I |
6948s | can't remember I can't remember all I |
6950s | know is that it's a nice shot okay it |
6952s | was a great shot thank you for taking |
6954s | that terrible ogre |
6956s | another one from Donna will is there a |
6958s | question is there another question did I |
6960s | miss a question |
6961s | no nothing nothing yet okay |
6965s | all right okay sorry I'm reading a |
6967s | couple of discussion points hang on |
6969s | anything to |
6973s | [Laughter] |
6977s | uh I just I want to respond to this |
6979s | because bearded fox says I don't mean to |
6980s | sound you know overreaching whatever |
6983s | or oversimplifying efforts uh regarding |
6985s | the body it doesn't seem like it would |
6986s | be hard to add at least for external |
6988s | views it is surprisingly |
6993s | challenging |
6996s | if we were to incorporate a body on how |
6999s | that impacts the player experience if |
7003s | you are flying inside the cockpit like |
7005s | are we going to show the legs I'm going |
7006s | to show your hands we're going to show |
7008s | the full body where we position that on |
7011s | the face |
7012s | what happens if there's you know some |
7014s | wonky Reflections in first person mode |
7016s | and since we removed the face so that |
7018s | you could actually see uh you see a |
7021s | faceless reflection in an explosion or |
7023s | something uh that would be a problem |
7024s | right well okay well then we'd have to |
7026s | address that then we'd have to adjust |
7027s | the camera we'd have to create uh |
7029s | one-way walls you know et cetera Etc and |
7032s | that can start adding up on a list of |
7036s | development priorities very quickly for |
7039s | one element on a road where many |
7042s | different elements are coming together |
7043s | for a 1.0 release right and I mean that |
7046s | was just a that was just in the cockpit |
7048s | right uh then we also needed we would |
7050s | have to think about like you know the |
7052s | modeling self and the textural qualities |
7054s | um like how much of a resolution |
7056s | difference is this going to make by |
7058s | incorporating this cockpit is that going |
7060s | to affect levels of optimization at |
7062s | certain locations because you know a |
7064s | higher polygon count overall can |
7066s | actually start to slip into uh the |
7069s | territories of |
7070s | your computer's processes right it's |
7073s | it's |
7074s | so crazy how something that sounds as |
7077s | simple as as a body like you said it |
7079s | sounded simple and it does it's like |
7080s | awesome Siri it does sound like it |
7082s | should be super easy it's like just |
7083s | click and drag a body plop lull done uh |
7086s | it just unfortunately it's not that |
7087s | simple it's it's way more complicated uh |
7091s | than I think we would like to pay |
7093s | frankly |
7094s | but um it's something again that we are |
7097s | looking into and if we can find a way to |
7099s | navigate around those spaces in an |
7101s | actionable way for 1.0 then yeah we'll |
7105s | we'll approach it but it's not something |
7108s | that's guaranteed it's not something |
7110s | that we are putting on that priority |
7111s | list because we'd much rather push |
7113s | elements that benefit the gameplay |
7116s | experience overall especially ones that |
7118s | use the various systems and mechanics |
7120s | through that gameplay experience like |
7123s | itemization enemy design location design |
7127s | etc etc |
7129s | super easy barely an inconvenience |
7133s | oh my gosh yes |
7137s | oh jeez |
7139s | this shot comes from uh dawn of oh I |
7143s | think I said the Ice event this shot |
7144s | comes from Donna will talking about |
7146s | interior uh designs and stuff like I |
7148s | think this is great looking to the side |
7150s | it's always nice to have these angles |
7151s | taken from the inside of the cockpit to |
7154s | show just like a little bit more of like |
7156s | that immersion style of experience |
7158s | that's being had and uh yeah it's it's |
7161s | great I love how whenever you go into |
7163s | photo mode you can go inside of your |
7165s | cockpit and the details are actually |
7166s | there |
7167s | they're there they're they're on it's |
7170s | it's all present |
7171s | it's uh it's rather nice and it that |
7173s | element wasn't actually terribly hard to |
7176s | to plug in though it still required some |
7178s | time and space to do so |
7180s | um but uh yeah really nice explosion of |
7183s | the arc 9000 and just seeing all of |
7186s | these retaliators |
7189s | evaporate effectively so nice shot |
7193s | we got two more shots here to show |
7197s | two more shots here to show this one |
7200s | comes from Trey keep asking your |
7202s | questions by the way if you got more |
7203s | questions by all means keep diving in |
7205s | we're gonna have this little |
7206s | conversation we got about four minutes |
7207s | left in the Stream I can answer |
7209s | something |
7211s | uh this one comes from trade just a nice |
7213s | way to capture these Outlaw bases within |
7216s | zarkov and how defensible they have to |
7219s | be because it's a storm you know |
7221s | it's flying off to the sunset there's |
7223s | something there's something nostalgic |
7224s | about that I think it's just like such a |
7226s | common sort of thing where you're flying |
7229s | off into the light |
7231s | and it's captured really well here I |
7233s | think |
7234s | pretty well done |
7236s | do you take screenshots only from |
7238s | Discord as super Scrapper I do yes I I |
7241s | personally do because that's where I |
7243s | hover the most that's where I'm picking |
7244s | up uh most of the elements because it's |
7247s | the most accessible and that way like |
7249s | every single day I'm logging in I'm |
7250s | making sure you guys aren't like somehow |
7252s | deteriorating |
7255s | um and I yeah I check out those |
7257s | screenshots and then I pull those |
7258s | directly from the Discord now uh we do |
7260s | occasionally have Michael selects which |
7262s | is our CEO who pulls all of screenshots |
7265s | from all the places whether it's you |
7267s | know whatever like Twitter it could be |
7268s | uh Instagram it could be uh stain the |
7271s | steam screenshots too uh you know etc |
7273s | etc and he pulls what his favorites are |
7274s | for like an entire month for example |
7277s | now |
7278s | um we're about due for that by the way |
7280s | Michael I think maybe we could |
7282s | he's probably working on the press |
7283s | release right now so probably don't want |
7285s | to bother him |
7287s | but uh I digress |
7291s | um yeah so there's there's a lot of fun |
7293s | little screenshots and whatnot |
7296s | and Prime primarily I take them from |
7298s | Discord just convenience |
7300s | good good stuff so yeah share them there |
7302s | you'll probably get highlighted on the |
7304s | streams because uh yeah I I share the |
7307s | funds I share the fun ones I share the |
7308s | ones that get a lot of Thumbs Up and |
7310s | likes and all that type of stuff too |
7312s | that's not just my choice it's also |
7313s | yours this last one comes from sugar |
7316s | daddy again |
7318s | nice pleasant up the field looking off |
7320s | into the sunset as we are going to sit |
7322s | and shot away |
7324s | so yeah Michael says he knows busy with |
7327s | the next Big B yeah I know I know yep |
7329s | it's our main end of January is coming |
7331s | up so I totally get it |
7333s | so good stuff |
7338s | [Music] |
7339s | man I I'm surprised that worked out as |
7342s | well as it did I kind of thought we |
7343s | started screenshots a little bit early |
7344s | but we had some really great questions |
7345s | some really good conversation today uh |
7347s | folks sincerely you have been wonderful |
7349s | I appreciate you so much for all the |
7353s | things you do whether it's sneaking in |
7355s | for a little bit of time just to say hi |
7357s | whether it's breaking our game and then |
7360s | submitting a build and continuing to |
7362s | break the game frankly whether it's just |
7365s | having chatter and being kind to other |
7368s | people coming into the streams and |
7369s | helping them out with easy questions or |
7370s | even some of the more complicated ones |
7372s | just being a valued member of the |
7374s | community that's awesome guys and you've |
7375s | done that today and it's hugely |
7377s | appreciated we that gives me so much |
7380s | energy and that helps us out so much to |
7383s | ensure that everything's getting managed |
7384s | and taken care of accordingly so |
7388s | awesome oh my goodness I don't really |
7390s | have anything else uh oh |
7393s | I see a question Maybe |
7398s | can the game be completely played |
7399s | through with a single ship type |
7400s | technically yes |
7402s | absolutely or will there be Parts |
7404s | encounters that will be difficult to go |
7406s | through and just oh oh okay full |
7407s | question okay so yeah you can play with |
7409s | whatever ship you want we do not we do |
7413s | not this was one of the elements in our |
7415s | mission design we do not want to design |
7418s | missions where it's like you have to use |
7420s | the ship to progress we didn't we did |
7421s | not want to do that we want that to be |
7423s | entirely player choice so if you fall in |
7427s | love with the ship you will you can in |
7429s | fact play that ship for the rest of your |
7431s | everspace 2 game session now obviously |
7434s | I'm going to encourage you to try all of |
7436s | the different ships and maybe even |
7437s | multiple times there might be new |
7439s | elements to them that you didn't know |
7440s | about uh the first time you maybe tried |
7442s | it so diversity is a delightful thing |
7446s | but uh yeah from a from a technical |
7448s | standpoint you absolutely could just fly |
7450s | one ship through the whole freaking game |
7452s | and that's it |
7454s | all right well that was my last |
7456s | screenshot I don't have any more |
7457s | screenshots |
7458s | that's literally all of them |
7461s | um uh oh you know what actually let's do |
7463s | one more screenshot uh Let's do let's do |
7465s | this |
7467s | because what is this what is this |
7470s | um this is actually the uh the gosh that |
7473s | burns my eyes uh I didn't have enough |
7475s | time I'm sorry it should be more |
7477s | presentable but this is the current |
7479s | state of the community challenge right |
7481s | now where we are seeing who has the best |
7483s | race times in fact so as of right now |
7488s | scrap race is being led by crispy muffin |
7491s | high voltage also being led by crispy |
7493s | muffin racing from the dead also by |
7495s | crispy muffin loophole by wizard Jerry |
7498s | underground Raceway by crispy muffin |
7501s | border crossing by wizard Jerry race to |
7504s | Rock Bottom by crispy muffin awkward |
7507s | roller coaster crispy muffin course |
7510s | Carnage crispy muffin and hell ride by |
7514s | crispy muffin I think it is also |
7517s | important to note that this racing from |
7518s | the dead is being |
7521s | like barely verily kept barely kept by |
7525s | crispy muffin I mean look at that that |
7527s | is tenths of seconds in how he's leading |
7530s | that charge and I also want to give a |
7532s | nice friendly shout out to human Aimbot |
7533s | he was the first one to submit times and |
7536s | regardless of the fact that his times |
7538s | maybe weren't super great the fact that |
7541s | he was up for the challenge that he saw |
7544s | that Community element and he was like |
7546s | you know what I'm gonna give it a shot |
7547s | why not so I'm gonna submit my stuff |
7550s | forward and see what happens here's the |
7553s | first one to do so in fact he held first |
7554s | place for a few days because nobody else |
7557s | submitted anything |
7559s | but uh crispy muffin is leading the |
7561s | charge right now with eight |
7563s | leading |
7565s | wizard Jerry with two |
7568s | and uh |
7570s | that's all I got that's it that's the |
7572s | stream ladies and gentlemen so if you |
7574s | want to participate in this thing that |
7576s | I'm looking at this is the halfway point |
7578s | of our racing challenge it's very simple |
7580s | all you have to do is go race inside of |
7584s | everspace too |
7585s | take a screenshot of your player racing |
7588s | times like it's on the stat screen you |
7590s | go to data and then you go to like |
7591s | player stats and then it's racing on the |
7593s | side just take a photo of that and if |
7596s | things look really questionable I'll |
7597s | also need your save file to ensure that |
7599s | there hasn't been any tampering these |
7602s | stats right here there was no tampering |
7604s | that I could at least find so yeah kudos |
7607s | to you and uh yeah have fun |
7611s | and |
7613s | that's it geekbite do you have anything |
7615s | you got anything uh no no I was just |
7618s | going to make sure that you absolutely |
7619s | did mention the racing oh yeah yeah |
7624s | no I had a little reminder and I was |
7626s | trying to time it out and of course it's |
7628s | three minutes after oh |
7630s | that's cool |
7633s | so but yeah guys seriously it's been a |
7636s | really fun time here today uh you guys |
7637s | have been awesome and I have been Eric |
7639s | Schrader your community Ambassador for |
7642s | Rockfish games don't stop being awesome |
7644s | and we will catch you in next week's |
7647s | stream and maybe before that absolutely |
7649s | before that you will get some |
7651s | information about the development of |
7653s | everspace too so keep your eyes and ears |
7655s | peeled join us on Discord follow us on |
7658s | Twitter YouTube all those things to stay |
7661s | informed because we will have some |
7662s | information very soon not after the |
7665s | stream it's not today it's don't don't |
7667s | freak yourself out but at the end of |
7670s | this month we will have uh information |
7672s | to do all right |
7674s | that's it that's all I got that's all I |
7676s | got I better stop talking so I don't get |
7677s | in trouble and uh you guys know my my |
7680s | throat's dead Bearded Frog I'm sorry |
7682s | it's not gonna happen can't do it |
7684s | uh so kick bite let's go ahead and see |
7687s | if we can give a nice friendly raid over |
7690s | to |
7691s | um oh shoot I forgot to do something |
7692s | hang on a second |
7694s | toodles |
7698s | oh perfect nailed it |
7702s | so let's give a friendly raid over to uh |
7706s | Corbin I believe is playing through |
7708s | everspace 2 as well yes it should be no |
7711s | he's playing dead space |
7714s | the deceiver how dare he enjoy other |
7717s | Sci-Fi games ah that's great we should |
7720s | go rate him anyway that'll be fun so you |
7722s | guys want to watch some Dead Space head |
7723s | on over to Corbin stream the twitch |
7725s | stream will be connected straight up to |
7727s | it for those of you on YouTube no |
7729s | worries peace love and happiness have a |
7731s | great weekend guys |
7732s | [Music] |
7734s | [Applause] |