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ROCKFISH Games
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3s | foreign |
---|---|
12s | [Music] |
17s | check one two everybody |
25s | hello to everybody who is swinging on in |
27s | welcome twitch welcome YouTube also |
29s | welcome to all these steam view viewers |
40s | thank you |
46s | [Music] |
52s | [Music] |
61s | [Music] |
68s | [Applause] |
69s | [Music] |
72s | foreign |
75s | [Music] |
86s | [Music] |
92s | [Music] |
116s | foreign |
118s | [Music] |
124s | [Music] |
128s | [Applause] |
132s | [Music] |
146s | get this stream started just a moment or |
150s | two longer guys I'm almost there |
154s | gonna be a fun one today |
156s | [Music] |
164s | [Music] |
174s | [Music] |
190s | foreign |
198s | [Music] |
212s | [Music] |
222s | foreign |
228s | [Music] |
244s | y let's get this show on the road shall |
247s | we |
248s | welcome ladies and gentlemen to the |
250s | official Rockfish game stream I am your |
253s | host your guide and your servant Eric |
255s | Schroeder the community Ambassador for |
257s | Rockfish games to help you understand |
259s | all things going on in everspace too |
262s | today we got a couple of things to knock |
264s | out a little bit of you know elements in |
267s | the community side that we're adjusting |
268s | tweaking refining to better serve you |
271s | guys that simply looks like Discord |
273s | events as of right now for those of you |
275s | who are part of the Discord you have |
277s | already seen it we have a Discord event |
279s | it's live it shows that there's a stream |
281s | going on you can click on that link now |
284s | as far as I'm aware you can only plug in |
285s | one link so right now we have it at |
287s | twitch.tv we're going to look into that |
288s | and see if there's a way to add multiple |
290s | links otherwise |
292s | that's going to help you guys know |
293s | exactly when upcoming events are |
295s | happening and it's not going to be |
296s | useful just for the streams no it will |
299s | also be useful for any upcoming beats or |
302s | teasers or anything like that I don't |
304s | know if there's any of those coming up |
306s | at all so uh yeah so that's going to be |
308s | fun otherwise |
309s | we had an incredible ride with the last |
312s | two weeks of doing a racing challenge |
314s | we'll be talking about that and showing |
316s | some stuff uh and then we're going to be |
318s | doing screenshots and you you guys |
321s | already saw the thumbnail and you guys |
322s | have already been talking about there's |
324s | ship customization there's new ship |
325s | customization so we're going to get to |
327s | that very soon what I'm going to do is |
329s | I'm going to pick up where I left off in |
331s | our game okay okay all right we're gonna |
333s | finish out this side mission and then |
336s | we're gonna go show you what we can do |
338s | to this ship straight out of the gate |
340s | without having anything truly unlocked |
343s | yet and then I'm gonna have some fun and |
345s | show you a bunch of cool examples |
348s | let's get right on into it so this is |
351s | where we left off literally right where |
352s | we left off |
354s | where we are doing the back to work |
356s | mission |
357s | let's top this out shall we |
360s | your new wingman I was sent over from |
362s | outside station to escort you I thought |
364s | we were out of combat Pilots well since |
368s | you're here help us get the gate fixed |
370s | look I'm just a wingman not a mechanic |
372s | you can't just be one thing if you want |
375s | to survive out here that's a given if |
378s | you want to work in this team all right |
380s | I'll see what I can do |
383s | I just looked over and I just saw |
384s | teasers of teasers actually I want to |
386s | just I want to point this out real quick |
388s | real quick the reason why we're moving |
390s | into the Discord events formula is |
392s | because it's not just a oh hey there's |
395s | something coming up it has a timer |
397s | included on it |
399s | tells you when |
401s | information will be given Okay so |
405s | it's not a teaser saying hey we're going |
409s | to make an announcement soon it says hey |
411s | we're going to have an announcement at |
413s | this time |
414s | you can wait for it you can wait for it |
416s | with us we can talk about it the moment |
417s | it drops so you don't miss it that's the |
419s | big difference all right so it's not a |
422s | teaser for a teaser it's actually a |
424s | timer for when we will have information |
426s | to share and you can plot out your |
429s | schedule accordingly |
430s | all right now let's get into this now |
433s | let's get into this we're gonna grab |
434s | this energy unit |
439s | are you a good fighter I have a few |
442s | tricks up my sleeve why do you ask you |
445s | never work together so I'm just trying |
447s | to figure you out |
449s | foreign |
451s | we've been having a lot of good |
453s | conversation on the pr side of things |
455s | just to make sure everything is in a |
457s | quality state to deliver to all of you |
459s | all right |
461s | it's good stuff |
464s | this home stretches |
470s | all right let's get through here check |
472s | out the mine |
474s | take some iron |
483s | crystals |
495s | to the mine I'll handle this all right |
514s | now for those just joining the stream if |
517s | you've never been in one of our Rockfish |
518s | streams before the chiral gist of it is |
521s | this I will be showing you gameplay of |
523s | our updated story |
526s | we are going through this save all the |
528s | way through till the 1.0 release |
532s | and that's going to include little |
534s | teasers and plot twists along the way |
538s | this place should have been protected |
541s | doing what I can here |
543s | not by you by the people who sent us |
546s | here you can make a lot of money minding |
549s | this pit but you still always have a |
552s | responsibility for your people |
555s | I'm afraid that's not how GMB operates |
557s | you may be right on that account |
559s | yes this settles it settles what all |
563s | right these are the coordinates of our |
565s | next stop that's even deeper in Outlaw |
567s | territory you fly ahead and make certain |
570s | that it's safe my team will bunker up in |
572s | the mine until then |
574s | all right but in addition to just you |
577s | know all the delivery thereof |
580s | we also have these streams to be a |
583s | direct line of communication to all of |
584s | you answer questions which will be |
586s | answered in Pockets so if you have a |
588s | question you can ask directly in the |
590s | chat tag us and we will respond at |
593s | intervals during the stream the end of |
597s | the stream is always devoted to our |
599s | community so that's why we have |
601s | Community challenges we have showcases |
603s | we have all of that fun stuff to |
605s | highlight what you guys have been up to |
607s | just to have a little bit of fun |
608s | together |
617s | one bomb thrower and a batch of fuel |
620s | tanks someone's about to build their own |
622s | little base it seems |
626s | and right here in the midst of us firing |
630s | at this bomb thrower we actually have a |
632s | new weapon sound |
635s | not sure if you caught it or not but |
637s | we'll do it again this is the Flack |
641s | thank you |
644s | you're gonna see a lot of little |
645s | adjustments and improvements and |
647s | additions and all those sorts of things |
649s | during the course of these streams |
651s | but there's a |
654s | you're gonna see a lot of tweaks |
659s | a lot of them |
661s | all right let's grab these atheum |
662s | Crystal deposits as well |
666s | and now we got to blow up all the |
668s | instructions |
670s | clear the way |
675s | there could still be more |
686s | there you are |
689s | down to me |
693s | don't want that weapon oh nice that's |
697s | beautiful |
705s | all right |
708s | not a bad find don't encounter this too |
711s | often |
714s | clean an outlaw hunt one |
720s | oh whoop that's the wrong asteroid |
723s | come over here |
742s | this is your wingman speaking I ran into |
745s | a bit of trouble but the area is clear |
746s | now hello |
751s | scrap better check on him |
754s | all right let's head back over to |
756s | Giordano |
757s | probably land on a station where we |
759s | might have some ship customization to do |
769s | oh yeah see I like the extra lines on |
772s | the HUD for roll reference |
774s | yeah we included that it's actually in |
776s | the last update so you can kind of see |
778s | where you're at on the plane within the |
780s | game no it's not realistic because |
782s | there's no up in space |
784s | but for our gameplay purposes it does |
786s | help some folks find that alignment a |
789s | little bit more clearly |
795s | all right |
806s | yeah we're not we're not trying to be |
808s | too pedantic about |
811s | the realism in our game I hope that's |
814s | clear |
817s | but uh yeah |
821s | overall we think it's a nice addition |
822s | that you can toggle on or off should you |
825s | desire it or should you not design it no |
828s | biggie |
840s | [Applause] |
842s | foreign |
848s | why are they talking here |
858s | story time |
860s | oh |
861s | doctor |
863s | so you found us |
865s | you didn't tell me this was part of your |
867s | itinerary |
868s | I've been flying past this place for |
870s | weeks now wondering when I would ever |
872s | have the courage to do this |
874s | my team won't survive much longer |
876s | working for those fools this is where we |
879s | will build ourselves a better life |
881s | what how do you think you'll be doing |
883s | that |
884s | by looking after each other |
886s | by taking what we can and doing what is |
889s | necessary |
890s | it sounds like you want to set up your |
891s | own little Outlaw operation is your team |
894s | in on this we're all in the same boat |
896s | here we had enough of Grady and brunt |
898s | screwing us over here take this it's |
902s | your payment for protecting us back |
904s | there |
905s | we will not see each other again I found |
908s | the last one to judge you on a move like |
910s | that |
911s | all right so guys we are going to |
913s | continue doing the story and whatnot but |
914s | I know you guys are super eager to see |
917s | how customization has being shaped and |
918s | transformed now I'm going to give you |
920s | just a little bit of a taste this is not |
922s | complete but I was given permission to |
926s | start showing how things are coming |
927s | together and that's what I'm excited to |
928s | do right that's what I'm excited to do |
931s | so this is our first sampling of more |
936s | what we're going to do is we're going to |
937s | go in here and look at that |
939s | we can already directly see the addition |
942s | of some details now this is a new save |
945s | so for example we don't have like many |
947s | of the colors unlocked |
949s | um and because you want me to get there |
951s | let's just go to window tint and we see |
953s | we have two starting colors the |
955s | absolutely named yellow one |
958s | but what happens when you click on it |
960s | boom that's that's what it does and |
962s | we're actually going to change because I |
963s | think it looks fine with our ship |
965s | that's nice that's Pleasant |
968s | there's a lot of emptiness here though |
970s | that kind of stinks for now |
972s | I certainly hope this streamer has some |
974s | examples to show in the future but also |
976s | let's go ahead and jump over to engine |
977s | colors this is going to be a little |
978s | exciting it's gonna be a little exciting |
979s | ready one two three go oh |
982s | look at that the lights went off it oh |
984s | oh we have three customization options |
988s | we have the main thrusters the Boost |
991s | color and the lateral Thruster color all |
995s | right okay so yeah the lights also |
998s | conveniently turned off so you can see |
1000s | where all of those delightful little |
1002s | lights are coming from more easily |
1007s | so yeah if we wanted to just go straight |
1009s | blue we could do that you know obviously |
1012s | but you know since we are using orange |
1014s | maybe we just maybe we need to go all |
1015s | orange |
1016s | for now |
1018s | it's it's a bit much but it'll work |
1021s | it's a good example right |
1024s | or maybe we'll just swap the colors |
1026s | of the engine default and the Boost |
1028s | default so uh individuals who are coming |
1030s | in they'll be a little bit confused |
1032s | they're like wait what why did why'd you |
1034s | guys swap the colors that would be funny |
1036s | maybe maybe not I don't know but also we |
1039s | adjusted a couple other details such as |
1042s | whenever you're adjusting your emissive |
1043s | lights as well the lights also do dim to |
1047s | make them easier to find here you can |
1049s | see that being represented like so |
1052s | anytime you ever want to take a look at |
1054s | the ship with all of its colorations and |
1056s | everything you can always go back out |
1059s | and see the lights turn back on just a |
1062s | little touch that was adjusted and again |
1065s | I will say this we're not fully done |
1068s | with the customization here there's |
1069s | still a bit more coming it's not going |
1071s | to be like super crazy game changing but |
1074s | you guys do know that there's transmog |
1076s | in the future that effectively means we |
1078s | know you have these ship modules that |
1080s | you'll be able to do stuff with so that |
1082s | is still that's still planned that's |
1085s | still in the works that's still |
1086s | absolutely what we want to do and for |
1088s | all intents and purposes that will |
1090s | happen by 1.0 |
1092s | uh but yeah so those are the base colors |
1095s | that you start with you just have you |
1097s | know this yellow or the standard blue |
1099s | tint and then you also have this yellow |
1102s | starting and then the engine colors you |
1104s | have just the engine default and the |
1106s | Boost default but again you will also be |
1108s | able to adjust those lateral thrusters |
1110s | to your pleasure |
1113s | now uh this is a really good spot to |
1116s | just uh pause and let's let's show some |
1119s | examples here that we have just so that |
1123s | you are aware of what this does look |
1126s | like |
1128s | so yeah |
1129s | [Music] |
1130s | what I have done here is I went into |
1133s | everspace one for kicks and giggles and |
1136s | I located the selection of ship skins |
1138s | that we used in the DLC and I just kind |
1141s | of mirrored them a little bit using the |
1144s | window tint and engines to add a little |
1147s | bit of extra Flair they're not perfect |
1148s | representations of those skins but you |
1151s | know they're fun regardless so let's |
1153s | have a look |
1154s | let's have a look |
1159s | [Music] |
1162s | this is the first one we've got on |
1163s | display |
1167s | we got some blue and rad engine |
1170s | thrusters going on there we got some red |
1173s | laterals |
1175s | just giving it that little extra touch |
1178s | to bring home that theme that style |
1184s | capture all that glorious combat with a |
1186s | nice red tinted cockpit and just in case |
1189s | you are wondering no the cockpit is not |
1191s | tinted when you're looking through it |
1193s | from the cockpit this was intentionally |
1196s | done like this for gameplay related |
1199s | purposes |
1201s | I imagine most of you can understand why |
1206s | but yeah |
1207s | that's example one let's get to the |
1209s | other ones |
1212s | let's get to the other ones let's go to |
1213s | the cluster 34 ship skin |
1222s | was that a T3 Wing Orion wizard Jerry |
1225s | caught it yep it's the first time you |
1226s | get to see those wings too |
1228s | all right let's go in for a ride with |
1231s | this Hawk F3 that is designed more |
1234s | according to the cluster 34 skin of |
1236s | everspace one |
1239s | keeping things a little bit more basic |
1240s | we're doing these yellow engines keeping |
1243s | the laterals nice and blue |
1246s | and of course we have that yellow |
1247s | cockpit |
1248s | to match the theme overall bring it at |
1252s | home |
1256s | now these uh there's not like a ship |
1259s | build for this so it's not really |
1261s | designed for combat |
1264s | I'm just uh doing this for visuals |
1268s | oh go away we want the visuals |
1272s | all right we'll just pause right there |
1273s | oh that's kind of a fun shot |
1275s | getting all those beautiful thrusters |
1279s | next |
1283s | one we have the Sharon |
1285s | chairing |
1289s | again all of these that I designed |
1291s | around those ever space One skins from |
1293s | the DLC so if you're like wait what I |
1295s | didn't know that there were skins like |
1296s | this yeah it's it's the DLC for |
1298s | everspace one uh it's not just skins |
1302s | okay it's not a horse armor DLC pack I |
1305s | can assure you it just so happens to |
1306s | have five beautiful skins but it adds a |
1308s | tremendous amount of content otherwise |
1310s | you can read more about that should you |
1311s | desire it by heading over to armorspace |
1313s | one's store page I'm looking at the DLC |
1316s | uh but yeah so this is the next one this |
1318s | is the Belta grades |
1321s | style this one I went for a little bit |
1323s | more clean of an approach given those |
1327s | sort of a cyan and yellow blend with the |
1330s | engines |
1331s | and darker yellow for the cockpit |
1338s | here let's go over here |
1341s | just some nice |
1344s | nice ways that you can bring your build |
1346s | together even further by just using a |
1349s | little splash of additional color |
1352s | the laterals are solid white here |
1357s | so you can't like this is a mixture of |
1359s | three different colors from your uh from |
1361s | your main thrusters to your boosters to |
1364s | your lateral thrusters all three of |
1366s | which are engines |
1368s | you have your main thrusters |
1370s | your boosters and your lateral thrusters |
1374s | we're bringing that one together all |
1375s | right next let's just keep let's keep |
1377s | going |
1378s | let's keep going so as the Delta grades |
1380s | now we have the skull which of course we |
1382s | don't have a skull graphic in here |
1386s | this one's a this one's a nice style I |
1388s | like this one |
1392s | I look over and see I'ma make a skittles |
1394s | ship I mean you can |
1397s | you can inevitably do that we are |
1399s | providing a pretty healthy number of |
1401s | colors |
1402s | to be determined how many still at the |
1405s | moment |
1406s | [Music] |
1408s | but we're getting there we're getting |
1409s | we're pretty getting feeling pretty good |
1411s | about it I do like the way the engines |
1412s | look on this one this one feels |
1416s | like it's got some gusto |
1420s | very subtle white lights coming from the |
1423s | emissives than with the white |
1424s | uh boosters |
1427s | the orange engines to complement the |
1430s | detailing |
1437s | shame we don't have any drones but uh |
1441s | just in case folks are like wait what |
1443s | drones show the drones are they |
1445s | customized suit no no we we uh we have |
1447s | not done that but still something that |
1449s | we are looking into it's it's a it's a |
1451s | chance there's a chance that we could do |
1453s | something like that |
1455s | um for the full release but I cannot |
1457s | guarantee it will happen believe it or |
1459s | not there's a lot of technical issues |
1462s | with accomplishing that task but do know |
1464s | that it is something we are considering |
1466s | and if it if we have time for it within |
1469s | the Aesthetics Department as we continue |
1471s | moving towards the 1.0 release we will |
1473s | in fact add it in |
1475s | all right and now this last one this is |
1478s | going to be one that |
1479s | maybe looks a little unfamiliar to a lot |
1481s | of you because this was the kickstarter |
1484s | exclusive skin in everspace one that I |
1487s | think only about 200 people |
1489s | actually own that's it but I did base |
1492s | this one off of that as well |
1494s | because this one's just dang sexy I |
1497s | really I really like the the way that |
1499s | this one comes together we got the green |
1501s | cockpit here |
1503s | across this very just |
1505s | I mean |
1507s | you have eyes you can you can see |
1513s | look at look at those oh |
1516s | gosh yes |
1519s | yeah |
1521s | I am pleased |
1524s | I I am quite pleased |
1528s | and we hope that you are enjoying these |
1531s | options as well |
1533s | because there's gonna be more of them |
1537s | there's going to be more we're not done |
1539s | to pay me a visit by the looks of it yes |
1543s | I've given you six different ship |
1546s | examples |
1548s | of how your engines can be colored |
1551s | your that does include your main |
1554s | thrusters your Boost |
1556s | as well as your lateral thrusters all of |
1559s | that is in your hands |
1562s | so you might be wondering well wait how |
1564s | do the ship colors get unlocked like are |
1565s | they just like random drops so yeah this |
1567s | is also something we've been internally |
1569s | talked about pretty sure that we have a |
1571s | solution to uh how you're going to |
1573s | acquire those maybe it'll happen when we |
1575s | continue playing our save game maybe it |
1578s | won't we'll find out I suppose |
1582s | so let's get back to our main site |
1595s | all right so we did tweak our engines a |
1597s | little bit and we changed the cockpit |
1598s | for what we have available here because |
1600s | again uh it's not much that we have oh |
1603s | oh look at that look at that that's nice |
1606s | that's not I wonder why I wonder why the |
1608s | ship has to load in like that that's a |
1610s | that's a Curious Thing |
1613s | all right let's uh go ahead and just |
1615s | show one more time |
1617s | you know we obviously have these three |
1619s | different slots for engine colors all of |
1620s | these are shared Slots of colors very |
1623s | similar to like when you're changing |
1624s | these three colors they're all from the |
1626s | same pool |
1627s | but the colors for the window tint and |
1629s | the colors for the engines are unique so |
1632s | there will be complementing colors to |
1633s | you know bring it all together but they |
1635s | will have their own uh color pools and |
1639s | color drops uh that you have to earn |
1642s | while playing all right |
1644s | let's get back into it shall we |
1653s | oh here we go |
1659s | and last but not least I did want to |
1661s | point out that in super light because |
1663s | these are unique engines the Supra light |
1666s | engines are |
1668s | going to be blue that's the intended |
1670s | method we want to approach with these |
1673s | so in super light they will always be |
1675s | this blue color |
1679s | have a good life you bastards what to |
1682s | tell Krasinski |
1687s | any location that you stop in or |
1690s | screwing around in |
1692s | your engines will be actively color |
1694s | coded according to your |
1697s | desires |
1702s | I didn't change the engine |
1705s | I thought I did |
1710s | excuse me |
1721s | [Music] |
1725s | that was a lot of it was a lot of |
1727s | different images and forms of |
1729s | customization that I showed pretty |
1730s | quickly so we might share that again at |
1732s | a later point in the Stream |
1734s | but the main goal here is to show you |
1736s | that we are absolutely ensuring that |
1739s | those promises we made for ship |
1741s | customization customization are coming |
1742s | together we know that you know let's |
1746s | talk about this just for a brief second |
1747s | I have said on a number of occasions |
1749s | that oh that would be a nice to have |
1751s | that goes into this Aesthetics category |
1754s | where if we have time we would like to |
1756s | accomplish that right and I think that |
1757s | it's really easy to look at ship |
1760s | customization as one of those nice to |
1762s | haves because it's aesthetic right it's |
1764s | fully aesthetic it has no impact on the |
1767s | gameplay that being said if you rewind |
1770s | the tapes you go all the way back to the |
1772s | kickstarter we made mention that we are |
1775s | going to have a lot more ship |
1777s | customization than what's been presented |
1779s | through a course of Early Access itself |
1782s | and by all means we are making sure that |
1784s | we adhere to those promises keep in mind |
1787s | some of the concepts shown during those |
1792s | times were in fact just Concepts so we |
1796s | can't bring everything that we spoke on |
1799s | but we will be bringing all of those |
1802s | elements that we promised regarding the |
1804s | amount of customization all the way into |
1807s | the 1.0 release |
1809s | so that's why if you're thinking like |
1811s | why are you working on this now this is |
1813s | Aesthetics shouldn't this come later |
1815s | well |
1816s | technically yes but this is also one of |
1818s | our promises and we are locking in all |
1821s | of our promises in this home stretch |
1823s | guaranteed we're not missing any of them |
1827s | that's not how we operate over here at |
1829s | rockfish |
1830s | all right conclude the story here we go |
1838s | I tried to catch up with them but they |
1840s | were already gone this is bad Jordana |
1843s | was the last one to make a stand for us |
1845s | normal guys |
1846s | I can only hope that management will |
1848s | soon move us all out of Sito |
1850s | here take this I can't pay you for the |
1853s | miners but I still owe you and Ben for |
1855s | bailing on you thanks and good luck to |
1858s | you yeah it was good seeing you man |
1862s | excellent nice completion of a side |
1864s | mission get some credits and experience |
1867s | foreign |
1870s | [Music] |
1875s | I kind of like having better resource |
1877s | range honestly |
1878s | so we're just gonna keep what we've got |
1880s | I also like the Firepower |
1886s | yeah I mean that's just a straight |
1887s | Improvement |
1892s | [Music] |
1896s | all right let's see what's in the shop |
1900s | this one is all about resources uh our |
1903s | credits are okay |
1906s | only one we're tracking is |
1907s | nanotechnology and we don't need that |
1909s | yet of course we could top it off |
1914s | all right let's do that |
1918s | [Music] |
1927s | I purchased one |
1930s | that's better |
1933s | beautiful all right topping it off now |
1936s | very very good |
1939s | let's get back into space |
1941s | I want to search this area just for one |
1944s | quick element and then we will get right |
1946s | back to the mission chain and uh |
1949s | hopefully start finding some unlockables |
1956s | there's this little |
1957s | base up here it kind of reminds me of a |
1960s | colonial derelict |
1962s | wreck |
1964s | also stems from everspace one |
1967s | [Music] |
1971s | I'm gonna go over here and check it out |
1973s | real quick |
1980s | No Loot here |
1984s | it's technically it's it's not lying |
1989s | bulletproof container let's grab |
1990s | ourselves a missile defense system as |
1992s | well as the main frame component |
1998s | on our way we can go |
2005s | now the part of the story that we are in |
2007s | we are hunting down the ghost Fleet so |
2011s | in order to do that we have to explore |
2012s | these three locations across sudo try to |
2015s | find the signal disruptors |
2019s | basically they're Outlaw bean bags so |
2022s | that we can reveal the location of the |
2024s | ghost Fleet to gain access |
2028s | foreign |
2031s | here it's a good time for us to open the |
2035s | doors for answering questions so uh |
2038s | we've been collecting those questions in |
2040s | the course of the stream if some of you |
2041s | are wondering like why hasn't answered |
2042s | yet now is the time that we're going to |
2044s | answer so geek bite let's go ahead and |
2045s | jump in and start answering some of |
2047s | those questions |
2049s | howdy dude everyone good evening good |
2050s | afternoon good morning to you all uh yes |
2052s | you've caused a bit of excitement with |
2054s | all that customization as you expected |
2057s | uh first question actually is from kizor |
2060s | on Twitch and it's not actually to do |
2061s | with the customization but um he's |
2063s | asking is the team happy with the amount |
2066s | of RNG involved with item modifiers or |
2069s | are there plans to add more player |
2071s | control influence over the modifier so |
2074s | that's a that's a that's a very |
2076s | particular very detailed question and |
2078s | the short answer is this is something |
2079s | that we have been internally talking |
2081s | about I wouldn't say that we are like |
2084s | thrilled it's perfect you know 100 |
2088s | um but I also wouldn't say we're like |
2089s | disappointed or upset or you know like |
2091s | we don't think that it's lacking right |
2093s | now um that being said you know if we |
2095s | can do more in that system of |
2097s | itemization uh I've spoken on this a bit |
2100s | in the past we do want to push that |
2101s | right whether that looks like more items |
2104s | entirely |
2105s | modifiers catalysts all of these |
2109s | elements that can adjust or provide |
2112s | different opportunities those are things |
2114s | that we are considering so and I am |
2118s | using my words very carefully there |
2119s | considering does not mean guaranteed |
2122s | obviously but do know that this is |
2125s | within our schedule so that if we do |
2128s | have some time to like take another cold |
2130s | hard look at it especially as we're |
2132s | doing our balancing passes which have to |
2134s | happen there could be some adjustments |
2136s | and additions on that front so I can't |
2139s | guarantee anything but absolutely know |
2141s | that this is something that we have |
2143s | talked about at lengths and we do have a |
2146s | lot of ideas too but we don't have a lot |
2149s | of time you'll get more information on |
2151s | that soon in fact all right next |
2155s | question |
2156s | uh next up right we're diving into the |
2160s | customization questions now uh we've got |
2162s | one from thunderflame on Twitch it will |
2164s | be an option to hide lateral thrusters |
2167s | it could help when taking photos so |
2169s | people are already excited about taking |
2170s | some real nice photos that's a that's an |
2172s | interesting uh that's an interesting |
2174s | statement you know I don't think that's |
2176s | something that we've actually considered |
2177s | that sounds like something you should |
2178s | slap on the forums and be like hey guys |
2181s | I have this idea for photo mode to |
2183s | disable the lateral thrusters |
2185s | I don't know how possible that is I |
2186s | don't know how |
2187s | um the the technical side of the |
2189s | lighting works on that front if that's |
2191s | like a super easy implementation super |
2193s | actionable or if that's like an absolute |
2195s | pain in the ass and Marco's gonna be |
2196s | like no |
2198s | so uh yeah but go ahead and put that on |
2201s | the forums that's uh I like that I think |
2202s | that's clever I have no idea how |
2204s | possible that is |
2208s | a Bearded Frog and flurry uh both ask |
2212s | very similar questions uh and they're |
2214s | asking are the colors unlocked |
2216s | separately from the emissive light and |
2217s | ship colors |
2219s | um so yeah both of them were very very |
2221s | similar so ship colors are all in their |
2224s | own category there's 35 of those which |
2226s | you guys know about the emissives are |
2228s | all in their own category there's 15 if |
2231s | you include the no emissives option of |
2233s | course and then for the uh window tints |
2236s | and the engines we have their own |
2239s | separate categories as well so window |
2240s | tint has its own uh the number is yet to |
2244s | be decided I can just give you a |
2247s | ballpark it's probably going to be |
2248s | between we're at 10 to 15 all right and |
2252s | then the engines we are also haven't |
2254s | completely decided those colors yet |
2256s | there's still a little bit of |
2257s | adjustments fine tunings and approvals |
2259s | to go through that's also looking like |
2261s | it could be somewhere between 10 to 15. |
2263s | each one of those pools is separate but |
2265s | as you can see those numbers are going |
2267s | to provide a a lot of different ways |
2269s | that you can highlight your vessel and |
2271s | fly in the style that you want |
2275s | Michael also does respond to the hiding |
2278s | lateral thrusters saying it's not |
2280s | planned absolutely it's unlikely we'll |
2283s | be able to add something like that |
2285s | before 1.0 and I do appreciate that |
2287s | follow-up Michael |
2288s | um |
2289s | so yeah it is a really interesting idea |
2291s | again I do want to say that but we are |
2293s | in the home stretch that's an aesthetic |
2295s | idea it does sound cool don't get me |
2297s | wrong don't get us wrong but uh |
2300s | the actionability is incredibly |
2302s | important right now for us |
2304s | so okay next question I kind of |
2306s | backtracked there but let's keep going |
2308s | let's keep going |
2310s | um right we've got next to uh General |
2311s | over on YouTube uh will we have any |
2315s | other customizations uh in terms of |
2317s | colors for uh things such as weapons |
2320s | I love this question so much and as of |
2324s | right now we do not have any means to do |
2326s | any sort of uh weapon customization I |
2329s | know that's also been an internal |
2330s | conversation we've had and I suppose now |
2333s | is kind of like the time to like think |
2335s | about what that process looks like with |
2336s | all these other colors uh right so sure |
2340s | we could go in and find new solutions to |
2343s | how that could possibly work and add |
2345s | maybe some sort of crafting region but |
2346s | that also goes into the whole lateral |
2348s | thrusters being removed that's going to |
2350s | be an added sort of feature that doesn't |
2353s | affect Gameplay at all so it's possible |
2357s | not planned all right so let's set those |
2360s | expectations accordingly currently by |
2362s | the way fun little facts there are seven |
2363s | different colors for the weapons |
2367s | all right |
2369s | oh cool |
2371s | um just as a quick follow-up uh with |
2373s | regarding like the engine window colors |
2375s | um are they going to be at random drops |
2378s | or are they going to be achievement |
2379s | Challenge Rewards we will we will get to |
2381s | that if I can trigger an event in the in |
2385s | the game but if it doesn't trigger I |
2388s | will I will just straight up answer that |
2389s | with what our plans look like so you |
2391s | guys are aware so it will be answered |
2394s | uh right Dominic Troy over on YouTube uh |
2398s | will there be a beta experimental build |
2399s | for download after 1.0 there will be a |
2403s | demo that will still be live but as far |
2407s | as a beta no there will not be any sort |
2410s | of betas after the 1.0 release |
2413s | um if you're talking about like Early |
2415s | Access into DLC |
2418s | um like because we do have DLC that is |
2420s | going to come out somewhere in mid 2024 |
2422s | we'll be starting working on that after |
2424s | one point was released obviously |
2426s | um that's going to be completely up to |
2429s | Michael and our processes thereof if I |
2432s | recall correctly during the process of |
2434s | Aerospace one |
2436s | we only had internal testing for the DLC |
2439s | we did not have an open Beta or early |
2442s | access for our DLC |
2445s | um so my guess is going to be we're |
2446s | going to stick to that same formula and |
2448s | that's what you guys should probably |
2449s | expect so |
2451s | to ring that home no they will probably |
2453s | not very likely not be any betas after |
2456s | 1.0 |
2461s | excellent right shreem over on Twitch |
2465s | they switch ships quite often as each of |
2468s | them are so unique and engaging but |
2470s | sometimes it's a bit hard to play a |
2471s | different ship as they can't always |
2473s | switch devices as they run out memory |
2475s | calibrators they find themselves farming |
2478s | them often is this intended at the |
2481s | moment the memory recalibrators are kind |
2483s | of a double-edged sword it is intended |
2485s | and that you have to earn the ability to |
2487s | strip your devices down uh the |
2491s | convenience factor is actually really |
2493s | inconvenient right we're noticing that |
2495s | as well it's an internal Trend that |
2497s | we're seeing there could be adjustments |
2498s | with how that's accomplished to be it |
2500s | the resources that are used for that |
2503s | memory recalibrator are eased up on or |
2506s | you know otherwise those sort of |
2507s | elements but we do not want it to have |
2510s | this system where you get device |
2511s | upgrades that you can just freely add |
2513s | wherever you want and take them off |
2515s | because at that point it's like why not |
2517s | just have them be permanent upgrades |
2518s | because then it's just a matter of |
2520s | wasting your time was saying oh yeah you |
2522s | swapped your device now you have to |
2523s | empty it all if it's upgrades then go to |
2526s | the new device and add all the upgrades |
2528s | that's we don't want to do that there is |
2529s | a specific number of device upgrades |
2531s | that we do have planned and we want you |
2533s | to have to use resources in order to |
2536s | shift those around in the late game |
2538s | though |
2539s | not going to be a problem not going to |
2542s | be a problem at least we don't want it |
2544s | to be that's what we're evaluating to |
2546s | ensure that it feels good it feels right |
2547s | it could probably use a little bit of |
2549s | adjustment yeah but uh yeah we'll see |
2553s | what we do |
2554s | we'll see what we do |
2557s | excellent right a Vigilant fish over on |
2561s | YouTube uh will dismantling be improved |
2564s | this monthly quality doesn't seem to do |
2566s | anything in dismantling seems to be |
2567s | based on item Rarity alone yeah I think |
2570s | just me it's only quality it was |
2571s | something that we had a little bit of a |
2573s | greater uh mindset over whenever it was |
2576s | first added to the cargo unit this will |
2579s | very likely receive some updates and |
2582s | improvements or a straight up removal |
2585s | that is to be decided mostly by Hans |
2588s | Christian we'll see how things move |
2591s | forward on this path to 1.0 because |
2593s | again we're hitting those promises first |
2595s | and this does fall into that category of |
2597s | modifiers and catalysts and uh you know |
2600s | even like weapon customization of |
2603s | modifiers the question was asked earlier |
2605s | so uh it's |
2607s | so tricky tricky territory there to to |
2610s | give a full clear response to |
2614s | um that's right last question for now |
2616s | um was it Jerry's just asking will Early |
2618s | Access players get a unique weapon gear |
2621s | or any unique weapon or gear just like |
2623s | everspace one does |
2626s | there are specific backer tiers that |
2629s | will gain unique elements there for |
2632s | example we do have a |
2635s | H what's the tier called oh goodness I |
2638s | forgot the tier name specifically But it |
2641s | includes the ability to have a custom |
2644s | ship Skin Within everspace too so if you |
2648s | had backed Aerospace 2 at that |
2650s | respective tier very similarly to |
2652s | everspace one where there was about 200 |
2654s | users again it was a bit of a higher |
2656s | tier but those 200 users can say hey I |
2659s | put a lot of investing into this title I |
2662s | had all my favor for this team and now I |
2666s | have this super cool ship skin to show |
2668s | for it we do have a similar element |
2670s | accordingly within everspace too as far |
2674s | as everybody getting something like that |
2677s | it's going to be representative of the |
2680s | tier that was backed and all of those |
2683s | elements listed thereof obviously there |
2686s | are going to be a couple of adjustments |
2688s | simply based on the timeline and |
2691s | development schedules being changed we |
2693s | have been communicating that pretty |
2695s | clearly I'm sure we'll get plenty of |
2697s | questions anyway but uh we'll help you |
2700s | guys out as much as possible to get |
2702s | everyone squared away based on what you |
2705s | initially backed for |
2707s | all right |
2709s | on pilot |
2711s | I shall let's continue |
2715s | if it's a beanie they should have some |
2717s | dome-like structure hold on to it hold |
2720s | up |
2721s | the whole thing up to be certain |
2727s | guts this could be real bad for us |
2730s | we are level five currently |
2733s | oh that makes things a little bit easier |
2742s | I'm not even aiming towards his weak |
2745s | points I am just firing my guns |
2749s | give me the kill please maybe maybe a |
2751s | couple more there we go |
2754s | it's level nine level nine Outlaw Viper |
2757s | is a little concerning maybe I should |
2759s | have saved my ALT for that but let's see |
2761s | if we can navigate this regardless I |
2764s | hope that some individuals watching the |
2768s | stream right now |
2770s | can see that there have been some |
2772s | adjustments pertaining to experience |
2774s | gains and location levels this is |
2777s | something that we've been taking a lot |
2778s | of great care in by the way with the |
2781s | whole changing out of the dynamic level |
2784s | scaling system to the static location |
2786s | levels okay and a big part of this |
2790s | was dropped with the fall update you |
2794s | guys kind of got the first glance and |
2796s | it's not where it's supposed to be |
2798s | that's why we put it into Early Access |
2799s | to see how it felt to you all |
2802s | we are making fixes we're making |
2804s | adjustments so you're going to see a |
2805s | little bit of that as we're going |
2806s | through this entirely updated story |
2809s | playthrough and all of these components |
2812s | surrounding it accordingly I might die |
2815s | here |
2816s | probably be in my best interest to go do |
2819s | some side missions and take on some jobs |
2822s | instead of trying to just only push |
2824s | through the story let's see how it turns |
2827s | out for us |
2829s | things go sideways we can always try |
2832s | again or go do something else |
2837s | after all it doesn't make a lot of sense |
2839s | to look at a high security prison and be |
2841s | like oh yeah I can just totally break in |
2843s | there anytime I want no no it's it's |
2845s | going to be more challenging than where |
2846s | you're at probably |
2848s | you got to build up to it |
2850s | and we're going into some more devious |
2853s | Outlaw territory |
2855s | they're going to be a higher level than |
2856s | us |
2857s | that's how this works |
2859s | working as intended at least much closer |
2863s | than it was for the quality |
2869s | Renegade plating that feels good |
2873s | all right let's see what else we can do |
2878s | so now the time I think Now's the Time |
2880s | let's do it let's try it |
2883s | this could prove to be real painful |
2893s | start things off with a light amount of |
2897s | I don't want to get scattered no no |
2900s | thank you no thank you no thank you no |
2902s | thank you ah perfect |
2904s | perfect |
2908s | his Minds came in handy all right |
2915s | [Music] |
2922s | all right excellent let's just clear out |
2925s | what we can see around here we did |
2928s | complete the location right it's uh yeah |
2930s | okay so we didn't complete the location |
2932s | there's not really anything else to |
2933s | necessarily find there's no particular |
2935s | secrets to be had or anything like that |
2937s | but you can still check things out and |
2941s | you know explore to your leisure |
2946s | basically everything in this environment |
2948s | is going to be randomly generated |
2950s | as opposed to intentionally placed |
2953s | those intentionally placed elements |
2956s | like the now aptly named valuable |
2958s | shipwrecks |
2960s | go towards that completion total of an |
2962s | area |
2964s | as opposed to just randomly finding loot |
2967s | these locations are handcrafted |
2971s | so those secrets are also intentionally |
2973s | placed |
2976s | all right I want to get a little bit |
2978s | more experience before we keep heading |
2980s | over in that direction so let's find a |
2983s | job or a side mission to grab |
2986s | so we haven't gone to a lot of these |
2988s | places to see so let's um |
2990s | let's do this |
2992s | let's do this uh item retrieval job |
2995s | right here |
3002s | that sort of looks completely new to |
3003s | folks as well |
3006s | when you are just flying around in super |
3009s | light |
3010s | jobs are not possible to find |
3015s | [Music] |
3022s | um and Michael is providing a little bit |
3023s | of clarity regarding unique weapons for |
3025s | Early Access players in Aerospace one |
3027s | this is very very clear there was only |
3030s | one item |
3032s | that was exclusive to the kickstarter |
3035s | backers of everspace one it is the uh |
3038s | pulse laser KS and it's quite literally |
3041s | just a slight color change to the pulse |
3043s | laser that's it that's all it is that's |
3046s | I mean there's there's subtle other |
3048s | adjustments like the range is slightly |
3049s | higher but it's not a game breaking |
3051s | changer sort of thing it looks really |
3054s | good alongside the kickstarter exclusive |
3056s | skin however since it's green and then |
3058s | you have a green pulse laser button eye |
3060s | digress |
3062s | just a little bit of added Clarity there |
3065s | we are not going to content lock |
3067s | specific items especially dropables like |
3071s | we're not going to have like certain |
3072s | means like oh if you didn't back us then |
3075s | this item will never generate in your |
3076s | game but if you did then that will we |
3078s | are not content gating stuff |
3080s | anywhere close to that the only thing |
3084s | that we are making exclusive is to |
3086s | kickstarters who have backed us at very |
3089s | substantial tears who deserve that |
3091s | recognition and we're doing so |
3093s | exclusively let's see who's got the |
3096s | goods |
3102s | really good questions are I'm enjoying |
3104s | the discussions and the conversations |
3106s | going on you guys are you guys are |
3108s | killing it today it's pretty awesome |
3118s | forgot I had a thermo gun for some |
3119s | reason |
3121s | crucial |
3123s | Marksman Rockets |
3128s | all right |
3132s | let's do that |
3134s | oh my goodness we also have three |
3137s | Mainframe components two combine to a |
3139s | Mainframe expansion |
3141s | let's go ahead and reduce this and bump |
3143s | up our expertise for weapon energy |
3144s | consumption to be brought down just to |
3146s | tadmore |
3147s | doesn't change too much at the start we |
3150s | don't want the Mainframe experiences to |
3151s | be complete game changers for you |
3155s | um like whenever you're growing through |
3156s | the progression systems |
3158s | but over time if you do take the time to |
3161s | explore and complete various location |
3164s | challenges |
3165s | and you do a great job searching |
3169s | locations these handcrafted environments |
3173s | then inevitably that's it |
3176s | those Mainframe expansions are gonna |
3179s | come in decently useful as they expand |
3182s | those values greater and greater the |
3185s | higher level you go |
3188s | grab this container as well |
3190s | oh shipwreck |
3193s | oh two wiring kits that's that's perfect |
3196s | that's perfect we needed one for our |
3199s | tractor beam |
3202s | very awesome |
3208s | see you in folks saying it all I could |
3210s | say is the next time there's a |
3211s | Kickstarter for airspace 3 I'll be there |
3213s | hey you know what that's awesome |
3214s | you know irispies three four five six |
3217s | seven eight |
3218s | all of them |
3225s | love to have your support |
3231s | right I do wonder how far we'll take the |
3233s | outer space franchise it's always that's |
3236s | always kind of a |
3237s | curious thought let's see |
3240s | pretty happy with the results of |
3242s | everspace shoes thus far and |
3244s | we hope you guys are too |
3253s | power cells okay |
3257s | I'm thinking that whatever we crack into |
3259s | the questions uh for this next round |
3261s | gonna be in a little bit what I'll do is |
3263s | as I'm answering questions I'll just go |
3265s | back through those example ships and |
3268s | show them off a little bit more in case |
3270s | anybody missed those or just wants to |
3271s | have another sneak peek |
3273s | [Music] |
3275s | all right |
3278s | complete this mission |
3283s | bring container 2 blank and Outlaw |
3286s | Outpost Andy I think we might |
3288s | I think we might need to add one more |
3291s | element to this I think we maybe |
3295s | didn't finalize this |
3302s | but uh I mean it said it shows that |
3304s | they're |
3305s | working as intended |
3307s | it's a little bit of language |
3318s | you never really know what you're going |
3320s | to get in these Dev streams do y'all |
3321s | we're working on so much stuff and we're |
3323s | excited to like tease you with |
3324s | information and you know it's |
3327s | not technically a stable build |
3329s | Ah that's great |
3345s | Michael says I highly doubt I have |
3347s | another Kickstarter in need to be honest |
3350s | that's fair actually that's fair yeah |
3354s | crowdfunding definitely helped us exist |
3357s | ever space one would not be alive |
3360s | Rockfish would not be alive without |
3361s | doing our crowdfunding through |
3363s | Kickstarter everspace 2 has been a huge |
3365s | Boon because of the kickstarter |
3368s | so we do appreciate everyone's support |
3370s | on that friend |
3372s | here's hoping that future projects will |
3374s | be entirely self-funded |
3377s | and then maybe we can make DLC for |
3378s | Content supported packages or something |
3380s | like I don't know whatever that's that's |
3383s | way out there guys let's uh there's not |
3385s | even a reason to speculate why would I |
3386s | bring that up oh that's a new uh that's |
3388s | a new enemy |
3390s | it's exciting |
3392s | sounds Christian you told me those don't |
3393s | unlock until uh level 10 or so |
3397s | guess we'll have another look at that |
3398s | teleport drum |
3400s | foreign |
3403s | those things are nasty |
3406s | this was not technically part of the |
3409s | reveals today but uh we're here we're |
3411s | right now it's fine it's great let's |
3414s | look at this outlaw teleport drone a |
3416s | little bit more |
3419s | [Music] |
3422s | where we are right there all right |
3424s | so let's just go have a quick Gander at |
3426s | him |
3427s | it is a completely new model |
3429s | something to be you know someone excited |
3431s | for I suppose |
3433s | a new drone type being used by The |
3436s | Outlaws this is the outlaw teleport |
3439s | drone |
3443s | what does it do you might ask well let's |
3446s | see if we can survive a little bit |
3447s | longer this time |
3449s | oh my gosh or maybe not |
3453s | see if we can clear out some of these |
3455s | foes oh gosh I think we are I think we |
3457s | are Connor |
3458s | there's two yeah there's too much in |
3460s | this area they are higher level and we |
3462s | are not prepared for this |
3465s | up |
3468s | you're not prepared for this |
3474s | that's a really good example of what it |
3476s | does though |
3478s | um so that's a benefit so basically the |
3481s | outlaw uh teleport drone |
3484s | moves you around |
3487s | it messes with you |
3490s | sound |
3491s | [Music] |
3492s | and it can be beneficial to you if you |
3495s | are in the right space or it can be |
3497s | absolutely horrendous the best way to |
3500s | deal with the teleport drone is by |
3501s | eliminating it as quickly as possible |
3506s | let's try this one more time |
3513s | yeah I think this Outpost is going to be |
3515s | a little too |
3517s | a little too much for us |
3520s | wow let's let's let's leave |
3526s | that is a nasty area |
3530s | yeah I mean the alt would help you're |
3531s | you're right I'm I'm looking over at the |
3533s | shop but just seeing how many sniper |
3535s | drones are there in conjunction to our |
3537s | level |
3539s | as well as I mean shoot look at our |
3540s | equipment we got we still have some |
3542s | level ones and twos we gotta refine |
3544s | ourselves a little bit more before we're |
3545s | gonna go up against something like that |
3547s | so we don't have to drop the job but we |
3550s | do need to explore some other locations |
3552s | first |
3553s | beyond that ship should be relatively |
3555s | easy to pull off and give us a nice |
3557s | little net gain of experience so let's |
3559s | do that |
3559s | [Music] |
3561s | let's do that |
3567s | there's not a black hole in the |
3568s | background if you think you see one it |
3570s | is it's not a black hole there are |
3573s | there's a planet |
3576s | black holes did exist in Aerospace one |
3578s | they are not 100 something that's going |
3582s | to be available for everspace two in |
3585s | terms of the gameplay experience |
3587s | probably |
3589s | but we can hope you can be hopeful we'll |
3591s | see |
3593s | environmental effects uh I mean we're |
3595s | not strangers tools |
3601s | missing a distress call yeah goodness |
3604s | sorry wall charger should we go back is |
3606s | that |
3609s | foreign |
3623s | [Music] |
3626s | this must be the freighter mentioned in |
3628s | the log entry |
3640s | now as of right now because we picked up |
3642s | this Undead ship |
3647s | [Music] |
3652s | dang it all right |
3655s | uh but this is a level two mission |
3660s | this Mission will remain at level two |
3662s | for the entire game |
3663s | until |
3666s | specific events occur |
3671s | damn so we could technically just not do |
3674s | this and wait until we reach another |
3676s | part in the game and then it will level |
3677s | up and the rewards from this Mission |
3679s | would in fact increase as well but I'm |
3682s | looking to just get a little more |
3684s | experience and this is going to be like |
3685s | easy mode and that's that's what we're |
3688s | gonna do that's how we're gonna do it |
3693s | I just have to remember how to enter |
3694s | this place there it is |
3705s | still pumping |
3710s | oh come here come here |
3713s | go away thank you |
3721s | all right where were we |
3728s | power core dispensers anytime you see an |
3731s | unstable power core it's explosive which |
3735s | means if you do something silly like Ram |
3737s | into a wall it will explode |
3742s | these are different from standard power |
3744s | cores which do not explode |
3747s | and generally have a specific socket you |
3749s | need to be plugging them into |
3751s | all right we got a marksman Umbra and an |
3755s | ooh all right that's I like I like that |
3758s | we're just gonna dismantle it |
3760s | yeah I agree that feels good |
3769s | [Music] |
3773s | level up all right that feels feels good |
3776s | that means we can start making more |
3777s | progress |
3783s | I'm a little nervous to going back to |
3785s | that level seven location most |
3796s | hours |
3798s | all right let's stop at Union Bridge |
3800s | here for some repairs oh my gosh that's |
3803s | so weird I almost never stopped for |
3804s | repairs |
3806s | thank you |
3808s | [Music] |
3810s | I could use my Nanobots |
3812s | do we have more no we only have the two |
3814s | I want to hang on to those for in the |
3816s | moment |
3817s | all the setup they have here |
3827s | somehow I missed the warp gate off in |
3828s | the distance |
3832s | [Music] |
3839s | foreign |
3846s | it's nice that's actually that's good |
3850s | that's good |
3853s | all right we're gonna dock at this base |
3854s | I'm gonna repair We're Gonna Save I'm |
3857s | gonna answer some more questions and |
3859s | while I'm doing so we're gonna highlight |
3860s | some more of those beautiful ships cycle |
3864s | back around it should be nice so what |
3868s | can I do for you yeah |
3870s | repairing the ship Gonna Save geek bite |
3872s | let's go ahead and start answering some |
3874s | questions |
3876s | right we we have a question from glory |
3878s | on Twitch |
3880s | um will there save Styles say it five or |
3883s | will we get more |
3887s | oh the Styles the there's the original |
3889s | style and then there's the four custom |
3891s | Styles now remember the four custom |
3892s | styles are for each ship it's not for |
3896s | all of your ships so I know that |
3898s | sometimes that can feel a little bit |
3900s | um |
3902s | got to be careful here because I can't |
3903s | show you all the things yet but um for |
3906s | each one of these each one of these |
3909s | this is bound to this particular ship |
3911s | when you purchase a new one it does |
3913s | carry over the Styles you had from The |
3915s | Last Ship to the new one however |
3918s | they're completely separate from each |
3920s | other so if you take your second ship |
3921s | and you completely change around the |
3923s | styles that you have for each of your |
3925s | vessels and look at those beautiful |
3926s | Wings right look at those beautiful |
3928s | wings |
3929s | um if you completely change around the |
3930s | styles for your second chip and then you |
3931s | go back to your first one you didn't |
3933s | just update the styles for your first |
3934s | ship either because they're gonna remain |
3937s | that same four different custom styles |
3939s | that you have now there's also space |
3942s | down here okay it almost looks like it's |
3946s | completely uh |
3948s | um missing something |
3951s | uh I I shouldn't tease that because |
3953s | we're not 100 sure how that's going to |
3956s | be finalized but it is likely that we |
3959s | are going to have a little bit of a |
3961s | transformation on this front |
3963s | so we'll see what happens we are very |
3967s | happy with having four specific custom |
3970s | slots for each ship so do know that it's |
3975s | not likely we'll have more custom style |
3978s | slots but |
3981s | we'll see all right next question please |
3984s | uh random over on YouTube would like to |
3988s | know will there be a colorless |
3989s | transparent window tint among the new |
3991s | window colors |
3998s | um |
3999s | you know that |
4002s | is an interesting request |
4004s | you'll just have to wait out and see |
4006s | what color options that we have for you |
4008s | we uh we don't want to have anything |
4011s | that looks |
4013s | off-putting or weird I'll say that |
4018s | [Music] |
4022s | I know it's kind of like a he didn't |
4024s | answer the question so I can be hopeful |
4026s | you can be hopeful |
4028s | um but yeah I can't can't really get too |
4031s | just more descriptive things |
4035s | [Music] |
4040s | just all of a sudden everybody's |
4041s | thinking all of a sudden of course of |
4043s | course right super Scrapper on Twitch is |
4046s | after is there any way to implement some |
4049s | kind of priority targeting system where |
4052s | the ship always targets specific enemies |
4054s | first uh also is there any way of doing |
4056s | Target the closest enemy there is a way |
4060s | to Target closest enemy it is not bound |
4061s | by default |
4064s | um you have options here right here |
4067s | where you have the lock Target lock |
4068s | closest Target locked next on-screen |
4070s | enemy lock previous on-screen enemy lock |
4072s | next previous on-screen enemy access |
4075s | um lots of different options that you |
4076s | can kind of customize and mess around |
4077s | with to get to your liking on that front |
4080s | because we've had a lot of people |
4081s | um asking about this it is not something |
4083s | that we are going to enable by default |
4085s | this is in the similar vein of the |
4087s | inertial dampeners we have a particular |
4089s | way that we want the game to be played |
4091s | especially for the controller okay so if |
4095s | you want to mix things up and go your |
4098s | own Direction though that's where that |
4099s | you can find those particular elements |
4101s | uh the first part of that question read |
4103s | it one more time because I think this |
4105s | there's a difference between that part |
4106s | in this it's the |
4110s | Jake bite if you could read the start of |
4111s | that question one more time |
4113s | uh is there any way to implement some |
4115s | kind of priority targeting system okay |
4118s | yeah always Target specific enemy types |
4120s | right so you're wanting specific enemy |
4122s | type selected we we don't have that |
4124s | functionality and that's not planned |
4126s | um that's a that is a clever idea but |
4127s | that is not that is not one that we have |
4129s | planned uh to add in here |
4132s | but we do have these options for the |
4134s | closest Target next on screen preview is |
4136s | on screen and next on-screen inmate |
4138s | access |
4139s | okay |
4141s | right |
4144s | I have another question and this time |
4147s | from YouTube uh from Finns okay we hear |
4150s | black holes and not a promise but are |
4151s | there any plans considerations about |
4153s | white holes I.E object repulsing big |
4156s | white thingies that was verbatim that |
4158s | was oh yeah I got you yeah I know I mean |
4160s | we are definitely familiar with white |
4161s | holes as well but I think that if we |
4164s | were in the direction of white holes |
4165s | then it would start we'd we'd start |
4167s | having individuals kind of go well wait |
4169s | they have white holes so where are the |
4170s | black holes it's one of those things |
4172s | where it would be hard to go in One |
4173s | Direction and not the other one and I |
4176s | think jumping to white holes is a little |
4179s | bit too far of a leap in this particular |
4181s | case if we were to go into an |
4183s | environmental Direction the black hole |
4185s | would absolutely be first I feel uh with |
4188s | a possible white hole situation beyond |
4191s | that should the prior be satisfied but |
4195s | again this is environmental uh danger |
4199s | elements stuff which is currently I mean |
4202s | it's not planned okay guys it says this |
4205s | is not something that we are really |
4207s | wanting to crack into and doing too much |
4209s | we're very happy with the results of the |
4210s | handcrafted environment so I want that |
4212s | expectation to come back down I know you |
4216s | had that in everspace one but this is a |
4218s | different genre there's different |
4219s | elements uh bringing it all together uh |
4222s | and we are moving away from certain |
4224s | directions so |
4227s | let's let's hone that in just a little |
4228s | bit that's all I ask all I ask |
4231s | [Music] |
4233s | excellent right uh Bill Farson has a |
4235s | question I think we've touched on it |
4237s | before regarding the Codex for every |
4239s | space too now and all there has been |
4241s | some changes so maybe some people have |
4243s | missed the changes that we've got |
4245s | now if you could show that |
4247s | yeah so we cleaned up the Codex uh in a |
4250s | way to where we now have four slots |
4252s | Consolidated information this does not |
4254s | mean we took those four slots that were |
4255s | there previously it's on screw you get |
4258s | out of here get lost no no we took that |
4260s | we Consolidated it down we felt that |
4262s | looking at the screen with too many |
4263s | buttons was uh not it wasn't it wasn't |
4265s | good it wasn't pleasant it was not |
4267s | delightful and |
4269s | um even though this also wasn't |
4270s | something I was technically going to |
4272s | show I am going to go ahead and click on |
4273s | this guides and tutorials just to give |
4274s | you a little bit of a taste as to how |
4276s | this is being composed this is |
4278s | completely work in progress I just want |
4281s | you to show I just want to show this so |
4282s | that you can kind of get a little bit of |
4283s | a sense of it and of course I'm showing |
4285s | you the most basic one that you probably |
4287s | know what it looks like already but |
4288s | still it's something okay be happy I |
4291s | love you so when you go into something |
4292s | like this you see all of those tool tips |
4295s | that you received through the guides and |
4297s | tutorials |
4298s | once again you get the image you get the |
4300s | information so if you had like |
4302s | accidentally clicked on something and |
4303s | you just completely bypassed it you can |
4305s | find all of that here it says 11 out of |
4307s | 11. that could change okay just letting |
4310s | you all know that |
4313s | for this other stuff I'm not getting |
4315s | into it I'm not opening it please don't |
4317s | ask not gonna happen but again we do |
4320s | want to provide all of that rich |
4321s | beautiful information and detail into |
4324s | this world that we have created uh and a |
4327s | somewhat similar way that you see from |
4329s | the everspace 1 codex this uh is |
4333s | technically not play I don't think we've |
4336s | actually officially said we are doing |
4338s | the Codex even though I'm clearly |
4340s | showing you |
4341s | um because the last time we had a chat |
4343s | uh in this live stream sincerely we uh |
4347s | we had to say that we it was probably |
4350s | not going to happen |
4352s | um obviously some things have changed so |
4354s | I'm hopeful that we'll be able to |
4356s | deliver a codex to you all with some |
4359s | nice information to bring all that rich |
4362s | lore together |
4363s | [Music] |
4366s | indeed |
4367s | um would you be able to show some more |
4369s | of the customization again |
4371s | um because I think some people just |
4373s | dropped in not on these particular ships |
4376s | uh because it has all the work and |
4379s | progress stuff but I am happy to go back |
4381s | to my very limited |
4384s | save file that can show you just like |
4386s | the basics of what things look like yeah |
4388s | um |
4389s | yeah otherwise I am flying with some |
4392s | customized Styles here so you can kind |
4394s | of see uh new engines and cockpits in |
4397s | conjunction with uh themed Styles the |
4400s | themed being that they are reminiscent |
4403s | of the everspace one ship skins through |
4405s | the DLC |
4407s | I'm just getting a little bit of a |
4409s | glance at that next question please |
4412s | uh shreem on Twitch uh is asking a bit |
4415s | of a technical question to get regarding |
4417s | the sentinel's ultimate and does the |
4419s | sentinel's ultimate damage Scale based |
4421s | off the weapon equipped or does it do |
4423s | flat energy kinetic damage |
4426s | [Music] |
4429s | I read that question one more time |
4431s | I want to make sure that I heard that |
4433s | correctly |
4434s | oh yeah the the does the sentinel's |
4437s | ultimate damage Scale based off the |
4439s | weapon equipped or does it do a flat |
4442s | energy kinetic damage it's flat yeah |
4444s | it's flat |
4446s | okay |
4447s | [Laughter] |
4450s | oh my gosh there's there's like some |
4453s | particular rules inside of the game that |
4456s | like we had to like make some decisive |
4459s | directions as to what's kind of |
4461s | benefiting other values and what's not |
4463s | because some of those values that do |
4465s | enhance others |
4467s | completely break the game and in the |
4469s | realm of ultimates we have to be very |
4472s | careful in fact if you've been a part of |
4474s | the Early Access ride you'll know that |
4476s | we used to have some rather broken |
4478s | ultimates because of values being |
4481s | included as well as other problems like |
4483s | the ability to chain them into |
4484s | themselves but I digress so yeah that is |
4488s | a flat damage yes |
4492s | oh man I like this engine combination |
4494s | personally I like this one a lot with |
4496s | the ship so that is nice next question |
4499s | right uh T3 Cube was asked uh and |
4502s | Michael has responded to this one |
4503s | directly so I'll read that as well |
4505s | looking into the final stretch our |
4507s | movable ship parts on the horizon |
4509s | anywhere or is it not even on the list |
4511s | of nice to have due to the time evolved |
4513s | to create animations for each model uh |
4515s | Michael did say it's not happening due |
4517s | to our modular player ship design having |
4519s | animations will be a pain for very uh |
4521s | various technical reasons yeah yeah and |
4524s | that's that yep |
4526s | that's exactly it that's exactly it |
4531s | can't say fairer than that right last |
4534s | question for the time being from Wizard |
4536s | Jerry over on YouTube uh about the ship |
4538s | modules customization in 1.0 if I'm |
4540s | piloting a tier four ship will it be |
4543s | possible if I can change my wings to a |
4546s | tier 2 style |
4551s | can we can we tell him Michael I'm just |
4561s | well okay look look so if Michael answer |
4564s | is awesome if not just know that we want |
4566s | you guys to have the styles that you |
4569s | want in your shows right like this is |
4570s | kind of your non-answer here |
4572s | um you know we've talked about this |
4573s | transmog and the enjoyment Factor |
4576s | thereof and if you really like a certain |
4578s | Wing type then you know we want to do |
4580s | our best to allow you to have access |
4582s | into that so |
4584s | um it's a possibility |
4588s | Michael |
4589s | [Laughter] |
4593s | oh gosh and tiptoeing around rules fun |
4597s | oh goodness |
4601s | we'll share more about transmogging |
4603s | closer to the 1.0 release thank you for |
4606s | your feedback it is very important to us |
4612s | beautiful |
4614s | it's a great question it's a great |
4616s | question I really like these engines by |
4617s | the way the the green and the light |
4619s | comes together so well oh |
4623s | and uh also through all of this I I want |
4626s | to give a massive shout out to Marco by |
4628s | the way he is one of our lead technical |
4631s | uh designer engineer developer |
4635s | what is his official title dang it he's |
4636s | just he's a wizard okay that's honestly |
4638s | what it comes down to and when he came |
4641s | up with a lot of the just the |
4643s | demonstration colors of what I'm showing |
4645s | you today he literally just went and was |
4647s | like okay I'm just gonna pick some |
4649s | random stuff and just through his |
4651s | his massive brain over there I was just |
4654s | like all right color selection this |
4655s | works this works this works Bam Bam boot |
4657s | about a beam and just knocked it out of |
4660s | the park with just examples examples of |
4663s | colors |
4664s | a good chance most of these will be |
4665s | approved and in the game but what you |
4668s | are technically seeing is placeholder |
4670s | it's work in progress so pretty awesome |
4672s | lead artist oh my gosh |
4677s | guys I know the team super well wow |
4680s | that's embarrassing thank you for that |
4682s | correction Michael I'll make sure that I |
4684s | apologize to Marco after the stream all |
4686s | right |
4687s | let's um let's get back to the save that |
4691s | was the last question right last |
4692s | question it wasn't dead yet okay so I |
4695s | lied I don't want to get back in and |
4696s | save I want to crack into some Community |
4699s | Centric stuff |
4701s | um so what I'm going to do in order to |
4704s | finalize one of the questions which was |
4706s | just seeing the customization within the |
4708s | game I'm going to show this really quick |
4710s | and then I'm gonna go in that direction |
4713s | we're going to focus in on the community |
4714s | so as a follow-up to that question |
4715s | pertaining to like what this |
4717s | customization looks like now you can |
4719s | kind of see how things have been |
4720s | adjusted a little bit and also whenever |
4722s | you are navigating your emissive lights |
4724s | the color surrounding the ship falls so |
4728s | that you can have a better sense of |
4729s | where those emissives are coming from |
4730s | obviously lesser tiered ships like tier |
4733s | ones don't have as many emissives coming |
4735s | off of them |
4737s | that only increases with more |
4739s | and then window tints we have two |
4742s | starting colors we have the standard |
4745s | baby blue as well as the notoriously |
4749s | titled yellow one |
4752s | those are your two options to start and |
4754s | then engine colors you'll be able also |
4756s | light dimms here so you can see where |
4758s | those are coming from and it does toggle |
4760s | the engines on so you can get a sense of |
4762s | how it looks |
4764s | you'll be able to adjust your main |
4765s | engine colors normally the main Thruster |
4769s | is uh orange and the main boost is blue |
4773s | let's cycle those around I think I |
4775s | thought I was going to do that and then |
4777s | I forgot to |
4778s | and then you can also change your |
4780s | lateral thrusters those are the tiny |
4782s | lights whenever you are adjusting up |
4783s | down left to right |
4786s | and change that and there will be a pool |
4788s | of colors that all three of these are |
4791s | modified from similarly to how all three |
4793s | of these are modified from the same pool |
4795s | of colors as well |
4797s | all right so that's that's the follow-up |
4799s | on that front hopefully that satisfies |
4802s | the question |
4804s | so yeah we're going to take a real quick |
4806s | break then when I come back we're gonna |
4809s | dive into some Community elements the |
4811s | big thing that I truly want to talk |
4813s | about is the racing challenge |
4816s | oh my gosh |
4819s | um it should be fun it should be fun so |
4821s | stick around you don't want to miss it |
4822s | it's uh rather impressive I would say |
4825s | one second one second |
4827s | foreign |
4841s | [Music] |
4847s | [Music] |
4857s | [Music] |
4862s | [Applause] |
4863s | [Music] |
4867s | foreign |
4869s | [Music] |
4886s | [Music] |
4909s | oh |
4911s | oh goodness gravy |
4913s | I'm about getting situated real quick |
4916s | please take note of all the scrolling |
4917s | things on the screen |
4919s | [Music] |
4921s | most no other worthy ones we are we're |
4924s | pretty active over on the Discord and we |
4926s | are starting new Discord events so you |
4928s | guys know when things are going on |
4930s | definitely encourage you to join the fun |
4932s | over there we will be doing more |
4934s | Community contests and highlighting |
4936s | folks and all that fun stuff |
4939s | should be a good old time |
4942s | okay so I'm gonna do uh I'm gonna do |
4945s | something real quick |
4946s | just basically jump to this screen hello |
4948s | hello perfect |
4949s | so hopefully everything you can see here |
4952s | is is clear if not we'll zoom in a |
4955s | little bit but these are the official |
4957s | racing results for the recent Community |
4961s | challenge what we did is for the last |
4963s | two weeks we've had it to where you go |
4966s | racing and whoever had the fastest time |
4969s | following very specific rules which were |
4972s | you had to race within the latest |
4975s | version of everspace 2. you had to |
4978s | submit them |
4980s | um on the Discord with the screenshot |
4982s | and then send me your save files and you |
4985s | could use devices or any other |
4987s | Shenanigans so long as it was not a |
4989s | gimmick or an exploit those were the big |
4991s | three rules surrounding the whole uh |
4995s | elements we had a fight at the finish I |
4998s | think it was about uh maybe an hour or |
4999s | two at the conclusion of the whole thing |
5002s | and chadawi snuck in for a tremendous |
5006s | number of steals here |
5008s | which is going to zoom in here you can |
5010s | see but man I tell you what we had we |
5013s | had six individuals who were up for the |
5016s | race |
5016s | six individuals out of the whole |
5018s | community |
5019s | was not uh as large of a response as I |
5023s | was personally hoping for but you know |
5024s | what thank you to those six in fact |
5027s | because there were so few of you I have |
5029s | granted all of you the ace pilot roll if |
5031s | you didn't have it so yeah there you go |
5033s | you are Ace Pilots because of your |
5035s | participation in this particular |
5037s | challenge thank you for that here you |
5039s | can see scrap race chattahooie |
5042s | sneaking in these times again these were |
5044s | right at the end |
5045s | where we are singing uh some of some |
5048s | really healthy competition between Finns |
5051s | and random we also saw some competition |
5053s | from uh was it wizard Jerry I think also |
5056s | plugged in a little bit uh crispy muffin |
5058s | also you can see the whole uh details |
5062s | down here at the base where chatawi had |
5064s | nine first places in one second place we |
5067s | had fins with six second places and four |
5071s | third places random snuck in another one |
5073s | of those first places he had three |
5076s | second places and six third places |
5079s | crispy muffin was behind him wizard |
5081s | Jerry not too far behind we had some |
5083s | really healthy competition back there |
5085s | and human Aimbot he gave it his awe he |
5087s | was the first one to submit times what |
5089s | an absolute Legend really do appreciate |
5092s | your contribution seriously super |
5094s | fantastic now you're looking at some of |
5096s | these times and some of them are rather |
5097s | tight some of them are rather close to |
5100s | one another and some you're just like |
5102s | wait a second what how in the world can |
5104s | there be that much of a description so |
5105s | you look at border crossing and this |
5107s | thing was this thing was crazy we got |
5109s | random at 12 seconds we have chatawi |
5112s | with a little bit of a couple extra |
5114s | tenths of a second and then fins even a |
5116s | couple more like we had it's nuts it was |
5119s | nuts |
5121s | and through the evaluation of these you |
5123s | know we had to make sure that everything |
5124s | was all fine and fair and dandy so I do |
5127s | want to show you some videos that |
5130s | shadowy handed off to me and he said it |
5132s | was totally okay for me to share with |
5135s | this particular audience now keep in |
5137s | mind |
5138s | this is actually private videos of his |
5141s | ownership I'm showing you on his behest |
5143s | and on his approvals okay just given |
5145s | that sort of Legal Information out and |
5148s | uh yeah |
5149s | so jumping over here to this screen so |
5152s | that you can see as much of the glory as |
5154s | possible |
5156s | and without further Ado let's crack into |
5159s | uh whoops let's crack into scrap race |
5164s | and I'm gonna just kind of |
5166s | I'm gonna remove my face I want you guys |
5168s | to get the full effect I want you guys |
5170s | to get the full effects this is nuts all |
5173s | right |
5174s | here we go |
5176s | shadowy scrap race |
5185s | straight out of the starting point ball |
5187s | chance |
5207s | [Music] |
5219s | oh man |
5221s | [Applause] |
5222s | [Laughter] |
5225s | so it turns out handling is a rather |
5227s | important trait when it comes to racing |
5230s | want to see some more I've got some more |
5233s | to show because that was the first out |
5236s | of nine of his first places and I also |
5238s | want to point out that random still kept |
5240s | a first place Victory okay this is just |
5244s | one way to go about these races let's |
5246s | get into some more I'm just gonna vanish |
5248s | my face we're gonna keep going |
5250s | high voltage |
5255s | oh my gosh |
5265s | freaking Maurice barely had a chance to |
5268s | finish his comment Before the Race |
5270s | concluded |
5272s | he doesn't have any energy injectors |
5274s | he's not using them he doesn't need them |
5276s | okay guys just let's keep let's keep |
5278s | going try to eat you're ridiculous |
5281s | fantastic use of the rules oh my gosh |
5285s | racing from the dead |
5287s | check this one out |
5299s | [Music] |
5307s | oh |
5312s | let's keep going loophole loophole here |
5315s | we go oh my gosh |
5324s | just |
5326s | oh my gosh |
5334s | [Music] |
5335s | the fact that he like even tops it off |
5338s | with that teleport at the end what a |
5339s | cheeky way of saying yeah I still got |
5341s | this you think I'm gonna go slow now I'm |
5343s | maximizing the sucker like what what an |
5346s | impressive use of devices to capitalize |
5350s | on these races underground Raceway |
5355s | this one this I particularly enjoy this |
5357s | one here we go yeah lots of practice you |
5359s | can even see in the upper right like his |
5361s | previous records like you could tell |
5364s | that he was going through these races |
5366s | multiple times trying to finalize them |
5368s | all of these races that you are watching |
5371s | here every single one is from a new |
5374s | saved |
5376s | after the latest update okay so there's |
5379s | zero ability to even freaking tamper on |
5382s | these things there's no prior save data |
5385s | that's being pulled over so here's a fun |
5387s | one this one border crossing this one is |
5391s | actually uh he did not have first place |
5393s | here this is second place but he's still |
5395s | using the same techniques this is just |
5398s | one way to go about these techniques but |
5400s | random was actually faster than this not |
5405s | by much but just enough |
5409s | random was faster than that |
5413s | crazy |
5416s | crazy |
5418s | so just seeing this level of skill reach |
5421s | fruition using those devices and you |
5423s | know it's it's nuts let's keep going we |
5426s | got uh let's see race to Rock Bottom |
5429s | here oh goodness |
5437s | absolutely wild oh I see somebody's |
5440s | Counting about the circle he didn't go |
5442s | through the circle but it registered |
5443s | yeah there's a |
5444s | there's a unique hitbox there that has |
5446s | been employed through various techniques |
5449s | through our racing sort of challenges |
5451s | already that's |
5453s | so fast |
5455s | awkward roller coaster let's keep going |
5461s | I'm diesel look at him that cheeky |
5466s | teleport oh gosh |
5475s | imagine official racing tournaments |
5477s | after release that would be exciting |
5478s | yeah for all three people who'd want to |
5480s | do it |
5482s | oh man |
5486s | goodness if we if we could |
5489s | put emphasis into our racing to where we |
5493s | could get like a racing following |
5494s | surrounding it that I no doubt would be |
5497s | amazing but it's just it's not it was |
5499s | never the plan it was never the plan and |
5502s | the fact that gosh dang it of course |
5503s | currents is also beautiful the fact that |
5506s | we're seeing this level of skill |
5509s | and this side mission that we've been |
5511s | able to produce I mean thank you so much |
5513s | for everyone with your dedication to |
5515s | this |
5516s | holy crap like |
5521s | [Music] |
5522s | wow |
5541s | that teleport oh my gosh but man |
5545s | who absolutely nuts all right last one |
5549s | this is hell ride this is hell ride |
5551s | and again everything that you've seen |
5554s | here okay everything that you've seen |
5556s | there's no time fool or a foot you can |
5558s | see for yourself he's using that Fusion |
5559s | hook he's using expert controls using |
5562s | the handling of the Vanguard which has |
5563s | the best handling oh my gosh just |
5567s | maximizing that use of skill pounding |
5570s | away and some of those times they were |
5572s | pretty close to other people employing |
5574s | different tactics is incredible to see |
5577s | how everyone was diving in let's get |
5578s | into hell right here let's get into hell |
5580s | ride oh my goodness |
5594s | [Music] |
5613s | foreign |
5620s | like I don't know about you guys but |
5622s | like |
5623s | this race in and of itself it's such a |
5628s | it's a test of patience |
5631s | and the fact that he's blowing through |
5633s | this |
5634s | with these very specific moments of |
5636s | device use because he's got to make sure |
5637s | he's got that to use again right |
5641s | he's got to make sure it's charged he's |
5642s | not using any device charging |
5644s | consumables imagine what you could do if |
5646s | you paired it with that |
5651s | the fact that this is not a fully |
5654s | optimized race |
5663s | that ending though has that's |
5665s | questionable that's enough to finish |
5667s | Kate there I don't know about that |
5671s | shoot man I think on on that last race |
5675s | he beat my record by I don't know say |
5676s | something like a minute oh God |
5682s | absolutely wild absolutely crazy so um |
5688s | just a massive shout out sincerely |
5691s | um to shadowy he has absolutely earned |
5694s | the bragging rights |
5696s | um insane I do also want to give an |
5700s | appropriate shout out once again for all |
5702s | of our other Racers seriously every |
5705s | single one of you you took great care |
5706s | and attention and approaching those |
5708s | races and you rocked it no matter what |
5711s | your style was no matter what your skill |
5713s | level is at the fact that you came up |
5715s | and sent those submissions you were like |
5718s | dang it I'm gonna do this I don't care |
5720s | what other people are gonna think of me |
5721s | I'm gonna have some fun doing it you are |
5723s | rock stars in my book thank you so much |
5725s | and the skill employed to like |
5727s | especially our top three random fins |
5730s | shadowy sincerely you guys know what |
5733s | you're doing I know that you could |
5734s | optimize more I know that you can employ |
5736s | some incredibly cool new tricks along |
5738s | the way I do hope to see that in the |
5741s | future this was incredibly enjoyable to |
5745s | watch and I do think that we'll have |
5747s | more Community challenges in a similar |
5749s | vein as this |
5751s | for now let's go ahead and jump over to |
5753s | the fan art section first we got some |
5756s | pixel art that was made from the |
5757s | chemical bro after some pixel art the |
5760s | Rockfish logo that we saw last week was |
5762s | done so just uh it's interesting it's |
5765s | always kind of weird looking at your own |
5767s | face I feel like so you know it's it's |
5770s | nice it's fine we got geometry Prime |
5772s | over here showing this reflecting panel |
5774s | and some laser beams bouncing off of it |
5776s | it's pretty cool I should also slow down |
5778s | for a moment and allow geekbite if you |
5780s | would like to jump in and send us some |
5782s | questions while we are highlighting |
5784s | these screenshots from the community |
5787s | what if I had any people are just as |
5790s | they stop smacked with those times I'm |
5792s | not surprised honestly I'm not they |
5794s | haven't got over that yet |
5796s | I'm not surprised so |
5799s | uh very very good oh so yeah it's the |
5803s | the racing was absolutely wild like |
5805s | whenever I had I was speaking to him on |
5807s | the side because obviously I needed to |
5809s | you know ensure that there was no |
5811s | tampering because why would we have a |
5813s | challenge that was competitive that |
5815s | didn't do that that would be kind of |
5816s | ridiculous |
5817s | um you know he just casually sent them |
5820s | he was like oh here's here's the content |
5822s | that you're looking for no big deals |
5824s | dude |
5825s | but just sincerely um |
5828s | yeah very very impressed I just remember |
5830s | watching the first video and my just my |
5832s | my jaw just dropped to the floor I love |
5835s | it I love it and I do hope that those |
5837s | videos that I showed that revealed his |
5840s | techniques inspires some of you out |
5842s | there that have that competitive spirit |
5844s | because I do know that there are some |
5845s | very skillful Pilots out there |
5847s | who could do better that's right I said |
5850s | it I know that you could if you really |
5852s | devote the time and energy to it it |
5854s | could be amazing make sure you record it |
5857s | if you do I don't care if we're doing a |
5859s | challenge or not showing that crap on |
5860s | the Discord is going to get highlighted |
5862s | I don't care amazing amazing all right |
5865s | let's go let's go over to our next |
5868s | screenshot and as I'm going through |
5869s | these screenshots that I'm sharing from |
5871s | the community these all came from the |
5872s | Discord from last week to this week feel |
5875s | free to go ahead and ask any questions |
5876s | that you guys have uh formulate some |
5878s | discussions we can also revisit ship |
5880s | colors if we have enough time possibly |
5882s | maybe and uh yeah we'll just keep going |
5886s | on that front |
5888s | what a pleasant photo from flooring I |
5891s | don't know if Flory was intending this |
5893s | to be just like a super chill photo or |
5896s | not but it has captured all the elements |
5898s | of |
5900s | common down and |
5902s | clue in one's Jets after a ridiculous |
5905s | racing session I suppose |
5908s | environmental shots they |
5910s | I seriously just want to slap so many of |
5912s | these up on my wall it's crazy because |
5913s | like yeah there's super cool explosions |
5916s | and spaceship models and blah blah blah |
5917s | just that and the other thing yeah I |
5918s | mean our team's done a fantastic job |
5920s | whatever but the environmental design |
5923s | like I just I love being invested in |
5927s | this world space that's been |
5929s | created just I just want to go explore |
5931s | in it and I think that this shot by |
5934s | flori has captured the home-based |
5936s | territory incredibly well on that front |
5938s | just |
5940s | begs me to go in there and find the |
5942s | things that are hiding |
5944s | feels really good |
5945s | [Laughter] |
5949s | all right yeah that's definitely a |
5950s | background screenshot for sure |
5951s | absolutely the number of screenshots |
5953s | that I have taken from you guys I I |
5955s | should probably clear out my folder I |
5956s | think it's |
5957s | I don't think it's out of terabyte yet |
5959s | but it's it's there's a there's a lot in |
5961s | it |
5963s | all right next photo |
5966s | we got from Bill Farson who was having a |
5969s | bit of fun uh with lining up his ship in |
5972s | various shots and uh it's clever that's |
5974s | clever I like that |
5976s | Boop in the nose he's a bill fasten yeah |
5978s | that's the whole question from him oh |
5980s | perfect well let's have the question for |
5982s | Bill Farson as we're looking at Bill |
5983s | farson's truck let's do it uh on the map |
5985s | he noticed some planet names and he's |
5988s | asking what they are Kosh and mokosh uh |
5992s | yeah so we are they're gonna be a couple |
5994s | more adjustments improvements and |
5995s | additions to the map |
5997s | um which you may or may not have caught |
5998s | I wasn't probably being as careful as I |
6001s | should have been when I was on that |
6002s | screen but |
6003s | um oops Yeah there's just more stuff on |
6005s | that for I mean it's not it's nothing |
6006s | too crazy revealing Michael please don't |
6008s | fire me it's it's more just along the |
6010s | lines of you know there's going to be |
6012s | more like we we have this expansive |
6014s | world and yeah the planets do in fact |
6016s | have names like it's been uh it's been |
6018s | explored by deep space uh Colonials way |
6022s | back before the wars and through that |
6024s | exploration and naming conventions and |
6026s | everything they butted up against the |
6027s | okar who also have their naming |
6029s | conventions for certain territories and |
6031s | you know after the trees were made you |
6032s | know it's it's been a very long time in |
6035s | this space in the DMZ and there's a lot |
6037s | of stuff that has been explored and |
6039s | appropriately named accordingly so |
6042s | there's also some territories that are |
6044s | still left unexplored or intentionally |
6046s | left unexplored as well maybe we'll run |
6049s | into some of those I don't know |
6052s | that's great |
6055s | but with all sincerity yeah there's more |
6057s | stuff on the map names all that stuff |
6060s | you'll get more of that delicious lore |
6062s | when it's done |
6065s | it all comes to go |
6068s | excellent next shot comes from dawn of |
6072s | will I'm trying to remember the naming |
6075s | convention he applied to this one |
6078s | but the long and the short of it is that |
6080s | that drone carrier was very brave |
6083s | sneaking into that pipe and then |
6084s | performing that maneuver this reminds me |
6086s | of that scene in Austin Powers |
6093s | try to turn that guy oh my gosh that's |
6098s | what this reminds me of that drone care |
6099s | it's all automated right so it's just |
6101s | like trying to like |
6103s | slowly turn around or so oh my gosh |
6108s | great capture I love it I dig it |
6111s | wonderful shot donovo I approve |
6117s | very nice and then get stuck yeah |
6120s | exactly exactly or in the case of this |
6122s | one in the end just gets blown the heck |
6123s | up because it can't get out of there oh |
6126s | my gosh |
6132s | all right this next shot comes from Wild |
6134s | charger which we've had some we've had |
6137s | some uh some questions from I think in |
6140s | the chat yes uh had some conversation at |
6143s | least |
6143s | and this comes from everspace one |
6145s | um and I love the way that this creature |
6149s | this is in fact a creature |
6151s | looks whenever you're just examining the |
6155s | space that it's surrounding this is a |
6159s | it's like an ice Crystal creeper I can't |
6161s | remember the official naming conventions |
6163s | we have but it is in fact a living |
6165s | entity that infests inside of certain |
6169s | materials and in this case it is ice |
6172s | droids there are a certain number of |
6174s | them that you can find in the randomly |
6176s | generated spaces of everspace one and |
6178s | you have to scan them for maester throng |
6181s | for a side mission that he puts you on |
6184s | so pretty pretty neat pretty fun |
6189s | foreign |
6193s | otherwise I do like the composition as a |
6194s | whole it's just it's very pleasant very |
6196s | pleasant good framing stuff |
6199s | we got this shot from Kaza which is a |
6201s | more recent one and dang man sick bling |
6204s | what in the world |
6206s | I I remember a long long time ago where |
6209s | I was decking out certain ship designs |
6212s | where I had like the um silver Scout the |
6216s | golden gunship the what else did I have |
6219s | oh my gosh |
6222s | amethyst Interceptor it's been so long |
6225s | but man this like takes me back and it |
6229s | looks sick dude that's awesome I don't |
6231s | even know if that's actually gold I |
6233s | think that's just white but there's so |
6236s | many of these missiles that are flying |
6238s | by with that yellow glow it makes it |
6240s | look gold that's awesome that's really |
6243s | cool maybe it was the Scarlet Sky I |
6244s | can't remember spoon I think I think |
6246s | you're right though I think you're right |
6247s | I had a lot of fun with creating those |
6249s | different uh Styles and looks but yeah |
6251s | that that is a very smooth looking show |
6253s | like that's that looks like a um |
6256s | that looks like the ship of like a |
6258s | royalty right there that's that's weird |
6262s | to say but it comes across very clean |
6264s | nice shot |
6266s | very nice shot |
6271s | and then we have oh I see I actually see |
6273s | a question I want to answer this really |
6275s | quick from Junior panchiati |
6281s | I'm probably mispronouncing that but |
6283s | it's why do you get any loot from |
6285s | destroying an okar frigate |
6287s | um there aren't frigates in everspace |
6289s | too and you should absolutely be getting |
6290s | loot from Oak our frigates and other |
6292s | space one that being said if you're |
6294s | referring to the okar in General within |
6296s | ever Space 2 it is because we do not |
6298s | want to have them be farmable because |
6302s | they're meant to be the protectors in |
6304s | the territories of the DMZ |
6306s | so if you were just constantly engaging |
6308s | them and destroying them and then more |
6309s | were warping in you would effectively be |
6310s | able to |
6311s | endlessly collect Loot and our solution |
6314s | to working around that was disabling the |
6317s | loot drops that's that's really what it |
6319s | comes down to so yeah that's all that's |
6322s | all next shot comes from dawn of will I |
6325s | think there he was kind of going through |
6327s | a different number of shots pertaining |
6329s | to like bombing runs Maybe |
6332s | and man just looking at this shot it |
6335s | makes me oh I'm so excited for when you |
6337s | do inevitably get your hands on warship |
6339s | customization because I know it's gonna |
6341s | go through the roof and all of these |
6343s | customized shots and the glows and |
6346s | I'm already I'm already envisioning it |
6348s | even though we are uh you know still got |
6351s | some time in this home stretch |
6353s | but my goodness definitely enjoying the |
6356s | way that he's coming down and just the |
6359s | destruction the thorough destruction of |
6360s | this base |
6362s | looks good this is a preset ship |
6367s | it's clean I like it |
6369s | I do like seeing your customized ships |
6372s | however much like this one that's |
6375s | provided by random in fact this is the |
6377s | racing Striker |
6380s | that random used to grab that number one |
6383s | trophy as well as a slew of the other |
6387s | trophies that he had collected the |
6389s | several second and multiple thirds and |
6392s | yeah this is the way that he stylized it |
6394s | lots of yellow glows from those |
6395s | emissives |
6396s | nice clean red white blue |
6402s | colorations |
6404s | bringing it all together |
6406s | good stuff |
6414s | I'm not missing any questions am I I'm |
6416s | just I'm looking over it I'm |
6418s | seeing some discussions lion no no |
6421s | questions are coming in all right just |
6423s | making sure |
6426s | I was actually going to ask the various |
6428s | chats actually with the customizations |
6429s | that they've seen and obviously the |
6431s | potential the transmogification coming |
6433s | up how many hours do they think they're |
6435s | going to spend colorizing and swapping |
6438s | out parts I mean I don't know I |
6441s | don't know how many of you guys have |
6442s | like |
6443s | there are so many different mindsets |
6445s | when you're playing video games right |
6446s | for for me I'm one of those guys |
6448s | whenever I'm diving into an RPG it's |
6450s | like you have the Character Creator I |
6452s | will spend half of my total time with |
6455s | the entire game in the Character Creator |
6458s | versus the time that I spend playing the |
6460s | game like at the end of the the end of |
6462s | all of being said and done I'll have |
6464s | created thousands of characters and all |
6467s | these varied ways and then I'll have |
6469s | played the game successfully if you're |
6470s | like five of those characters |
6473s | this is what I do I love character |
6476s | creation and so for me that's going to |
6478s | be a no-brainer but yeah I mean it's I'm |
6481s | curious how you guys are gonna like |
6482s | enter into that I can I foresee a lot of |
6485s | time and dedication to going into these |
6487s | details especially when we have more to |
6489s | talk about and it's it's gonna be yeah |
6492s | it's gonna be a lot of fun this shot by |
6493s | the way comes from Kaza and I don't |
6497s | think this one was employing any sort of |
6500s | adjustments I think this is a natural |
6502s | shot inside using the um uh the time the |
6507s | the the time magnification effects if |
6512s | I'm not mistaken is that right Kaza or |
6514s | did you touch this up a little bit |
6515s | either way I'm not gonna like |
6518s | I'm not gonna be upset with you I think |
6519s | it's a fantastic shot I love the way |
6521s | that you've neutralize the colors and |
6523s | the contrast is very pleasant here |
6526s | it's very good |
6530s | build fastened is there any plans to |
6532s | make a video or something which will |
6535s | show the cut scenes of the colonial ocal |
6537s | war or lore in detail that could be kind |
6541s | of fun but we do have that represented |
6543s | partially in Aerospace one already |
6545s | um so yeah I mean there's not |
6547s | necessarily any plans to do that but |
6550s | even still mine my answering of that |
6553s | saying there's not really any plans |
6554s | that's already kind of giving you too |
6556s | much information if I'm being completely |
6557s | honest all right because there's a lot |
6560s | of elements of the lore that we haven't |
6562s | quite revealed yet and the World |
6565s | building is still going to be expanded |
6566s | even further you're going to see some of |
6568s | those elements within the Codex you're |
6569s | going to see some very strong |
6570s | referential and in some cases probably |
6572s | like direct information that you would |
6574s | have read from everspace one pulled over |
6576s | into everspace two because we want |
6578s | everything to be that cohesive whole |
6580s | everything's in that world existing |
6582s | together we don't want there to be any |
6585s | wonky sort of well this happened in |
6587s | everspace one so why is it like that in |
6588s | every space too like we we do have a lot |
6591s | of EX lore explanations as to how all of |
6593s | that's bridging over and pertaining to |
6595s | the okar Colonial conflict and how all |
6598s | that stuff went down and the referencing |
6599s | back we do feel that it was very |
6601s | appropriate how we've done that through |
6603s | the everspace one clone |
6606s | thoughts of his clone father spoiler |
6609s | and there's not necessarily A need to |
6612s | revisit that in everspace too based on |
6614s | its particular story so if you want the |
6618s | whole Gambit of the story and the world |
6621s | and the characters and everything that's |
6622s | gone on in the Aerospace Universe I mean |
6625s | I implore you to purchase everspace one |
6626s | and DLC to get as much of it as you |
6629s | possibly can otherwise the main focal |
6633s | points of the story the lore the world |
6635s | all type stuff in every space too it's a |
6636s | continuation thereof but it's going to |
6638s | bridge into new territories into new |
6641s | unfolding events and actions so yeah |
6645s | that was a lot that was a sh there's |
6647s | tons of information so but yeah |
6650s | hopefully that makes sense |
6652s | um and |
6653s | yeah there you go there you go I also |
6656s | think that there's been a pretty good |
6657s | job of a timeline creation by grindel |
6660s | who is our Wiki Mastermind effectively |
6663s | over on the Aerospace Wiki there's a |
6665s | there's a timeline of events that you |
6667s | can sneak into there and the last time I |
6670s | checked it it was so accurate I may even |
6674s | have brought the attention of it to the |
6676s | team to ensure that it was not going to |
6679s | accidentally get |
6680s | adjusted or changed or misaligned with |
6683s | the offense of everspace too so kudos to |
6686s | you grindel for keeping us in check |
6688s | wonderful |
6690s | all right well this was the last photo |
6692s | that I did have by the way so we ended |
6694s | up having a little bit of time left |
6697s | um but I do think there's a couple other |
6699s | little details that I can kind of point |
6701s | out |
6702s | um just because we started it with the |
6705s | the opening of the Stream |
6707s | I had kind of gone through and said hey |
6709s | you know we got some sort of these |
6711s | logistical things you've probably |
6712s | noticed some moves on the pr side of |
6716s | Rockfish okay and we have had a couple |
6718s | of wonderful new directions that have |
6721s | pushed us into New Opportunities and we |
6723s | want to make sure that you guys are in |
6725s | the loop of all of that so I'm not gonna |
6727s | sit here and tell you all of our plans |
6729s | because I can't that would be rather |
6731s | dumb of me to do but what I can tell you |
6734s | is that elements like Discord events we |
6736s | are going to be capitalizing on so you |
6738s | are in the know of when we are |
6741s | establishing key moments and reveals and |
6744s | all of those elements so that you can |
6746s | get to that information as soon as |
6748s | possible what that means for you is that |
6751s | it's no longer going to be like these |
6752s | shadow drop moments where you weren't |
6754s | anticipating anything and all of a |
6756s | sudden oh all right okay I missed it and |
6759s | now it's here it's much more going to be |
6761s | in line of saying instead of an |
6763s | announcement for an announcement it's |
6764s | going to be hey we have an announcement |
6766s | at this time |
6767s | come join us that's what it's going to |
6770s | look like all right |
6771s | so we will have a pretty pretty decent |
6775s | amount of information to share with you |
6776s | soon I know a lot of you guys are |
6777s | anticipating a trailer for example uh |
6780s | based on some information that we shared |
6783s | it's a Monday I think it was Monday we |
6785s | we had that little teaser of the |
6788s | beginning of the trailer |
6789s | and we've also mentioned that you know |
6791s | we'll have a release date soon and |
6796s | through that we said that we've been in |
6798s | development for five years Early Access |
6800s | two years and then we will be sharing |
6802s | that release date information in the |
6804s | trailer in a week so a week |
6808s | it was posted on Monday that means next |
6810s | week |
6812s | that's that's how that works right |
6815s | that's how that works |
6816s | Dax |
6818s | that body we just found |
6821s | and I saw it it felt like that was still |
6823s | me in there |
6830s | so yeah |
6833s | I hope that you're looking forward to it |
6837s | should be a good discussion |
6838s | good time to chat about things |
6841s | when the stream does conclude here today |
6843s | I will be making a Discord event that |
6846s | tells you the exact time |
6849s | we will be delivering this trailer |
6853s | cool so you won't miss it the second it |
6855s | goes live you will know about it you'll |
6857s | be able to dive in we're going to have a |
6858s | really good time together |
6860s | um I'm thinking about maybe as soon as I |
6863s | might join like a Discord chat session |
6865s | maybe don't know if that's going to be |
6868s | the best thing that's going to work out |
6869s | but um you know either way we will be in |
6872s | the Discord we'll be able to chat with |
6873s | you guys uh whenever all the stuff |
6875s | happen per usual of course and otherwise |
6879s | we are really looking forward to sharing |
6881s | a lot of information with you and |
6883s | helping you reach this 1.0 Adventure |
6886s | through your fantastic feedback and |
6889s | support it's been such a wild ride and |
6893s | oh my gosh goodness gravy |
6898s | it's uh dang near emotional so |
6902s | shoot |
6903s | man I guess I guess I started the |
6905s | community segment a little too early oh |
6906s | my gosh we have like nine minutes left |
6908s | but all the more reason to engage with |
6911s | you answer your questions and hang out |
6912s | guys did you did you have some questions |
6915s | you want to see anything specific I can |
6917s | I can roll back the tapes we can we can |
6919s | have a jolly old time here we got eight |
6922s | solid minutes together |
6923s | how are you doing |
6925s | how'd the cutscene and vo work |
6927s | progressing oh it's going great it's |
6929s | going great alien pickle it really is |
6931s | the the cutscenes have been getting a |
6933s | lot of improvements and tweaks and |
6934s | modifications the vios really been |
6936s | coming together |
6938s | um and that also includes like the |
6939s | German vo we will have both English and |
6941s | German voice over for the entirety of |
6944s | the game localization uh goodness gravy |
6947s | the it's yeah it's it really is coming |
6949s | together we're really happy with how the |
6951s | cutscenes are being employed and handled |
6954s | as well as a as well as as new things |
6959s | so as well as the more |
6962s | so very very good stuff |
6964s | [Laughter] |
6965s | what day is Monday on the Rockfish |
6967s | calendar versus the Earth calendar oh my |
6969s | gosh it's it's Monday guys it's not this |
6972s | this is not an illusion three more days |
6975s | thank you guys |
6979s | how are you doing oh I'm great my throat |
6981s | has been awful the last several weeks |
6984s | but you know what I persevere I've been |
6987s | pounding this uh what's it called it's |
6989s | uh hang on a second let me |
6991s | read this it's called traditional |
6994s | medicinals oh it's not listed on here |
6996s | it's like a throat coat sort of it's |
6999s | kind of like tea except it tastes like |
7001s | garbage |
7002s | but |
7004s | it helps your throat it helps to be able |
7007s | to talk and |
7008s | oh yeah invisible cup I just green you |
7011s | know cheers very good |
7015s | but it's good is it gonna be a Premiere |
7017s | no uh sniper nln I love I love that |
7020s | thought it is not going to be a Premiere |
7021s | so but that that might be something we |
7024s | do in the future might can't guarantee |
7026s | it we do have very specific processes |
7028s | that we handle internally with Rockfish |
7030s | and we don't want to jump the gun on any |
7034s | elements that don't need to be or would |
7036s | put us in a pickle that wouldn't make |
7038s | any sense so this is kind of like a slow |
7040s | movement into making you guys even more |
7043s | informed and bringing you into this |
7045s | space of knowing when things are |
7047s | happening so it's exciting it's a lot of |
7049s | fun |
7050s | it's it's it's pretty good |
7053s | so yeah |
7055s | seeing a couple more questions how is |
7057s | the atmosphere in the studio is everyone |
7059s | nervous last minute crunch Etc we don't |
7061s | Crunch at Rockfish uh helenth we we |
7063s | really don't like I'm saying that |
7065s | sincerely like yes we have a lot of |
7067s | tasks that we still need to do we do |
7070s | sincerely |
7072s | um and we're working on as many as we |
7073s | can there are this is like that element |
7076s | of like what has to happen by 1.0 it's |
7079s | going to make it obviously like promises |
7080s | for example then we also have those |
7082s | things that would be nice to have and |
7083s | then there's those things that we do |
7084s | have to drop maybe they'll come back in |
7086s | a DLC maybe not just there's a lot that |
7089s | has to uh come into play there but we |
7091s | are not going to drive our employees |
7093s | into the ground and say no you can't |
7095s | hang out with your children come into |
7097s | work damn it and finish this concept no |
7098s | that's that's not that's not gonna |
7100s | happen that's not how we work that is |
7102s | not how we work so |
7104s | um |
7105s | yeah in fact if |
7108s | if Michael knew how much my throat's |
7110s | been in pain the last couple of weeks he |
7111s | probably would ask gate bike to stream |
7113s | instead |
7116s | but I digress oh I am I'm plowing |
7119s | through this because I love you guys and |
7121s | this is honestly a highlight of my week |
7122s | so no worries no worries |
7126s | um I'm missing a couple questions keep |
7127s | right did you grab one |
7129s | uh um beta frog was just wondering |
7132s | because you got on your ticker uh going |
7134s | through with regarding the reunification |
7136s | projects He was just wondering about any |
7138s | blur oh yeah so fun fact I actually have |
7142s | talked about this Earthen uh |
7144s | reunification project before what |
7147s | um yeah and it's technically unofficial |
7150s | it's not approved by UVA |
7154s | but basically I think it works I'm just |
7156s | gonna explain it to you I made the |
7158s | Marquee in the bottom so deal basically |
7162s | um whenever the Colonials moved into the |
7164s | belter grades like they sent uh you know |
7166s | exploring parties and whatnot and some |
7168s | of those made a back some of them didn't |
7170s | obviously then they sent on the |
7172s | colonialization of the Belta Graves and |
7175s | when that happened they encountered the |
7177s | okar everything kind of went crazy and |
7179s | so then they had diplomats and |
7181s | everything the expanse between Soul |
7184s | earth right which does exist within our |
7187s | universe and the belt grades is it's a |
7190s | very long distance okay very massive |
7193s | spam it is not something that you can |
7195s | just travel in a couple minutes via |
7197s | super light or warp gate Technologies it |
7199s | has a very highly Advanced Technologies |
7201s | in order to bring those groups over and |
7205s | it probably has to do a bit with cryo |
7207s | sleep as well but long story short to |
7209s | cut to the chase |
7211s | during the wars during the okar colonial |
7213s | conflict the colonos were like oh crap |
7216s | we don't want these guys to go back to |
7218s | Earth so the warp gate was destroyed |
7221s | gone severed the connection back to |
7223s | Earth can't get back there anymore |
7226s | no longer there so the signal would |
7228s | still be you know out there technically |
7230s | if it's still on the side of Earth but |
7232s | in the belt grades no longer exist it's |
7235s | gone |
7236s | completely severed can't get back to |
7238s | Earth now that being said after the war |
7241s | events they were like oh hey maybe we |
7243s | should reconnect this now that things |
7244s | have you know calms down and everything |
7245s | so they've created a new warp gate have |
7248s | been sending a signal to reconnect and |
7250s | it hasn't been it's not it's not |
7253s | connecting the warp gates back online |
7255s | but the Earthen reunification project is |
7258s | a no-go it's it's there's nothing out |
7260s | there to connect to so that's uh that's |
7263s | my lore and I'm sticking to it I think |
7265s | it sounds awesome UVA please approve it |
7267s | and uh |
7272s | oh man Michael's probably listening to |
7275s | all this be like okay either he's |
7276s | brilliant or he's absolutely ridiculous |
7284s | but uh I digress I digress we don't have |
7287s | any sort of uh components from Earth |
7290s | coming over into the belt grades anymore |
7293s | through any of our timelines that we've |
7295s | established like everything that's |
7296s | happening in the belter grades it's all |
7298s | concentrated it's all it in and of |
7301s | itself happening here so there is that |
7304s | and uh it's important to note that |
7306s | because yeah it's that's just how it is |
7309s | all of the colonial militarized assets |
7312s | they they're basically 16 ish years old |
7315s | if not more and yeah |
7318s | there you go Michael did put something |
7321s | up regarding when the information's |
7325s | going to be okay it wasn't more stuff |
7328s | excellent no yeah yeah yeah you're okay |
7330s | on that one you're fine he hasn't he |
7332s | hasn't rung Uber yet |
7335s | uh we're gonna be revealing on Monday |
7338s | afternoon Central European Time so we're |
7341s | just uh time zones to suit |
7343s | yeah and I like I said I mean we've got |
7345s | about two minutes left here um I am |
7347s | going to start a Discord event and it is |
7349s | going to reveal the exact time so if you |
7351s | do want to see that and you want to like |
7354s | approve that it will notify you if you |
7356s | go into like the Discord events you go |
7358s | to it and you say like I'm interested or |
7359s | whatever it will ping you when the event |
7361s | goes live so you know trailers live and |
7365s | we'll link you and make the announcement |
7366s | all that type of stuff accordingly but |
7368s | you will know exactly when it drops so |
7371s | again I will be doing that shortly after |
7373s | the stream so you were all looped into |
7375s | it so |
7377s | um last but not least I'm still on these |
7380s | photos let's go ahead and issue a new |
7383s | challenge for the next week which I'll |
7385s | also be plugging into the Discord we're |
7387s | going to go back to a delightful little |
7389s | screenshot challenge maybe even |
7390s | something similar to this the theme the |
7393s | focal point |
7394s | explosions I want to see the craziest |
7398s | wildest most badass looking explosions |
7402s | you can capture in all of its Glory the |
7405s | way that this will be handled is will be |
7407s | posted into our community challenge |
7409s | Channel which will be opened again |
7410s | shortly after the stream it will be a |
7413s | case-by-case basis of you voting for |
7416s | each other's Works can you vote for |
7418s | yourself technically you can I think |
7421s | that's kind of weird but that's fine |
7423s | that's how emojis work we don't want to |
7425s | like make this more complicated than it |
7427s | needs to be May the best screenshot or |
7430s | win and give love to all of those who |
7432s | contribute because that's certainly what |
7434s | we do |
7435s | all right okay everybody |
7438s | I believe that's everything for the |
7439s | stream |
7441s | um |
7442s | yes geekbite was there anything that we |
7444s | missed uh no you've done very well you |
7447s | haven't missed anything so I I think I |
7449s | think we're all good there so yeah well |
7450s | done well done all right very very good |
7454s | all right so um guys if you did miss |
7456s | anything on the stream obviously you can |
7458s | catch this over on YouTube you can watch |
7460s | the VOD over on Twitch as well um but we |
7462s | did have a lot to show today a couple of |
7464s | little elements that wasn't thinking |
7466s | we're going to be showing but we did |
7467s | anyway it was fun so rewind the tapes |
7469s | have a blast share with your friends |
7470s | it's always a good time to you know |
7474s | do this have the space for you all and |
7477s | engage with you just be with you you are |
7479s | our lifeblood you give us this energy |
7481s | you give us the the strength to |
7483s | persevere and really ring this home |
7487s | you guys are awesome |
7489s | and I am Eric Schrader your community |
7491s | Ambassador for Rockfish games don't stop |
7494s | being awesome and we will catch you next |
7497s | week after we deliver some very pleasant |
7501s | news |
7503s | toodles |
7505s | Dax |
7507s | that body we just found |
7510s | when I saw it it felt like that was |
7512s | still me in there |
7533s | [Music] |
7539s | [Music] |
7548s | [Music] |
7555s | [Applause] |
7556s | [Music] |