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3s | foreign |
---|---|
25s | is my squeaky chair getting picked up on |
28s | the mic |
29s | you guys know it's me |
35s | oh everybody's sneaking in we are |
37s | getting the stream details all prepped |
42s | a couple minutes to this couple |
61s | [Music] |
64s | laughs |
92s | thank you |
98s | hey Gary what do you what do you think |
100s | we should start with should we do |
101s | gameplay first should we do sets what do |
104s | you think what are you thinking |
106s | um |
109s | I know it's a tough question |
111s | God damn |
115s | um I can't play Let's tease it a little |
117s | bit later okay all right what I'm still |
119s | a little tease just don't tell anyone |
122s | okay yeah we won't communicate to that |
125s | to audience |
148s | man this thing really is squeaky you |
150s | guys aren't you guys aren't joking man I |
152s | gotta |
160s | [Music] |
216s | oh man this stream's gonna start with |
218s | some controversial stuff based on this |
220s | chat |
223s | oh my goodness |
234s | hold on hold on we gotta actually yeah |
236s | we're gonna start we're gonna start |
237s | slightly early |
239s | we'll start slightly early |
241s | let's get over here hello welcome ladies |
243s | and gentlemen it's the official Rockfish |
245s | game stream I'm your host Eric sure here |
248s | the community Ambassador for Rockfish |
250s | games I'm joined by Gary geek bites on |
253s | the line hello perfect wonderful I'm |
257s | telling everybody I gotta fix my squeaky |
259s | chair and you're all recommending WD-40 |
263s | oh |
265s | that's no you don't use WD-40 for |
267s | squeaky chairs folks that's that's a |
269s | Surefire later ruin ruin one actually |
275s | now you know what not the secret is it's |
277s | coconut oil |
279s | coconut oil what yeah there you go |
282s | there's your random tip of the day |
286s | otherwise we're gonna be diving into |
288s | some everspace 2 action we have some set |
291s | items that we have been cooking up |
294s | behind the scenes you all know this |
296s | we've been talking about it it was in |
297s | the thumbnails and the title of the |
299s | video all of that stuff has been more |
301s | than transparent what you may not know |
305s | is how many set items we will be showing |
307s | there are four |
309s | four new set items that I will be |
311s | showing today there are many more |
315s | that are in the works I'm not going to |
317s | tell you the exact numbers |
319s | but we are going to have this first look |
322s | what we're cooking up |
324s | this will all be included in a future |
326s | free update |
328s | all of the stuff that you're going to |
329s | see today is not locked behind a paywall |
332s | all of this will be available to you in |
336s | the future at no cost just for existing |
339s | and having purchased our game this will |
341s | be made available to you that's right |
344s | that's right so I actually want to start |
347s | with one set item we're going to start |
348s | with the set item then we're gonna get |
350s | into game play and then we're gonna like |
351s | cycle back and we're gonna we're gonna |
353s | like do we're gonna scatter them |
355s | throughout that's what we're gonna do so |
357s | um so yeah so everyone's kind of like |
360s | sit back we're gonna have some fun it's |
361s | gonna be good all right |
363s | everything's gonna be lovely and uh |
366s | let's talk let's talk about some things |
367s | let's talk about some things |
370s | so the very first one that I want to |
372s | show you is one that we had actually uh |
376s | teased two weeks ago |
379s | and for those of you who caught it it is |
382s | called the autonomous set oh well that's |
385s | a different one I guess we can talk |
387s | about Stormfront |
391s | perfect excellent timing uh well no |
395s | we're still going to focus on autonomous |
397s | so uh yeah |
398s | here we have the autonomous Set uh we |
401s | have repair Bay which is a cargo unit |
404s | this thing will repair a damaged item |
407s | every 90 seconds this is its automatic |
409s | trait you don't need to do anything else |
411s | it just does that so if you've ever been |
415s | in the heat of battle something goes |
416s | wrong and your weapon gets broken and |
419s | you're just like dang it this is really |
421s | frustrating because I've got like a |
422s | minute longer in this job or in this |
425s | battle sequence or whatever it is and |
427s | it's like painful repair Bay is here to |
430s | heal the entire focus of the autonomous |
432s | set is to repair and this one |
436s | plays directly into that the repair a |
438s | damage item every 90 seconds again is a |
440s | complete unique trait for the item |
442s | itself |
443s | but then you also have it set item |
446s | benefits let's talk about the other |
448s | pieces to this set and then we'll get |
450s | into how it all works |
453s | next up we have adaptive plating |
457s | and you might be looking at this going |
459s | wait a second it doesn't say how much |
461s | percentage it repairs per kill that's |
463s | because it doesn't |
465s | it doesn't at all instead it has less |
468s | armor |
469s | but while at least 15 percent or more of |
473s | your armor is active that means like at |
474s | about this point where my mouse cursor |
476s | is at it so long as you have like this |
478s | but actually a little bit higher this |
479s | much armor or after it's gonna |
482s | automatically repair |
485s | okay |
487s | um and by automatically I mean you have |
489s | to fire your weapon but every time you |
491s | hit a Target it will repair |
494s | 0.25 damage on hit now some of you might |
498s | be thinking wow that's such a tiny |
499s | number but then there's some veteran |
502s | Gamers out there and I know you've |
503s | already been like rolling the stats in |
505s | your head and you're thinking wow that's |
506s | actually really powerful because it is |
508s | you have like a eight percent repair per |
511s | kill versus a 0.25 repair per hit with a |
515s | weapon that hits a lot like say I don't |
518s | know a decimator for example that one |
521s | would be a pretty good one there's even |
523s | better ones out there |
525s | you're going to see a rather Rapid |
527s | Repair of your armor |
530s | um just through that proc effect |
533s | just through that proc effect |
537s | all right |
539s | next up we and finally for the uh |
543s | autonomous set |
544s | we have the Genesis barrier |
548s | the Genesis |
550s | barrier |
551s | this Shield also isn't doesn't it |
554s | doesn't have the capacity that you're |
556s | probably looking for from a shield it's |
558s | not it's not anything crazy special |
560s | however what it lacks in its capacity it |
564s | more than makes up for and |
566s | sustainability in particular |
569s | when you have 8.6 seconds of your |
571s | shutdown duration if you have managed to |
573s | evade and extract yourself from the |
577s | combat and your Shield starts to tick |
579s | back up it's not going to just start |
581s | regenerating it just goes whoop and it's |
583s | back completely fully restoring itself |
587s | after being shut down |
590s | so again while it doesn't have that best |
593s | capacity |
595s | it comes back much faster than any other |
599s | Shields that you can have in Your |
601s | Arsenal |
603s | so now let's talk a little bit more |
605s | about the set bonuses themselves |
610s | let's talk about the set bonus of the |
612s | autonomous set itself |
618s | when you have two of The Shield plating |
622s | or cargo unit |
624s | attached to your ship |
627s | you will then gain |
629s | Auto Armor regeneration |
635s | it's honestly that simple you have two |
637s | of them your armor automatically |
639s | restores itself so just looking at this |
642s | adaptive plating that means |
645s | that if you have less than 15 armor and |
648s | you're no longer gaining that repair per |
650s | hit it's okay |
652s | because after at most 15 seconds time |
656s | you're gonna regain that ability you're |
657s | going to be able to start doing that |
659s | again because it's always going to be |
660s | coming back |
662s | uh so long as your Shields are full of |
664s | course |
665s | that's the caveat that's the caveat your |
668s | Shields must be full for it to start |
669s | coming back |
670s | and when you have all three of those |
674s | when you have all three of those |
676s | now your hole will also regenerate at |
679s | three percent per second |
681s | so long as both your Shields and armor |
684s | are full |
685s | so what this means is so long as you're |
688s | effectively out of combat you can |
690s | restore your entire ship without without |
693s | nothing really other than a little bit |
696s | of time that's it that's all it's going |
698s | to take and if you're evasive enough in |
701s | combat and you are taking care of |
703s | yourself you're gonna find your Armor's |
706s | gonna be coming back to you you're going |
708s | to find that your whole any sort of |
709s | amounts of damage that you've taken |
710s | there it's going to be coming back to |
712s | you going to give you that much more |
714s | survivability especially when you think |
717s | about how after a shutdown duration The |
719s | Shield fully gets replenished then if |
721s | your Shield's fully replenished you |
723s | start immediately gaming armor back the |
725s | combinations are rather nice |
728s | so let's dive into this through a little |
731s | example |
737s | uh I mean we could we could probably do |
740s | like a rift at sort of a lower lunacy |
743s | and you can kind of see where it goes |
744s | actually yeah let's do that |
746s | let's do that |
749s | we'll do |
751s | we'll do like a 200 well maybe a 100 so |
755s | you can I can take some damage without |
757s | instantly dying in a Vanguard |
764s | sound like your ship's made of aluminum |
768s | nailed it |
769s | I see that's nice hope it's not |
771s | sacrificing stats in a way it is |
773s | sacrificing stocks right because like we |
775s | can't have the maximum shield and the |
778s | Maximum Armor to gain these effects no |
779s | no you are sacrificing that total shield |
782s | and armor that you could otherwise have |
785s | but because you're sacrificing those |
788s | totals |
791s | you're now able |
794s | to always |
796s | here I'm gonna intentionally take damage |
798s | to where my Shields go down |
803s | you can already see my Shields came back |
805s | up from the shield shut down the race |
809s | all right but you can see that my armor |
812s | is not regenerating here |
815s | but after taking just a couple shots at |
817s | this Elite GB fighter what armor missing |
819s | are you talking about |
821s | I have no idea what you're referring to |
823s | everything's fine |
825s | everything's perfectly normal |
832s | no problems whatsoever |
836s | no problems whatsoever and you can see |
838s | very clearly |
841s | that our survivability has very much |
844s | increased |
845s | very much increased |
847s | like again we just took a bunch of |
850s | damage |
851s | we're gonna get away we're gonna let the |
854s | slow recharge of the shields kind of |
855s | take its course |
861s | boom done and now the arm is coming back |
865s | this is a nice |
867s | quick little demonstration |
870s | of a rather |
872s | supportive amount of durability in the |
876s | autonomous set |
880s | so we will get into a little bit more |
882s | sets like the other one that started |
885s | with being hovered over at the very |
886s | start but now what I want to do is I |
888s | want to dive back into our traditional |
892s | nightmare mode of difficulty we got |
894s | three sets to go but I want you to think |
896s | about the autonomous set and how you |
898s | guys could utilize it there are a number |
900s | of questions that I'm already seeing |
901s | sort of like generating and I love it I |
904s | already love it so thank you for that |
907s | keep those questions coming |
909s | and uh actually let's just start |
911s | answering some of the questions for the |
913s | autonomous set already so I'm gonna get |
915s | into gameplay here but if you've got |
917s | specific questions about autonomous set |
918s | and like their interactions with others |
920s | especially uh Gary I think I saw a |
922s | couple of those uh go ahead and shoot |
924s | those to me right now |
926s | all right first one regarding the |
928s | autonomous set was from Fred Speck vet |
930s | over on YouTube and he's asking does the |
933s | Adaptive plating scale with weapon speed |
936s | or does it scale accordingly like more |
939s | repair per hit or slower weapons so we |
943s | had a nice little chat internally and we |
945s | do have it intentionally better |
948s | for fire rate heavy weapons so if you |
952s | are just shooting a railgun for example |
954s | that single hit is going to be a single |
958s | 0.25 percent |
960s | recovery |
962s | if you are firing lots and lots and lots |
964s | and lots and lots of weapons uh oh I |
966s | can't hover over it um if if you're |
969s | firing lots and lots and lots and lots |
971s | every single one of those hits it's |
973s | going to generate from every single one |
975s | of those higher proc chances is usually |
977s | going to be your better bet on that |
979s | front usually |
981s | it can be different depending on how |
984s | much damage your single shot could poach |
986s | into your feet |
989s | but all in all generally speaking it's |
991s | better to have uh higher proc chances |
996s | but do keep in mind it is 0.25 of the |
1001s | damage |
1003s | on hit |
1004s | so lots of little hits again recharging |
1007s | your armor faster |
1009s | but if you do have a one really strong |
1011s | shot it can |
1013s | regenerate |
1014s | a good shot |
1016s | a good chart |
1017s | next question |
1019s | uh right spoon night is wanting to know |
1022s | on Twitch uh would that shutdown effect |
1024s | synergize with modifiers or perks that |
1027s | trigger the charge |
1033s | yes it does so for example and you might |
1037s | have even saw it I had |
1040s | um I had |
1042s | um |
1043s | defensive Massacre |
1045s | on my ship whenever I was showcasing it |
1049s | and when my shields were completely down |
1051s | and I got a kill my Shields instantly |
1055s | recharged |
1058s | all of them |
1061s | all of it |
1062s | yes and we're very much aware of that |
1065s | Synergy and we're kind of wondering if |
1067s | maybe that's a little bit too much |
1069s | because I know that this is going to be |
1071s | crazy but we haven't fully balanced the |
1073s | sets yet |
1074s | um |
1075s | but it's definitely something that we |
1077s | are considering |
1078s | as sort of a cheeky method to maximize |
1082s | that perk |
1084s | we'll figure out those uh raunchy |
1087s | details in the future but yeah rest |
1088s | assured we do recognize where if you |
1091s | have a shield or if you if you're using |
1094s | that perk defensive Massacre killing an |
1096s | enemy instantly triggers your Shield |
1098s | recharge and you have the Genesis |
1101s | barrier that says when it recharges |
1103s | after a shutdown it instantly recharges |
1106s | everything that does work in tandem |
1108s | it does work in tandem |
1113s | so good question |
1115s | intentional next one |
1118s | uh right uh the Chronos just wants a bit |
1121s | of a clarification over on Twitch uh so |
1123s | the shield must be fully charged to |
1126s | start repairing so not just have some |
1128s | Shield left correct yeah so in order for |
1131s | the armor to start regenerating at the |
1133s | two set bonus your Shields have to be |
1134s | completely full or they need to be |
1136s | overcharged like we had uh in the |
1138s | Vanguard yes |
1144s | all right coming in thick and fast now |
1147s | we're coming in thinking faster keeping |
1148s | up with him |
1151s | right uh next up a bit of frog over on |
1154s | YouTube uh what is the actual fire rate |
1157s | of beam laser type weapons obviously |
1159s | they're a beam but they're damaged does |
1161s | come in DPS and hits per second so what |
1164s | is their actual fire rate 10 hits per |
1167s | second |
1171s | concise |
1172s | yeah we've had that question before and |
1176s | um yeah it was something that I was |
1177s | curious about as well so yeah great |
1179s | question and that's it |
1188s | can we possibly know which in-game |
1190s | company or Co-op manufactures autonomous |
1194s | oh yeah I love that so as of right now |
1196s | the way that we are approaching these |
1198s | set items is actually similar to The |
1200s | Blood star uh Set uh or excuse me the |
1204s | union Eclipse set not the bloodstar set |
1205s | the union eclipse at as opposed to |
1208s | something like the Blood star sign Blood |
1209s | starts like hey this is part of this |
1212s | very specific faction you know to be |
1214s | bloodstar Union eclipse |
1217s | is not bound to a manufacturer it is |
1220s | straight up just bound to itself |
1224s | that's it that's its trait Umbreon |
1227s | penumbra exists as part of a matching |
1230s | set not really bound to a manufacturer |
1232s | just bound to each other they were made |
1235s | to operate in Tandem and the way that |
1238s | we're approaching several sets not all |
1241s | of them |
1242s | not all of them several sets |
1244s | is that they are just bound to each |
1246s | other they have that sort of in tandem |
1248s | effect that you would expect from like |
1249s | Union Eclipse as opposed to a this is a |
1253s | very specific made by operated use for |
1257s | sort of situation not to say that that |
1259s | doesn't exist and can't exist in the |
1261s | future |
1263s | there you go |
1265s | maybe one of the ones that I will show |
1267s | you later |
1268s | might have more information on that yeah |
1273s | wonderful Thunder |
1274s | very good |
1276s | question I really like my question |
1286s | for another question that relates to the |
1289s | set but um |
1290s | something French breakfast just asked |
1293s | over on YouTube uh can we perhaps get a |
1295s | glimpse of one or more quality of life |
1297s | changes that are coming in future |
1298s | updates but I did already kind of |
1300s | refresh this saying that would sure |
1302s | things as they became available further |
1304s | down the line we'd catch you everything |
1306s | all at once yeah we can't show |
1307s | everything all at once I did actually |
1309s | tease something else uh but we'll be |
1312s | talking about it later some of you I |
1314s | think already kind of noticed a little |
1316s | bit |
1317s | um but we'll have more information on |
1318s | more quality of life things in the |
1320s | future one thing that I can talk a |
1322s | little bit about we've talked about it a |
1323s | number of times but just so in like you |
1326s | guys know that we are working on this we |
1329s | have |
1330s | um Advanced item details possible to |
1333s | show now um so let me let me show you |
1335s | what that looks like oh |
1336s | oh that sounds rip headphone users sorry |
1339s | about that that was really loud |
1341s | um |
1342s | we have the show detailed weapon stats |
1346s | here this is one of the quality of life |
1349s | features that we will be implementing |
1350s | again completely free update okay it's |
1353s | coming |
1355s | when it does uh |
1358s | um and yeah so being able to see |
1361s | detailed weapon stats means that uh |
1363s | stuff that you was weren't able to see |
1365s | before like the spread or the velocity |
1369s | of the projectile coming from the weapon |
1372s | is now shown right so like you can see |
1374s | that this High Velocity Jaeger uh Jaeger |
1377s | is one of the few non-hit scan weapons |
1382s | that doesn't have any spread at all it |
1386s | has perfectly firing at where you're |
1388s | pointing mode not like hardly any other |
1390s | weapon has that unless it is hitskin |
1398s | so it's uh yeah |
1399s | pretty pretty fun little detail |
1402s | there are other |
1404s | um details that are listed besides just |
1406s | those uh projectiles when charged |
1408s | projectiles per shot |
1411s | um trying to think if there's any other |
1413s | like little hidden details but all of |
1416s | the ones that were effectively hidden |
1418s | before |
1419s | um you guys probably even know from |
1421s | Early Access it was something of a |
1423s | conversation we were sharing we were |
1425s | saying like yeah you know we kind of |
1427s | some of us on the team really would like |
1428s | to have that additional information |
1430s | we're looking into it blah blah and |
1432s | that's this is our approach we we want |
1433s | you to have that ability should you |
1436s | desire it |
1437s | and for me I'm I'm a big fan of having |
1440s | all the information |
1441s | Michael is happy to confirm the free |
1443s | update is coming later this year thank |
1445s | you for finally saying that so I can |
1446s | just say later this year that's so much |
1448s | easier |
1451s | oh my goodness |
1453s | but yeah free update later this year |
1454s | you're gonna see all of the set items |
1456s | that we'll be showing today as well as |
1458s | that one little uh detail I just showed |
1461s | and there will be other quality of life |
1463s | improvements Beyond these |
1467s | white white so |
1469s | we like adding details |
1474s | did I mention it's free just make just |
1476s | making sure everyone's very clear |
1480s | foreign |
1482s | really pushing that through all right |
1487s | what's uh what's another question about |
1489s | the sets or I suppose also quality of |
1491s | life stuff if there's a question |
1494s | um one of the quality life kind of |
1495s | questions was from Fred spec that back |
1497s | on YouTube uh from earlier he says are |
1499s | there any plans to let us transform |
1500s | lesser or into higher tiers of that same |
1503s | or I know we've had this one before |
1505s | right we've had this uh we've had this |
1507s | one before we've had internal discussion |
1510s | about it um the the short answer is |
1512s | that's undecided it's possible it's not |
1516s | something of a priority priority at this |
1518s | time we're actually pretty pleased with |
1519s | the results of mining quality |
1522s | um how much you're getting uh just |
1524s | through the standard progression as a |
1526s | whole but uh yeah I mean it's it's |
1527s | definitely something that could change |
1530s | but yeah |
1532s | more information on that later if |
1534s | there's more information |
1536s | for now |
1537s | I would just I don't think I would have |
1539s | an expectation |
1544s | it's a good it's a good question good |
1545s | observation regardless |
1548s | from glory on Twitch |
1551s | um let's do with the new set will there |
1553s | be any changes made to the wrist so that |
1555s | you can't just stand in a stage after |
1557s | clearing it infinite with the new set I |
1559s | could wait there until armor and Hull |
1561s | are 100 again could you |
1566s | well I mean that implies that the Rifts |
1568s | aren't changing at all oh oh my goodness |
1570s | what what was what was that I don't even |
1572s | know there was something that just flew |
1574s | in my office that completely distracted |
1576s | me and I forgot what I was talking about |
1578s | um |
1579s | yeah next question |
1582s | [Laughter] |
1584s | yeah free to fly on at the moment pilot |
1586s | all right perfect that's great so |
1589s | obviously you guys know though I mean we |
1591s | are we are working on stock over here at |
1595s | Rockfish and it's not just the console |
1597s | stuff that there will be more |
1599s | information about very soon by the way |
1603s | it's on the game it's on the game proper |
1606s | yeah we're working on a number of key |
1610s | parts for our player base over on PC |
1612s | game pass you know we are still on our |
1616s | methods to produce our Mac support |
1619s | we are still championing the steam deck |
1623s | all of these things come with bits of |
1626s | time |
1628s | and they are in the pipeline |
1631s | but I am certain that we will have more |
1633s | to share on those details |
1635s | um at a later point you know once again |
1637s | when we're able to start talking more |
1639s | about them |
1640s | there's a lot of details and and I want |
1642s | to be I want to be very clear here guys |
1644s | the reason why this takes time is |
1647s | because this isn't just some simple Lord |
1649s | of oh yeah here you go here's five new |
1652s | items enjoy no I've already just shown |
1655s | you one set item I told you that we're |
1658s | gonna show four okay the one set item it |
1661s | has three item variants in it okay so if |
1665s | each one of the sets that I'm going to |
1667s | show you today had only three items in |
1670s | it that means that I would be showing |
1672s | you 12 new item variants that's 12 new |
1675s | items that you're getting for free and |
1677s | I'm not showing you all the sets |
1682s | think about that all right |
1685s | so when we have more information like |
1687s | that's when we will like you'll you'll |
1689s | get it you'll get it |
1691s | for now a lot of it is hidden |
1694s | Grit |
1696s | intentionally |
1701s | but I am very confident you will all |
1703s | enjoy what we've been cooking up |
1705s | most because |
1707s | because to various |
1709s | conversations had and Discord and steam |
1713s | we even threw some Reddit posts |
1716s | various other sides |
1718s | so it's all there |
1721s | the conversations are all there not |
1723s | we're not doing everything you guys |
1724s | asked to do now |
1726s | we're not constantly creeping the heck |
1728s | out of this uh but you know what I mean |
1731s | you know what I mean |
1739s | good good stuff man I'm already like I |
1742s | feel good about just wiping out |
1745s | uh the asteroid cluster here I 100 |
1747s | completed that felt so good |
1750s | um I know that we haven't truly |
1751s | optimized our build here in nightmare |
1753s | but |
1755s | that gave me a little bit of confidence |
1757s | I feel like I can start |
1758s | I feel like I can start moving on |
1760s | through the gameplay oh gosh |
1762s | why being too bold let's be bold |
1765s | let's do a little bit of story and then |
1767s | here in a couple more minutes I'll show |
1768s | you another sec |
1771s | I'll show you another |
1775s | oh I should also mention |
1778s | ah General disclaimer development stream |
1782s | development build everything that you |
1784s | see and all of the contents of which I |
1786s | am showcasing today could in fact change |
1789s | based on any number of factors for any |
1792s | reason whatsoever so if you look at a |
1795s | stat or a naming convention or whatever |
1798s | and it's different like even next week |
1801s | that's because uh it's not done it's |
1803s | still being worked on most of you know |
1805s | this for the people out there for some |
1808s | reason don't put that together just know |
1809s | that that's the process of development |
1811s | it could even be something like a name |
1814s | change of an item or even maybe a |
1817s | previous item that's been in the game |
1818s | for a while who knows these things can |
1821s | and will happen |
1823s | so anything that I'm sharing on the |
1825s | screen just know to take it with a |
1827s | little bit of a grain of salt |
1829s | but the core ideas and functions that's |
1832s | what we're highlighting today those are |
1835s | more or less gonna remain |
1837s | the autonomous set |
1839s | of repairing |
1842s | yeah |
1843s | yes we're feeling quite good about it |
1846s | and The Limited play testing that we've |
1848s | done thus far |
1852s | so yeah just keep that in mind |
1856s | what this isn't the final version I know |
1858s | I know so disappointing |
1861s | ah you're crazy every single one of our |
1865s | Dev streams I should be able to show you |
1866s | every single new thing that's been |
1869s | completely perfected since we had more |
1871s | than five minutes to work on it I know |
1872s | it's crazy yeah |
1877s | yeah all right let's talk here |
1879s | get through this conversation |
1882s | oops |
1885s | do we have to do we have to buy the |
1886s | module I can't remember oh yeah |
1888s | thank you |
1890s | you're wonderful |
1892s | it's triggered this awesome all the |
1894s | things we have uh utility here |
1899s | go that direction we do want to inspect |
1901s | the shop just briefly all of this stuff |
1903s | sells horrendously why in the world I'm |
1905s | gonna sell some |
1907s | I'll sell the mining equipment I think |
1909s | I'm gonna hang on to the Nano fibers |
1910s | actually |
1912s | slots |
1921s | we'll sell our Commons where we have |
1923s | blueprints unlocked already |
1925s | because I mean the main reason I'm doing |
1927s | that is because like when you scrap a |
1929s | higher I'm gonna just scrap one of these |
1931s | because they're all similar |
1933s | um so like whenever you dismantle one of |
1934s | these you're getting the basic search |
1936s | circuitry and spare parts anyway so I |
1938s | kind of like that's one of my tactics |
1940s | once I get all the blueprints for |
1941s | something I just start selling it for |
1942s | credits |
1948s | you know which wow these energy cores |
1950s | are like so much better |
1952s | but let's sell these since we already |
1954s | have the blueprints |
1958s | Umbra oh hey we were talking about this |
1959s | we were talking about this earlier I |
1961s | think this is a good example actually |
1962s | eclipse |
1964s | so it says Eclipse right |
1966s | the background image looks like an |
1968s | eclipse |
1970s | that's the |
1971s | manufacturer but it's it's not it's not |
1974s | actually there's not a manufacturer |
1975s | called Eclipse it's just this set item |
1978s | the set item Umbra and penumbra are |
1981s | weapons that were created in the DMZ not |
1983s | bound to a manufacturer maybe they were |
1985s | made by |
1986s | Anonymous Outlaws for example may be |
1989s | made out of Black Market dealership who |
1991s | knows |
1992s | but they were contain them with one |
1994s | another |
1996s | they work in tandem with one another |
2004s | yeah that's just the better I have to |
2007s | use that |
2009s | I have to use that okay |
2011s | cool |
2014s | and oh we need to re we need to repair |
2016s | and restock how did I miss that okay |
2019s | last but not least we haven't customized |
2021s | this ship yet we did buy it the end of |
2023s | the stream two weeks ago |
2025s | ah well it's fine we're gonna keep going |
2027s | we're gonna keep going in fact we're |
2029s | gonna keep going so that we can uh go |
2032s | into anusa |
2034s | let's pop another one open |
2036s | shall we |
2038s | so let me know load this bad boy |
2054s | and we're back with our Mercury Vanguard |
2058s | for set number two |
2061s | we already kind of showed it a little |
2062s | bit so let's talk about |
2064s | the storm front set |
2070s | so we'll start from the left and we'll |
2071s | work our way to the right |
2074s | the first item of the storm front set is |
2078s | the cyclone |
2080s | Cyclone missile |
2082s | now |
2084s | this is currently not working |
2087s | because development is hilarious and fun |
2089s | but I do want to explain what it does |
2092s | and why this is important |
2094s | targets hit by this missile are pulled |
2097s | for three seconds |
2102s | just find something here yes here we are |
2105s | magnetic Repulsor says that it pushes |
2109s | the target |
2111s | pushes here |
2115s | this says |
2117s | targets hit by this missile are pulled |
2120s | all right |
2122s | these are opposites |
2126s | of course |
2127s | and as such they work directly opposite |
2132s | of one another so your expectation here |
2135s | if you fired a cyclone missile at your |
2138s | Target and it connects |
2141s | it will then pull the target to the |
2144s | point of the ship's origin |
2147s | all right now again because this isn't |
2149s | technically working as intended in our |
2151s | current build I want to explain this |
2152s | okay you have your ship going all right |
2154s | right you're moving right your Target's |
2156s | here you shoot a missile at the Target |
2159s | as you're moving it hits the target when |
2161s | your ship's here it's gonna pull it to |
2163s | that location as you're still boosting |
2165s | you'll go this direction if you're |
2168s | stopped you hit a Target it will pull it |
2170s | directly freaking at you okay now you |
2173s | might be wondering Eric why would I want |
2176s | to pull a Target towards me well there's |
2177s | a number of reasons why same reason why |
2179s | you want to push a Target and I'm sure |
2180s | that you can Envision plenty of |
2182s | opportunities that would make this |
2183s | effective now let's talk a little bit |
2186s | more about some of these other items and |
2189s | you're gonna go oh that makes sense next |
2192s | up we have the multi-cell energy core |
2195s | this doesn't do anything unique |
2199s | it does have |
2200s | some more capitalizing features for |
2204s | shield oriented builds however so it |
2207s | lacks in weapons but it more than makes |
2209s | up for with the shield and also |
2213s | the Boost is uh okay |
2216s | this is okay |
2219s | all right |
2221s | next up we have the stratocumulus shield |
2227s | The stratocumulus Shield |
2229s | this Shield looks like it has a really |
2232s | large capacity because it does I'm going |
2236s | to straight up tell you right now these |
2238s | stats are going to change but the idea |
2240s | of the shield I want to explain while |
2242s | this Shield is active you gain a 2 000 |
2246s | meter range pole for energy orbs |
2250s | that is a |
2252s | pretty large increase of sucking in |
2255s | energy orbs as it stands I think the |
2257s | current pole is about maybe 300 or 400 |
2260s | meters |
2262s | something like that so this is a rather |
2264s | expansive increase to pole and energy |
2266s | orbs |
2267s | okay all right interesting |
2270s | but I don't I'm not really noticing |
2272s | anything too fantastic about this all |
2274s | right let's move on to the next one |
2275s | Tailwind |
2277s | we have Tailwind |
2279s | while boosting this reflects 10 of |
2282s | incoming damage back to your attackers |
2283s | that's interesting but what does that |
2285s | have to do with anything else all of |
2287s | these things are almost like |
2288s | independently not so great on their own |
2291s | it's almost like they're supposed to |
2293s | belong together to do something else to |
2295s | make something come together |
2297s | that's crazy let's talk about that |
2300s | let's talk about that |
2303s | with that here let me just equip them |
2309s | so with the storm front set completely |
2312s | utilized |
2315s | what you are now getting I see energy |
2318s | orbs are overrated just you wait |
2321s | whenever you have two equipped you have |
2324s | a 25 increased energy orb drop chance |
2327s | now keep in mind energy orbs are going |
2329s | to replenish your health and your energy |
2332s | for your weapons your boost your Shields |
2335s | depending on how far you've leveled them |
2337s | through your perks |
2339s | and now you're going to have more of |
2340s | them driving |
2342s | but then in addition to that |
2344s | when we get to three sets we get a four |
2347s | percent increase damage reflection |
2350s | for 20 seconds |
2353s | when collecting an energy orb |
2357s | up to a Max of 40 percent |
2360s | oh |
2362s | oh well that's that's kind of that's |
2364s | kind of interesting so so the more |
2367s | energy orbs you are now |
2369s | collecting just like pulling in kind of |
2371s | like you're this wild I don't know |
2375s | whisping twister going through space |
2379s | sucking in all these things now all of a |
2381s | sudden your damage reflection of |
2382s | anything trying to shoot Into the Storm |
2384s | or into into your ship |
2386s | it's gonna they're gonna take a punch |
2388s | right especially for boosting because |
2391s | it's even increased by 10 percent more |
2392s | and if you got your Shields and you know |
2395s | that energy pole is going to be so easy |
2397s | with energy orbs |
2399s | but I mean it doesn't stop there though |
2401s | of course because the four step bonus |
2403s | all enemies within 800 meters ignore the |
2407s | percentage there it's already been fixed |
2408s | all right like I said all the stuff you |
2412s | know the drill this is this is Dev fun |
2413s | stuff okay |
2415s | all enemies within 800 meters will take |
2418s | the reflected damage I don't want to be |
2420s | very very very clear with what I'm |
2422s | referring to that there when I say they |
2424s | take the reflected damage I'm not saying |
2426s | like |
2427s | they like it's separated out to all of |
2429s | them right no |
2432s | no |
2434s | your reflection towards the one target |
2436s | that was shooting at you is then applied |
2438s | to that Target and every single Target |
2442s | that's within 800 meters of you |
2445s | you have thus become a literal storm |
2448s | that the more damage you take everything |
2452s | around you also takes |
2456s | and it only gets even worse |
2459s | when you get more energy orbs that |
2461s | you'll have a greater range of and a |
2463s | higher drop chance rate for |
2466s | so in short you've got a lot of enemies |
2469s | coming at you you take a couple of them |
2471s | out energy orbs start dropping the storm |
2473s | starts building reflection absurd |
2476s | everything dies the end that's how this |
2480s | one works that's how it operates |
2485s | that's how it comes together |
2489s | I've also been told that this uh this |
2492s | set item |
2493s | chain this set item |
2496s | grouping these four items they're |
2499s | probably going to get a name change |
2500s | probably |
2502s | we'll see I'm not sure |
2505s | we'll see |
2507s | but yeah oh and also |
2510s | um one of the things that uh just just |
2511s | kind of a random thing to also point out |
2514s | we are considering |
2517s | multi-set bonuses with one another and |
2520s | there's a reason for example why the |
2522s | Genesis barrier and stratocumulus can't |
2524s | be used in tandem with one another all |
2526s | right but we do still have armor |
2528s | regenerates one percent per second so |
2530s | long as Shields are full so we can |
2531s | maximize our benefits from the storm |
2533s | from set and we can get all that rich |
2535s | reflection damage while we're also |
2538s | regenerating armor |
2540s | that's kind of cool it's because you're |
2542s | you know having to take damage to dish |
2544s | it out and now you're automatically |
2546s | restoring your arm that's yeah that's |
2548s | that's nice I think there's some there's |
2551s | some opportunities there I would say |
2555s | so yeah that's our multi-cell |
2558s | stratocumulus |
2560s | tailwind and Cyclone grouping |
2564s | for you four new items on that set |
2568s | go ahead and ask questions |
2571s | all about this |
2573s | and I'll start answering those |
2576s | in just a moment |
2578s | I really would like to show you more of |
2580s | like how this one operates but as I kind |
2583s | of preface to begin a stream like I'm |
2584s | showing you a lot of stuff that we've |
2586s | been working on and we're almost there |
2588s | with tweaking some of these |
2590s | um yeah this one unfortunately I can't |
2592s | quite show you but the next one I will |
2593s | be able to show you |
2595s | so uh Gary go ahead and start rolling in |
2598s | those questions oh what am I doing I |
2600s | need to load |
2605s | right the the first one that's actually |
2607s | coming specifically uh about this set is |
2611s | 76 over on Twitch and then went to the |
2614s | does the four piece bonus apply to other |
2617s | sources of reflected damage for example |
2619s | from one of the personal perks |
2625s | yes |
2627s | and that is very much intended |
2630s | so if you if you like if you if you |
2632s | enjoy retaliation you're like oh man |
2634s | it's really cool that there's like this |
2635s | reflection sort of thing and then you |
2637s | like you get your front Shield generator |
2639s | and you have like the reflection damage |
2640s | thing on that one you're like oh that's |
2642s | really nice but like they don't really |
2644s | work in tandem I'm sure that you've all |
2646s | noticed that before you got your front |
2647s | Shield operating but it hits your Shield |
2649s | so you don't actually take damage so you |
2651s | don't get your retaliation reflection |
2652s | bonus |
2654s | so it's like if they hit your Shield |
2656s | it's one thing but if they hit your ship |
2658s | it's another |
2659s | no no |
2660s | um |
2661s | the way that the storm front works is |
2663s | that it says oh yeah anything that has a |
2666s | reflection at all it's just gonna |
2668s | increase that Tailwind increases it |
2671s | straight up by 10 percent and the |
2674s | stacking of energy orbs can increase it |
2676s | up to 40 as of right now again these |
2679s | numbers might change we might play |
2680s | around with them but technically if we |
2683s | didn't change a single thing right now |
2684s | because I know some of you are like well |
2686s | how's the math work do you add it do you |
2687s | multiply it I understand I get it it's |
2690s | confusing okay the intent as of right |
2693s | now which again might be a little too |
2695s | much is that if you used retaliation |
2697s | while you have the Tailwind boosting to |
2699s | give you ten percent more with a maximum |
2701s | of 10 energy orbs consumed within 20 |
2704s | seconds for 40 right 40 plus 10 plus 30 |
2709s | means you'd have 80 percent reflection |
2713s | 80 damage reflect I am rather certain |
2717s | that if you're in a rift and you had |
2720s | that bonus set up that you could do some |
2723s | serious damage even in a high lunacy |
2726s | area because their damage is just so |
2728s | freaking High |
2731s | so yeah that's how that would work |
2733s | we are thinking about the end game as |
2735s | well as just general progression as |
2737s | we're designing these sets so |
2740s | stop hitting yourself the set absolutely |
2743s | absolutely |
2747s | great question |
2750s | so uh do we have more questions on the |
2752s | Stormfront |
2753s | uh not yet a lot of people are very |
2755s | excited by the sets that we've got |
2757s | planned from what they've seen already |
2759s | um somebody did ask how many we were |
2762s | gonna have in the game going forward and |
2764s | it's the case of you know lots many |
2766s | quite a few you know wait and see |
2771s | um what I can say is that like we |
2774s | like we even before full release and we |
2775s | had the intention well intentions the |
2779s | hard hard word to use there |
2781s | we have the desire we have a desire to |
2784s | have a number of sets for the initial |
2787s | 1.0 release and there were a lot of |
2789s | priority elements that simply |
2791s | I mean they took priority like we we had |
2794s | to focus and make sure that the story |
2796s | experience was at a quality that it |
2798s | deserved to be we needed to iron out |
2800s | other very |
2802s | straightforward foundational systems to |
2804s | ensure everything's operating as it |
2806s | should be doing |
2807s | um you know if you don't have those |
2809s | things ironed out you're just throwing |
2810s | in more items on top of it you're |
2812s | creating a mess is what you're doing |
2815s | so we opted to ensure coverage of |
2819s | everything that was in to be of high |
2822s | quality and now we're adding to that as |
2825s | opposed to shove a bunch of things in |
2828s | that probably weren't balanced or fair |
2830s | or feel good and then fix it all in post |
2833s | so hopefully that gives you just a |
2836s | little sense of um where we're coming |
2838s | from on that front and yeah the set |
2840s | items that we are bringing to the table |
2842s | again I can't give you numbers but we do |
2845s | want to have a good number for you and |
2848s | I'll just straight up say that there are |
2850s | tens of new item variants well on their |
2853s | way |
2856s | so do you have another any other |
2858s | questions on the new set the storm front |
2861s | Set uh one's just coming from uh wizard |
2864s | Jerry actually it says so this |
2865s | situations named by weather does the |
2868s | multi-cell is referring to a multi-cell |
2870s | storm right |
2873s | yeah so the intention behind the naming |
2875s | conventions is mainly just focusing |
2878s | around storms really so you have the |
2881s | missile it's kind of like it's |
2882s | independent Cyclone it's pulling |
2884s | something towards you |
2885s | um you have the multi-cell energy core |
2888s | because it's providing energy in |
2889s | multiple facets |
2891s | um to do a lot of damage in different |
2893s | ways right |
2895s | um You have the stratocumulus which is |
2897s | basically a you know a looming stormy |
2900s | Cloud that's about ready to drop a bunch |
2903s | of rain and and lightning and booming |
2906s | Thunder around you and then uh what's |
2909s | the what's the other freaking |
2911s | I've already forgotten the last the last |
2912s | one I'm sure somebody will remind me but |
2914s | each one yes it's it's bound to uh you |
2916s | know a catchy stormy sort of name to to |
2919s | pull that all together |
2920s | so you are literally becoming a storm |
2922s | for your enemies that's that's the |
2925s | entire idea behind that set do we have |
2928s | another question to follow that up |
2929s | because I like that question that's a |
2930s | fun question |
2931s | um not yet in terms of anything to do |
2934s | with the uh the sets |
2936s | um oh actually uh or Cam uh commit BG |
2939s | over on YouTube will there be any visual |
2941s | effects when we'll have the full set |
2943s | honors oh yes I love this question so |
2946s | this is also something that we would |
2948s | like to do a little bit more of um and |
2950s | as an easy reference actually you know |
2952s | we have the um uh actually this would |
2955s | work the baron executioner this does not |
2958s | sound the same as a standard scatter gun |
2960s | neither does the repeater a Blood star |
2964s | item variant that is also a scatter gun |
2967s | all three of these scatter guns sound |
2970s | different visually they look similar |
2974s | but from a sound effect standpoint they |
2977s | are different our desire is to push that |
2981s | across these new set items as well |
2984s | pending timing and everything else that |
2987s | comes with that the big goal for us is |
2990s | to diversify the item selections that |
2993s | you have the item pool so that you have |
2995s | more unique opportunities abound we've |
2998s | noticed that defensive builds don't |
2999s | really have a lot of love and so you're |
3001s | going to see a little bit of that I mean |
3002s | we've already shown two one of which is |
3004s | you need to take damage to Dish damage |
3006s | out and then the other one is you |
3008s | automatically repair |
3010s | um so yeah we're looking to cover a lot |
3012s | of different bases on the front of of |
3015s | these additions to the game and again we |
3018s | do hope to have a little bit more |
3019s | uniqueness with each one with that sound |
3021s | effects flare and if possible even |
3023s | visual flare |
3024s | time will tell on that I cannot |
3027s | guarantee that's going to be a thing so |
3029s | stay tuned for more information if we |
3031s | have more information to share on that |
3033s | front but I can guarantee you the item |
3036s | pools will be greater no matter what |
3041s | let's go ahead and clear out some of |
3042s | these cracked asteroids get some new |
3045s | secrets in our gameplay here |
3050s | and then we'll of course move into yet |
3052s | another new set |
3057s | how many we shown two two |
3060s | more |
3063s | maybe three if I'm feeling really cheeky |
3071s | not actually sure we'll have enough time |
3072s | for |
3080s | all right there we go it's lots of |
3082s | questions oh you are able to answer them |
3085s | on the Fly let's do it let's do it |
3087s | happy over on YouTube has there been any |
3090s | changes to the mining yield to the Flack |
3092s | and he says perhaps it was fixed because |
3094s | it seemed to be that they are at least |
3097s | as good as a laser or better previously |
3100s | which shouldn't be the case surely |
3103s | the flax are great because of how fast |
3106s | they are but they only have one crop |
3109s | chance for bonus |
3110s | um resources |
3112s | so if you're referring to like the |
3115s | ability to |
3117s | generate bonus resources then the flock |
3119s | is not so great because it literally is |
3121s | one shot done |
3123s | but if you're looking at something like |
3125s | the beam laser which as we discussed |
3127s | earlier in the Stream actually procs 10 |
3129s | times in one second |
3131s | then uh yeah I mean the beam laser is |
3135s | meant to be a more ideal weapon for |
3137s | mining in and of itself |
3140s | and it kind of comes through based on |
3142s | those talk chances alone |
3145s | so if there was a change to the Flack |
3148s | and I think there probably was I think |
3150s | you're right |
3151s | where we adjusted how that kind of all |
3153s | comes together and how that works uh |
3155s | yeah that was very much intentional the |
3156s | flock should not be the be-all end-all |
3158s | mining weapon unless you're just trying |
3161s | to save time in which case keep using it |
3163s | because it saves you a ton of time |
3166s | you just might be missing out on all the |
3169s | pure titanium like I collected there I |
3171s | got four pure titanium titanium and you |
3174s | would only got one if you if I would |
3175s | have been using a flop for example |
3183s | so yeah |
3185s | like last question for the time being uh |
3188s | from Patty again actually |
3190s | um when we're dropping blueprints uh |
3193s | will you always get the lowest level |
3195s | group blueprint that you have not yet |
3197s | learned that is meant to be the case |
3202s | um I have seen it to where even in my |
3204s | own gameplay where I will get a |
3206s | blueprint that drops a little bit higher |
3208s | Rarity |
3208s | um and that's just kind of luck based |
3210s | there's not any anything that says it |
3213s | can't happen |
3214s | um but it generally goes more towards |
3217s | the uh stuff that you haven't |
3220s | uh the lowest stuff that you haven't uh |
3223s | put together |
3226s | so it's a good question |
3237s | stupid |
3240s | you know I really like this area for |
3241s | mining actually I do wish I had a mining |
3243s | beam laser |
3245s | but uh we're still we're kind of like in |
3247s | the mid game so it would make sense if |
3249s | we had one but also it's not a big deal |
3251s | that we don't |
3253s | they're collecting these resources I |
3255s | mean shoot this is |
3257s | probably go to our perks and start |
3260s | upgrading some stuff based on how much |
3262s | they're collection here |
3264s | and I don't know about you guys like I I |
3266s | mean I'm sure that like as you're |
3267s | watching the dev streaming just seeing |
3269s | me collect resources you know some of |
3272s | you might be thinking oh you know this |
3274s | is so kind of whatever this is part of |
3275s | the game that we enjoy we're happy with |
3278s | how this came together this is a nice |
3281s | change of pace instead of always being |
3282s | constantly thrown into battle after |
3284s | battle after battle after battle |
3287s | this is kind of a feel-good sort of |
3289s | redirection from all of that so this is |
3292s | working as intended and I do hope that |
3295s | me playing the game just as it's offered |
3298s | does show you guys what you can do as |
3301s | well like I'm not trying to doctor these |
3302s | streams up and make you make the game |
3304s | look like something it's not so if you |
3306s | find that bit boring okay it's probably |
3308s | just you but |
3310s | um |
3311s | there's a reason why we have it in the |
3312s | way that we do |
3314s | and gosh dang do I personally find it |
3316s | satisfying |
3319s | yep |
3324s | I love that 100 completion oh my gosh |
3326s | it's so satisfying |
3330s | oh that feels so good |
3334s | my 100 completion nightmare mode run |
3336s | from start |
3339s | it's feeling a little bit better and |
3340s | better every time |
3344s | oh I'm gonna answer this question too |
3345s | because it just kind of popped up and |
3347s | this is going to be kind of a heavier |
3349s | question answer stream I get that |
3350s | because we know we're showing new stuff |
3352s | uh the question I do want to read off |
3354s | right now is uh Flory saying I don't |
3357s | remember can set items currently drop |
3358s | when we crashed the item or not |
3361s | um |
3362s | so because there's only two sets in the |
3366s | live build |
3367s | um it's kind of |
3369s | easy to answer this the answer is yes |
3371s | you can but it's quite literally only |
3374s | for Umbra or penumbra so gonna only |
3377s | happen if you are improvising a weapon |
3381s | improvise specifically you're |
3383s | improvising either a blaster or a flock |
3387s | this is the only way for that to be |
3389s | possible or excuse me no improvise |
3391s | straight here and then you randomly get |
3393s | a blaster or a flack that is Umbra or |
3394s | penumbra so it's technically possible |
3397s | technically possible |
3400s | and for those who are wondering about |
3402s | bloodstar because I mean goodness gravy |
3404s | the conversation revolving about blood |
3405s | store drop rates it's occurred so many |
3407s | times at this point I just know that we |
3409s | are exploring some new um opportunities |
3411s | and how that's going to look in the |
3413s | future |
3416s | cool |
3418s | we're gonna get to this undiscovered |
3419s | site and we are going to look at another |
3420s | set |
3422s | I'm excited I want to go into another |
3423s | one we're getting good questions |
3425s | good follow-ups so start for another |
3427s | side |
3437s | I look over at the YouTube chat and I |
3439s | see you asking me for a weapon name I'd |
3441s | say frog laser |
3444s | foreign |
3445s | you guys thank you so much for being |
3447s | here it's awesome |
3449s | you guys are so freaking cool I love it |
3452s | all right we're saving our nightmare |
3454s | game then we are uh that's the wrong |
3457s | button we are loading |
3464s | and we're gonna pull out another set to |
3467s | show you |
3468s | another one |
3475s | so let's go to our storage here oh yes |
3477s | here we go so let's go let's go to this |
3480s | one |
3481s | or actually I'll ask you do you want me |
3483s | to talk more about the escort Duty set |
3485s | or do you want me to talk about the |
3486s | Rogue set |
3487s | which one do you want |
3490s | you're not getting more teases |
3492s | do you want escort Duty or Rogue what's |
3494s | the next one you want |
3499s | escort missions ew |
3502s | I would say escort Mission I said escort |
3505s | Duty |
3506s | go Rogue everyone's saying oh I'm seeing |
3507s | lots of rogue |
3509s | lots of rogue |
3511s | and I'm seeing more questions come in |
3513s | that's great |
3514s | um keep asking them we will answer once |
3516s | we do this little quick showcase I'm |
3518s | seeing a lot of Rogue oh my gosh |
3521s | okay we're gonna do rogue |
3524s | or Rouge as some people have been |
3526s | listing and shot so let's go ahead and |
3527s | bring over the Rogue set we'll show you |
3530s | next time escort Duty so this this |
3533s | two-parter similarly to |
3537s | the eclipse set as you've previously |
3539s | seen |
3540s | this set |
3542s | has two pieces to it but if instead of |
3545s | it being two Primary Weapons we have a |
3547s | one primary weapon yes but also a |
3551s | secondary weapon |
3553s | so it's a primary and a secondary that |
3555s | work in tandem we have the Rogue rattler |
3561s | this is actually going to be changed |
3564s | and let me just tell you what it's going |
3565s | to be changed to |
3569s | because I want you to know |
3576s | I just have to find the applicable |
3577s | discussion that was had |
3579s | one second |
3585s | we wanted to make sure that this weapon |
3588s | is going to be a lot of fun for lighter |
3593s | ships |
3594s | the idea behind the set is like if |
3596s | you're using a smaller ship this is |
3598s | going to be more opportunistic to you |
3601s | not to say that you can't use it in a |
3603s | heavier ship |
3604s | but uh we'll just what I'm going to do |
3606s | is I'm just going to explain it like |
3608s | this is actually what it's going to be |
3609s | but know that there's going to be |
3611s | adjustments on this front |
3612s | um for a couple of different reasons |
3614s | namely for balance purposes because this |
3615s | is actually way too good anyway |
3618s | so the Rogue regular right now Rattler |
3620s | it says it increases its damage by one |
3623s | percent for every 25 ship handling so as |
3628s | it stands |
3629s | our handling is 972 in this particular |
3632s | vessel |
3635s | so you can probably see where I'm going |
3637s | how this is probably a little bit of a |
3638s | problem already |
3645s | Vanguard and say a gunship it's actually |
3648s | crazy massive it's a little too much of |
3652s | a difference |
3653s | than what we were initially going for |
3656s | but the idea is that the higher your |
3659s | damage or the higher your your ship's |
3661s | maneuverability if you will the more |
3663s | damage this thing is going to crank out |
3666s | now the next one in this particular set |
3670s | the next one in this particular set is |
3672s | called the Rascal |
3675s | this is just your standard missile |
3678s | just Aaron missile just like your |
3680s | standard homing you know nothing fancy |
3684s | nothing crazy like even comparing it to |
3687s | like this Shield breaker missile you |
3689s | know it's it's real it doesn't dish out |
3692s | that much damage however |
3694s | however this rascal |
3697s | provides a unique benefit that if it |
3699s | breaks the target's Shield |
3702s | or armor |
3704s | if it is what's triggering the shield to |
3706s | be disabled or their armor to be |
3708s | disabled the Target that you just hit |
3710s | will get locked in place through a |
3712s | webbing effect and get EMP so it can't |
3714s | do anything |
3717s | you just stop it in its tracks becomes |
3719s | fully vulnerable to you for three |
3721s | seconds |
3724s | otherwise it's just it's just a basic |
3726s | muscle it's kind of an under under |
3728s | damaging basic missile until you trigger |
3732s | that special and you're locking your |
3734s | opponent in place and if you're at a |
3736s | high speed just looping around them |
3738s | because you're in a light fighter to |
3740s | dish out all this extra damage from a |
3742s | rattler |
3743s | I mean yeah you're gonna dish out a lot |
3746s | of extra damage to a completely imposed |
3748s | enemy uh that can't do squat |
3752s | what's the set item bonus do so long as |
3755s | no friendlies or neutrals are within two |
3757s | kilometers gain ten percent increased |
3759s | damage handling and ship speed it |
3763s | increases your speed |
3766s | when you have this set |
3768s | combined |
3770s | this is I think one of the few things |
3772s | that increases your handling |
3775s | as well |
3776s | what does that look like you might ask |
3779s | when you have increased your handling in |
3782s | a Vanguard for example |
3785s | look at this nonsense |
3788s | look that what |
3794s | I've just throw nope I'm not saying it's |
3797s | broken |
3799s | um |
3800s | we gotta we gotta fix some things but |
3802s | listen the idea is there |
3806s | the functionality of the Rogue is here |
3810s | this set is meant to make you a force to |
3813s | be reckoned with because you're running |
3815s | freaking loops around your foe who can't |
3818s | can't get you and then if they for some |
3821s | reason start getting into a position |
3822s | where they can you lock them in place in |
3825s | EMP |
3826s | and then you dish out damage according |
3828s | to how much freaking movement speed you |
3830s | have |
3832s | how much handling you have |
3834s | it just |
3835s | yeah |
3837s | yeah so for those of you who didn't |
3839s | throw up |
3840s | um congratulations that was a test uh |
3843s | for those of you who did I'm sorry |
3846s | um |
3847s | yeah there you go the Rogue set I mean |
3850s | even even just looking at not boosting |
3853s | at all this is kind of yeah some numbers |
3855s | will be changed but still |
3858s | the idea is in fact there |
3861s | and also In fairness |
3864s | I get to do like the really cheeky |
3866s | over-the-top display intentionally in a |
3869s | Vanguard the vanguard's the fastest one |
3872s | so keep that in mind this does help uh |
3876s | like a gunship |
3878s | um it helps uh you know your Vindicator |
3880s | uh well sort of The Vindicator uh |
3883s | because before the questions even asked |
3885s | uh the set bonus isn't actually friendly |
3888s | with vindicators since your drones are |
3891s | considered friendlies so having drones |
3894s | means you can't actually gain the |
3896s | benefit of the Rogue set what ah how |
3900s | could you do that to me I'm a Vindicator |
3902s | player I know I know not all sets are |
3904s | gonna be best for every single ship |
3907s | alright I've said this before and I'll |
3909s | say it again you can still get the |
3911s | benefits of breaking the missile the the |
3913s | target Shield or armor by utilizing this |
3916s | uh missile with the EMP and webbing |
3918s | effect |
3919s | but the set item bonus probably not |
3922s | going to uh no you're not gonna be able |
3924s | to get that |
3926s | but uh regardless |
3929s | so long as there's no friendlies nearby |
3931s | you become |
3933s | just the most nimble |
3936s | pain in the butt |
3938s | for anything that you're facing off |
3940s | against |
3944s | and also it's going to be a unique twist |
3946s | because I know a lot of you guys out |
3947s | there use visions of Decay or not |
3949s | visions of Decay uh the um oh my gosh |
3952s | the legendary that spawns enemies to be |
3954s | allies which one is that I'm brain |
3957s | farting so hard right now |
3961s | the thing |
3962s | you all know which one I'm talking about |
3964s | yeah this will this won't work in tandem |
3965s | with that like you have to you have to |
3968s | really think about |
3969s | what you're pairing with these sets in |
3971s | order to capitalize them or you know |
3973s | just unique use their unique traits much |
3975s | like this Rascal has |
3977s | Wrath of the Fallen thank you why did I |
3979s | say visions of the Decay that one's all |
3980s | about corrosion anyway |
3985s | very good very good |
3986s | yeah Bob doesn't work either poor Bob |
3988s | everybody loves Bob except for being a |
3991s | rogue |
3992s | if you're going rogue Bob don't work |
3996s | it's almost like it's in the name |
4000s | crazy |
4001s | all right |
4003s | let's go back and do a little bit more |
4004s | gameplay before we show escort Duty |
4009s | it's been a pretty good stream so far I |
4011s | think you guys have been enjoying the |
4012s | sets |
4013s | I'm seeing some like I've already seen a |
4015s | couple of you guys like talking about |
4016s | some ideas asking some really good |
4018s | questions about them so uh keep asking |
4020s | those questions |
4022s | keep asking those questions which one |
4025s | was this oh my gosh you need an Explorer |
4026s | I've only that's the fifth challenge I |
4028s | completed really |
4030s | okay |
4032s | I really need to get on these challenges |
4033s | Let's uh complete some distress calls |
4035s | actually |
4037s | let's try to do that next |
4041s | interesting question about that uh says |
4044s | just come in actually yeah let's do a |
4046s | question yeah does Alec count because of |
4048s | these jumps in randomly and he could |
4050s | completely negate your yeah |
4053s | that's true and that is uh he does not |
4056s | work with the Rogue so if he jumps in |
4058s | your Rogue set goes |
4061s | because it only works |
4063s | without allies |
4066s | within two kilometers so I suppose if |
4069s | he's fighting his own fight and you're |
4071s | doing your own fight |
4073s | you know going rogue |
4076s | then it would still work |
4084s | Floyd says check that please Eric I |
4086s | think a bug might be back oh there's |
4088s | plenty of there's plenty of little |
4090s | details that we're still tweaking and |
4092s | modifying hopefully uh we'll squish them |
4095s | all just just make sure anytime you guys |
4097s | have bugs but you uh let us know about |
4100s | them so that we can squish them because |
4102s | if you don't let us know how are we |
4104s | gonna how would we know |
4106s | how do we know |
4109s | we're not mind readers |
4114s | we don't know everything |
4119s | but don't worry even though that mine is |
4121s | green it does not count as a friendly |
4125s | it has to be a ship |
4127s | it would have to be a show |
4134s | do we have any questions pertaining to |
4136s | that set or Frankly Speaking any of the |
4138s | said shown question mark and |
4142s | directly a bit of frog over on YouTube |
4144s | did want to know have we got any plans |
4146s | for weapons or sets that could give us |
4148s | status effects uh possibly uh such as |
4151s | the freeze or the overheat from The Gang |
4153s | That The Gangs have |
4157s | Maybe |
4164s | any other questions |
4167s | um right we have one from akami over on |
4170s | YouTube |
4171s | um when we get more sets in the game how |
4174s | how often rather would they be uh best |
4177s | in set or how often would they be |
4179s | stronger than say a single slot Superior |
4181s | or legendary |
4183s | um I think it's just a case of you know |
4185s | would be a set be stronger then yeah so |
4188s | the way that we're designing these set |
4190s | items each one is effectively an item |
4193s | variant and what that means is like for |
4195s | example the Jaeger is a variant of the |
4198s | pulse laser so if you're using a |
4200s | standard pulse laser it's gonna actually |
4202s | do it's gonna have some different traits |
4204s | about it and you're swapping your traits |
4206s | based on which variants you're using |
4208s | like a Synchro pulse is actually a much |
4209s | easier example because it's trading |
4212s | energy consumption for its damage output |
4215s | right you use a Synchro pulse for damage |
4217s | output but you go through your energy so |
4221s | fast as opposed to using a Jaeger which |
4224s | you're not consuming as much energy you |
4226s | you're getting actually a perfect shot |
4229s | this is like again like I actually said |
4230s | it early on the street but like you're |
4232s | getting an absolutely perfect shot |
4233s | through the Jaeger no other pulse laser |
4235s | variant has that however it does |
4237s | sacrifice damage for that benefit uh and |
4241s | I also think there's like something else |
4242s | that was different about it maybe it's |
4244s | like the the distance actually I think |
4245s | it has a higher distance than I can't |
4248s | remember but there's a trade-off with |
4249s | each variant so it's not necessarily |
4251s | that one's better than another |
4253s | it's that each one has a unique sort of |
4257s | trait applicable to that item set if you |
4261s | will item set |
4263s | item type that item type so we're |
4266s | talking about the pulse laser type right |
4268s | now so the variance would all be pulse |
4270s | lasers |
4271s | item sets or set items I should call it |
4274s | like that set items are all |
4277s | composed of item variants |
4280s | so like the Rattler for example the |
4283s | Rogue Rattler is an auto Cannon variant |
4287s | it does not have the same stats as a |
4289s | traditional autocannon it does not have |
4291s | the same stats as a Blood star decimator |
4296s | um it's its own autocannon variant and |
4299s | so its stats are going to reflect that |
4301s | they're going to be different it might |
4303s | be good in the particular way that you |
4305s | want to utilize it it might not be good |
4307s | in the particular way that you are |
4310s | playing the game |
4312s | but if you use them in tandem with other |
4314s | items in that set you then gain those |
4317s | benefits thereof that can usually make |
4320s | it Go just a bit further and might even |
4323s | be applicable to a playstyle that you |
4325s | are utilizing |
4328s | so yeah |
4330s | I hope that I hope that made plenty of |
4332s | sense |
4334s | if there's if you need a follow-up on |
4336s | that I'm happy to supply more |
4340s | I'm happy to supply more |
4343s | ships or drones yeah I like um the I'm |
4347s | seeing conversations surrounding like |
4348s | the the Rogues that any any Ally green |
4352s | ship or drone |
4355s | they would count as allies |
4363s | so yeah do we have more questions about |
4365s | sets at this time uh not at the moment |
4368s | okay |
4370s | no worries |
4373s | I gotta be a little careful here |
4375s | actually |
4379s | be careful |
4382s | what I meant to say is I need to use my |
4384s | alt |
4387s | it's a new day everyone |
4389s | a grown up |
4395s | very good very good |
4400s | Oh Ship color |
4402s | yay |
4404s | you did that |
4406s | did that guy |
4409s | did he warp in that closer was he hiding |
4411s | behind how did that happen |
4414s | that was that was a little intimidating |
4420s | all right anyway |
4427s | we're gonna scrounge around actually no |
4428s | I'm not gonna scrounge around anymore I |
4430s | think those are actually inside that |
4431s | asteroid since we're in just like a |
4432s | random location |
4434s | yeah doesn't happen often it really |
4436s | doesn't |
4437s | it always happens during the streams oh |
4442s | let's find a distress call |
4446s | and then once we do a distress calling |
4448s | and we complete this bit of Union |
4449s | Explorer |
4451s | we'll probably look at that last set |
4453s | item |
4472s | oh oh it is a distressed girl yes |
4476s | yes all right sorry to a previous live |
4480s | stream there was a comment someone was |
4481s | like oh somebody's taking dance classes |
4484s | um so ironically just a fun little fact |
4487s | ladies and gentlemen I have actually |
4489s | taken dance classes |
4491s | I know how to swing dance but otherwise |
4494s | what you see on the screen is just me |
4496s | being |
4498s | a goofball that's it that's all I am |
4504s | that's it |
4513s | oh my God |
4515s | I hope you guys dance to good music like |
4518s | if you're enjoying what's going on Just |
4521s | Dance man |
4523s | stance Let it Loose |
4528s | I'm good |
4532s | also I'm gonna I'm gonna do a thing |
4534s | because I am I'm really curious I feel |
4537s | like things are actually too easy |
4539s | okay no it is on nightmare recording |
4541s | okay good I was gonna die inside a |
4543s | little bit |
4545s | I mean obviously we've been fighting a |
4547s | lot of like level 11s and twelves |
4549s | but still |
4551s | tonight |
4553s | we're reaching we're reaching like that |
4555s | threshold in the nightmare gameplay |
4557s | experience where once you reach like |
4560s | it's about level 15 about when Superior |
4564s | items can actually start dropping level |
4566s | 15. it's a very low chance but they can |
4571s | um that is when you start getting over |
4573s | that hill of nightmare difficulty |
4576s | challenging overwhelmingness at the same |
4579s | level |
4581s | so we are we are almost there |
4584s | we're almost there |
4590s | oh my gosh confirm that nightmare is too |
4592s | easy yeah when when you're two levels |
4594s | over |
4595s | um and and your weapons generally are a |
4599s | decent amount over the enemies you're |
4600s | facing to if it's not easy then there's |
4602s | probably a balance issue |
4607s | working as intended |
4610s | working as intended okay uh |
4612s | oh yeah we wanted to go to our |
4614s | challenges what else we have three |
4616s | high-risk areas |
4621s | that's gonna be that's gonna be |
4623s | challenging so I think what we're gonna |
4624s | do is we're gonna go to this item |
4626s | retrieval that's near the high risk area |
4628s | We're Gonna Save there |
4632s | we are going to save their |
4657s | okay let's lose some cargo |
4670s | so we're gonna clear out this area then |
4672s | we're gonna show the last set item for |
4675s | the day |
4676s | and we'll kind of cover all of them |
4678s | again |
4679s | oh I just moved back around you know for |
4682s | any latecomers and |
4683s | all that's done probably maybe |
4690s | there we go |
4695s | well that was it that's all we needed |
4698s | all right well let's get some more loot |
4699s | these guys are a scattered this should |
4701s | be easy |
4710s | almost thought I missed that shot I was |
4712s | I just explode instantly right after |
4714s | saying this is easy yeah |
4718s | I've done that before yeah I know right |
4720s | not a single time |
4725s | it's good we needed that for the perk |
4728s | while we're finding some things that we |
4730s | we can use |
4732s | it's good good |
4733s | and speaking of people like sneaking |
4735s | into the stream a little bit later |
4736s | welcome welcome to anybody else who's |
4738s | now joining us |
4739s | whether you're getting off work or |
4741s | you're taking a quick break or whatever |
4743s | that looks like thank you thank you for |
4745s | spending time with us |
4747s | quite like you |
4749s | you're fun people |
4759s | all right there we go oh blueprint |
4763s | oh hey just because we had the |
4765s | conversation early on stream so see how |
4767s | that one is an uncommon blueprint so |
4768s | check this out check this out check this |
4771s | out |
4772s | you'll see that all my comments and |
4773s | uncommons are collected well |
4775s | specifically for secondaries all my |
4777s | comments and unconscious are collected |
4778s | so that's why it added that one but for |
4781s | the rares look at that completely empty |
4782s | so the next time I collect a blueprint |
4786s | um it looks like it's going to start |
4787s | being at the rare |
4789s | tears |
4790s | to start putting things together for us |
4792s | that's pretty neat |
4794s | that's pretty neat oh also I should show |
4796s | the modules too yeah there we go |
4799s | wow that was |
4801s | was that legitimately no okay so the |
4803s | next blueprint we're gonna get is going |
4805s | to be this uncommon |
4807s | um consumable that's that's gonna |
4809s | guarantee it the next blueprint drop we |
4812s | get is an uncommon |
4814s | consumable |
4816s | guaranteed |
4817s | 100 percent |
4821s | that will happen |
4822s | I hope that actually happens that I can |
4824s | show you |
4825s | because that's how that's how they drop |
4827s | they drop in kind of that |
4829s | sort of |
4831s | lowest tier to highest tier order |
4838s | goodbye look at that blueprint oh my |
4841s | gosh I'm so glad that we got this |
4843s | uncommon |
4844s | uncommon |
4855s | [Music] |
4864s | there's a chance to get a higher tier |
4867s | whatever |
4873s | oh my goodness |
4876s | bumping my mic and everything on the way |
4878s | up whatever |
4880s | good |
4882s | I remember that time I said there's a |
4884s | 100 chance |
4900s | anyway what we're doing oh yeah that was |
4901s | uh we were gonna save there uh let's |
4904s | actually let's go to I don't want to |
4905s | start the high risk area so we're gonna |
4907s | go to abadan too |
4910s | We're Gonna Save and we're gonna |
4912s | highlight this last set |
4917s | so dumb like punch Christian can |
4920s | probably vouch for me that the chances |
4922s | of that I mean actually the chances are |
4924s | probably decent that it could have been |
4926s | something else but still the highest |
4928s | chance |
4930s | would have been the uncommon whatever |
4937s | what I should have said is that |
4940s | it's going to be that or something in |
4943s | the rare but I can't go back there's no |
4945s | take backs these oh my gosh |
4948s | ridiculous all right let's save |
4953s | absolutely ridiculous |
4957s | all right |
4958s | it's a dove build after all absolutely I |
4960s | was cheating it's 100 it's in your game |
4963s | it works exactly like I speak on it |
4965s | every time it's uh whatever all right so |
4968s | let's get to this storage and let's look |
4970s | at the escort Duty set |
4975s | the escort Duty set |
4979s | first we have another Shield another |
4982s | Shield Eric really it's like you have |
4984s | you have no interest to keep things |
4986s | balanced across the board for all the |
4989s | different item types that would be |
4990s | coming in new sets absolutely absurd |
4992s | give some more love to some of the other |
4994s | weapon types would you that would be |
4996s | thoughtful that would be clever of your |
4998s | team to do why don't you do any of that |
5004s | so this one |
5006s | has three piece |
5009s | we have the shield The Chaperone |
5013s | The Chaperone Shield this is it's a kind |
5016s | of a more basic Shield that actually |
5018s | isn't as good as others |
5020s | it's not as good |
5022s | however it can get really good |
5024s | it is the opposite |
5027s | of the Rogue set |
5029s | four percent increase Shield capacity |
5031s | and recharge speed for each non-drone |
5034s | friendly or neutral within two kilometer |
5035s | range to a Max of 32 percent we did have |
5039s | to include the non-drone in there |
5040s | because immediately gaining this benefit |
5043s | using The Vindicator is a little too |
5045s | strong |
5046s | but so long as Alec or other allies or |
5050s | in the area and you are being a |
5051s | chaperone much like this Shield implies |
5054s | you would be doing |
5055s | you're gaining |
5057s | a healthy bonus |
5059s | the more of them there are the greater |
5062s | Your Capacity and recharge speed gets |
5066s | this can get to be a decent amount |
5070s | a decent amount the next one we have is |
5072s | called the bulkhead |
5074s | this also doesn't have any things sort |
5077s | of crazy about its armor or its repair |
5079s | per kill however so long as you are |
5082s | fighting straight on with your opponent |
5085s | say because you're defending something |
5087s | behind you you have a 30 percent damage |
5090s | reduction Thirty thirty percent damage |
5094s | reduction to armor from frontal attacks |
5098s | so so long as your opponent is in front |
5100s | of you |
5101s | you're actually taking a a significant |
5104s | reduction in armor damage |
5110s | significance |
5112s | amount of damage reduction |
5115s | that's not a small amount and then last |
5117s | but not least we have secure hold |
5121s | its benefit when you are scooping up |
5124s | the items of your Fallen foes collecting |
5127s | an item grants an eight percent damage |
5129s | reduction for four seconds to a maximum |
5131s | of 40 percent so if you're scooping like |
5135s | if you take out an enemy you scoop up |
5137s | their items you get this reduction of |
5139s | damage overall that's not just like for |
5142s | your hole this for your entire ship |
5144s | you could in fact stack this with your |
5147s | plating 30 damage reduction to armor |
5149s | from frontal attacks but it gets even |
5151s | better because you can see the set bonus |
5153s | here |
5154s | the stop bonus |
5155s | for the first time |
5158s | in everspace history |
5161s | we see an attribute percentage increase |
5167s | based on an item |
5170s | when you have two items of the escort |
5173s | Duty set your resistance attribute is |
5176s | increased by 25 |
5178s | that's like you have maxed out |
5183s | your attributes |
5184s | using the Mainframe expansions |
5188s | when you have |
5190s | a full collection right here you see we |
5192s | have the Mainframe expansion plus 25 |
5194s | percent there |
5197s | it's basically that |
5199s | for resistance |
5201s | and so if you do that again with your |
5203s | Mainframe expansions into your |
5205s | resistance like let's just let's just do |
5207s | this |
5207s | I mean it's not showing there right now |
5209s | because it's not done |
5212s | it's not uh it's not fully uh |
5214s | Incorporated yet as it should be because |
5217s | you'd see that extra line |
5219s | the percentage increase but with two |
5221s | items set this is now making a |
5225s | tremendous increase in damage reduction |
5229s | for your whole as well as a tremendous |
5232s | increase to your debuff uh duration |
5235s | reduction |
5237s | very large |
5239s | so you're not going to be stuck by |
5242s | enemies so much with this set and you're |
5245s | going to withstand a healthy amount of |
5248s | damage too through the secure hold |
5251s | the bulkhead |
5252s | and The Chaperone |
5258s | Boom Bada Bing Bang Boom |
5261s | last but not least we also see if there |
5263s | was time in everspace history |
5266s | bonus increases your Shield's armor and |
5269s | hole for each free cargo slot |
5275s | what |
5278s | look at how many cargo slots we |
5279s | currently have |
5281s | look at this let's just you know let's |
5284s | let's just store these two just to make |
5286s | it easy we have 30 free cargo slots |
5288s | right now 30. |
5291s | 30. that means we just gained 15 percent |
5295s | increase to our Shields our armor and |
5298s | our whole |
5303s | so on top of the fact that you're not |
5305s | going to be taking nearly as much damage |
5306s | now you're just gonna make it last even |
5309s | longer because you just keep adding more |
5311s | on top of everything |
5314s | free cargo slots on a looting game |
5316s | what's the I-9 on it |
5320s | absolutely |
5325s | pretty wild |
5327s | but that's how this operates |
5331s | so while you're having that nice little |
5333s | bonus |
5334s | at the maximum you have those increased |
5337s | slots |
5339s | then when you take out your opponents or |
5341s | you're in the middle of battle you're |
5342s | scooping up their resources you're |
5344s | filling your cargo it's maybe depleting |
5346s | that a little bit but then you're |
5347s | getting this Rich bonus to damage |
5349s | reduction |
5351s | you annihilate the rest of them because |
5353s | they can't touch you |
5354s | because you're reducing so much damage |
5358s | and then yeah |
5362s | there you go escort Duty |
5367s | that's how it works |
5370s | and per usual there might be a couple |
5372s | changes and whatnot |
5373s | um like maybe spelling issues uh to |
5376s | anything |
5377s | that you're seeing here numbers could uh |
5379s | be modified twisted uh redirected all |
5383s | those types of things |
5385s | but with uh I think this one I can't |
5388s | remember I can't remember if this one is |
5390s | fully operating as it should be but |
5398s | don't worry about that it's fine |
5399s | everything's fine |
5402s | um it looks like it's working already |
5403s | let me just check this out this is |
5405s | armored yeah okay so this one I believe |
5408s | is working as it should |
5410s | yeah see that little see that orange |
5412s | reflection let's see if we can do that |
5414s | can we yeah doesn't that look cool |
5417s | isn't that neat |
5420s | I know some somewhere there was a |
5422s | previous question about like oh well the |
5424s | set items have any sort of unique bonus |
5426s | uh visual looks and styles and stuff |
5429s | like that again the desire is to have |
5430s | them all with them but you know we'll |
5433s | see what we can do |
5434s | [Music] |
5441s | circumstances yes thank you Hive I just |
5443s | want to show an example of how this |
5445s | works |
5449s | all right |
5452s | can you drop items then pick them up |
5454s | again keep refreshing the damage |
5455s | reduction no you cannot you cannot drop |
5456s | items nope |
5460s | um but now I started answering questions |
5461s | uh geekbite can you actually see if |
5464s | we've got more questions about |
5465s | specifically the escort Duty stuff |
5468s | uh yeah one is actually coming from ciao |
5471s | Leo p over on YouTube and I want to know |
5474s | does the damage reflection calculate |
5477s | based on the initial damage or the |
5479s | reduced damage that they actually take |
5482s | so the question one more time I want to |
5483s | be super focused on this okay |
5486s | um does the damage reflection calculate |
5488s | based on the initial damage or the |
5491s | reduced damage that they actually take |
5496s | additive I'll just answer it like that |
5498s | so basically |
5499s | um |
5501s | when you have uh like the 30 damage |
5505s | reduction to armor from frontal attacks |
5508s | um that means that if you have any other |
5510s | uh well actually no this one would be |
5512s | multiplicative |
5515s | this one's multiplicative so any other |
5518s | amounts of damage reduction to the armor |
5520s | which I don't think are over here you |
5522s | only have whole reduction over here are |
5524s | there any other |
5526s | armor reduction sources |
5530s | end of game |
5534s | my goodness we're adding too much stuff |
5537s | to the game I can't remember it all |
5538s | that's that's the only thing we've added |
5540s | too much cut cut the cards we can't add |
5543s | all these new items it's too much |
5548s | the short of it is though |
5550s | it should be combining with any other |
5552s | bonuses that would be added on this |
5555s | funnel so if we're looking at something |
5557s | like The Chaperone for example we have |
5559s | four percent increase Shield capacity |
5561s | and recharge speed for each non-drone |
5562s | friendly or neutral within two |
5563s | kilometers range to a maximum thirty |
5565s | percent |
5566s | that Port four percent |
5568s | um that is actually going to be additive |
5570s | to like your initial ship's bonus of 35 |
5574s | on this particular Mercury uh you know I |
5578s | think all of you guys know that |
5579s | vanguards don't have very good Shield |
5581s | bonus but this would Aid uh in that with |
5586s | that increase over time up to 32 percent |
5588s | I'm almost freaking doubling The Shield |
5590s | bonus the ship itself provides which is |
5593s | then applicable to the capacity of The |
5595s | Chaperone Shield itself right |
5599s | and that's applicable to any other sort |
5601s | of thing that is increasing the shield |
5603s | capacity |
5604s | please note that this is not an increase |
5605s | to Shield capacity this is increasing |
5607s | The Shield's regeneration like this is |
5609s | how much your Shield would be coming |
5611s | back to you whenever it starts to |
5613s | recharge |
5616s | so this has nothing to do with capacity |
5618s | this is everything to do with the |
5620s | recharge nature of your weapons your |
5622s | shield and your Boost Energies |
5626s | it's also clear that out of the way |
5631s | so |
5635s | next question |
5638s | uh one from story over on YouTube uh |
5642s | what's no will these sets be available |
5643s | at every Rarity |
5647s | well boy howdy is that a good question |
5650s | so I'm not going to pick up that |
5652s | blueprint |
5653s | um so I think that it's really easy to |
5656s | kind of um |
5659s | assume |
5661s | that all item variants would be like |
5664s | fully across the board however we do |
5667s | have a couple of current item variants |
5669s | that are accessible to you guys |
5672s | that are not available at the common |
5675s | Rarity in fact I don't think any of them |
5677s | are |
5678s | I don't think there's a single |
5682s | variance item that can generate |
5685s | at the common Rarity it has to be |
5687s | uncommon or higher and there's a couple |
5689s | of exceptions where they even have to be |
5692s | rare or higher I think that the |
5695s | disintegrator |
5696s | if I'm not mistaken I think the |
5698s | disintegrator laser |
5700s | has to be rare or higher for example |
5703s | [Music] |
5705s | so it's going to depend on a number of |
5707s | factors and how we're kind of like |
5708s | analyzing how uh where they all need to |
5712s | be but for the most part all of these |
5715s | item variants would start dropping at |
5717s | The Uncommon tier all of these set items |
5720s | that I'm showing you all of these would |
5721s | drop probably around the uncommon tier |
5722s | there might be a couple exceptions with |
5724s | that there might be one or two or a |
5725s | couple |
5726s | that drop at the rare tier or higher |
5731s | but overall |
5732s | you're not going to find them at |
5734s | commentary |
5738s | I really do appreciate that question |
5739s | that's a good question |
5744s | do I have another question |
5747s | uh somebody was just trying to |
5749s | understand uh Charlie Opie again about |
5751s | how the first set showcase would work |
5754s | with the third set for example the first |
5756s | set will reflect the damage it took but |
5758s | if I have a huge amount of damage |
5759s | reduction does it does it also decrease |
5763s | the damage to the enemies by reflection |
5765s | that is a fantastic question and I have |
5767s | actually poked and prodded about that |
5769s | before and the answer is whatever you |
5771s | have reduced doesn't matter the full |
5774s | damage is what gets reflected so if you |
5777s | take a hundred damage and your reduction |
5780s | for U is 30 we're gonna make this super |
5783s | easy math okay your reduction is 30 and |
5787s | your reflection is 20 that does not mean |
5789s | you're reflecting 20 of 70. |
5792s | it means you're reflecting twenty |
5794s | percent of a hundred so you're sending |
5796s | back 20 damage but you're only taking |
5798s | 70. that's how that interaction occurs |
5801s | great question and I'm glad to provide |
5803s | Clarity on that so if any of you out |
5805s | there are wondering at all like if I |
5808s | reduce the damage will that affect how |
5810s | much I can put no no it doesn't no no |
5812s | they they work in the best capacity uh |
5815s | that's possible you take 100 damage and |
5818s | your reduction is 30 you will only |
5820s | receive 70 but if your reflection is 20 |
5823s | and you take that 100 and you absorb 30 |
5825s | you're actually still doing 20 bucks |
5829s | okay |
5831s | cool |
5834s | awesome other question |
5837s | um wizard Jerry in relation to the item |
5840s | sets will we see them available in the |
5842s | riffs |
5847s | dang it wizard Jerry |
5849s | [Laughter] |
5850s | all right I'm gonna answer this question |
5853s | very indirectly |
5857s | so you know how Blood star items drop |
5859s | from a very particular location |
5861s | [Music] |
5869s | yeah |
5871s | I'm just thinking about that not really |
5874s | not really anything else to say on that |
5876s | I was just it's just a thought but um do |
5879s | we have another question |
5880s | yeah funny enough speaking about the |
5882s | monsters a question from them I am the |
5885s | law 42 over on Twitch are there any |
5887s | plans to include the Blood star set to |
5889s | hras in Caesar |
5892s | look okay we know that |
5896s | bloodstar items are like really desired |
5900s | because they're actually probably a |
5901s | little too good we know that and we do |
5905s | in fact balance the stuff within the |
5907s | game so that multiple opportunities can |
5910s | be had |
5911s | I know somebody out there is gonna be |
5912s | like oh but Eric it's a single player |
5914s | game bounce doesn't matter you're wrong |
5916s | I'm sorry if you like to play your way |
5919s | and have no restrictions whatsoever |
5921s | that's great but that's not how games |
5923s | are made games are definitely made with |
5926s | an initial vision in mind with a |
5928s | foundation that supports that vision and |
5930s | the constructs to it to facilitate |
5933s | proper interaction if that proper |
5935s | interaction isn't had because of |
5936s | something like poor balance then it's |
5939s | not working so we are absolutely |
5942s | ensuring that things do come together on |
5944s | that front whether you like it or not |
5947s | and bloodstar we do recognize is not |
5950s | probably in the best balance position |
5953s | right now so it will likely see |
5956s | adjustments |
5957s | we will likely see adjustments |
5960s | so |
5961s | um will it show up in hras was the |
5964s | specific question will it show up in |
5966s | riffs I don't think was asked but I |
5968s | don't care I think those are all really |
5970s | good questions |
5973s | we'll talk about that in the future |
5978s | is that the last question that we we had |
5981s | another one coming from slower in uh |
5983s | over on YouTube |
5985s | will having a set installed increase the |
5988s | chance of it dropping from regular |
5990s | enemies |
5991s | so |
5993s | of course don't discussion |
5995s | um I love it I love it we open the doors |
5997s | for questions that's why we do these |
5999s | streams no whenever you have an item |
6001s | from a set equipped that does not |
6003s | increase the chance of other items from |
6005s | that set to drop |
6006s | um |
6007s | that's not to say that it couldn't |
6009s | happen but we don't actually have plans |
6011s | to do that |
6014s | um but that I don't know that might end |
6017s | up changing based on the number of sets |
6018s | that we have coming up what |
6020s | um so we'll see |
6023s | we'll see |
6028s | all right well I think that that was a |
6031s | nice little demonstration of escort Duty |
6033s | I love seeing the little costing I'm |
6035s | gonna do this again just because I love |
6036s | how it looks let's uh let's try to |
6040s | yeah doing it to our own ship |
6043s | honest I like it um I also think it does |
6046s | a weird thing is it doing it inside yeah |
6048s | it's doing it also to like the the front |
6050s | of the ship I don't know if you can see |
6051s | that |
6053s | that's it doesn't like perfectly work on |
6056s | all the ship modules but still it's uh |
6058s | it's a fun little effect |
6060s | just for sake of having the the escort |
6062s | Duty whenever it's uh you're getting the |
6064s | the benefit triggering in |
6067s | yeah I mean like look at all these Elite |
6068s | Fighters |
6070s | we get nice and close to them and we |
6072s | know that we're receiving that benefit |
6075s | which I don't know if these update I |
6078s | think this is plans to get updated with |
6080s | the number of targets nearby so that you |
6082s | have a better sense of your bonuses |
6087s | um I don't think Hans Christian's in the |
6089s | Stream |
6090s | if he is I would love to to point that |
6093s | out |
6093s | um otherwise I'll I'll but that is we |
6096s | have we have the desire to have these |
6098s | conditions really truly help clarify |
6101s | what everything going on means and not |
6104s | all the icons are actually done for |
6105s | these sets so some of them will look a |
6107s | little bit different |
6109s | too but yeah but yeah whenever you're |
6111s | doing escort Duty and you're nearby |
6113s | enemy ships for example uh you should |
6115s | have a counter that tells you how many |
6117s | are nearby at the very least so you know |
6119s | what your uh bonus your benefits are |
6123s | looking like cool |
6126s | all right well that was the that was the |
6129s | last set item that we were showing uh |
6131s | for the time being |
6134s | we've got oh that was four items that we |
6137s | were able to show we're gonna go back to |
6139s | our nightmare |
6143s | area we're gonna we're gonna look in |
6145s | this area and see if there's anything |
6146s | else to do then we'll transition and do |
6148s | actually no we don't have time we need |
6149s | to go to screenshots |
6151s | holy crap |
6153s | time flies when you're showing |
6155s | set items woo |
6158s | one second |
6160s | one second we're gonna go over and |
6162s | highlight a couple of your beautiful |
6164s | screenshots that you have all had |
6167s | and then we'll probably do a recap of |
6169s | the set items one more time probably |
6171s | it's gonna happen |
6173s | it's gonna happen just in case anybody |
6175s | missed anything |
6177s | because there's a lot we showed we |
6178s | showed four new sub items with uh it was |
6180s | a total 12 new item variants |
6184s | about how many other words I can't |
6186s | remember math is hard |
6189s | math is hard |
6192s | all right |
6196s | so we got a couple of screenshots to |
6199s | Showcase here and then um I think uh |
6202s | Gary you actually captured a couple more |
6204s | and added them to a nice little uh slide |
6208s | reel thing to show so um I'm gonna |
6210s | highlight the ones that I specifically |
6212s | chose and then after this Gary's gonna |
6215s | highlight those uh that are highlighted |
6217s | here but then also a couple more selects |
6219s | that he chose as well so stay tuned for |
6221s | both of these little segments just |
6223s | because we love to give you a lot of |
6224s | love while we are highlighting these |
6225s | screenshots from like unknown spot for |
6228s | example highlighting a location in the |
6230s | original everspace feel free to continue |
6232s | asking any questions that you have about |
6234s | the entirety of the game but you know |
6236s | also it's totally cool and fine if you |
6239s | want to ask about the uh the set items |
6242s | in particular since that's a pretty big |
6245s | topic for today |
6247s | so yeah |
6249s | uh but yeah unknown spot I really like |
6251s | this shot from everspace one just |
6252s | highlighting |
6254s | what the close sun looks like and why in |
6258s | the world would GMB build a warp gate |
6260s | there other than gamification like |
6262s | that's just crazy it's crazy to me jmb |
6264s | you're wild absolutely not so |
6267s | but for some reason I love it we got |
6270s | this shot that comes from flori |
6273s | and I actually had to uh I had to look |
6276s | at this twice because like wait what |
6278s | what part of Drake is that actually in |
6280s | no this is also a shot from everspace |
6283s | one |
6284s | what a cheeky shot Flory I love it I |
6288s | love how you've captured that |
6290s | um Gary what question do we have looming |
6292s | out there in The Ether uh we've got one |
6295s | uh it's just for clarification regarding |
6297s | the bloodstar perfect gear set from |
6300s | bedded froggy just once uh they're |
6303s | saying that they'd like more |
6304s | availability of the Blood star gear yeah |
6306s | especially at higher Rarity tiers and he |
6308s | just wants clarification on whether it's |
6310s | going to be getting a Nerf in terms of |
6311s | stats and effects |
6314s | um and they just want clarification if |
6315s | that's what's gonna happen so the big |
6317s | thing that we are looking into right now |
6319s | is that we want the drop rates to be |
6321s | fair right now |
6323s | Blood star drop rates Art Fair we |
6325s | recognize that |
6327s | um that being said we are looking at a |
6329s | look we are having a hard look at the |
6330s | stats as well I'm not saying they're |
6333s | gonna get nerfed |
6335s | it's possible |
6336s | there could be some adjustments okay |
6339s | this is mainly to account for new items |
6343s | that are entering the pool |
6347s | all right |
6349s | so great question glad to provide |
6351s | Clarity on that front |
6353s | next shot we have comes from Wizard |
6355s | Jerry oh my gosh even your ship looks |
6357s | like a wizard |
6359s | it's ridiculous I love it thank you so |
6362s | much your ship looks really good |
6365s | love the coordination I love how you |
6366s | chose |
6368s | um the Keon Rift as well or not can't uh |
6372s | the kite nebula the kite nebula as the |
6376s | backdrop as well just like really |
6377s | maximize that purplish purple purplitude |
6381s | yeah |
6383s | or velocity |
6385s | whatever you want to call it it's it's a |
6387s | great it's a great that's what it is |
6390s | I love the way you've ducked that bad |
6392s | boy out |
6395s | so uh do we have another question |
6397s | looming as I move over to not yet okay |
6401s | we got this shot from sonazaki we had a |
6404s | lot of beautiful shots from sonozaki |
6406s | taking their very very good amount of |
6408s | time just absorbing the space and |
6411s | highlighting with these beautiful wide |
6412s | screen shots |
6414s | um this one |
6415s | yeah this like looks like a shot from a |
6419s | TV show or like a movie right before |
6422s | like the enemy vessel like warps in and |
6424s | it's massive and you're just like oh you |
6426s | know I don't know it gives me it gives |
6428s | me that Vibe of like the Calm before the |
6430s | storm like something is just about ready |
6432s | to have happen and I love that like it |
6435s | it's somehow building Anticipation by |
6438s | being so calm |
6440s | ah that it's it's beautiful it's |
6443s | beautiful |
6444s | we've got another shot |
6446s | um from steiny this one there was a |
6447s | little discussion surrounding it |
6449s | um that looks like a living creature is |
6452s | about to just gobble up the playership |
6453s | oh my goodness that is such a cool shot |
6457s | very well composed that that makes me |
6460s | want to never |
6462s | um |
6462s | that makes me want to never uh |
6465s | go swimming again that's the type of |
6468s | shot it is |
6470s | I'll stay out of water thanks why don't |
6473s | you go swimming for a little bit it's |
6474s | awesome |
6477s | oh very good so very well done steiny uh |
6480s | makes me so happy and I love the heart |
6482s | that you're supplying in twitch chat as |
6484s | well welcome to the stream glad you're |
6486s | here glad that you're able to hear my |
6488s | praise completely what a champion |
6492s | next shot and if you got a question just |
6494s | let me know uh Gary just like no worries |
6496s | me it's fine uh we have this shot that |
6498s | comes from Dev kiss I think I saw them |
6501s | in the Stream earlier |
6503s | not sure |
6505s | um but yeah |
6506s | I like this one I just like it it's it's |
6510s | poster Worthy |
6511s | slap that bad boy on your wall like that |
6513s | that looks good the the nice use of |
6515s | colors give it that sense of vibrancy |
6518s | without being almost cartoonish that you |
6521s | get whenever you have too many colors |
6522s | you know what I'm talking about like |
6523s | it's it's nice and contrasted with all |
6526s | these |
6528s | asteroids and and I mean the ship and |
6531s | the lights and I can speak things that |
6533s | you can see uh it's all there it's all |
6536s | there and I just I love the way that it |
6537s | comes together and it's a great way |
6539s | representation of everspace 2. |
6544s | [Music] |
6545s | brilliantly done brilliantly closed |
6548s | foreign |
6551s | oh my button's not working hang on there |
6553s | we go next shot we got comes from dark |
6556s | chaos I knew this one was ever space one |
6558s | for not a lot of reasons but still I |
6561s | love how you guys are taking your |
6563s | Aerospace one shots and I replaced two |
6565s | shots and in some cases where you're |
6567s | hiding |
6568s | um the everspace logo like we'd prefer |
6571s | it if it was on there don't get me wrong |
6573s | but there's also kind of like it's a fun |
6575s | sort of challenge some of these shots |
6577s | where it's like which game does this |
6579s | come from uh but obviously those of you |
6581s | who are like really well versed in both |
6583s | games there's some easy elements that |
6586s | tell you oh this one's definitely ever |
6587s | space launder oh that one's definitely |
6589s | ever spaced too but I love I love how |
6591s | there's so much similarity even though |
6593s | there's a couple of years difference |
6595s | between their releases like I feel like |
6597s | everspace one definitely holds up uh |
6600s | quite well but this is definitely ever |
6602s | space one definitely need to go raid |
6604s | those fuel canisters to keep on flying |
6608s | we have a question oh yeah sure |
6610s | I am the law on uh twitch would like to |
6613s | know are there any plans to make weapon |
6615s | projectile laser colors customizable you |
6619s | know there is something that we've |
6621s | talked about in the past and um you know |
6623s | at one point there was a conversation |
6625s | internally about like well what would |
6626s | that look like is that something that's |
6628s | desirable is this worth our while to put |
6632s | into the game amid having all these |
6635s | other wonderful uh priorities that we |
6638s | need to focus on and I think at the end |
6640s | of the day we decided that even though |
6642s | that would be kind of cool |
6644s | there are a lot of other aspects that we |
6647s | absolutely need to focus on I'm not |
6649s | saying it's out of the picture but what |
6651s | I am saying is we haven't really focused |
6654s | on something like that because there's |
6656s | really cool stuff on the docket instead |
6659s | like super cool stuff that's a nice to |
6661s | have |
6662s | that's that is a nice to have and it has |
6665s | been a nice to have even before 1.0 was |
6668s | released |
6669s | um so yeah if we have more news to share |
6672s | on that front |
6673s | um we will share it when we get there |
6675s | but I don't know |
6678s | I really don't it's uh kind of a toss-up |
6681s | this shot comes from sanazaki |
6683s | as well these wide shots anytime you've |
6685s | seen like a wide screen shot it's almost |
6687s | guaranteed to be sanazaki he just does |
6689s | such a fantastic job with it it really |
6691s | is awesome |
6692s | and uh let's see |
6695s | the last shot as well |
6697s | um also comes from sonozaki |
6700s | and I almost used this one in the uh the |
6704s | [Music] |
6705s | thumbnail I probably should have I want |
6707s | to do more I'm taking your guys's shots |
6709s | as thumbnails |
6710s | um but yeah I just I love the way that |
6713s | they have capitalized on this one I |
6716s | think there was some modification |
6718s | involved here I don't know if you can |
6721s | get a shot through doing some depth of |
6723s | field |
6724s | uh really clever positioning it |
6728s | certainly looks like it's been modified |
6729s | but regardless I love what they've done |
6731s | with it I love how it adds this just |
6734s | great amount of speed while also being |
6737s | very clearly ever spaced too it's good |
6741s | it's nice |
6743s | a little question coming from slurring |
6746s | by the way on YouTube and they just want |
6748s | to know when the uh DMZ news reporters |
6752s | are going to be coming off strike |
6753s | because it seems like it's been on |
6755s | strike for a little while yeah sure no I |
6757s | mean |
6757s | I mean there's been a lot of adjustments |
6761s | internally at Rockfish to make sure that |
6762s | we can truly focus on the things that |
6764s | really need to be happening and while I |
6766s | really did enjoy doing those sort of |
6767s | newscast sort of updates and stuff um we |
6770s | did have to put that on hold at least |
6772s | for a little bit |
6773s | um so yeah it's possible that I could |
6776s | come back in time we'll we'll see it's |
6778s | yeah it requires extra time on my part |
6782s | and in order to make extra time it means |
6783s | I need to stop doing something else and |
6785s | sometimes I can't do that so |
6788s | we'll uh we'll see |
6791s | we'll see |
6792s | but I'm glad you enjoyed them though |
6794s | like I I do have fun doing them it's |
6796s | just you know turns out there's a lot of |
6798s | things that have to be done both from a |
6800s | development perspective and a marketing |
6801s | perspective and Community perspective |
6804s | like it's a lot what oh my gosh I know I |
6808s | know all of you guys thought I just sat |
6809s | at a desk all day and I just like scroll |
6811s | through forums and wait until somebody |
6813s | does something wrong and I ban them but |
6814s | no it turns out I actually do more than |
6816s | that |
6823s | oh my gosh |
6826s | anyway but yeah that's that's all the |
6829s | screenshots that I have uh it wasn't |
6830s | like a crazy amount but I thought they |
6832s | were pretty high quality images I I |
6833s | really liked what you guys are bringing |
6834s | to the table uh this last week |
6837s | um and uh as Gary did last week which I |
6840s | think overall you guys enjoyed a bit we |
6842s | will be highlighting a few of these kind |
6844s | of like at the end of the stream as well |
6845s | as well as a couple extras |
6849s | um |
6849s | this streams a lot about the set items |
6852s | that I want to generate a couple more |
6853s | questions I'm going to dive back into |
6854s | the game and we're just gonna do a quick |
6856s | recap just a quick General one we're |
6858s | going to look at them all so get your |
6860s | mind Curiosities going so let me pull |
6863s | the game back up we're just gonna dive |
6866s | back in I just want to do one more one |
6868s | more solid round |
6870s | just to |
6873s | top off this stream |
6875s | I mean it's in the Stream title like we |
6876s | got to right make sure full coverage is |
6878s | had |
6884s | plus I like you guys why not |
6888s | why not |
6894s | all right it's loading it should come in |
6895s | any second now |
6897s | is my green screen acting up what's |
6899s | going on |
6901s | oh no that's just |
6903s | okay |
6904s | it's fine everything's fine might get |
6906s | down all right |
6907s | cool so let's go back in here one more |
6909s | time |
6911s | we're gonna take out this one |
6915s | I got this one we're gonna also pull |
6918s | this one off too uh just so you can very |
6921s | clearly see it |
6923s | um that was weird |
6925s | oh man did it ah ah we arranged |
6929s | all right whatever well um |
6933s | it's fine |
6935s | so be quiet is the escort set the most |
6938s | expensive by the way uh I don't I don't |
6941s | know the values |
6942s | um I haven't we haven't we haven't taken |
6946s | a cold hard look at every single |
6948s | individual tiny little number and the |
6951s | ramifications that may or may not have |
6953s | at this time we've mostly given some |
6956s | decent uh |
6959s | estimations as to what that needs to |
6961s | look like but again values could change |
6964s | a bit |
6966s | so first we have the storm front we're |
6968s | going to go through oh wait we also need |
6969s | to make |
6970s | oh I like how there's a random Blood |
6972s | star up here too that's funny do we get |
6974s | them all I think we did okay |
6976s | so let's go through the storm front |
6977s | first we have Cyclone targets hit by |
6979s | this missile are pulled for three |
6981s | seconds |
6983s | we have multi-cell no additional |
6986s | qualities but it is a shield focused |
6988s | energy core |
6991s | stratocumulus this has wild Shield is |
6995s | active gained 2 000 meter range pole for |
6998s | energy orbs that is rather expansive and |
7001s | last but not least in the storm front |
7002s | set we have Tailwind this it has pretty |
7006s | good speed gain in comparison to other |
7008s | ones |
7008s | um also really nice acceleration while |
7010s | boosting reflect 10 of incoming damage |
7013s | back to your attackers |
7014s | the set bonus here |
7019s | at two |
7020s | items in the set you get a 25 increase |
7023s | energy orb drop chance at three four |
7025s | percent increased damage reflection for |
7027s | 20 seconds when collecting an energy orb |
7028s | to a Max of 40 or you get all enemies |
7032s | within 800 meters take reflected damage |
7036s | it's not distributed amongst them all |
7038s | it's each one takes that single damage |
7041s | reflection and then it does it to every |
7043s | it does it every single time |
7045s | every single one next up we have the |
7048s | autonomous set here we go |
7052s | we have the Genesis barrier |
7055s | after The Shield is shut down it will |
7058s | instantly restore its Shield to full |
7059s | capacity when the shutdown duration |
7062s | concludes completely restores all of it |
7065s | doesn't have a lot of capacity but |
7067s | because it can come back so fast and |
7068s | based on how you chain it together with |
7070s | other things could be really really |
7073s | effective next we have the Adaptive |
7076s | plating while at least 15 armor is |
7078s | active you gain 0.25 repair per hit |
7083s | that value might change but still |
7086s | um that's really good in comparison to |
7089s | getting just the repair per kill repair |
7092s | per hit can be rather effective |
7097s | last but not least we have the repair |
7098s | Bay and it will repair a damaged item |
7101s | every 90 seconds |
7104s | every 90 seconds just you have something |
7106s | damaged on your ship doesn't matter |
7108s | fixed repair Bay automatically does it |
7111s | for you |
7113s | next up we will do uh The Chaperone |
7117s | or excuse me escort Duty |
7119s | we'll do it in my order sorry no let's |
7121s | do the Rogue next |
7122s | rogue's next |
7124s | Rogue we have the Rattler Auto Cannon |
7127s | variants |
7128s | this thing is a fairly standard |
7130s | autocannon um but it doesn't actually do |
7133s | as much damage as your traditional Auto |
7135s | Cannon |
7137s | but that being said it can charge up and |
7139s | do a heck of a lot more damage because |
7141s | it increases its damage it the change |
7143s | that we're gonna actually apply is it's |
7145s | going to be based on how fast your ship |
7147s | is moving currently so if you're moving |
7150s | really really fast it's going to do a |
7152s | lot of damage if you're kind of moving |
7154s | just a little bit it's going to increase |
7155s | your damage by just a little bit if |
7157s | you're not moving at all you're not |
7158s | going to gain any benefit at all so |
7159s | that's the difference |
7160s | this one says increased damage for every |
7162s | 25 ship handling ignore that it's going |
7165s | to be based on how fast your ship is |
7167s | currently |
7168s | moving |
7169s | and then the second bit of this is the |
7172s | Rascal |
7173s | this missile is a fairly basic missile |
7176s | it kind of sucks in comparison even to a |
7179s | basic missile however if it breaks the |
7182s | target's Shield or armor it will |
7184s | instantaneously gain the effects of both |
7186s | an EMP and web missile and that lasts |
7190s | for three seconds on the target |
7193s | lasts for three seconds on the target |
7195s | the set bonus for the Rogue |
7198s | it's all about working by yourself I |
7201s | work alone |
7202s | so long as no friendlies or neutrals are |
7205s | within two kilometers you gain 10 |
7207s | increased damage handling and ship speed |
7212s | damage |
7213s | handling |
7215s | ship speed |
7218s | cool last but not least we have the |
7221s | escort Duty set |
7223s | you have the chaperone |
7226s | it kind of sucks |
7228s | unless you are attacking nearby |
7230s | friendlies and when you are it gets |
7233s | pretty strong four percent increase |
7234s | Shield capacity and recharge speed for |
7237s | each non-drone friendly or neutral |
7239s | within two kilometers range to a Max of |
7242s | 32 percent if you're looking at that and |
7244s | still going ah it's not really my thing |
7247s | that's fine let's look at the other ones |
7248s | we have the bulkhead 30 damage reduction |
7251s | to armor from frontal attacks that's |
7253s | actually nothing to scoff at I actually |
7255s | did test this in a rift run |
7258s | um two days ago yesterday I can't |
7260s | remember and uh that damage is rather |
7263s | substantial even when you're looking at |
7266s | um say like a gunship that is a massive |
7267s | armor bonus |
7269s | um in like a rift lunacy 500 environment |
7272s | it really absorbs damage it's pretty |
7275s | awesome because that does this damage |
7276s | reduction to armor does stack |
7279s | effectively with the gunship's uh |
7281s | expertise which is also armor damage |
7284s | reduction |
7285s | and then last but not least you have the |
7287s | secure hold which when you're collecting |
7289s | an item it grants eight percent damage |
7291s | reduction for four seconds to a maximum |
7293s | of 40 percent so anytime you're |
7296s | absorbing items during a conflict you're |
7299s | just gaining increased reduction and |
7302s | it's not a specific damage reduction |
7304s | it's all damage reduction Shields armor |
7308s | hole all of it all of it's covered |
7311s | all of it's covered |
7313s | the escort Duty set itself |
7317s | when you have a set of two you gain 25 |
7320s | increase to your resistance attribute |
7324s | that specifically is applicable to your |
7327s | whole reduction but a 25 increase total |
7330s | especially when you're at level uh 30 |
7332s | like we are it's nothing to scoff at |
7334s | just kind of give you a a quick look at |
7337s | this |
7339s | it's nothing to scoff at when you would |
7342s | add 25 bonus on top of that |
7346s | and uh last but not least you gain 0.5 |
7350s | increased Shield armor and hole for each |
7353s | free cargo slot you have so when you are |
7356s | diving into the mix to help out your |
7358s | ally you have nothing equipped in a |
7360s | small ship it's not going to be nearly |
7361s | as effective you can probably tell that |
7363s | the escort Duty sets more geared towards |
7365s | heavy ships so heavy players Rejoice |
7368s | um |
7369s | but yeah so the more cargo units you |
7372s | have the greater Shield armor and hole |
7374s | is going to get capitalized and it can |
7377s | get pretty pretty expansive it can get |
7380s | pretty large |
7381s | um |
7382s | so yeah |
7385s | that's all of it that's all four of the |
7387s | sets that we're showing today |
7390s | and I mean we've already talked about it |
7392s | plenty of time but just |
7394s | um I don't think there's anything that's |
7395s | been changed here uh maybe |
7399s | uh maybe it has |
7403s | can't remember |
7405s | I don't think anything's been changed |
7407s | here but if it has you can note a little |
7409s | bit of a change |
7410s | um and if not |
7413s | just know that we are still looking for |
7415s | we are not we're looking we actually |
7417s | have a plan to assist Blood star drop |
7421s | rates |
7422s | um I'm just gonna tell you guys that |
7424s | straight up I know that there's been a |
7425s | lot of concern I want you guys to know |
7426s | that we are addressing it that will |
7428s | there will be changes on that front so |
7431s | yeah set item set item set items as of |
7434s | right now I've showed you 12 new item |
7437s | variants that can generate in the game |
7439s | World 12 new item variants and like the |
7444s | eclipse set can drop for anywhere it's |
7447s | very likely that some of these sets can |
7449s | also drop from anywhere like the Blood |
7452s | star set can drop from a unique place |
7454s | it's likely that some of these sets |
7456s | could drop from a unique place we'll |
7458s | find out more when we have more to share |
7460s | also |
7462s | we're not done with sites we have a lot |
7465s | more |
7466s | so stay tuned on this channel to hear |
7469s | more about what's coming to everspace 2 |
7471s | in a free update what all of this is for |
7474s | you all of this is free that you will be |
7478s | receiving later this year it's all free |
7480s | you don't have to pay for it it's free |
7482s | I'm just gonna make it give it to you |
7484s | all right so if you want to stay in tune |
7486s | and |
7488s | have more fun in Shenanigans and ask |
7490s | questions and |
7491s | see what we have to offer yeah let's |
7493s | keep coming back we'll be doing a stream |
7495s | next week and highlighting what we can |
7498s | um I think there's gonna be some |
7499s | information that drops next week if I'm |
7501s | not wrong Gary can you confirm that is |
7503s | that is that something just something |
7506s | going on I can't remember |
7510s | yeah anyway I think it's something more |
7512s | important than that |
7514s | well anyway |
7517s | I mean I I set that one up so that's my |
7520s | bad anyway guys thank you so much for |
7522s | coming out of the stream really do |
7523s | appreciate it I am parched hang on |
7526s | hmm |
7527s | water's delicious stay hydrated |
7530s | you guys have been awesome |
7533s | I have been Eric your community |
7536s | Ambassador and I've been joined by Gary |
7538s | our other community manager who's |
7541s | freaking awesome thank you so much for |
7542s | being here Gary and answering or like |
7545s | drawing all the questions together it's |
7546s | it's huge that means a lot you're |
7549s | welcome and uh yeah |
7551s | don't stop being awesome |
7553s | and we'll catch you in the next stream |
7555s | doodles |
7576s | thank you |
7596s | foreign |
7605s | man do I want to tease so much more |
7610s | but time and a place and there there |
7613s | will be a time |
7614s | and it will be this place and these |
7616s | streams so uh definitely appreciate your |
7618s | viewership sincerely you guys mean the |
7620s | world to us |
7621s | and yeah this is this is just getting |
7625s | started with new content that we're |
7626s | going to be highlighting |
7628s | um both free and also like premium |
7630s | content like it's it's that's very much |
7632s | in the works we have a lot of news that |
7635s | we'll be sharing over time um you guys |
7636s | know that uh there's gonna be |
7638s | information about consoles soon if you |
7640s | don't uh next week there's going to be |
7642s | information about consoles |
7644s | um that's what Gary and I were like |
7645s | playfully alluding to |
7647s | um I believe that's on Tuesday uh is |
7650s | when there's a um there's a thing |
7654s | um I think that's right |
7655s | I'm sure Michael could probably confirm |
7658s | um but otherwise yeah |
7660s | so stay in touch with us we would love |
7662s | to stay in touch with you of course |
7664s | we're very transparent development team |
7666s | and uh |
7668s | now I'm gonna be |
7670s | dork |
7677s | probably could have left the mic down |
7679s | for that sorry |
7686s | hang on |
7694s | streamer life |
7695s | it's hard |
7703s | this is bad today guys it's been too |
7705s | long |
7706s | [Music] |
7726s | [Applause] |
7731s | [Music] |
7750s | watch it |
7753s | [Music] |
7768s | foreign |
7773s | [Music] |
7779s | thanks so much for being a part of this |
7781s | you guys are fun and I do want to top |
7783s | off things like I said geekbite did a |
7786s | wonderful little job of capturing the |
7788s | artwork that was had so if you kind of |
7790s | missed the screenshot showcase |
7792s | definitely also know that uh we love |
7796s | what you do and we love you so much that |
7798s | we want to highlight you just a little |
7799s | bit more so I'm going to go ahead and |
7800s | take my leave but enjoy this little |
7802s | slideshow of those images that not only |
7804s | I highlighted but Gary threw in a couple |
7806s | more as well thank you for the |
7808s | screenshots here's to you have a great |
7811s | weekend guys |
7841s | foreign |
7890s | Dr Daniel I love this community |