almost 2 years
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ROCKFISH Games
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1s | foreign |
---|---|
3s | [Music] |
17s | [Music] |
25s | [Music] |
35s | [Music] |
46s | thank you |
53s | stream's starting soon everybody welcome |
55s | welcome |
56s | [Music] |
69s | foreign |
73s | [Music] |
79s | could you uh could you chat for a second |
81s | I want to test your audio too |
85s | good evening how are you all hello |
88s | oh that's beautiful thank you |
91s | [Music] |
101s | all right |
102s | okay guys about two and a half ish |
105s | minutes |
106s | stream will start |
108s | for shenanigans and fun and answering |
111s | questions and seriousnesses and all that |
113s | stuff |
122s | [Music] |
131s | foreign |
137s | [Music] |
145s | [Music] |
154s | [Music] |
161s | [Applause] |
162s | [Music] |
165s | foreign |
168s | [Music] |
182s | it's been a while |
185s | [Music] |
198s | foreign |
205s | [Music] |
217s | [Music] |
221s | [Applause] |
225s | [Music] |
230s | welcome |
232s | ladies and gentlemen |
234s | to the official Rockfish games stream |
237s | I'm your host your guide your servant |
240s | Eric Schroeder the community Ambassador |
242s | for Rockfish games here to tell you |
244s | everything about everspace 2 related |
246s | stuffs up into the 1.0 release for those |
251s | of you who are not in the know about our |
255s | developmental process whatsoever this is |
257s | the space where we come together with |
260s | you guys the community we have |
262s | conversations we answer questions and we |
264s | highlight stuff that's going on within |
268s | our walls so that you know how things |
271s | are going |
272s | it's a great little time also |
275s | uh there's some noteworthy changes that |
278s | you can see just on this screen alone |
280s | okay so um |
284s | quick disclaimer while we move into this |
287s | home stretch of that 1.0 release |
290s | we are going to be playing in the death |
292s | belts |
293s | and there's going to be issues |
295s | and there's going to be teasers |
297s | and there's going to be a lot of fun |
298s | stuff and maybe some weird stuff along |
301s | the way so just know that what you see |
304s | here is not a 100 final most of you know |
307s | that it's just quick Clarity okay quick |
310s | Clarity if you do see something that you |
312s | haven't seen before uh awesome because |
315s | you you are going to |
317s | and if you don't well you know |
320s | um that's okay too |
322s | but for the entire duration of these |
324s | streams you will be able to ask |
326s | questions about uh basically any aspect |
329s | of development we are a very transparent |
331s | development studio and are eager to |
333s | assist you and make sure that your needs |
335s | are being met especially the |
337s | expectations you have over our title if |
340s | we're not on the same page it's not |
341s | benefiting us it's not benefiting you so |
343s | let's cut to the Chase and answer those |
345s | questions so |
348s | let's talk about the stream today |
351s | we are starting a brand new fresh save |
355s | for the new year for the brand new fresh |
358s | new year and we're going to be |
360s | maintaining the save as best we can up |
363s | until the 1.0 release |
366s | through this process |
368s | I may or may not have to cheat backwards |
371s | a little bit uh based on what gets added |
374s | as we move forward into the game |
376s | experience uh but rest assured I'm gonna |
379s | try and keep it as not Dev cheated in as |
383s | possible so that you can see exactly |
385s | where the game is at how it's meant to |
387s | be received and if it's the right game |
390s | for you or not so uh by all means |
394s | use this time use this space to dive in |
398s | have a conversation ask questions and |
402s | generally just have a good time |
404s | all right so without further Ado we're |
407s | clicking on this button right here |
408s | nothing else no other buttons to look at |
410s | on this scene whatsoever uh and starting |
413s | into a brand new save |
423s | we are not skipping cutscenes for very |
425s | important reasons as well |
429s | foreign |
442s | extraction area all miners stay in |
446s | formation wingman you take up the rear |
449s | understood |
451s | brings back memories doesn't it |
465s | all right just a laggy jump drive |
469s | there you go good as my granny's creaky |
471s | old knee thanks Ben |
474s | I'm nearly out of Nanobots say how's |
476s | your ship holding up just the usual wear |
478s | and tear don't tell me you want to run |
480s | another Mobility check can't risk you |
483s | breaking down in the middle of a fight |
484s | can I all right knock yourself out |
487s | first show me two healthy strafes left |
490s | and right |
492s | there |
494s | and there what about your hover thrusts |
498s | man I can so hear your smile Isn't it |
501s | nice to have someone who cares for a |
503s | change |
505s | now some rolls |
508s | one two |
510s | finally I need one last strafe with |
513s | boost to the right |
517s | as Slinky rocket Dodges go I'd give you |
520s | a four out of nine yeah you're in good |
523s | enough shape for the junk pile you're |
525s | floating |
526s | try telling that to Callahan |
528s | ten credits that if we don't catch up |
530s | he'll threaten to remove this from |
531s | our tally |
533s | he's a jerk but not that bad I'll take |
536s | that bed let's not keep him waiting then |
542s | just eight more shifts have you finally |
546s | picked a Homeworld |
547s | yep Eden 12 it is |
550s | ridiculous name but just can't say no to |
553s | those terraformed links |
555s | I can't imagine what it'd be like to |
557s | finally be out it'll be plasma gin and |
559s | sunsets my friend |
561s | after the slog we've been through it's |
563s | the least we deserve |
566s | well if it isn't our two slackers |
570s | seconds longer and I would have removed |
571s | this shift from your tally what's the |
574s | situation |
575s | there's a Hydra infestation clogging up |
577s | the entrance and since you're the one |
580s | that gets paid for handling these things |
582s | I thought I'd be so kind as to let you |
585s | earn your creds |
587s | I'm on it |
589s | all right |
593s | still jammed |
596s | nice |
597s | wingman you going first and secure a |
600s | path to the Core |
602s | the engineer will follow with some |
604s | distance in case anything needs fixing |
606s | all right so as we move into this |
609s | tutorial State uh which I would just |
611s | like to mention yes you can totally skip |
614s | this by the way I also feel it just |
617s | appropriate to cover over uh to go over |
622s | rather some of the settings that I have |
624s | adjusted the game for so you guys just |
628s | start simply aware |
629s | you may or may not see a couple of |
631s | extras here and whatnot um I play with |
633s | the motion blur turned off okay |
635s | chromatic aberration and lens flares do |
637s | stay on for me I know my body's kind of |
639s | blocking that |
640s | um I'm also playing on Epic settings |
641s | with ssgi on uh dlss Ai upscaler and |
646s | dlss quality mode on quality I am |
649s | running in direct X 11. for me |
652s | personally and my specific machine I |
654s | have a had much greater success with |
656s | drexelx 11. we are making sure the game |
659s | will be optimized for a DirectX 12 as |
661s | well so anybody who's out there running |
663s | it there and has had problems which |
665s | we've had a couple of those reports |
666s | thank you for supplying them by the way |
668s | we are working to find Solutions just |
671s | know that right now HDR for example is |
673s | in an experimental state but we are |
676s | trying our best to rectify as much as we |
679s | can we can't make guarantees it's going |
681s | to be perfect okay but do know that our |
683s | focal point is to increase the |
686s | optimization for DirectX 12. |
690s | last but not least |
692s | um there's some new stuff over here but |
694s | we're not going to trigger that quite |
696s | yet I obviously gone I have a cap at 30 |
699s | frames per second for streaming purposes |
701s | blah blah this that the other thing uh |
703s | audio you don't need too much |
705s | information about |
706s | um I also have a couple of things here |
709s | to look at as well I'm going to boost |
712s | the difficulty up to very hard |
714s | this can only be changed after you start |
717s | a new save or after you start a save in |
719s | general which is why we hadn't triggered |
721s | it until just now |
723s | um there's this |
725s | not mentioning too much but you can see |
727s | that there's been a number of little |
729s | details supplied and we'll go over more |
732s | of this once we're ready to kind of talk |
735s | through these new additions and details |
737s | I also don't like damage numbers and XP |
740s | numbers on the screen I think it's going |
741s | to be a little bit cleaner for you guys |
743s | to understand what's going on as well |
744s | and seeing the ships in particular and I |
748s | also hide key bindings and Huds and |
749s | cockpits just to have that more |
751s | immersive feeling last but not least I |
754s | have the mouse dead zone shown in the |
756s | middle of the screen that little circle |
757s | around so that way you can tell when my |
761s | mouse cursor goes into that that my ship |
763s | stops we've had a number of individuals |
766s | a number of users who don't like when |
769s | your mouse is on the right side you just |
770s | keep spinning right by showing The Dead |
772s | Zone it helps me know where I can point |
774s | so it stops moving we also have the HUD |
777s | Center indicator it's just the Middle |
779s | Point uh a horizon indicator which gives |
782s | you sort of a planar understanding of |
785s | the territory yes it's space there's |
787s | technically no up but as a video game as |
789s | orientation is important for you and |
792s | your human brains that's why we've |
794s | included that last but not least I do |
796s | have tool tips show and Camera shakes on |
799s | important only that's about as much as |
801s | I'm going to cover for now |
803s | hopefully that gives you guys a strong |
805s | sense of how the setup is and why we're |
807s | seeing things in the way they are let's |
810s | continue through the tutorial |
812s | not much distance enough to make a |
815s | U-turn should he run into trouble |
817s | the rest will wait outside with me until |
820s | I give this signal |
822s | all right I'm going in |
838s | looks like the last shift never left |
846s | hmm |
860s | loot |
864s | designers in here |
867s | has had time to spread but haven't |
868s | devoured them yet I'd say they killed |
870s | each other less than 48 hours ago |
875s | consider that you |
876s | some of the Outlaws may still be alive |
878s | forget Callahan I can take care of |
881s | myself |
882s | story |
888s | the entrance to the core is blown try |
891s | using your missiles |
893s | [Music] |
903s | whoever sent that might still be in |
905s | there we'll see |
912s | we're here until I've had a look inside |
914s | please be careful |
924s | all right we're gonna search this core a |
926s | little bit and I can tell that you guys |
928s | are asking some questions making some |
929s | observations |
931s | as a reminder for the questions and |
934s | whatnot there will be key moments during |
935s | the course of the stream that we will |
937s | consolidate those and answer them in |
939s | sort of a rapid fire format that way we |
941s | can ensure nobody's getting missed and |
943s | everyone's getting an appropriate |
945s | response |
950s | finally my rescue squad uh I have no |
954s | idea who you are hey your GMP scum this |
958s | will take care of you |
963s | sorry pal but there are no rescue squads |
966s | out here |
969s | everyone the risk meter just went way up |
971s | and we're Outlaws here and maybe more on |
974s | their way so what we've still got an |
977s | armed Patrol outside they could be here |
979s | any minute all the more reason to work |
982s | fast |
983s | students do this people those crystals |
986s | won't mine themselves then that Outlaw |
988s | is from bloodstar not just some |
990s | low-level grunt even had a custom-built |
993s | coil gun I'll keep an eye on the main |
996s | shaft |
997s | and I'm gonna hold on to the coil gun |
999s | let's hope we won't need it |
1002s | all right let's go in and equip our coil |
1006s | gun |
1010s | I don't want any crystals to end up in |
1012s | the wrong pockets |
1016s | just nice easy features to Loop in new |
1019s | players |
1022s | our guys Rescue Squad |
1026s | you won't just come in with medics son |
1029s | of a lizard |
1030s | all right I want everyone to stay calm |
1032s | and clear of the walls I got this |
1035s | [Music] |
1043s | time to earn my credits |
1046s | Chief you here scrap more miners they |
1050s | got here first don't worry more Ransom |
1054s | booty to line our pockets let's reel |
1056s | them in keep moving everyone I'll walk |
1059s | onto them and let my missiles do the |
1060s | rest |
1075s | we're okay |
1078s | Nanobots you'll need them |
1082s | my sensors are lighting up there's more |
1084s | of them coming down the main shaft let's |
1087s | take the fast lane and bust through that |
1088s | drill |
1091s | excellent |
1096s | man you go first that Patrol better be |
1099s | doing their |
1107s | welcome ladies and gentlemen to |
1109s | Aerospace 2. |
1113s | we're slaughtering the escort God |
1117s | damn you all try to slip past I'll keep |
1119s | them busy so |
1125s | one of the things to point out just to |
1127s | start things off with this new safe |
1131s | we are still going through and we're |
1133s | polishing a lot of the missions |
1135s | a lot of textures |
1138s | a lot of drop rates and itemization |
1141s | pools stuff like that |
1143s | and the tutorial is something that we |
1145s | haven't Revisited |
1147s | too much |
1152s | we are waiting to do a bit of an |
1154s | overhaul to the tutorial I shouldn't say |
1156s | overhaul but |
1158s | we're gonna add more to the tutorial |
1160s | after a lot of the mainline polish is |
1164s | complete that way we don't have to |
1166s | revisit the tutorial multiple times |
1169s | but you will see a couple of other |
1170s | little details within the tutorial |
1173s | hopefully |
1174s | so I hope clarify just a couple |
1177s | additional little elements nothing major |
1179s | just to help again Loop and new players |
1182s | especially to like the level progression |
1184s | system |
1185s | and um |
1187s | yeah |
1190s | also ensuring that there isn't a huge |
1192s | jump from going from the tutorial into |
1194s | the real game uh |
1198s | so that you're not uh you don't have a |
1200s | feeling of it being this easy this |
1202s | casual for everything showing up later |
1211s | let me show you an example of what I |
1213s | mean by that |
1220s | so this is Destroyer a lot of you guys |
1222s | know what this is this is not an enemy |
1225s | that you'll see until a bit later in the |
1227s | game |
1233s | just a couple tweaks later just to make |
1235s | it fit a little bit more thematically |
1237s | and also again to help that onboarding |
1241s | it's tightening it up a little bit |
1246s | all right let's go see if we can help |
1248s | out Ben |
1262s | are you okay |
1267s | all systems are down |
1289s | damn it you're wasting your energy |
1292s | we're locked in by a force field |
1296s | just sit tight and make the best of it |
1298s | looks like they threw you quite a |
1300s | welcome party |
1302s | I've been here for quite a while already |
1303s | just a regular checkup on what I might |
1306s | know |
1308s | where do they grab you your outfit looks |
1311s | like GMB work crew you guessed it |
1314s | these jerks here got no style bunch of |
1317s | amateurs |
1318s | they'll be looking to get the best price |
1320s | for you so given your professional |
1322s | opinion you know a lot about Outlaws |
1325s | hell I know a lot more than they'll ever |
1327s | get from me |
1329s | you hear me |
1331s | if it ain't gas mask so where's your |
1334s | boss things have changed Basha and |
1337s | because your cellmate here killed the |
1338s | chief I am now in command did he now and |
1342s | for your insults I will make certain you |
1344s | suffer like never before where's my |
1347s | friend Corbin Grendel he's in the med |
1350s | Bay for now maybe you'll live long |
1352s | enough to fetch Ransom |
1354s | your DNA scans show that you're a |
1357s | military clone pilot no wonder you |
1359s | bettered my predecessor |
1361s | I wonder what your face value is what if |
1364s | I broadcast your profile that would be a |
1366s | bad idea you may not like we'll come |
1368s | looking for me why would I heed advice |
1371s | from a clone I know my business |
1377s | interesting |
1381s | and the turrets |
1383s | friends of yours yeah I kind of want me |
1386s | dead |
1391s | power outage the force field is down |
1394s | this is our chance let's try to pry the |
1396s | door open |
1400s | help me grab the door |
1408s | let's get the hell out of here while |
1410s | they're distracted |
1411s | this way to the hanger |
1414s | wait I'm not leaving without my friend |
1416s | don't be an idiot he's a dead man |
1419s | okay get your friend but hurry |
1425s | hey Ben huh what's happening it's our |
1429s | chance to get out of here come on |
1432s | forget it man I'm done for it I told you |
1435s | I'm getting you out of here |
1437s | over here |
1438s | thanks for awake my pleasure |
1445s | I might have more luck with a clone |
1447s | pilot at my side |
1463s | watch out |
1467s | you may call this a warning shot |
1470s | ERS are advice to disengage at once |
1473s | great step between a rock and a damn |
1475s | flaming meteor |
1477s | the colonial Fleet |
1480s | you better stick together if we want to |
1482s | make it out of this alive |
1483s | get ready to jump |
1485s | no dice drives are jammed |
1487s | there's a jump suppressor down there |
1499s | all right |
1502s | kids this isn't my first dance you know |
1504s | right the military clone thing shooting |
1507s | scrap is in your jeans |
1511s | and now we are in the game |
1517s | it's down jumping is still suppressed my |
1520s | sensors detect two more |
1522s | find them and get out |
1524s | just stay out of view of that Cruiser |
1537s | getting us out of here I promise |
1557s | welcome everybody who's just sneaking in |
1561s | we've started a new save for the new |
1563s | year |
1571s | Jerry clone is a violation against the |
1574s | peace treaty hand him over we will find |
1577s | him either way it's you thereafter I |
1580s | told the gas mask not to broadcast my |
1582s | profile let's finish this and get the |
1584s | hell out |
1585s | I can't destroy a suppressor fly close |
1587s | and hack in that's the way to go |
1592s | excellent |
1595s | you submit your Sentinel without |
1597s | struggle |
1602s | you okay then damn they passed out |
1605s | they're tracking us you need to |
1607s | disconnect your Nav Now can't fly blind |
1610s | do it |
1613s | okay displays white now what |
1617s | I'll give you some chords one sec |
1620s | there see that sweet shiny marker that's |
1624s | our way out |
1626s | some clothes fight before but damn not |
1629s | your first dance you're a goddamn Prima |
1632s | ballerina what's your name pal it's Adam |
1635s | and that's Ben in the back he really |
1637s | needs a medic the only Medics out here |
1639s | work for GMB and that's not where you |
1642s | want to be right now now with a fleet |
1644s | Warren on your head hey we were one foot |
1646s | out of the DMZ don't tell me you had one |
1649s | of those GMB pension plans it's called a |
1652s | Lionel Grady retirement scheme world is |
1655s | still a plan and plans are for fools my |
1657s | friend I'm Dax by the way let's get your |
1660s | friend into stasis at my old hideout |
1668s | that'll give you some time to figure out |
1670s | how to save his life I guess it's the |
1672s | only choice I have |
1675s | all right so now things are going to |
1678s | slow down a little bit we're gonna have |
1680s | a little less talking soon so that I can |
1683s | chat more with you guys but I am very |
1685s | intentionally letting the conversations |
1687s | within the game uh take precedence over |
1689s | my own especially for those of you who |
1691s | are new and those who are keeping your |
1694s | eyes and ears peeled for uh any updates |
1697s | that may have snuck in |
1702s | hey buddy we're here oh man you look bad |
1706s | Ben's not responding we need to do |
1709s | something now |
1711s | there's a med Bay but we need to get to |
1713s | the control room first |
1716s | [Music] |
1723s | an old military post found a |
1726s | decommissioned after the war I laid low |
1728s | here for a few years after the DMZ was |
1730s | established |
1732s | here we are |
1736s | yeah worse than I thought |
1742s | problem with the main reactor |
1744s | it'll only hold us on basic for a while |
1747s | how about the med Bay the cryopod can |
1750s | run on backup power but no chance of |
1752s | getting the medical facilities running |
1754s | all we can do for now is put your friend |
1756s | in deep freeze until we can get the |
1758s | reactor back up |
1759s | I want to get him in there as soon as |
1761s | possible |
1763s | all right |
1767s | let's take it slowly |
1771s | in order to fix the main reactor we'll |
1773s | need parts |
1775s | I can help you with that |
1779s | good I'll give you a shopping list then |
1783s | you know this place ain't so bad we just |
1785s | used it to lay low for a while really |
1787s | but I guess you could say we had some |
1789s | good times here so you weren't alone |
1791s | here's the cryo |
1793s | yeah looks like it's working all right |
1796s | sweet dreams buddy |
1801s | well that's done now let's get the |
1803s | reactor running |
1805s | I feel like you're not telling me |
1806s | something |
1807s | about this place what were you hiding |
1809s | from what happened to your colleagues |
1813s | yeah I knew you'd start asking questions |
1814s | if I brought you here look I took a |
1817s | gamble on you why don't you take a |
1819s | gamble on me now trust a little |
1823s | I'll stay on comms and fill you in on |
1825s | what you need to know |
1835s | a lot of stuff needs fixing but we're |
1838s | still good on resources to patch up our |
1839s | ships for refill our ammo should things |
1841s | go south |
1842s | there's also some space in the storage |
1844s | unit |
1845s | so feel free to dump your cargo whenever |
1846s | it's getting cramped in that Sentinel |
1849s | here's a list of what we need to fix the |
1851s | reactor |
1852s | scrap metal a cooling unit all pretty |
1855s | straightforward |
1856s | cooling unit could be a problem check |
1859s | out that nearby debris field that's your |
1861s | best shot at finding one by the way I |
1864s | took the liberty of installing two |
1865s | devices into your ship |
1867s | an EMP generator in an energized boost |
1870s | not sure how I feel about you messing |
1872s | around inside my ship |
1873s | yeah well let me know how you feel once |
1875s | one of my goodies saves your life |
1879s | all right |
1882s | devices you've acquired your first |
1883s | device I'm not gonna I'm not gonna read |
1885s | through this stuff it just means we have |
1887s | things that are used to do other things |
1890s | that can be upgraded over time once you |
1892s | acquire those on level UPS they can go |
1895s | up to level five to be |
1897s | greater variants of themselves and also |
1899s | unlock new modes for specialty uses |
1903s | okay guys we have been watching a lot of |
1906s | the opening sequence of everspace 2 |
1909s | whether you are familiar with everspace |
1911s | one story or not is irrelevant at this |
1914s | point you can Jump Right In whether |
1916s | you've played the prior game or not if |
1918s | you have played the prior game you will |
1921s | have been looped in probably within |
1923s | seconds knowing the added details |
1925s | thereof so it doesn't matter if you are |
1928s | a veteran of the first or if you're |
1930s | newly coming in to our franchise either |
1933s | option works swimmingly we have ensured |
1935s | that the story does bring that into the |
1938s | fold for you accordingly so since we've |
1941s | been watching a little bit I've been |
1942s | seeing a number of questions being |
1944s | poured out let's go ahead and bring |
1946s | geekbite into the mic he's gonna shoot |
1949s | those questions you guys have been |
1950s | sending towards us and we're going to |
1952s | provide that Clarity and feedback |
1955s | hello good evening good afternoon |
1957s | everyone hope you're all tickety-boo |
1959s | right we've got a few for you Eric |
1961s | future Challenger good I love it yeah |
1964s | right first up uh is Flory over on |
1967s | Twitch he's asking will there be a |
1969s | difficulty level over very hard like |
1973s | hell or something since very hard is a |
1976s | lunacy 200 uh equivalent if you remember |
1979s | this correctly sure uh I mean as of |
1982s | right now all of the difficulty settings |
1984s | are it's it's kind of a |
1987s | a testing ground for where we want to |
1989s | throw everything into the game so even |
1992s | everything you see here it's not even |
1994s | guaranteed they will remain it's |
1996s | possible these could get changed or even |
1997s | their names get changed we will have |
1999s | more information on how the difficulty |
2000s | is going to be adjusted in the future if |
2003s | if it gets uh you know revamped |
2005s | excessively |
2006s | um but we do want there to be Clarity on |
2009s | the difficulty system like what's the |
2010s | difference between very hard and hard |
2012s | for example it gives you no information |
2014s | and uh internally we're not a fan of |
2016s | that like you'll even have seen that in |
2018s | everspace one if you played that game |
2019s | where when you choose a difficulty it |
2021s | tells you those subtle nuances and the |
2023s | big improvements or challenges of what |
2026s | you'll experience just based on what you |
2028s | choose and we want to go into that for |
2031s | our space too as well so here's hoping |
2033s | we can set that up and have that ready |
2035s | for that 1.0 release so good question uh |
2039s | but I gave you a non-answer because it's |
2041s | possible and it's also you know we could |
2045s | remove uh some of the difficulties it's |
2047s | hard to say |
2049s | cool great uh Droid Diamond three two |
2053s | one on Twitch wants to know well a bit |
2055s | of prayers for us really to start with |
2056s | thanks guys for working on the game I |
2058s | really like it reminds me of the old |
2060s | freelancer game and a bit of a request |
2062s | but it's something that I think we just |
2063s | need to clarify for maybe new uh people |
2066s | to the franchise uh please add |
2068s | multiplayer option before launch yeah oh |
2072s | man no multiplayer would be seriously |
2074s | amazing but no as as our vision has |
2077s | moved into this space we wanted it to be |
2080s | a single player game and that's where we |
2082s | started from and that's where we are |
2083s | going to finish it at going into a |
2086s | multiplayer setting is a heck of a lot |
2088s | of additional work and features and |
2091s | optimizations and we don't even need to |
2093s | get started on you know networking |
2095s | situation and servers and and it's it's |
2097s | a hassle that we did not want to |
2101s | approach for everspace two so it is |
2104s | single player only just like everspace |
2106s | one but you never know what could be in |
2108s | the future for our ever space franchise |
2111s | um so yeah but driver Space 2 single |
2114s | player only and very much intentionally |
2116s | designed that way |
2119s | right |
2120s | um a question from will change my name |
2122s | later on Twitch uh do you have plans to |
2126s | add Intel's XS upscaler |
2129s | um shielded license with integration and |
2131s | we have had a response from the boss man |
2133s | Michael himself okay uh who said that we |
2136s | might add it at some point no promises |
2138s | though we've still got a ton on our list |
2141s | yep that's exactly what I was gonna say |
2143s | um yeah because we we received that |
2144s | question uh from another user a couple |
2146s | weeks ago maybe that's the end of last |
2148s | year and uh yeah we we kind of like shot |
2151s | that around internally was like what |
2153s | what does this look like and just |
2154s | exactly as Michael says it would be cool |
2157s | but you know it's one of those things |
2159s | where we'd have to look more into it if |
2162s | it's feasible for our launch and uh we |
2164s | can't guarantee that at this time so our |
2167s | launch by the way just to give you some |
2168s | perspective on that is the first half of |
2170s | this year so that's that's that's soon |
2172s | that's soon so something of this nature |
2176s | would require several months of testing |
2179s | to ensure that it's not going to wonky |
2181s | up everything else and we need that time |
2184s | to add content to polish to fill out the |
2187s | game for our 1.0 release |
2189s | it's a good question though good |
2191s | question |
2192s | excellent right a bit of a technical one |
2194s | and I don't know if we're going to need |
2195s | to throw this over to the team but |
2198s | random video over on YouTube is asking |
2201s | can you share any infos about your 3D AI |
2204s | navigation system is it a custom |
2206s | solution or are you relying on |
2208s | third-party plugins and how did you guys |
2210s | approach this so it is to my |
2213s | understanding that we do use it's a |
2216s | mixture of both there's a little bit of |
2217s | custom and there's also a couple of |
2220s | third parties uh in there now I am not |
2222s | one of the technical directors or |
2225s | developers or anything of that nature so |
2226s | I would have to defer to a team member |
2229s | who's deep into that level of detail all |
2232s | I can do is speak from a level of |
2235s | knowing that there's a lot of |
2237s | complexities through that and I'm glad I |
2239s | don't have to deal with them personally |
2242s | um but otherwise uh yeah there's there's |
2245s | a little bit of both so there's a little |
2247s | bit of both I don't know the full |
2249s | details of explaining how that works or |
2252s | why |
2253s | um if you want to know more I do |
2255s | encourage you to join like the Discord |
2257s | the the Rockfish Discord you can go |
2259s | there discord.gg Rockfish games and you |
2263s | can ask in our ask rfg Channel which I |
2267s | would be delighted to follow up with you |
2269s | on for more information if I can get it |
2271s | from a team member |
2274s | so |
2277s | excellent excellent uh right another one |
2280s | over from YouTube |
2282s | species1571 is asking will all those |
2285s | work in progress screens be full motion |
2287s | or will the time lapse transitions be |
2289s | permanent I think it's the animation |
2290s | style that they're talking about |
2294s | the motion cut scenes be |
2297s | okay read the question one more time I |
2298s | want to make sure I understand the |
2299s | question one more time please okay will |
2301s | all those work in progress screens |
2303s | obviously we've got the working progress |
2304s | at the top be full motion or will the |
2307s | time lapse transitions be permanent I |
2309s | think it's the animation style wondering |
2310s | if it's going to be full motion or stay |
2312s | as it is yeah so the we have in-game |
2316s | cutscenes of course which we've been |
2317s | revamping if you've seen the previous |
2319s | ones to the new one |
2321s | um you'll know that there's been a lot |
2322s | of refinement on that front in regards |
2324s | to the storyboard cutscenes if you will |
2327s | we have taken great care in the theming |
2330s | of those and the stylization and are |
2332s | very happy with those results and those |
2334s | are not changing they are going to |
2335s | remain as they are uh it's not going to |
2338s | be replaced by in-game assets or in-game |
2340s | cutscenes in that nature |
2346s | I think that answers the question yeah I |
2349s | know I know Michael had uh chimed in a |
2352s | little bit earlier regarding it as well |
2353s | okay |
2355s | um about the cut scenes as well saying |
2357s | that they're near enough done as is |
2358s | because people were liking the style of |
2360s | them so and I should I should Loop you |
2362s | guys in just in case for those of you |
2363s | who are new since it's a new year I'm |
2365s | expecting new users we keep referring to |
2368s | this Michael guy right who who is these |
2370s | Michael rfg has been responding some |
2372s | folks over on Twitch guys this is the |
2374s | CEO of Rockfish games I don't know how |
2376s | many dive streams you've been to where |
2378s | the CEO was active and was directly |
2382s | communicating and answering questions |
2384s | for you all but just a big shout out to |
2386s | Michael who's the one who's basically |
2388s | established Rockfish games and the |
2391s | everspace franchise so um if you do have |
2394s | questions and if they're you're shooting |
2395s | them rapid fire and he responds to you |
2398s | that's from the top okay and that like |
2401s | that's gold that's it's solid locked in |
2404s | place I can't even challenge whatever he |
2407s | responds with so |
2408s | thank you Michael for being here and |
2410s | being a classy boss all right next |
2413s | question please geek bite |
2415s | uh next question I see it's just a |
2417s | follow-up actually Michael did with |
2418s | regards the multiplayer |
2420s | um he put Ari multiplayer changing the |
2423s | direction of the game plus adding |
2425s | netcode even for simple Co-op would mean |
2427s | rewriting all game code from scratch |
2429s | delaying the full release by two years |
2432s | thus adding several million dollars |
2434s | Euros to our Dev budget which we don't |
2436s | have yeah I remember when we had a |
2438s | conversation Michael and I had a |
2439s | conversation about |
2441s | um like what multiplayer looks like from |
2443s | a back end because I didn't really have |
2444s | that understanding at the time of was it |
2447s | three years ago Michael something like |
2448s | that and when he laid it on me it was |
2450s | just like holy crap |
2452s | um as a gamer I mean obviously we want |
2454s | to like embrace our games and have all |
2456s | the features that we want it's like I |
2457s | want this like I need a game like this |
2459s | in multiplayer ah like this would be |
2461s | perfect for it well maybe yes that would |
2465s | be hella fun that's just not our vision |
2467s | and we very much appreciate you guys |
2469s | understanding why we've taken the dive |
2472s | in the push and not changed our vision |
2475s | forever Space 2 or even everspace one |
2478s | for that matter because if we were to |
2480s | alter that and content creep will get in |
2481s | the way you guys would be waiting around |
2484s | for your game to come out for a really |
2486s | long time that had netted a lot of money |
2488s | and hasn't |
2491s | satisfied all its promises yet |
2494s | probably see where I'm going with that |
2496s | all right |
2498s | anyway next question any more questions |
2501s | any more questions I've got two more |
2504s | just sneaking in |
2505s | um perfect |
2507s | on Twitch he's asking will the cockpit |
2510s | be more customizable for first person |
2513s | view at visual purposes or gameplay |
2515s | efficiency because they feel that it |
2517s | needs more visibility since the commands |
2519s | are taking too much space on the screen |
2522s | oh yeah I mean I think that's a really |
2524s | good question |
2525s | um I think |
2527s | um we do have plans to create further |
2532s | customization within the game so that'll |
2535s | be something that we'll just need to |
2537s | address uh through the development |
2539s | period and show you uh if that's |
2542s | something that we are going to pursue I |
2544s | will say that we did have some Vlogs on |
2546s | the matter of everspace 2 way back |
2548s | during the kickstarter period and you |
2549s | can actually see some very block out |
2553s | different cockpit Styles |
2556s | um and I don't want you guys to get like |
2559s | the expectations that this will happen |
2562s | okay those Vlogs and the content thereof |
2565s | was a lot of elements that we desired to |
2568s | have but unfortunately there's not ever |
2570s | a guarantee on those things it's just a |
2573s | projection of ideas to see how we can |
2577s | bring it all together we are incredibly |
2579s | satisfied with the focal points that we |
2581s | have made to push more prominent |
2583s | features into the game Space ones that |
2585s | have a lasting matter and incorporating |
2587s | entirely new ones that were far more |
2590s | important than how your cockpit is |
2592s | adjusted if you're playing in first |
2595s | person mode which is not the largest |
2597s | percentage of our player base so |
2600s | is it possible |
2602s | yes will it happen this isn't a full |
2606s | guarantee |
2607s | this isn't a full guarantee but it would |
2610s | be pretty stinking cool if we can bring |
2613s | that into the fold |
2615s | all right what's that last question that |
2616s | was uh that was brought him you said you |
2619s | had one more right last one was and |
2620s | actually Michael's answered it as well |
2622s | in the chat with as from will change my |
2624s | name later on Twitch okay will Ray |
2626s | tracing be coming to everspace 2 and the |
2629s | answer from Michael was nope Ray tracing |
2632s | doesn't add much to an open space game |
2634s | while baked GI and ssgi do a fantastic |
2637s | job while costing much less performance |
2640s | yeah yep that is uh |
2644s | you heard it from the horse's head there |
2646s | you go folks all right so I'm just gonna |
2649s | tweak in a little bit of my ship before |
2651s | we go out flying once again I'm going to |
2653s | change my lights to Yellow uh |
2657s | I don't have a lot of decals yet because |
2658s | I have to unlock them first so we'll |
2660s | just go ahead and keep things the way |
2662s | they are here I like this so let's get |
2665s | back into the game |
2666s | guys if you have more questions by all |
2669s | means dive on in |
2671s | and ask away Michael is answering them |
2674s | and geekbite is cataloging them for our |
2676s | next uh big old answering of questions |
2679s | otherwise we are gonna cruise through |
2681s | this game |
2682s | from the beginning |
2684s | and here we need to start collecting |
2687s | some crafting Goods |
2691s | fix up this generator |
2702s | I reckon GMB didn't know you were a |
2704s | clone |
2705s | no just eight more shifts and they would |
2707s | have paid me a ticket to Eden 12. heat |
2710s | in 12 huh |
2712s | that's one ridiculous name |
2714s | ooh cargo unit that feels good Lakes |
2717s | there |
2719s | yes thank you I have unlocked the |
2721s | Crafting with a cargo unit but let's |
2723s | continue hearing this little exchange |
2725s | between Adam and ducks |
2727s | when I was a kid my old man used to take |
2730s | me kayaking almost every day that was on |
2733s | Byron four just before the whole place |
2735s | went to hell what's kayaking |
2738s | serious |
2740s | scrap got a visitor leaving to me maybe |
2744s | a good time to pop that gift bag and try |
2746s | one of your new devices in the meantime |
2748s | I'll lock the front door just in case |
2751s | foreign |
2755s | nice |
2760s | all right we're gonna pick up a little |
2762s | bit more of this scrap metal |
2763s | deal with this opponent |
2767s | a little instruction on damage is |
2769s | popping up here as well |
2772s | um I think that this is a really good |
2773s | time to mention that anytime you have |
2775s | tool tips that pop up and you like read |
2777s | through them or maybe you don't and |
2779s | you're like oh crap I meant to read that |
2780s | uh well we are actually uh adjusting |
2783s | that so |
2785s | um don't get super crazy excited but I |
2788s | just want to show this very briefly just |
2791s | very just simply okay all right we're |
2794s | not taking a whole Deep dive into all |
2796s | the new stuff that could potentially be |
2799s | seen today but just know that this |
2802s | exists |
2803s | know that this does exist just a little |
2806s | bit of future proofing and helping bring |
2808s | in new players all right |
2811s | so we're gonna keep grabbing some more |
2814s | gears |
2815s | take this guy out to level two oh gosh |
2818s | ain't messing around |
2820s | here we go |
2824s | protected us when we |
2827s | were about Kayaking |
2829s | kayaking best thing ever say they never |
2834s | told a soldier that's how you clones |
2837s | worked but I heard they gave you guys |
2839s | fake memory fragments to keep you |
2841s | motivated while fighting |
2842s | kayaking isn't in there someone clearly |
2845s | didn't do their job my memory |
2848s | memories are fragmented but not fake |
2850s | they're a mix of random experiences |
2852s | taken from my clone father's life and |
2854s | every Incarnation that came before me |
2855s | Aerospace One spoilers jeez |
2867s | e so this time when I die I'm done |
2872s | you know what I would do if I were you |
2873s | no what |
2876s | not croak before I've been kayaking |
2879s | I really mean it if I ever get the |
2882s | chance I will |
2883s | man just seriously if you guys haven't |
2887s | been kayaking though it's it's wonderful |
2889s | the area is cleared before you head back |
2891s | want anyone to kiss and tell about this |
2893s | bass |
2895s | all right we're gonna gather a little |
2897s | bit more of this atheum Crystal |
2899s | because it's satisfying honestly that's |
2901s | that's the only reason we had enough |
2905s | but now we are going to boost in |
2911s | new neighbor new neighbors let's give |
2913s | him the tour |
2915s | Axel gosh it's nice having devices |
2923s | wonderful |
2928s | cloaking system |
2933s | great now bring the parts so we can give |
2935s | that reactor a whirl |
2938s | so while I'm doing this brand new save |
2941s | there may be moments where I kind of |
2943s | highlight secret Areas a little bit I'm |
2946s | not gonna I'm gonna try not to do this |
2947s | too much so um if you guys know where |
2950s | secrets are and I like bypass them it's |
2953s | because I want you to have the |
2954s | satisfaction of finding them too because |
2956s | this area is relatively easy to explore |
2958s | I'm just I'm grabbing these and also |
2961s | ignore the fact that I didn't get all |
2962s | those atheum crystals hopefully that |
2963s | doesn't bother somebody with ADHD |
2967s | we're gonna go back around because I |
2968s | want one more item before we return to |
2970s | home base |
2974s | right over here |
2978s | there we are |
2984s | plug that in boom and we got a little |
2987s | location completion thing as well as the |
2989s | information regarding Mainframe |
2991s | components oh my gosh all this |
2993s | information on things that are happening |
2995s | again isn't it nice to have a codex that |
2998s | tells you information if you |
3000s | accidentally bypassed it or if you just |
3002s | wanted to revisit it |
3005s | all right now let's dive back into the |
3007s | home base get some more story |
3009s | keep on keeping on |
3019s | actually |
3021s | we're skipping this one |
3027s | what happened there |
3030s | not answering me |
3031s | no time for a nap pal just uh blacked |
3035s | out no no or |
3038s | clone if it happens again I'll for now |
3041s | let's focus on our current needs and the |
3043s | base |
3045s | all right so now that we've got all of |
3047s | our elements back into the home base we |
3050s | are going to start fixing up our reactor |
3055s | we are going into our perks this is just |
3057s | a quick tutorial on it as you can see |
3059s | right on cue popping up giving us all |
3062s | the sweet details |
3064s | and investing those resources that we |
3067s | just collected outside in order to gain |
3069s | a benefit in this case it is it's story |
3072s | progression like it's right now the |
3074s | content of the story has been gated |
3076s | until you do this so that you learn how |
3078s | it works |
3083s | done and done |
3085s | ah it worked |
3087s | never thought I'd missed this Chevy |
3088s | Place those Blood star idiots had me |
3091s | locked up for ages |
3092s | what do they want from you well what |
3094s | they want from everyone credits and |
3096s | information unfortunately for them I |
3098s | don't share without loss anyway this is |
3102s | where we're at right now we've got |
3104s | lights climate control and access the |
3106s | scans of our vicinity |
3108s | can the scans help me navigate super |
3109s | light again I can't fly blind forever |
3112s | good idea we can't reconnect our navs or |
3115s | the fleet would immediately locate our |
3117s | asses but with these scans |
3119s | here have a look |
3121s | Sido Outer Rim rhodia orbit and Union |
3125s | Bridge that's as far as we can scan |
3128s | it's far enough for now at least what we |
3130s | need to do next I need you to fly to all |
3133s | three locations and keep an eye out for |
3135s | little devices we like to call beanies |
3137s | beanies that's short for bean bags |
3140s | they're small DIY signal distractors and |
3142s | used to keep this base off enemy Radars |
3144s | but obviously they don't anymore sounds |
3147s | like a job for Ben you need an engineer |
3149s | on this not me |
3150s | why don't we focus on getting him fixed |
3152s | first no time we're lit like a bonfire |
3155s | if we don't figure out what's wrong with |
3156s | the distractors now we won't live long |
3158s | enough to save Ben 10 to the beanies and |
3160s | make us vanish that'll give us time to |
3162s | figure out what to do with your friend |
3165s | excellent excellent so as you can |
3169s | clearly see there's more added into our |
3173s | game experience uh not only on the front |
3176s | of oh we polished some assets and we |
3178s | changed the camera angle a little bit |
3180s | but there's authentically new content |
3182s | that will be in place by the 1.0 release |
3184s | now when we see some of the more |
3187s | story-centric stuff like that in our new |
3190s | playthrough here guys I am going to very |
3192s | intentionally skip it okay this is |
3195s | content that is meant to be digested |
3197s | from you all at a later point when we're |
3199s | ready okay so keep that in mind |
3202s | otherwise there will be other little |
3204s | features and other little details that |
3206s | will happily explore to our fine |
3208s | merriment in the streams and I will be |
3210s | delighted to help answer questions uh |
3212s | all over those particular things if |
3215s | you're going to dive into the chat |
3216s | though and be like wait a second what |
3217s | was that cutscene I want more |
3218s | information what's gonna story gonna be |
3219s | is it I'm going to answer that ain't |
3221s | gonna happen uh so your patience is |
3223s | appreciated and thanks for understanding |
3225s | that this this is the process of a |
3227s | development stream and engaging with you |
3230s | guys it's good good stuff all right |
3232s | now all that out of the way |
3234s | we have to reactivate these beanies so |
3237s | that we can not be lit like a bonfire as |
3240s | the hanger seems to have uh |
3244s | I mean everyone can see it we don't we |
3246s | don't want people to know where we're |
3247s | based up that would be problematic now |
3250s | wouldn't it |
3251s | let's also go ahead and put some |
3252s | Nanobots in |
3254s | and uh yeah it's that's about it that's |
3257s | about it we could also we could put some |
3259s | liquor and some medicine in our storage |
3261s | why not |
3262s | you never know when you need some |
3264s | either either of those things uh and |
3267s | yeah crafting seems to start opening up |
3269s | as well with our new components |
3272s | very very good also the perks have |
3275s | expanded even further when we were |
3277s | learning about how to engage with the |
3280s | perks you'll now see that there are a |
3283s | bountiful amount of opportunities to |
3285s | give you passive effects over the course |
3287s | of the game all that's required are |
3289s | these upgrade requirements and you can |
3292s | see in this Progressive order from the |
3294s | top to the bottom what investing in that |
3297s | particular perk will accomplish |
3300s | for right now all of these are being |
3303s | tracked I'm just going to keep them that |
3304s | way but if you didn't want them to be |
3306s | tracked you can just turn them off be |
3307s | like I don't care about tractor beams |
3309s | who nobody would do that by the way |
3311s | tractor beams are an invaluable tool |
3313s | um and yeah the benefit of tracking it |
3316s | it means anytime there's an item that's |
3318s | dropped like any credits any iron ethium |
3320s | crystals or power cells all of the needs |
3322s | down here they will also be highlighted |
3324s | Green in the game Space so you know you |
3327s | need this for a thing if there are |
3330s | multiple things multiple perks that that |
3333s | item is required for it will list them |
3336s | on the item itself hopefully I'll be |
3339s | able to show that to you soon |
3345s | all right let's get out here and start |
3349s | enabling some bean bags |
3355s | let's start with rhodia orbit |
3371s | everyone's good in the chat right I'm |
3373s | looking over at YouTube just to make |
3375s | sure you're all |
3376s | you're all healthy everything's fine |
3378s | make sure we're nice and snug in here |
3383s | remember while a bunch of dorks wanting |
3385s | to have information on everspace too and |
3387s | ask questions and have a good time |
3389s | that's why I'm here |
3393s | excuse me |
3397s | all right we're only level one we're |
3399s | starting to run into a few level twos |
3402s | could take some damage here we just need |
3405s | to be careful about it oh man our |
3406s | Shield's almost almost went down |
3409s | we're okay go ahead and recharge there |
3411s | buddy that would be appreciated |
3414s | so for those of you who have missed a |
3417s | number of updates and details |
3419s | surrounding Aerospace 2. now is a really |
3420s | good time to mention about the level |
3423s | scaling adjustments that we have made to |
3426s | the game the big thing is that |
3429s | um we we don't have scaling so much |
3431s | anymore as we have permanent levels |
3435s | associated with various environments and |
3438s | regions |
3439s | what this means is that when you are |
3442s | navigating the space that is your home |
3444s | turf for example these sites have a |
3447s | hidden level that's associated with them |
3449s | and enemies will generate very close to |
3452s | that regardless of your level okay that |
3456s | means that if you're not doing your due |
3458s | diligence and leveling up and taking |
3459s | care of your ship and your equipment |
3461s | that you fly into a heavy-handed |
3464s | locations like a level nine too early |
3466s | You're Gonna Know it you're gonna need |
3468s | that you need to leave go somewhere else |
3469s | do some exploration before you can come |
3472s | back to that now there are also a slew |
3475s | of opportunities that help increase your |
3477s | level should you go outside the main |
3480s | story and uh other accomplishments like |
3483s | that |
3484s | but just know that everything no longer |
3487s | scales to the level of the location and |
3491s | the player now it has a static level |
3493s | associated with it with key moments and |
3496s | very specific situations that will |
3499s | invoke some form of scaling for |
3502s | balancing purposes |
3503s | all right all right let's pick up the |
3506s | goods here |
3508s | we got ooh ooh ooh okay we're getting |
3512s | some we're getting some nice stuff right |
3514s | out of the gate |
3516s | um I man I do like my pulse laser and |
3519s | this is an energy heavy device |
3523s | oh man we're already starting to get |
3525s | into decision making processes we |
3526s | haven't even leveled up what is this |
3528s | nonsense all right |
3532s | I want to get a device before we leave |
3535s | this territory otherwise then we're |
3537s | going to kind of fast track The Sentinel |
3538s | distractor so we can move along that |
3540s | story |
3548s | oh we do not want to get hit by these |
3550s | missiles that would be problematic |
3558s | oh |
3568s | all right we're going to take a little |
3570s | bit of cover |
3571s | because we just don't have the speed |
3573s | outmaneuver these guys |
3581s | oh |
3583s | all right okay |
3586s | I see you game |
3588s | let's do that again |
3590s | let's do that again |
3592s | this is why you need to use your |
3594s | consumables and your secondaries |
3600s | the save system the way that it operates |
3605s | has a two-fold saving system the first |
3607s | one is upon entering a new area and the |
3611s | second one |
3612s | is at specific Mission generated moments |
3618s | a mission generated moment could be a |
3621s | side mission that you're doing a job it |
3623s | could be an integral story-centric |
3626s | mission |
3628s | a number of ways that the game will then |
3630s | auto save so that you don't have to |
3632s | backtrack too far |
3635s | but death is a permanent effect in the |
3640s | game |
3641s | for story-centric purposes so in order |
3644s | to overcome that you do have to try |
3647s | again in that sense much like you would |
3649s | find in you know other traditional uh |
3651s | you know video games and like in general |
3655s | just that's just how kind of it operates |
3657s | so let's go ahead and approach this |
3659s | situation |
3661s | and a little bit of a different way |
3664s | this time I know those missiles were a |
3666s | problem but those Proto Scouts both of |
3668s | those level twos seem to be even more of |
3671s | a trick for us |
3673s | so we're gonna navigate around and |
3675s | address them first |
3680s | we might even stay right here so the |
3681s | missiles are completely blocked |
3697s | hello missiles all right |
3700s | maybe our new tactic isn't enough oh my |
3704s | gosh you |
3705s | said make it to a nearby station |
3707s | let's get a little more space |
3718s | all right isolated this shouldn't be too |
3721s | bad right |
3724s | foreign |
3728s | obstacle one addressed |
3737s | I really want this device so I'm going |
3739s | to be stubborn and I'm going to attack |
3741s | yes it's only a level higher than me I |
3744s | know I know am I playing poorly I don't |
3747s | know maybe |
3749s | does this showcase how we've been |
3751s | adjusting and dealing with a little bit |
3753s | more of the uh leveling absolutely |
3758s | at least I hope so |
3760s | all right now we got some enemies on us |
3762s | this is gonna be a little disastrous if |
3764s | we're not careful I want this temporal |
3767s | Nano recalibrator and I also want to |
3770s | just pound away turning off our initial |
3774s | dampeners to just really get the benefit |
3776s | of flying out of there so we can start |
3778s | addressing the story-centric missions |
3782s | we could use some armor |
3786s | like an asteroid half of its antennas |
3790s | maybe we're lucky and they got caught up |
3792s | somewhere |
3795s | all right here we go |
3800s | what do you think I just did smart man |
3805s | there's one |
3806s | the joints are up for it you don't have |
3808s | to be a quark mechanic to reattach them |
3813s | Spar fits |
3815s | wonderful |
3823s | come on over for the second piece |
3826s | it's a nice little introduction here on |
3830s | how you can use your ship to Grapple |
3832s | items and move them around |
3835s | this is |
3837s | fun little feature throughout the entire |
3839s | game actually |
3841s | um depending on which ship you're using |
3842s | the certain ships will allow you to grab |
3845s | drones the striker for example |
3851s | proper disappearing act we need two more |
3854s | and it can come in a pinch to navigate |
3857s | certain spaces a little bit more gently |
3859s | like you can hold uh asteroid in front |
3862s | of yourself to block incoming fire |
3866s | and uh other little things like that I'm |
3868s | gonna go ahead and get this secret |
3869s | because I don't think there's a turret |
3870s | in here |
3873s | all right good God |
3875s | let's get this shipwreck |
3878s | another Mainframe component beautiful to |
3881s | top us off at three |
3884s | whenever you get three Mainframe |
3886s | components it allows you to combine them |
3890s | combining them gives you a Mainframe |
3893s | expansion these Mainframe expansions |
3896s | have been reworked a number of times but |
3897s | in this version and probably the final |
3900s | version |
3901s | foreign |
3903s | they will provide a five percent bonus |
3906s | to your attribute |
3908s | for now I'm going to increase my shield |
3911s | damage reduction by 5 which |
3913s | unfortunately gives me nothing because |
3916s | it's just not too big at this time |
3928s | that's tempting |
3930s | that's rather tempting |
3933s | all right |
3934s | we're gonna go ahead and sneak out of |
3937s | here before we explode and give |
3938s | ourselves a quick save I'll explore the |
3941s | rest of that probably at a later point |
3945s | and uh yeah let's go over here to the |
3948s | edge uh the pseudo outer room |
3957s | we did some scouting missions but really |
3959s | not much else how many were you around |
3962s | 12. some died some became Outlaws two |
3965s | pounds and I got out before the war got |
3967s | really ugly this is where we ended up |
3970s | feels like the edge of the universe it |
3972s | isn't but if you squint you can see it |
3974s | from here I just looked over and I read |
3977s | a comment from seven nindo |
3980s | over on Twitch and uh just |
3983s | man completely nailed it by the way |
3990s | I play a ton of indie games for that |
3992s | very reason |
3995s | I shouldn't say ton |
3997s | I'm kind of selective I don't have a lot |
3999s | of time I have five kids and I don't |
4001s | know if you know this |
4003s | but I work for a development company |
4004s | that's working on a game releasing this |
4006s | year it could be it try to follow it and |
4009s | keep me posted |
4015s | shop the flying Duchess may be worth |
4018s | checking out |
4019s | excellent so we're gonna go ahead and |
4022s | stop at the Flying duchess |
4024s | as well as pick up a little bit of Loot |
4026s | on the way |
4029s | wiring kit once we get the second beanie |
4032s | online we will go in and answer more |
4033s | questions that you guys may have uh |
4036s | actually I want to go over here first |
4037s | too for one other little detail |
4040s | it's nice to see something flashing over |
4043s | here and a little bit of debris |
4045s | all of our locations are handcrafted by |
4048s | the way so if you see something that |
4049s | seems a little off or |
4052s | um different in a space it's probably |
4054s | because it's trying to tell you there's |
4056s | a secret nearby |
4059s | keep your eyes peeled |
4061s | always keep your eyes peeled |
4064s | stop over here at the Flying Duchess |
4066s | examine the station clear off the beanie |
4072s | keep on keeping it oh would you look at |
4074s | that customer or outlaw customer I guess |
4077s | but can't you be both |
4079s | not here at the Flying Dutchess you |
4082s | can't I operate an honest business I see |
4086s | say you look like you can handle |
4088s | yourself very well in a situation are |
4091s | you up for some challenges yes hunting |
4093s | Outlaws in a more creative way yes I'll |
4096s | even throw in some reward for you what |
4099s | do you say let me take a look |
4102s | excellent |
4105s | so uh key points in the game you'll also |
4108s | be unlocking these little challenges |
4112s | there are a lot of them and some of them |
4115s | are still being worked on okay uh and |
4118s | you guys know this those of you veterans |
4120s | out there the master will unlock some |
4123s | sort of generally speaking of passive |
4125s | effects that will last for the rest of |
4127s | the game they're nothing game breaking |
4129s | nothing that's like gonna transform uh |
4133s | all the game into something new we don't |
4134s | want it to be that but it just gives you |
4136s | a little added incentive to go after |
4139s | these and it could separate some of your |
4141s | like really end game highly optimized |
4144s | builds and make it just a little bit |
4145s | more depending on uh what you may be |
4148s | looking for but most of the passive |
4151s | abilities are kind of more like utility |
4152s | oriented for example when we complete |
4155s | the outlaw hunt the flying Duchess will |
4157s | give us a discount at 10 for all goods |
4159s | and services that she supplies |
4162s | all right so let's go ahead and head to |
4164s | the uh shop here real briefly we got |
4167s | that corrosion injector you know the |
4169s | pseudo signal decoder even though it's |
4171s | level one just I'm too hesitant to try |
4174s | something like that at this point in |
4175s | time but let's see if there's anything |
4178s | um |
4179s | that we might need to purchase here's a |
4181s | good example of some improvements we've |
4182s | done towards the |
4185s | the transparency of information |
4188s | we have this item highlighted twice we |
4192s | see that for the perks it can be |
4194s | supplied to both Dax repairs and Dax |
4197s | tractor beam had we had more perks it |
4200s | would list all of them there you're |
4201s | getting all the information on why this |
4203s | is tagged green not just for one thing |
4206s | but every single item and uh |
4209s | there can be a lot of perks active at |
4211s | once but you're looking to satisfy |
4215s | we're also going to go ahead and sell |
4216s | this calibrated Prime zapper we're just |
4219s | gonna need better stuff and for now I'm |
4222s | just interested in selling as opposed to |
4225s | scrapping once I get the funds I'll |
4228s | start scrapping at a later point in time |
4232s | maybe I do want to hang on to those EMP |
4233s | missiles we're gonna hang on to them |
4236s | perhaps stubbornly I'm not sure |
4239s | but regardless |
4241s | I don't want to give them up just yet |
4245s | two Proto Scouts let's see if we can uh |
4249s | lure them into a party |
4255s | oh |
4256s | oh that is a delight all right so we |
4260s | both got our Alt and we leveled up |
4264s | basically at the same time |
4267s | that doesn't necessarily always happen |
4273s | oh man I want to get them over to |
4276s | foreign |
4283s | missed farewell all right okay |
4291s | now even though our devices aren't the |
4293s | best |
4294s | they're enough |
4297s | if they are enough |
4300s | all right and because I don't want to |
4303s | embarrass myself again with another |
4304s | death we are going to take it a little |
4307s | bit slow moving in here don't want to |
4309s | hit the mine |
4311s | tractor |
4312s | really close though where |
4317s | oh a blueprint that's nice |
4327s | grabbing some power cores plugging them |
4330s | in |
4334s | full |
4336s | all these basic things from the get-go |
4344s | hmm |
4346s | very subtle Improvement but an |
4348s | improvement nonetheless oh we also need |
4350s | to swap this all right |
4352s | cool |
4356s | all right let's take it |
4365s | this is also a location that I want to |
4366s | come back and complete later but for now |
4377s | excellent nice one more and the show is |
4380s | on there is another device here that we |
4383s | could grab as well as that escape pod |
4386s | we're gonna just sneak away for now |
4390s | that way we can answer some more of your |
4392s | questions which are starting to stack up |
4394s | uh I don't think there's a conversation |
4397s | oh okay all right quick conversation |
4407s | so you never had to endure shift Duty |
4409s | hey station AI give Adam all the data |
4412s | you have on juggling affirmative |
4415s | I didn't know we had access to an AI we |
4418s | had it until I just repaired it cool |
4421s | and uh who's Maddox no just some I |
4425s | used to Surf with scrap the filter's |
4427s | rattling again I'll talk to you soon |
4437s | [Music] |
4440s | all right now that we've entered this |
4442s | space we've got another signal |
4444s | distractor right over there to address |
4445s | but first let's address some questions |
4448s | gig bite how's it going what do we got |
4451s | right we've got a few they're stacking |
4453s | up they're stacking up nice |
4455s | um |
4456s | Nakamura over on Twitch is asking are we |
4460s | gonna have a new game plus in the future |
4462s | I know this has come up before it is not |
4465s | planned it is not planned we have a |
4467s | story-centric mission chain of events |
4469s | and when you get to the end game we have |
4471s | all intention to make that in-game an |
4473s | enjoyable experience to continue the |
4475s | hunt for better loot so if we made it to |
4479s | where you then started a new game and |
4482s | you went through the static levels that |
4484s | we described that would be |
4486s | um kind of boring probably and the other |
4490s | swap to that is if we then designed a |
4492s | new game plus for having completed the |
4495s | story already |
4496s | um it's effectively just the in-game |
4498s | plugs into the original game and you're |
4501s | not you're not really getting anything |
4502s | new there's not any new challenges |
4504s | there's not any new discoveries |
4506s | um it's it kind of sets you back far |
4509s | more than it pushes you forward so we |
4512s | are intentionally leaving it to where if |
4514s | you want to start a new game and |
4515s | experience the story again you can do so |
4517s | that way you do so as intended a new |
4520s | game plus that additional mode would |
4522s | take a bit of extra work to ensure that |
4525s | it's properly balanced and fun for being |
4528s | a new run through the game which it |
4530s | would have to be in that space that we |
4533s | simply |
4534s | can't uh plug in time for in our |
4537s | development timeline |
4543s | uh right we've got a question from |
4545s | evacam on Twitch and Michael's given an |
4548s | answer for this as well what are the |
4550s | teams uh 2023 development plans will |
4553s | they continue to focus on everspace 2 or |
4556s | will they begin work on future games as |
4558s | Michael has said uh there will be at |
4561s | least uh one free DLC in 2023 and the |
4564s | creative team are already starting |
4565s | working on the major expansion scheduled |
4568s | for 2024. that's correct yep and to just |
4571s | add a little bit more to that to the big |
4574s | boss man's response itself um this is |
4576s | something that we did make public |
4578s | um prior and we will have one free DLC |
4581s | it's going to incorporate a little bit |
4582s | of community content stuff that you guys |
4584s | were wanting and stuff that we just want |
4587s | to make into the game that we don't have |
4588s | time for for the 1.0 release I don't |
4591s | know if you know this but this is kind |
4593s | of a big game it's taken a lot of time |
4594s | to make sure everything's been fleshed |
4596s | out accordingly so regardless of that |
4598s | deadline we're like screw it we're |
4600s | adding more content free DLC for you |
4602s | you're welcome and then we through the |
4605s | process of Wonderful |
4607s | wonderful marketing and PR and beautiful |
4610s | happenings thereof we have established a |
4613s | 2024 premium DLC that you'll be able to |
4616s | purchase uh when that time comes |
4618s | and it will provide a slew of new |
4621s | content and new story and all the all |
4624s | the stuff that you're probably expecting |
4626s | from a DLC so |
4629s | yeah good stuff very good stuff |
4632s | excellent right Bearded Frog over on |
4634s | YouTube he spotted something and he's |
4637s | asking is the Codex for sure dead then |
4640s | it didn't seem to be there anymore when |
4641s | the guys where the guys in tutorial is |
4643s | that's where it used to be |
4646s | um the Codex is definitely here I'm sure |
4649s | that you've probably looked at this and |
4650s | be like but there's only four blocks |
4652s | instead of eight yes that's because we |
4655s | Consolidated it is a very effective |
4658s | thing in any sort of Developmental |
4660s | progress to make sure that you're not |
4663s | doing too much because if you're doing |
4665s | the same thing twice it's it's a waste |
4668s | of time so the Codex is uh very much |
4672s | something that exists there even though |
4674s | I have said in a previous stream that we |
4677s | uh probably weren't going to make a |
4679s | codex so that's exciting that's that's |
4683s | fun |
4684s | um and uh yeah through the process of |
4686s | simplification and just cutting to the |
4688s | chase of importance that's why you're |
4690s | seeing it slim down but it's very much |
4692s | still a codex absolutely yeah for sure |
4697s | but we test have it technically said |
4698s | we're making a codex for airspace 2 yet |
4700s | we haven't technically said that |
4703s | I want to just be clear it's just a |
4706s | screen that has stuff that looks like it |
4708s | could possibly |
4710s | be that Michael's gonna slap me all |
4713s | right let's keep going next question |
4717s | this is Jerry on YouTube wants to know |
4719s | speaking of secret stashes |
4722s | uh so does now the type of equipment in |
4725s | all of them are they random uh because |
4727s | he remembers that you found a container |
4730s | with a scattergun in it yeah |
4733s | um so the items okay so the way that I |
4736s | understand it the items do get |
4737s | randomized for specific containers that |
4741s | are auto-generated into an area then |
4743s | there are also |
4745s | um |
4746s | there's a special term for it and I wish |
4748s | I could remember it they're basically |
4749s | id'd as a permanent object within the |
4753s | space and the contents thereof are |
4755s | generally not going to change their |
4757s | specific content for example uh |
4759s | Mainframe components those don't just |
4761s | get randomly added to the game you have |
4762s | to go to specific locations to find |
4764s | those there will be certain items |
4767s | with specific traits and modifiers that |
4769s | are found from certain locations like |
4771s | that as well and those can also be next |
4773s | to stuff that is just randomly generated |
4775s | so it's it's a mixture of both is |
4777s | basically what I'm saying there's |
4779s | intentional loot to find and then |
4781s | there's just random stuff that you can |
4783s | come across |
4788s | marvelous right uh this was quite a an |
4791s | interesting question quite in depth from |
4793s | evacam on Twitch uh and Michael did |
4797s | answer this because he was the best |
4798s | person to do so of course have the sales |
4800s | and ongoing player engagement numbers |
4802s | forever space two met the team's |
4804s | expectations are there Revenue |
4807s | generating options that the team has |
4808s | evaluated and ruled out such as |
4810s | collaborations with other titles and |
4812s | franchises ship skins micro transactions |
4815s | Etc so Michael did give a good detailed |
4818s | response to this and he says sales are |
4821s | good of course can always be more but |
4823s | we'd rather sell more copies for the |
4824s | full price at 1.0 uh regarding micro |
4827s | transactions we don't think those belong |
4829s | in a single player game we prefer |
4831s | selling major content packages like |
4833s | expansions possibly ship skins too uh |
4836s | collaborations with other titles is |
4838s | tricky because it wouldn't fit in with |
4839s | our law not a fan of it and something |
4842s | that will probably excite the uh the |
4844s | Youtube guys a lot because they've been |
4846s | asking for this we're looking into Eves |
4848s | space merchandise though yep yep we have |
4853s | we have a lot of things that we would |
4855s | love to do but you know joining up with |
4858s | uh another uh development team to |
4861s | incorporate like our assets to their |
4863s | game and their assets to ours or like |
4865s | brand a thing that like slaps a uh you |
4870s | know a logo over the side of ours it's |
4871s | like Monster Energy drink like I mean |
4873s | that stuff can be fun that stuff can be |
4876s | cool |
4877s | um not saying that it's bad if you go |
4879s | that route it's just it's just not the |
4880s | direction we want to take the game in we |
4882s | want to pursue this uh this game in the |
4886s | best way that we possibly can to satisfy |
4888s | its Vision first that's priority number |
4891s | one we're gonna handle all that type of |
4893s | stuff and then from that point once |
4896s | everything's been satisfied you know if |
4899s | there were any sort of whatevers to come |
4902s | after that point sure maybe but it's |
4904s | still not desired so it would have to be |
4907s | one heck of a freaking deal you know if |
4909s | I started Monster Energy drink I only |
4911s | say that because we had the fan art if |
4913s | you guys remember there's a the fan art |
4914s | of the chemical bro he supplied and he |
4917s | made a Monster energy drink Interceptor |
4920s | it was it was pretty hilarious it's |
4921s | pretty fun but uh not gonna happen guys |
4925s | excellent uh another one from avacam on |
4929s | Twitch on the topic of difficulty mode |
4931s | and death counts has the team considered |
4933s | a hardcore mode challenge where death |
4935s | equals game over uh with an unlocked |
4938s | asset Associated to beating the game in |
4940s | that mode |
4942s | um so |
4943s | oh |
4945s | I will say this there I I definitely |
4947s | understand where you're coming from I |
4949s | Love This I love Iron Man challenges and |
4951s | games myself like I think it's amazing I |
4953s | think it caters to a very specific type |
4955s | of game that is being played I don't |
4958s | think everspace 2 is that |
4960s | personally I don't think and also most |
4964s | of the team also agrees with that we |
4965s | don't think that it would be the proper |
4967s | uh framing for our story-centric looter |
4971s | shooter uh to have something that can |
4974s | happen completely random by chance and |
4978s | you're not 100 sure of why it happened |
4980s | in the first place as you're exploring |
4981s | the world and oh well because of that |
4983s | you just lost 13 hours of your play |
4985s | session because you have to start |
4986s | completely over saves gone bye bye |
4989s | that's not that's not what we want to |
4991s | approach uh the game Space in and we're |
4994s | doing that uh regardless of if our |
4996s | community wants it or not I'm going to |
4997s | be super transparent and blunt on this |
4999s | front because it's going to hurt the |
5001s | vast majority of our community more than |
5003s | it's going to benefit the five percent |
5005s | of the players less than that who |
5007s | actually get a thrill and are actually |
5009s | Satisfied by that so it will not happen |
5011s | we are not doing a hardcore mode of that |
5013s | nature that said that big old ramble |
5016s | said |
5017s | we do want to have really intense |
5019s | challenges in the in game State we have |
5022s | the riffs that we've already showcased |
5024s | that are part of that for some people it |
5026s | is like the penultimate challenge some |
5028s | people brag a lot about how it's so easy |
5030s | um but there's a lot more balance and a |
5032s | lot more changes and a lot more elements |
5033s | that are coming to that state so that |
5035s | should you desire those crazy challenges |
5038s | and Men maxing your ship to extreme to |
5041s | optimize and glorify all that loot that |
5044s | you've spent the time to customize and |
5046s | and optimize and bring to fruition we |
5048s | want you to be able to do that as well |
5050s | so there are still more in the pipe to |
5054s | bring that to uh 1.0 or after 1.0 uh |
5059s | even so yeah just be patient on that |
5061s | front if that is alluring awesome if the |
5065s | thought of a hardcore mode that's not |
5066s | gonna happen sucks |
5068s | just please understand where we're |
5070s | coming from and why we do not want to do |
5072s | that okay |
5074s | a good question though good question |
5077s | excellent answer uh right two more |
5079s | questions uh wizard Jerry on YouTube is |
5082s | asking he's wondering will the dismantle |
5085s | quality for the cargo unit be useful in |
5087s | 1.0 we've had some internal |
5090s | conversations about how this might get |
5092s | changed so |
5095s | um |
5096s | that's about all I can say to that |
5099s | um honestly itemization as a whole we're |
5101s | still evaluating some gaps there and |
5105s | also just want to make some stuff a |
5106s | little bit more fun for example for |
5108s | example even though I don't have the |
5110s | modifier on this missile let's just |
5112s | pretend that it auto fired you guys know |
5115s | the auto firing sort of uh modifier if |
5118s | you get a critical hits there's a |
5120s | percent chance that you fire free |
5122s | missile so long as active on your ship |
5124s | we had to go in there and say oh that |
5128s | percentage of power that it's reduced by |
5131s | the damage percentage we are now also |
5133s | reducing the utility of certain missiles |
5136s | like this EMP missile for example |
5138s | um by that percentage as well so it says |
5141s | the effect duration on this particular |
5142s | missile is 5.14 seconds that would also |
5145s | be scaled back to uh was it 30 30 I |
5149s | think it'll only be 30 of that maybe I'm |
5152s | remembering the numbers wrong but you |
5154s | get the picture so we are adjusting |
5157s | elements a number of elements for the |
5159s | itemization on that front and yeah |
5160s | dismantling quality is definitely |
5162s | something we'll be looking into further |
5168s | excellent all right last question for |
5171s | now is from twitch and we'll change my |
5174s | name later okay he's asking as you know |
5177s | all games with greater than light speed |
5178s | travel have their own name for it it |
5180s | seems how did you settle with super |
5182s | light |
5184s | um |
5186s | that would be a question for UVA I don't |
5189s | I don't rightly know it was actually |
5191s | it's probably internally questioned the |
5193s | team was just like ah you know what it's |
5195s | really super fast it's like super it's |
5199s | super super lost it could be that basic |
5202s | it could legitimately be that basic or |
5204s | it could have been like this Revelation |
5206s | like nobody could figure out it took us |
5207s | four months just constant debates no |
5210s | it's not it but still |
5212s | um it's generally speaking whenever we |
5214s | have a naming convention any naming |
5217s | convention in the game |
5219s | we have internal polls we have |
5221s | suggestions we have referential points |
5223s | of other games and real life situations |
5226s | and whatever to find something that |
5229s | makes sense contextually and also |
5232s | functionally like within the game Space |
5234s | for example Mainframe components went |
5237s | through a number of changes for their |
5240s | namesake because they were a little in |
5242s | conflict with a number of other elements |
5244s | that we were designing at the time |
5246s | namely signal decoders if I recall |
5249s | correctly the Mainframe component was |
5250s | something along the lines of uh |
5253s | it's like a something something decoder |
5256s | oh gosh I can't remember the name now |
5258s | but it was conflicting and so it was a |
5260s | little hard to understand what it was |
5262s | going to be used for by changing it to a |
5265s | Mainframe component |
5267s | you know that it is a component of a |
5269s | Mainframe that you need multiple of to |
5272s | create a Mainframe expansion just a |
5274s | simple it really does come down to just |
5276s | that simple ability to comprehend what |
5279s | those items are what the naming |
5281s | convention surrounds and super light is |
5284s | no different we didn't need it to be |
5286s | something Fantastical or crazy or wild |
5289s | we just want to give it the context that |
5291s | it deserves so you know you're going |
5293s | really super freaking fast |
5295s | and |
5296s | there you go whoo |
5299s | lots of contacts there |
5301s | lots of oh and then Michael Michael Pops |
5303s | in he says in fact it was me suggesting |
5305s | the name super light to have something |
5307s | other than FTL like in any other space |
5309s | game yeah we just want to separate out a |
5311s | little bit further and super light fits |
5312s | so uh well played Michael |
5314s | congratulations |
5316s | you have one |
5318s | um Michael did a little question earlier |
5321s | that was going on in YouTube as I |
5322s | thought we would just uh touched on uh |
5324s | regarding the free DLC uh that is |
5326s | actually scheduled for the second half |
5328s | of 2023 but the content is still to be |
5331s | determined all right |
5333s | nice |
5334s | I don't know if we've actually said that |
5336s | publicly so that's uh everyone write it |
5337s | down write it down he has now |
5341s | cool all right so that was the last one |
5343s | that we had for now right |
5346s | yes you're free to fly them awesome very |
5349s | good so I'm gonna go ahead and finish up |
5351s | this Mission so we can progress into the |
5355s | next bits we do have some level threes |
5357s | here |
5360s | I'm hopeful that |
5362s | We're Not Gonna |
5364s | be that |
5368s | oh ah okay |
5371s | okay it was enough |
5374s | I'm a calibrated pulse laser and A Cargo |
5376s | unit okay all right |
5380s | we really need some better thrusters |
5382s | than an energy core honestly energy core |
5384s | at the start is a pretty significant uh |
5388s | Boone |
5389s | [Music] |
5391s | but uh we're gonna satisfy this |
5399s | I look over and I just see a ludicrous |
5403s | fast I somebody was making a reference |
5406s | to Spaceballs earlier in the Stream |
5410s | no keep your distance |
5413s | don't go in until you're ready to take |
5415s | some damage |
5416s | you got you guys know that we had a a |
5418s | Spaceballs reference in our space one |
5420s | right for those of you who missed it |
5423s | um in irispies one hardcore mode okay |
5424s | we're already getting into like the |
5426s | niche of the niche but still in the |
5428s | hardcore mode one of the handicaps |
5432s | it makes it to where when you pause when |
5434s | you go into your inventory the game's |
5437s | still running in the background and you |
5438s | can kind of see it too in everspace one |
5440s | that handicap is called we break for |
5442s | nobody which is a direct reference to |
5445s | the bumper sticker on the back of |
5447s | Spaceball one all right |
5451s | excellent |
5452s | excellent |
5453s | [Music] |
5455s | let's drop some scrubs |
5468s | beautiful |
5470s | always a trap is called scavenger |
5473s | baiting Outlaws do that a lot |
5475s | besides bean bags don't run on power |
5478s | cores |
5479s | so removing the debris should be enough |
5482s | done |
5484s | all bean bags are back online |
5486s | you can see that our base marker is now |
5489s | everywhere but here you can come back to |
5491s | base now I found something that can make |
5493s | life a lot easier for you |
5497s | all right so let's go ahead and head |
5500s | back to base because I actually really |
5503s | need what he's talking about I haven't |
5505s | found |
5506s | um I haven't found any armor yet |
5508s | I kind of that kind of stinks |
5512s | that will help our survivability a bit |
5514s | more |
5526s | is facing murder and desertion charges |
5529s | after the death of first lieutenant |
5531s | galbot Boyd It is believed he was |
5533s | assisted and is still accompanied by |
5536s | Lieutenant Henley Maddox |
5539s | [Music] |
5541s | transferring full entry to Pilot log |
5544s | mutiny |
5547s | excellent I see somebody just popping in |
5549s | the Stream and said uh love your game |
5551s | Andra zanek well thank you so much for |
5554s | your appreciation stick around Stay |
5555s | Awhile if you have questions ask we love |
5559s | these little Community live streams |
5561s | because they are cultivated for you |
5563s | that's right for you exactly for you so |
5566s | if there's ever been something that |
5568s | you've been curious about and wanted to |
5569s | know more |
5570s | um yeah feel free to ask maybe we can |
5573s | supply some information or a very |
5575s | transparent development team we want you |
5577s | guys to have all the Deeds so that we |
5580s | have a |
5581s | very solid expectation of what we're |
5584s | working on so you're not sidelined or |
5586s | upset by something you didn't see coming |
5591s | check this out |
5593s | the junk I found some protective plating |
5594s | for your ship might give you an edge in |
5597s | an upcoming fight I put it in our |
5599s | storage thanks Docs |
5603s | oh Storage storage is this one all right |
5605s | it's excellent Dax who was gabbertville |
5609s | oh |
5612s | I thought we changed that timing whoops |
5614s | sorry |
5615s | I wondered how long did it take for you |
5617s | to look me up |
5618s | they say it was a mutiny killed your |
5621s | Superior officer I didn't kill him but I |
5624s | didn't stop it from happening either |
5626s | that war the things we all did it wasn't |
5629s | right my friends and I we had a plan to |
5632s | get out and make it all mean something |
5634s | but void was hell been on stopping us |
5637s | and there I was thinking plans were for |
5639s | fools never said I wasn't one myself |
5641s | look I know how hard it can be to trust |
5644s | someone maybe you'll find it easier if |
5646s | we focus on fixing up your friend and |
5648s | see where it goes from there |
5650s | it's really all I'm asking all right |
5652s | let's start by having you head over to |
5654s | the union Bridge station and buy |
5655s | something called a prime sense sta |
5658s | that's an old but untrackable scanner |
5660s | module with it we can finally see the |
5662s | entire system without the fleet seeing |
5664s | us back |
5665s | and then we use the scanner to look for |
5667s | a medical station we loot the place beef |
5670s | up our Med Bay and let the medical AI |
5672s | patch up your friend |
5673s | what if there are no medical stations |
5675s | around it isn't that small we're bound |
5678s | to come across something |
5680s | I was hoping for something more solid |
5682s | oh all right what's the name of that |
5684s | scanner Prime sense sta correct have |
5689s | some faith and I promise it'll be worth |
5691s | your while |
5694s | wonderful all right I think that this is |
5697s | a good point where we can transition |
5699s | into something a little bit more fun to |
5701s | kind of look at um as you guys know |
5703s | we've been talking a lot about uh these |
5705s | updates these changes you know we've had |
5707s | a number of them since the start of |
5709s | Early Access and some of you guys have |
5713s | caught a lot of those details and some |
5715s | of you missed them so what I wanted to |
5717s | do is show you some of the detail work |
5721s | that we've actually been doing uh behind |
5723s | the scenes whether you have caught it or |
5725s | not uh most of these are actually in the |
5728s | build that you uh currently have access |
5730s | to |
5731s | this is just a fun little fun little |
5734s | reference point uh at least I hope I |
5737s | also need to uh make sure that the game |
5739s | is |
5741s | actually we'll just save the game for |
5743s | now |
5744s | uh |
5745s | new stream or 2023 stream save 22 stream |
5750s | safe man wouldn't it be nice to be able |
5752s | to save a game by typing into it that |
5757s | would be pretty dope wouldn't it all |
5759s | right |
5760s | let's go ahead and head back into this |
5762s | right here all right so what we're going |
5765s | to do is we're going to knock the uh the |
5768s | game out and we're going to load up some |
5770s | cool little comparisons for you all I |
5772s | think that you will I think you will |
5773s | enjoy them so give me just one second to |
5775s | iron out the details of making this work |
5777s | in the meantime check out our socials |
5779s | there's lots of different places that we |
5781s | operate and I would say the most |
5783s | prevalent ones probably gonna be the |
5785s | Discord we have a lot of conversations |
5786s | in there a lot of little contests and |
5789s | challenges and and uh fun times a lot of |
5792s | questions uh you know it's it's it can |
5794s | be pretty crazy and a lot of fun and if |
5797s | you desire to follow up with any sort of |
5799s | chats that maybe were missed or |
5801s | otherwise definitely swing on in there I |
5804s | can assure you it's a pretty good time |
5806s | we have a solid group of people they |
5809s | don't get too crazy uh at times you know |
5811s | if they do that's why you're calling us |
5813s | to moderate but there's a number of |
5815s | locations we're also on Reddit we're |
5817s | also on YouTube obviously we're also on |
5819s | Twitch on Twitter of course uh Instagram |
5822s | lots of all right all right so so I |
5826s | wanted to get into this and what this is |
5829s | this these are comparisons of asset |
5832s | adjustments that we've been doing both |
5835s | for the sake of just a better |
5837s | visualization but also for optimization |
5839s | that's right as we go through and we |
5841s | polish these assets it's not just a |
5844s | matter of oh we didn't like it before |
5846s | it's actually helping the game be |
5849s | um in a more playable state so you're |
5850s | not tanking frames so here we have a |
5854s | comparison of the old zirulia base |
5857s | to the new one |
5859s | just a very |
5861s | very simple adjustment |
5864s | cleans up these assets |
5866s | so they're a bit more identifiable and |
5869s | also makes the game truly run a little |
5872s | bit smoother |
5874s | rather beneficial all around |
5878s | here's another scene you guys are |
5879s | probably familiar with these old assets |
5881s | these were updated I think of the last |
5883s | one where we went from these sort of um |
5887s | why this Wildlife this biology on the |
5889s | plants to getting a bit more Ambience |
5894s | detail work and more even though it's |
5898s | simplified these assets streamlining |
5902s | your gaming possibility |
5905s | and we've done this to a number of |
5907s | assets across the board even like this |
5908s | one where wow like that's kind of nuts |
5912s | how much that's actually changed like |
5913s | entirely new assets that had a similar |
5916s | structure but then it's just completely |
5917s | new uh lots of this going on in the game |
5920s | and you know I'm not going to show you |
5922s | guys a tremendous number of these but I |
5923s | think it's important to note that this |
5926s | process of Early Access like it's never |
5928s | been something where we wanted to just |
5930s | deliver an episodic release of the game |
5933s | we never wanted to have to where it's |
5935s | like Oh chapter one you get this story |
5936s | and then chapter that story that's just |
5938s | not how we function we function by |
5941s | making the full freaking game and every |
5943s | update adds so much more to the whole of |
5946s | the game not just those added chapters |
5948s | that added story and I hope that you can |
5951s | see through these asset modifications uh |
5954s | just how much I mean by that it's not |
5957s | just a simple matter of oh we put a side |
5960s | mission in that you can now enjoy like |
5962s | every update and why we've been pushing |
5965s | the idea of starting a new save here let |
5968s | me do that one again because it jittered |
5969s | around when you start a new save it's so |
5972s | that you can experience the game as it's |
5974s | intended from that update because it's |
5976s | not just a continuation of where you |
5978s | left off from the prior update |
5982s | just from a visual side uh you know you |
5985s | can see quite a lot going on here |
5988s | just from a visual side and that's not |
5991s | even scratching the surface of balance |
5993s | and |
5996s | gosh so much so much I mean all I have |
5999s | to say is balance really right that's |
6001s | all I have to say like look at this |
6004s | that is that's a healthy change that is |
6006s | not a small asset in the game |
6009s | right |
6011s | all right here's another one |
6015s | I think this one's a really telling one |
6017s | too |
6018s | [Music] |
6021s | through the process of building up the |
6023s | game you can also see that we did clean |
6025s | up the way certain assets looked as well |
6028s | because you know we do have this dark |
6031s | and Dusty sort of space throughout the |
6032s | DMZ but we also want to take great care |
6034s | and show off some pretty cool structures |
6036s | this is an example of it being it's a |
6039s | little too dirty for our taste so we did |
6041s | clean it up we ironed out some of those |
6042s | hard edges and Incorporated a little bit |
6046s | more of an organic structure |
6049s | there's lots of this here's here's the |
6051s | other side as well |
6054s | seeing that change |
6056s | [Music] |
6060s | lots of these adjustments all around and |
6062s | it doesn't just end on like you know |
6065s | the smaller stuff or you know whatever |
6068s | like it these are pretty massive changes |
6070s | like look at that you can really see |
6071s | like the Grits of the first one being |
6074s | replaced in this particular asset uh |
6077s | because this particular asset shouldn't |
6079s | have that grip now there are definitely |
6081s | other ones that do but we did have to |
6084s | refine and condense especially according |
6086s | to how the story progresses and how the |
6088s | lore is meant to be uh brought into the |
6092s | fold for all of these elements we have |
6094s | to ensure that the stylization that |
6096s | we're approaching fits the narrative and |
6099s | the gameplay experience |
6101s | uh here's here's another one where |
6103s | you're seeing that more gritty look on |
6104s | the outside that then gets replaced with |
6106s | a little bit more polish but a lot more |
6108s | detail work |
6109s | that magically I suppose |
6112s | optimizes the game making it easier to |
6115s | render |
6117s | [Laughter] |
6122s | oh and you know I just casually look |
6124s | over and I do see a really prominent |
6126s | response from we'll change my name later |
6128s | and I will read part of this because it |
6130s | is important to note you know a lot of |
6132s | you guys |
6133s | um going through Early Access who are |
6135s | making points and references saying like |
6136s | oh it would have been so cool if this |
6138s | looks like that or that looked like this |
6139s | other thing or there was more variety |
6140s | and blah blah well yes and there's would |
6143s | absolutely be that because a lot of the |
6147s | optimization passes that occur in |
6150s | development happen at the end |
6152s | it happened at the end and that is to |
6155s | ensure that you're not retouching stuff |
6158s | that's been created into the game |
6161s | multiple times because that's a waste of |
6164s | time imagine if we supplied our first |
6166s | update and then the next update was an |
6169s | update pass to incorporate that update |
6171s | into the original game and then the |
6174s | update after that was the next update |
6175s | and then we had an update pass on that |
6177s | one to incorporate all those assets into |
6180s | the fold of the the full like that would |
6182s | just that would be wow no and |
6185s | considering that we had your support |
6186s | through a Kickstarter I don't think that |
6188s | you would appreciate our funds to be |
6190s | spent uh so unprofessionally so here's |
6193s | another one that I think is a really |
6195s | telling of how the game's been coming |
6197s | along too |
6198s | [Laughter] |
6201s | but uh most of these assets I'm not sure |
6204s | if all of them but most of these assets |
6205s | are live in your build but there are |
6208s | still a lot more coming |
6210s | um because we are in that home stretch |
6211s | for 1.0 and a lot of the polishing |
6213s | passes and performance passes are |
6216s | occurring |
6217s | almost now |
6219s | some of them are actually happening soon |
6221s | and a little bit later even uh but yeah |
6223s | there's there's a lot of that that's |
6225s | happening on this leg of the course |
6229s | all right here's another one I I'm a big |
6232s | fan of this one this I like to describe |
6235s | this image this almost looks like a um |
6238s | you guys remember when Starcraft 2 |
6239s | launched |
6241s | you guys remember Starcraft 2 launched |
6243s | and it kind of looks cartoony it looked |
6244s | too cartoony and then they like went |
6246s | back into the game and they're like okay |
6247s | we fixed it that's what this reminds me |
6250s | of |
6253s | or if I Starcraft two players oh my gosh |
6256s | you know what I'm talking about Taryn |
6258s | the Terran buildings it was like oh my |
6259s | gosh they look like little children's |
6261s | play toys and then boom they came back |
6263s | with the balancing class |
6265s | oh my gosh |
6267s | so |
6269s | oh man |
6271s | all right let's move into some more yeah |
6273s | here's another one of that different |
6274s | angle very much so |
6279s | awesome |
6281s | this is what it is now you can see we |
6284s | really want to bring home that very |
6286s | futuristic sci-fi and strengthened |
6289s | Structural |
6291s | Concepts to life here instead of having |
6294s | it just a little too no I don't want to |
6297s | say flimsy but it feels a bit more |
6299s | delicate doesn't seem as sturdy and the |
6303s | colors are a little too bold |
6306s | all around how we are dropping them in |
6309s | and uh here's one that I believe is |
6312s | actually live but you have the GMB here |
6314s | where we've got the uh the structures on |
6318s | the nefty's plane side and then we just |
6320s | added so much more textural quality I |
6323s | should really have a sit down |
6324s | conversation with Marco sometime because |
6325s | I really want to understand how by |
6327s | adding more visuals into the game it's |
6332s | less it's less work for the PC to handle |
6335s | I want to know why that is and there's |
6338s | specific terminology associated with |
6339s | some of you out there are probably like |
6341s | oh I know why you could explain it to me |
6343s | that's great |
6344s | um but we're doing that process that's |
6346s | what we've been uh going through and |
6348s | making sure these policing passions do |
6351s | for a number of these assets here's |
6353s | another look at this big old Spaceball |
6358s | oh my gosh |
6360s | and seeing where it goes from this more |
6362s | Dusty diminished sort of thing with less |
6366s | refined lines to Bam look at that so |
6369s | much more quality approaching that |
6371s | structure |
6374s | very good very good |
6376s | [Music] |
6380s | all right don't I think this is the last |
6382s | one so we got this um this one's very |
6385s | well I say simple but there's so much |
6386s | work that goes into these this one's |
6389s | more of like the outlaw main hob that |
6391s | home-based sort of structure |
6393s | that's uh you know boom gets so much |
6396s | more detail it basically it's naked at |
6399s | this point right just that slim Sleek |
6402s | look and it just it was a little too |
6403s | much for Outlaw bases pertaining to the |
6406s | lore pertain to the Lord most not all |
6410s | but most Outlaw bases are previously |
6414s | Colonial |
6416s | establishments during the war okay so |
6420s | Outlaws take them over and revamp them |
6424s | they customize them and they squat in |
6426s | them and they uh you know call them home |
6429s | because they want to exist outside the |
6431s | law obviously now uh Colonial |
6433s | authorities uh as well as the |
6436s | militarization of the DMZ have all been |
6438s | like |
6439s | removed right through the the trees |
6442s | which is why all these bases have just |
6444s | been left to dust and also why there |
6447s | happens to be a lot of military assets |
6449s | going around |
6450s | um |
6451s | just kind of a product of what has |
6453s | occurred since these events |
6456s | very very good stuff um I have been |
6459s | seeing a couple of questions being poked |
6461s | around and now that we're through that's |
6463s | the last one that's the last image here |
6464s | I want to answer some of those questions |
6466s | and I'm just gonna I'm just gonna start |
6468s | from the beginning and go back through |
6469s | again oh my gosh so much I actually |
6470s | showed you guys a lot more than I |
6471s | thought it was going to |
6473s | um so yeah let's go ahead and answer |
6474s | some of those questions geekbone if you |
6475s | want to chime in here and start |
6476s | answering I'm just gonna like slowly go |
6478s | through these so you can see those |
6479s | comparisons one more time no worries we |
6482s | have a couple uh first off is from |
6484s | Excelsior on YouTube uh and he's asking |
6488s | are you remastering those assets |
6490s | in-house or are you handing them over to |
6492s | external Parts Partners like Volta or |
6495s | streamlined Studios Michael did actually |
6497s | uh jump in on this one as well |
6500s | polishing assets happens in-house and |
6502s | through an external artist alter has |
6505s | been helping on adding details to |
6507s | concept art and with the official key |
6509s | app for the version 1.0 release |
6511s | absolutely it's actually been a pleasure |
6514s | of mine to see some of my co-workers |
6517s | dive into this and just Revitalize the |
6520s | look of certain assets but yeah we we do |
6522s | a little bit of work with others who |
6525s | come in they swoop in and they they help |
6527s | us out too because you know we're a |
6529s | small team and we have a lot of topics |
6531s | and a lot of uh systems that we need to |
6533s | address before that 1.0 release because |
6535s | we ain't gonna miss any of the promises |
6537s | that we made and they're still Frankly |
6539s | Speaking there's a lot that we want to |
6541s | do and a lot that we want to accomplish |
6543s | so getting just a little bit of outside |
6545s | helps so much that outside uh help helps |
6549s | so much |
6550s | and uh yeah so what you're seeing here |
6552s | is kind of a combination of of actually |
6555s | Michael I would say most of the stuff |
6557s | I'm showing here is actually outside |
6558s | help isn't it |
6560s | um |
6561s | some of this stuff I know we did |
6563s | internally but uh regardless the the |
6565s | point is the point is is that we you |
6568s | know we do you we both go through |
6570s | ourselves internally because we want to |
6572s | you know play the most hands into this |
6575s | as possible but we do you know call on |
6578s | assistance in order to get things where |
6581s | they need to go so our focus and our |
6583s | deadlines can be made accordingly |
6585s | all right |
6588s | very good |
6590s | we've got a question from Junior |
6592s | panchiati over on YouTube and again |
6594s | Michael's answered it he's on fire |
6596s | tonight he's on fire okay uh will the |
6599s | settings be wiped when the saved games |
6601s | are white uh will settings need to be |
6603s | reset |
6605s | um and Michael's just chimed in with |
6607s | saying the dot ini settings file should |
6609s | not be overwritten in at 1.0 |
6614s | okay that's what Michael said then |
6616s | that's that's what we're going for |
6621s | I I know that we don't want to wipe |
6623s | anything like that |
6624s | um the big the big takeaway from it of |
6627s | course is that the save games are going |
6629s | to be removed and when I say removed I'm |
6632s | not just meaning they just vanish so if |
6634s | you store them somewhere else you could |
6635s | just pull them back over and they work |
6636s | uh no the functionality of those saves |
6640s | will be removed should you find a way to |
6644s | play an old save into the new finalized |
6647s | game it's going to leave to lead to |
6649s | errors that we will not fix because that |
6652s | is not how the game is meant to be |
6654s | played not from using the old Flags the |
6656s | old assets the old systems the old uh |
6659s | settings the old missions the old |
6661s | whatevers uh that's going to bring in a |
6664s | number of troubles that we're not going |
6666s | to deal with and wiping that away to |
6668s | start a fresh new save so you can |
6669s | experience everything the game has to |
6672s | offer in the way that it's intended is |
6674s | absolutely without a doubt what we are |
6676s | doing and it's not going to change so |
6679s | please keep that in mind for those of |
6681s | you who are like no my saved game I |
6684s | can't this is this sucks it's so dumb |
6686s | you know what you are fair and free to |
6689s | have that opinion but I truly hope that |
6691s | you do understand and respect our |
6693s | decision to make that wipe for the full |
6696s | true experience that is the 1.0 release |
6698s | from the get-go from scratch starting |
6701s | Anew because that's how we look at it |
6702s | and that's what we're doing |
6706s | excellent |
6709s | um Nila Nova on YouTube has asked will a |
6712s | wacky weapons like the ones throng-sold |
6714s | make a return |
6716s | I would be telling |
6720s | I love your curiosity there are more |
6723s | legendaries coming than I say too much |
6726s | let's keep going keep going next |
6728s | question I have a good idea about |
6730s | questions but uh hopefully somebody will |
6732s | come up with something so we can move on |
6734s | quickly think about it |
6736s | oh that's great |
6737s | it's it's possible right like this |
6740s | to the question it's it's certainly |
6741s | possible though I do I actually want to |
6743s | make this because now everybody's like |
6745s | oh he just confirmed it no no I really |
6747s | didn't I really didn't maybe uh but also |
6751s | note that we take the designs of the |
6753s | itemization incredibly seriously okay |
6756s | everything that we're bringing into the |
6758s | Forefront of this game we want it to |
6760s | have a very strong element associated |
6763s | with the lore within this universe that |
6766s | does mean there can be some wonky weird |
6768s | and wild jury rigged products and |
6770s | strange happenings right like that's |
6773s | definitely something within the realm of |
6775s | possibility for sure but if you're |
6778s | expecting to have a flat cannon that |
6781s | shoots watermelons and explodes and |
6783s | confetti making fart sounds you're going |
6786s | a little too hard okay that's not that's |
6789s | not what we want to do that is beyond |
6792s | where our vision lies should we reach a |
6797s | point that could establish mod support |
6799s | fingers crossed because again we do |
6802s | desire that it's just not a priority and |
6806s | it's not something we are working on |
6809s | if we could get into that territory |
6812s | then you can do whatever the crap you |
6814s | want |
6815s | but from a standpoint of what our vision |
6818s | looks like and how we're approaching it |
6820s | it's far more on the serious side of |
6823s | associating components with velor |
6826s | associating components with this world |
6828s | that we've created to bring it all |
6830s | together |
6831s | foreign |
6854s | [Music] |
6858s | I could pick up the game again and kind |
6861s | of go through it a little bit uh since |
6862s | you guys have technically seen all of |
6864s | these |
6865s | um all right I'm seeing some questions |
6866s | kind of come in here um Jack Jackalope |
6869s | over on YouTube will the ship limit be |
6871s | increased I'm assuming you're referring |
6873s | to the number of ships that you can |
6874s | store in the home base I don't think |
6878s | it's planned at this time |
6881s | but because there's definitely going to |
6883s | be more ship variety by full release I'm |
6885s | not going to say that it's not possible |
6888s | um I know internally we also have a |
6890s | number of of team members who are like |
6891s | that would be nice |
6893s | um it's going to be something we have to |
6894s | feel out |
6895s | it's gonna have to be something we feel |
6896s | out we don't want you to be able to |
6898s | store 50 different ships for example |
6900s | because I think that starts getting to a |
6902s | territory of overwhelming your SP |
6904s | yourself especially like if you leave |
6905s | the game for a while and you come back |
6906s | and you're like where the crap do I |
6908s | start like we don't we don't want to |
6909s | have that occurring |
6912s | um but you know customization and flying |
6915s | your own ship is important otherwise we |
6918s | wouldn't have the module ship components |
6921s | at all and uh I'm confident we will find |
6924s | a pretty good balance on that front so |
6927s | I'm confident |
6929s | except for those who want to have 50 |
6931s | ships because that's not going to happen |
6935s | yeah super Scrapper has asked a question |
6938s | on Twitch |
6939s | um has there been any thought on being |
6941s | able to customize what mods a specific |
6943s | weapon has for example I had one that |
6946s | would temporarily shut down shield and |
6948s | that's something I missed later in the |
6950s | game it was it was super helpful yeah so |
6954s | um that has also been a point of |
6955s | internal discussion so it is no secret |
6957s | that we have taken inspiration from the |
6960s | likes of other looter Shooters such as |
6963s | Destiny Diablo I mean the list goes on |
6967s | the list goes on and I mean I think that |
6969s | it's |
6970s | you know not uncommon |
6973s | within other games of this nature these |
6976s | looter style Centric games |
6979s | to have a means to adjust and to tweak |
6981s | certain items even further Beyond just |
6985s | what its Rarity is or what its level is |
6987s | which we currently have in the game so |
6991s | um yeah we've definitely had |
6992s | conversations about what it would look |
6994s | like if we were to go in those added |
6996s | directions |
6997s | I can't guarantee that we will go |
7000s | super heavy into that because there is |
7003s | kind of this price that you pay when you |
7005s | have a level of customization in games |
7008s | that affects the end game of that nature |
7010s | and it starts producing less enjoyment |
7014s | of the hunt for Loot and more of a |
7019s | chore-like grind for the components or |
7022s | the parts that you need and that is |
7024s | something we would very much like to |
7026s | enjoy it very much like to avoid if it |
7031s | is within our power to do so so we'll |
7034s | see how things develop and and what |
7037s | happens in the future but do know that |
7039s | there will still be a couple more tweaks |
7041s | and modifications to |
7043s | um crafting and legendary stuffs and |
7047s | stuff of that nature so yeah |
7050s | fingers crossed for you I guess |
7054s | so good questions good questions |
7057s | I like it |
7059s | sneaky little questions just coming from |
7061s | Jill's Mercier on YouTube and what will |
7064s | the max shift here uh be in 1.0 |
7068s | I believe it's gonna be for the four |
7071s | plus I suppose um which was advertised |
7074s | on the kickstarter like that's that's |
7075s | what we wanted to accomplish and that's |
7078s | still what we're aiming to do |
7079s | um I suppose you could say as the bare |
7081s | minimum but it's a freaking ton of |
7083s | workout you have many tears |
7085s | um with all the different modules and |
7087s | the passives and the everything's but uh |
7089s | yeah I mean we'll we'll have more to |
7091s | show on that front in the in the future |
7093s | most of that is going to be reserved for |
7095s | 1.0 itself though |
7097s | um I also see a question right after |
7099s | that one from Serene petson on how will |
7101s | transmod work here exactly will I be |
7104s | able to make my Vanguard look like a |
7106s | bomber but still handle like a Vanguard |
7108s | no that is not in the plans so slurring |
7110s | what we want to do what we're aiming to |
7112s | do with the transmog system is allow you |
7115s | to take a ship and modify it according |
7119s | to the assets within that class okay |
7123s | um and I I imagine a lot of you guys are |
7125s | going to be like oh yeah that makes |
7126s | sense and that's that's how we would |
7129s | honestly like to approach that and we're |
7131s | hoping that we get to that and |
7133s | incorporate it in that setting and |
7137s | through those trans mogs we're also |
7139s | considering the options you know like to |
7141s | have a tier one Wing even though you're |
7143s | flying tier four with those uh all those |
7145s | spruced up uh powers and and whatnot so |
7148s | but we'll have more to talk about and |
7151s | more to show again |
7153s | um on those levels those Aesthetics |
7155s | especially within like the transmark |
7157s | system that is still planned for 1.0 |
7160s | um and everything that that surrounds |
7162s | because it's a it's a lot it's a lot and |
7165s | uh we don't want it to go |
7167s | crazy to where it's it's not uh |
7171s | conducive to uh the proper results |
7174s | ships have different hitboxes for |
7176s | example so yeah |
7181s | cool cool |
7182s | um I also see another question over on |
7184s | Twitch I like this question |
7186s | um from we'll change my name later will |
7188s | the DLC forward the story or will they |
7190s | be independent stories with their own |
7192s | story I love that and Michael does |
7194s | respond in kind this also goes to some |
7197s | previous conversations I've said about a |
7199s | full game versus an incomplete one at a |
7201s | 1.0 launch so this is kind of fun |
7203s | um very specifically they will be |
7205s | independent stories connected to the |
7208s | campaign so what that means is that it |
7210s | is not necessarily uh like this |
7214s | um like you don't get the full |
7216s | experience at 1.0 because you will the |
7220s | DLC adds to that it gives you more but |
7224s | if you only buy the 1.0 full release |
7228s | you're not technically missing the main |
7231s | key points and The prominent elements of |
7234s | the story of the character developments |
7236s | all of that type of stuff you can also |
7238s | look towards everspace once DLC as kind |
7240s | of a reference point to that in fact um |
7242s | if you've played everspace one without |
7245s | the DLC you're missing a number of |
7248s | prominent characters that encourage you |
7251s | to accomplish new tasks gain new |
7255s | abilities and gives you more assortments |
7257s | of goods that you can progress through |
7259s | that roguelike loop with but if you |
7262s | don't encounter those characters at all |
7265s | and just play bass ever space one first |
7268s | off you're missing out but second like |
7270s | it's still the full game experience |
7272s | you're still getting all of that main |
7274s | story of what's transpiring you're still |
7276s | getting most of that |
7279s | um no no you're getting you're getting |
7281s | all of it you're getting all of that |
7282s | story you're getting everything you need |
7283s | to know about the events of everspace |
7286s | one ever everspace one's DLC encounters |
7289s | expansion just adds so much more to |
7292s | bring it into this beautiful state of |
7296s | replayability and enjoyment that's |
7298s | that's honestly what that accomplishes |
7301s | so there we go |
7303s | a lot of detail on that one okay guys |
7305s | what time is it what time is it we got |
7307s | about three minutes left I can maybe |
7309s | answer like one or two more questions |
7310s | here yeah |
7313s | um oh we got one yeah Excelsior has |
7314s | asked uh would you consider adding |
7316s | engine muzzle and cockpit Park tears at |
7319s | some point in the future |
7321s | I don't think that's in the plans |
7325s | I think that the exterior weapon |
7330s | customization is not really |
7334s | an element we want to pursue most of the |
7337s | equipment is going to look like the way |
7339s | it does and we want them to be distinct |
7340s | from one another like a beam laser it |
7341s | doesn't look like a pulse laser for |
7343s | example but customizing its visual on |
7346s | the posterior of your ship hasn't really |
7350s | been a focal point we want stuff that |
7352s | makes a pretty strong impact like the |
7354s | ship modules for example and even to a |
7357s | degree You could argue like potentially |
7360s | the cockpit as well |
7362s | um you know it's I think it's important |
7364s | to note that you could have different |
7366s | cockpit styles that look that you see |
7369s | those differences from the outside based |
7371s | on your screenshots and whatnot so |
7373s | that's an important sort of reference |
7375s | point you know I did talk earlier in the |
7377s | Stream that it's not guaranteed that we |
7379s | will have that level of cockpit |
7380s | customization so I don't want to like |
7382s | hype you guys up too much and create an |
7383s | expectation where oh we're getting this |
7385s | massive customization cockpit because no |
7387s | I'm not saying that I want to make sure |
7388s | that's clear but we do look at these |
7391s | elements of customization from that |
7393s | standpoint if it makes a big impact and |
7396s | the weapons the the weapons themselves |
7399s | attached to the ship |
7401s | customizing those we just don't feel is |
7403s | the impact that the game really needs |
7406s | from that level it's a lot of time a lot |
7408s | of work to plug that in for a very |
7410s | little effect |
7412s | much greater focus on something like the |
7414s | ship |
7415s | [Music] |
7417s | ment good good stuff |
7419s | we might just be able to sneak in uh |
7422s | from nilo Nova uh shall there be more |
7425s | colors texture Styles beside metallic |
7428s | and normal for the paint jobs that guys |
7430s | that is something that I would love |
7432s | personally I know it's something we've |
7434s | talked about apparently the |
7436s | customization on that front uh needs to |
7438s | go through a lot of |
7440s | passes for approvals and it also |
7443s | unfortunately |
7445s | um would if it were to go through that |
7447s | which takes time of course would pull |
7451s | key team members off of priority |
7454s | elements required for the 1.0 release |
7456s | can you tell that I have played a part |
7460s | in trying to get more colors and and |
7462s | just textures |
7464s | it's quite the process unfortunately |
7468s | because I do think that we could benefit |
7470s | from you know a bit more on that and |
7473s | with every single addition you know it |
7475s | creates so much more |
7478s | um but it comes down to our development |
7480s | timeline it comes down to the focal |
7481s | points and the requirements that we've |
7483s | got to hit and as it stands and you guys |
7485s | know this Aesthetics |
7487s | that level and degree of customization |
7490s | that's all on a lower tier than missions |
7495s | than itemization then character |
7499s | progression and story like it's it's |
7502s | just not at that same level so here's |
7506s | hoping that in the future we can do more |
7509s | with the customization be it from a free |
7511s | DLC or a premium one to add a little bit |
7515s | more flavor on that field but as of |
7517s | right now I would not expect too much |
7520s | more to come on the field of ship |
7523s | textures and colors in particular |
7526s | so cool all right guys that is going to |
7530s | in fact conclude our stream I don't know |
7533s | about you but I had a wildly good time |
7535s | being able to chat with all of you it's |
7537s | been so good being back for the new year |
7539s | you have asked solid questions oh my |
7543s | gosh and it's great it feels good to be |
7545s | revisiting the game in a brand new state |
7547s | being able to tease new stuff that's |
7549s | added along the way and oh my gosh I'm |
7552s | just excited to continue this and pursue |
7555s | into new territories for you uh both as |
7558s | eye candy and also just as information |
7560s | because at the end of the day we do |
7563s | these streams for you to make sure that |
7566s | the expectations are realized what you |
7569s | desire what we desire have that strong |
7571s | way to bridge that gap between developer |
7574s | and community |
7575s | this home stretch is coming in hard and |
7577s | oh my gosh do we have some cool stuff |
7580s | ahead of you so |
7583s | you guys have been super freaking |
7586s | awesome and I have been super freaking |
7588s | Eric Schroeder your community Ambassador |
7590s | for Rockfish games a geekbite thank you |
7594s | again for diving in helping uh moderate |
7597s | and gather all those questions it's |
7599s | always a pleasure guys don't stop being |
7601s | awesome and we will catch you in the |
7603s | next stream scheduled for next week at |
7605s | the same time same channel all that good |
7607s | stuff toodles |
7626s | [Music] |
7629s | thank you |
7632s | [Music] |
7641s | [Music] |
7647s | [Applause] |
7649s | [Music] |
7651s | [Applause] |
7652s | [Music] |
7654s | thank you |
7658s | [Music] |
7667s | guys I can't find my sunglasses |
7671s | I lost them oh I found them oh my |
7674s | goodness New Year I need to clean my |
7677s | desk whoop all right here we are here we |
7679s | are ladies and gentlemen welcome to the |
7681s | uh post stream events where I look like |
7685s | a fool and you guys somehow love it |
7688s | um thank you all again for being here uh |
7690s | kicking off the new stream seriously New |
7692s | Year it's gonna be such a freaking |
7694s | awesome wild ride and I'm super pumped |
7697s | that you are along the ride with us so |
7700s | um if you guys don't know everspace is |
7703s | in fact ever Space 2 is in fact going to |
7705s | go up in price when it launches the |
7707s | first half of this year that's right |
7709s | that is a soon time frame because we're |
7711s | technically in the first half of this |
7713s | year are we releasing tomorrow is that |
7715s | where we're revealing no not not it |
7717s | that's not that's that's too eager but |
7719s | know that the price point is going up so |
7723s | if you are really tight on money okay |
7726s | and you still want to support us which |
7728s | we totally understand you can obviously |
7730s | use your voice and tell more people |
7731s | about us but you can also wish list us |
7733s | on Steam and wait for a sale all right |
7736s | because when you see that sale it's |
7737s | going to be the cheapest you can |
7740s | possibly get the game because you're |
7741s | going to have that percentage off of |
7742s | that lesser premium price point because |
7745s | when we hit again 1.0 this year the |
7749s | first half it's gonna go up okay so |
7752s | don't say I didn't warn you I'm trying |
7753s | to help you out here if that's the way |
7755s | that you want to support awesome so just |
7758s | know that otherwise we'd also totally |
7760s | love the sport of buying the game at |
7762s | full price you know don't let that stop |
7764s | you |
7765s | so um |
7770s | you guys I I think bearded Frog's really |
7772s | excited you all want this and um |
7775s | I'm gonna I'm gonna I'm gonna do this so |
7778s | uh those of you who don't mind a really |
7781s | terrible beatboxing feel free to say |
7784s | um and if you uh think that this point |
7786s | is cringe have a good one thank you so |
7788s | much and enjoy your weekend |
7790s | all right what am I doing how am I going |
7792s | to do this |
7794s | I'll just start we'll figure it out |
7809s | [Music] |
7815s | [Music] |
7821s | foreign |
7833s | [Music] |
7857s | thank you |
7859s | [Music] |
7878s | my throat's gonna die but you're welcome |
7883s | ah that's fun that's fun for me I hope |
7887s | that you guys enjoyed it |
7889s | um yeah I gotta I gotta get out oh my |
7891s | gosh stream's totally over |
7893s | um seriously you're wonderful I love you |
7895s | so much you are great join us in the |
7897s | Discord let's have some fun |
7899s | um oh |
7901s | crud geekbot I I forgot to do something |
7904s | it's fine it's fine we'll we'll schedule |
7906s | it for next time it's fine |
7909s | everyone's gonna be like wait what |
7911s | what's he tired about you can't leave us |
7913s | like this oh no |
7919s | oh goodness |
7921s | enjoy your weekend we'll have some fun |
7923s | next week I promise |
7926s | let's go raid Corbin over on Twitch |
7933s | [Music] |