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27s | foreign |
---|---|
38s | yeah that chair squeak am I right geez |
80s | thank you |
104s | so squeaky |
107s | everybody's sneaking in welcome welcome |
109s | we're going to be going live here in a |
111s | couple of minutes |
126s | [Music] |
132s | thank you |
155s | thank you |
182s | foreign |
220s | foreign |
225s | [Music] |
240s | welcome ladies and gentlemen to the |
242s | official Rockfish game stream I am your |
245s | host your guide your servant Eric |
247s | Schroeder the community Ambassador for |
248s | Rockfish games oh my goodness Gary is |
251s | out today he uh geek bites normally |
254s | answering the questions from all you |
255s | guys but he is on a well-deserved break |
257s | he's taking care of himself and doing |
259s | some pretty cool things actually I'm |
261s | sure he'll talk about those whenever he |
263s | comes back |
264s | um so yeah no worries on that front I |
266s | know that there's going to be a couple |
267s | of Rockfish employees sneaking in from |
269s | time to time so just wave hello whenever |
271s | they do so |
272s | but otherwise uh yeah we've had kind of |
275s | an exciting week here at Rockfish |
278s | actually a couple an exciting month |
279s | already |
280s | um which I guess is mostly just this |
282s | week anyway my point is is that we've |
284s | been making great progress with our free |
287s | content update that is planned for the |
290s | end of this year |
292s | um and yeah we're also making solid |
294s | progress on making sure that console |
296s | released this month oh oh my gosh it's |
299s | like a it's like two weeks away a week |
301s | and a half away wow |
303s | wow we are getting close |
306s | we are getting all things in order which |
308s | is very much unlike my ship right now in |
311s | our last combat encounter we got a bunch |
312s | of things completely busted up including |
315s | our sensors both Umbra and penumbra that |
317s | is actual pain goodness gravy um We are |
321s | continuing right where we left off which |
323s | is in the depths of this gas Harvester |
327s | so uh that's gonna be that's gonna be |
329s | fun through the course of the stream we |
331s | are playing nightmare difficulty this is |
334s | the hardest difficulty for those of you |
335s | who haven't seen it uh basically it's |
338s | this right here that that's it that |
340s | that's what it looks like it says |
342s | nightmare |
344s | um and yeah this is unlocked once you |
347s | complete the game once and you can |
351s | change your game to it at basically any |
353s | given time so you don't have to replay |
354s | the game if you don't want to I |
356s | personally really have been enjoying |
357s | this experience which has started a new |
360s | game at nightmare difficulty the odds |
365s | are much less in your favor on all |
368s | accounts things are much more |
369s | challenging but there is a new chance to |
372s | drop legendaries across the entirety of |
375s | the game we haven't seen it happen yet |
376s | uh but that's also because we've only |
378s | reached level 15. so the odds are slowly |
382s | increasing |
383s | still probably not going to happen but |
385s | we can be hopeful right we can be |
388s | hopeful through the course of this we're |
390s | also going to be highlighting various |
391s | new item attributes some of which were |
394s | teased somewhat recently but I'm going |
396s | to be doing a little bit more of a deep |
398s | dive of those today as well as speaking |
401s | on why we're adding them in the first |
403s | place we've seen just a couple of |
405s | comments out there of saying like oh |
406s | well why why are you adding this it |
408s | could dilute the pool in a way that |
410s | nobody cares and it's going to take away |
412s | possibilities blah blah no no we |
413s | actually have pretty sound reasons why |
415s | we want to do this and also why it is |
417s | going to be free so uh ask those |
420s | questions as they come through this |
421s | process and it's going to be a Merry Old |
424s | Time so to kick things off we're looking |
426s | at this Prime zapper we did collect it |
427s | last time and it has two particular item |
430s | attributes I wanted to bring up |
432s | right out of the gate and this first one |
435s | I believe we addressed a couple of weeks |
437s | ago but let's just bring it home we have |
439s | a completely sound bonus of 20 against |
443s | specific Targets in this case Outlaws |
447s | this is a completely new item attribute |
450s | which can generate on almost everything |
453s | so |
454s | um and when I say everything mainly |
456s | weapons it's not going to be on modules |
457s | because your Shields aren't going to be |
459s | doing any damage to Outlaws anytime soon |
462s | um so with them being applied to your |
465s | weapons there are a number of different |
467s | targets that can have increased damage |
469s | to them but there will only ever be one |
472s | attribute capable of this so you might |
475s | get one that says against Outlaws |
476s | another one that says Capital ships but |
479s | it would replace the Outlaws or another |
481s | one that says against turrets but that |
482s | would replace the capital ships like you |
484s | can only have one at a time you can't |
486s | have plus 20 damage to Outlaws and |
488s | capital ships and turrets etc etc only |
491s | one slot will be able to take that over |
493s | and there's a couple of reasons why we |
495s | are doing this one so that if you have a |
497s | very focused build and you want to build |
500s | it out even further and maximize your |
502s | damage output because I think that's |
503s | what a lot of people like to do and |
505s | looter shooter games in general you can |
507s | find that particular item that |
510s | particular attribute |
512s | and really succeed with it and because |
514s | it's only taking up one slot that means |
516s | your other slots can be satisfied with |
518s | other particular attributes that you |
521s | desire |
522s | we're also taking this notion into |
524s | account as we go through all of our |
526s | modules as well you know that modules |
529s | being each one of these pieces right we |
531s | have the energy core we have the shield |
532s | we have the plate in the sensor booster |
534s | cargo unit all of these are considered |
535s | modules on your ship and their |
538s | attributes talks about it quite a lot |
540s | their attributes are mostly going to |
542s | focus in on your ship bound attributes |
545s | as opposed to just an item bound |
546s | attribute |
548s | so that's going to be your Firepower |
549s | Precision structure utility resistance |
551s | and expertise okay |
555s | even still those other attributes that |
558s | they will be generating on top of that |
559s | can add some |
561s | specification to the build that you are |
564s | going for and once we get to that part |
567s | we are going to start talking about it |
568s | this is a this is a bad example since |
570s | this was generated last time this cannot |
572s | generate anymore so |
574s | seeing thus how has the Double Deals 20 |
577s | damage this is not something that we are |
579s | aiming for this is going to be removed |
580s | so I'm just going to literally remove it |
583s | so that you can never see it again ha |
585s | there we go |
586s | so |
587s | let's get into some gameplay here |
589s | um |
592s | okay we're at the base of the gas |
594s | Harvesters |
597s | that's right we haven't done this yet I |
599s | don't think so we're going to grab this |
601s | energy core since we followed the trail |
603s | of desbres down here we know that |
605s | there's probably a reason |
608s | for these things being in these this |
611s | this particular order it's almost like |
613s | it's guiding us to a place wow look at |
615s | that right to the energy core socket |
617s | we didn't even have to do that much |
619s | thinking |
620s | just the way I like it |
623s | Mainframe component and it looks like a |
625s | shield |
627s | 97 structure and look at that eight |
630s | percent increased kinetic damage |
633s | on a shield |
636s | on a shield eight percent increase |
637s | kinetic damage of course this applies to |
640s | your weapons not the shield itself |
644s | this applies to your weapons not the |
647s | shield itself this is actually a pretty |
649s | good Shield aside from the fact that |
651s | it's a speed word so I have to be |
652s | boosting for it to recharge |
654s | but it's tempting those are some nice |
657s | stat increases |
660s | I think I'm gonna take it I think we're |
662s | gonna do it |
663s | but then we also have a new Mainframe |
665s | components |
666s | [Music] |
668s | we're gonna boost our utility just a |
669s | little bit more it's really suffering so |
671s | I want to try and bring it up a little |
672s | bit |
674s | damage limiter here |
676s | cool |
679s | meat |
680s | we want to go back to some place to |
683s | repair so I think we're just gonna head |
685s | on up to the |
687s | landing pad up top |
690s | oh complete three high-risk areas in |
692s | Union let's change that because we are |
694s | in zarkov right now |
697s | we could let's track the distress calls |
700s | in zarkov we can try and hit another one |
702s | of those |
706s | and we'll contact the flying Duchess to |
709s | repair |
710s | maybe find something new to purchase it |
714s | why not the shields itself ramming speed |
716s | with full Shields I say man ramming |
718s | raming builds as a long discussion we |
721s | had prior to uh even like the Prototype |
725s | well during the Prototype I should say |
727s | but I was I very much pushed for like |
730s | ramming speed attributes like collision |
732s | damage style builds and |
735s | um I think as I was recommending them I |
738s | was also realizing how that's not as |
740s | interesting |
742s | as of a gameplay experience as the gun |
746s | combat the gun play if you will |
750s | um but uh rest assured I mean we do |
752s | still have those capabilities right |
755s | we've got high pressure here in the |
756s | energized boost that can truly maximize |
758s | a lot of damage without using collision |
761s | damage mind you because it's just in the |
763s | area around your ship so it actually |
765s | ends up being a lot more effective and |
767s | more fun because your ship hitbox is |
769s | surprisingly small and it can be hard to |
771s | Ram into another ship if that's what |
773s | you're trying to do but energized boost |
776s | says you know what let's have a little |
777s | bit of range around us and just scoop it |
779s | all together and it's pretty satisfying |
781s | I feel like |
782s | so pretty satisfying I feel like |
785s | all right let's go ahead and look at |
787s | some of these we got Precision instead |
790s | of structure I actually I'm just gonna |
792s | yeah we're just gonna buy and if you |
794s | flip that nothing here |
797s | we got some Earth Wind no thanks cooling |
800s | units for repairs |
803s | plenty of them for repairs already |
806s | um and iron as well |
811s | we're actually gonna buy these |
814s | um just to top this off |
818s | seems okay saw the shield and the solar |
821s | panels |
822s | and the ramen |
826s | [Music] |
828s | we're also going to sell this Prime |
829s | zapper |
831s | I do like the critical chips uh the |
833s | critical hits being able to recharge |
835s | weapon energy |
837s | but I don't think this has the fire rate |
840s | I kind of want for a weapon with that at |
843s | least not where we're at right now so |
846s | uh we need more blueprint progress here |
848s | so I'm just going to go ahead and |
850s | break it down |
851s | okay |
854s | not the ramen oh my gosh sorry |
857s | didn't realize you guys wanted the ramen |
861s | so let's go ahead and see if we can find |
863s | a distress call pick up some new items |
865s | and talk more about some of the item |
868s | attributes and uh kind of the process of |
871s | why we're going in this direction for |
873s | everspace two's free content update |
875s | later this year |
896s | oh did I not fix my gear |
898s | I didn't fix my gear I'm good |
900s | saw some comments like dank did I really |
902s | do that |
903s | no I didn't I did fix my ship I needed |
906s | to |
908s | trying to see if I can get a distress |
910s | call before besna mining Colony but if |
912s | not I'll just go there and |
914s | hopefully don't have too many issues |
918s | half my Gear's not broken I fixed it |
921s | I fixed it I repaired |
924s | crazy people all right here's this |
926s | distress call it's champion this bad boy |
928s | top off this challenge is part of the |
931s | challenge |
933s | keep on keeping up |
938s | yeah the zarkov music |
944s | try to get this Tormentor down first |
954s | I don't know |
961s | okay |
970s | ah there's another wave |
974s | and be careful not to shoot our friends |
981s | got a bit of Splash damage here |
987s | I don't like that all right where's the |
988s | Weber |
1002s | okay okay |
1005s | they're healthy enough I'm going to keep |
1007s | isolating these while the others are |
1008s | distracted |
1017s | did I get them I did all right |
1033s | all right good good lots of blueprints |
1035s | that's feeling nice |
1037s | yeah they got plenty of Health |
1045s | sticky turret neat |
1053s | nice all right |
1057s | some more Ramen so there you go |
1059s | everybody who was sad that I sold it we |
1061s | got some more |
1063s | all is well |
1065s | it balances itself out right |
1069s | got a new light engine unlocked cool |
1072s | cool |
1074s | let's just look at the debris Fields |
1075s | here |
1076s | um Also let's go ahead and open up a new |
1078s | challenge here in zarkov |
1080s | high risk and three location challenges |
1083s | ooh we haven't been doing location |
1084s | challenges |
1087s | I don't think I'm gonna track either one |
1089s | of these we're going to keep our screen |
1090s | less busy today |
1094s | a little less busy today |
1101s | nothing |
1103s | container over here okay |
1110s | you can almost always make money from |
1112s | the ramen yeah yeah Ramen is it's |
1115s | yeah when you purchase it from Prescott |
1118s | basically everywhere else will buy it at |
1120s | a higher price that's true |
1122s | that is true |
1125s | I'm not necessarily sure it's the most |
1128s | uh cost effective purchase when it comes |
1131s | to Commodities in fact I'm rather |
1132s | certain that it's not but it is nice |
1134s | that there's like always a profit from |
1136s | it |
1143s | any new colors for the update I see as |
1145s | just a random question uh no there's not |
1148s | really any plans for more colors for the |
1151s | free content update |
1152s | um that has been something that has been |
1154s | a kind of a point of of conversation but |
1156s | um pretty satisfied with the selection |
1158s | that there currently is not to say we |
1160s | couldn't do more it's just right now |
1162s | we're adding more |
1164s | gameplay altering elements as opposed to |
1167s | just Aesthetics |
1169s | but speaking of Aesthetics because you |
1171s | asked the question we are making a |
1173s | progress on new tier four ships |
1179s | so that'll be something |
1181s | to talk about hopefully sooner than |
1184s | later |
1188s | Harvest Gold all right |
1192s | let's go ahead and dock here do the |
1195s | mission thingy |
1199s | conviction |
1202s | that slideshow though don't worry guys |
1204s | it'll be over in just a moment |
1207s | woo |
1212s | some locations am I right |
1215s | some of these locations it's gonna do it |
1218s | again all right just ever heads up we're |
1220s | going into PowerPoint and three two one |
1225s | you had to bump right into Blakemore |
1227s | didn't you oh yeah perfect excellent |
1230s | flawless |
1232s | I suppose it's not as good as any time |
1234s | to speak on how we are uh still focused |
1237s | on these frame rate issues uh impacting |
1239s | certain locations like the Vesna mining |
1241s | station being one of them a large one |
1244s | that has impacted probably the majority |
1246s | of players though has been right over |
1248s | here over in uh wait no not in Drake is |
1251s | it in Drake yes and Drake yeah over on |
1253s | this ice cold planet called Gilbert yeah |
1256s | we we know we know we we've experienced |
1259s | it ourselves and it sucks uh still |
1261s | looking for new ways to optimize |
1264s | um and based on the reports that we've |
1266s | been getting I also just want to give a |
1267s | little shout out to you guys |
1269s | um thank you by the way for those of you |
1271s | who are giving us reports on your |
1273s | slowdowns at these locations we are |
1275s | discovering some parallels with certain |
1278s | features that are available say on Steam |
1281s | but aren't on say Game Pass and we are |
1284s | working to correct those we do want to |
1285s | have 100 Purity between Steam and Game |
1288s | Pass |
1289s | um as we've mentioned in the past there |
1290s | have been a number of uh challenges to |
1294s | bring that forward but rest assured we |
1297s | are looking into what can be done and |
1300s | hopefully there will be progress on that |
1303s | front |
1304s | so yeah |
1306s | all right so we got a number of new |
1308s | things let's add the sticky tour to our |
1309s | collection wonderful |
1313s | oil all right yeah we got just some |
1315s | small Nanos |
1318s | nothing too much else |
1320s | now it's time to do some drones |
1326s | some dronage gameplay |
1331s | and because this has little to do with |
1333s | itemization |
1334s | and the item attributes |
1336s | if we're not finding anything and the |
1338s | secrets in these this area |
1340s | then I will probably just generate a |
1343s | couple of them for you so that you can |
1344s | really see |
1346s | what we're working on and why |
1350s | because I know you're here for that and |
1352s | I don't want to waste your time |
1371s | lots and lots and lots of things to do |
1372s | here |
1373s | maybe we'll do a little bit of it first |
1376s | we'll at least do the service drone |
1377s | territory |
1380s | you mean Wings right not completely new |
1382s | classes well they're completely new |
1383s | wings |
1385s | so uh |
1387s | there's that I mean there's tier four |
1390s | wings yes that are the same classes that |
1392s | you guys have seen But then there's also |
1393s | new wings that we're working on I'm |
1397s | really glad that that didn't upset you |
1399s | and you didn't start shooting at me |
1402s | so there's uh there's there's new stuff |
1404s | in the works there's new stuff in the |
1406s | works |
1407s | should be no surprise that we are |
1409s | working on new Wings which is |
1411s | technically new ship class uh subclass |
1413s | rather |
1415s | as we've talked about that prior |
1425s | not sure how many we're going to be able |
1427s | to make but um |
1430s | there's going to be a few additions |
1431s | probably pretty good chance |
1437s | so oh it's the Breaking part first I |
1441s | think |
1457s | I don't know why I just I love these |
1459s | little segments that just have this |
1461s | quick departure from what you're used to |
1463s | like we're all in this mechanical sort |
1464s | of space and all of a sudden wow there's |
1466s | a mine down here |
1473s | now is there a bug affecting me where |
1475s | it's not letting me collect any of these |
1476s | resources |
1479s | Dove Branch builds am I right geez |
1484s | it's not displaying anything |
1489s | I know in our current live build that's |
1491s | not a problem so just ignore that if |
1493s | you're wondering why it's not giving us |
1494s | the number here let's just take a quick |
1495s | look at them Crystal |
1498s | see we have a hundred and twenty |
1504s | we have 100 okay so it is working it's |
1506s | just not showing on the screen |
1508s | that's fine you can be a butt |
1519s | it's opens doesn't it |
1523s | I can't remember |
1525s | you might be thinking of a different |
1526s | spot |
1542s | this one |
1560s | just looking for little secrets |
1570s | I feel like there was something over |
1571s | here |
1574s | I collected already I do that prior |
1576s | stream I can't remember |
1579s | too much stuff to do |
1584s | oh wait no it's up above isn't it |
1593s | I used to look around before you just |
1595s | start like grabbing stuff |
1602s | yeah so when I say subclass I want to be |
1604s | very clear so like |
1606s | um the Reaver the current ship that I'm |
1609s | flying is a subclass of Sentinel |
1612s | so these Wings this is the Reaver |
1614s | subclass of the Sentinel class |
1618s | all right so just that quick Clarity so |
1620s | you guys don't think I'm we're like |
1622s | adding entirely new ships to the game |
1624s | because that's not what we are doing |
1626s | that is not what the plan of attack is |
1632s | but new Wings which would generate a new |
1635s | subclass for certain ships namely the |
1638s | lights and the Heavies are something |
1639s | that we are looking into something that |
1641s | we would like to try and expand a bit |
1642s | further since as of right now as most of |
1646s | you know |
1647s | the uh the medium weights the |
1652s | Interceptor The Sentinel and the striker |
1656s | all end up having four different wings |
1659s | so they have four different subclasses |
1660s | each whereas the lightweights and the |
1663s | heavyweights don't in fact all the |
1666s | lightweights and heavy weights only have |
1668s | two subclasses each |
1678s | all right and oh that's the busted one |
1680s | and now we need to do this one |
1689s | foreign |
1702s | maybe we'll get some items to talk about |
1722s | all right |
1726s | ten thousand credits you know I'll take |
1728s | that |
1730s | 15 Superior pulse laser |
1733s | what a disco |
1735s | so this is actually our first Superior |
1738s | item that we found in the game let's see |
1739s | what stats it has on it oh actually |
1742s | this ain't too bad |
1744s | this is uh this actually looks like a |
1747s | pretty dang good pulse laser so after |
1748s | Tim on critical hits the chance of |
1750s | critical it's increased by 20 until a |
1752s | critical hit is made |
1753s | um this one's already generated into the |
1755s | game second one is also already |
1757s | generated 30 increased damage against |
1759s | units with a higher level than your own |
1760s | are the feeling we're going to be |
1761s | encountering that a bit as we continue |
1764s | navigating through zarkov here |
1766s | and it also does bonus damage against |
1769s | Capital ships so man I do love I do love |
1774s | our combo here with Umbra and penumbra |
1777s | so I think we're just gonna hold it for |
1780s | a moment |
1781s | but we do have this equalizer which is |
1783s | painted green because it could be used |
1785s | with Alec |
1788s | this one has oops this one has 22 |
1791s | increased energy recharge rate for each |
1793s | enemy within 500 meters |
1799s | [Music] |
1806s | an attribute that I would feel a bit |
1808s | better about if we were flying a striker |
1812s | [Music] |
1817s | percent energy damage bypasses the armor |
1819s | rack |
1821s | I love how this Flack is actually |
1823s | better than penumbra and you'll see this |
1826s | in our design philosophy with the sets |
1828s | as we continue to move forward |
1831s | we don't want set items to just be |
1833s | better variations in fact in a lot of |
1835s | cases we want them to be worse because |
1838s | for example this flat Cannon by itself |
1840s | is just inherently better than a |
1842s | penumbra right of course but when you |
1846s | are pairing the penumbra |
1847s | accordingly with its buddy over here the |
1850s | Umbra |
1851s | now suddenly it's better because it's |
1853s | got that 30 damage increase for its |
1856s | usage right |
1857s | [Music] |
1859s | to set items as a whole you're going to |
1860s | see more item variants that's going to |
1862s | be in the future |
1864s | but that's the mentality we have we want |
1866s | them to exist |
1868s | kind of poorly until you start slapping |
1871s | them together with synergetic benefits |
1873s | and then you're going to start doing |
1874s | some damage |
1878s | then you're going to start feeling the |
1879s | benefit if you pair them together |
1885s | and it's through that it was there grab |
1888s | there was that oh yes |
1890s | through that there may or may not be |
1892s | some adjustments to |
1894s | um some of the set items that we've |
1897s | already highlighted and shown you guys |
1900s | it's a constant tweaking process |
1903s | just a constant tweaking process so guys |
1906s | we are doing a we're in a story segment |
1909s | so we are kind of bound to doing these |
1912s | drones but we are going to be doing a |
1913s | little bit to gather some new items talk |
1915s | about new item attributes along the way |
1920s | and we're also answering questions as we |
1924s | can when they show up and I do see a |
1926s | question that I missed whoops |
1928s | so let me just take a quick breather and |
1931s | answer a couple questions that I see so |
1933s | um the question comes from beard frog on |
1934s | YouTube does the eight percent bonus to |
1936s | kinetic damage uh apply before or after |
1938s | Firepower bonus is it additive or |
1940s | multiplicative maths oh my gosh I love |
1943s | this so much |
1944s | um if I am not mistaken and I haven't |
1947s | done the uh perfect crunch of all of |
1951s | these values at this time I would have |
1953s | to ask Hans Christian |
1955s | but as to my understanding that these |
1957s | values are applied to the base value of |
1960s | what's being offered and then that's |
1962s | multiplied by the Firepower |
1965s | so anything that you see on the items |
1967s | that's its base and then it's multiplied |
1970s | the attributes are Multiplied on top of |
1973s | those bases so items first whatever you |
1976s | see on items first and then attributes |
1978s | multiply on top of that |
1979s | [Music] |
1986s | um I think I saw another question uh |
1989s | making sure that I didn't miss anything |
1990s | looks like |
1993s | I missed quite a few questions oh |
1994s | goodness all right let me see what else |
1996s | I see |
1998s | will there be any keyboard and mouse |
1999s | compatibility on the Xbox no Jambo that |
2002s | type of development is a painstaking |
2005s | process actually and we are steering |
2008s | clear of that for a lot of development |
2010s | reasons but I think that you will also |
2012s | appreciate how much faster we're getting |
2014s | it out the door in its console State as |
2017s | opposed to if we were trying to generate |
2018s | that it'd be back in the hold for a few |
2021s | more months actually just to do that |
2024s | alone so no we are not doing that |
2029s | check in for more questions thanks for |
2031s | your patience everyone |
2032s | uh regarding item naming conventions is |
2035s | there a reason why you chose to give |
2036s | items generic names like why the pulse |
2039s | lays are always called pulse laser no |
2040s | matter what Rarity instead of giving |
2042s | each item of a specific type A Unique |
2044s | name based on the Rarity there's not |
2046s | really anything too crazy regarding that |
2048s | the main thing is that overall with the |
2052s | primaries we wanted to have the naming |
2054s | conventions just to give you a strong |
2056s | idea of how the item operates so when |
2059s | you see pulse laser where you hear pulse |
2061s | laser type you know that it's going to |
2063s | be an energy bound pew pew weapon right |
2066s | like when you hear railgun immediately |
2069s | you know exactly where that's going as |
2071s | opposed to when you have item variance |
2073s | right so you have like the Umbra well |
2076s | you don't just talk like you know that |
2079s | the Umbra is a blaster so it refers to |
2081s | the Blaster type and you know what a |
2083s | blaster does right so that's sort of the |
2086s | name convention means to an end here is |
2089s | that we have the types that all have the |
2091s | generic name and then you have the |
2092s | variance which have their sort of |
2094s | customized this belongs in a set or this |
2096s | belongs to a corporation or this belongs |
2097s | you know it's something else while still |
2099s | being identified as that type so you as |
2102s | a player understands what it's going to |
2104s | be more or less similar to right |
2108s | and of course there can be some types of |
2110s | variety from the variants that can make |
2114s | the item shift its usage a little bit |
2116s | but that's also something just to be |
2118s | explored when you're going that route so |
2119s | good question I'm going to answer a |
2121s | couple more here and then we're going to |
2122s | dive back into some gameplay and |
2123s | hopefully get some more item modifiers |
2125s | to check out or attributes to check out |
2128s | [Music] |
2133s | I'm not saying too many more |
2135s | [Music] |
2137s | at the moment |
2141s | [Music] |
2143s | why does the engine Trail color change |
2145s | in hyperspace uh just because the we |
2147s | wanted the super light engine to be |
2148s | consistent always so it's always going |
2150s | to be blue yep that was something that |
2153s | we talked about internally we're like |
2155s | should we have it as the players you |
2157s | know own specific colors not we didn't |
2158s | want to do that we actually wanted it to |
2160s | be always blue and super light to make |
2163s | sure that you as a player knows you are |
2165s | specifically on super light it's just |
2167s | it's that distinguishing Factor the |
2169s | engines turn this color when you're in |
2171s | this mode sort of thing |
2174s | [Music] |
2176s | uh love the colorblind options they |
2180s | alter the entire world's visual |
2182s | appearance would it be possible in the |
2184s | future to adjust these settings on the |
2185s | HUD only |
2187s | hmm that is a curious question I don't |
2189s | believe that is actually possible though |
2192s | steiny |
2193s | um but I can at least bounce that over |
2196s | to the rest of our team and |
2199s | pick their brains on it I know that |
2201s | regarding everspace one what you're |
2203s | asking for is actually what we did and |
2205s | then there were ramifications for that |
2206s | because we did that there were we had |
2209s | colorblind issues saying like well this |
2211s | is nice but it doesn't really have much |
2213s | of an impact because the game State |
2215s | remains consistent so things can still |
2217s | get lost so |
2219s | um yeah it's I think it's |
2222s | it's |
2224s | apples to oranges really um having both |
2226s | options means that we're just gonna have |
2228s | to do basically twice as much uh work |
2231s | output for that situation |
2234s | um and I'm not sure if that's really a |
2236s | priority |
2237s | unless you feel and we saw a large |
2241s | outpouring from our colorblind Community |
2244s | uh saying that what we are currently |
2246s | doing doesn't work in which case I |
2249s | highly encourage you to make a post up |
2250s | on Steam |
2252s | um you know talk about it amongst your |
2253s | friends and see if that can generate any |
2256s | noise because if it really is bad |
2259s | then we'll address it but as of right |
2262s | now we're pretty happy with the results |
2264s | we're pretty happy with the results |
2266s | [Music] |
2270s | how many people do I have to convince to |
2271s | buy everspace 2 so you guys make the |
2273s | switch version oh you're gonna have to |
2275s | convince a uh the the CEO himself uh for |
2279s | one but yeah the switch is not in a |
2283s | territory for us to optimize for |
2286s | the switches processing power is just |
2288s | not what we would like to develop for so |
2292s | but who knows there's rumors abound |
2294s | about like |
2295s | a switch to or whatever I think I've |
2298s | seen that a little bit online |
2299s | um haven't heard about anything on that |
2301s | front elsewhere though so I have no idea |
2304s | what that would even look like or even |
2307s | if it's possible for like everspace too |
2310s | that might be like future projects maybe |
2312s | but uh no there's no way that everspace |
2315s | 2 is going to be coming to the Nintendo |
2317s | switch |
2320s | um people are pointing out the steam |
2322s | deck that's very true the steam deck |
2324s | does in fact exist and we are working |
2325s | still to optimize it on that front as |
2328s | well okay so that was a good slew of |
2330s | questions uh guys go ahead and keep on |
2332s | asking your questions just a reminder I |
2333s | don't have Gary assisting me with |
2335s | cataloging them today so my apologies if |
2337s | I'm a little slow on picking up those |
2339s | questions and getting them all answered |
2341s | if I did miss one already uh whenever I |
2343s | start asking or reading questions off |
2346s | again just go ahead and shoot it over to |
2348s | me and I'll see if I can get you |
2349s | straightened out I don't like it when |
2351s | questions go unanswered I'm here for you |
2353s | guys I want to make sure that you know |
2354s | what's going on or at least get clarity |
2356s | on certain points and topics so uh we'll |
2359s | get there |
2360s | we will get there |
2363s | there are lots of things in this |
2365s | territory as well |
2369s | oh that's right that's the energy core |
2371s | socket |
2374s | so many things to do in this area |
2377s | lots and lots and lots let's do the |
2378s | Drone |
2382s | what's the ETA of the next major patch I |
2385s | see well major patch I mean I guess the |
2389s | the |
2390s | best thing to describe for a major patch |
2393s | would be like launching for consoles |
2395s | right so that would be August 15th uh |
2398s | because the game is coming to two new |
2400s | consoles |
2402s | so all of our PlayStation 5 owners and |
2405s | our Xbox series s and X players will |
2408s | rejoice |
2410s | uh re if you're |
2412s | regarding the you know free content |
2415s | update we don't have a specified time |
2417s | other than later this year |
2419s | so you'll need to just be patient with |
2421s | us on that front until we have more |
2423s | information to share |
2425s | there's a lot of stuff that we're |
2427s | working on and part of the reason why we |
2429s | kind of highlight a little bit of that |
2430s | during these streams is because we are |
2432s | eager to talk about it |
2434s | but there's a delivery process involved |
2436s | here |
2437s | we can't just |
2440s | we can't just show everything |
2443s | oh I need a I need to follow these |
2445s | cables to go over here and explore that |
2448s | first there we go |
2459s | thank you |
2461s | kind of skipping some of the exploration |
2463s | now because I do want to get through the |
2464s | drones and back into |
2466s | more items to show you all so thanks for |
2469s | your patience |
2470s | but happy to answer even more questions |
2471s | that you have |
2476s | see if we can do this first try last |
2478s | time I did this it was a rather |
2479s | embarrassing |
2486s | there we go all right |
2488s | [Music] |
2501s | yay |
2506s | [Music] |
2509s | we good |
2515s | can we say that Aerospace 2 on Console |
2517s | Gamepad will be just as good as |
2519s | everspace one controller-wise I mean |
2522s | we certainly hope so |
2524s | I mean we we currently have like you |
2527s | know Xbox controls fully integrated |
2529s | we're getting some issues rectified on |
2532s | the PlayStation side |
2534s | um |
2535s | but so yeah I mean it should not feel |
2539s | much different |
2540s | if at all |
2542s | than what's currently available on the |
2544s | PC |
2551s | s |
2556s | our wizard Jerry yes I will |
2566s | grab some more things |
2575s | is that the last one I think it was no |
2577s | is there one more |
2589s | oh |
2608s | foreign |
2613s | still missing something here |
2616s | I might just come back to do this later |
2618s | I can't remember how to do this |
2628s | one more try |
2632s | one more one more |
2640s | gonna do the thing |
2642s | okay I did the same |
2648s | we made it all right |
2651s | with with no items oh goodness I really |
2654s | wanted to buy this |
2655s | I need you to move come on |
2663s | so what do we get here we have thermagon |
2667s | nothing new rooser nothing new okay |
2670s | well let's keep exploring then |
2675s | we are done with the area so we can go |
2677s | freely to our next location to our |
2680s | desire as well in the process |
2687s | foreign interesting question uh over on |
2690s | Twitch uh from your experience would you |
2692s | recommend switching to nightmare after |
2694s | playing through the main story or rather |
2696s | stay on very difficult and then start a |
2698s | new run with nightmare I mean I think |
2700s | that's going to be dependent on the type |
2702s | of player that you are |
2704s | um like |
2705s | some people just want to get dive into |
2707s | the game I mean we've been advertising |
2709s | the game as a story Rich experience |
2710s | right so there's going to be and we |
2712s | understand there's going to be a lot of |
2713s | people who just want to dive into the |
2715s | story and get the story and then be done |
2717s | right and that's fine it's fine if |
2719s | that's the type of player you are and to |
2720s | that you know the difficulty is going to |
2723s | be incredibly dependent on |
2725s | um if you are really going straight for |
2729s | that story if you do want to have like |
2730s | some semblance of a challenge or if you |
2732s | want to like feel |
2735s | feel some weight to your actions and and |
2738s | uh to your opponents |
2741s | and uh yeah I mean it's no surprise that |
2744s | we do recommend most players to just |
2746s | play on normal |
2749s | but if that's not uh to your cup of tea |
2752s | and you want to raise the bar and you |
2754s | really liked what you had to play |
2756s | then yeah by all means |
2759s | bring it up to very hard and if you |
2762s | really really really just want to keep |
2763s | maximizing that experience and raining |
2765s | at home yeah take it to the next level |
2769s | put it on nightmare start a new run it's |
2772s | definitely the hardest challenge that |
2773s | I've done with the the game at this |
2775s | point |
2789s | all right so we need to be a little bit |
2791s | more thoughtful here instead of talking |
2792s | to random people on the internet |
2795s | oh |
2798s | yes |
2802s | just gonna create a nice little |
2804s | Minefield for our friends here |
2812s | see if this can slow them down a little |
2814s | bit man I really wish I had corrosion |
2816s | mines right about now |
2819s | I don't want to destroy my Minds |
2821s | I also don't want them to shoot the |
2823s | mines when it's right in front of my |
2824s | face which can definitely happen and |
2826s | could have motorized me |
2829s | okay we're gonna do something |
2835s | making plays |
2840s | okay you need to go away |
2841s | isolate isolate there we go |
2848s | ouch ouch ouch pain pain pain |
2858s | I Need You Down |
2861s | ouch |
2864s | asparagus oh yeah |
2868s | feeling better got our asparagus |
2878s | ah we didn't just trap ourselves did we |
2881s | okay we're good we're good we're good |
2883s | all right there we go |
2887s | there we go |
2894s | we've got Critical Hits 40 chance to |
2897s | recharge weapon energy by two percent |
2898s | that could be really freaking strong |
2902s | since every single projectile shot |
2905s | can invoke that chance |
2908s | that could be huge actually |
2912s | so we're gonna go ahead and pull this on |
2915s | and just scrap this generic beam laser |
2922s | that could be very very good |
2925s | asparagus the the color that I unlocked |
2928s | for the um |
2930s | for the ship |
2936s | quick compare |
2939s | I do like the Precision but |
2942s | yeah you know what honestly we're just |
2944s | going to keep what we have |
2956s | together |
2961s | can you tell me more later when we meet |
2962s | up at my base |
2963s | first I have some business to attend to |
2965s | you will find me where you sent me Adam |
2969s | okay we did just quick save what yeah we |
2973s | just quick save that's something that we |
2974s | are adding to um the free content update |
2976s | uh shoot actually we might be well |
2980s | I want to get hurt myself but it's it's |
2982s | coming to the game sooner than later |
2991s | I just wanted to say it before we threw |
2993s | ourselves over here in a slightly |
2995s | demolished capacity because you know |
3005s | finding some good stuff we're gonna make |
3007s | a little bit more room |
3035s | beautiful I'm considering during the |
3038s | race but |
3039s | yeah we might as well do it right |
3043s | let's go find more items I want to do |
3045s | that instead |
3046s | let's get to the Shipwreck |
3050s | crit repeater yeah kind of |
3052s | kind of is chop broke I keep getting |
3054s | errors I can read what you're saying at |
3056s | the very least |
3069s | yeah we'll we'll do citizens velocity |
3072s | here in a little bit I want to try and |
3074s | get some more item generation for more |
3075s | stuff and if it's if it's really failing |
3078s | us if I can't get just that cracked into |
3080s | uh the new content that I want to talk |
3083s | about I'll just I'll just generate it |
3084s | I'll forcibly make it show up |
3106s | I see a question uh over on Twitch |
3109s | asking who prefers cockpit view to third |
3111s | person in this game you know our stats |
3113s | have shown |
3114s | um |
3116s | but it was actually slightly higher than |
3117s | I think we were anticipating it's |
3119s | something I recall correctly it was |
3121s | something where like 15 |
3123s | maybe it was even more than that |
3126s | but that was higher than what we were |
3128s | expecting players would do but yeah |
3129s | there's a we're glad that you guys are |
3132s | enjoying this view it's definitely it |
3134s | can definitely be pretty Pleasant |
3137s | definitely be pretty Pleasant especially |
3139s | if you got the right setup for it too |
3144s | all right so we need to power core |
3146s | somewhere I remember that we marked it |
3148s | due to that reason |
3150s | but |
3154s | these guys are even weaker than us we'll |
3157s | just we're just gonna go |
3159s | we're just gonna go |
3162s | we want better not crap your loot right |
3168s | oh cockpit views at two percent |
3170s | I was thinking of the game pad thank you |
3172s | for that quick correction so uh Michael |
3174s | thank you thank you very much Michael's |
3176s | the CEO of Rockfish games |
3177s | man how did I flip those around I |
3180s | remember those statistics we pulled a |
3183s | while back and I thought man that's so |
3185s | surprising but okay |
3188s | so yeah Gamepad is at 20 percent |
3194s | cockpit view is just a mere two percent |
3198s | thank you |
3199s | good good clarity |
3204s | allow us to raise the seat height and I |
3206s | will play with nothing but cockpit oh my |
3208s | God |
3209s | oh my God |
3210s | I mean you can raise the seat height all |
3212s | the way out of the ship look at this |
3214s | look at that impressive |
3217s | impressive |
3234s | what's my favorite aspect of being a |
3236s | Game Dev oh my gosh that's a lot of fun |
3238s | having lots and lots and lots of |
3240s | discussions about what needs to |
3243s | happen to the game |
3245s | like just in general I just like talking |
3247s | about games |
3249s | so yeah whenever we're like coming up |
3251s | with ideas for like set items or |
3254s | um item attributes |
3256s | or even before this these things like |
3258s | just uh ship passives for example |
3262s | yeah I mean I just I love those |
3264s | discussions because it's like what is |
3266s | purposeful and can enrich the game like |
3270s | what what is |
3271s | would be valued we don't want to just |
3273s | add stuff because we can we want to add |
3275s | stuff because it has meaning it has |
3278s | purpose to it that's what I really enjoy |
3280s | is being a developer |
3283s | but I also really enjoy being our |
3284s | community Ambassador I uh I'm mostly |
3287s | well I shouldn't say mostly but I'm also |
3289s | focused |
3291s | I do a lot okay |
3293s | um |
3294s | I really like hearing what you guys are |
3296s | experiencing in the game and sharing |
3298s | your screenshots and talking about your |
3301s | builds |
3302s | and also bringing your problems your |
3304s | criticisms over to us we can't really do |
3307s | too much else if we don't know what |
3308s | people don't like that's a powerful part |
3311s | of this process |
3313s | and so we're really happy with the |
3316s | results from Early Access for example |
3318s | and I love just chatting on with folks |
3320s | uh just on all topics really |
3323s | it's good good time I'm most active in |
3325s | the Discord for those chats by the way |
3328s | um |
3328s | but we also peruse you know Reddit steam |
3333s | or Kickstarter also has a lot of odds |
3336s | and ends and questions over there too |
3339s | it's good |
3345s | oh |
3347s | just making sure no other questions have |
3349s | slipped in that I've missed for all the |
3351s | news new these new item modifiers and |
3353s | packing attributes and damage will they |
3355s | be visible somewhere so the player can |
3356s | see the results something like a |
3357s | character sheet or additions to the ship |
3359s | attributes page uh Kaza I love this |
3362s | question so much and it's something that |
3363s | I have been raising |
3366s | um as a point alongside these additions |
3369s | and something that I think would make a |
3371s | lot of sense we do have these uh |
3374s | receives bonuses from across the |
3376s | attributes for example and so this is a |
3378s | really good way of knowing what's |
3380s | impacting what |
3382s | to add more stats to these as sort of |
3387s | the culmination of your entire damage |
3391s | output for example we would have to |
3393s | break into even more separate sort of |
3397s | orders sort of structures so for example |
3399s | like your Firepower alone just shows |
3401s | your kinetic damage and your energy |
3402s | damage and if we wanted to have a very |
3405s | specific one just for kinetic damage |
3407s | alone and then a very specific one for |
3408s | energy damage and that also be dependent |
3410s | on what weapon you're using or what set |
3412s | you're using or what legendary you're |
3414s | using or what modifiers you're in place |
3416s | you can already tell that things are |
3418s | getting rather overwhelming just for |
3419s | separating out two different things like |
3422s | kinetic and energy and while we |
3425s | internally agree that something like |
3426s | that would be a powerful resource for |
3429s | the player base we also don't think that |
3432s | it's going to add that much |
3435s | accessibility overall |
3438s | most times when a looter shooter is |
3442s | being played |
3443s | the vast majority of the player base is |
3446s | just going to go oh it's green there I'm |
3449s | gonna equip that because it's green and |
3451s | then there's going to be a little bit of |
3452s | that decision making process you know of |
3454s | noticing that this bypasses armor or |
3458s | this has increased damage against units |
3460s | with a higher level or this one has four |
3462s | increased primary weapon damage you know |
3464s | etc etc |
3466s | but unfortunately the impact that the |
3469s | workload of what would be required on |
3473s | that back end to get all of these |
3474s | details again we would love to do it the |
3477s | workload just doesn't satisfy the lack |
3480s | of Desire or assistance it would |
3481s | ultimately provide the vast majority of |
3484s | the player base now that being said of |
3487s | course we still want to Aid players with |
3490s | those extra details it's actually why we |
3493s | are including this toggle now for the um |
3498s | show detailed weapon stats right here |
3500s | like the big reason why we out of that |
3502s | is because we figured that's a partial |
3504s | solution to an issue where you can see |
3506s | more of like the the item's velocity the |
3510s | spread |
3510s | um you know elements like that um on |
3512s | certain ones like you have the |
3513s | projectiles per shot plus eight |
3515s | projectiles when charged like you're |
3517s | getting a lot more data from just |
3519s | toggling that if you want it as opposed |
3522s | to going into that very intense Deep |
3525s | dive that would require a tremendous |
3528s | amount of work with not just |
3530s | unfortunately just not a lot of |
3532s | um |
3534s | products to show for when all is said |
3537s | and done |
3541s | uh it's it's you know it is kind of sad |
3543s | it's kind of sad to say that because I |
3545s | mean this is something I would also love |
3546s | but the reality of it where we're at |
3549s | just |
3550s | doesn't really quite make it happen |
3551s | sorry |
3554s | we have something in perks we can unlock |
3557s | oh Alec yeah we can we can have that |
3559s | equalizer okay |
3562s | forgot about that actually we might as |
3564s | well slap that on I'm not too interested |
3566s | in using this |
3568s | so we could hook up our boy Alec |
3572s | yeah let's do that let's give it to him |
3587s | you need EMP missiles now well shoot we |
3589s | could probably just craft those |
3599s | just top him off |
3602s | good old Alec |
3605s | noise |
3610s | ironic that Hive is complementing that |
3613s | because he doesn't like the furball |
3615s | we'll take it |
3624s | oh |
3627s | [Music] |
3633s | exomats that's a pretty good question |
3635s | too |
3637s | so it says the current condition section |
3639s | under ships Time Shows six slots does |
3641s | that mean we can have a Max of six Buffs |
3643s | and debuffs at the same time no it does |
3644s | not what happens if we get a seventh |
3646s | buff or debuff |
3647s | um if it doesn't scroll left and right |
3650s | uh |
3653s | I don't know I actually haven't tested |
3655s | something like that I'll have to get |
3657s | back to you on that but I definitely |
3658s | know you can absolutely have more than |
3660s | seven |
3661s | I can confirm that you can have more |
3663s | than six I should say |
3666s | um but yeah |
3668s | all of a sudden now I want to uh |
3671s | I want to check it but we'll keep going |
3673s | I want to find more item attributes for |
3675s | you doll |
3676s | that's gonna be the focus now obviously |
3678s | you also did see this one where you have |
3680s | a four percent increase primary weapon |
3682s | damage and you probably noticed that |
3683s | that was different from the eight |
3684s | percent increase to kinetic damage over |
3687s | here right so you can have varied |
3690s | percentages on these |
3693s | um topics where you have primaries you |
3695s | have secondaries then you also have |
3697s | kinetic and you have energy if it's more |
3700s | specific on kinetic and energy the |
3702s | percentages are generally higher if it's |
3704s | more specific on primary and secondary |
3706s | the percentages are generally lower but |
3708s | they do impact the overall performance |
3710s | regardless |
3714s | like we're gonna level up soon we don't |
3716s | need to do |
3723s | anything okay we did explore a bit of |
3724s | this we could explore a little bit more |
3726s | but I really want to get more into items |
3729s | I know delios |
3742s | why does Alex show up and leaves a few |
3745s | seconds later in the middle of a battle |
3746s | it just depends on where he's coming in |
3748s | because if he's in the middle of combat |
3750s | he's not going to fly out unless he |
3752s | takes a certain number of damage so if |
3754s | he's like really just getting waylaid |
3756s | he'll just bounce out he does have plot |
3759s | armor so he can't be destroyed |
3761s | but he will leave uh if he isn't taken |
3765s | care of if he's you know he's not doing |
3767s | so hot what do we have here a level 13 |
3770s | risk area |
3771s | really we can do that right |
3774s | surely there's no problems or issues |
3776s | with this |
3781s | but otherwise Alec um whenever he's if |
3784s | he like warps in and there's like one |
3786s | enemy nearby and he kills it but then |
3788s | there's other enemies in another spot |
3789s | yeah he can sometimes just delete |
3793s | and there's a little bit of a feels |
3794s | Batman to that I definitely uh can |
3796s | understand |
3802s | a little bit of the process you know |
3808s | thank you outlaw drone carrier for being |
3811s | my catalyst |
3817s | I'm Gonna Save this |
3819s | we're gonna need it I have a feeling |
3823s | All Things Considered things are looking |
3824s | uh pretty decent so far here oh mad caps |
3828s | I had to say something didn't I |
3833s | know all right |
3846s | laughs |
3857s | ah that wasn't a good EMP unfortunate |
3860s | unfortunate |
3862s | this is actually uh this is not doing |
3864s | super well for us |
3867s | not as well as I was hoping |
3871s | at all |
3874s | nightmare mode man |
3879s | would have thought that it's actually |
3881s | hey man |
3882s | okay next Target |
3896s | okay good good oh not good not good |
3908s | ah just wondering why they felt a little |
3911s | bit more beefy than they should |
3915s | let's get some uh let's get some |
3918s | coverage here |
3920s | is to charge up our devices again |
3923s | oh man we're gonna swipes |
3935s | Ah that's not good |
3940s | Ah that's really not good oh no no no no |
3943s | no no no |
3954s | [Music] |
3958s | foreign |
3966s | let's see if we can uh |
3969s | do we have any |
3971s | sure that's fine |
3974s | it's something we need something |
3976s | our turrets are doing a little bit of |
3978s | work though that's nice |
3979s | [Music] |
3982s | speaking of which let's just prepared |
3985s | let's just prepare |
3990s | [Music] |
3995s | not nearly as much as I was hoping it |
3998s | would be oh God |
4000s | kill dremel's down already |
4004s | okay this time we're actually going to |
4006s | craft |
4011s | [Music] |
4012s | okay |
4017s | we're gonna do that twice |
4021s | crafting our missing components just to |
4024s | make this easier |
4026s | popping it in there |
4028s | oh |
4035s | I do like the damage limiters just a |
4038s | nice simple reduction to damage |
4044s | too much damage oh no no no no no no no |
4046s | no no |
4050s | all right we do have something that's |
4052s | triggering to get our devices back and I |
4055s | want to know what that is |
4058s | um oh there it is |
4059s | instantly reset all support device |
4061s | cooldowns when Shield depletes once |
4063s | every two minutes this has been saving |
4064s | our butt what a nice passive for the |
4067s | Sentinel |
4068s | what a nice passive for the Sentinel |
4070s | when our Shield is going down if you see |
4073s | what all my devices coming back that's |
4074s | why that is happening |
4077s | and I really oh there it is that's what |
4080s | I was hoping for now we just have to get |
4082s | a good place to use this |
4085s | ah that might be tricky |
4091s | yeah let's just use it |
4100s | come on come on |
4103s | now let's just charge it up again |
4106s | enough |
4107s | nearby |
4113s | you know what there's an asteroid here |
4116s | it's fun okay okay all right all right |
4122s | okay |
4123s | okay |
4130s | the approach here is going to be the |
4132s | tricky part I need energy come back to |
4134s | me all right |
4136s | I don't want to use |
4139s | all right I'll use one |
4143s | I really don't use my devices to close |
4145s | this Gap I just want to use my boosters |
4157s | just try to maximize damage here we go |
4175s | not knowing where his health pool is is |
4178s | a little concerning but we're making |
4180s | plays |
4184s | all right |
4189s | oh that was a satisfying crunch |
4198s | all right |
4201s | Let's see we got |
4204s | Catalyst rapid |
4207s | nice we will take that |
4210s | we will take that and we got a ship |
4212s | module for the front okay |
4215s | we've got a number of goods over here |
4218s | nothing too crazy I mean it's all level |
4220s | 13 because the high risk area was level |
4222s | 13. we're just gonna scrap it all |
4224s | actually well |
4227s | scrap some of these |
4229s | super lame ones and move some better |
4232s | territory items up |
4235s | uh we'll scrap this last one that's fine |
4238s | cool |
4241s | that was close yeah that was uh that was |
4244s | a little tighter than I uh |
4247s | was anticipating it would be |
4249s | easy says the chat over on Twitch oh my |
4251s | gosh |
4253s | I like how YouTube's like that was close |
4254s | and twitch is like easy that that in and |
4257s | of itself is just like so |
4258s | definitive of the types of people there |
4261s | are like if you use YouTube If you use |
4263s | twitch I'm not generalizing yes I am but |
4266s | you know there's a little bit of Truth |
4267s | to that |
4269s | it's funny |
4279s | it's good |
4281s | I bought Aerospace 2 a few weeks ago |
4283s | after years of holding out it is the |
4286s | experience I've been looking for in a |
4287s | space game for years thanks part of the |
4290s | tiger glad to hear it and I hope that |
4292s | you are also excited for more content to |
4295s | just embrace you later this year so it's |
4299s | free free content we're working on some |
4301s | of which we were talking about in |
4302s | today's stream hoping to crack into even |
4304s | more of it soon |
4305s | but I'm gonna Identify some items with |
4308s | modifiers or attributes there |
4312s | very very good throw on YouTube under |
4313s | the bus again no just saying like |
4315s | different styles different tastes |
4317s | I like how YouTube is very caring we're |
4319s | like man that was close are you okay |
4321s | Eric do you need a shoulder massage can |
4323s | I can I get you something and YouTube's |
4325s | just like easy or twitch is like easy |
4328s | no big deal |
4330s | I need more of a challenge |
4333s | you called you call that a challenge |
4336s | piece of cake |
4339s | it's not it's not always like that I |
4341s | just think it's fun |
4342s | I think it's fun |
4347s | [Music] |
4357s | I'm seeing discussion about like for |
4358s | riffs and seeing like the front front |
4360s | Shield generators man I cannot wait to |
4362s | unlock that in this playthrough because |
4364s | that'll make such a difference |
4366s | oh the thing is so good I feel like |
4369s | it's one of my go-to's I've discovered |
4372s | um okay so just checking out the the |
4374s | Catalyst that we got we got yeah oh |
4377s | that's a good one fire rate increasing |
4380s | by 20 yes please |
4383s | so let's see what we got if there's any |
4386s | new things to talk about five percent |
4388s | reduced device cooldowns so I think now |
4391s | is a really good time to start cracking |
4392s | into |
4394s | expanding upon why some of the things |
4396s | are happening in the way they are |
4399s | as a whole we noticed that just getting |
4401s | a bunch of ship attribute points up here |
4406s | turns out isn't as exciting |
4409s | as that sounds honestly |
4413s | oh like I get to increase my Firepower |
4416s | by 50 points |
4418s | okay well I was seeking to increase my |
4421s | damage output anyway right like like |
4422s | there's value in it especially if you're |
4425s | going into the more specifics like |
4426s | utility right like I want my ALT to do |
4428s | more damage I want my devices to have a |
4430s | faster pull down like there's |
4432s | intentionality or don't get me wrong but |
4434s | when it comes down to like the modifiers |
4437s | the item attributes that are generating |
4439s | on the equipment a big reason why we |
4441s | evaluated this and said what can we do |
4443s | to this is because we felt like in its |
4446s | current state and what you guys are |
4448s | currently playing it's good |
4451s | and that's it |
4452s | it's just good |
4454s | and we want it to be better we want more |
4456s | emphasis to be involved in this looter |
4459s | shooter side of everspace 2. now again |
4461s | the looter shooter side of everspace 2 |
4463s | is not the primary focus okay let's |
4466s | that's true however because we are we've |
4470s | taken a lot of inspiration to |
4472s | incorporate this into the game and the |
4474s | late game thrives on bettering yourself |
4477s | and perfecting your builds and all those |
4478s | types of things we felt like it would be |
4481s | a sound compliment to a lot of you guys |
4483s | out there a lot of the community out |
4485s | there who's just been continuing to pour |
4486s | your heart and your soul into our |
4488s | experience showcase these ridiculous |
4490s | high level pieces of gameplay |
4492s | um and then now we're giving to you a |
4494s | lot of you guys and how these modifiers |
4497s | are going to shape and change new |
4499s | directions that you'll be able to take |
4500s | that you otherwise weren't able to do |
4502s | before five percent reduced device |
4505s | cooldown is no small value when we're |
4507s | looking at utility which granted it's a |
4510s | low value here right now but this is |
4512s | only at minus 10 percent |
4514s | this is only at minus |
4517s | minus so in conjunction with this I mean |
4519s | this is basically a 50 increase to your |
4522s | device cooldown |
4524s | think of it like that |
4526s | okay that's that is not a small amount |
4530s | that is not a small amount |
4534s | so to your it's 50 to your current that |
4537s | the wording is difficult there whatever |
4539s | anyway my point is is that you can see |
4541s | how adding this |
4542s | uh variety here like 10 increased EMP |
4545s | duration another one that's a sound a |
4548s | solidified element to what could be very |
4552s | powerful in the right hands to promote |
4554s | new usages across the board so instead |
4557s | of you just going well I need more |
4558s | Firepower like literally everyone else |
4560s | now you can look at something like this |
4562s | that says 10 increased EMP duration |
4564s | shoot I should focus on EMP builds I was |
4569s | kind of interested in doing this one |
4571s | with like a sentinel where its ultimate |
4573s | was providing EMP and then I have this |
4576s | Shield that also explodes with EMP |
4579s | um and then I also really like EMP |
4581s | missiles and all of a sudden you can |
4583s | start chaining these things together to |
4585s | expand your particular build that truly |
4589s | does look different from the next one |
4591s | because this variety that's taking place |
4593s | has meaningful interactions with how |
4596s | you're approaching the game not just |
4599s | again not to say that the static values |
4601s | of increasing your attributes doesn't |
4602s | but here it's so much more transparent |
4605s | and how you are building your play style |
4610s | that's what we're approaching these item |
4613s | attributes as we want it to provide more |
4616s | player agency |
4619s | But Eric by adding new item attributes |
4623s | you're diluting the pool now it's going |
4626s | to take longer to get the one that I'm |
4628s | seeking |
4629s | partially true |
4631s | partially true |
4633s | because of the way we're integrating |
4635s | these item attributes into the game we |
4638s | want to make sure that there's some |
4640s | static level values that are always |
4642s | going to be up front for you as I |
4645s | mentioned a little bit earlier in the |
4646s | Stream let's just kind of cover some of |
4647s | that with something like all of our |
4650s | modules like this all of these modules |
4652s | even here you can see the top modifier |
4654s | is almost always going to be some value |
4658s | associated with one of your ship |
4660s | attributes up here almost always |
4663s | and then you're going to have those more |
4664s | playful ones to follow it those ones |
4668s | that can do something specific towards a |
4670s | build idea something that can do |
4673s | something specific towards a new |
4674s | opportunity that you hadn't thought of |
4676s | before |
4678s | I'm not going to be able to shift the |
4680s | gameplay much more into your favor |
4682s | especially if you are up for |
4684s | experimenting and trying new things |
4686s | that's what we're going for |
4689s | that's what we're going for and |
4691s | furthermore |
4692s | for the absolute Die Hard looters out |
4696s | there I know you're there I know you've |
4698s | been playing Diablo 4 because it |
4700s | launched recently |
4702s | this also adds a lot more incentives to |
4705s | keep after those riffs to keep after |
4707s | those hras to keep after these other |
4711s | sort of generating events that happen in |
4713s | the end game so that you can continually |
4716s | build yourself up and become a true |
4718s | maximized Powerhouse |
4720s | as I've said before in the past we |
4723s | haven't been done with the riffs so |
4725s | maybe there's a reason while you need to |
4727s | fine-tune yourself as well |
4731s | all right |
4732s | we will continue exploring |
4735s | what modifiers we see that's the big |
4737s | chunk of what we're up to and why for |
4740s | these item attributes I'm sure there are |
4742s | some questions and some comments that |
4743s | have generated because of the statements |
4745s | that I have just made and if you are |
4747s | curious and want to know more |
4749s | that's why we do these live streams it's |
4751s | to have a conversation with you and to |
4752s | show you what we're up to so that you |
4754s | can be aware be notified and if you have |
4757s | like really big concerns and maybe even |
4760s | suggestions that's what the forums are |
4762s | for not that we couldn't you know |
4764s | discuss a little bit here but still my |
4766s | point |
4767s | my point so lots and lots and lots and |
4769s | lots and lots of stuff |
4770s | [Music] |
4771s | and now we're going to sell a bit of it |
4774s | because we have too much |
4777s | thank you |
4780s | everyone just hang on to that no you |
4782s | don't even craft more |
4784s | sticky turrets I've been finding more |
4785s | valuable in um |
4788s | a nightmare |
4789s | difficulty the not |
4792s | entirely sure why but it's nice to just |
4794s | pull enemies away from yourself and also |
4796s | get a little bit of extra damage in I |
4798s | like the Nano repair kit but maybe |
4801s | maybe not right now |
4804s | well hang on to it though |
4806s | mining equipments The Shield |
4810s | let's just get rid of the medicine |
4812s | blueprints are unlocked here I'm gonna |
4814s | I'm probably gonna sell a lot of this |
4816s | stuff I've been hanging on to maybe for |
4818s | a little too long |
4824s | sky |
4826s | let's start shifting our build I want to |
4829s | do this |
4831s | this feels good so this Baron enforcer |
4834s | Critical Hits have a 40 chance to |
4836s | recharge weapon energy by two percent |
4839s | um because it's going to have 10 |
4841s | projectiles when it's fully charged and |
4843s | I shoot out there |
4844s | um with a 40 chance from each critical |
4846s | hit I mean the maths are going to be a |
4849s | little bit hard here but like we have |
4851s | about a 13 chance than a 40 chance from |
4854s | that if we're shooting 10 pellets uh |
4857s | every shot that means that or we've got |
4860s | a pretty decent chance to get like at |
4862s | least one at least one critical hit |
4864s | every time we shoot right and it could |
4867s | be more than that it could be a little |
4869s | less than that I also think that because |
4871s | we're doing this maybe we should cycle |
4874s | like this over here just to increase |
4877s | that almost to 14 percent |
4879s | foreign |
4882s | I also like this where this one's also |
4885s | applying Critical Hits after 10 |
4887s | non-consecutive hits the chance of |
4889s | Kernel hits increases by 20 so this is |
4891s | just going to ramp up this also deals |
4893s | bonus damage to Capital ships and then |
4894s | has the damage against higher level |
4896s | which I think is going to be fruitful |
4898s | for just about where we're gonna go |
4904s | sell some of these other items |
4917s | at 10 EMP duration is awfully tempting |
4922s | especially with our Sentinel here |
4929s | you know I think I'm going to use it |
4931s | because it's more structure which isn't |
4933s | as desirable as Firepower but I don't |
4935s | think the values are going to impact us |
4937s | too much at this time |
4939s | so we're going to use that |
4943s | the device cool Downs alone makes me |
4947s | very eager to try this so I think we're |
4950s | going to use it |
4954s | foreign |
4955s | so we're going to scrap this to get the |
4958s | blueprint |
4959s | sell this for the Monies |
4962s | sell this for the moneys |
4967s | [Music] |
4970s | we're gonna scrap this oh my gosh |
4972s | somebody was like what |
4974s | why did you do that |
4977s | but I did it we're gonna solve the |
4979s | medicine too all right we've really |
4980s | cleared it knocked down our inventory |
4982s | all these zarkov signals too hang on |
4988s | let's sell some of the let's sell these |
4990s | there we go |
4993s | all right lots of space made |
4997s | I'm gonna look over and see if there are |
4999s | any questions regarding the little uh |
5002s | chat I had about items |
5006s | then we'll just keep going |
5008s | so just looking over uh let's see |
5015s | did I miss one |
5017s | out of the game asset creation |
5019s | programming and optimization slash bug |
5021s | fixing which of these three pillars |
5023s | required the most work of Aerospace 2. |
5026s | foreign |
5029s | probably the programming optimization |
5031s | slash bug fixing |
5037s | oh wait you're identifying game master |
5039s | creation programming and optimization |
5042s | okay optimization slash bug fixing is |
5045s | probably uh the most the the top work |
5049s | for everspace to uh Crimson King |
5053s | that's interesting I normally rope |
5055s | optimization and Bug fixing is kind of |
5057s | like inside of programming because it's |
5059s | just like it is part of the programming |
5062s | experience but but I I see what you're |
5063s | going for there and why you're |
5065s | distinguishing it as a separate core |
5067s | pillar from that one but yeah that one's |
5069s | that one through and through has been a |
5072s | large portion of |
5073s | of what we've had to do not to say that |
5076s | our game asset creation hasn't been you |
5078s | know extreme with over a hundred |
5081s | handcrafted locations across uh six |
5085s | solar systems right |
5087s | um and not say that the programming |
5089s | proper also hasn't been just wild but |
5093s | optimizing and Bug fixing like shoot |
5095s | goodness thousands upon thousands of |
5098s | tickets I'm not joking thousands upon |
5100s | thousands of tickets that were |
5102s | bottlenecked to just a couple of people |
5104s | on the team at a time |
5106s | has been |
5107s | what a huge challenge but it's been good |
5109s | it's been the game's been so enriched |
5111s | because of that because of the feedback |
5113s | from players because of the testing |
5114s | because of |
5116s | um so much gosh it's it's just a shame |
5119s | that we can't work even faster like we |
5122s | need to just hype Hans Christian up on |
5124s | on coffee or something so that he's just |
5126s | operating at five thousand percent all |
5128s | the time that's what we need to do |
5130s | that's the next place |
5133s | the pulse laser sound gosh I love that |
5136s | sound so much |
5137s | it's so meaty |
5141s | um |
5143s | I like this |
5152s | surprises here that the program parties |
5154s | require more work well I I mentioned the |
5156s | optimizing and Bug fixes as the the |
5158s | biggest Crimson came because like |
5160s | through the beautiful game asset designs |
5164s | right it takes the optimization of said |
5167s | designs in order to really bring |
5169s | everything together as a whole right so |
5171s | not to say that you know like the |
5172s | intentionality behind the level designs |
5175s | of all these locations because they are |
5176s | there's a lot of intentionality as to |
5178s | why we did what we did in these spaces |
5183s | but um but when it comes down to it I |
5186s | mean gosh it's so much it's hard to |
5188s | compare gosh |
5190s | all I know is that bringing it all |
5192s | together through that optimization of |
5194s | bug fixing has just been |
5196s | it's it actually is kind of hard to say |
5197s | the more I'm thinking about it |
5200s | but I feel like it just because that's |
5202s | what we've been working on the most for |
5203s | the last like |
5206s | two years probably it's been like a big |
5209s | portion of |
5211s | like the overarching development as a |
5214s | whole |
5218s | yeah |
5219s | Hans Christian is a machine yes yes he |
5222s | is |
5224s | not a man |
5225s | I mean there's so many team members on |
5227s | the team |
5228s | members on the team that's a little |
5230s | sounding redundant but I assure you it's |
5232s | not |
5232s | that are just absolute beasts they the |
5235s | the work that they do it's you're like |
5237s | how did you accomplish this in 24 hours |
5240s | and they're just like I don't know it |
5241s | just needed to be done and you're like |
5242s | but what like that's impossible like how |
5246s | did you there cannot possibly be |
5249s | the human capability to accomplish it's |
5252s | it's nuts like they're using real world |
5254s | cheat codes in order to like optimize |
5257s | themselves it's just over performance |
5259s | it's nuts it really is crazy |
5263s | this |
5266s | so big shout out also to like Andy and |
5269s | Tony Matthias who's Matthias is working |
5272s | on on ships |
5274s | um Andy's working on like Andy's done oh |
5276s | my gosh goodness if I'm starting to |
5278s | describe what everyone's doing we're |
5280s | going to be here a while uh Marco Marco |
5282s | also does a lot of the um |
5285s | Insurance of balance making sure things |
5287s | feel fun Marco's really good about that |
5290s | um Hans Christian too a lot of balance |
5292s | in general gosh oh my God |
5294s | keep going and going |
5297s | um let's see |
5299s | I'm not gonna worry too much about any |
5301s | of this for now terrain we're gonna |
5302s | actually we're gonna untrack it |
5304s | we'll look at that when we have to not |
5306s | when we |
5309s | if that makes sense |
5313s | we're gonna keep the reduced device |
5314s | cooldowns even though this is just |
5316s | inherently better |
5319s | because I want the device cooldowns |
5320s | instead |
5322s | see now this is this actually this right |
5324s | here right there is a lot of what we're |
5326s | aiming for oh my gosh I'm let's just put |
5328s | emphasis on this I have a higher level |
5331s | energy core sitting in my cargo waiting |
5334s | for me to equip it and instead of me |
5336s | going well there's a bunch of green |
5337s | numbers there that say it's better I |
5340s | prefer the item attributes on the prior |
5343s | one giving me more Firepower and reduced |
5345s | device cooldowns this is the type of |
5348s | Engagement we want to have with you as |
5350s | the player when you are diving into this |
5352s | experience we don't want you to just see |
5354s | the green and go oh okay slap it on we |
5356s | want there to be thought in this process |
5358s | we want there to be an intellect into |
5362s | your build we want things to have |
5364s | meaning we want there to be purpose |
5367s | that's why these inclusions are |
5369s | filtering their way in not to say it's |
5371s | not currently but we want more of that |
5374s | and it's also why we're adding this for |
5376s | free |
5377s | it's just expanding upon that original |
5379s | intent |
5380s | taking it that extra step further |
5391s | okay so that was a really expansive |
5394s | answer to basically one question |
5398s | um let me uh |
5403s | I want to answer some more questions too |
5408s | we've also seen the request wanting to |
5410s | see this picture like what what Maddox |
5414s | Drew what a strange request from degree |
5416s | like wanting to see the picture that he |
5419s | drew |
5422s | what a silly thing |
5424s | we might end up doing that I think at |
5426s | one point we were debating on having the |
5428s | uh like having a special item in here |
5432s | that's just like a map and it just shows |
5433s | up and it's just like this dumb looking |
5435s | picture of like squiggly lines of what |
5437s | he's describing but uh obviously that's |
5440s | uh never happened because it's not |
5442s | exactly a priority but I think it's so |
5445s | funny you guys want that |
5447s | awesome okay now let's answer another |
5449s | question or two before we keep moving |
5451s | forward we're making a lot of progress |
5452s | today but but let's uh do this so Xmas |
5456s | asks |
5457s | um |
5458s | vanguard's expertise says it has a |
5461s | critical rear attack yes how do we find |
5462s | the rear slash engines of an enemy ship |
5465s | is it always the part of the ship which |
5466s | is showing engine thrust what about |
5468s | enemy ship modules which are sphere |
5470s | circular shaped IE drones do they have |
5472s | even a rear area yeah so effectively |
5475s | what we have done is that every every |
5478s | single enemy in its hitbox basically the |
5482s | rear most polygons of the vessel are |
5484s | considered the rear of the ship so it's |
5486s | not necessarily the engines specifically |
5489s | it is quite literally anything that |
5491s | exists on the back side of the ship now |
5495s | I would need to get clarity from Hans |
5497s | Christian actually on if that applies to |
5500s | like the rear of say a destroyer because |
5502s | it's very large I don't know if there's |
5505s | a specified location there if it's even |
5507s | applicable so I would need to follow up |
5510s | on that front |
5512s | in fact I'm a little surprised I haven't |
5513s | asked that question before now I'm |
5515s | thinking about it but for the most part |
5517s | um every single one of your ships it's |
5520s | going to apply to that because drones |
5522s | almost never show their rear side |
5525s | um I don't know if we actually added the |
5526s | code in there because I don't even know |
5527s | if it's necessary |
5529s | um it would be more so applied if like |
5532s | you had them randomly spinning from an |
5534s | EMP and then just got like a lucky shot |
5535s | with the Vanguard I think that's too |
5537s | niche of a situation and so I'm I'm |
5540s | rather confident that it applies |
5541s | primarily to Fighters not drones |
5545s | um and I would need to follow up again |
5547s | about the capital ships |
5550s | so it's a great question honestly it's a |
5552s | great question |
5554s | um in fact if you are part of the |
5556s | Discord exomaths I encourage you to go |
5559s | to the ask rfg Channel and just slap |
5561s | that in there that way I can't avoid |
5563s | following up |
5564s | because it's my job to ensure you guys |
5566s | are satisfied with the answers so |
5570s | um yeah do that and I will follow up |
5572s | with you it'll be great |
5573s | it will be super duper |
5576s | let me see if there's another question |
5580s | the problem with Diablo is that it's not |
5582s | a space game nice nice I like that I |
5584s | like that comment I mean it's a it's a |
5586s | very different game let's be clear but |
5588s | you know |
5589s | why was the Executioner renamed to the |
5591s | enforcer is there an explanation you |
5593s | could give us yes because uh the short |
5595s | of it uh Flory is because we actually |
5597s | had a better idea for another item that |
5599s | we want to call the Executioner that's |
5601s | it that's why we changed it the |
5603s | Executioner uh we think pairs better |
5607s | um elsewhere as opposed to this which we |
5609s | feel enforcer pairs better as the naming |
5612s | convention that's that's honestly why |
5613s | there's no legal mumbo jumbo or PR or |
5617s | you know political correctness |
5619s | nonsense that surrounds it uh nope I've |
5622s | seen some people ask that and no that |
5624s | has nothing to do with that |
5628s | any chance for a way to re-roll one or |
5631s | all of the modifiers of an existing |
5632s | piece of gear in the future definitely |
5634s | something that we've talked about |
5635s | internally can't say that it will happen |
5637s | or it won't happen we'll see in the |
5640s | future if that's something that we find |
5642s | to be valuable or not personally I agree |
5645s | with you I think that it would add a lot |
5646s | of value and if you think that it could |
5649s | add a lot of value too and you want to |
5650s | see something like that happen all the |
5652s | more reason to jump onto the forums make |
5654s | your case slap it in there because the |
5655s | more voices that we see on a topic like |
5657s | that the more weight it has in our |
5660s | overarching decisions here for Rockfish |
5662s | I'm also not doing that because again |
5664s | like I think that it would be powerful |
5666s | too we still have to make some pretty |
5668s | hard calls internally and say even |
5670s | though this is desired we need to do |
5672s | this instead uh sort of modes it's the |
5674s | process of development I'm sure some of |
5676s | you out there who also have developed |
5678s | something in your life can attest to |
5680s | that so uh by no means am I telling you |
5682s | to do this to make it a guarantee uh but |
5685s | still that's definitely something that |
5687s | we have spoken on and definitely |
5689s | something that is up in the air not on |
5693s | the table but it's not off the table |
5695s | either |
5696s | cool cool |
5698s | um maybe we'll do one more question or |
5701s | so then we'll do a little more a little |
5703s | more gameplay I know we're paused right |
5705s | now oh the benefits of having Gary is |
5708s | just so much I miss him I miss him gosh |
5712s | I want him here to assist guide and |
5715s | serve |
5717s | it's so wonderful when he's here we're |
5720s | working together answering your |
5722s | questions |
5723s | so I got a legendary flock I really like |
5725s | but now it's six levels lower than my |
5728s | level how can I increase its level or |
5730s | Firepower a legendary Flack that I |
5732s | really like but now it's six levels |
5734s | lower than my level how can I increase |
5736s | its level or Firepower Firepower is only |
5738s | going to be able to be increased through |
5740s | your Firepower stat line item like that |
5741s | there is no such way to bring that up to |
5744s | level 30 if it's six levels lower sorry |
5747s | you can only bring it one level higher |
5749s | through modifier |
5753s | all right |
5756s | let's keep flying around get some good |
5759s | music from you uh from Union it makes |
5762s | you sad Dominator and I'm sorry |
5764s | it was actually a rather Hot Topic |
5766s | internally for us to decide if we could |
5769s | keep leveling items up and up and up in |
5771s | the overarching concern for better or |
5773s | worse was that it would incentivize |
5776s | users not experimenting with new |
5778s | equipment and instead just stick to |
5780s | whatever they had and just keep |
5781s | upgrading it for continued use we didn't |
5783s | want that that was never the plan or the |
5786s | course of design especially in |
5787s | congruence with the um uh how like the |
5792s | crafting system would work so it was |
5796s | decided that we were not going to allow |
5798s | any more than just one level |
5803s | six levels of use is a good run though |
5804s | yeah heck yeah it is |
5807s | you are you're not wrong |
5811s | and look at this guy just a little |
5812s | little weakling |
5815s | I love it |
5817s | get wrapped |
5820s | oh my gosh the damage |
5825s | oh I'm feeling good about this equipment |
5827s | I mean obviously they're like five |
5829s | levels below me let me have this moment |
5831s | okay just let |
5834s | I just want to be a bully to these guys |
5835s | right now it feels so good |
5841s | before they level up before everything |
5843s | goes to crap |
5845s | so let me have this moment |
5851s | before we did we no we haven't explored |
5854s | this area |
5855s | uh stay in the course stay the course |
5857s | let's try the Hat in peony or not keone |
5859s | into KAIT rather |
5875s | I went through the pro Scout first there |
5877s | we go |
5887s | feet |
5889s | oh |
5893s | I missed a question I'm sorry YouTube |
5895s | from |
5897s | dalry salient |
5900s | that's rough Dow reflant |
5907s | why do I try reading usernames anyway |
5909s | all right more capital ship types uh uh |
5913s | to fight or are you planning for more |
5915s | fighter varieties uh we would absolutely |
5917s | love both but we are doing more Capital |
5920s | ships uh guaranteed can guarantee that |
5924s | uh Michael had mentioned in a previous |
5926s | stream he he brought up uh that we are |
5930s | creating the outlaw dreadnoughts |
5933s | so there is going to be that bad boy and |
5935s | we're also working on the Leviathan I |
5938s | don't necessarily know if that counts as |
5940s | a capital ship or not more info is |
5945s | required |
5946s | um but yeah |
5950s | let's do the gas field uh racing |
5952s | challenge actually |
5955s | um but we would also like to do more |
5956s | fighter varieties for sure I say that |
5959s | like we haven't done any more |
5962s | um for your convenience |
5970s | Capital official |
5979s | thank you for that sniper really do |
5982s | appreciate it |
5983s | I love me a good pun |
5986s | es me greatly |
5988s | I'm gonna need you to sit in the corner |
5991s | okay that was |
5995s | like it was it was it was good but |
5997s | let's take a breather I need you to go |
6000s | think about what you've done here |
6008s | Capital fish |
6011s | oh my goodness |
6015s | [Music] |
6017s | okay let's get this pinky thingy before |
6019s | we uh before we race otherwise it's |
6022s | gonna drive me crazy |
6026s | above |
6029s | the phone I thought |
6032s | I thought this one was down |
6037s | [Music] |
6041s | this one had to have been moved |
6043s | [Music] |
6045s | this had to have been moved was it |
6047s | always here no no |
6049s | no |
6055s | all right that's fine |
6057s | um what else did we get just the energy |
6059s | injector we might use the energy |
6061s | injector just for the sake of the race |
6065s | that's fine |
6070s | uh good afternoon Rockfish are you |
6072s | playing by control or keyboard I am |
6073s | currently playing with mouse and |
6075s | keyboard but we are pretty pleasantly |
6078s | surprised by the results with the |
6079s | controller in fact I shouldn't say we're |
6081s | pleasantly surprised we're very happy |
6082s | with the results |
6084s | um we have a number of console specific |
6087s | uh |
6088s | players on the team and so having that |
6091s | is incredibly important |
6095s | oh |
6096s | I forgot how to fly this ship |
6098s | there's also a very sluggish ship |
6102s | in general |
6106s | this is going to be a horrific time |
6110s | if we're lucky maybe we'll get uh bronze |
6114s | it's not that bad |
6116s | if we die I'm gonna be a little sad |
6127s | level 16. oh yes |
6131s | hmm |
6137s | yeah okay this damage output is what I |
6139s | needed |
6140s | that feels good |
6153s | all right this is probably a good spot |
6156s | for us to uh pause we did highlight a |
6158s | good number of new item modifiers |
6160s | attributes I keep calling them modifiers |
6162s | item attributes and just covering a lot |
6165s | of the reasons why we are doing this |
6168s | um for anybody who's kind of missed it |
6170s | um |
6170s | whenever we have these live streams we |
6172s | actually when they're posted up on |
6175s | Youtube We actually add chapters to them |
6177s | so you can kind of jump to key moments |
6179s | we do this for almost every single |
6181s | stream there's a couple that don't have |
6182s | them which mainly comes down to the |
6185s | availability of myself or Gary sometimes |
6188s | we're not both there and it's kind of |
6189s | challenging to post those up but um |
6191s | there should be a recap on YouTube's if |
6194s | you've missed |
6195s | so you can kind of hear me talk about |
6197s | that accordingly |
6199s | otherwise |
6202s | yeah let's just go ahead and how far |
6204s | away are we okay we got some space |
6206s | let's go ahead and just save here |
6208s | so we're going to save our |
6211s | I was doing nothing else through the |
6214s | course of this last couple of weeks tell |
6216s | you what |
6216s | um let's see we're gonna save our |
6218s | nightmare game |
6219s | done and done |
6222s | and now we're gonna jump into the |
6223s | Community Field segment where we're |
6225s | going to highlight some screenshots and |
6226s | we're going to continue answering |
6227s | questions in a more rapid fire way so |
6230s | give me one second to set that up don't |
6231s | go anywhere |
6234s | thank you |
6253s | and we're back welcome once again to the |
6257s | official Rockfish game stream that you |
6259s | didn't technically leave so you've |
6260s | always been a part of it I hope that |
6262s | those little |
6263s | scrolling Marquees helps you see where |
6266s | you can also join additional |
6267s | conversations and follow for more |
6269s | information we do a lot of this stuff |
6271s | all the time Gary and I are very active |
6274s | in the Discord a lot of the times we're |
6276s | just kind of carefully monitoring but |
6278s | when there's questions asked man we dive |
6280s | in super fast and we'd love to have |
6282s | those those styles of discussions with |
6283s | you |
6284s | [Music] |
6289s | all okay and we should have a pretty |
6291s | good time together so in this segment we |
6294s | are going to just highlight various |
6296s | shots from the community |
6297s | um all the ones that I selected this |
6299s | week do come from Discord things a |
6301s | little bit easier on my plate for sanity |
6305s | honestly but that doesn't mean we can't |
6307s | pull from other sources and as we move |
6309s | forward and doing more of these |
6310s | Community highlights we will be pulling |
6312s | for more sources and we're really happy |
6314s | that |
6315s | really well this first shot actually |
6317s | comes from the chemical bro the chemical |
6319s | bro is one of our Galactic photographers |
6321s | for good reason does a very good job |
6323s | with contrast making the lights in the |
6326s | darks under they're found highlighting |
6329s | key moments |
6331s | the shots and also does a really good |
6333s | job with depth of field things are |
6335s | capitalized on here so |
6338s | good good good |
6340s | Let's see we have oh I I'm like looking |
6345s | for questions and I see that I totally |
6346s | missed the request to do that in first |
6348s | person with no inertial dampeners |
6351s | I'm kind of glad that I missed that |
6352s | honestly |
6354s | race would have been awful so |
6358s | um I'm not seeing too many new questions |
6360s | I do see one from davinator once again |
6362s | over |
6363s | when we get a 3D radar in the cockpit in |
6366s | the future no plans nope nope we do not |
6369s | have plans to do that that has been you |
6372s | know it's been a request that's come |
6373s | here and there totally get that but we |
6375s | don't we don't want to do that that's |
6377s | not the intent in how the game has been |
6378s | designed we want it to be much more of |
6381s | kind of a plane of existence in these |
6383s | spaces to intentionally gamified for |
6386s | easier navigating we also add pins to |
6388s | drop in to help you understand where |
6390s | certain things are at though so if you |
6392s | haven't ever done that you can push the |
6394s | plus button on your |
6396s | um the the keypad of the keyboard you |
6399s | can drop pins makes things a lot easier |
6401s | to track and follow but there's not a |
6403s | plan to do a three-dimension |
6404s | [Music] |
6406s | Let's see we have |
6410s | that's I don't see any other questions |
6411s | at this time so we're gonna just float |
6413s | through some more screenshots and if you |
6414s | guys do have more questions by all means |
6416s | ask because I would love I would love to |
6419s | answer and provide any sort of clarity |
6421s | and we can spark up a certain discussion |
6423s | or two should one be required especially |
6426s | about the item attributes a lot of those |
6428s | getting added whether you have a |
6430s | question about like our intentionality |
6432s | behind them or what some of them look |
6434s | like or how they operate with each other |
6436s | I've seen a couple of those questions |
6437s | feel free to toss it out this screenshot |
6440s | comes from dark chaos dark chaos is also |
6443s | one of our Galactic photographers and |
6445s | he's been enjoying a healthy amount of |
6447s | everspace one which has a lot of |
6449s | replayability because it is a rogue |
6451s | light and through that what that means |
6455s | for anybody who doesn't know what a |
6456s | roguelite is that means that there's |
6458s | procedurally generated runs that you |
6461s | play the game on when you start the game |
6463s | you start from sector one always you'll |
6467s | fight your way through to sector two |
6469s | sector 3 sector 4 until you die or you |
6472s | make it and once you complete it you are |
6474s | rewarded with a high score |
6477s | when you uh whenever you try again you |
6481s | will restart from sector one if you're |
6483s | doing the more story-centric mode of the |
6485s | game there is permanent meta progression |
6487s | so that looks like unlocking the new |
6489s | ship or unlocking more device slots for |
6492s | a ship or enhancing your map so you can |
6494s | see more opportunities as you're |
6496s | progressing through |
6498s | etc etc |
6499s | and there's also a hardcore mode which |
6501s | is a little bit closer to a rogue-like |
6503s | experience not much more the minutia |
6507s | here is is terribly hard to to describe |
6510s | to just a general audience here but the |
6512s | short of it is that in hardcore you |
6514s | start with no meta progression |
6516s | whatsoever no perks are unlocked aside |
6518s | from some generic ones to just make the |
6521s | process easier and every time you start |
6523s | hardcore you have to build your perks |
6525s | along the way of progressing so I'm |
6528s | speaking to all of this because I've |
6530s | seen like players reaching back into |
6532s | everspace and playing that over and over |
6534s | screenshots hold up incredibly well much |
6536s | like it's shown here from dark chaos I |
6539s | myself have also cracked back into it |
6540s | it's it's just a fun little ride so if |
6542s | you guys haven't picked up the original |
6544s | everspace as well as the DLC because |
6546s | it's an absolute steal with how much |
6547s | content is not into the game through it |
6549s | um definitely put that on your radar I |
6551s | think that you might appreciate what it |
6553s | has in store for you especially if |
6554s | you're just itching to have a little bit |
6556s | more |
6557s | so |
6561s | make sure you're drinking water |
6564s | make sure you are drinking water my |
6566s | throat is dry today |
6568s | this shot comes from sunizaki who was |
6571s | recently added as a galactic |
6572s | photographer for their incredible shots |
6574s | uh solid orientations and compositions |
6577s | overall but this one here you can see a |
6579s | lot of parallels actually with the |
6580s | chemical bro where we have some |
6582s | delightful contrast and some proper |
6585s | framing techniques and use |
6586s | it's a really Pleasant shot just looking |
6589s | at the planet from afar wondering the |
6592s | Curiosities of what lie within |
6594s | very very good |
6596s | I do see a question that has popped up |
6598s | from exomats thank you for your |
6599s | questions really do appreciate it the |
6601s | question is let's say I have a |
6602s | destabilizer missile with effect that |
6605s | the only on primary weapon crit fires a |
6608s | free missile with 60 reduced damage |
6610s | effect I wonder which effect is actually |
6611s | reduced is it the duration reduce or the |
6614s | effectiveness itself reduced same |
6616s | question for EMP missiles it is the |
6618s | duration reduced it is the duration |
6622s | reduced so if it were to last for 10 |
6625s | seconds as an example it would only last |
6627s | for four seconds based on the auto |
6630s | firing |
6633s | um I know that one for sure I |
6636s | actually let me just pull this up oh I |
6638s | can't because I'm showing the screen |
6644s | it might also affect |
6647s | the amount |
6649s | of the um of the uh |
6653s | destabilization |
6655s | but I need to double check it |
6657s | but I know for sure it does it's very |
6659s | specifically bound to the duration that |
6662s | was a pretty important conversation we |
6664s | had when we were plotting out that |
6665s | particular design |
6670s | next shot comes from Kowalski more |
6674s | highlighting their ship than anything |
6675s | else and also could definitely use a |
6677s | little bit of a |
6679s | scrub |
6681s | this uh screen is oriented strangely |
6683s | there we go |
6685s | but uh I love me some color consistency |
6689s | one could argue that this is too much |
6691s | green and you know that's fine you can |
6693s | think that I think that what they've got |
6694s | going on works for themselves to really |
6697s | stand out you know this is this almost |
6700s | feels like that Outlaw you mean at the |
6702s | very start of the game who's looking for |
6703s | that Viridian paint right and who's just |
6706s | like wanting them to make sure nobody |
6709s | else looks similar this is that's what I |
6711s | see here that's why I captured this one |
6713s | and goodness gravy like gotta buff out |
6715s | those scratches it's ridicules |
6717s | foreign |
6720s | too green for the Borg isn't it I mean I |
6723s | guess the highlights the green lights |
6726s | yeah I'm torn I'm torn I think that the |
6730s | torn apart bets I will agree that seems |
6733s | very borg-like but uh I digress |
6736s | what's oh my gosh weird frog asking |
6739s | questions |
6742s | what's a wash or |
6749s | ridiculous I know you're kind of |
6752s | referring to uh |
6754s | uh a horag like Alec |
6756s | that's funny |
6760s | all right let's go to the next picture |
6762s | we got another one from the chemical bro |
6764s | this is this is one of those shots where |
6766s | it's like I just want to take it I want |
6767s | to slap it up on my wall it just it |
6769s | looks great it looks fantastic |
6771s | it's almost got that movie poster look |
6775s | to it almost like it's on the verge |
6778s | it's on the verge but I love how he's |
6780s | got like those added little details of |
6782s | these planets here right like it adds |
6784s | just a little bit extra to what's |
6786s | already going on it's very simple |
6788s | approach we have a very nice angle going |
6791s | upwards bringing it all together solid |
6793s | symmetry of the planet almost perfectly |
6795s | placed in the center it's it's great |
6797s | it's grass wonderful |
6799s | it's wonderful I want to make sure that |
6802s | I'm not missing any questions through |
6803s | the the YouTube |
6806s | I don't know what to call it |
6815s | doesn't look like I've missed anything |
6816s | guys if you do have questions uh |
6818s | remember right now is the time to ask I |
6821s | really do want to make sure that you |
6822s | guys are all hooked up about all the |
6823s | details of what we're sharing kind of |
6825s | what's coming up |
6827s | um especially in the case of item |
6829s | attributes right now because I know that |
6832s | there's a lot of questions that could be |
6834s | floating out there and and I know that |
6836s | you have a desire to see what's coming |
6840s | um and while I can't speak to most of it |
6842s | it's always fun to just engage with you |
6844s | all and you know let's have a discussion |
6846s | right we really do like engaging with |
6848s | you all otherwise why in the world that |
6849s | we do Early Access |
6851s | um and yeah it's it's good it's good so |
6854s | this shot comes from sput night a rather |
6856s | simple one but one that kind of invokes |
6858s | a sense of tension this is when you |
6861s | first meet yourself in everspace too so |
6866s | we have the playership over here |
6867s | spoilers I guess this is the playership |
6869s | over here look at that beautiful |
6872s | nice and retro mode going on |
6877s | this of course over here |
6880s | being |
6882s | variation |
6884s | [Music] |
6887s | a nice simple composition nothing crazy |
6891s | going on sometimes it's the best way to |
6892s | do it |
6893s | may I leave the corner says sniper yes |
6896s | you can come out of the corner wow |
6897s | you've been on a corner for a long time |
6898s | all right |
6902s | I may or may not forgot it on you so |
6907s | I like to think that you were also doing |
6909s | like the there's a there's a coin on the |
6911s | wall and you put your nose and you're |
6912s | holding it up against the wall you're |
6914s | just like staying in the corner you know |
6916s | what I'm talking about right like you |
6917s | has anybody ever been punished like that |
6919s | when you were a kid yeah |
6921s | it's like hold the quarter up again |
6923s | brutal |
6926s | brutal |
6930s | all right |
6933s | can I have his corner you guys are |
6935s | asking weird questions I really do want |
6936s | to assist here sincerely like I have a |
6939s | desire right now it is in my heart |
6941s | to serve you |
6944s | I love these streams I love I love the |
6945s | silliness that we can have here |
6947s | but I also want to make sure that |
6950s | whatever your needs are when it comes |
6953s | from Rockfish from everspace too I want |
6956s | to make sure those are being met and if |
6958s | they're not being met like I want to |
6959s | talk about it I want to have a |
6961s | discussion and I know that a lot of you |
6963s | are here because you're eager to know |
6964s | what's coming around the corner and so |
6965s | shape and move those questions forward |
6968s | because we want to help you |
6971s | the whole intentionality of Designing |
6973s | this game and adding more content isn't |
6975s | just because we want to do it because we |
6977s | can't like I talked about that earlier |
6978s | that's not the intent at all we want to |
6981s | create more meaningful scenarios in the |
6984s | game we want to enrich it we want to |
6986s | better it and there's also a bit of this |
6988s | stuff that's coming because of ideas |
6990s | from you |
6994s | this shot comes from the tundra the |
6997s | tundra was dropping in a couple of new |
6999s | shots I think they're a little bit newer |
7000s | to the Discord Community regardless I |
7003s | did like this shot just because you know |
7005s | it's fun I think a lot of people who are |
7007s | familiar with the legendaries know that |
7009s | this is bird's nest and it's about to |
7011s | make a super cool rave party |
7014s | and it's just a nice momentary shot too |
7016s | some of the little effects and stuff |
7018s | that can be captured are fun |
7025s | here's a need I need inquisitors to drop |
7027s | more loot than just one solar particle |
7028s | oh is that a thing does that happen they |
7031s | normally drop me a lot of loot |
7040s | oh I miss smooth Knight's description as |
7042s | to why he was showing that screenshot it |
7044s | was to intentionally show how much of a |
7046s | size difference there is with the light |
7047s | ships in the TV Fire that's fair |
7049s | that's really fair yeah it's a tiny |
7052s | little guy super tiny little guy |
7056s | yeah definitely in comparison super |
7059s | small |
7062s | exomass dropping another question we are |
7065s | going to cycle over to exomath's shot |
7067s | here |
7069s | um and I forgot the name that you're |
7071s | calling it something about like the eye |
7072s | of the world or something |
7074s | um very clever alignment in this photo |
7076s | by the way exomath so now let's answer |
7078s | your question does the damage we reflect |
7081s | onto the enemies with retaliation |
7083s | contribute to the self-healing we do |
7086s | when using a nanotransmitter device with |
7088s | Carefree package also will the new set |
7091s | bonus we are getting in the future which |
7093s | gives us reflected damage when picking |
7095s | up energy orbs contribute towards the |
7097s | self-healing so those actually operate |
7099s | in two different tandems uh so the first |
7102s | one is going to be the retaliation perk |
7105s | deals damage based on how much you took |
7109s | and then does that specific percentage |
7112s | back |
7113s | in addition if you're using the |
7116s | nanotransmitter alongside Carefree |
7119s | Carefree is going to do the damage based |
7121s | on the Nano transmitter amount |
7125s | right so it's not that it's like |
7129s | stacking there are two different |
7131s | instances that can happen at the same |
7133s | time if that makes sense so one's not |
7136s | getting multiplied by the other they're |
7137s | both simply happening and they can |
7139s | trigger based off the same shot |
7144s | also with a new set bonus we are getting |
7146s | in the future which gives us reflect |
7147s | damage when picking up energy orbs |
7149s | contribute towards the self-healing that |
7151s | should actually work yeah so the |
7153s | intentionality of that particular set |
7155s | item is that the reflect damage that it |
7159s | applies is going to be in addition to |
7161s | any other reflect damage you've stacked |
7163s | so if you're using say retaliation and |
7166s | then you also have that set you're going |
7168s | to add those percentages together so I |
7171s | am currently blanking on how much |
7173s | retaliation is is it 40 is it 30 but |
7176s | then one of the items in the the set |
7178s | that you're talking about is 10 while |
7181s | boosting right 10 reflection while |
7184s | boosting so you would take 30 plus 10 so |
7186s | you'd have 40 as opposed to 33 because |
7189s | you're doing 10 of 30 does that make |
7192s | sense |
7194s | those would add |
7196s | that's a great question I love that |
7198s | question |
7202s | [Music] |
7205s | all right let's do another question |
7207s | more questions were great but we're |
7209s | gonna do uh two more shots that I have |
7211s | catalog this one comes from dh397 I |
7214s | think they snuck into the stream early |
7216s | perhaps but I even just like comments |
7219s | and I was like that's that's a fun |
7220s | little ship that's a that's a that's a |
7222s | fun little ship design it's it's you |
7224s | know it's a nice development from the |
7227s | initial Sentinel that players will start |
7229s | with |
7230s | and I think they even said that this was |
7232s | their second ship which is impressive |
7234s | that they are starting off with like the |
7236s | veteran slapped on the side there uh |
7238s | within Union means they've been doing |
7239s | some work so nice I think it's uh I |
7242s | think it's pretty nice looking ship |
7244s | some incredibly heavy contrasts yes you |
7248s | know that yellow definitely stands out |
7252s | but it's fun I love it when you guys |
7254s | share your ship designs it's just seeing |
7257s | the personalities that you have come out |
7259s | based on how you've colored your ship |
7261s | it's a thing okay it exists it's real |
7264s | and I love it so thank you very much for |
7267s | that all right The Last Ship that we are |
7268s | going to highlight today comes from uh |
7281s | but yeah another enjoyable shot of their |
7284s | ship I think this one invokes some |
7287s | clever use of color I love the red |
7290s | cockpit coloration and the red engines |
7293s | as well as all the highlights here the |
7296s | um |
7297s | uh |
7298s | the lights emissions being shown in the |
7302s | red as well is having that paired with |
7304s | the coloration of the text just a nice |
7308s | subtle way to enhance it even further |
7310s | with this incredible black blue White |
7313s | theme it brings it home brings it home |
7316s | really well and I think that there was a |
7317s | couple of shots taken up the ship so you |
7319s | could see different angles but |
7321s | [Music] |
7323s | but a good stuff all around |
7329s | um |
7331s | water |
7334s | guys that's it that's all I got |
7336s | that's the last shot I feel like we've |
7338s | actually talked about a tremendous |
7341s | amount of content which is |
7345s | more just like a a joy for me to share |
7348s | with you guys when you're coming to |
7349s | these streams you know these streams |
7351s | aren't anything super crazy |
7353s | um and we're not trying to make them |
7354s | anything like that |
7357s | you know we might in the future |
7362s | um we definitely saw that you know when |
7364s | we did our set items |
7366s | um |
7367s | the beginning of last month for example |
7369s | that we had some pretty pretty nice |
7370s | viewership there was clear desire to see |
7373s | more content and just want to let you |
7375s | guys know that we see that like we hear |
7377s | you we see that desire and much like I |
7381s | told you even like at the shoot was it |
7383s | the start of May gosh I feel like we |
7386s | really have to go back I told you that |
7388s | we wanted to get back into showing more |
7390s | and more and more stuff during the |
7391s | streams and it's only going to pick up |
7392s | from here guys it's only going to pick |
7394s | up from here we've been working on a lot |
7396s | of different things and it's yeah like |
7400s | it's |
7402s | I'm excited you can tell that I'm |
7404s | excited I've gotta hold back though |
7406s | um I just hope that you can keep uh |
7409s | blessing me with your presence and your |
7411s | questions and your silly comments uh and |
7414s | all that fun stuff uh it is an absolute |
7416s | joy to be your community Ambassador |
7417s | sincerely uh it is such a pleasure to do |
7420s | this for you all and I want to keep |
7422s | serving you and I can only do that if |
7425s | you're showing up if you're asking those |
7427s | questions if you're providing these |
7429s | beautiful screenshots to highlight maybe |
7431s | we're going to poke in and do a little |
7433s | bit more fun stuff that we can kind of |
7434s | have that level of Engagement with |
7436s | hopefully and otherwise yeah I'm always |
7439s | going to be here for you all you guys |
7441s | have been awesome I have been Air |
7443s | Trainer your community Ambassador for |
7444s | Rockfish games don't stop being awesome |
7446s | have a fantastic weekend and we'll catch |
7449s | you in the next stream next week when |
7451s | we're getting awfully close to our |
7453s | console release oh that feels really |
7457s | good to say we're almost there all right |
7460s | toodles |
7471s | [Music] |
7478s | thank you |
7482s | foreign |
7491s | [Music] |
7500s | [Music] |
7508s | [Music] |
7535s | [Music] |
7538s | [Applause] |
7546s | dear |
7549s | I really like that trailer |
7552s | I think it's nice |
7555s | I think it has some good excitement |
7556s | going on |
7558s | oh so so soon too so soon to get into |
7561s | this console |
7563s | the consoles |
7565s | it's one of those things where it's like |
7567s | we we just want to get there you know we |
7569s | just want like we just want Michael to |
7570s | push the button and just like magically |
7572s | work of course it doesn't work like that |
7573s | but we can dream right we're almost |
7576s | there |
7577s | almost there we're hitting a lot of |
7579s | other little details too on this road |
7580s | map that we're trying to you know nail |
7583s | down |
7584s | gosh |
7586s | this is such a fun ride to be with you |
7588s | all on it really is gosh |
7596s | I think um |
7599s | ever space two on sale on Gog right now |
7602s | is that right |
7604s | it might be |
7609s | I think it is perhaps |
7612s | a little sales sneak in from time to |
7614s | time |
7617s | it's doing some quick tricks |
7621s | yeah it's good good stuff |
7623s | for those of you who are not aware this |
7625s | is the post-stream sort of shenanigan |
7628s | portion so if you uh if you |
7631s | I don't know what to say |
7634s | I was going to try and describe some |
7635s | semblance of uh |
7637s | uh professionalism when it comes to me |
7640s | uh beatboxing but that's what's gonna |
7642s | happen |
7643s | um I'm going to do weird things with my |
7645s | throat |
7646s | and uh sometimes it's cool and sometimes |
7649s | it's just it exists |
7653s | but it's fun and I like you guys and you |
7656s | seem to like it |
7658s | so yeah without further Ado let's have |
7661s | some fun |
7670s | um |
7681s | [Music] |
7690s | [Music] |
7708s | thank you |
7710s | [Music] |
7725s | [Music] |
7735s | [Music] |
7739s | this is |
7745s | [Music] |
7758s | pepper space too |
7760s | [Music] |
7768s | go buy it |
7786s | till next week |