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ROCKFISH Games
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6s | foreign |
---|---|
23s | ladies and gentlemen |
26s | we are prepping the stream right now |
28s | we'll be live in approximately three and |
31s | a half minutes ish around that time |
33s | welcome everybody on YouTube and twitch |
36s | and steam on our home page |
40s | thank you |
69s | [Music] |
100s | thank you |
123s | thank you |
163s | foreign |
169s | [Music] |
210s | foreign |
234s | foreign |
253s | ladies and gentlemen to the official |
255s | Rockfish game stream |
256s | I'm your host your servant your guide |
259s | Eric Schrader the community Ambassador |
260s | for Rockfish games I am with |
264s | Gary geek bites our other manager |
268s | at a perfect wonderful always |
273s | perfectly timed and uh today we are |
276s | going to be cruising through more of the |
278s | nightmare game play that we've been |
280s | doing since release while we are doing |
283s | that we're going to be answering |
284s | questions that you guys have from |
286s | Twitter from twitch from uh Steam from |
290s | from uh YouTube from all the places I |
294s | said Twitter first I meant to say twitch |
295s | I guess we could answer from Twitter |
297s | that's not necessarily a thing but uh |
300s | uh yeah |
302s | gonna be just a nice little way that we |
304s | bridge the gap between developers |
306s | community |
308s | wrapped up in the week normally I like |
311s | to give you guys the goings-on of what's |
314s | happening here at Rockfish and um you |
317s | know it's we're in such a beautiful spot |
319s | right now we're in such a beautiful spot |
321s | because right now we're cracking through |
324s | so many bug reports on so many little |
327s | feature details that we want to polish |
330s | and tweak and so many other things that |
333s | I can't even begin explaining because we |
335s | have a Content update that we want to |
337s | work on for you that will be pushed out |
338s | for free and we also want active |
342s | premium DLC offer to you next year |
345s | there's a lot of stuff that we have in |
347s | mind for such an expansive addition to |
350s | the game |
352s | so it comes with a lot of |
356s | hiding things |
361s | so I could tell you |
364s | what we wouldn't working on this week |
367s | and I could get fired |
369s | or I can tell you |
371s | that we've been hard at work on ensuring |
373s | Outer Space 2 is getting |
376s | what it needs |
378s | it's getting there |
381s | it's getting there |
383s | we are incredibly pleased with the 1.0 |
385s | launch your guyses and gauss's geysers |
389s | and gals |
391s | your suggestions your ideas your |
393s | feedback since the 1.0 release has |
395s | pushed us to do just a little bit more |
398s | nothing no again nothing crazy |
401s | but it's moving in a positive direction |
403s | thanks |
404s | to all of you so |
406s | let's go ahead and dive into our |
408s | nightmare mode gameplay |
411s | we're picking up quite literally where |
413s | we left off and I do have something to |
415s | speak on regarding the safe State oh a |
417s | button popped |
421s | fixed excellent |
425s | so one quick thing to mention about this |
428s | were we really just banged up oh my gosh |
432s | so last week I had made mention that |
435s | there was like a bug going on and like |
437s | none of my items were dropping I |
439s | actually no that wasn't the case um we |
441s | were doing some internal testing uh you |
444s | know that flak bug that's been plaguing |
447s | the game for I don't know how long |
449s | actually it's I think since 1.0 |
452s | um we're still trying to completely lock |
455s | it down we're not we're not 100 there |
457s | yet but one of the testing |
459s | elements that we try to do last week was |
462s | disabling items from dropping to see if |
465s | when the Flack was destroying something |
466s | if no items dropped if there would still |
468s | be a crash |
470s | we never re-enabled those item drops |
473s | for the Stream |
476s | whoops so don't worry about it that's |
479s | fine so we might do a little bit of |
482s | backtracking to pick up some things that |
483s | we possibly missed and also uh you know |
485s | outfit ourselves since we are quite |
487s | lacking on items we're level six and |
490s | we've got some level fours and fives in |
492s | there on nightmare difficulty that's not |
494s | exactly the best thing ever so |
497s | definitely going to satisfy those |
501s | requirements here |
504s | and again through the process of doing |
506s | this nightmare mode |
508s | we are picking any questions that you |
511s | all have |
512s | and we will be answering them |
514s | oh level twos man they're not even gonna |
516s | drop stuff for us because there are four |
517s | level difference did you know that |
520s | if enemies are too low a level |
522s | they don't give you experience they |
524s | don't give you item drops they just give |
526s | you a minor headache |
530s | we do want to complete this Minesweeper |
532s | task |
534s | I'm in a gun show I'll be fine oh yeah |
535s | sure |
537s | excellent |
539s | good afternoon Space Cowboy thank you |
541s | thank you welcome everybody to the |
543s | streams |
544s | [Music] |
548s | still plagued by small stutters I see |
550s | over on YouTube from Fred Smith |
553s | that's unfortunate I'm sorry sorry to |
555s | hear that I know that the team has been |
557s | working on a bit more optimization in |
559s | certain regards |
561s | some probably more than others there has |
564s | been a number of elements reported and |
567s | just that we kind of knew about |
569s | in regards to like the Gilbert Naval |
571s | vase for example |
572s | as one of the unfortunately it's one of |
574s | the most it's one of the worst |
576s | performing locations |
579s | currently |
580s | so yeah does it does it need some tweaks |
582s | we would love to we would love to tweak |
584s | it further |
585s | are we going to I mean we're sure we're |
588s | trying |
591s | so yeah |
595s | all part of the process again but |
597s | so yeah I wanted to complete some of |
599s | these jobs |
604s | cool |
605s | this Nifty station |
606s | you're speaking to an FD station jobs |
609s | complete and I also wanted to |
612s | take care of a couple locations that I |
614s | think we've already been to for example |
616s | yeah because we went to we went to |
618s | pseudo orbit |
620s | um but I want to go back there |
625s | level seven that might that might be a |
627s | little too much for us I want to go back |
629s | here because I want to see |
631s | if I can do |
634s | if I can get that Mainframe override |
637s | from this location |
641s | when we went there last time the item |
642s | wasn't dropping because of our |
643s | particular build trying to find bugs |
645s | it didn't drop |
647s | I want to see if my save is completely |
650s | borged for good and I can never get it |
653s | ever again |
654s | or if I can somehow extract it |
659s | but yeah how was everybody's week |
662s | going by the |
664s | Bible I know we're reaching the |
665s | conclusion of it I know some people |
666s | celebrated a bit of Star Wars stuff |
668s | yesterday because it was May the 4th |
671s | I was one of those people |
675s | I guess you could say that I like sci-fi |
679s | kind of curious where you're all at |
683s | Gilbert has the best weather I see oh my |
685s | gosh |
688s | all right let's see this is we were over |
689s | here before we we tried to complete this |
692s | little uh space |
695s | it did not drop us any Goods let's see |
697s | if we have a chance to get them |
699s | oh we haven't done it yet I thought we |
701s | did |
709s | either way |
710s | I thought the save was after I |
712s | accomplished the task but maybe I saved |
714s | beforehand because I didn't I wanted to |
715s | try to do it again |
717s | I don't remember now |
724s | ah |
726s | where's the where's the cap I thought it |
728s | was over here am I crazy |
732s | I do need to navigate a bit better if I |
735s | want to get this there in time |
739s | flawless |
744s | and look we do have things that dropped |
746s | yay and that is a Mainframe component |
748s | all right all right |
750s | I am pleased game is now working as |
752s | intended and we got new boosters to boot |
755s | hmm |
757s | customize our gunship a little bit |
759s | that's some fancy fun right there all |
762s | right |
763s | picking up things look at this |
767s | [Music] |
770s | all right |
772s | all right |
774s | completely normal phenomenon |
783s | oh my gosh I see |
785s | I see the week was unfun for some people |
787s | but you were playing other games okay |
788s | that's good that's good at least |
795s | what is sci-fi you like sci-fi no way oh |
799s | my gosh |
801s | you guys are ridiculous also I love how |
803s | I'm using a flack when uh oh my gosh we |
805s | are gonna die because I'm not paying |
807s | attention it's guys we're playing on |
808s | nightmare difficulty |
810s | did you know that |
812s | it's important to know that |
813s | we are totally gonna die |
816s | maybe not |
818s | maybe we're gonna be just |
821s | all right |
824s | are they coming at us I can't tell |
829s | mantobots oh wait I have to wait for it |
831s | to be collected first |
839s | [Music] |
843s | helps to be in range in order to hit |
845s | your target |
848s | also helps to have energy but you know |
857s | Proto Scout I don't like the way that |
859s | sounds |
866s | Oh that's oh no |
867s | I don't like this at all that's a that's |
869s | a mad cap uh mad Cap's gonna be trouble |
878s | all right |
881s | maybe not as much trouble |
891s | okay |
892s | cool everything's fine |
896s | good thing we had our turret |
899s | now I probably could explore a little |
903s | bit more of this place let's go over |
904s | here |
905s | and then we're going to kind of go on |
906s | the underside of the um the larger |
909s | asteroid I want to try and collect some |
911s | things most notably some resources |
918s | we got a pure incidium |
925s | it is hard to see mines when you're |
926s | looking directly into a star that's |
928s | right next to you |
932s | all right here we go |
936s | all right already feeling so much better |
941s | already feeling so much better |
949s | I do want to start using a different |
951s | weapon for mining though because I want |
952s | to try and get some cure incendium and |
955s | pure resources of whatever actually just |
957s | so that I'm not a bottlenecks when I get |
960s | there through developing My Perks |
963s | the Flack is very efficient when it |
965s | comes to time |
967s | with resources |
969s | but because it only hits once |
972s | well |
973s | needless to say it doesn't have as many |
975s | opportunities to collect the rare |
978s | resource |
983s | it's a little bit of a trade-off |
994s | all right there's still another secret |
996s | here |
997s | I'm gonna go back to the base we're |
999s | going to repair |
1002s | we're going to look at what our other |
1003s | engine option is that we collected even |
1005s | though I really I'm a big fan of this |
1007s | engine honestly |
1010s | because we can customize we might as |
1011s | well look |
1012s | you know might as well look |
1021s | so let's uh have a look and see |
1024s | what we |
1026s | it's the same one that we had |
1032s | okay |
1034s | all right |
1036s | it's fine it's fine |
1039s | I'm not upset |
1046s | all of our stuff sells like garbage here |
1048s | too good good all right |
1052s | missiles could come in a pinch |
1056s | launch automatically which has been nice |
1060s | let's go ahead and remove the Homing |
1063s | missiles and we will dismantle them to |
1067s | make some blueprint progress |
1069s | I don't think I'm gonna sell here I |
1071s | think I'm gonna I'm just gonna wait |
1073s | I think I'm gonna wait |
1076s | those are dirt cheap but nope I'm not |
1078s | gonna do it |
1083s | also going to go ahead and change out |
1085s | whoops we're going to change out our |
1088s | um |
1089s | challenge here from killing drones with |
1091s | missiles since we don't have the right |
1092s | type of missiles to kill them we're |
1094s | going to change it over to the outlaw |
1095s | Scouts affected by EMP since we do have |
1097s | our EMP available |
1099s | taking out those Scouts shouldn't be too |
1101s | hard |
1109s | although I'm saying that I've seen a few |
1111s | newcomers some first time Chatters |
1114s | welcome welcome everybody |
1117s | and I see just a really quick |
1118s | observation from an individual named |
1120s | spliff that the enemy locators are a |
1124s | little bit challenging to see by those |
1125s | red triangles yeah I mean if they're off |
1127s | to the side it means that you have to |
1128s | turn in that particular direction to get |
1130s | to them uh the larger they are the |
1132s | closer they are to you |
1134s | um and that's that's about the the |
1137s | simple sort of ooh |
1140s | let's do this let's do that one we're |
1142s | gonna take that one |
1145s | um but yeah we do have some color |
1146s | correction options as well that might |
1148s | tweak it a bit further for you spliff |
1152s | if you just go right into your settings |
1153s | there's this uh colored color vision |
1157s | deficiency mode and when you cycle |
1159s | through it it gives various types of uh |
1161s | color vision deficiencies |
1164s | that might be just that little bit of |
1166s | adjustment you need |
1168s | who knows |
1169s | what's your favorite obscure piece of |
1171s | lore trivia that you've been dying to |
1173s | share oh my gosh there's |
1175s | there's so many different little things |
1177s | of lore that we've done and some of it's |
1178s | like not even relevant because it's just |
1181s | back-end data we have for the game right |
1185s | it's not necessarily imperative for your |
1187s | character story but they're things that |
1189s | are going on |
1191s | so you'd only get like little samples of |
1192s | them just to make a just to generate an |
1195s | active living world right |
1199s | we have a little stories like that |
1200s | behind the scenes it's hard to say which |
1202s | one's my favorite |
1204s | I am really happy with the way that the |
1208s | Drake systems lore came together though |
1210s | really happy with how it came together |
1213s | there's a there's a number of details |
1217s | surrounding how Drake Came to be that |
1221s | aren't simply explained by doing the |
1223s | missions like you get little tidbits |
1224s | here and there |
1225s | [Music] |
1226s | but you don't get you don't get a lot of |
1229s | information this is also going to be a |
1232s | little bit more difficult than I would |
1234s | like |
1239s | hang on one second |
1242s | oh we are too close to my oh my gosh |
1245s | killing myself my own flag |
1250s | I do that way too often we did get a |
1252s | raid booster out of that though that's |
1253s | not bad |
1261s | anyway the way that the Drake system |
1262s | comes together |
1264s | um you have three warring factions with |
1267s | wildly different stories of how they |
1269s | came to be |
1271s | and you know if you're just playing the |
1274s | game for the game's sake it doesn't |
1276s | really feel like they're that much |
1278s | different from one another probably it |
1280s | doesn't seem like there needs to be that |
1282s | much lore or distinction between them |
1285s | but they each have quite a different |
1287s | story to tell |
1288s | in fact you can trace some of the story |
1291s | of Blood star |
1293s | within everspace one if you do the DLC |
1296s | in particular |
1299s | oh |
1302s | and both the retaliators which were |
1305s | previously known as The Phantom |
1306s | retaliators |
1307s | and this earlier faction |
1310s | both come from a similar state |
1315s | during and after the oakr colonial |
1318s | conflict |
1320s | but they took different signs |
1323s | so for example |
1325s | the retaliators |
1328s | were the ones who |
1330s | wanted to make sure they were looking |
1332s | after their own |
1334s | and they hunkered down in their bases to |
1337s | ensure everyone's needs were being met |
1339s | where the zirilia were wanting to like |
1343s | take over |
1345s | much of Drake |
1348s | in order to extract all its resources |
1353s | for the colonial Fleet |
1357s | one side wanted to help the colonial |
1359s | Fleet during the war and the other side |
1361s | did not |
1365s | and after the war was over they kind of |
1368s | retained a little bit of those that |
1370s | allegiances |
1372s | but they're also both very much |
1373s | independent from the Colonials as well |
1382s | a level up is nice a level up is good |
1388s | anyway I could I could go on and on |
1389s | about the um |
1392s | about the Drake factions and how |
1394s | distinct they are but we'll we'll move |
1396s | on but I I just I'm really happy with |
1397s | how that came together we did have |
1400s | strangely enough we had an incredibly |
1401s | different original |
1404s | um concept for Drake as a whole |
1412s | completely different concept |
1417s | but I'm I think it was a good thing that |
1419s | we didn't go in that direction and we'll |
1421s | I'm probably also not going to tell you |
1422s | about it because we might use the idea |
1425s | somewhere else maybe |
1443s | ow |
1446s | ah don't get hit by missiles missiles |
1449s | hurt |
1450s | they are actual paintings |
1460s | not what I meant to do but I'll take it |
1466s | [Music] |
1473s | all right good good |
1478s | ah how did that not hit both of them |
1487s | there we go |
1491s | sure cool |
1493s | goodness getting items is so nice not |
1497s | being disabled in a looter shooter that |
1498s | was pain that was actual pain |
1504s | wait what did I |
1507s | I look over he steals the question are |
1508s | we talking about me did I did I do |
1510s | something wrong |
1511s | yeah I was going to ask that question |
1513s | about the law and then you just swooped |
1515s | in as a magnificent person you asked my |
1518s | question |
1519s | I mean it's a fun question there's |
1522s | there's so much to answering that though |
1525s | there's so many like little sequences in |
1527s | everspace too sincerely like we thought |
1529s | about well how are these characters act |
1530s | if they were you know kind of like these |
1533s | Colonials that are On The Fringe of |
1534s | survival but they're not really Outlaws |
1537s | but they don't really want to follow the |
1539s | laws you know etc etc and like what |
1541s | would happen if we did this with a story |
1543s | arc that impeded upon the progress of |
1546s | these other you know etc etc it's just |
1548s | there's a lot that we did on the back |
1550s | end before even just making the story |
1554s | exist right we wanted the story to get |
1557s | Pat like pave a path through a living |
1562s | world so that Living World from our end |
1564s | had to be established first the |
1567s | characters the events |
1569s | the activities the politics the |
1574s | um you know the whatever |
1576s | that had to be set in stone before we |
1579s | could walk you guys through the story of |
1582s | Adam Rosslyn |
1583s | and him just struggling to survive out |
1586s | here right because now when we're |
1587s | telling this story we can say oh well |
1590s | he's going to run into this character at |
1592s | this site well how is he going to be |
1594s | significant and what's his story right |
1596s | like what's what's the relevance to why |
1599s | Adam needs to meet this person and |
1601s | what's going on in their in their life |
1602s | right like what's what's going to be |
1605s | their sort of twist to all of this |
1608s | so through doing that it gives us a |
1611s | strong opportunity to do storytelling |
1612s | much more effectively and that's why |
1614s | it's hard to answer because there's so |
1617s | many of those little details |
1620s | so many so many of those little details |
1627s | [Music] |
1629s | [Applause] |
1633s | goodness |
1635s | a lot of chatters today welcome |
1637s | everybody I love it looks like a base |
1640s | generally speaking I do try and answer |
1641s | questions at certain segments in the |
1643s | Stream |
1644s | um sorry Gary |
1646s | um |
1647s | yeah right |
1652s | so uh yeah if you guys are asking |
1654s | questions about you know game play or |
1656s | lore or what have you |
1659s | just know that I'm not answering them |
1662s | all immediately |
1664s | generally speaking we try to segment the |
1667s | streams to particular moments where that |
1669s | happens right now it is more of the |
1670s | gameplay segment |
1672s | granted it's a little slower since I'm |
1675s | trying to complete some tasks |
1679s | it's no excuse for me to break the |
1681s | formula |
1688s | really gotta be careful with that flock |
1695s | I have lots of goods though this is this |
1697s | is nice |
1701s | this Blaster is basically better than |
1703s | everything we have |
1704s | do we do we swap out the Flack for our |
1707s | Blaster oh no I don't think we do that |
1711s | I do not think we do that |
1714s | it's crap that though |
1720s | blueprint progress is always good |
1721s | progress |
1725s | we want more weapon out |
1727s | terrible |
1729s | we need more Shields |
1740s | let's work on that blueprint progress as |
1742s | well |
1744s | we have that blueprint I'm going to save |
1747s | that we're gonna save that for now also |
1750s | looks like we have a perk available |
1751s | doubles the repair speed of Nanobots yes |
1754s | please |
1757s | yes please indeed |
1760s | nice |
1763s | Cruise drive okay all right reduce |
1766s | Cruise drive |
1768s | also down for that |
1769s | [Music] |
1772s | look good |
1778s | excellent |
1781s | now we are short on fun so we're gonna |
1783s | have to you know get some more of that |
1788s | there's a turret right there all right |
1803s | oh yeah huge huge Boon right there |
1806s | that's great that's that's what we were |
1808s | looking for oh my gosh |
1811s | weapon energy output that feels good |
1814s | that feels very good I also think I want |
1816s | to do the damage limiter instead of a |
1818s | cloak field generator |
1819s | because we're gonna be in the heat of |
1820s | combat a bit more than normal |
1825s | I haven't died this stream yet so for |
1827s | the record so for those of you counting |
1828s | I think we're at is it four I think |
1830s | we're at four yeah okay oh thank you |
1833s | thank you for the reminder you're |
1834s | definitely on top of that one aren't you |
1835s | Gary oh yes |
1842s | incoming |
1856s | [Music] |
1859s | there we go nice and easy |
1863s | thank you |
1871s | man the process to get these bases to |
1875s | where they are at in the current game it |
1877s | probably took too long |
1880s | but some of you guys maybe remember |
1881s | during the Early Access phase where |
1884s | whenever you are fighting a base |
1887s | you barely got any information on what |
1890s | to shoot and sometimes |
1893s | it could be challenging |
1896s | to know |
1897s | where a turret was at or an energy coil |
1901s | or a fuel canister any of those things |
1912s | fairly happy with how it's uh from there |
1914s | came into its own |
1934s | oh I see I see a question over on |
1937s | YouTube that I hope definitely gets |
1938s | added to our question segment which |
1940s | we'll probably start doing |
1942s | um we could probably start doing that |
1943s | right now if you wanted to Gary do you |
1945s | want to get into it okay okay you need |
1946s | to tell me the question which is the one |
1948s | we're going to be in which is the |
1950s | specific one it's a |
1952s | zikutar The Immortal from YouTube |
1959s | [Music] |
1961s | oh yes that's right yeah |
1964s | yeah |
1967s | [Applause] |
1970s | right let's dive into some questions |
1973s | that look feverishly been asking uh |
1977s | first up we have Varick over on Twitch |
1980s | and they're asking are they going to be |
1983s | alternate rank for shift wings like |
1985s | Tempest or for example for The |
1987s | Vindicator or more ship customization |
1989s | coming down the pipeline yeah there's |
1991s | actually going to be more customization |
1993s | regarding ship Wings bodies and engines |
1997s | um because there's I mean I'm sure you |
1999s | guys have seen it the mediumships have |
2002s | so much more regarding that |
2004s | customization than the light ships and |
2006s | the heavy ships have right |
2008s | preferably we would like the lights and |
2011s | the Heavies to have the same number of |
2013s | customization opportunities that the |
2015s | mediumships do have so that would mean |
2017s | we'd have to add more bodies and engines |
2019s | and wings for both the lights and the |
2021s | heavies |
2023s | then you might be wondering well okay |
2025s | but that wasn't entirely my question I |
2027s | was asking about like well the mediums |
2029s | also get more to them right |
2031s | maybe that's hard to say right now |
2034s | because again we want to bring up these |
2036s | other ships to have more of that |
2038s | flexibility of choice |
2040s | and once we get there or if we get |
2043s | closer to there I should say |
2046s | then we can start asking |
2048s | do we want to develop these other ships |
2050s | further |
2052s | because again ideally what we want to do |
2054s | is have the same opportunities for every |
2057s | single ship |
2059s | for every single show |
2062s | uh let's I think this is the site for |
2064s | the oh this is going to be too high |
2066s | level I'm going to try it anyway let's |
2067s | answer another question |
2069s | right uh |
2072s | from YouTube this time from Fred specvet |
2076s | um Ellie you said that eversbs 2 is |
2078s | getting what it needs what exactly does |
2080s | it need according to Eric and the team |
2082s | yeah honestly that was a poor wording on |
2085s | my part because that implies that it |
2087s | doesn't have what it needs at 1.0 which |
2089s | is false when I speak towards what it |
2092s | needs |
2093s | um I am using a terminology based on how |
2096s | I'm observing what you are all saying |
2098s | I've seen so many powerful ideas and |
2101s | suggestions and thoughts coming from you |
2103s | guys that for me it almost feels |
2106s | integral to incorporate into the |
2109s | everspace formula right |
2111s | but from a development side you know 1.0 |
2114s | everspace 2 this is a Content complete |
2117s | Game everything that we were shooting |
2119s | for everything that we wanted to |
2121s | maximize for our vision it is currently |
2124s | present in this game state but even |
2127s | still after 1.0 |
2130s | I'm not gonna say that we can't be |
2133s | open |
2134s | to more additions and opportunities |
2136s | right so when I say when I said you know |
2139s | earlier when I said oh yeah the game |
2140s | needs more |
2143s | it's kind of referring to |
2148s | what's been spoken about in various |
2151s | Social Circles |
2152s | those surrounding the game |
2156s | and uh yeah |
2159s | so |
2160s | is it necessarily needed |
2163s | being a bit semantics focused here right |
2166s | now no it's not needed would it be nice |
2170s | yes are we considering some things to |
2173s | add to the game yes for sure and we'll |
2178s | have more to show as well as talk about |
2181s | on that front somewhat soonish |
2184s | somewhat soonish |
2188s | I'm hoping even by like sometime this |
2191s | month maybe that's too hopeful |
2195s | there's a lot of back end elements that |
2196s | we have to to tackle before we can show |
2199s | stuff by the way because I mean if |
2202s | you're if we were to dive into |
2204s | all of the elements that we want to |
2207s | accomplish for the DLC for example uh |
2209s | first off I can't tell you those details |
2211s | but second there has a lot of ground |
2214s | work that has to be established first |
2215s | that simply can't be shown and for quite |
2219s | some time until it gets to a state |
2221s | that's even remotely ready right that's |
2224s | a process so yeah when I refer to things |
2227s | that it needs is |
2229s | yeah a bit of a slip of the tongue if |
2231s | you will |
2232s | game doesn't need it it would just be |
2234s | nice |
2235s | it would just be nice |
2237s | [Music] |
2240s | so next question |
2243s | right we have one from Alex Daniel over |
2246s | on YouTube |
2248s | um why is it that you only sometimes get |
2250s | circuits but always gets spare parts |
2253s | they haven't seen anything that uses |
2255s | Parts but not circuits I haven't seen |
2258s | anything that uses Parts but not |
2261s | circuits |
2263s | So within the crafting |
2266s | um menu |
2267s | you're almost always getting an equal |
2269s | number of circuitry and spare parts |
2272s | and those are always going to be used to |
2275s | craft your Commons |
2278s | um I think it's even yeah it's actually |
2280s | I think it's used in all of them yeah |
2283s | your spare parts and your circuitry |
2284s | that's like your the foundational |
2286s | components in order to craft anything |
2289s | that is related to a weapon so primary |
2292s | and secondary weapons in particular I |
2294s | also think modules yeah |
2295s | your primary secondaries and modules |
2297s | they all require those spare parts and |
2299s | circuitries |
2300s | in order to build new the main reason |
2302s | why this is utilized in that capacity is |
2305s | because you gain these by breaking down |
2307s | items and then those broken down items |
2309s | can be used to make new items it's just |
2311s | a recycling process right |
2314s | this however is different from |
2317s | I say that and now they're also used for |
2319s | consumables whoops |
2321s | for some reason I thought we had that |
2323s | more distinct but |
2324s | um the consumables do have a couple |
2327s | additions to them like components |
2330s | this has changed so many times my |
2331s | apologies my apologies yeah but spare |
2333s | parts I guess they're going to be used |
2335s | circuitry spare parts basically for |
2337s | everything except for components |
2339s | components are what you're going to be |
2340s | using your resources for |
2342s | so example here you have scrap metal |
2345s | plasma and copper for the needs of these |
2348s | atheum Crystal iron |
2352s | and those components that you're |
2353s | building from resources can then be used |
2354s | to make consumables |
2357s | but you also do need those basic |
2358s | crafting components of circuitry and |
2360s | spare parts in order to build them now |
2362s | as these go up in Rarity oh good we have |
2364s | an opportunity to show we do need the |
2366s | stuff at that tier as well or something |
2368s | equivalent to so we have like the power |
2370s | couplings that are actually an uncommon |
2372s | tier but you would have to have those to |
2375s | make this rare Nanobots large consumable |
2383s | so really the thing I need to just say |
2386s | straight up is that you're getting these |
2387s | from dismantling and then you use them |
2390s | whenever you're putting an item together |
2392s | generally speaking primary secondary's |
2395s | modules and consumables use it I don't |
2397s | do Catalyst even though Carolina Stone |
2399s | callus are like all components |
2405s | but yeah |
2407s | that was probably clear as mud |
2409s | next question |
2413s | my follow-up question to that one though |
2414s | I am open to |
2415s | hearing a follow-up hopefully that all |
2417s | made sense though but yeah let's go with |
2419s | the next questions |
2422s | back on YouTube uh it's a question about |
2425s | Alec a bit of a law one if you can on |
2428s | this one we're actually in the game does |
2431s | he come from and is there anything known |
2433s | about some of their customs oh yeah so |
2437s | the horaks have a very particular story |
2440s | associated with them there isn't a sort |
2442s | of designated location that you guys |
2446s | would know where they come from |
2448s | but what is known is that horags are |
2451s | unfortunately a rather popular slave |
2455s | commodity poor eggs are used as pets |
2459s | amongst uh many certain |
2463s | um |
2464s | race cultures |
2467s | pets 4X is Pets yeah so that's a that's |
2471s | the thing |
2473s | that's a thing |
2475s | Alec in fact was enslaved for a time as |
2479s | a pet and was rescued |
2481s | there's a little bit of lore I think |
2483s | that's spoken about in everspace one if |
2485s | it's not well that's just behind the |
2486s | scenes lore that you now are aware of |
2490s | but their home world and their like all |
2493s | that sort of origin not so much no |
2496s | they're just very playful talkative |
2499s | energetic creatures |
2505s | next please |
2508s | all right we have a question I know |
2511s | we've answered this one before but I |
2513s | think we can have a bit of clarity on it |
2514s | it's from Christian uh gavlik over on |
2517s | YouTube I hope there's pronounce your |
2518s | name right there uh is it possible to |
2521s | give a player an option to create |
2523s | personalized items uh the player could |
2526s | name that item and choose modifiers and |
2528s | stats yes |
2530s | um so the answer to that question is no |
2532s | that is not a possibility so we had a |
2535s | number of discussions with our crafting |
2537s | system and how powerful we wanted it to |
2540s | be |
2542s | and the short of it is that we don't |
2544s | want it to be the way to get the best |
2546s | loot in the game |
2549s | we do not want the crafting system to be |
2551s | the way to get the best loot okay we |
2552s | want you to have to acquire the loot |
2554s | through doing missions jobs |
2557s | um exploration |
2559s | namely from drops that you're going to |
2562s | be obtaining through Rift runs or high |
2565s | risk area |
2566s | dive bombs or you know what have you |
2571s | that will reward you with truly what can |
2573s | be the best right now that being said |
2576s | I'm sure some of you maybe even start |
2578s | talking towards that and be like but |
2579s | Eric you could blink blink blink |
2583s | again this was a pretty |
2585s | pretty in-depth discussion we had |
2587s | internally about where the crafting |
2589s | needs to be but |
2590s | the short of it is that crafting is |
2592s | doing exactly what we did design it to |
2595s | do and that is so long as you are |
2597s | breaking things down much like I am and |
2599s | I have a crafting resource inventory |
2601s | here if I start falling behind which if |
2604s | you look I'm starting to |
2606s | I will be able to craft things to |
2608s | replace them accordingly |
2611s | this shield for example I could replace |
2613s | with the level seven |
2615s | I don't know how much better it would be |
2617s | I kind of like having a shield St on the |
2619s | gunship honestly |
2622s | so it helps fulfill the needs in the |
2625s | moment |
2626s | but when you get to like level 30 and |
2628s | you have like an infinite number of |
2631s | crafting resources |
2633s | we do not want players to just go into |
2636s | their crafting screen and the the end |
2638s | game look like this where you're just |
2640s | like crafting nope that's not it |
2641s | crafting nope that's not it crafting |
2643s | nope that's not us okay well I gotta go |
2645s | grind some more items shoot shoot blow |
2647s | up collect the stuff scrap scrap scrap |
2650s | scrap scrap okay go back in here craft |
2651s | no that's not the best item craft no |
2653s | that's not the best item this is not |
2655s | engaging gameplay to us that is not |
2657s | where we want you to spend your time so |
2659s | we intentionally designed it to where |
2661s | you don't |
2663s | this is a filler to get to where you |
2665s | need to go |
2666s | in a lot of cases it can be a very good |
2668s | filler |
2670s | don't get me wrong and consumables |
2672s | they're always going to be good in the |
2674s | pinch no matter what right for obvious |
2676s | reasons and Carlos can definitely soup |
2678s | you up in the end game |
2681s | catalysts can do a number granted they |
2684s | are not associated with the crafting |
2686s | parts |
2690s | but there is an intentionality behind |
2692s | why we did each one of these elements |
2693s | the way that we did so yeah it seems |
2697s | like I found everything here |
2699s | it was a good question I like that |
2701s | question |
2703s | they're um I know that there's probably |
2706s | the inevitable |
2707s | question about like well why can't we |
2709s | modify an item further which I think is |
2712s | kind of at the heart of this question in |
2714s | general like why can't we |
2717s | um |
2718s | why can't we uh take this rapid rail gun |
2720s | that modifier this is 10 of energy |
2722s | damage bypasses the armor why can't I |
2724s | change that to bypass the shields |
2725s | instead why can't I do that why isn't |
2728s | that a possibility |
2730s | it's been something that we've spoken |
2731s | about internally |
2732s | it might be something that we look into |
2734s | further it might not |
2736s | there's a lot of factors that depend on |
2739s | what that looks like much like the |
2741s | Catalyst can help out a specific build |
2746s | there could be reasons why if you are |
2749s | going for a certain item you get like |
2751s | three modifiers you want and the fourth |
2752s | one sucks and you want to like re-roll |
2754s | that we understand that we've played |
2755s | Diablo like we we get the |
2759s | satisfaction for perfecting a build |
2763s | so just know that that's out there it's |
2765s | something that we are aware of |
2768s | I can't guarantee that'll happen |
2772s | but it is something that we are paying |
2774s | close attention to |
2778s | that's probably more the answer that you |
2780s | were looking for |
2783s | we are aware of the desires |
2791s | I also see a comment before we get to |
2794s | another question uh thanks for your |
2796s | patience Gary |
2797s | um the comment is I would love a |
2799s | consumable that re-rolls modifiers |
2801s | that's an interesting one |
2803s | we want to make sure that the |
2804s | consumables have more functionality from |
2807s | a gameplay standpoint as opposed to like |
2809s | a utility backend Preparatory standpoint |
2815s | so what I mean to say is more or less we |
2817s | don't want consumables to |
2822s | promote |
2824s | the systems behind the scenes of |
2826s | gameplay |
2828s | and on the front of having a consumable |
2831s | build out with them |
2833s | change in item's behavior in some way |
2836s | the specific items Behavior like a |
2838s | modifier on it that means that now all |
2841s | of a sudden we've put a sort of process |
2844s | of you have to get all of these parts to |
2847s | then uh go in and make a consumable to |
2850s | then go in and change your item |
2854s | and that starts becoming a little bit |
2855s | more complicated than what the intended |
2857s | crafting system is |
2859s | there's good intentionality behind it |
2862s | for sure |
2864s | but at its core it's a bit more than |
2868s | what we would like to do |
2875s | just a bit more |
2877s | than we would like to do |
2887s | all right let's go ahead and answer |
2888s | another question while I'm clearing out |
2889s | all of these Outlaws in this territory |
2892s | okey-dokey all right we have a question |
2895s | from akara Vortex on YouTube |
2898s | um are you happy with the current |
2900s | in-game balance is there any Weapons |
2902s | Under a Rover powered Syncro full seats |
2905s | to remove power for example any perks |
2907s | the Nerf of reactor armor was a huge |
2910s | deal and any planned changes |
2915s | wow |
2916s | what a question are we happy with the |
2918s | balance I mean for the most part yes |
2921s | we're we're quite happy with the way |
2923s | that everything's come together we've |
2924s | had an astounding uh number of |
2927s | Corrections Guided by you guys the |
2929s | community |
2930s | to get us where we want it to be |
2933s | and to say that we're not happy with the |
2935s | balance would be kind of a disservice to |
2936s | all of you I feel like |
2938s | so I can't say that we're not |
2940s | that being said I mean |
2943s | if we can do more and make the |
2945s | experience more fun through additional |
2947s | balanced opportunities and promoting |
2949s | more ways to play the game |
2953s | I mean yeah we're |
2954s | we're gonna look into that and see what |
2956s | we can do |
2957s | so |
2958s | there are some things that are |
2961s | definitely not in a territory of |
2968s | equal opportunity |
2970s | there are certain things that are |
2972s | currently better than other certain |
2973s | things |
2975s | and we don't want that to be the case we |
2977s | want their we want All Ships to be |
2979s | viable we want all items to be viable |
2982s | but admittedly getting the balance right |
2985s | for that is uh incredibly challenging |
2992s | but we're gonna try anyway we're gonna |
2994s | try refining some systems here |
2998s | I can't be I can't be more specific than |
3000s | that I don't want to tell you what you |
3002s | can go in and exploit right now not that |
3005s | there's too much that can be but you |
3007s | know |
3008s | I don't think it would be |
3010s | fun or it makes sense for me as a |
3013s | developer on this title to tell you how |
3016s | to unintentionally play the game to |
3018s | exploited systems |
3020s | because there's a reason why we have |
3022s | intended design for you to follow |
3027s | but thankfully there's nothing that's |
3029s | like absurdly broken |
3033s | there are a couple things |
3039s | I need to swap out this flock I am |
3042s | recognizing really quickly that this is |
3043s | just not doing the trick for me |
3046s | at least it hasn't crashed my game |
3051s | too soon anyway next question please |
3057s | yeah right we're coming to that question |
3059s | that you were wanting to answer uh from |
3062s | zika tar The Immortal over on YouTube |
3064s | any thoughts on a descent style area |
3067s | where you spend the whole time inside a |
3069s | planetoid and need to race out after |
3071s | blowing its internal reactor will be |
3074s | nice Nostalgia trip oh yeah absolutely |
3077s | absolutely and we actually do have that |
3079s | design |
3080s | um we uh showcase the design in part |
3084s | there are some very small segments of a |
3088s | working prototype of such a design if |
3090s | you can find it in very aged videos but |
3094s | this is what we were speaking towards in |
3095s | regards to the uh outlawed dreadnought |
3099s | which is a massive ship that you would |
3101s | have to fly inside of in order to |
3103s | destroy it |
3104s | there you go I can't really speak on it |
3107s | beyond that that's what we uh spoke on |
3110s | it from a public standpoint |
3112s | but very much lines up with those core |
3115s | ideas that you just uh |
3117s | spoke towards we're gonna make a coil |
3119s | gun I think this should be okay yeah |
3122s | we're gonna do this coil gun instead of |
3125s | the flock |
3128s | yeah see you later Flack |
3137s | so let's do uh do we have one more |
3139s | question or uh we've got two two more |
3142s | let's let's do one real quick let's do |
3143s | them real quick okay pick one from T3 |
3146s | Cube um I don't think we've got anything |
3148s | planned with this one however he does |
3151s | ask is there a timeline for more item |
3153s | sets and new items if they will be added |
3156s | there is not a timeline I can't |
3158s | guarantee they will be happening or not |
3160s | all I can say is that we definitely do |
3162s | want to do more item sets |
3164s | I've spoken on this one a number of |
3165s | times and you're probably looking for |
3167s | more information since I've said that we |
3169s | would like to do more item sets I just |
3170s | don't have any more information on that |
3171s | friend I love your curiosity and frankly |
3174s | your desired to have more |
3176s | we'll see if we get there |
3178s | I hope we do |
3180s | and I suppose you could say what I'm |
3181s | hopeful |
3183s | but uh we'll see |
3187s | we'll see one more question last |
3189s | question and then we're gonna put all |
3191s | the folks in gameplay last one from |
3193s | Flory uh similar vein about legendary |
3196s | Parts obviously when we scrap a |
3198s | legendary uh kind of are we gonna see a |
3201s | use for those maybe in the future we |
3204s | would like there to be |
3206s | we I mean I mean that's I know it's a |
3209s | short answer |
3210s | um you know it's there's not much more |
3211s | to say on that front like you guys have |
3213s | seen it if you've been following the |
3215s | development where when we scrapped a |
3217s | legendary you got a legendary crafting |
3219s | component we didn't just plug that in |
3221s | for kicks and giggles and want to tick |
3223s | you guys off right like we did that |
3226s | because we wanted to do something with |
3227s | it |
3228s | so we'll see |
3240s | all right cool |
3246s | also and I've noticed this too a lot of |
3249s | our veterans know about the weak points |
3251s | of those uh larger ships |
3253s | but on newcomers I've realized they |
3255s | don't actually |
3256s | know that whenever that Outlaw Destroyer |
3259s | that I just absolutely dominated on |
3261s | because we're flying a gunship that's |
3262s | just massively powerful |
3264s | um |
3265s | it opens up those coils on the inside |
3268s | once you break its armor |
3272s | and once that's armor is broken |
3275s | those weak points |
3277s | allow you to effectively do double |
3279s | damage when you shoot them |
3282s | you do a massive amount of damage to the |
3285s | Target |
3287s | just by shooting in that spot and |
3289s | because there's no more Shields or armor |
3291s | in the way |
3292s | it's effectively taking the full extent |
3295s | of your DPS |
3297s | both of them you add both kinetic and |
3299s | energy together |
3301s | and then from there you double it |
3306s | why isn't it set in the game because we |
3308s | want you guys to figure it out that's |
3309s | why they're highlighted they're glowing |
3311s | bets come on you're a gamer when you see |
3314s | a glowing bit what do you do |
3316s | come on come on |
3322s | [Music] |
3330s | but yeah there's a there's several weak |
3333s | points on uh several different types of |
3335s | ships |
3336s | and admittedly we have gone through a |
3339s | number of phases with how well the weak |
3341s | points are observable |
3344s | at one point they were glowing way too |
3347s | much |
3348s | and we had to scale that back we did |
3351s | there were several improvements |
3355s | and adjustments on that front so that |
3357s | the weak points weren't so obvious that |
3359s | everyone would know about them and once |
3361s | we want those to be more discoverable |
3362s | than not so that when you do find them |
3365s | and you start dishing out serious damage |
3367s | it feels good |
3370s | but certainly keep your eyes peeled |
3372s | because again |
3374s | that's not the only ship with weak |
3375s | points there's several that have it well |
3378s | I'm not I'm trying I'm not trying to be |
3379s | rude I promise |
3381s | I'm having a little bit of fun with it |
3386s | but yeah |
3389s | if that did come across the street I |
3391s | apologize I sincerely not trying to be |
3393s | rude here I'm having fun and if you're |
3395s | if you're here looking to be super |
3397s | serious all the time and not have fun |
3400s | maybe you should just go |
3404s | thinking of going |
3408s | Let's uh let's focus on Survival instead |
3411s | of |
3412s | bad-mouthing shot huh all right |
3418s | there we go |
3421s | much better my lights were off oh my |
3424s | gosh you see that little yellow marker |
3425s | in the upper left by the way that means |
3427s | that your lights are off it's bound to T |
3429s | by default I think |
3431s | I think it's down by default |
3434s | um and yeah |
3436s | anytime you see a little yellow anything |
3438s | up in that corner it means that either |
3440s | your inertia dampeners or your lights |
3442s | are off |
3444s | so this is the inertia dampeners and the |
3446s | lights off we had a really good |
3447s | conversation about inertia dampening |
3449s | last Stream So if uh if you want to know |
3451s | more about that you should definitely |
3453s | re-watch it or just ask a question and |
3455s | I'll probably answer it again because I |
3457s | love you guys and that's just what I do |
3458s | here |
3460s | they got lights on lights off |
3463s | nice little sound effect to boot |
3465s | all right let's get the rest of these |
3467s | resources and then |
3469s | get it to our next destination I'm glad |
3471s | that we're close to level eight because |
3472s | that's going to be just where we need to |
3474s | be for siren C |
3478s | would like to get some more armor back |
3480s | home |
3484s | gunship is kind of all about dot armor |
3487s | so |
3489s | hmm |
3493s | control |
3499s | now was that Fort no that's not |
3503s | we need atheum Crystal oh my gosh for |
3506s | some reason I thought we needed iron |
3508s | nope we need atheum Crystal okay |
3513s | crystals for our tractor BMX all right |
3518s | so now let's go ahead and jump on over |
3520s | to siren C |
3522s | continuing the storyline |
3526s | gunship best chip yeah a lot of people |
3528s | love the gunship it's a good ship it |
3530s | really is |
3531s | I'm |
3537s | not my own |
3539s | Terry on the subject okay Gary that's |
3541s | that's where it is that's where we're at |
3542s | okay gun show it's a good it's a great |
3544s | ship it's a fun ship |
3548s | yeah yeah here we go we need to clip |
3549s | that and then re-run two weeks ago |
3553s | oh my gosh clip it we heard it oh my |
3556s | gosh |
3557s | [Music] |
3559s | mine was slack obviously |
3562s | uh is that obvious |
3566s | is it obvious because remember if you're |
3568s | mining with black you only have one proc |
3570s | chance |
3571s | excuse me |
3574s | excuse me you only have one proc chance |
3576s | on getting a rare resource drop |
3578s | whereas if you're shooting with |
3580s | non-flack every single shot that hits |
3583s | the resource gives you a chance to proc |
3585s | a rare resource drop |
3589s | so it really comes down to do you want |
3591s | to be more efficient with your time |
3594s | or do you want to be more efficient |
3597s | with what you are collecting |
3600s | I'm not saying one is better than the |
3602s | other but for me I want to be more |
3605s | efficient |
3606s | with what I am collecting |
3608s | that's all |
3610s | that's all so I would not say that it is |
3612s | obvious to mine with flock it's |
3615s | definitely an opera opportunity for if |
3617s | you are saving time that is for sure |
3620s | or sure |
3626s | oh that's a few more than I thought wait |
3628s | they're level six here I thought siren C |
3630s | was level eight oh my gosh everything I |
3633s | knew |
3636s | I've been lied to |
3644s | [Music] |
3651s | oh my gosh |
3654s | igmar here in the Stream |
3656s | and the discussions that we had about |
3658s | the level up blocking view I hope we |
3661s | rewatch that segment that's going to be |
3662s | a point of conversation internally |
3666s | before you blow up that blood stat new |
3670s | I was just gonna try and get a kind of |
3673s | tutorial on because we're taking up yeah |
3676s | yeah yeah no that would have been smart |
3678s | and uh you guys should know better |
3680s | coming to these streams expecting me to |
3682s | do smart things come on please |
3684s | what in the world |
3688s | but now next time we do that that is |
3690s | that's a really good idea |
3692s | show a little bit more of the weak |
3693s | points |
3695s | and you know some of that's kind of fun |
3697s | about uh the Vanguard obviously we're |
3699s | not flying the Vanguard but the Vanguard |
3701s | makes its own weak point for any of you |
3703s | who don't know the Vanguard is a light |
3706s | fighter |
3707s | that whenever you are behind a Target |
3710s | when you're effectively shooting at its |
3711s | engines you have increased critical hit |
3714s | chance and that thing can proc like |
3716s | nobody's business oh my gosh it's it's |
3719s | delightful now I'm not going to say that |
3721s | the Vanguard is like |
3723s | the epitome of awesome when it's an up |
3725s | close and personal to maximize that |
3728s | expertise |
3729s | but it's definitely something to be |
3731s | enjoyed if you haven't experienced it |
3733s | yet |
3734s | should try it out |
3736s | it pleases me |
3743s | and the mobility here ah this gunship |
3746s | I'm telling you this might be the last |
3747s | time we fly the gunship uh for uh for a |
3752s | while we're probably gonna change over |
3753s | to a different ship next stream |
3761s | just the two of you |
3763s | normally there's more than that |
3769s | come on out don't be shy |
3775s | talking to you turrets |
3787s | excellence |
3796s | should open up one more time so anytime |
3798s | that these are wait am I thinking about |
3801s | in the opposite way |
3806s | whenever it's I feel like when it's red |
3808s | it means that they're making launch |
3810s | Fighters and then when it's green it |
3812s | means they're done but maybe I'm |
3813s | thinking about it in reverse maybe it's |
3815s | green they can launch Fighters and run |
3817s | their dog oh my gosh |
3818s | how to stop stop lights work oh my gosh |
3823s | green means go all right thank you thank |
3825s | you Rocky excellent |
3829s | how did we ever manage to cross the road |
3831s | in Boston I don't know that's a good |
3834s | question |
3838s | it's been a really good week at Rockfish |
3840s | by the way |
3841s | um you can tell when it's been a good |
3843s | week because I'm exhausted and |
3844s | scatterbrained because I've used all of |
3846s | my energy |
3848s | in order to produce results for work oh |
3852s | my gosh |
3854s | it really has been a good week |
3855s | internally |
3856s | we are the the progress on |
3861s | things because I can't be descriptive |
3863s | here the progress on things has been |
3864s | good |
3867s | all right now we're getting to a point |
3868s | where I'm just hoarding unintentionally |
3872s | uh let's see blueprint unlocked oh that |
3875s | one's already unlocked |
3878s | I don't want to head back to base yeah I |
3880s | want to do this fairly easily easily |
3883s | findable one |
3886s | um but I'm gonna clean up my inventory a |
3888s | little bit here because this is this is |
3890s | a messy disaster like let's be let's be |
3893s | realistic here beam laser could be fun |
3897s | scatter gun would be amazing honestly I |
3900s | love a scatter gun Goss Cannon's also |
3903s | fun on the gunship it's incredibly loud |
3905s | however so I'm a little hesitant |
3908s | ah I want to keep my RAID booster but |
3910s | that is a really good recharge booster |
3914s | the speed gain more speed gain for heavy |
3917s | ships I feel like is is better however |
3920s | in general because that speed overall |
3923s | makes even like this style of movement |
3925s | like trying to dodge without boosting |
3927s | because your speed is adjusted |
3930s | it does in fact assist you |
3936s | under the fact |
3942s | probably not by much though I mean let's |
3944s | be let's be realistic |
3946s | still |
3952s | where did my energy sphere go did I let |
3954s | go of that did I really I'm not sure I'm |
3957s | not sure I buy it |
3958s | let's try that again |
3960s | take two |
3961s | there we go |
3964s | beautiful |
3971s | good good good |
3977s | oh |
3979s | my God |
3985s | okay yeah we're gonna we're gonna do |
3987s | that instead of the destabilizer |
3989s | missiles |
3995s | Bonk all right |
4000s | one of the little tweaks that we're |
4001s | going to be doing |
4003s | um is in regards to the cockpit overall |
4005s | it's one very subtle |
4007s | adjustment |
4009s | super tiny adjustment and I wonder if |
4013s | some of you have actually seen it and |
4015s | know what I'm talking about |
4020s | I'm rather confident there's some astute |
4023s | observers out there |
4025s | who know exactly what I'm speaking |
4027s | towards |
4031s | the symbol yep you got it |
4036s | we have seen some folks Identify some uh |
4040s | how to say |
4044s | inversed |
4047s | imagery |
4048s | as well |
4053s | so little tweaks here and there little |
4055s | things like that |
4057s | just helping to polish the game |
4059s | ever so slightly further |
4063s | and don't worry I'm going to uh get a |
4066s | little bit more up close and personal |
4067s | with this to highlight |
4068s | what's going on all right so |
4072s | here is a ship that has weak points |
4076s | now admittedly we're in photo mode you |
4078s | can't actually see the weak points as |
4080s | well because they don't glow |
4082s | so we'll try to get even closer in game |
4085s | but these big old plates this plate |
4089s | and that plates |
4091s | and that plates |
4092s | and this plate all of those are weak |
4094s | points on this ship that plate this |
4097s | plate |
4099s | and uh perhaps did I shoot this plate |
4101s | off uh no I did not |
4104s | I did shoot this plate off so there's no |
4106s | plate oh wait no it's right there |
4109s | let me let me try and |
4110s | blow some of these plates off so you can |
4112s | kind of see |
4113s | so yeah now this plate is missing |
4116s | versus the plate over here oh and now |
4118s | it's highlighting so you can see there's |
4120s | this little orange glow that goes over |
4123s | the top of each one of these plates so |
4125s | every single spot that has that little |
4126s | glow you can't really see it on the |
4127s | front right now |
4128s | every single spot that has that orange |
4130s | glow these are weak points on this ship |
4133s | so normally like look at that look at |
4136s | that armor bar on this ship all of those |
4139s | spots |
4140s | are adding to its armor and every time |
4143s | you blast one |
4145s | you peel off a considerable amount of |
4148s | its armor |
4149s | making it harder to survive |
4152s | is this one simple |
4155s | little understanding I am going to scrap |
4157s | this and I'm going to scrap a lot of |
4159s | this stuff actually I'm gonna hang on to |
4160s | that though |
4162s | I'm gonna hang on to that beam laser |
4165s | oh why'd I do that those are mediums |
4167s | that's small |
4170s | and |
4176s | it's not a big difference but it's a |
4177s | difference I'll take it we get a |
4179s | blueprint out of the mix so |
4185s | honestly I need I need my current coil |
4187s | gun to be my kinetic damage so this is |
4189s | not a good opportunity even though the |
4191s | prime zapper is a beast it is a very |
4194s | good weapon |
4196s | um might be my replacement for the |
4198s | Jaeger actually |
4203s | it's hard to say |
4205s | the energy consumption hurts here |
4209s | um |
4210s | if you don't have the energy to back it |
4211s | up especially |
4213s | and because the gunship goes through |
4215s | energy |
4216s | twice as fast as any other ship |
4218s | based on its special called Arsenal |
4221s | it means the recovery becomes very |
4225s | important |
4226s | for your weapons now that being said of |
4228s | course you have three weapons so if |
4230s | you're cycling between all three it's |
4231s | not too much of a problem |
4232s | but uh |
4235s | I'm hesitant I'm not gonna do it I'm not |
4237s | gonna do it not right now |
4240s | my goodness look at all look at all this |
4242s | stuff here let's just start highlighting |
4244s | these so if you hold Ctrl down by the |
4246s | way you can't multi-select |
4250s | different items |
4255s | okay we're gonna use the decimator |
4256s | instead of the coil gun |
4258s | and yeah we're just we're just gonna |
4259s | straight up we're gonna scrap it |
4262s | and beam lasers go on the boosters going |
4265s | flax going probably this level nine |
4268s | common flock |
4270s | ooh Umbra that's nice but then when you |
4274s | highlight all of these you can see each |
4275s | one has like that little yellow then |
4277s | when you dismantle it dismantles all of |
4279s | them at the same time so look at all |
4281s | those goods we just got up here |
4284s | and then we can now we have a lot more |
4286s | room instantly instead of having to do |
4288s | each one manually |
4293s | that's nice |
4295s | little convenience |
4301s | oh whoops I should probably uh look at |
4304s | what's going on the screen instead of |
4305s | looking at just the chop wow that was a |
4308s | large portion of our armor |
4316s | flying dutches red for stop Eric red for |
4318s | stop thank you for the reminder I |
4319s | appreciate that goodness |
4322s | all right repair our ship |
4324s | let's look at the shop what |
4325s | opportunities do we have some Ramen |
4327s | sales would be okay that's not a lot |
4329s | it's not a lot more we're just gonna |
4330s | clear that out goodness uh mining |
4333s | equipment that's solid uh seeds are okay |
4335s | I'll take it |
4336s | we will take it |
4338s | to sell the peacemakers look at how much |
4341s | space we're making oh my gosh |
4346s | is anything |
4349s | decent to purchase cooling unit do we |
4351s | need a no no no wait |
4353s | if we needed it it would be highlighted |
4355s | on there |
4357s | we needed it it would be highlighted on |
4359s | there so all right |
4361s | we at with the tractor beam crystals uh |
4364s | not well |
4367s | this is fun we're gonna hang on to this |
4369s | higher level stuff |
4371s | this is hard |
4377s | there are a number of more secrets in |
4380s | Sirens see you do have to do a little |
4381s | bit of exploration |
4383s | a little bit of looking around to find |
4385s | them like this for example |
4396s | so long as you're going to the glowing |
4397s | stuff like this big old light here |
4400s | or this big old |
4402s | garbly |
4404s | you'll generally find yourself |
4408s | discovering things that have a knock for |
4411s | being difficult to find like this |
4413s | which doesn't seem to have anything in |
4415s | it how dare it |
4417s | that's what we're looking for right |
4419s | there valuable shipwreck |
4421s | boom |
4422s | that's nice we will take that |
4427s | so let's head back to base let's get |
4429s | this Mission underway this is going to |
4431s | be a little bit of a cruise back to home |
4432s | base so let's do another round of |
4434s | questions |
4436s | right we got three lined up uh first up |
4440s | is from spoot over on Twitch |
4443s | um while this is kind of a Fluff feature |
4445s | uh would we later see named ships from |
4448s | Rockfish games for the three ship types |
4450s | with no unique names |
4454s | ask that question one more time I'm |
4456s | making sure the voices are down for it |
4457s | they were talking and it was I'm gonna |
4459s | drop them even further so always so yeah |
4461s | sorry about that I just couldn't hear it |
4464s | right well this is a Fluff feature uh |
4467s | would we later see named ships from |
4469s | Rockfish games for the three ship types |
4471s | with no unique names |
4474s | um I see I see I see um at one point and |
4477s | I guess it's still kind of like |
4478s | something that would be fun to do we do |
4480s | want to like have the ability to like |
4481s | name ships |
4483s | um that would be that would be awesome |
4484s | but it's not something that we can |
4486s | guarantee |
4488s | um you can see a little bit of those |
4489s | results based on our Kickstarter backers |
4491s | so there are name ships in the game that |
4493s | come from the spaceship designer tier |
4498s | it's an interesting conversation we have |
4500s | on the front of like naming other ships |
4502s | however because we want to make sure |
4504s | there's a distinction between the |
4505s | backers who got this as a reward for |
4507s | backing versus if we were to like say |
4510s | open that up for all of you at any point |
4512s | in time to name your ships the way that |
4514s | you want so you can probably imagine |
4517s | because of that exclusivity we have for |
4519s | the backers it makes it a challenging |
4521s | decision to move into that territory and |
4525s | basically removing that exclusive |
4527s | process |
4530s | in regards to more name ships like from |
4532s | the development team or anything like |
4534s | that |
4535s | um kind of goes into the similar playing |
4537s | field |
4538s | it's not something that we necessarily |
4540s | need to do because technically all of |
4542s | the ships that exists are our ships |
4546s | we made the classes we built them up |
4548s | from scratch right |
4549s | um so we don't necessarily need to uh |
4552s | take our personal selves and interject |
4555s | it into the game |
4557s | because the game in and of itself is us |
4564s | I think that answered the question right |
4566s | that was clear |
4568s | it's not perfectly yeah perfect okay |
4571s | perfect I'll take your word for it so |
4573s | yeah that's that's all I can really say |
4575s | on the front of ship naming |
4579s | ships naming |
4583s | so yeah do we have another question yes |
4586s | uh actually one of them is a little |
4587s | query from last week in this we've been |
4590s | asked by many people |
4591s | um do we have an update on the booster |
4594s | maths |
4595s | kind of caused a bit of problems last |
4598s | week I believe maths was difficult last |
4600s | week oh |
4602s | um shoot I said I was even gonna follow |
4604s | up with that hang on a second I know I |
4607s | asked that question uh let me see if I |
4609s | have maybe if it did it get answered and |
4611s | I just missed it hang on |
4613s | let me let me find this |
4619s | looking for booster maths |
4625s | I am not seeing an answer to it yet |
4627s | unfortunately |
4629s | uh the team has been working on a number |
4632s | of systems this week that um |
4636s | perhaps made it challenging |
4639s | to get all Community questions that were |
4641s | floating about answered but what I can |
4643s | say |
4644s | is that |
4646s | a big Focus for us right now has been |
4648s | addressing some concerning elements |
4652s | regarding the game state |
4654s | for example like the Flack in and of |
4656s | itself |
4657s | that bug that still kind of persists we |
4660s | want that gone we want it gone for us we |
4662s | want it gone for you |
4664s | there are |
4666s | um a number of additional details |
4669s | pertaining to optimizations |
4671s | and we still are building out for Mac OS |
4675s | we're still making sure that the needs |
4678s | of the PC game pass are satisfied |
4681s | and through that process there's a lot |
4683s | of technical aspects that are being done |
4685s | so some of these more I don't want to |
4688s | call them playful questions because I do |
4689s | think there's a lot of validity and |
4691s | understanding these values that are |
4693s | within the game and how it's kind of |
4695s | working in tandem with one another |
4697s | um sometimes it's going to take a little |
4698s | bit longer to get answers to those |
4700s | questions however just based on the |
4702s | workloads that are kind of crisscrossing |
4705s | around internally |
4706s | um that being said I am going to push |
4710s | for this to be answered |
4713s | um ASAP I'm gonna just add a an |
4715s | additional reminder |
4717s | and make sure that we can get that get |
4719s | you all hooked up |
4721s | uh me actually I'll jot it down right |
4724s | here |
4726s | boost |
4727s | maths |
4733s | actually I need to check one other slot |
4735s | to see if I didn't get an answer or not |
4736s | because I've been having |
4737s | we've been having so many discussions |
4739s | about so many different things guys oh |
4741s | my gosh hang on let's see |
4747s | I am not finding it |
4750s | so yeah it does not appear to have been |
4753s | officially responded towards just yet |
4760s | just yet |
4764s | but it does kind of open up another |
4766s | thing that we have been working on and |
4767s | that are some of the behind the scenes |
4769s | numbers and how they kind of work in |
4771s | tandem with one another |
4774s | so uh |
4775s | it's probably intertwined in why we |
4777s | don't have a response to it maybe |
4779s | no I'm thinking about it |
4781s | but yeah don't have a response to it not |
4784s | yet let's let's go to the next question |
4786s | I will try to uh push that one to get |
4788s | responded to maybe even in the Discord |
4791s | hopefully get it responded to |
4794s | so yeah |
4796s | right we have a question it's a bit of a |
4799s | lower question actually uh from |
4801s | bastillev McKnight over on YouTube why |
4805s | do the Ancients hunt Adam he repairs |
4808s | their structures but they still don't |
4810s | like him what is going on |
4812s | there's quite a bit of history between |
4814s | Adam and the ancients |
4815s | and uh yeah there's a lot of mystery |
4820s | revolving around why their structures |
4823s | are even functional |
4826s | and furthermore you're right it's very |
4829s | strange that once they do become an |
4831s | operation that they would be so quick to |
4835s | destroy as opposed to Aid the individual |
4838s | that does so |
4841s | it's let a lot of scientists and |
4844s | explorers |
4845s | to think that the Ancients are straight |
4847s | up just an evil entity that needs to be |
4849s | left alone |
4851s | and yet people continue to poke and |
4853s | persist |
4857s | but we really know |
4859s | can't really go deeper than that at this |
4862s | time |
4865s | [Music] |
4869s | do we have another question you've got |
4871s | one last one um it's kind of a feature |
4874s | request |
4875s | um from Bearded Frog over on YouTube |
4877s | will we ever see a UI option under |
4880s | shipstats that will simply just display |
4882s | boost speed total percentage |
4886s | um it'd be nice if it was Dynamic so |
4889s | that it changed with any temporary Buffs |
4890s | like the Blood star red booster buff was |
4892s | in effect for example |
4896s | you're talking about like |
4898s | you're talking about like conditions |
4901s | is that how I understand it bitter frog |
4910s | YouTube is a little bit behind |
4917s | sorry I'm feeling this |
4920s | I have to take this |
4950s | I know you can't see it but my leg is |
4952s | just popping off right now |
4953s | come down leg |
4955s | I'm just really in this beat |
4968s | take advantage of the soundtrack |
4973s | let's just throw ourselves in here what |
4975s | could possibly go wrong |
4985s | aside from literally everything |
4995s | down oh this is this is problems we |
4997s | can't even move oh this is big problems |
5002s | yeah we're we're gonna totally blow up |
5005s | maybe we can at least get this weak |
5007s | point oh no he got his armor back no we |
5010s | are totally 100 dead |
5022s | oh no at least get the kill I didn't |
5025s | even get the kill before that's |
5029s | oh no he was blown up I heard him he was |
5031s | blowing up |
5032s | indirect damage he died too so we took |
5035s | him out when we died all right anyway |
5037s | let's get back to the let's get back to |
5039s | the question I just like that soundtrack |
5042s | uh |
5044s | right so we've had a bit of a follow-up |
5046s | from a frog |
5048s | yeah he said he kind of didn't answer |
5050s | the question it's like where you have |
5052s | your Shield armor handling Etc in your |
5054s | ship stats uh the whole lock of stats on |
5057s | the bottom right |
5060s | yes it updates for Speed if you get a |
5063s | cargo unit the bus speed handling does |
5065s | the same Etc yeah Shield armor hole and |
5068s | handling and speed update I don't think |
5071s | this tractor beam update I don't think |
5073s | we have anything to add structure beam |
5075s | range I can't remember if it does or not |
5076s | I think it does maybe I mean my body's |
5079s | in front of it but |
5081s | um yeah I know what you're I know what |
5082s | you're talking about there has also been |
5083s | internal discussions about like the |
5085s | level of consistency that needs to be |
5087s | had because over here on the ship stats |
5089s | side this is different from looking at |
5092s | your overall damage and your range and |
5095s | all of that type of stuff on your item |
5097s | side yes there are impeding factors like |
5099s | your passives that can adjust various |
5102s | damage output for certain cases right so |
5105s | for example this is a really easy one to |
5107s | talk about we have this passive where we |
5109s | do 30 bonus damage Against drones |
5111s | basically the gunship when it's shooting |
5113s | drones they just they just die generally |
5117s | speaking like one or two shots that is |
5119s | very much intended alongside this |
5121s | passive however if we were then to take |
5123s | this passive and apply it to every |
5124s | single weapon and add 30 damage to |
5127s | drones that's going to be adding a lot |
5130s | of additional sort of wonkiness right |
5133s | now I also understand that you're |
5135s | thinking about like oh well what if |
5136s | we're in a scout and we've increased our |
5138s | percentage of range by x amount |
5142s | excuse me and then we have a passive |
5145s | that does something else blah blah and |
5146s | then like you look at your railgun for |
5148s | example and it says this is the range |
5150s | why wouldn't it show the updated range |
5152s | based on those stats right |
5155s | it is not exactly easy |
5159s | to ensure all of those stats would be |
5163s | appropriately modified especially when |
5166s | we're taking a look at a case-by-case |
5168s | basis from items that are equipped |
5170s | versus in your cargo versus the type of |
5171s | ship versus changing over to different |
5173s | ships based on uh also based on like |
5176s | what sort of consumables are active |
5178s | um there there's a there's a ton of |
5180s | factors there and I understand that that |
5182s | very reason that there's a ton of |
5184s | factors it would be so convenient to |
5187s | have it aligned and adjusted so you |
5189s | don't have to do all of the maths behind |
5192s | it |
5194s | and yes this has again this has been a |
5196s | point of conversation that we've had |
5198s | internally |
5199s | it has not been something that we wanted |
5202s | to push because there are so many other |
5206s | components of the game we would much |
5208s | rather work on namely speaking |
5211s | actual content |
5214s | this calculation that would be happening |
5216s | is a convenience factor through and |
5217s | through a very strong convenience factor |
5220s | and one that I would absolutely |
5221s | appreciate if it were added into the |
5224s | game Space please hear me out you are |
5226s | validated and wanting this |
5228s | this is not something that we have |
5231s | prioritized simply because there are so |
5234s | many other things we would rather add to |
5236s | the game |
5238s | convenience |
5240s | unfortunately does fall into the nice to |
5243s | have |
5244s | phase |
5246s | we are aware of this |
5248s | the desire to implement this I have been |
5250s | told is not exactly High |
5254s | but it is noted |
5256s | [Music] |
5257s | it is noted |
5259s | so |
5261s | that's why it's not in |
5263s | because it would do a it'd be a |
5265s | tremendous amount of work |
5267s | for not a lot of effect unfortunately |
5270s | there are many other things that we |
5272s | could work on that would |
5274s | so |
5276s | yeah |
5278s | Game Dev balance and priorities is not |
5281s | exactly easy because I know some of you |
5283s | are thinking oh it should totally be a |
5285s | priority based on these reasons of of |
5287s | gameplay and blah blah blah blah and I |
5289s | would say you're not necessarily wrong |
5292s | so but there's a lot of factors there |
5296s | there's a lot of factors there |
5299s | let's go ahead and take out this |
5301s | demolisher |
5307s | Alpine and also let's answer another |
5310s | question while uh |
5312s | uh that's all I've got up to now oh okay |
5314s | cool |
5320s | I think the Leviathan is a game priority |
5322s | yeah the Leviathan is definitely |
5324s | something that we are working on |
5327s | so yeah |
5329s | you could uh yeah you could definitely |
5331s | say that that's one of the priorities |
5333s | we said we were gonna do it and if we |
5335s | don't that would be a problem |
5337s | so |
5339s | yeah definitely more of a priority than |
5342s | things that we didn't say were gonna |
5343s | happen |
5347s | generally speaking |
5356s | Wallace oh ouch Flawless atheum crystal |
5359s | that's what we were looking for we only |
5360s | got one but |
5362s | better than none |
5365s | how much more do we need for that perk |
5368s | where are we at |
5370s | 130 how much do we we don't have nearly |
5373s | that much we have |
5375s | 69. nice |
5378s | all right |
5381s | [Music] |
5387s | how's our couch |
5392s | we don't want to go into the base yet |
5393s | probably need to drop this guy first |
5396s | ouch |
5399s | starting to think we need to pass it for |
5401s | the gunship that's just reducing |
5402s | collision damage what do you think Hans |
5404s | Christian |
5408s | all right |
5415s | at all gunship come on |
5419s | everyone says you're so good |
5424s | man I'm gonna make enemies today all |
5426s | right here we go let's uh hide behind |
5429s | this thing |
5432s | six more seconds |
5448s | that was easy |
5450s | super easy |
5455s | probably gonna die now |
5458s | prospector now |
5460s | ouch ouch oh my gosh we need so much |
5462s | more energy on this ship and we need a |
5465s | can they set a better ship a different |
5468s | ship that focuses more on |
5469s | maneuverability perhaps |
5471s | is what I mean to say |
5476s | where's the sniper |
5477s | get out of here |
5482s | oh I missed |
5487s | okay |
5489s | house paint |
5499s | I've been practicing leading my targets |
5501s | with rockets can you tell |
5503s | all right |
5506s | this prospector is going to be a problem |
5509s | too |
5512s | two Prospectors |
5515s | I just gotta close the gap |
5520s | here we go |
5522s | there we go |
5524s | you're no match up close |
5526s | there we go nice |
5529s | that repeater is awfully tempting oh |
5532s | Story Mission can we save here oh we |
5534s | can't oh good |
5536s | foreign |
5539s | let's go pick up this stuff |
5546s | save |
5551s | D noise |
5553s | now let's take out this base |
5556s | hoping to get this done before we move |
5558s | into our screenshots |
5560s | time is a little tight man energy come |
5562s | on |
5566s | [Music] |
5567s | I really care about the shield too much |
5568s | but man |
5570s | one level behind do we have |
5574s | oh yeah we're using we're using this |
5576s | straight up get that level restriction |
5579s | out of here |
5581s | thank you |
5583s | gladly accept |
5584s | [Music] |
5586s | uh let's see is there anything else that |
5588s | we should adjust or modify at this time |
5591s | a beam laser could prove to be nice |
5598s | railgun's been rather Pleasant however |
5608s | so wait till the collisions are due to a |
5609s | fusion hook oh my gosh |
5611s | that just sounds |
5613s | that just sounds awful |
5616s | [Music] |
5618s | all right I think we're gonna replace |
5620s | the pulse laser |
5622s | it's gonna suck more energy and I'm |
5624s | trying not to do that ironically but |
5635s | let's keep doing damage against higher |
5637s | level foes I think that's going to be |
5638s | better for us |
5639s | in some good options though for our |
5641s | Weaponry that's for sure |
5644s | that has been pleasurable |
5650s | oh my gosh |
5659s | we didn't save right |
5669s | all right let's go take out the two |
5672s | missile silos over over here |
5680s | Silo where's it there you are |
5684s | get out of here all right |
5694s | a lot of destructibles at the space but |
5696s | I want the loots can I go in no no it's |
5699s | the other side whoops |
5700s | whoops |
5704s | [Music] |
5709s | there we are |
5710s | some malamites okay I'll take it |
5717s | another oh my God |
5723s | let's get that missile silo down as well |
5733s | all right |
5735s | now we can start pummeling the space to |
5738s | Extinction |
5745s | perhaps don't explode things uh when |
5747s | they are literally right next to you |
5749s | however |
5754s | enemies are coming in that's fine |
5759s | fox says most of them distracted I don't |
5761s | want to use the I'm intentionally not |
5763s | using a turret for anybody who's |
5764s | wondering push G I'm sure somebody's |
5766s | saying it I'm saving it for when I |
5768s | there's like a large number of enemies |
5770s | surrounding me |
5780s | Dax is pulling all the foes away which I |
5783s | suppose is fine |
5786s | good job docs I appreciate you |
5792s | [Music] |
5796s | thank you |
5798s | all right so let's get these containers |
5805s | Elites or cars |
5810s | don't leave don't leave |
5815s | I really wanted this loot |
5818s | oh well here's a level blows |
5823s | [Music] |
5824s | oh I should really not be this close to |
5826s | those |
5827s | well people are shooting at me oh gosh |
5830s | please don't hit okay good |
5838s | now we got a couple guys |
5840s | we can use the turret oh yeah oh yeah |
5843s | see so much better |
5845s | so much better so we're now going to |
5848s | take a moment to just scoop up all of |
5850s | this stuff and then we are going to |
5852s | transfer over to our community segments |
5855s | showing off your lovely screenshots I'm |
5858s | continuing to ask answer questions not |
5860s | ask questions I'm not asking questions |
5861s | you guys are |
5866s | and away we will go man we're almost |
5869s | done with cedo already on nightmare mode |
5871s | that's great that is great |
5890s | I say done with cedo but of course |
5892s | there's still a bit more that we haven't |
5894s | quite done but I digress we're gonna |
5897s | call that good for now |
5900s | and you know what we'll just save here |
5902s | because I do want to do one more thing |
5904s | in this area uh perhaps next week |
5908s | because there's a rather |
5912s | I don't want to call it lengthy it's |
5914s | just a it's a more tricky sort of uh |
5918s | challenge in this area to solve uh the |
5921s | exploration style puzzles in the area I |
5925s | want to show you some tricks on how to |
5927s | find it very easily |
5929s | all right so I am now |
5932s | going to take a quick break then when |
5934s | you see me again you're gonna start |
5936s | seeing screenshots |
5938s | and we're going to start answering |
5939s | questions |
5940s | cool one moment also note that you can |
5944s | join more conversations outside of these |
5947s | streams too by the way so anytime that |
5950s | you are like man I have a question for |
5952s | Eric or the development team or you know |
5955s | whatever |
5956s | and I just I really just need to know |
5959s | right now feel free to join our Discord |
5962s | to sneak on over to our Twitter and |
5966s | obviously there's a lot of information |
5968s | that we've been sharing across time on |
5970s | YouTube and twitch where we have been |
5973s | streaming |
5974s | and still more even though it's not on |
5976s | this little rotating sort of uh Marquee |
5978s | here you can always go to the steam |
5980s | forums too to find a lot of answers a |
5982s | lot of support to help clarify any sort |
5985s | of details that you have we are still in |
5988s | the midst of working on a couple more |
5990s | kinks in the game |
5992s | we will get to them hopefully in pretty |
5994s | good time so thank you for your patience |
5997s | on all of that stuff and stuff all right |
6001s | I've returned what a break a break for |
6004s | you guys not for me I spoke through the |
6006s | entire thing |
6008s | but I digress |
6010s | in this segment I'm going to be |
6012s | highlighting screenshots and answering |
6013s | questions first one we have this comes |
6016s | from thirst 7y I'm imagining they wanted |
6019s | their username to look like thirsty |
6021s | it's very pleasant screenshot wait nice |
6024s | and slap this on my wall |
6026s | good stuff we're gonna go over to |
6028s | morning nights screenshot next and while |
6031s | we transition between these two Gary I |
6034s | have a desire to answer questions |
6037s | I have a desire to ask them so the chaps |
6040s | need to pick up the game and ask those |
6043s | questions so I haven't got any oh okay |
6044s | that's totally fine that's totally fine |
6046s | so we will just go ahead and move on to |
6047s | morning night and there's screenshot |
6050s | here |
6050s | um both thirsty and morning night uh |
6053s | this I think this was their first time |
6054s | sort of like sharing screenshots in the |
6056s | Discord and I like to highlight |
6057s | newcomers anytime you guys are assess of |
6060s | gameplay uh whether it's highlighting |
6062s | your ship customization or just a |
6064s | location that you really enjoy it's |
6065s | always it's always fun to highlight you |
6067s | so really do appreciate you guys taking |
6069s | screenshots of your ships and of these |
6072s | locations |
6073s | it's cool |
6075s | very very fun |
6077s | very neat |
6079s | we got this one from Jane ARL who was |
6081s | inspired by Samus Aran from the Metroid |
6084s | franchise I think that was pretty clever |
6087s | of you |
6089s | pretty clever of you |
6092s | I love seeing the mix of various sci-fi |
6096s | enjoyments being captured within the |
6098s | everspace universe |
6100s | and this one is no different |
6103s | I just have to ask in this particular |
6106s | gunship did you save the animals |
6109s | [Music] |
6111s | I am starting to see some questions so |
6113s | uh geekbite whenever you are ready I |
6115s | keep I keep going between Gary and |
6116s | geekbite I should really be consistent |
6118s | here |
6119s | um |
6120s | I know it's one of the same but G-Man is |
6123s | that yeah yeah |
6125s | Gmail I'll be like who excellent that's |
6128s | that's fantastic this shot comes from |
6130s | kazal by the way let's answer a question |
6134s | uh somebody's actually noticed that we |
6137s | do need to the the uh the ticker uh I |
6139s | did say that we were uh we're not |
6141s | limiting in the past and it's not April |
6143s | the 6th all over again but yeah the DMZ |
6146s | ticker underneath |
6152s | 1.0 is live and then he wants the DMZ |
6156s | news back |
6157s | oh yeah I can I can imagine people uh |
6160s | you guys want more fun stuff in the in |
6162s | the little ticker down below |
6164s | um truth be told that was something that |
6166s | I was doing straight for fun it was |
6168s | never a requirement and I would love to |
6169s | get back to it as well I am a little bit |
6172s | on a time crunch with certain projects |
6174s | that we are working on internally so |
6176s | once those have made their debut timings |
6181s | then I will probably return to having |
6183s | some fun with these live stream elements |
6187s | and speaking of these live stream |
6188s | elements |
6189s | there may or may not be some adjustments |
6191s | to that in the near future as well so |
6193s | we'll just have to see uh what that |
6195s | looks like but definitely understood |
6198s | definitely hear you there I would love |
6200s | to have a little bit more playful fun in |
6201s | it too |
6203s | this next shot comes from |
6206s | Rick adber |
6209s | Rick adber also a newcomer to the |
6212s | Discord sharing one of their shots again |
6215s | such a pleasant shot I love the way that |
6217s | you guys are just like casually going |
6218s | into the games like your first time ever |
6220s | and you're like taking a screenshot hey |
6222s | look what I shot that's that's awesome |
6224s | my first screenshot sucked and I'm an |
6227s | art major oh my gosh just I love what |
6230s | you guys do I love how you're just |
6232s | embracing it you're loving it you're |
6234s | like oh that looks fun |
6235s | capture |
6237s | Discord awesome thank you for sharing |
6239s | your shots with us it's it's super cool |
6241s | it is super duper |
6244s | super neat stuff we're going over to |
6246s | Casey's screenshot and while we are |
6249s | staring at this one this is the this is |
6250s | the view from working as a miner in the |
6253s | DMZ specifically in cedo just like a day |
6256s | in the life you're looking out the |
6258s | window first thing in the morning you're |
6259s | maybe use the bathroom you're brushing |
6261s | your teeth and you're just like this is |
6262s | your view fancy that pretty wild stuff |
6267s | um but yeah do you have a question |
6270s | uh not really but somebody uh ripped to |
6274s | over on YouTube uh is oh it just said |
6278s | that they've run out of space the |
6279s | storage space at the home base because |
6281s | they've been collecting all the mods to |
6282s | fit all their other ships but now 100 of |
6285s | 100 in their slots they're just |
6287s | wondering if there's anywhere to uh |
6289s | could possibly increase that in the |
6290s | future wow that's that's actually that's |
6292s | very impressive I have not come across |
6294s | too many users who need more space in |
6298s | the home base |
6299s | um this shot comes from Donnie by the |
6301s | way who's given a lot of love to the |
6302s | bombers |
6303s | um but the short answer of it is that we |
6305s | don't currently have any plans to expand |
6308s | the home base hanger and it's quite |
6311s | literally because |
6312s | everyone seems to have plenty of space |
6314s | so could it be expanded in the future |
6317s | like for the DLC when there's more stuff |
6319s | to find and collect and hang on to in |
6321s | said hanger yeah it's definitely |
6323s | possible it's just not something we've |
6324s | talked about yet so definitely noted |
6326s | thank you for sharing I'm sorry that you |
6329s | don't have enough storage for all the |
6331s | things |
6332s | um we'll see what happens to the Future |
6334s | sounds like it might be needed |
6337s | sounds like it might be new yeah I do |
6339s | think that this ship is gorgeous I think |
6340s | that Donnie did a great job and Johnny |
6342s | has another shot later of another bomber |
6344s | uh that he customized as well and on the |
6347s | opposite end this was stifrin's take he |
6350s | said that this was kind of his I can't |
6351s | remember the word he chose it's more |
6353s | like his wonky colored ship so yeah |
6355s | that's good that this is this reminds me |
6357s | of that Outlaw whenever you're doing The |
6359s | Good The Bad and The decent mission |
6361s | where he's like finally my paints I can |
6363s | I can finally stand out or whatever yeah |
6365s | this is this is why I imagine that he |
6367s | would have painted his ship like so he |
6369s | just draws the most obnoxious levels of |
6371s | attention so well done uh stifferent I |
6374s | think that this is exactly what you were |
6376s | aiming for I am intrigued I am captured |
6379s | I will never forget that ship so thank |
6381s | you absolutely beautiful we got |
6383s | maximizer here who was talking about I |
6387s | think he was saying that this was |
6388s | viridium which this is not Viridian |
6391s | um and uh that's fine this is just these |
6395s | are tons and tons of crystals after the |
6397s | destruction of palamon as most of the |
6401s | mining locations fund lore fact here |
6403s | most of the mining locations surrounding |
6405s | cedo are shards from Palawan uh palamon |
6409s | was a resource Rich heavy environment |
6412s | for ethium crystal |
6415s | specifically but there were other |
6416s | crystals there but the atheum crystal |
6418s | when it becomes weaponized is explosive |
6422s | and the way that |
6425s | palamon was exploded is that the oak are |
6428s | effectively sent in a ship that |
6432s | activated |
6433s | the crystal |
6435s | at the center of the planet's core |
6438s | and uh needless to say when that |
6441s | triggered it wasn't uh |
6443s | it was it was quite abundant in the |
6446s | after effects so yeah |
6450s | all those shards kind of littered the |
6453s | rest of sedo a lot of like the locations |
6455s | you're going to like the randomly |
6457s | generated unknown signals if you're |
6459s | seeing crystalline structures like this |
6461s | it's very likely shards from Paloma |
6465s | fun little lore fact |
6467s | we got this shot from terrible ogre |
6468s | using a beautiful uh beautiful flat |
6473s | Cannon here with a delightful appearance |
6479s | I forget what it's called |
6481s | I should remember the name but it looks |
6484s | like a you know a crimson flower |
6488s | super neat |
6492s | super duper |
6493s | yeah Crimson son that's what it is thank |
6497s | you Gary laughing at me |
6499s | it's just when you said Crimson I |
6501s | thought that's gonna trigger that was |
6503s | Crimson now oh yeah |
6506s | completely |
6510s | went back also what's interesting the |
6513s | first time that I looked at this |
6514s | screenshot I actually thought that |
6517s | these were y- wings |
6521s | I was like wait what how did did they |
6525s | mod that no and those are just GMB |
6527s | Fighters but like just looking at this |
6529s | from afar like see it just they do you |
6532s | see it do they look like little bitty |
6534s | White Wings |
6536s | do you am I crazy am I |
6539s | you know I don't know maybe I'm crazy |
6542s | I'm I I like the original Star Wars okay |
6545s | but I digress it's a nice nice little |
6548s | active shot uh from terrible ogre this |
6551s | next one comes from t3q and using |
6554s | another one of the legendary shields |
6556s | that actually removes your shields uh |
6559s | it's an interesting one |
6561s | but when it removes your Shields it uh |
6563s | does some special stuff to your armor if |
6565s | you're not familiar with it I'm sure |
6566s | somebody will remember the name because |
6567s | I certainly don't but I love the way |
6570s | that he's captured the look and feel of |
6572s | his ship challenging this one almost |
6575s | making it look like the outlaw Destroyer |
6577s | has its own Shield I think that's |
6580s | incredibly clever very well captured and |
6583s | it's a it's a cool sort of like bottle |
6585s | scene to boot so good stuff |
6588s | good I do have a very long question |
6592s | uh basically have uh McKnight again over |
6595s | on YouTube |
6596s | um the question is regarding Carla when |
6599s | we first see Carla he seems like she |
6602s | shoots an energy from her hand like |
6604s | almost like Iron Man did she have some |
6607s | super powers that we don't get to see in |
6609s | the game yet |
6611s | this shot comes from high barf |
6613s | um so you know that's a great question I |
6616s | think that something to note about kala |
6619s | is that she has an extraordinarily high |
6625s | amount of intellect and clearly she's |
6629s | not from this location of the DMZ if any |
6632s | part of it at all |
6634s | and she may or may not have an |
6637s | understanding of uh physics and Science |
6641s | and |
6643s | sci-fi BS that we don't understand |
6645s | completely it's very very likely that's |
6648s | the case |
6649s | so yeah who's to say that she couldn't |
6652s | be something more or perhaps even |
6655s | something less but knows how to harness |
6658s | a certain power or ability that's us |
6661s | mere Colonials |
6663s | simply don't understand |
6666s | [Music] |
6672s | do you have any other questions no this |
6675s | time no okay that's fine that's fine we |
6677s | got this shot from the Oracle of lyanna |
6680s | uh which I've been seeing more and more |
6681s | shots from him thank you so much for |
6683s | supplying your screenshots I love it and |
6685s | Bob oh my gosh I don't know why but man |
6688s | he is really growing on me as like one |
6689s | of my favorite legendaries is he a great |
6692s | legendary |
6694s | I don't know like he's he's good uh I |
6697s | wouldn't say that he's amazing but just |
6700s | look at that cute little face oh my gosh |
6703s | I gosh I love I love what our team has |
6706s | done with the visualization of Bob and I |
6709s | think that this shot it's it's a |
6711s | pleasant one just seeing these nice |
6713s | streaks the the hyperspacing in of the |
6715s | ship of surrounding ship ships and |
6718s | drones perhaps that just are the perfect |
6720s | color in sync with Bob's thighs it looks |
6725s | great it's a great caption shot so very |
6727s | clever good looking shot the Oracle of |
6730s | Leona so Donnie as I mentioned had |
6732s | another shot of the bomber |
6734s | um that he had this one's actually like |
6736s | in the exact same position of the last |
6738s | one but it's a different color scheme |
6739s | and I think that he's captured this one |
6741s | incredibly well too I love the way that |
6744s | he's metallicized the I think it's |
6746s | Harvest Gold |
6748s | so that it looks like it's actual gold |
6751s | on the ship you can really get a feeling |
6753s | of that over here where the sunlight's |
6755s | hitting one Edge but not another |
6758s | it looks it looks great that looks super |
6762s | good |
6763s | very pleased with the results there |
6767s | very pleased |
6769s | with how that has come together |
6773s | we have another shot from the Oracle of |
6776s | lyanna again |
6787s | [Music] |
6789s | but I'm a particular fan of this one |
6791s | simply due to the nature of it looking |
6793s | like |
6794s | the star is actually just like a glowing |
6798s | Moon that somehow has like a shot blown |
6800s | through it |
6802s | it's a it's |
6803s | a great way to capture different |
6806s | interactions within the game Space to |
6808s | make it look like something else is |
6810s | actually happening |
6811s | and that's what I appreciate about this |
6813s | shot |
6814s | it's taking what we're familiar with and |
6816s | creating something |
6818s | different |
6820s | I'm gonna reward creativity here in |
6822s | these streams for those screenshots that |
6823s | are shared |
6824s | very well done |
6826s | very well done |
6829s | [Music] |
6832s | just makes me happy |
6834s | we got the next shot that comes from |
6836s | high barf |
6841s | I'm sure I've seen almost anybody try to |
6845s | take shots particularly like this |
6851s | love the way those Ninja Turtles come |
6854s | on granted you have to you know get an |
6856s | enemy to put things in the right |
6858s | direction for you so that could be a |
6861s | challenge |
6863s | still |
6864s | [Music] |
6867s | oh I'm looking back up through the the |
6869s | chat and I see why wings are completely |
6871s | different but you're also really far |
6872s | away so that's okay yeah I know that |
6874s | they're I know they're completely |
6875s | different that was the point because I I |
6878s | thought they were y-wings and then I |
6879s | zoomed in I was like oh no those are |
6880s | completely different uh but yeah it's |
6882s | good it's good and are we talking about |
6884s | like the the Y wings that the rebels are |
6887s | using or the btlty uh y wings that the |
6891s | uh the Republic use because those even |
6894s | look even more different because all the |
6896s | coverings that they have right |
6902s | keep going next image or actually this |
6905s | one's a little video I thought this one |
6906s | was clever this one comes from faster |
6908s | than light |
6911s | and then light capture just a little |
6912s | momentary exploration session over in |
6916s | the Drake system underwater and uh it's |
6919s | it's just 15 seconds long but yeah let's |
6922s | such a oh my gosh it sets such a |
6925s | powerful mood which is exactly what we |
6926s | were going for of course |
6928s | um but man we are we are thrilled with |
6930s | how the environmental design has come |
6932s | together in a lot of these various |
6934s | spaces of everspace too and and this is |
6936s | one that we're we we enjoy we enjoy that |
6939s | one a lot and faster online I'm glad |
6941s | that you were able to sneak that in in |
6944s | and find the secrets thereof in this |
6946s | area |
6947s | um that little just this little churning |
6950s | Adventure this little Loop such a |
6952s | delight I like the way that comes |
6954s | together |
6955s | I like the way that comes together very |
6957s | much so thank you for sharing that |
6959s | we also have this shot that comes from |
6961s | Donna will so much bomber love I'm |
6963s | realizing does anybody not fly a bomber |
6968s | bomber |
6972s | um I love |
6974s | in conjunction with their ship colors |
6977s | you don't see a lot of variety of |
6980s | engines with more neutral colors for the |
6982s | ship but man when you do look at how |
6984s | much those |
6986s | that's that was pretty clever in and of |
6988s | itself very well done I love it I also |
6991s | like the Simplicity of this shot so |
6993s | there's not a lot of distractions in |
6996s | this space obviously you can tell it's |
6998s | zarkov |
7000s | but it's also |
7003s | looks like it's calm and fighting as |
7006s | opposed to stormy and uh devastating you |
7009s | know |
7011s | I do not fly a bomber says slower |
7013s | intestine all right very good very good |
7014s | no bomber for me yet too stubborn okay |
7016s | good |
7019s | bomber is strong yes yeah every ship is |
7022s | strong in its own right there's a couple |
7024s | that could use some boosts Vanguard |
7028s | uh but you know I would say for the most |
7031s | part they each have their significant |
7033s | uses |
7034s | this one comes from dark chaos I love |
7036s | these uh 360 panoramic shots so we're |
7039s | going to start on the right I wish there |
7040s | was a way to like um can I no that moves |
7043s | too fast I wish there was a way to like |
7045s | just subtly move to the right but I |
7047s | can't really can't really do that |
7050s | um but I love the way that he focuses in |
7052s | on just capturing the entire space in a |
7057s | location |
7058s | and this one I think he does a fantastic |
7061s | job of highlighting |
7064s | all of those little nuances and |
7066s | intricacies within everspace one |
7071s | it's really super duper easy to look at |
7074s | this and be like oh no it's totally ever |
7076s | space too no actually it's uh it's not |
7079s | this is everspace once this is where we |
7081s | started |
7082s | and yeah this is |
7085s | seriously it's just a fantastic way to |
7088s | capture |
7091s | whatever's |
7092s | going on right like just I love it I |
7095s | love it so much I I need to figure out |
7097s | if there's a way to like |
7098s | automatically |
7100s | have it panned for you that would be so |
7102s | cool |
7104s | [Music] |
7106s | fantastic shot seriously dark chaos this |
7108s | is |
7112s | this is thank you for the share I'm |
7113s | going to move over to ks code911 and uh |
7118s | also just kind of uh |
7120s | observe the username as well as the |
7123s | shots |
7124s | seeing some irony there |
7126s | um but also do we have do we have |
7127s | questions do we have |
7129s | no no everybody's stunned to silence |
7131s | everyone's done to silence just enjoying |
7133s | the views I mean that's fine that's |
7134s | great it's totally great if you don't |
7137s | have questions uh can we fly the old |
7139s | Interceptor and the GMB fighter I see as |
7141s | a question over on YouTube from Envy oh |
7144s | Roman romaniac |
7146s | uh you can't and by Romania |
7149s | environment oh my gosh thank you thank |
7152s | you for that observation thank you Gary |
7154s | all right anyway |
7155s | um so yes and no so the old ships which |
7160s | are quite literally about 16 year old 16 |
7163s | year old Fighters |
7165s | um they have been refurbished and |
7167s | adjusted in a number of ways in the |
7169s | events of everspace too while you are |
7172s | bound to those particular Colonial |
7173s | fighters in everspace one uh which was |
7176s | only like a year or two before the event |
7178s | Services too you were still using data |
7181s | technology from the war and the war |
7183s | happened like 15-ish years before the |
7186s | events of everspace one okay are you are |
7188s | you tracking with the timelines so those |
7189s | ships |
7190s | have been scrapped and salvaged and |
7193s | repurposed by a number of entities |
7195s | within the DMZ even though the Colonials |
7197s | say you're not supposed to use military |
7199s | militarized goods like of course the |
7200s | Outlaws and the vagrants and you know |
7203s | what have you they're going to take |
7205s | those tools that they find and optimize |
7207s | themselves |
7208s | and yeah so when you purchase an |
7211s | Interceptor in everspace 2 it is |
7213s | effectively a completely remastered and |
7216s | updated version of the Interceptor from |
7218s | everspace one conversely |
7221s | the scout |
7223s | The Sentinel in the country |
7225s | all operate in that exact same capacity |
7228s | and then you have a slew of new ships so |
7230s | if you see adjustments changes and |
7232s | modifications that you're like well the |
7234s | ship didn't originally have that that's |
7235s | the point they have been heavily |
7237s | modified in most cases they are much |
7239s | better than their predecessors all right |
7242s | so now after looking at this poor sap |
7244s | stuck into an asteroid for some time |
7246s | let's head on over to Geometry Prime and |
7249s | they're elegant looking engines uh and |
7252s | uh just just appreciate that view too I |
7254s | think it's a very clever view I think it |
7255s | comes together |
7256s | incredibly well |
7261s | oh my goodness |
7263s | [Music] |
7266s | oh |
7269s | I'm so glad we got engine colors in the |
7272s | game by 1.0 can I just say that it |
7274s | wasn't it wasn't even in the plan |
7277s | wasn't in the plan I can't even remember |
7278s | what specifically transpired but I am so |
7281s | glad that we said you know what we need |
7282s | to do this and so we made it happen |
7286s | you guys are having a lot of fun with it |
7287s | I'm I'm so pleased with the results |
7290s | makes me so happy uh this next one uh |
7294s | this next one this next one comes from |
7297s | acara Vortex uh it's a it's a little |
7299s | bright |
7301s | but yet again highlights incredibly |
7304s | it highlights incredibly well |
7307s | um what a bomber does |
7309s | bomber is bombing explosions are you |
7312s | know expected and yeah this this is |
7314s | great this is great I love the way that |
7318s | this shot is captured and all of its |
7320s | Glory it also has the Crow's Nest |
7323s | um secondary which if you listen closely |
7326s | it actually does play music |
7328s | um it's kind of like a rave party |
7331s | so I don't know how to do the exact |
7333s | sound but I mean I could make up a new |
7335s | one for example it would just be like |
7337s | you know like something like that just |
7339s | like get your rave on |
7345s | this this seriously does capture the |
7347s | bomber in its best moments truly if if |
7350s | this isn't what your screen looks like |
7352s | every 30 seconds when flying a bomber I |
7354s | think you're actually doing it wrong |
7356s | that's that's my mentality |
7359s | yeah I'm sticking to that |
7361s | I'm sticking to that all right and then |
7364s | the last shot also comes from a car |
7365s | Vortex uh which is utilizing a |
7369s | particular |
7370s | um |
7373s | means to |
7375s | generate a lot of emps |
7378s | which is in most cases hard to do |
7382s | in most cases hard to do but there are |
7384s | some moments where it can be |
7389s | excessive excessively overused there are |
7393s | particular moments uh you have to kind |
7395s | of have the right enemies in the |
7397s | location and um sometimes it even helps |
7400s | to have certain |
7401s | mutators further but I digress this is |
7405s | totally something that can actually |
7407s | happen and it's probably not going to be |
7409s | addressed it's probably it's not we |
7411s | don't really see it as an issue so if |
7413s | you know how to maximize this particular |
7414s | usage of insane levels of EMP uh yeah go |
7418s | for it just do keep in mind by the way |
7421s | that if you are performing something |
7424s | like this it gets less effective over |
7427s | time as you're destroying enemies so |
7429s | that's honestly why we don't really see |
7431s | it as an exploit and probably aren't |
7433s | going to do anything about it because it |
7436s | just benefits very specific instances |
7439s | and that's fine you know that's fine so |
7442s | have your fun screw around that's great |
7448s | Tech not bug yeah I mean I suppose you |
7450s | could say that yeah it's capitalizing on |
7452s | a very particular situation and to that |
7454s | like I can't I can't be mad at that |
7455s | that's not necessarily a bug it's |
7457s | utilized every single system |
7459s | intentionally so uh yeah I can't really |
7462s | I can't really knock back so uh guys I |
7466s | think that the time has come to end the |
7468s | stream it is it is at the hour |
7472s | I haven't seen too many other questions |
7475s | um but uh |
7477s | uh yeah I do want to just thank you all |
7479s | sincerely for coming out here in these |
7482s | streams I know sometimes I can be like |
7483s | wildly energetic and almost |
7485s | uncomfortably so sorry about that |
7487s | um also there can be times when I'm |
7489s | incredibly tired because it's been a |
7490s | long week this is probably landing on |
7492s | more of the long week and that's you |
7493s | know it is what it is it's been an |
7495s | incredibly productive week and the |
7496s | important thing for you all to realize |
7498s | is that we are still hard at work on |
7501s | everspace 2's future that means the free |
7504s | content that we are going to be handing |
7506s | off to all of you as well as the premium |
7509s | DLC that will be out next year and also |
7513s | you know Mac OS support steam deck |
7515s | support consoles in the summer like |
7518s | we're we're doing all of that we're |
7519s | doing all that then we are not slowing |
7521s | down so the good old cogs over here are |
7525s | spinning away we've got our tasks set |
7528s | out for us and we just appreciate how |
7531s | awesome you have all been through this |
7533s | process uh truly it has been |
7536s | you guys you just you guys are so |
7538s | awesome and I am so Eric Trader your |
7540s | community Ambassador for Rockfish games |
7542s | don't stop being awesome and we'll catch |
7545s | you in the next stream next week same |
7548s | time as usual with more nightmare |
7550s | gameplay answering questions and |
7553s | highlighting screenshots hopefully there |
7555s | will be more I don't know we'll have to |
7558s | see |
7559s | toodles |
7571s | you just remembered ask the question |
7573s | type type the question out I'll sneak in |
7576s | one |
7577s | I'll sneak in a question just for you |
7600s | foreign |
7614s | the question was does Eric say toodles |
7617s | because Alex says it listen here |
7620s | I said it first Alex stole it from me |
7625s | True Story by the way that's that's |
7627s | honestly |
7628s | that that's sincerely the answer |
7630s | so it's just kind of a little reference |
7633s | just a little reference |
7635s | but also guys thank you so much |
7637s | seriously I really do appreciate you all |
7639s | uh hanging out with these streams giving |
7640s | me so much energy to be able to keep |
7643s | doing this for you all it's |
7646s | it's so good it's so great to be able to |
7648s | do this highlighting this gameplay for |
7650s | people who don't know our game as well |
7652s | as just having you as a lot of you |
7654s | veterans coming back for more every week |
7657s | it's so incredible that we've built into |
7660s | this like almost family of sorts where |
7663s | we can just keep having fun and |
7664s | highlighting things and uh you know just |
7667s | generally speaking having a great time |
7669s | together so sincerely it's this is |
7671s | awesome this is kind of a highlight of |
7673s | my week in fact it's it's rather |
7675s | beautiful |
7676s | thank you for being a part of that so as |
7678s | you all know everspace 2 does in fact |
7680s | exist in the 1.0 state sales do come up |
7683s | from time to time so if for any crazy |
7685s | reason you have not pushed the button to |
7688s | buy the game at this time wish listing |
7691s | us always is a huge amount of support it |
7693s | helps other people kind of know what |
7695s | you're looking at your friend's circles |
7697s | gets us out there even further and it |
7699s | also informs you whenever sales are in |
7702s | fact going on now I say that and I don't |
7706s | actually think there's any sales lined |
7707s | up for everspace 2 anytime soon |
7709s | generally speaking when a game gets |
7711s | launched it doesn't see a sale for a |
7713s | while so I don't think that I'm alluding |
7715s | to anything there just general |
7717s | information and how you can help us and |
7720s | how we can help you |
7721s | otherwise uh you're here for shenanigans |
7725s | so let's let's have some shenanigans |
7733s | oh my mouth is dry hang on a second oh |
7736s | gosh |
7743s | everspace 2 is 10 off on humble right |
7746s | now are you serious Michael how did I |
7747s | miss that |
7749s | wait seriously did we post that in the |
7751s | in the um |
7756s | oh we totally did I missed it wow all |
7759s | right perfect everyone everspace two is |
7762s | actually 10 off on humble right now gosh |
7764s | wow Michael thank you |
7767s | there you go |
7771s | yeah my throat's kind of acting up hang |
7773s | on hang on |
7783s | this is gonna be tricky today all right |
7785s | here we go |
7788s | fun shenanigans |
7791s | [Music] |
7829s | everybody |
7834s | [Music] |
7848s | excellent |
7848s | [Laughter] |
7853s | my throat is dry I need to stop |
7858s | I talked too much of the stream |
7859s | apparently but thanks thanks all for uh |
7861s | joining me again with the shenanigans uh |
7863s | and all of your support sincerely I I |
7866s | probably say it too much is that even |
7868s | possible uh sincerely for the |
7870s | opportunity to do this for you all and |
7872s | to just share this game with you and for |
7874s | you to be a part of this is is freaking |
7877s | so ah I love it I love it so much so |
7880s | thanks for being a part of this we will |
7882s | have another stream next week per usual |
7884s | we are working on so many back-end |
7885s | details it's actually insane there's so |
7888s | much going on behind the scenes I am |
7890s | going to share news with you on what |
7891s | that looks like literally as soon as I |
7893s | can Michael's in the chat you can |
7896s | confirm with him like if I get a little |
7898s | bit like if I can dangle anything I will |
7901s | take that opportunity so uh just be |
7903s | patient with us because when we are |
7905s | ready to show and talk about various |
7908s | things that are coming at you in |
7909s | everspace too |
7911s | we are going to I'm going to make sure |
7913s | of that so all right |
7915s | have a great weekend guys and uh yeah |
7919s | be awesome and stuff |
7922s | oh my gosh I'm gonna say toodles the |
7924s | second time toodles |
7955s | thank you |