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8s | [Music] |
---|---|
11s | all right |
15s | hey |
18s | mic check is it good it's good oh good |
23s | excellent welcome everybody in the |
25s | Stream |
25s | prepping steps right now |
28s | oh |
35s | I gotta change the laundry over huh |
37s | adulting |
42s | thoughts today |
47s | [Music] |
68s | [Music] |
75s | foreign |
77s | [Music] |
106s | [Music] |
108s | foreign |
128s | [Music] |
131s | oh man I'm gonna I'm gonna read a |
133s | message in Discord right now while the |
135s | music's going it's probably hard to hear |
136s | my voice |
137s | is so interesting |
139s | we got a we got a guy in the chat who's |
141s | like man I love playing the game but |
143s | every live stream hits me with new |
144s | information or toys that's not coming |
146s | until later it's killing my wanting to |
148s | play the current build ah |
150s | ah what a terrible beautiful problem to |
154s | have you know what I'm saying |
156s | terrible beautiful problem |
158s | oh |
160s | but soon guys this fall update I mean it |
163s | is the fall |
165s | it is the fall |
167s | we gotta be getting close right |
169s | probably |
173s | all right |
188s | [Music] |
197s | [Music] |
205s | hello |
208s | [Music] |
211s | ladies and gentlemen to the official |
213s | Rockfish game stream where I am your |
217s | host and your guide and your servant |
219s | Eric Schrader the community Ambassador |
221s | for Rockfish games I will be guiding you |
223s | on a tour through everspace 2 and what's |
226s | latest and new in our endeavors we're |
228s | going to be having a couple of different |
230s | chat opportunities today uh so the first |
234s | bit we're going to be kind of talking a |
235s | little bit about Early Access is I do |
237s | show uh the updated updated Sentinel |
240s | special I'm kind of just like giving you |
243s | guys a little recap as to where we're at |
245s | kind of what we're working on that I can |
247s | at least tell you about |
248s | um and you know so if any of you guys |
250s | don't know what that looks like I'm just |
252s | going to give you a little bit of that |
253s | Insight then we're also going to be |
255s | going over even more changes to I |
258s | shouldn't say changes improvements |
259s | really to racing we're getting in a |
262s | finalization phase of the racing |
265s | minigame stuff so uh yeah that's that's |
267s | looking and feeling really good I'll let |
269s | you guys uh determine that for yourself |
271s | though and then we're also going to be |
274s | talking and giving a bit of Praise about |
277s | your guys feedback that we've been |
279s | receiving in fact I'm going to do like |
281s | this impromptu thing where I'm just |
282s | gonna straight up open the steam forums |
284s | this sounds terrible it sounds like a |
286s | terrible idea but I'm like I'm gonna |
287s | open the steam forms and just like |
289s | cruise through it and I'm gonna like |
291s | show you just how well received you guys |
293s | have been it's gonna be hopefully a kind |
296s | of an interesting but fun sort of uh |
299s | part of the Stream |
300s | and then last but certainly not least |
302s | we're going to be highlighting |
304s | screenshots and covering Michael selects |
306s | today as well so a lot in store it |
310s | should be a pretty fun wild run a lot of |
312s | you guys you hardcore guys coming back |
314s | for more I love it thank you for being |
316s | here if you got those burning questions |
318s | uh just post them into the chat geekbite |
322s | is here with me he will be grabbing all |
324s | those questions and at specific |
326s | intervals in the Stream I'll be covering |
328s | that whole Gambit okay so who's ready to |
332s | see the new new Sentinel |
334s | I know I sure am goodness |
337s | so I'm gonna go to the ship dealer |
340s | and I've got a sentinel right here the |
343s | special is still called induction we |
344s | didn't change the name |
346s | but I'll just I'm just gonna show it |
348s | like this and then read it off Primary |
350s | Weapons have their fire rate |
353s | increased up to 20 percent depending on |
356s | current Shield charge percentage |
360s | there it is |
362s | some of you might be thinking well that |
365s | that's not that big of a change I mean |
366s | before it was like a shield charge |
368s | percentage thing yes however this is a |
371s | pretty significant change honestly |
374s | um so I want to tell you why that is and |
376s | how this works in conjunction with the |
378s | Sentinel |
379s | because I'm sure a lot of you people out |
381s | there are probably looking at that |
382s | saying like you know 20 is less than 40 |
384s | what gives well |
387s | um 20 percent |
389s | increasing any sort of weapon that's in |
391s | your uh like in your kits uh that's |
395s | going to definitely increase over 40 |
397s | damage provided you've got the energy |
399s | capacity for it so long as you're |
401s | maintaining that balance and you're also |
403s | maintaining your Shield uh it's going to |
405s | be just a far better Improvement |
407s | honestly as well as the fact that it's |
409s | no longer going to be conflicting with |
411s | excessive force uh because we've already |
414s | got this tool that allows you to |
416s | increase your energy damage while your |
418s | Shield is fully charged |
419s | uh really in short as we wanted the |
422s | Sentinels ability to be unique instead |
425s | of just a copy pasta of excessive force |
427s | I mean |
430s | so um you know |
432s | it's fun Game Dev is fun it's incredibly |
435s | challenging at times you rack your brain |
437s | around certain things you feel like you |
438s | get this new exclusive idea you plug it |
441s | in you're like yeah then you look at |
442s | some other things you did and you're |
443s | like I already did that you know it's |
446s | it's great it's fantastic but this is to |
449s | further distinguish The Sentinel of |
451s | course let's check out the passes really |
452s | quick |
453s | um just to highlight why this can be |
455s | significant and we actually have good |
457s | ones to to show that so I'm blocking the |
459s | way |
461s | um each kill reduces random device by |
463s | one and 20 reduced cooldowns for Warfare |
465s | devices both of these in conjunction |
467s | with being able to fire faster I feel |
470s | like it's just a massive benefit as a |
472s | whole you're not really seeing faster |
473s | fire rates in combination with Device |
476s | benefits so much on other ships I know |
479s | somebody's gonna be like um that's |
480s | entirely the freaking Stinger hello it |
483s | shoots faster and it's like a device |
485s | Master yes okay uh but in the medium |
488s | category where you also have actual |
491s | Health to take a shot or more versus the |
495s | stinger and then this insane Shield Boon |
497s | that the Sentinel has you can start |
500s | seeing the synergies already with having |
502s | those proc effects based on your ability |
505s | to get those shots out of your weapon |
509s | so the fire rate definitely kind of an |
512s | altercation to the ship wasn't something |
515s | that we necessarily had planned but it |
517s | does fit the build fits the bill really |
520s | well in fact and I think you guys will |
523s | uh enjoy that and making it just a tad |
527s | more distinct and also making it frankly |
529s | stand out just a tad more from other |
531s | counterparts like the striker and the |
534s | Interceptor in the medium class because |
536s | you can see the difference in how it's |
539s | firing as opposed to just like knowing |
541s | there's a benefit there but not really |
543s | like |
545s | fully seeing it does that make you know |
549s | what I'm saying |
550s | benefits that you get that you know are |
551s | happening you kind of forget about but |
553s | like you can actively see how this |
556s | changes the ship right so that's that's |
559s | what I mean by that so we're gonna go |
560s | ahead and buy and sell current we're |
561s | gonna buy this Thunderbolt also because |
564s | it's just a sexy looking ship |
567s | all right |
570s | and we're also going to pick up right |
571s | where we left off otherwise uh we were |
574s | in Drake we were doing some things |
577s | and uh I also had this build uh sent to |
581s | me just a moment ago honestly had it |
583s | downloaded right beforehand I did a |
585s | smoke test hopefully nothing crashes but |
587s | just as a constant reminder to anybody |
589s | new these Dev streams are super like |
593s | bleeding edge stuff that you're seeing |
596s | and what we're doing so accidents may |
598s | happen and if I accidentally show |
599s | something you're not supposed to see at |
601s | um Michael I'm sorry but also we do try |
604s | and you know cultivate these streams to |
606s | highlight upcoming improvements uh |
608s | balance issues all that stuff |
610s | much like how early access generally |
614s | works you know in a nutshell |
619s | [Music] |
623s | so yeah perhaps I see a little just a |
626s | comment it's not really a question but |
628s | like I see you perhaps we can get a tiny |
630s | little sneaky peaky about some in-game |
633s | ideas uh nope not quite ready to crack |
637s | that open yet |
639s | not quite ready |
641s | I love your guys desire to do that um |
644s | but that is a really good segue into |
645s | like where we're currently at with Early |
647s | Access what the plan of attack is right |
650s | now like what are the priorities and |
652s | what is you know more or less what's to |
655s | come without you know spoiling |
658s | everything |
659s | so as many of you guys know early access |
661s | is a massive |
664s | step of balancing and uh Community |
668s | reception |
670s | of course it is duh everybody knows this |
673s | it's also where we are soaking in |
675s | feedback to adjust and maintain the |
678s | systems according to our vision I want |
681s | to be clear on that front when I say our |
682s | I'm talking about rockfish |
685s | the conception of everspace 2 has a very |
688s | bold Vision in place and we design |
691s | everything around that that's not to say |
693s | your guys feedback can't modify adjust |
696s | or even add more features or systems or |
700s | anything like that but just note that |
704s | primarily |
705s | we already have that overarching game |
708s | plan of how everything's mostly going to |
710s | come together |
712s | this refinement system of Early Access |
714s | and working in tandem with you guys |
716s | gives us an absolute Edge over I mean |
721s | goodness so many outstanding |
725s | situations |
727s | where on the Fly we can figure out very |
729s | quickly if what we thought was working |
732s | isn't |
733s | what we thought was fun isn't |
736s | what uh is missing |
738s | what needs to be reprioritized you know |
740s | all that type of stuff |
741s | and I know a lot of you guys have seen |
743s | it already |
746s | and how it all comes together |
750s | so uh yeah |
753s | Early Access what a wild ride it's been |
757s | and there's so much more coming |
759s | which brings me to the next bit what the |
762s | heck is coming what's on what's on the |
764s | horizon |
765s | like what's currently what's currently |
767s | being worked on versus what's out there |
770s | this is another fantastic question that |
773s | we kind of |
774s | don't really get I think it should be |
776s | asked more and I'm absolutely wanting |
778s | you guys in on this |
780s | so that the expectations surrounding |
782s | development are stabilized |
786s | it's much better for you guys when you |
788s | know what's around the corner it's much |
789s | better for us |
790s | whenever you know how things are |
793s | supposed to be working |
795s | and uh yeah so right now |
799s | the fall update is of course the |
801s | priority right it is top of the list and |
805s | this is also why in a lot of these |
807s | streams I haven't been able to show you |
810s | like |
811s | the new new content right like I can't |
814s | zoom out here and be like oh hey you |
816s | want to see the next system that we're |
819s | working on maybe |
822s | no I can't I can't do that right |
825s | and maybe this is a complete uh maybe |
828s | I'm fooling you completely maybe we're |
830s | working on a different system over here |
831s | regardless |
833s | um regardless like |
836s | we don't want to reveal those specific |
838s | details of where you're going until you |
841s | know the context surrounding all of that |
843s | is in place uh but yeah do know that we |
847s | still stand by wanting to get at least |
849s | six systems out the door at full release |
852s | okay and we are on track for that so you |
856s | will in fact see another system for sure |
858s | inevitably maybe not by fall but this is |
861s | something that's already in the works |
863s | right now okay |
865s | in addition to that we're also working |
868s | on a lot of back-end systems to clean up |
871s | the game Space |
873s | and this isn't just a balancing act okay |
876s | this is also a refinement |
879s | based on the feedback you guys have been |
882s | providing us |
884s | this is really important right here |
887s | a lot of this |
890s | stems from what we want and how you're |
894s | receiving them |
896s | and a lot of this I mean in in layman's |
900s | terms I think a lot of people understand |
901s | this is uh notorious content creep right |
904s | like when a game's getting developed and |
906s | then uh you know everyone's like well |
908s | yeah but what if you did this and what |
909s | if you did that content creep right for |
911s | anyone not familiar with content creep |
912s | which I mean you're Gamers you probably |
914s | do but just in case anyone who's not |
916s | content creep is very much when there |
919s | are new ideas brought to the table that |
921s | were not planned but are then |
923s | Incorporated which very much stretches |
927s | out and extends uh development time |
930s | costs |
932s | um Vision you know all of these |
934s | different things |
935s | and in some cases it can be a fantastic |
939s | problem to have we're going to call it |
941s | that and other times it can be Star |
943s | Citizen |
947s | ah I wasn't necessary Eric come on guys |
951s | you love it it's fine we enjoy Star |
954s | Citizen it's a it's it was low hanging |
956s | fruit I apologize but also you're |
958s | welcome all right um but sincerely like |
961s | this is something that it happens it |
964s | happens in Game Dev whether you like it |
966s | or not |
968s | and um |
969s | I can I can honestly say |
973s | that through our development process |
976s | through bringing everything together |
977s | like through all the processes even with |
980s | like |
982s | the crazy stuff in the world going on |
984s | you know how |
986s | ever you know 2020 what what a year |
989s | right |
990s | um |
991s | like even with all of that being said |
994s | we have always stayed the course on |
997s | ensuring that the overarching vision |
999s | that we desire will be met |
1002s | we are ensuring that all of the promises |
1005s | that are on Kickstarter |
1007s | will be met |
1009s | and we're ensuring that the community |
1012s | reception whether it's you know from |
1014s | creative backers or from really |
1016s | outstanding uh Champions on the forums |
1020s | or in Discord or on Reddit or wherever |
1022s | you're talking from like we're |
1024s | recognizing that in some way shape or |
1026s | form degree capacity whatever like these |
1030s | are what's important to us |
1032s | it's it's integral in fact to this |
1035s | process as well as the fact is you know |
1037s | being transparent |
1041s | because if we can't talk to you about |
1042s | this and you don't know about it like |
1045s | you're kind of in the dark and that can |
1047s | suck you don't know if how like |
1050s | where your money is going and especially |
1053s | since we are you know we were |
1055s | Kickstarter backed I think it's |
1057s | incredibly important for us to help you |
1060s | see and help you understand the |
1063s | direction that we're taking and why |
1066s | so |
1067s | um |
1068s | yeah development has been really good A |
1072s | lot of the focus has been turning to the |
1074s | end game you know it's that's looking at |
1076s | uh level 30. that's looking at the |
1080s | ancient riffs okay that is something |
1082s | that we have started to prioritize it's |
1085s | uh it's a process you know but it's an |
1088s | incredibly important aspect of the game |
1090s | as a whole right we don't want you to |
1091s | get to level 30 and then twiddle your |
1094s | thumbs because there's nothing to do |
1096s | that would basically be the worst thing |
1098s | ever honestly like what's the point of |
1101s | building yourself up and finding all |
1103s | these unique builds and special powers |
1107s | and clever you know whatevers |
1111s | and then you're simply left with not |
1113s | being able to to do anything with it |
1115s | you're not being able to Showcase it |
1117s | you're not being able to you know |
1119s | whatever that is |
1122s | that would suck |
1123s | and we want to take really great care in |
1125s | ensuring that it doesn't suck |
1131s | so yeah that's been the priority and |
1134s | also why I can't show that stuff yet |
1138s | because we are literally developing it |
1140s | right now |
1142s | and it is not a light process to go |
1145s | through |
1146s | at all |
1148s | I mean shoot we could we could reference |
1150s | a number of games that have leveling |
1154s | progression systems and then they have |
1155s | in-game content and like shoot there's |
1159s | so many games that when they released |
1161s | there was this initial idea from the |
1163s | developers and then |
1167s | six months later a year later five years |
1169s | later there's entirely new in-game |
1172s | content that comes out that's completely |
1174s | different because it needs to satisfy |
1176s | the desires of the community in order |
1178s | for it to you know make sense and last |
1180s | and stuff like that and you know |
1184s | we are absolute Gamers at Rockfish and |
1187s | there are so many games that we have |
1189s | been taking inspiration from everything |
1191s | from uh the Diablo franchise to |
1195s | freelancer to Destiny to uh freaking |
1199s | oh my gosh uh there's there's so much |
1202s | like I could just I just list off games |
1205s | almost infinitely and you'll be like oh |
1207s | yeah I can kind of |
1208s | it's it's insane |
1211s | it's it's kind of insane |
1218s | but I promise it's for good reason |
1224s | the promises for very good reasons |
1229s | you know at first I kind of thought it |
1230s | was broken that you could still shoot |
1232s | when you're Frozen but that was |
1233s | incredibly convenient and I want that to |
1235s | stay |
1243s | all right job completed feels good |
1249s | so yeah there's a a decent like chunk as |
1253s | to like |
1254s | kind of what we're working on and why |
1256s | like especially why we can't like show |
1258s | it quite yet |
1261s | um because it really much it's it's so |
1263s | in the works right now and we do have |
1266s | these overarching plans that we will |
1267s | tell you more about when we get closer |
1270s | to that fall update right |
1272s | um it's just that we'd be revealing it |
1275s | too early if you like if we put |
1276s | everything down on paper owners like |
1278s | this is what it's exactly gonna be |
1280s | but please note very very very important |
1285s | for us to get the end game right that is |
1289s | priority number one right now like |
1293s | it's it's the top of the list everything |
1296s | that we're working on on that front is |
1297s | like this is where we're going this is |
1299s | what we're talking about it whether it's |
1302s | like story conclusions or or character |
1305s | interactions whether it's gameplay |
1307s | systems and mechanics predominantly |
1309s | that's what it's about uh the enjoyment |
1311s | Factor the reward systems like all of |
1313s | that stuff all of that stuff is number |
1316s | one right now okay |
1319s | so if you're wondering like where are my |
1322s | new ship wings and why haven't you |
1324s | revamped this uh I don't know insert |
1327s | thing somebody's complaining about |
1329s | probably like |
1330s | it's because the focal point is Boom |
1333s | it's like on the big stuff right now and |
1335s | you know we still have a couple little |
1337s | tweaks and and updates here and there to |
1340s | like flesh out other details because |
1342s | with the end game you have to have |
1345s | everything else working in tandem in |
1346s | order for it to be you know successful |
1348s | right |
1349s | which is why we've seen a revisit to The |
1352s | Sentinel twice in a week |
1355s | right |
1357s | um and you know everything coming |
1359s | together |
1362s | needs to be |
1365s | more or less |
1367s | in a finished State at this point |
1374s | now |
1376s | what's to come |
1378s | I just spent all this time saying like |
1380s | man we're not really focusing on the |
1382s | little details right now we're like |
1383s | focused on this in-game stuff and you |
1385s | can't see it yet sorry |
1388s | see you later |
1390s | but what's to come |
1392s | guys we still have more content |
1396s | that's coming to this game |
1398s | right there's still more content |
1402s | as mentioned before like we still have |
1404s | more aesthetic options to these ships |
1407s | that'll be in the works |
1409s | that we're bringing to the table |
1411s | there's |
1412s | I don't know since it's a since it's a |
1414s | looter shooter I can only imagine |
1416s | there's probably going to be more |
1418s | variety and equipment and modules and |
1421s | stuff like that I mean shoot if |
1423s | anybody's paying attention whatsoever |
1424s | and looking at you know the kickstarter |
1427s | or just general conversations we've had |
1430s | legendaries aren't in the game yet right |
1432s | so we know that at the very least we're |
1435s | gonna see a slew of equipment on that |
1438s | front |
1440s | and through that which is probably going |
1443s | to be introducing their own sort of |
1444s | uniquenesses and some degree or capacity |
1447s | that might start triggering entirely New |
1450s | Concepts and builds for what's to come |
1452s | further right |
1455s | it's so it's and you know |
1458s | there's a gap here right there's a gap |
1460s | here for Adam you know we've added so |
1463s | many more perks for characters along the |
1465s | way |
1466s | maybe there's even more characters |
1470s | obviously because you know it from the |
1472s | kickstarter we've talked about in the |
1473s | past like |
1475s | and I mean the coming soon on this page |
1477s | is just it's obnoxious |
1481s | right |
1482s | goodness |
1484s | so when I say like there's a lot more to |
1487s | come |
1488s | um I like I tell you this for two |
1490s | reasons one because man we've had such |
1492s | an influx |
1494s | of folks |
1496s | um like |
1497s | kind of go into that sort of proverbial |
1499s | that's it sort of mentality and uh no |
1504s | so |
1506s | um just just know like it's an early |
1509s | access process like this happens with |
1511s | any game that's in Early Access it goes |
1513s | in steps and for us oh man I just I love |
1516s | that warping and for us it's very much |
1520s | it's very much a process of focusing on |
1524s | the most important aspects of what's |
1527s | needed for the game |
1529s | right that's how we work at Rockfish and |
1532s | it's not a matter of let's try to do 50 |
1534s | things at once because that doesn't get |
1535s | anything done |
1539s | and we're really really happy thus far |
1542s | with these results and how they've |
1544s | reached fruition for you guys based on |
1547s | your feedback alone frankly but also uh |
1551s | seeing your guys thoughts and ideas and |
1553s | suggestions and like |
1555s | there are so many times I get to look at |
1557s | what you guys suggested I'm just like |
1559s | nodding like man I wish I could tell |
1560s | them |
1563s | in a good way oh man |
1566s | hmm |
1568s | so |
1571s | there's a lot there's a lot |
1574s | and there's there's seriously like if |
1577s | you're looking at especially like the |
1578s | amount of time and dedication that we're |
1580s | putting into the development |
1581s | specifically there's still a pretty |
1584s | healthy amount more to come now I'm not |
1586s | saying we're gonna freaking double the |
1587s | game size and all the content goodness |
1589s | like let's temper our expectations there |
1593s | but uh anyone who's ever played a looter |
1596s | shooter at all or any game that has uh |
1598s | you know randomized equipment knows that |
1600s | you add one more into a pool of like |
1603s | even 10 that magnifies everything |
1606s | and you know there's gonna be some more |
1610s | magnification |
1612s | there's gonna be there's gonna be a |
1614s | healthy bit more |
1615s | so uh I hope you're ready |
1620s | so that was a lot |
1622s | probably a lot to soak in |
1624s | I hope that clarifies to a couple of |
1626s | people The Early Access process and |
1628s | where we're at and what we're doing and |
1630s | why we're doing it |
1632s | and kind of wants to come now I'm sure |
1634s | that there have been plenty of questions |
1636s | that were asked and uh geekbite if you |
1639s | are there I think I'm ready to start |
1641s | answering probably uh a large snow we've |
1644s | had a few we've had a few |
1647s | so uh yeah so guys this is gonna be a |
1650s | segment where geekbite's asking those |
1651s | questions that you have been supplying |
1653s | and we're just gonna we're gonna answer |
1656s | them straight up so |
1658s | have at you |
1660s | right first off is actually a kind of |
1663s | one that came up last week in regards a |
1665s | challenge that you possibly were gonna |
1667s | do uh with the bomber in one of the |
1670s | races dampeners off |
1685s | [Laughter] |
1687s | goodness great we're having such a |
1689s | beautiful discussion about Early Access |
1691s | and the process of development and |
1693s | you're like yeah okay that's great and |
1694s | all but can you do this crazy thing you |
1697s | guys are nuts I love it we'll try it |
1699s | once |
1701s | yeah once |
1703s | maybe maybe a couple times but I'd be |
1706s | happy with that you'll be happy |
1708s | guys are ridiculous now |
1712s | um |
1718s | um will we get the September recap soon |
1722s | after the August recap you know like |
1724s | we've got the August of the July one you |
1727s | know that's a great question so uh you |
1728s | know gonna gonna be a hundred percent |
1730s | honest on that front I've had to uh |
1733s | juggle a number of priorities because |
1736s | actually kind of ties into our whole |
1738s | Early Access thing there have been so |
1739s | many other things that are so much more |
1741s | important than giving those who haven't |
1743s | watched the streams a recap I know that |
1745s | they're delightful I know that they're |
1746s | wonderful and I love making them |
1748s | honestly uh it's just it's not priority |
1752s | guys I'm really sorry but something that |
1755s | I haven't even suggested to Michael yet |
1757s | so high surprise Michael is I might just |
1759s | do like a combined uh August September |
1762s | recap video like in one |
1764s | um but we'll we'll see we'll see |
1766s | because I do have like all the sections |
1768s | and and tidbits uh ironed out like |
1770s | goodness I could show you the paperwork |
1772s | on it it's nuts just hasn't just hasn't |
1775s | been edited hasn't been completed so but |
1777s | that will get done |
1779s | I hope soon |
1783s | all right |
1785s | um Fred's back right over on YouTube |
1787s | he's asking uh I'm kind of fishing for |
1790s | some information that's fine will we |
1794s | finally get some new news today like |
1796s | something biggish |
1799s | news today for something bigger no no |
1802s | we're not gonna we don't have any we |
1803s | don't have any big news today if |
1805s | somebody hears that and they're just |
1806s | like oh well I'm gone I mean every one |
1809s | of these weeks that we you know come |
1811s | here to these streams like it's it's not |
1813s | just a matter of like showing like all |
1816s | the big new updates and content stuff |
1818s | like every week is a little bit of a |
1820s | transformation to clue you in on where |
1822s | things are at and how things are going |
1823s | right but it's also this opportunity to |
1825s | answer those questions you have so uh |
1828s | while I do appreciate that question |
1829s | there's just |
1831s | there's no there's nothing I can really |
1833s | do to probably answer that in a pleasant |
1836s | way right when we have those big |
1838s | announcements though there will be very |
1841s | clear markers out in the wild whether |
1843s | it's a tweet whether it's a Discord post |
1846s | whether it's something that shows up on |
1847s | the forums and the steam feed you know |
1849s | like you're gonna know when we're gonna |
1851s | have something really stinking neat uh |
1855s | the only exception to that is if I |
1858s | convince Michael that we should sneak it |
1860s | at you guys and reveal during a stream |
1862s | but but uh yeah that doesn't happen very |
1866s | often I suppose it can but |
1868s | yeah there you go |
1872s | oh cool this one's a bit of a it's like |
1875s | technical question regarding an ongoing |
1878s | bug from TV Cube on Twitch with the old |
1881s | named pickup bug being back and in full |
1884s | force allowing players to equip anything |
1886s | in any slot due to glitched weapons and |
1889s | ship parts well any more time be sunk |
1891s | into nailing this multi-year book |
1893s | there's a concern that it's eating away |
1896s | any new content production because right |
1899s | to nail down that bug right so yeah I |
1901s | mean the the big thing with that bargain |
1903s | just I'll just be brief on it is that it |
1905s | was very much game breaking and how you |
1907s | could effectively |
1909s | I mean you're effectively changing your |
1912s | inventory to just about whatever you |
1914s | want and doing things that are |
1916s | absolutely not supposed to be allowed |
1918s | um and that's that's not intended right |
1920s | that's that's not intended gameplay like |
1923s | if we had some sort of like you know |
1925s | modifier system that was like combine |
1927s | these two weapons which is not what |
1929s | we're going to do I don't want you guys |
1931s | to even think about that like it's not a |
1934s | concept that's on the table it's it's |
1935s | not gonna happen just going to be very |
1937s | clear on that front we gotta set that |
1939s | expectation but like if that were in |
1942s | place then it would be like oh it's not |
1943s | really as big of a deal because it's |
1945s | kind of using systems that were |
1947s | inherently designed but it's not |
1950s | it's not it's not intended whatsoever |
1952s | it's manipulating the tools that are |
1956s | meant to be experienced in a far |
1957s | different way and uh that's it's a nasty |
1961s | bug we consider that to be a nasty bug |
1963s | now the way that it kind of came up more |
1966s | recently though wasn't uh oh the music's |
1968s | too loud thank you Michael |
1974s | how's that |
1976s | check one two |
1977s | um you let me know if that's better or |
1980s | if it needs to keep coming down |
1982s | um but it like With all sincerity and |
1984s | how that |
1986s | bug kind of uh still too loud all right |
1990s | um we're gonna go just a little bit |
1991s | further and we're gonna try here |
1996s | yeah uh I did see the report on the |
1999s | steam forums in the saves yeah so yeah |
2001s | we're good like you did the same thing |
2002s | that you are supposed to do uh whenever |
2005s | you find a a really nasty bug like that |
2008s | it's good to send it our way so that we |
2010s | can correct those issues because it's |
2011s | very much an issue that can impact the |
2014s | gameplay formula you know somebody |
2015s | accidentally came across that it could |
2017s | really screw up their save file right |
2020s | that wouldn't be good that wouldn't be |
2023s | fun |
2026s | and so we we have to we have to |
2028s | eliminate stuff like that |
2030s | so thank you for the report it's not |
2033s | necessarily currently a priority |
2036s | but it's definitely one that has to be |
2038s | out of the picture in order for all the |
2040s | other systems to you know they'll work |
2042s | the way that they're intended to work so |
2045s | yay fun right |
2048s | ah but all right |
2050s | I love this I love the brief answer to |
2052s | that that was cool yeah yeah super super |
2054s | brief like |
2056s | wow anyway |
2060s | uh Finn's over on YouTube with us are |
2063s | there any plans to add any new gameplay |
2065s | mechanics and or effects like space |
2068s | weather to super light travel part of |
2070s | the game I think there's some things |
2072s | like space storms or yeah Pirates |
2075s | appearing Etc yeah so I mean I'm not |
2077s | gonna say that we're not |
2079s | um it's also really hard to say that we |
2081s | are because that starts getting into |
2082s | territory of like revealing too much |
2085s | um I think |
2086s | I think it's in like I could absolutely |
2089s | say we would love to do so much more in |
2093s | the space of like super light and uh you |
2096s | know just like those added sort of |
2097s | whimsical effects that you see |
2098s | especially the ones that come out of |
2099s | everspace one because it's completely |
2102s | randomized so there's much more freedom |
2104s | there but because these are handcrafted |
2106s | locations with intentional uh space |
2108s | surrounding them there's not as much |
2110s | flexibility to just like randomly make |
2112s | the star purple for example it's like |
2114s | why did it become purple if the star is |
2116s | orange on the map you know for example |
2118s | just super basic |
2120s | um and so on that front like we do have |
2122s | to be genuinely careful |
2124s | about how we are going about that |
2128s | process and |
2130s | yeah I mean it's definitely desired |
2132s | that's a nice to have that will occur |
2135s | after the priorities are hit |
2137s | okay |
2139s | that is a nice to have |
2144s | sweet |
2146s | next up Adrian Caballero over on YouTube |
2150s | ask when I see that a shop offers I'll |
2153s | see what a shop offers it feels a bit |
2155s | disappointing at will the stores change |
2157s | as in the vendors uh I did ask for some |
2159s | clarification unless you feel like the |
2161s | variety in weapons can be bad or there's |
2164s | few too few weapons and they want more |
2166s | photos of boxes rather than just an |
2168s | image of the item yeah I love this |
2171s | question and um you know this has been |
2173s | this has been something that we really |
2175s | do want to change |
2177s | um I'm not necessarily sure I could say |
2179s | that it's a priority but it's definitely |
2181s | something that the entire team uh has |
2184s | looked at many times over and at a |
2187s | certain point in time we wanted to |
2189s | revamp the whole dang thing into a much |
2191s | more intricate and possibly Dynamic sort |
2194s | of trading system with these intricate |
2196s | trade lanes and all this type of stuff |
2198s | like we were going we were going big and |
2200s | and it was going to be really super cool |
2203s | now as development uh proceeded and uh |
2207s | directions sort of changed to put the |
2209s | focal point on uh key aspects like the |
2212s | looter shootering as opposed to like |
2214s | having some sort of like underlaying |
2216s | simulation experience that honestly is |
2220s | moving away from the core Vision like |
2223s | these are these are conflicting ideas |
2225s | they don't go so well in tandem |
2227s | unfortunately like we had to make make |
2230s | some you know important decisions on |
2233s | where that Focus need to lie now I say |
2236s | that to provide the context of you know |
2238s | how development has proceeded it's still |
2241s | something |
2242s | we plan on doing |
2245s | it's still something we would like to |
2247s | include and when I say when I say like |
2250s | something we plan on doing like a little |
2253s | bit more context not nearly as dynamic |
2255s | as what you're probably thinking okay |
2257s | the plan is to have certain system uh |
2261s | systems certain stores |
2265s | sell certain and very specific Goods |
2268s | over other stores |
2271s | and this simple process of |
2273s | distinguishing storefronts will allow |
2276s | there to be this essence of if I buy |
2279s | from here specifically because they have |
2281s | a bunch of it at a cheaper cost then I |
2283s | can go over there where they have none |
2285s | of it and sell it for a much greater |
2286s | cost right uh very similar honestly to |
2289s | freelancer except instead of using trade |
2292s | Lanes you have super light which is |
2293s | arguably faster |
2296s | um and let's not even bring into the |
2298s | table of spatial bypass I mean come on |
2300s | so |
2302s | um to sort of Rectify that situation for |
2304s | now and to also for balancing purposes |
2307s | especially with timing situations uh the |
2311s | speed at which you can get from one |
2312s | place to another like we have put a lot |
2315s | more work into the jobs right as well as |
2317s | unknown locations like this one I'm |
2320s | currently in this is a new one that's |
2322s | only in our development build |
2324s | that just puts a bit more emphasis on |
2326s | combat related situations where you're |
2328s | kind of doing waves of enemies |
2330s | turns out in a combat focused game you |
2333s | guys like this so do we |
2337s | I am really terrible in first person by |
2339s | the way |
2341s | I don't think I'm gonna survive let's |
2343s | see if we can manage ah I need to block |
2345s | the shots |
2346s | heal |
2351s | okay |
2357s | excellent thanks for uh letting me focus |
2359s | on this and pause the questions |
2361s | yeah but like we really do want to make |
2364s | sure that there's a healthy amount of |
2366s | variety and a healthy amount of focus |
2368s | whenever we're bringing these different |
2370s | systems to the table and you know the |
2372s | trading marketing you know all of that |
2375s | style of stuff uh that was you know |
2379s | initially planned like we do still want |
2382s | to you know bring that to the table on |
2385s | some degree or capacity but it looks a |
2387s | bit different and I hope that you guys |
2389s | will understand why |
2391s | um I mean I'm sure you do understand |
2393s | because we explained it probably like a |
2395s | billion times but |
2396s | yeah |
2398s | focals on that looter shooter uh much |
2402s | less on the |
2405s | venture capitalist |
2408s | so there you go |
2410s | yeah we can tell you it comes straight |
2412s | and this one was starting to stick out a |
2414s | little bit oh gosh yeah I'm I'm really |
2416s | this is uh |
2419s | this is uh this is challenging |
2421s | but yeah next question please we'll buy |
2426s | this one in Forbidden frog again over on |
2428s | YouTube okay it's the new companion That |
2430s | was supposed to make it into the summer |
2432s | update and to make it into the fall |
2434s | update |
2435s | um I actually have not received |
2437s | clarification on that I mean in a |
2439s | perfect world the answer is probably yes |
2441s | but I I simply can't say it because I |
2443s | don't I haven't heard anyone say Yes |
2446s | um I do know that the character's |
2448s | production has been coming along while |
2450s | I've seen screenshots and notations and |
2453s | stuff like that so I I know that the |
2455s | character is is coming like I I know |
2458s | that they are |
2459s | um win is a |
2462s | that's that's a toss-up that's a toss-up |
2466s | um if UVA was here he would probably be |
2468s | able to answer it uh but shoot Michael |
2471s | if you know |
2472s | it would be super cool uh if there was |
2475s | any additional information on you know |
2478s | the the new companion that was planned |
2480s | for the summer update |
2481s | um if it is coming in the fall or if we |
2483s | had to push that back based on |
2485s | the tremendous number of other |
2487s | priorities that we're working on if you |
2489s | know and if you don't |
2492s | it's okay |
2493s | foreign |
2496s | twitch |
2502s | um it seems to be an issue with things |
2505s | being thrown through walls that's been |
2507s | around for a very long long time is |
2509s | there some reason why it isn't fixed is |
2511s | it a technical problem oh yeah it's it's |
2513s | very technical I mean it's uh here let |
2516s | me see if I can just make a problem |
2517s | happen right here let's oh no if I'm too |
2519s | close hang on |
2521s | well shoot I I'm terrible at making |
2523s | problems but suddenly |
2526s | that won't last long nope still too |
2528s | close |
2529s | um well basically what I was gonna show |
2530s | is that like sometimes when you destroy |
2532s | resources they can actually float |
2533s | backwards right and it's it's annoying |
2537s | to say the least |
2538s | let's see if that does the trick come on |
2543s | wasn't close enough |
2545s | wait these missiles are okay yeah |
2549s | whatever anyway you know it's you're |
2553s | gonna have like little bugs like that |
2554s | that plague |
2556s | the development process so much it's |
2559s | just not a priority because it doesn't |
2560s | affect the game that much sincerely it |
2564s | really doesn't uh we haven't you know I |
2566s | say that and I know there's going to be |
2568s | this one issue in the future and it's |
2570s | like you get this legendary drop and it |
2572s | falls into an asteroid and you're like |
2573s | damn it rockfish |
2578s | it's bad man and you know we have |
2580s | already circumvented some of those |
2582s | situations actually where when something |
2585s | does go through a wall even if you like |
2588s | go up to the wall and you're at the |
2590s | right range I think it's I think it's a |
2592s | hundred and eighty meters or 150 meters |
2594s | if you're within that range you can suck |
2597s | it in even if it's through the wall |
2599s | so we're using little things like that |
2601s | to help alleviate uh some of those |
2604s | issues but obviously in a perfect world |
2606s | we would annihilate it so it could never |
2609s | happen |
2610s | but uh I hear hitboxes don't always play |
2614s | nice so |
2616s | yeah but that's a that's a great little |
2618s | question I love it |
2621s | um and it is what it is Michael did go |
2623s | ahead and follow up about the companion |
2625s | very briefly |
2627s | um and so this is what he has to say he |
2628s | says pretty sure the new companion won't |
2630s | be coming in the fall update since he's |
2632s | part of the rest of the campaign that is |
2635s | coming with 1.0 so I really do |
2637s | appreciate that Clarity Michael and so |
2639s | that all of you guys are aware uh and |
2641s | just to kind of add more clarity on what |
2643s | that means uh everspace 2 might have |
2646s | seemed to be uh released in kind of like |
2649s | this episodic state where you're getting |
2651s | like part of the story part of the story |
2652s | part of the story with each update and |
2654s | while that's partially true we are |
2656s | developing the entirety of everspace |
2659s | with each update so if you are only |
2662s | playing the campaign and you've never |
2664s | started a game over since |
2667s | uh you missed so much content like it's |
2673s | it's crazy how much content you have |
2675s | actually missed uh based on the balance |
2678s | changes adjustments like the feeling of |
2680s | how you would experience the game are |
2682s | just wildly different |
2684s | um and to that we got to this certain |
2687s | part in the story uh I don't want to get |
2689s | too spoilery because also it's not even |
2691s | out yet but for those who kind of know |
2693s | where it concludes like we feel like |
2695s | it's a really good Cliffhanger honestly |
2698s | to where we can work on these core |
2700s | aspects of the game solidify all that |
2702s | get the end game in a powerful State |
2704s | regardless of the story right because we |
2707s | very much have a tremendous emphasis on |
2709s | game play over here at Rockfish |
2712s | um and once all of that's solidified |
2714s | once we've got all of these elements |
2715s | down and you are able to test them |
2717s | through Early Access then we'll be able |
2719s | to give that beautiful delivery of that |
2721s | 1.0 release with this story with these |
2724s | characters with these conclusions that |
2727s | are gonna tie AI up loose ends and |
2729s | probably open a few more |
2732s | you know that because that's how stories |
2734s | work all right |
2736s | yeah |
2738s | So yeah thank you for all those |
2739s | questions uh so geekbite's gonna go |
2741s | silent for a little bit and uh if you |
2744s | have more questions by all means go |
2745s | ahead and start asking them what I'm |
2747s | going to do next is I'm gonna go into uh |
2750s | a little bit more about racing where |
2752s | that's at what's been done and a little |
2755s | bit of what the future is I should have |
2757s | probably asked torbin what I'm allowed |
2759s | to say but I'm probably just gonna tell |
2760s | you anyway because it's not crazy but |
2763s | you're gonna like it I think you're |
2765s | gonna like it and um |
2766s | I like you guys so |
2769s | um and also like note that most of what |
2773s | we've done to racing actually yeah no a |
2775s | crazy amount and Michael can attest to |
2777s | this shoot like |
2778s | we've been able to like sneak in so much |
2781s | more work in racing than what was |
2784s | planned oh my gosh like it's it's kind |
2786s | of a night and day difference uh based |
2789s | on where things were at before and uh |
2792s | like the vision we had versus like where |
2794s | things are going to be like what we're |
2796s | going to realize |
2797s | um even with talking with torben who who |
2799s | I I mentioned torbin he's one of the |
2801s | individuals who's been hard at work on |
2803s | racing okay |
2804s | and I like even today like uh in |
2808s | providing feedback on these races and |
2810s | how it's all coming together and the |
2811s | story surrounding it and you know all of |
2813s | these things like I've just been |
2816s | continually impressed I have been |
2820s | um just everything from the little |
2822s | tidbits of |
2824s | information that you get for you high |
2827s | score Chasers out there your super |
2828s | hardcore fans of racing you know two |
2832s | um even just having something to do |
2835s | outside of blowing everything up like |
2837s | because it's it's nice to have that it's |
2840s | nice to have that um also I'm gonna |
2842s | change this setting which I'm blocking |
2844s | actually |
2846s | um here hang on a second I wanna I wanna |
2847s | show this |
2848s | the setting that I'm blocking |
2851s | uh I had this enabled |
2853s | this is something that we added somewhat |
2855s | recently |
2856s | um I don't think it's a big deal but |
2857s | just letting you know it's there mute |
2859s | audio when unfocused so I'm not gonna |
2861s | I'm not gonna mute it so that way I can |
2863s | look at some extra stuff and you hear |
2864s | this beautiful music as I'm going |
2866s | delightful all right |
2869s | so pulling up a couple of little things |
2872s | on what's planned to happen for racing |
2876s | and then showing you a little bit more |
2877s | about how things have come together |
2879s | here we go |
2881s | first things first |
2883s | I'm sure you all saw how when I was |
2886s | doing these races after they'd been |
2888s | revamped that you have a very strict |
2890s | starting position right |
2892s | you remember that you probably all do if |
2894s | you don't well I'm gonna show you right |
2896s | here basically when you started these |
2898s | races your ship couldn't move your ship |
2901s | couldn't move at all we added this so |
2903s | you can kind of prioritize how things |
2906s | are lined up |
2907s | and then you can get a really nice start |
2912s | based on how you've adjusted yourself |
2915s | even before the race starts just a small |
2918s | tweak that we feel makes a pretty huge |
2920s | Improvement |
2922s | just giving the player a little bit more |
2923s | agency over ah what |
2930s | well |
2931s | it happens you know what else we added a |
2934s | restart race button you can just slap |
2937s | that button and you return to the front |
2939s | look at that so if you fail well and |
2941s | you're like I want to do it again |
2943s | and you're being really particular |
2944s | that's a nice feature isn't it but uh |
2947s | just to get a little bit more further |
2949s | Clarity in this |
2950s | I can start boosting Before the Race |
2953s | begins so I don't have to time my Boost |
2956s | right as it starts right |
2959s | like it's going the second the race |
2962s | starts my Boost will start coming down |
2964s | and everything else is gravy from there |
2966s | all this is bad but um |
2968s | yeah like a lot of those little |
2971s | fine-tunement adjustments we just feel |
2973s | so important for those of you who like |
2978s | want to have that tactile response in |
2980s | preparation for the race as well as the |
2983s | die hards that are like I have this new |
2985s | alignment starting position with my |
2987s | gunship that doesn't have inertia |
2989s | dampeners on it because you're crazy |
2991s | you're you're absolutely insane people |
2994s | but uh yeah I was I was rough whatever |
2998s | so |
2999s | um yeah so a lot of healthy changes in |
3002s | that even like the top five with the |
3004s | ship ranking and how many rings you've |
3006s | collected and the time like we're really |
3007s | happy with all that still what's to come |
3010s | we are going to have map information |
3014s | um pertaining to the races as well so |
3015s | like when you're going to the map and |
3017s | you're looking at a location like |
3018s | cryptus bull here |
3020s | um it's going to be listed you're going |
3021s | to see that there's a race that you can |
3024s | do and the marker for the race is going |
3027s | to be identified internally as well so |
3029s | like you can go to a location and not be |
3030s | confused where that uh racetrack was |
3033s | just simple cleanup like this is it's in |
3036s | the plans we don't even consider that |
3037s | like quality life Improvement like this |
3039s | is Baseline standard it's going to |
3040s | happen like right |
3043s | um and then we also are going to have |
3045s | rewards for the races it's not going to |
3048s | be content barring Rewards |
3053s | what I mean by that is it's not going to |
3055s | be something where it's like you have to |
3057s | complete all the races at Platinum tier |
3061s | um five times in order to obtain this |
3064s | very specific super legendary uh |
3067s | Thruster you know or something like that |
3069s | right we're not going to do that okay |
3072s | racing as a whole I've said this so many |
3075s | times you guys know it but it's a mini |
3076s | game okay if you love it then love on it |
3079s | do it but we're not gonna content gate |
3082s | rewards through the racing system okay |
3086s | and I've even mentioned this one more |
3088s | time gonna mention it anyway with the |
3090s | side mission pertaining to the races the |
3093s | requirement in order to beat the side |
3095s | mission is simply |
3097s | bronze that's it you do not have to get |
3100s | platinums |
3101s | [Music] |
3103s | but there might be steam achievements |
3105s | associated with stuff like that possibly |
3108s | this is my guess all right |
3112s | the last little thing is |
3115s | a couple of tweaks to the times uh in |
3118s | fact we're not done with the times that |
3120s | you continue to see that I continue to |
3121s | show you guys you know even just looking |
3123s | at these times like you can see the |
3125s | Platinum is at 55 seconds the Gold's at |
3127s | one minute and 10 seconds |
3129s | some of you guys are going to blow those |
3131s | numbers out of the water and we expect |
3132s | you to |
3134s | um and other ones are going to really |
3136s | challenge with that and we may even |
3138s | evaluate where the bronze times are to |
3142s | like further ease players into that so |
3145s | you could miss most of the Rings |
3146s | complete a race and |
3148s | that would be okay right we want that to |
3151s | be accessible intentionally |
3155s | and |
3157s | yeah there's gonna be other little |
3158s | tweaks too like a little bit more sound |
3160s | design surrounding races and |
3163s | um more |
3164s | [Music] |
3166s | yeah and that's that's all the more I |
3168s | can talk on that front so uh we're |
3170s | really really really thrilled honestly |
3174s | without racing has moved along and I |
3176s | hope you guys are too |
3178s | um because man |
3180s | With all sincerity what it was before |
3182s | this whole revamp was kind of what we |
3185s | were just gonna stick with we were just |
3186s | kind of happy with it we're like let |
3188s | people do what they want with it it'll |
3189s | just be fun it'll be great like people |
3191s | can challenge each other and we're like |
3193s | you know we'll clean it up a little bit |
3195s | more and here we are several weeks later |
3199s | and we've spent probably a little too |
3202s | much time on it but man we love it and |
3204s | we we want to take great care in it uh |
3206s | thank goodness we got that little added |
3208s | time to to Really bring it together and |
3210s | uh we hope that you're gonna enjoy that |
3212s | aspect of it whether you like the racing |
3214s | or not I think it comes together so much |
3216s | better I hope you guys agree |
3220s | all right |
3222s | okay |
3229s | I'm getting warm foreign |
3233s | no no I did not make the designs for for |
3236s | racing whatsoever no no no no no hasn't |
3240s | been hasn't been on my plate nope uh |
3243s | credit goes to a number of folks at |
3245s | Rockfish actually there's been several |
3247s | people uh working on racing |
3250s | um I'm not sure who the designs would be |
3252s | maybe uh |
3255s | actually it might be torben himself |
3258s | but uh he's been pouring out so much |
3261s | time into it and there's been like the |
3263s | technical elements that surround racing |
3265s | have also been done by a number of |
3267s | individuals on the team too |
3269s | um it's a it's a it's literally a team |
3271s | effort uh when it comes to this type of |
3273s | stuff |
3274s | so you know |
3276s | [Music] |
3278s | very very good |
3284s | and I guess it probably shouldn't come |
3287s | as a surprise to you guys but I also |
3289s | want to mention that you know |
3291s | with looking at this particular side |
3293s | mission and just cleaning it up a bit |
3294s | you know we are evaluating other |
3296s | opportunities with |
3298s | side missions I guess you could say |
3301s | um and we are we want to expand those |
3302s | even further and you know it's just kind |
3304s | of like a direct sort of obvious thing |
3305s | to say like this is like the job |
3307s | opportunities right this is the unknown |
3310s | signals this is the the |
3312s | um |
3313s | the uh distress calls you know this is |
3316s | going to be the location challenges like |
3318s | we we want to make them just a tad more |
3320s | interesting we want to give them a |
3321s | little bit more polish so they feel good |
3323s | they feel right uh when you're bringing |
3325s | it all together uh it's it's important |
3327s | right it's important |
3329s | all right so I'm gonna cheat here and |
3330s | I'm going to teleport to a different |
3332s | race uh because |
3335s | you guys are crazy and want me to race |
3337s | in a freaking I'm gonna do this just |
3339s | it's gonna be a small part of the Stream |
3342s | I say that we're gonna we're gonna do |
3344s | this until a freaking screenshots |
3347s | but uh we're gonna try our hand on the |
3350s | freaking is that a gunship do you say |
3352s | gunship Bearded Frog |
3354s | why do I do this |
3356s | this is this is borderline abuse |
3363s | oh gosh but I also need to know which |
3366s | track you want me to race on like is |
3368s | there a specific just the clarity there |
3370s | it's a bomber oh gosh in first person |
3373s | only no initial damage first person |
3376s | bomber note what the world nobody wants |
3380s | to watch this content unless you hate me |
3383s | and want me to suffer oh my gosh |
3386s | okay |
3390s | let's just see oh they don't have a |
3392s | bomber I guess we can't do it oh it's a |
3394s | shame all right we'll just |
3397s | all right let's see here |
3402s | all right |
3405s | all right |
3407s | do Prescott I see |
3410s | oh |
3412s | Kazar you're cruel |
3415s | okay |
3416s | laughs |
3420s | and uh when we start this don't worry |
3422s | we'll get into answering questions while |
3423s | I'm suffering so that way there's still |
3425s | you know content to enjoy |
3428s | here let's just let's just prepare oh |
3441s | God this is this is ridiculous |
3447s | um all right so we need to |
3449s | we're just gonna slow play this just |
3451s | take as long as we possibly can I'll |
3453s | super light that's whatever we're just |
3455s | gonna cheat |
3456s | we'll get there let's get there |
3466s | goodness gravy we have for anyone who's |
3468s | just walking in I assure you we have |
3470s | covered some really cool important |
3472s | things I'm going to run into Prescott |
3474s | ouch |
3475s | ouch ouch |
3476s | um |
3477s | just you know |
3478s | we have covered some important things |
3482s | this particular moment you're joining |
3484s | we're having just a little bit of fun |
3485s | you know |
3489s | wait where's the race |
3491s | where did you go |
3494s | I suppose we haven't fixed that marker |
3496s | yet I think it's down here |
3498s | probably |
3500s | we're close there it is there you are |
3504s | this is gonna go so badly |
3515s | our goal is to get bronze if we get |
3518s | bronze I'm gonna be I'm gonna be a happy |
3520s | happy Community Ambassador oh my gosh |
3526s | you have like the highest ehp you'll be |
3528s | fine what's ehp what wait I'm missing |
3531s | something what's that mean |
3535s | like even my my ship is like floating |
3537s | what is |
3539s | what is happening here oh gosh |
3545s | all right |
3548s | here we go |
3554s | foreign |
3566s | finesse |
3568s | all right finesse all right we gotta get |
3571s | that we gotta get the |
3573s | nope we missed we missed that one is it |
3575s | okay if I missed some |
3578s | we're gonna we gotta really we gotta |
3580s | we're pushing that bronze |
3585s | where's the where's the next one oh gosh |
3588s | I'm missing them no |
3590s | ah |
3594s | okay okay you gotta get that right |
3597s | motion |
3600s | ah come on how did that not go through |
3604s | you know what ironically would probably |
3605s | help with this as if I had freaking eye |
3607s | tracking enabled I need to set that up |
3610s | oh my gosh |
3612s | this is |
3614s | no |
3617s | [Music] |
3618s | the pain oh we're gonna we're gonna fail |
3621s | no no ah |
3627s | we couldn't even complete the race oh |
3629s | that's a okay all right |
3632s | well we got we got at least try to |
3634s | complete the race all right so |
3638s | there will be less grunting |
3641s | geekbite if you would be so kind as to |
3643s | read me off some more questions we'll |
3644s | answer them while I'm trying to do this |
3646s | I guess |
3651s | I don't know this you're gonna wear but |
3653s | we'll try |
3655s | laughs |
3657s | the concentration on your face is epic |
3659s | oh thank you thank you |
3662s | a question from Flory on Twitch uh who |
3666s | made the design for the racing track |
3667s | star and is that person an FC Bayern fan |
3671s | uh oh you know that's that's a |
3674s | particularly uh |
3676s | special question that I want to give the |
3679s | proper do my wings hit the sides there |
3682s | uh I want I want to give that like a |
3684s | really pure authentic response |
3686s | um I'd have to look up that information |
3688s | because I'm not 100 sure if torbin was |
3690s | in the chat he could probably |
3692s | hook me up oh my gosh |
3696s | but yeah I'm not sure oh come on we're |
3699s | we're doing it come on we can get this |
3702s | um but yeah I can look that information |
3704s | up and hopefully with no respond to you |
3708s | we're gonna we're gonna get it we're |
3710s | gonna get bronze |
3712s | time out what |
3716s | what |
3721s | I thought bronze was it like a minute or |
3724s | something what |
3727s | I felt really good about that |
3730s | oh it's probably because of my last run |
3732s | wait no what happened |
3738s | I as awful as that probably looked I was |
3741s | proud of that |
3742s | [Laughter] |
3745s | all right hang on a second what yeah it |
3747s | says bronze is a minute in five seconds |
3753s | I was I was denied |
3756s | torbin fixed it |
3759s | laughs |
3763s | oh |
3769s | right now you guys are just watching the |
3772s | stream of a Broken Man |
3774s | all right next question next question is |
3778s | from dashra over on Twitch uh is the |
3782s | interior customization for cockpit view |
3784s | still in the pipes or has it been |
3786s | scrapped |
3787s | I I really appreciate this question |
3790s | because you're looking for clarity of |
3792s | the the plan of attack you know our |
3793s | vision overall |
3794s | um you know the the plan technically is |
3798s | still on the table |
3800s | so it did change from guaranteed to |
3804s | happen to this space of it's a it's a |
3808s | great desire |
3809s | but uh like if anybody's wondering like |
3812s | what that might have looked like we have |
3814s | Vlogs over on YouTube you can go back to |
3817s | the one that's like a hundred plus |
3818s | player ships I think is what it's called |
3820s | Uh referring to the variety of of |
3822s | combinations that your ships can be as |
3825s | well as their passives and all that type |
3826s | of stuff |
3828s | and one of the things that is covered is |
3830s | actually These Bars in the cockpit like |
3833s | are different |
3834s | and you know of course of course we had |
3838s | conversations about what could change on |
3840s | this front too |
3841s | right of course we did and maybe you're |
3845s | even seeing some of the changes |
3847s | I was not informed of any changes is |
3849s | that different |
3852s | is that did we start this process and |
3855s | nobody told me |
3857s | am I crazy does this look different |
3861s | anyway uh so regardless of that like |
3865s | it's not |
3867s | a priority at all uh this is gonna fall |
3869s | under the Aesthetics |
3872s | package right and that refers to |
3875s | anything that has no effect on gameplay |
3877s | I'm sure somebody out there is going to |
3879s | be |
3879s | um but Eric uh the the visualization of |
3883s | one's viewport is highly relevant to |
3886s | those who play it first person I almost |
3888s | turned into Kermit the Frog there but um |
3890s | uh no we don't consider it gameplay |
3892s | changing um and it's it's very much |
3895s | entirely aesthetic and if we can enhance |
3899s | aesthetic choices and customization and |
3902s | all that type of stuff we will |
3904s | after the very specific core |
3907s | foundational parts of the game are well |
3910s | established and taken care of |
3913s | so uh yeah |
3916s | I guess I'll do this again |
3919s | but keep uh let's go with another |
3921s | question if you got it you did a lot |
3923s | better when you concentrated on the |
3924s | question oh yeah oh my gosh that's good |
3927s | enough well I appreciate that voter |
3928s | confidence so uh yeah next question |
3930s | please uh this one came from Death boost |
3933s | on Twitch |
3935s | um he's asking are you using uh keyboard |
3937s | and mouse and is your input layout the |
3940s | default or do you have a custom one if |
3942s | if you do |
3944s | you show it |
3945s | um so I have I Mr Ring I have very very |
3950s | slight adjustments to the default |
3953s | controls |
3954s | um basically I added some of the inputs |
3956s | that don't start default bound so like |
3959s | inertia dampening I have on my Mouse |
3963s | um so uh I have a mouse that has a |
3965s | fourth and a fifth button so I can |
3968s | toggle it and it's incredibly invaluable |
3971s | honestly in combat like if you start uh |
3975s | tweaking your |
3977s | movements with inertia dampeners there's |
3980s | some super cool stuff that you can do |
3982s | obviously that's not been something I've |
3984s | been practicing but it is a it's a |
3987s | possibility oh gosh this is awful |
3991s | um wow terrible time but hey we |
3994s | completed it why are you saying time out |
3996s | unfortunate |
3997s | but um yeah it's definitely that's |
4001s | definitely in that territory of like |
4003s | um |
4004s | this is definitely in the territory of I |
4007s | want to use the default controls as much |
4010s | as possible for testing purposes |
4012s | um I think that if I'm changing my |
4014s | control steam constantly then it starts |
4017s | being a question of hey why don't we |
4019s | just have this control steam that I keep |
4021s | changing to as the default option right |
4024s | um and to that I will also say that |
4027s | there's going to be some changes to the |
4029s | default control scheme and that's as far |
4032s | as I can go on that that is oh my |
4035s | goodness stop full stop that's all |
4038s | you're getting okay |
4040s | um but yeah and also like what we did |
4042s | similarly with everspace one we will |
4044s | have different layout options for |
4047s | controllers for the various consoles |
4049s | that we come to |
4051s | um console announcement will be this |
4054s | winter |
4057s | right Michael |
4060s | um but yeah |
4061s | uh also I speaking of Michael though he |
4064s | does provide just a tad bit of clarity |
4066s | on the the cockpit |
4068s | um because With all sincerity like the |
4069s | player data that we've been pulling in |
4070s | he's he shows he says to manage |
4073s | expectations since fewer than 20 of |
4076s | pilots fly in cockpit view further |
4078s | cockpit customization is a very low |
4080s | priority so um you know if we're gonna |
4083s | add more to the game we want to make |
4085s | sure that the majority of those can |
4087s | enjoy it right |
4088s | um that's not to say we don't love you |
4090s | you you just like cockpit players out |
4092s | there like it's awesome and we would |
4094s | like to do more but it's just you know |
4098s | there's this process of importance right |
4100s | and we've got to get the core |
4102s | foundational gameplay done first all of |
4105s | its systems everything then from there |
4107s | we've got a fine tune and tweak and |
4109s | ensure that everything's coming together |
4110s | in that complete package including |
4112s | balancing including storytelling |
4114s | including like all of that stuff and |
4116s | then after all of those things |
4119s | there's probably still another Chuck |
4120s | like we have to ensure all the lures |
4122s | working correctly and then |
4125s | and then we get to like the aesthetic |
4127s | fun stuff right |
4129s | um so |
4130s | please be patient with us on that front |
4132s | because we really would like to do a lot |
4135s | of cool stuff there but it's |
4138s | it's just not likely it's just not |
4141s | likely |
4143s | so |
4145s | setting that expectation all right |
4148s | so |
4150s | do we have another question |
4152s | I see more questions coming in |
4157s | a quick one from Finn's over on YouTube |
4159s | uh is he deciding what color uh the |
4162s | legendary tier items are going to be and |
4165s | they did ask if they could show it to us |
4167s | and they said oh yeah uh yeah so I mean |
4169s | prototype I think already revealed that |
4171s | honestly um so in the Prototype you can |
4173s | get a couple legendaries and um they |
4177s | show up as kind of like an orange color |
4178s | and that's as of right now I mean it's |
4181s | like it's not revealing anything because |
4182s | we can also change it on a whim |
4184s | um |
4185s | yeah right now they're orange uh just to |
4187s | kind of like have that sort of |
4189s | goldish-esque sort of approach and um |
4194s | but yeah like sincerely that can change |
4195s | on a whim like somebody will be like ah |
4197s | I like purple that's actually that won't |
4199s | happen because that's higher level stuff |
4201s | but still |
4204s | um yeah I don't necessarily think that |
4207s | matters |
4208s | um uh like because of how volatile the |
4212s | uh development is around that so I hope |
4216s | that you understand that it's not very |
4223s | whatever you want to call it it's not |
4225s | like |
4226s | we don't even care like it just needs to |
4227s | be able to stand out right it needs to |
4229s | be able to stand out much like how we |
4231s | wanted the prototype in Star forged to |
4233s | have that additional standout uh |
4235s | gradation of your item right |
4238s | um like that's important to us and you |
4241s | know with each of the tiers whether it's |
4243s | green blue uh magenta |
4246s | whatever like we want to ensure that |
4248s | just from the get-go you can see this is |
4251s | what it is |
4253s | so yeah and that's what we'll do |
4257s | all right |
4258s | uh is it is anyone writing down the |
4260s | times I need somebody to |
4262s | be somebody to write down these times |
4265s | I failed it and that's it yeah it was |
4268s | fine all right uh yeah give me give me a |
4271s | couple more questions for sure until |
4272s | yeah I've got a couple more lined up and |
4274s | then we don't uh sorry this is from |
4276s | thunderflame over on YouTube uh will we |
4278s | at some point have the possibility of |
4280s | exploring Planet surfaces outside of |
4283s | normal locations a good amount of the |
4285s | planets in the game uh nothing more than |
4287s | background elements |
4288s | I love this question because it helps me |
4290s | provide an astounding amount of |
4292s | expectation here no we don't we don't |
4295s | have any plans to explore uh planets |
4298s | outside of the handcrafted locations |
4301s | that we are doing and the reason there's |
4303s | there's a number of reasons for this |
4304s | honestly but the big reason is because |
4306s | we don't want to handcraft an entire |
4308s | planet |
4309s | um |
4310s | uh I hope that's for obvious reasons but |
4314s | another reason is because like we want |
4316s | each space to be very intentional and |
4318s | what can happen whenever you have a |
4321s | whole planet and a game you know in most |
4324s | cases there are a lot of empty boring |
4329s | parts that have to be created in tandem |
4332s | to all of the enjoyable bits that you're |
4335s | discovering and our focal point in doing |
4337s | handcrafted locations is to ensure that |
4340s | we're creating powerful points of |
4341s | interest we're creating unique uh |
4345s | visuals uh and that we are optimizing |
4348s | the location of secrets that can be a |
4351s | real nuisance to some of you but offer a |
4353s | challenge to |
4355s | um you know fully complete the |
4357s | exploration challenges in in everspace |
4359s | too so it's you know it's definitely not |
4364s | in the plans and I want to make sure |
4365s | that your expectation understands why uh |
4369s | we have no no plans whatsoever to have a |
4373s | fully discoverable planets where you can |
4376s | fly in any angle uh all that stuff |
4384s | the lint right last one uh so we crack |
4386s | on uh this one's from GQ a bit of |
4388s | achieve on this one will we get sound |
4390s | packs I'm still waiting for an Eric's |
4392s | sound sound pack for weapons |
4395s | gosh you guys are ridiculous |
4398s | um if if that were to happen and I mean |
4402s | I I doubt it guys I'm gonna be I love |
4405s | you all you're a wonderful community and |
4407s | the stuff that happens in the Stream is |
4409s | hilarious at times I I love that I love |
4412s | this between us it's very special |
4416s | um it looks very different when you take |
4419s | a character I'm gonna call myself a |
4421s | character |
4423s | um and interject that into a game space |
4425s | like as Michael had mentioned before |
4427s | like the cockpits and being like the 20 |
4429s | case right here |
4431s | um |
4433s | that could backfire so hard like we put |
4435s | in all this work for my ridiculous voice |
4438s | it's like oh you know you're pulling up |
4440s | your gun I'm just going or you know |
4442s | whatever and you know there's gonna be |
4444s | some of you who thinks it's hilarious |
4446s | you're gonna like feel like there's an |
4447s | inside joke going on |
4449s | but that's not worth our time and |
4451s | attention to do |
4452s | to develop this game and reach all of |
4455s | the goals that we have in mind as well |
4457s | as the aesthetic options that we'd |
4458s | really like to hit too so oh man I |
4461s | missed I'm gonna restart |
4462s | um |
4464s | so |
4465s | yeah that's a that's an incredibly Far |
4468s | Cry Just let me make that clear also |
4469s | torbin joined the chat torvin |
4472s | torben my lad |
4475s | my dude what are the cool kids saying is |
4478s | it still my dude whatever |
4479s | um so uh I totally |
4483s | beat the bronze on this race and it's |
4485s | not capturing it for me |
4487s | it's a bug and it makes me so sad |
4489s | because I'm doing this in a freaking |
4490s | bomber with inertia dampeners off |
4492s | because uh the community is cruel and it |
4496s | didn't it didn't save my time |
4498s | I'm I'm a sad person right now |
4502s | but I'm trying |
4503s | so hard |
4506s | actually this is this is looking oh I |
4508s | was looking like a clean run |
4511s | no I missed the |
4514s | anyway just just letting you know |
4517s | um |
4518s | I can submit a a bug report too so you |
4521s | don't have to like retain that right now |
4522s | but just know that there seems to be a |
4525s | timeout issue it's it's not recording |
4526s | the time it's just timing out when I |
4528s | finish the race |
4530s | so all right |
4532s | next question |
4536s | give me one more in before we dash off |
4538s | all right uh on YouTube will the map |
4541s | showing where races are yes show your |
4544s | best time or best completed TI that is |
4547s | something we would like to do I am |
4550s | unsure if that will happen or not based |
4553s | on the time projection of you know |
4556s | everything we've already since put into |
4558s | racing like we put a lot more into |
4560s | racing than we uh we're anticipating to |
4563s | like I want to be incredibly clear there |
4565s | but you know the the more clarity we can |
4568s | provide the merrier I feel like we're |
4570s | kind of getting good at these turns uh |
4572s | some some of these turns we're just |
4574s | gonna oh oh that was that was bad |
4577s | um so yeah perfect world perfect case |
4580s | scenario yes we would love to do that |
4583s | but um |
4585s | I would not expect it |
4589s | it would be cool though |
4590s | all right |
4592s | and that was the last question right it |
4594s | was yes oh my gosh I'm I'm free I can |
4598s | stop racing now right that's what that |
4599s | means no nobody can stop right |
4605s | oh my gosh all right this might this |
4607s | might be my last time because I do want |
4609s | to get into some like other content |
4610s | stuff and and talk about one other |
4612s | important aspect of the game |
4615s | um because like as I mentioned earlier |
4617s | in the Stream like what I want to do in |
4618s | this little next segment it's going to |
4620s | be a little out of my comfort zone |
4622s | um and it might be a little weird I |
4623s | don't know but I want to just pop open |
4625s | the steam forms and just like show you |
4627s | guys how much we've been listening to |
4628s | you and just give you guys Praise on the |
4631s | topics that are being had |
4633s | um like the ideas that you're generating |
4635s | like it really does mean a lot to us |
4637s | there's a lot of overlap of your ideas |
4639s | too Frankly Speaking like we've we do |
4641s | have pretty freaking big plans for |
4643s | Aerospace too and it's refreshing to see |
4647s | um whenever you guys are very much |
4649s | aligned with our objectives like that |
4651s | feels really good |
4654s | this race does not feel good it says I |
4656s | timed out c c turban it says I timed out |
4658s | so |
4659s | unfortunate but |
4661s | it is what it is |
4663s | all right enough of this |
4666s | enough of you oh goodness |
4669s | um so now what I want to do is I want to |
4672s | dive in uh and kind of do this steam |
4674s | thing so what I'm going to do |
4677s | we're still going to be playing |
4679s | um but I just want to like peruse this |
4680s | very briefly we're just going to peruse |
4682s | this very briefly and like what's being |
4684s | offered uh what's being sad like |
4686s | surrounding the steam forms I'm not |
4688s | going to show it on the screen uh here |
4689s | let me see if I can uh |
4691s | let's see I want to make this I want to |
4692s | make this a little bit more attractive |
4694s | for you guys uh let's see |
4696s | what's an attractive location just to |
4698s | like stare off into into the goodness |
4701s | that is oh my gosh there's actually a |
4704s | lot of them |
4706s | um here we'll go |
4709s | we'll go to zarkov border patrol |
4712s | it'll be nice chill |
4715s | whew |
4721s | all right let's uh let's just find a |
4723s | nice little spot |
4726s | just to sit and watch these beautiful |
4729s | storms |
4743s | let's see what's over here oh this is |
4744s | nice it's something that's kind of nice |
4750s | okay |
4752s | all right so we're gonna just like you |
4754s | guys get oh |
4756s | lost it it's not it's not a perfect shot |
4759s | but you know whatever |
4760s | it happens okay |
4764s | so what I'm gonna do is I'm just gonna |
4765s | kind of like peruse oh you can see my |
4767s | mouse but that's fine I'm just gonna |
4769s | peruse steam real quick and just kind of |
4772s | like show you guys like |
4773s | why you're awesome and how we're |
4776s | receiving this stuff because this is |
4777s | this is important this is an important |
4778s | part of development and how we're |
4780s | bringing it all together |
4781s | um so yeah I'm doing this completely on |
4784s | the Fly hello stream somebody posts |
4787s | goodness you ridiculous people |
4789s | um |
4790s | so for example we've got uh at the very |
4794s | bottom I see uh the light ships |
4796s | inadequate right we have individual |
4799s | explaining the uh light source at the |
4802s | front right |
4803s | um in some cases it's like you know this |
4805s | this has actually been said a number of |
4807s | times we've actually adjusted the light |
4808s | source because of recommendations on the |
4811s | forums |
4812s | um you know a really simple one it's the |
4815s | light has never been something that's |
4817s | meant to be like super impactful but |
4818s | also consider that this light that's in |
4821s | the ship is not meant to illuminate all |
4824s | of space in front of you |
4826s | much like a |
4828s | I don't know say traditional flashlight |
4831s | um so yeah uh you know we love that |
4834s | feedback and we've actually made |
4836s | adjustments pertaining to stuff like |
4837s | that but it's not |
4839s | um |
4840s | that's not priority right uh we've got a |
4843s | focus on like the fans of the bomber |
4844s | that don't use mines we've got like |
4846s | those healthy discussions surrounding |
4848s | like builds |
4849s | um gun energy versus reactor actually |
4851s | work we see this stuff and we say hmm I |
4855s | wonder if we are conveying the mechanics |
4859s | of the game correctly whether it's |
4861s | through the tutorial pop-ups whether |
4863s | it's through |
4865s | um the in-game explanations like we |
4867s | don't want you to have to open up a Wiki |
4869s | that says this is how this works right |
4872s | um at The Core everspace 2 is meant to |
4874s | very much be you know a pick up and play |
4876s | style of experience where you just like |
4878s | jump in equip uh get a ship get a weapon |
4880s | shoot baddies like these are great |
4883s | questions that you're pointing out and |
4884s | you're asking |
4885s | um so you know |
4887s | um the Linux support you know we got the |
4890s | Spheres blocking Vision that goes back a |
4893s | long ways that's good we're gonna we're |
4895s | gonna see how much more we can do on |
4897s | that but that also kind of goes into the |
4898s | 20 people uh in first person |
4903s | um a lot of you guys have been |
4904s | incredibly helpful on the forums too and |
4905s | like helping people find titanium for |
4908s | example |
4909s | um exiting missions you know ETA is in |
4911s | full release a lot of these questions |
4912s | you guys know and thank you so much for |
4915s | those uh outlying spokesman on these |
4919s | forums you're awesome I really do dig it |
4921s | we really do dig it helps us uh help you |
4924s | so much and then we also have this big |
4927s | one uh and this is where we're gonna |
4928s | settle just a little bit of time on uh |
4930s | where we have this never liked level |
4933s | scaling It's a lazy pointless mechanic |
4935s | is what it says right now um I'm not |
4937s | gonna like get into this uh in a crazy |
4940s | degree or capacity but I hope especially |
4943s | that those of you who have been on these |
4945s | streams know that level scaling is |
4948s | incredibly important for us like it is |
4953s | super important that we do it right |
4958s | obviously we could sit here and talk |
4960s | about how level scaling does suck in |
4962s | specific games we can talk about like |
4964s | the dynamic scaling effects also really |
4968s | sucks in certain games like we could we |
4970s | could be here for you know |
4973s | pages on a forum for example and and |
4975s | that's generally what happens but guys I |
4977s | I really do hope that you know like |
4979s | we're watching these threads we're |
4981s | seeing what you're saying |
4985s | we're reading it all like we're |
4988s | digesting that because |
4991s | you're going on these forums and you're |
4993s | like oh my gosh this is such a terrible |
4994s | thing that the devs are doing and it's |
4996s | all broken and dumb and stupid and this |
4998s | is why okay |
5001s | thank you for that feedback that's good |
5003s | feedback |
5004s | that's incredible feedback this is |
5006s | important |
5007s | for our relationship to Blossom |
5011s | not to say that uh |
5014s | we're done with level scaling because |
5015s | we're certainly not we're certainly not |
5018s | uh there will be more adjustments of |
5020s | course through the balancing process but |
5023s | um you know it's really good to read |
5026s | through these threads and see the |
5027s | arguments of you know defending this |
5030s | style of of scaling and and that sort of |
5033s | style of whatever's happening |
5035s | um because like this is what we do |
5036s | internally too |
5039s | like at Rockfish in some cases like |
5041s | internally we're just like a forum |
5044s | somebody's like oh yeah well it's really |
5046s | important that we do this thing somebody |
5047s | else is like oh hell no why would you do |
5049s | that that's absolute garbage and this is |
5051s | why oh well you know it was done |
5052s | properly in this capacity maybe you're |
5054s | thinking about that capacity or wasn't |
5055s | done well and like we we do this we tear |
5058s | things apart we do not Implement systems |
5062s | unless we know it's good for the game |
5068s | and level scaling is here to stay |
5071s | this is an important quality |
5074s | that brings everything together through |
5077s | the everspace 2 experience pertaining to |
5079s | the itemization pertaining to the |
5081s | challenge pertaining to so much more |
5084s | it's absurd and it's not done yet |
5089s | it's not done yet |
5091s | so that's about the most I'm going to |
5094s | talk on that |
5096s | um but sincerely thank you all for for |
5098s | jumping in and having these style of |
5100s | discussions because these are good these |
5102s | are healthy these are important |
5104s | and I want to really affirm you all on |
5106s | that front I know some of you jump into |
5107s | the forums they're like oh my gosh these |
5109s | forms are trash everyone's fighting |
5111s | that's okay so long as the focal point |
5114s | is on the topic at hand we want you to |
5118s | fight |
5119s | we want you to be passionate about a |
5121s | certain system or idea and like just |
5123s | have at it and provide those references |
5125s | too those are always very beneficial |
5127s | right |
5128s | um |
5129s | and I'm not going to be your dad uh on |
5131s | this front you guys know that the second |
5133s | you're not talking about a topic and |
5136s | you're talking about a person uh you |
5138s | lost you're done sorry |
5140s | it's no it's no longer relevant it's no |
5142s | longer important and it kind of |
5143s | invalidates your ideas so please don't |
5145s | be that person |
5146s | um |
5147s | yeah so sincerely though |
5150s | thank you for being freaking just uh |
5153s | sincerely like a kick-ass audience |
5155s | surrounding the game uh like you have |
5157s | you you out there you have been awesome |
5161s | yeah you have been so good and the |
5163s | feedback is incredibly important and how |
5165s | it has cultivated shaped and changed how |
5168s | we look at things ourselves and I've |
5169s | moved forward uh it's nuts it really is |
5173s | it's really nuts uh but we are |
5175s | definitely not |
5177s | happy with the level scaling system |
5178s | right now and there's more changes so |
5181s | can't wait for all you all to see it |
5183s | especially when it's in an in-game state |
5185s | where you're going to be able to really |
5186s | see the difference from like that |
5188s | starting part of the game to the end |
5190s | game and how it all ties together so |
5192s | more on that in the future |
5195s | all right |
5197s | okay |
5199s | somebody just wait I'm looking at chat |
5201s | did I miss something is there a weird |
5202s | conversation going on |
5205s | no we're good okay |
5207s | y'all be nice to each other |
5209s | excellent |
5211s | so yeah but um sincerely guys like just |
5213s | a tremendous amount of praise for you |
5215s | all you're vocalizing where you're at |
5217s | how you feel feelings are so good when |
5220s | it comes to |
5222s | um your experience |
5223s | it's awesome keep it up and don't stop |
5226s | being awesome on that front especially |
5228s | so now we're gonna jump over to |
5230s | community screenshots because I also |
5233s | want to have enough time for Michael |
5236s | selects yeah Michael thank you so much |
5239s | for putting together a solid little fun |
5242s | time for us so we are gonna jump over to |
5245s | the wait page for a moment and then |
5248s | we're gonna pull up uh those beautiful |
5250s | delicious screenshots you guys have been |
5252s | taking so let's go |
5256s | foreign |
5258s | [Music] |
5266s | look at that super efficient great |
5269s | timing everything came together so well |
5271s | beautiful |
5273s | so we're gonna Dive Right In we're going |
5276s | to kind of move through this at a more |
5277s | uh faster Pace because I want to get to |
5280s | those Michael selects and read them off |
5282s | Michael's done a great job for you all I |
5284s | feel like at least and uh yeah let's get |
5287s | in this so high barf took a bajillion |
5290s | shots uh flying under the sea and it's |
5295s | was really cool to see the progression |
5297s | of where he was going and what he was |
5299s | Finding I'm a particular fan of this one |
5301s | I don't even think it got that many |
5302s | upvotes on the Discord I don't care I |
5304s | liked it I'm gonna show this one I have |
5306s | a bias and you can't do anything about |
5309s | it but I dig it I love how it's drawing |
5311s | your attention Into the Depths like |
5312s | you're continuing to move downward and |
5314s | it's so full of life and mystery like |
5317s | what's around this corner is that a cave |
5319s | like is this like an alien creature |
5321s | sticking out no it's not we would love |
5323s | to add an alien creatures under the |
5324s | water but uh you know |
5326s | um |
5327s | like you've got this you know floral |
5329s | growth thing you know you've got |
5332s | clearly there's some stuff going on and |
5333s | it's delightful right |
5335s | um and I love the way that he's captured |
5337s | this in his journeys uh in this ice |
5340s | water it's so good it's so delightful |
5344s | um also geek bite um |
5346s | this is going to be kind of an |
5348s | interesting segment because we are going |
5349s | to cover the community screenshots while |
5351s | also answering questions forgot to |
5352s | mention that |
5353s | um so geekbite go ahead and ask me a |
5355s | question as I transfer over the shot to |
5358s | the chemical bro |
5360s | and it's a very metallic surface |
5366s | I have a question |
5367s | [Music] |
5368s | Caballero on YouTube |
5371s | what systems are your favorites and |
5373s | that's for you and me to answer oh well |
5376s | I mean straight out of the gate like if |
5379s | you're looking at the diversity of uh |
5383s | like what you're experiencing through uh |
5385s | exploration in particular I I'm a big |
5387s | fan of the kite nebula because of the |
5389s | creatures like I love flying into the |
5392s | the asteroids then all of a sudden |
5393s | you've got this ethorian worm that just |
5395s | latches onto you and just like like ah |
5397s | it's so good and I I love um I just love |
5400s | how it all kind of comes together it |
5401s | feels |
5402s | for me it feels the most unique because |
5405s | you have these special moments that can |
5408s | only happen there now that said |
5410s | obviously and we just saw it like you |
5412s | can go underwater and Drake and you've |
5413s | got this lava Planet this is just |
5415s | gorgeous like you have these very Scenic |
5417s | parts of Drake I particularly Love Drake |
5419s | because of the battle systems that |
5421s | you're frequently getting through the |
5422s | chop board from a gameplay side of |
5425s | things like I love just like throwing |
5426s | myself into those just like combat I |
5429s | love it I love it so yeah what about you |
5431s | geekbite uh I'm enjoying Drake uh I've |
5436s | been such a new area just investigate |
5438s | but then even some of the other areas |
5440s | there's just those one place that you'll |
5442s | find you know that's mysterious and you |
5445s | know it's a different to everything else |
5447s | and you just love spending time where |
5448s | you were with the lightning earlier oh I |
5450s | love that place the atmosphere there is |
5452s | fantastic awesome yeah I know I |
5455s | completely agree especially like when |
5456s | you're getting situations like what T3 |
5458s | Cube had here where you're going up |
5460s | against the retaliators and and uh |
5465s | everything just kind of sucks |
5468s | but uh actually I really enjoyed what |
5470s | you took T3 Cube uh you had a slew of |
5472s | nice shots uh we're gonna see I think |
5475s | another one that you took a little bit |
5476s | later |
5477s | um just capitalizing on that frosted |
5480s | ship look it's fun I think I think it's |
5484s | so neat to see and the depth of field |
5486s | helps so much on this front too |
5488s | um we also have this shot from Kaza |
5490s | being Kaza uh why why would you do this |
5497s | why did I show this during the stream a |
5500s | better question but hey here it is it's |
5502s | incredibly unique let's have another |
5504s | question |
5506s | okay we have a profession from Seneca |
5509s | Athena on Twitch uh now gameplay mode |
5513s | easy hard as the most effect on enemies |
5515s | is gameplay mode related to level |
5517s | scaling perhaps not |
5521s | gameplay related to level skill no it's |
5523s | not going to be an option |
5525s | um I I've seen that question on the |
5527s | forums as well and it's not something |
5528s | that we can really uh answer because |
5531s | there's not um |
5534s | I'm I'm trying to think of a game that |
5536s | like allows you to turn level scaling |
5538s | off and I honestly can't think of one if |
5540s | you guys know I would love to hear it |
5541s | but that process sounds like nightmare |
5544s | fuel to me especially in how we've |
5545s | established very key points in the game |
5548s | that the player needs to be at as well |
5550s | as having an underlying static leveling |
5552s | system in the game like each system has |
5556s | a different internal level bound to it |
5559s | so when you're leveling up it's not that |
5561s | all enemies are just scaling to you no |
5563s | that would be dumb |
5564s | um it's that they are looking at where |
5567s | you're at and according to the location |
5568s | you're in so it's a two-factor system |
5572s | um if we were to deny that the level |
5574s | scaling on that front I mean that we'd |
5576s | basically be balancing two different |
5577s | games we'd have to balance the game with |
5580s | the level scaling on we have to balance |
5582s | again with the level scaling off and |
5583s | that that no that's not gonna happen |
5585s | foreign that's not gonna happen so |
5589s | um it's a good question and I and I hope |
5591s | that you understand that is a good |
5593s | question I'm not just trying to shoot |
5594s | you down it's important to have this |
5596s | expectation of it's not in the plans and |
5599s | it's it's simply not going to happen |
5600s | because that's it's a really big ask |
5603s | to have a toggle for level scaling it's |
5606s | just |
5607s | it just doesn't work like that |
5608s | unfortunately |
5610s | so um we got another shot from high barf |
5613s | here uh again he did a lot of |
5614s | exploration under the water and this one |
5616s | was liked by several of you I think |
5618s | there's a nice bit of clarity that he |
5620s | provides in this shot getting the side |
5623s | of his Prescott Starbase Striker I think |
5626s | it's really great we got the sun we got |
5628s | this depth of field going on you see the |
5630s | ice on the surface of the water really |
5632s | really neat so it comes together well we |
5634s | got Flory with some bases over in Drake |
5638s | and man you know he sent this shot and I |
5641s | just kind of was like wait did we really |
5642s | do we really do that we had a love of |
5644s | flumes to like the bases over in Drake |
5646s | and I did some comparison work I really |
5649s | enjoy the bases out of Drake honestly so |
5651s | thank you for the shot and reminding me |
5652s | how much detail work we went back in and |
5655s | changed things up for more uniqueness |
5657s | between the systems uh just a really |
5659s | Pleasant shot honestly uh very very good |
5662s | we're gonna cycle over to uh dark chaos |
5665s | flying into this Coalition terminal as |
5668s | geekbike asks us another question |
5670s | here we go ahead of now's uh over on |
5673s | YouTube ass I've just watched the |
5675s | February stream uh the VOD and he talked |
5678s | about being able to craft named weapons |
5680s | soon trademark but I haven't seen |
5682s | anything about it since yeah yeah that's |
5685s | definitely going to be in the would be |
5687s | nice to have aesthetic side of |
5690s | development so I'm really glad you |
5691s | brought that up though that's because |
5692s | that's great that's a lot of fun and uh |
5694s | it's not really something we've talked |
5696s | about internally for a while because |
5697s | it's just it's not come up |
5699s | um but you know if we can make things a |
5702s | little bit more personalized and and you |
5703s | know really give you a sense of |
5705s | ownership like we're absolutely gonna go |
5707s | those routes if we've got the time and |
5710s | the space to do so |
5711s | um so that's not entirely off the table |
5713s | but it's also absolutely not a priority |
5716s | and I can't guarantee that that will |
5718s | make it into the game okay so uh but |
5721s | still a solid question I love it so good |
5723s | stuff |
5726s | um so this shot um I just I really like |
5728s | the way that this bends into the station |
5729s | like it's it just |
5732s | it speaks to me like it's the the motion |
5736s | of the ship and the scale that it |
5738s | provides of this location you're seeing |
5742s | everything in the front you're seeing |
5744s | you know |
5745s | I dig it I dig it so much I love these |
5748s | stylish shots so keep it up |
5750s | um that was from dark chaos T3 Cube |
5752s | another shot I just like the |
5753s | juxtaposition of this because it's just |
5755s | like everything sucks and everyone's |
5756s | dead |
5757s | um you got that station crashed into the |
5760s | water you got your ship that's frozen is |
5762s | just sinking I'm just pretending like |
5764s | all systems are down it's like peace no |
5767s | you're not coming back from that oh my |
5769s | gosh |
5771s | um I I love it I this it's it's almost |
5774s | like thematic uh what you've done with |
5776s | this one so cool stuff very very cool |
5780s | and I didn't mean for that to be a pun |
5781s | but I guess it happened oh gosh we got |
5784s | uh this look at those colors ah from |
5787s | dark chaos let's look at this as we |
5789s | answer another question |
5791s | okay we have one actually from t3q over |
5794s | on Twitch uh will we be seeing any |
5797s | shipbuild showcases |
5799s | oh yeah so we've we've been cataloging a |
5802s | couple um we haven't received a lot |
5804s | um and I do have that in my back pocket |
5806s | if there's like a kind of like a slower |
5808s | stream where there's not hardly anything |
5810s | to talk about and we can spend more time |
5813s | to you know highlight the stuff that you |
5815s | guys have been doing so definitely know |
5817s | that we've got those like we've been |
5818s | cataloging those and another benefit for |
5821s | us asking you guys what those builds |
5823s | look like is it kind of gives us some |
5825s | insight into |
5827s | what the desired build routes do look |
5830s | like so uh believe it or not it's |
5832s | providing a little bit of feedback for |
5833s | future balancing and tweaking and making |
5836s | synergies and Alternate sort of uh |
5840s | whatever you want to call them more |
5842s | interesting like the ways that you can |
5844s | kit out your ship or your items you know |
5847s | um so sincerely thank you for providing |
5849s | those uh we'll definitely see more in |
5851s | the future just uh just hasn't been on |
5854s | the docket at the moment so |
5856s | [Music] |
5858s | but yeah with dark chaos here |
5861s | um you know a lot of the shots that we |
5863s | get highlight that incredibly uh |
5866s | prominent blue orange right you see that |
5869s | commonly and if it's not blue orange |
5871s | then it's probably like um |
5874s | is either like a Dusty gray with some |
5877s | sort of like explosion or it's like um |
5879s | you know the the color variety that |
5882s | tends to be the shots that you guys take |
5884s | uh are gosh I don't want to say samish |
5887s | because that sounds like I'm like |
5888s | slapping you all down it's like get good |
5890s | at photography no that's not what I'm |
5892s | saying but it's really nice when you |
5893s | have these outliers like what dark chaos |
5895s | provides here where you're seeing you |
5898s | know these greens and these Reds which |
5900s | are still very much complementing each |
5902s | other and you still have this detail |
5905s | work that's shining through like you're |
5906s | getting all these bits of the asteroid |
5908s | the light source from these little |
5909s | working drones |
5911s | um and you just get this expansive shot |
5914s | of the space you're flying through |
5917s | um you know I'll sign you station is a |
5919s | vast and colorful and seeing it from all |
5923s | these different angles and sides |
5924s | sometimes it can produce some really |
5925s | cool and interesting results so I really |
5927s | enjoy this one dark has well done very |
5930s | good stuff |
5931s | um and then geekbite I also wanted to |
5933s | just pull this one just for kicks and |
5935s | giggles this shot this shot is from the |
5938s | Prototype it's from the Prototype that |
5940s | is like man I want to trip down memory |
5942s | lane I I forget how much emphasis this |
5946s | we put into the photo mode even from the |
5948s | very beginning and uh you know it's just |
5950s | it's Pleasant to see that all come |
5951s | together and uh create some really neat |
5954s | work to boot oh whoops that wasn't |
5956s | supposed to happen |
5958s | but uh there we go oh I need a I need to |
5961s | do I need to do one other thing hang on |
5962s | a second I gotta pull up a thing hang on |
5965s | um go ahead and ask me another actually |
5967s | hang on hang on one second |
5969s | I'm getting way too excited about all of |
5971s | this stuff because you guys are amazing |
5974s | um I have to have my notes in order to |
5977s | read what Michael's uh profound thoughts |
5980s | and words were on your delightful |
5982s | submissions it's so good |
5985s | thank you |
5988s | [Music] |
5992s | here we are oh my gosh I got it we have |
5996s | achieved victory |
5999s | and we're back I think yes okay awesome |
6002s | so um let's cover the Michael selects |
6006s | these are hand chosen from Michael the |
6010s | CEO of Rockfish games and he puts a lot |
6014s | of time and attention into these |
6016s | selections based on so many factors it's |
6019s | kind of ridiculous there's a power about |
6022s | the photos he takes from you guys in the |
6026s | sense of providing that storytelling |
6029s | approach to draw people in in a lot of |
6032s | cases these shots that he goes through |
6034s | are borderline marketing material in |
6037s | order to uh you know entice others to |
6041s | the everspace 2 experience like these |
6043s | are these are solid shots so if you see |
6046s | yourself highlighted here just give |
6048s | yourself a pat on the back and uh |
6050s | because it's it's solid solid work |
6054s | so the very first one out of the gate |
6056s | we've got Bradley rings of power |
6061s | very clever shot and well composed you |
6064s | must have an exceptional eye when |
6066s | exploring everspace 2 to see |
6068s | opportunities as we see in this shot and |
6071s | then go back to Stage everything to |
6073s | perfection again well done |
6076s | and uh yeah it's clear that Bradley has |
6079s | been cruising through his shots and |
6081s | anytime he sees an opportunity he makes |
6083s | a lot of key adjustments and alignments |
6085s | to bring something like this together |
6087s | very cool |
6089s | solid work Bradley |
6092s | next up we've got |
6096s | Kaza this one might look a little |
6098s | familiar this is called Kaza private |
6101s | platform at first I wasn't sure about |
6105s | this shot but somehow |
6109s | it stuck with me definitely love the |
6112s | colors and the gamey look of it there's |
6114s | also an element of abstraction making it |
6116s | look unreal no pun intended however |
6120s | there's also something off it's the |
6122s | Locking drop shadow from The Sentinel |
6124s | yeah what's what's up with that what is |
6127s | this Space Magic going on here where's |
6129s | the what's going on here but uh you know |
6132s | it's |
6133s | otherwise it is very well composed it |
6135s | bringing everything together and |
6138s | does kind of stick with you as my |
6140s | nice shot because I'll really bringing |
6142s | things together |
6145s | stuff |
6146s | the next one we have is from the |
6149s | chemical bro man I'm making good time |
6152s | look at me oh my gosh |
6155s | so good goodness we might even be able |
6157s | to get a little bit more gameplay in |
6158s | after this I don't even know awesome so |
6161s | this shot comes from the chemical bro |
6164s | solar power |
6167s | love this shot nothing screams space |
6171s | like flaring solar panels of a massive |
6173s | space station floating in orbit high |
6175s | above a humongous planet and a spaceship |
6177s | departing with thrusters holy throttle |
6181s | has been added to our steam store Page |
6185s | for a reason I'm I'm looking for the |
6188s | button right now where's the but there |
6190s | it is added add it to the steam store |
6192s | Page |
6193s | that's always a major compliment you can |
6196s | go right now to everspace 2 Steam store |
6197s | and you see this shot we love |
6199s | highlighting those and uh great work |
6202s | fantastic the chemical bro all right we |
6205s | have another returning shot what oh my |
6209s | Bradley once again into the sunset in |
6213s | The Kite nebula which I think is |
6215s | actually incredibly beautiful |
6218s | this one gives me Top Gun and space |
6221s | feelings |
6223s | Take My Breath Away |
6225s | with the Blurred rare of a space spider |
6228s | and one of its wings occluding the sun |
6231s | oh yeah it's very much so it does |
6233s | actually uh |
6235s | man |
6239s | that's that's beautiful all right notice |
6241s | that the engines are barely on giving a |
6244s | Cruising Into the sunset Vibe would be a |
6246s | great scene at the end of a campaign |
6248s | when credits roll yeah that that's a |
6252s | really good point I think that comes |
6253s | together really well |
6255s | so Bradley yeah I mean I've said so many |
6258s | times for Bradley's shots like solid use |
6260s | of depth of field and you know uh |
6264s | continues to push that forward in all of |
6268s | his shots so keep it up fantastic two |
6272s | shots of yours chosen by Michael wow |
6274s | incredible |
6276s | all right we've got another one actually |
6279s | hang on a second I'm going to adjust my |
6281s | screen so I can make sure I'm not |
6283s | missing any of your beautiful chats |
6284s | there we go |
6286s | this next one comes from crispy muffin |
6289s | hey |
6291s | wonderful coming in hot |
6294s | we did have a similar shot before but I |
6297s | picked this one too because it is so |
6300s | super crisp |
6303s | be muffin and clean while the outlaw on |
6307s | fire disrupts the scene it is a stark |
6309s | contrast to how calm the setting is |
6312s | otherwise as there's no indication of |
6315s | combat so great visual storytelling in |
6319s | this shot I say storytelling so much |
6321s | when it comes to these shots and it it |
6324s | echoes through and through like if you |
6326s | are painting a narrative in these shots |
6329s | that you're bringing together like it |
6331s | that's that's a huge sell in and of |
6333s | itself and I do think that this speaks |
6335s | incredibly loudly on that front |
6337s | very good shot crispy muffin |
6340s | really enjoy it |
6343s | Sorry geekbite by the way all right |
6346s | anyway so uh next one we have another |
6349s | crispy muffin what double double the |
6353s | crispy muffin all right this is called |
6355s | ship graveyard exploration so as I had |
6359s | mentioned previously sometimes the shots |
6361s | in the Discord can get a little bit |
6362s | samey you know it's it comes and goes |
6365s | and sometimes you get like these like |
6367s | gray tones which can feel Bland but here |
6369s | it's not the case because there's some |
6371s | really fantastic contrasts in between |
6375s | like the uh the light that is shown |
6378s | across the scene so this is what Michael |
6380s | had to say uh you really have to look |
6382s | for The Sentinel on this one but that's |
6384s | making this shot so special it's a |
6387s | poster child |
6388s | for the DMZ being a former Battlefield |
6391s | in space with lots of precious things to |
6394s | loot between nooks and crannies a former |
6397s | space dreadnoughts now floating in a |
6399s | gigantic spaceship graveyard in zero g |
6405s | wonderful wonderful word |
6407s | I love this so much this this just this |
6411s | really does scream as |
6414s | this is the DMZ |
6416s | so wow |
6418s | fantastic coverage |
6422s | next Kazar |
6425s | again |
6427s | drone carrier gtfr |
6431s | this could be taken right from a Sci-Fi |
6433s | Blockbuster movie when space Hell Breaks |
6436s | Loose yeah yeah the immediate action is |
6439s | perfectly captured with Mayhem on the |
6441s | Drone carrier while the engine close-up |
6444s | adds fantastic depth of field in the |
6446s | superb shot another addition to our |
6449s | steam store Page |
6452s | um awesome |
6457s | very cinematic and a fantastic choice uh |
6461s | keep up the great work because uh I dig |
6463s | it so good |
6465s | so good |
6466s | um and for those wondering like if I'm |
6468s | gonna answer any more questions yes I am |
6470s | absolutely answering more questions I'm |
6471s | gonna do so when we're done with the |
6473s | Michael selects we got a couple more to |
6475s | go and then we're gonna have a really |
6477s | Pleasant time just like chatting and |
6479s | answering questions because I actually |
6480s | timed things out accordingly today it's |
6483s | gonna Pat myself on the back for that |
6485s | one |
6486s | excellent the chemical bro oh once again |
6490s | I think I highlighted this last week is |
6493s | one of my favorites for the Discord um I |
6495s | think question mark I always love the |
6498s | VFX when mines go off and this is one |
6503s | this one is perfectly captured you can |
6506s | almost feel the Pilot's butt getting |
6508s | burned from the plasma wave |
6510s | ouch |
6511s | yeah no I think that there's a there's a |
6515s | great amount of quality that can come |
6517s | out of the visualizations |
6520s | of certain you know events effects |
6524s | equipment you know what have you and |
6526s | being able to highlight them in ways |
6528s | that uh generates even more detail in an |
6532s | image is phenomenal like you zoom in on |
6535s | this ship and you can see the |
6537s | reflections you can see the the colors |
6539s | that are whoops that are like popping |
6542s | even further like it's adding more depth |
6545s | because of the care that was taken in |
6547s | this shot right and uh |
6551s | really great work like even like the |
6553s | subtle green you see that Sheen going on |
6555s | like because of the color of the ship |
6557s | based on the colors of these effects |
6559s | going like every it just comes together |
6560s | just chef's kiss |
6563s | solid very good stuff the chemical bro |
6566s | very very good stuff we got Bradley for |
6570s | a third time oh my gosh three Bradley |
6575s | shots here that is nuts unheard of even |
6579s | Grady and brunt refinery |
6583s | a nice throwback shot to the clean |
6585s | sci-fi look of iconic movies and TV |
6588s | series of the 70s |
6590s | man-made structures were mostly gray |
6592s | with regular patterns scattered on the |
6594s | building surfaces and some rare color |
6596s | bands often in Orange as the only warm |
6599s | color in the scene while illuminated |
6601s | with harsh high contrast lighting so |
6604s | typical for the cold empty space Also |
6607s | note the spaceship as a reference for |
6609s | scale |
6610s | and its neat drop shadow on the building |
6613s | to add the |
6615s | very much so |
6617s | the positioning of that uh |
6620s | Moon Planet planetoid celestial object |
6624s | is just it's very well captured |
6627s | um just something I want to point out |
6628s | which goes such a long way when it comes |
6631s | to framing a shot notice how this does |
6634s | not go all the way across this Edge |
6638s | right and same with the right side of |
6640s | the planet too right it's not going all |
6643s | the way across like it's meant to be |
6645s | part of the scene foreign |
6650s | technique of this massive station that |
6654s | is just |
6656s | miniaturized by this planet or celestial |
6659s | object |
6660s | uh which then even shows its scale in |
6664s | accordance with the you know like it's I |
6666s | mean it's everything what Michael said |
6667s | I'm just pointing out like |
6669s | how delightful this all comes together |
6671s | that gives a sense of the Void |
6676s | and yet also The Wonder of what's out |
6679s | there |
6680s | and thus highly explorative space right |
6683s | very very nice space 1999 Vibe I think |
6687s | it goes back further than that honestly |
6688s | but um yeah like |
6690s | like I'm even shoot I'm getting like |
6692s | alien vibes from this you know where you |
6696s | have like that sort of what would you |
6698s | call it retro sci-fi like it's just |
6701s | you know there's some really really good |
6703s | qualities to this shot all right so we |
6705s | got one last shot to look at and we got |
6708s | another one from dark chaos a lot of |
6711s | individuals here getting seen two three |
6714s | times from these Michael selects This |
6716s | Could Be You by the way this could |
6718s | that's right yeah well maybe not you you |
6720s | got some work but you |
6723s | foreign |
6724s | oh my gosh sincerely like if you love |
6727s | taking these screenshots if you're |
6728s | taking a lot of great care in this send |
6730s | them our way we love to show them we |
6732s | love to talk about them |
6734s | um and it doesn't matter if you're |
6735s | really good at it or if you really suck |
6737s | at it honestly like we love it when you |
6738s | just share screenshots you might have a |
6740s | gold nugget in there you never know it's |
6742s | really awesome so dark chaos this is |
6745s | initiating warp drive |
6748s | oh my gosh |
6750s | oh so good this one is greatly timed |
6754s | while also perfectly aligned so that the |
6757s | front shield overlaps with the warp VFX |
6760s | nicely I also like to uh I also like how |
6763s | the warp VFX illuminates the ship's hole |
6767s | revealing the incredible details |
6769s | featured on the outlaw bomber it's true |
6773s | sometimes you don't see all these little |
6775s | details and what light sources can do |
6777s | but when you capture a scene in the |
6780s | right way where there's a strong point |
6782s | of light covering some Solid Ground like |
6785s | this it can that illumination is I mean |
6790s | just a big shout out to everyone who's |
6792s | helped with the detail work on these |
6794s | ships this is not a small feat yeah you |
6798s | might only see him for five seconds |
6799s | before you blast them out of the sky |
6801s | because you're awesome |
6803s | but |
6804s | they look cool dang |
6807s | very great shot love how it all comes |
6810s | together |
6811s | incredible |
6813s | that for all Shield is such an aesthetic |
6815s | strong point yeah it really is |
6819s | brings it home |
6822s | guys |
6823s | that's all 10 of the Michael selects |
6829s | um even though I didn't make it make the |
6831s | cut for our steam store Page this is the |
6833s | hero shot of today's Michael selects |
6835s | Keep It Coming Pilots so there you go |
6837s | yeah outstanding work |
6839s | love it everyone seriously big round of |
6841s | applause to all of these individuals uh |
6844s | Michael thank you again |
6845s | um even though as our CEO and having way |
6848s | too much on your plate right now like it |
6850s | is so appreciative that you do take this |
6852s | time to commend this incredible work |
6855s | that our community does so so sincerely |
6857s | thank you Michael and thank you |
6858s | everybody for submitting these |
6860s | screenshots because it just it sincerely |
6863s | brings Rockfish Joy when we see your |
6867s | love coming through what you're sharing |
6869s | it's oh it's it's fantastic it's there's |
6873s | there's so much like energy that is |
6875s | being created here |
6877s | guys are freaking awesome it's so good |
6880s | all right so with that being the last |
6882s | shot that means we have a little bit of |
6884s | time to answer more questions let's |
6887s | extend this let's let's get on this so |
6889s | we're gonna take the time here where |
6892s | um I think we're just gonna keep it on |
6894s | some of these scenes like I don't think |
6896s | I'm gonna get into more gameplay but uh |
6897s | geekbite I know you got more questions |
6899s | let's go ahead and get through a couple |
6901s | more of these |
6902s | and see if we can uh clarify more |
6904s | details and all that stuff so let's go |
6906s | questions |
6908s | [Music] |
6912s | can you explain if the storyline is |
6916s | important to the game |
6921s | this is a particular question |
6923s | and there are a number of ways to |
6926s | answer this |
6929s | um |
6930s | so let me say this one of the things |
6933s | that is important whenever you're |
6936s | creating a game is what the focal point |
6939s | that main topic that everything else is |
6941s | going to uh bend around right like you |
6945s | have to have this Foundation first and |
6949s | then you build atop that right pretty |
6951s | basic and understanding like in most |
6953s | things that you're creating video games |
6955s | no different |
6956s | as a video game the gameplay is integral |
6960s | you could write the best story of all |
6962s | time but if your gameplay sucks that |
6964s | story kind of doesn't matter because |
6966s | it's it's supposed to be a game right so |
6969s | there has to be a profound gameplay |
6973s | experience that comes out |
6976s | absolutely like that has to that's |
6978s | that's Ground Zero is the gameplay |
6981s | experience has to |
6983s | give it has to deliver it has to deliver |
6987s | from there now we can say hey how we're |
6991s | bringing these together this fun |
6992s | experience that we're having we want to |
6994s | incorporate more fun through different |
6997s | mediums because storytelling is in fact |
6999s | a different medium than video games |
7001s | that's not to say video games can't have |
7003s | killer stories because they absolutely |
7005s | do but it's good to recognize that |
7009s | they don't go hand in hand right they |
7012s | are different so that's why I love this |
7013s | question forever Space 2 we very much |
7016s | have a focus on the story that we want |
7018s | to tell UVA and Michael have both been |
7020s | incredibly passionate about how this |
7022s | character Adam is developing as a clone |
7025s | and what he's realizing how it all comes |
7028s | together through these wild experiences |
7030s | and being able to do that through |
7032s | gameplay that is very much important for |
7036s | us to bring you back in for another |
7040s | combat sequence it's uh in a way it kind |
7044s | of uh plays off of each other but at the |
7047s | end of the day if if I were you know |
7050s | saying the specifics of it I would |
7053s | personally say gameplay first here |
7056s | um there might be some differing |
7058s | opinions on the team uh but that's how |
7062s | that's like how it falls we are still |
7064s | incredibly thrilled and I'm telling you |
7066s | like I really enjoy how our story comes |
7068s | together especially with the context of |
7070s | everspace one and especially with the |
7072s | context of the World building we have |
7074s | surrounding this whole experience with a |
7077s | pretty Grand focal point on looter |
7079s | shooter |
7080s | so uh yeah hopefully that was detailed |
7083s | enough and Michael if you want to if you |
7085s | want to chime in on that and be like no |
7087s | Eric why are you saying Grandpa yes |
7088s | you'll have it have at it because I know |
7090s | that this is really your baby you've |
7092s | done a lot with the story you've worked |
7093s | with about it |
7094s | um a little added context on that could |
7097s | be really cool so if you want Michael |
7099s | um but also no pressure because we're |
7101s | moving to the next question |
7104s | uh this one's a caustic swarm over on |
7107s | YouTube uh pretty specific for you Eric |
7109s | what is your favorite part of the game |
7111s | mechanic area ship whatever |
7117s | gosh I just love the rush |
7119s | I love the challenge |
7121s | um when I'm playing games for me |
7125s | I want an emergent gameplay experience |
7130s | that challenges me in the moment |
7135s | and everspace 2 uh is definitely getting |
7139s | there we still have a little bit more |
7140s | work to go on that front I'm not going |
7142s | to deny that and end game is going to be |
7143s | the core of that right but |
7146s | um I very much love it when those |
7148s | challenges are just thrown at you when |
7149s | it says this is impossible |
7153s | figure it out |
7155s | I live on that that's the type of a |
7157s | gamer that I am so um yeah it's it's |
7160s | really the it's really the challenge |
7161s | that that comes together as a whole for |
7163s | me it's it's you'll see a lot more of |
7166s | that too you'll see like my crazy amount |
7167s | of energy when we get into the in-game |
7169s | state we're able to talk more about |
7170s | ancient riffs and show some of the |
7172s | legendaries and you know crack open like |
7175s | even more mutators for high risk areas |
7178s | um I think those are somewhat priority |
7181s | Hans Christian are you there did we we |
7184s | prioritize that I can't remember uh like |
7185s | like that variety of uh mixing up those |
7189s | formulas in the background where you're |
7191s | not 100 sure what's around the corner |
7193s | and you're not sure like how you're |
7194s | gonna have to make things work but you |
7196s | gotta try like I I live on that I live |
7198s | on that so |
7199s | I love that question |
7201s | so cool |
7203s | uh wizard Jerry up next from YouTube it |
7207s | wouldn't be possible to customize ship |
7209s | Wings name in 1.0 release this was |
7212s | something that we wanted to do actually |
7214s | so uh full transparency on that like it |
7217s | would be so amazing if you could name |
7219s | your ship right |
7220s | that would be super freaking cool that |
7223s | would be amazing |
7225s | um here's hoping |
7228s | it's not technically in the plants |
7231s | but uh it would be awesome so it's one |
7234s | of those things that falls in the |
7236s | aesthetic customization like not |
7238s | priority I'm sure you understand that |
7240s | but still let's point that out |
7242s | that'd be cool |
7247s | fins ass on YouTube it's all update |
7251s | going to add any new ship customization |
7254s | option |
7257s | I know that hasn't been the focal point |
7260s | right as we've mentioned |
7262s | um but |
7264s | I know that Matthias has still been |
7269s | tweaking refining certain elements of |
7271s | wings like you've even seen it like the |
7273s | the difference between The Vindicator |
7274s | Wings even on like the hero shot that we |
7277s | had for the summer update versus the |
7280s | wings in game they're actually different |
7282s | so like there's still continual |
7284s | refinement on that front and you know I |
7285s | know that he's still working on More |
7287s | Wings because I've told you guys that |
7289s | like it's not likely we'll have all the |
7291s | wings done by 1.0 because there's a lot |
7293s | more to do there's a lot of work on that |
7295s | front but |
7296s | um it's definitely possible but yeah |
7299s | again it's just it's just not a focal |
7300s | point it's just not a focal point that's |
7302s | all |
7303s | so here's hoping that's another one of |
7305s | those here's hoping |
7308s | [Music] |
7314s | to minimize resources required to |
7316s | implement named weapon crafting and make |
7319s | sure it can be squeezed into the game I |
7321s | did ask for some clarity on this one and |
7323s | they meant catalysts as a means to craft |
7325s | near weapons easy an equalizer Catalyst |
7328s | turns in any coil gun into an equalizer |
7331s | oh okay so you're basically |
7334s | um you're assigning it the manufacturer |
7337s | is what you're doing okay |
7339s | um yeah I mean I suppose that's a |
7340s | possibility |
7342s | um I know that we still have plans on |
7344s | more catalysts to |
7346s | um and there's also a couple more plans |
7348s | and |
7349s | item modification |
7351s | um |
7352s | uh but uh yeah I mean naming or not |
7357s | naming uh changing uh an item into a |
7361s | completely different item and I do say |
7363s | that very profoundly here like a pulse |
7365s | laser is not a Synchro pulse it's of the |
7368s | same type but they're not the same right |
7370s | um if you're able to like change a |
7373s | weapon into another weapon I think |
7375s | that's getting outside of the realm of |
7377s | what we are looking as capabilities |
7379s | within the crafting system so I doubt it |
7384s | but yeah |
7386s | it's uh it's an interesting idea |
7388s | definitely give you that so |
7395s | um yeah one last comment just as we wrap |
7398s | up good you get it frog uh thank you |
7402s | back for doing the Race challenge today |
7403s | it was a valiant effort we really |
7405s | enjoyed it and it led to being up uh to |
7408s | a book Discovery we love you |
7410s | yeah |
7411s | yes yay finding bugs I never would have |
7414s | found that without attempting it so um I |
7417s | guess that's true well I'm glad that you |
7418s | did enjoy that um it was |
7421s | it was more fun than I thought it was |
7423s | going to be I will admit |
7424s | um because again you know even I said |
7426s | earlier I really like the the challenge |
7427s | that set before me and that was a |
7431s | challenge |
7434s | and uh yeah this is good it's good it |
7436s | was fun so uh you know what else is fun |
7439s | all of you guys oh my goodness it's been |
7442s | such a delight today being able to |
7445s | highlight some of these changes like the |
7446s | Sentinel uh and the racing which oh gosh |
7450s | I'm really happy with how that's come |
7451s | along |
7452s | um guys it's also really nice to be able |
7454s | to have these open discussions about |
7455s | like how early access operates like |
7459s | where we're at what those plans are in |
7461s | the future just to cultivate that proper |
7463s | expectation so that you are along for |
7466s | the ride so you're not getting hit with |
7467s | anything that's weird or random |
7469s | um you're you know what you're getting |
7471s | when you come to everspace two right |
7475s | um and if you don't if you're still like |
7478s | messed up about this you're like I still |
7480s | don't get it I don't I don't understand |
7481s | why blah blah blah is happening ask us |
7485s | either come to the streams go to our |
7486s | Discord we've got an Ask RFC rfg Channel |
7489s | there post on the forums be like I don't |
7491s | get this like let us know community's |
7494s | gonna jump on all over it we're gonna |
7495s | jump all over it like we are incredibly |
7498s | transparent it's even in the Marquee |
7499s | down below like we want to communicate |
7502s | this process so you know what's |
7505s | happening if we were a shady company |
7508s | then that would be completely we |
7511s | wouldn't we wouldn't do that so uh let |
7514s | us have a conversation with you just |
7516s | reach out to us and it's It'll be such a |
7518s | delight |
7519s | um aside from that um also uh thanks for |
7522s | letting me do that little rant on level |
7524s | scaling if you missed that I'm just |
7526s | gonna be in the vlogging backtrack to it |
7528s | um just really important and valuable |
7530s | feedback that you guys have sent us like |
7533s | you guys have seriously been awesome and |
7537s | I have seriously been Eric Schroeder |
7539s | your community Ambassador oh my gosh |
7542s | thanks again uh geekbite for uh dropping |
7546s | in and reading off those questions just |
7547s | I love the way these streams the streams |
7549s | are working so well with you doing that |
7550s | so thank you |
7552s | um and thank you everyone sincerely for |
7554s | all these beautiful for questions don't |
7555s | stop being awesome and we'll catch you |
7558s | next week hopefully we'll have more |
7560s | stuff to show uh if not don't worry it's |
7563s | going to be fun anyway I promise you so |
7565s | all right toodles |
7568s | [Laughter] |
7575s | [Music] |
7583s | [Music] |
7589s | foreign |
7609s | [Music] |
7620s | [Music] |
7623s | thank you |
7627s | [Music] |
7644s | I love you all you're so wonderful |
7648s | oh my goodness you know I was trying to |
7651s | practice this thing where you like sing |
7652s | and you beatbox at the same time I'm |
7654s | gonna try it right now it's gonna like |
7655s | completely |
7662s | [Music] |
7667s | I don't know how to take breaths |
7677s | also |
7682s | um so you guys know that song in |
7684s | everspace one the the something like dog |
7687s | fighting it's not like dogs in space |
7690s | let me try and do that one okay |
7714s | okay I'm done |
7716s | I just wanted to try something different |
7717s | it was it was fresh I watched the |
7720s | YouTube video and that makes it fun oh |
7722s | my gosh I love that track that was |
7724s | freaking fire Giro bring it back please |
7727s | all right guys I'm out let's go give |
7729s | some love to Corbin I believe he's |
7731s | streaming stellarius it'll be great also |
7735s | um uh please note that you should wish |
7737s | to list us too because there's lots of |
7740s | information that drops on Steam like |
7741s | freaking all the time and when you |
7743s | wishlist us you also see the sales you |
7745s | see what's going on all that stuff is |
7746s | incredibly beautiful this is a really |
7747s | important point that I forgot to mention |
7749s | last week sorry Michael like sincerely |
7751s | that goes such a long way for you and it |
7753s | helps build exposure for us so that more |
7756s | people know what we're doing what we're |
7758s | creating oh my gosh get your friends in |
7761s | here let's bring it on let's bandwagon |
7763s | the crap out of this |
7765s | this good stuff oh it's wonderful it's |
7768s | fantastic |
7770s | oh |
7772s | my throat |
7778s | [Music] |