12 months
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
27s | all right well everything's showing that |
---|---|
28s | it's |
29s | running |
31s | that's a good |
55s | [Music] |
59s | sign |
83s | squeaky |
89s | chair |
105s | welcome ladies and gentlemen to the |
107s | official Rockfish gam stream I am your |
110s | host Eric Community Ambassador oh my |
113s | goodness it's been a while it's been a |
115s | minute Gary was here last week say hi |
117s | Gary I've got you on the coms hi Gary |
120s | perfect oh so good so good we are going |
122s | to be taking care of you today in a |
124s | 2hour Long live stream where I'm going |
126s | to be playing some nightmare difficulty |
128s | everspace 2 uh we're in the mid game |
131s | maybe close to late game I've got a |
133s | mission chain to take us over to Vesna |
135s | mining Colony we might do it or I'm |
137s | probably going to focus on side questing |
138s | because I like getting distracted in |
140s | that case um it's a great opportunity |
142s | for us to showcase the game and also |
143s | answer questions that would come in |
145s | through the course of this stream we |
148s | know lots of things both Gary and I so |
150s | do not be shy shoot them our direction |
152s | we would love to help inform you guide |
155s | you and just generally take care of you |
156s | today so in accordance with our uh |
160s | General gameplay progress here which |
163s | again has been a minute we're probably |
164s | going to swap ships we're probably going |
166s | to look at a couple of perks and uh you |
168s | know unique situations that we can kind |
170s | of dance around um but at any point in |
172s | time if you want to see something |
174s | specific that you're just like I have |
175s | never seen this ship before um by all |
178s | means go ahead and point it out I am |
179s | happy you to change course for your sake |
183s | all right that's something that I really |
185s | want to do a lot of for the sake of |
187s | these streams so uh yeah do that because |
190s | I'm here for you all right that's that's |
192s | what we do these streams for um in |
193s | addition just let letting you all know a |
196s | couple other last little details um you |
198s | know today's stream is our first in |
200s | December and then we'll have one last |
202s | stream to top off this year on December |
205s | 22nd I think it falls on so does perfect |
209s | thanks Gary for that com information so |
210s | we're going to be uh we're going to be |
211s | having a little bit of fun in that |
213s | stream um since it's going to be the |
215s | last one of the year so just keep that |
217s | on on your calendar otherwise let's |
219s | let's uh let's go let's do some stuff |
221s | let's do some things so first off let's |
224s | just have a quick evaluation of our ship |
226s | and where we kind of left off we have |
228s | three legendary items now and I'm opting |
231s | to use the Omni Manus which is huge |
233s | crowd control honestly I love this thing |
235s | for its missile defense system usage um |
237s | in the small ship in particular it's |
239s | saves our but cuz if you get hit in a |
241s | little Ship by a missile you're usually |
243s | going down pretty hard we also have |
245s | Wrath of the Fallen which adds more |
247s | targets to distract our enemies so that |
249s | means less shots at us but also more |
251s | Firepower for us too cuz they're also |
253s | going to be fighting for our cause so |
255s | we're opting with those two a little bit |
257s | more defensive I suppose you could say |
258s | even though omn Manus is like I mean |
260s | dang it's it's pretty dang powerful but |
263s | as a missile defense system it's also |
266s | defensive that is the direction I would |
268s | much rather take as opposed to going |
269s | with the stair |
271s | which is a little bit harder to use and |
274s | is getting a little phased out by the |
275s | new um equipment that we've been finding |
278s | from a damage standpoint um but this |
281s | thing could still uh eat a lot of bigger |
283s | ships just by focusing its fire down |
286s | just going to maintain these instead um |
289s | I can't remember if we really had too |
291s | much going on with with sets I don't |
293s | think we do no now we have like one of |
296s | every set yep that's that's how we're |
298s | doing on this field uh and we're also |
301s | putting a bit of emphasis in Firepower |
302s | and utility because who doesn't put |
303s | emphasis in |
304s | Firepower um and yeah so for now we do |
308s | have our our little Hornet that we've |
311s | been flying around with uh kind of like |
313s | a German |
315s | color uh but we could swap that around |
318s | but I would I would really like to um |
320s | swap ships so let's get out there start |
323s | completing some Quest chains and |
326s | stuffs and again we'll be keeping our |
328s | eyes on the chat so if you ever have |
330s | question or a comment or anything like |
331s | that feel free to jump right on in we |
335s | want to take care of you today let's |
337s | bully some |
339s | Elites maybe we can get uh a high-risk |
343s | signal to |
351s | drop Neutron membrane that's not |
355s | bad so |
358s | bright |
361s | all |
363s | right now quick look at our map uh we |
367s | have 100% of this location nice but we |
369s | still need another unknown |
371s | ore let's just do a quick look and |
375s | see if we can find it I just want to I |
377s | want to be completionist we have coover |
379s | crystals and in sidium so we just need |
381s | another |
382s | ore and all you have to do just as a |
384s | reminder you just have to find it there |
386s | it is titanium since we saw it now it's |
388s | added to our map right there |
390s | so I know that titanium's here it's |
392s | going to come in very useful if we were |
393s | ever trying to track a resource cuz once |
396s | you add it once you find it in a |
398s | location that it adds to this map and |
400s | you can see all the locations where you |
401s | found for example this is aium Crystal |
404s | the green is excuse me the green is the |
407s | best locations to find it the orange is |
409s | okay and the red is actually kind of |
411s | crap but at least it's |
413s | present uh we can change that to |
415s | basically anything we want so like since |
417s | we're looking for iron for example um |
419s | actually I don't really care about the |
423s | repairs um we could be looking for Star |
426s | delays actually cver Crystal um we can |
429s | see that that's going to be over here a |
430s | bit more maybe we should start uh |
433s | finding a little bit more of |
435s | that but on the front of our perks um |
437s | terine wants more storage sides which |
439s | admittedly we don't need too much of yet |
441s | so I'm waiting on that one I'd love to |
443s | get this one done the location |
445s | scanner uh hives got the autonomous |
447s | cargo dispatcher and startup delays this |
449s | is the one I truly wants but we need |
451s | more Flawless cver |
453s | Crystal and Ben's got repairs and the |
455s | cruise Drive which would be |
458s | nice also waiting for us so we have a |
462s | Cain and a Synchro pulse not bad we |
465s | are going to keep moving on |
468s | out I don't have good mining |
473s | equipment let's see let's take care of |
476s | this |
478s | guy |
492s | beautiful ooh solar panels that would be |
495s | good cuz we're kind of going to be |
496s | leaving cedo here in a moment I kind |
499s | want to see if I can uh get through a |
502s | little bit of the Union system and then |
505s | probably progress the story uh by going |
507s | to zarov we still need to do that |
514s | welcome everybody sneaking into the chat |
516s | I see people like it's him hi Eric hi |
518s | folks yeah yeah hello everybody uh SPO |
522s | knight shadowy uh rfg lee who's here |
525s | thanks for joining the stream watching |
526s | neon Flory Lord Gregory oh my gosh |
530s | grindle which uh I did not forget about |
532s | your request grindle by the way uh I was |
534s | actually working on it earlier this week |
536s | I just didn't get it accomplished I'll |
537s | follow up with you next week I promise |
539s | um we got a bunch over on YouTube |
541s | bearded frogs lorine Teton we've got |
544s | pesky husky I remember pulling some of |
546s | your photos so stick around for the uh |
548s | screenshot share at the end of this uh |
551s | we got Junior pan panot P panot |
558s | panciotti butcher all the names yeah as |
563s | I Dy now you're butchering it I'm just |
567s | speaking |
568s | English |
572s | nice oh my gosh it's good to be back in |
575s | the pilot |
577s | seat here we |
579s | go so I can't remember the next uh stage |
583s | I need to be in in order to uh level up |
586s | the game world I think I'm awfully close |
590s | it might just be a matter of completing |
592s | the next mission chain I think I'm going |
594s | to level places up so before I do that |
596s | maybe I should complete a couple more of |
597s | the side quests and stuff |
601s | if you forgot to finish your fan art for |
603s | this week well well that's a shame cuz I |
605s | actually have a few pretty clever pieces |
607s | of fan art it's pretty |
611s | nice also thanks kala for finding the |
613s | secret for us let's see what's up |
615s | here makes sense cuz there's a big red |
618s | light not sure how I missed it |
625s | before |
626s | oo all right |
632s | ah there's a union signal decode I was I |
634s | wanted to try and find one I wanted to |
635s | kind of gauge uh how our build is |
639s | operating so I figured that this might |
641s | be a m's on death |
644s | gosh it's a good way to kind of test |
646s | where we're at so let's let's just go |
648s | for |
649s | it start things off with a combat |
656s | test very good very good |
661s | uh where did it end up all the way over |
663s | there my gosh furthest end of the EMP |
667s | Fields 100% 57 we could probably go |
670s | clean that place |
671s | out we're going to mark that for the |
675s | moment and otherwise everything else in |
677s | here we got 100% on that's kind of |
679s | that's kind of |
681s | awesome so we're going to head over here |
683s | we're going to do the high-risk |
688s | area |
694s | and just as a reminder for anybody who |
696s | hasn't been in the Stream for a while or |
698s | hasn't ever been in the Stream at all um |
702s | we will answer the questions kind of in |
703s | a a group that way we have sectioned |
707s | territory for anyone who's reviewing the |
709s | videos on YouTube if you've ever missed |
712s | a stream and you go over there we |
713s | actually take a lot of time to catalog |
716s | what happens during the course of the |
718s | stream so you can just go in find the |
719s | chapters and jump to where you want to |
721s | go rather quickly to save you some |
729s | time all right here we go mine's on |
745s | death don't like how we don't have our |
748s | front Shield |
749s | generator maxed out quite |
753s | yet hopefully we'll get there |
763s | soon oh that's a lot of |
768s | M damage output seems to be doing pretty |
771s | nice though all right all |
775s | right oh I need more need more |
778s | energy |
780s | not getting enough |
783s | uh energy |
787s | orbs let's go for this |
791s | Tormentor also it has been a while and |
794s | I've adjusted my sounds between uh the |
796s | last stream and this one for a number of |
801s | reasons but if it if it sounds too loud |
804s | or anything uh please let me |
806s | know I can make some tweaks |
810s | oh I'm so glad that he's joining |
820s | us oh a little bit |
830s | painful a lot of armor |
834s | drones noticing this build doesn't have |
836s | a lot of crowd control |
839s | single fire but pretty good damage on a |
842s | single Target |
844s | though we'll have to change |
847s | that definitely something we're going to |
855s | have where's that Tormentor a Teleport |
859s | ah all right all right all |
868s | right |
870s | I really want to get |
872s | you all right |
879s | good those teleporter drones man let me |
882s | tell you they are |
893s | nasty our invasion is is treating us |
896s | pretty well |
898s | here |
904s | I suppose the FR Shield generator is as |
905s | well if I recall correctly let's just |
907s | take a quick moment actually um I feel |
910s | like this it increases the reing |
912s | duration so this is staying a long time |
914s | cuz we actually have that uh we have the |
916s | missile barrage coming at us that might |
919s | actually be beneficial we kind of found |
920s | a light little exploit for this build |
922s | where we can maintain the missile |
924s | defense system to do more damage and |
926s | also protect us for longer that's kind |
928s | of nice |
929s | it's kind of |
931s | nice so I'm glad we oh gosh that |
935s | was that was |
941s | pain thankfully we also uh primed |
947s | ourselves with the ability to |
953s | heal pretty rapid succession too |
958s | my |
962s | there's another armor drone |
965s | somewhere where is it |
970s | at I know I saw their armor get boosted |
973s | did it did it did it die I guess I died |
976s | all |
983s | right almost wonder if I should swap the |
986s | missile defense system but also Target |
988s | mines |
990s | just for this particular situation that |
992s | we're |
997s | in thought at |
1005s | least kind of want to kind of want to |
1007s | keep the Tormentor up so that way there |
1009s | you are thought there was another |
1012s | one think I do want to keep the |
1014s | Tormentor |
1017s | up |
1021s | a little more dangerous than I would |
1022s | have liked it |
1031s | to whoops we're too |
1035s | far I think we teleported past each |
1042s | other sniper on my side I like |
1047s | it |
1052s | all right so yeah this this build seems |
1054s | to be doing pretty |
1059s | okay I could definitely use a little bit |
1062s | more crowd control I mean the Omni Manus |
1065s | is providing a little bit of |
1073s | that a little bit of a tricky position |
1075s | oh my gosh a shipwreck in a high-risk |
1078s | area that's not very |
1088s | common |
1096s | okay let's just try and focus him down I |
1100s | don't even want to try and do anything |
1101s | else I'm not going to do anything |
1107s | fancy |
1111s | I mean we will shoot his weak points |
1113s | though a yeah look at that Health just |
1118s | now |
1128s | beautiful |
1137s | beautiful |
1139s | High Velocity Catalyst not too |
1144s | bad all right build |
1148s | works it's not the best but it'll |
1151s | do I really like my light chips I'm I'm |
1153s | sure plenty of you know that but man I |
1155s | just love the maneuverability of them so |
1157s | even when we get in those situations |
1158s | where things aren't necessarily in our |
1161s | favor just with a little bit of scooting |
1165s | around some |
1167s | teleporting things come right back into |
1170s | place where they ought to be it's |
1175s | good I always have the same reaction |
1178s | with Minds on death yeah dude seriously |
1181s | like if if I |
1183s | could if I if there was a way to catalog |
1187s | how you |
1190s | died I'm pretty sure like 50 to 60% of |
1194s | my deaths are from |
1197s | mines it is my arch |
1209s | nemesis oh thanks ell you're a |
1222s | champ a card un okay all right see you |
1224s | later Alec there's nothing else |
1227s | here goodbye |
1233s | bye all |
1235s | right |
1256s | see medic |
1259s | couple more containers in the |
1265s | area seeing some folks having a chat on |
1269s | YouTube love to see |
1278s | it and I see rapid equalizer is all I |
1281s | ever use yeah they're actually really |
1284s | good um I'm a big fan of what's this one |
1286s | judge yeah I'm a big fan judge like the |
1289s | triple shot oh gosh it's so satisfying |
1292s | and it's not only because I recommended |
1294s | having a weapon like this at the start |
1295s | of the game no it's actually because I |
1298s | just really like the feeling it has um |
1301s | it feels much more like Punchy because |
1305s | of that it just feel I just like it I |
1308s | like it when you get all three of those |
1311s | hits so good so |
1317s | good |
1319s | all let's try and uh Focus this guy |
1324s | down I like how there's an armor drone |
1327s | I'm just completely ignoring it come on |
1330s | omn man let hit the armor drone get get |
1332s | the armor all right here we'll just |
1334s | there we go |
1347s | perfect |
1350s | blueprints too oh my gosh unlocking all |
1352s | the things that's why we're here |
1354s | today just unlocking things getting some |
1358s | experience leveling up and hanging out |
1361s | with all of you you beautiful people of |
1365s | course thank |
1372s | you I really do want to start finishing |
1375s | this area a little bit more so it's nice |
1378s | casual |
1381s | exploration and I uh also for the |
1383s | questions being asked in chat do know |
1385s | that I am ignoring them at the moment |
1387s | because we are going to be answering |
1388s | them here in just a |
1390s | few so keep bringing those questions and |
1392s | we'll go through all of them all at |
1397s | once in like a couple more |
1401s | minutes all |
1403s | right memory serves there's a |
1406s | little secret oh no this isn't that |
1408s | location I'm thinking of a different |
1415s | location we got like 50% of the stuff |
1418s | here |
1422s | found I'm missing stuff here we have a |
1425s | secure container all right all right |
1428s | here we are liking what I'm |
1437s | seeing |
1448s | same |
1451s | pattern oh wait that one didn't go |
1466s | okay there we go so perfect oh and I |
1469s | like how we are seeing the remaining |
1472s | secrets that's a good |
1475s | sign main frame component these make my |
1478s | circuits |
1480s | tingle |
1483s | excellent oh gosh I'm so glad we added |
1486s | this Calla |
1487s | perk |
1490s | goodness Let's see we have these |
1493s | sensors I kind of like my resources |
1496s | range |
1497s | honestly |
1498s | plus the Firepower and the decrease |
1500s | increased destabilized damage could be |
1502s | useful if we could get some stabilized |
1510s | Rockets I do like the webbing mines |
1514s | let's see precision and |
1518s | blasters some interesting finds |
1522s | here hard to say I need to replace |
1524s | anything at this time |
1527s | though |
1528s | so we are just going to keep on |
1533s | keeping |
1551s | uhoh much better oh gosh there's |
1553s | more I thought I was next to it oh silly |
1556s | me let just just fly |
1560s | around ah okay so we need energy |
1575s | sphere Shield generator |
1579s | yeah |
1587s | awesome |
1589s | and now we have too much stuff all right |
1591s | so what's the least valuable thing oh |
1593s | poor |
1593s | Nanobots I kind of feel bad we're going |
1595s | to get rid of the flak |
1598s | instead these |
1602s | Grays there we |
1604s | go we'll drop this thing in and then |
1607s | we'll start answering some |
1610s | questions |
1611s | [Music] |
1616s | ow yeah |
1620s | all right 100% complete that feels |
1624s | good all right let's go ahead and start |
1626s | answering some questions out the bu up |
1627s | what do we |
1628s | got we have a few but we're starting |
1631s | over on YouTube to begin with uh J |
1634s | panoti terrible name nobody can |
1637s | pronounce uh is asking uh how long do |
1640s | the Redeemer weapons special effects |
1642s | last in permanent locations you can tell |
1645s | them A and B and I know what you were |
1648s | talking about so I hope you understand |
1650s | that question yeah so um they're |
1653s | supposed to last for basically the |
1655s | entire time um they're they're permanent |
1660s | permanent traits so uh yeah they're |
1663s | they're they're powerful it's a powerful |
1666s | set if you can use it to your advantage |
1668s | I actually have a screenshot of sharing |
1670s | the results of it um to an extreme uh |
1674s | could be seen |
1676s | later but uh yeah for all intents and |
1679s | purposes they're supposed to last for |
1681s | the entire |
1682s | duration exploit the heck out of its |
1685s | usage it's |
1688s | fun next question uh right we've got a |
1691s | question uh from Lord Gregory f 2 on |
1693s | Twitch um he just wants to know was |
1695s | there ever a way added to switch weapons |
1697s | at the home base and transfer equipment |
1700s | items to it the last time that they |
1702s | played they tried to they had to put all |
1703s | the stuff in the storage and then |
1705s | manually transfer it to the new ship I |
1707s | know there's not a way to swap it all |
1711s | instantaneously um the best you're going |
1713s | to get is that whenever you're looking |
1714s | at your unequipped ship if you were to |
1717s | go in here and then you click on this um |
1719s | the stuff on your other ships will show |
1723s | up in these slots so if you just have |
1725s | two ships for example and you wanted to |
1727s | swap between one and the other you would |
1729s | just click on a slot and then you would |
1731s | immediately click whatever shows up cuz |
1733s | it's going to pull exactly what's from |
1735s | the other |
1736s | ship it can get a little bit bit more uh |
1738s | wonky if you have um items in your |
1743s | inventory or in the storage um and if |
1745s | you've started storing a bunch of that |
1746s | you do need to be a little bit more |
1747s | careful about what you're choosing but |
1749s | it will tell you where that item is |
1751s | coming from so if you have a gunship |
1753s | that you're swapping it to and you're |
1755s | trying to pull it from a striker |
1757s | whenever you are hovering over the item |
1760s | it'll say that it's equipped on your |
1762s | Striker for |
1766s | example |
1770s | excellent answer um quick question from |
1773s | sline over on YouTube you know what he's |
1776s | like he always wants to find out some |
1778s | information he's just wondering though |
1780s | is the DLC DLC still on track for late |
1783s | next yeah that absolutely |
1786s | is we have not hit any uh |
1789s | hiccups no problems at this time still |
1793s | on |
1796s | track uh right a question from Facebook |
1799s | this time from Marcus Bala B um they |
1804s | like to play in view with their uh |
1807s | are they going to see any improvements |
1809s | in that area um because they feel like |
1812s | they could do with better visibility Etc |
1814s | I know this question I think has been |
1816s | asked um from them before on some of our |
1820s | um videos that we've posted okay um yeah |
1823s | so the there's a it's kind of hard to |
1825s | answer that question um because we've |
1828s | seen the comments pertaining to the |
1830s | cockpit view which we're pretty happy |
1832s | with um but I've also said in the past |
1834s | that we are not a |
1836s | 100% done with the cockpit at this time |
1840s | now when I say that I'm not saying it's |
1842s | like oh we've barely even touched it |
1843s | like we've done most of the work we |
1846s | might go in and tweak some features here |
1848s | and there for the cockpit um but I would |
1852s | not expect anything dynamic or crazy to |
1855s | occur uh in this space |
1858s | right almost everything is set exactly |
1861s | where it needs to be there's a couple of |
1863s | uh maybe fine tunings that we found that |
1865s | would be a little bit more beneficial |
1867s | but on the front of like customizing the |
1869s | cockpit there are no plans to do that at |
1872s | all so if your idea here is like you |
1874s | want to be able to like move the screens |
1877s | around or like change your your viewport |
1880s | in some degree or capacity those are not |
1882s | features that are going to show up |
1884s | they're they're not in the plans at all |
1886s | um so I just want to set that uh |
1888s | expectation there on that front but in |
1890s | regards to the data that's being shown |
1893s | and its accessibility we may may uh find |
1898s | some avenues that we can Adventure into |
1900s | that territory and if we do we will |
1902s | share news on that front um if and when |
1905s | we get there okay so again it's I would |
1908s | not expect anything wild or crazy um do |
1912s | know that we are considering a |
1915s | possibility at weaking |
1918s | the cockpit a little bit further no no |
1921s | type of overhaul sort of thing at all is |
1923s | being |
1927s | planed excellent excellent uh couple of |
1931s | questions tied up in one uh thing here |
1933s | from yes indeed over on Twitch okay um I |
1937s | wondering if there' be any chance that |
1939s | we could see per subass unique equipment |
1942s | items uh and tying in with that they |
1945s | also felt that it'd be nice to have a |
1946s | brief hatch deployment animation when |
1948s | swapping primaries rather than sticking |
1951s | to uh the other weapon instant oh yeah |
1954s | okay so um two things on that front the |
1957s | first thing is that uh no we are not |
1959s | going to actually have any sort of |
1960s | subass restrictions on equipment um we |
1963s | made a decision early in development |
1965s | that we didn't want there to be |
1967s | restrictions at all so if you find |
1969s | something you're going to be able to use |
1970s | it on any ship okay zero restrictions |
1974s | however there are more opportune pieces |
1977s | of equipment to use on certain ships |
1980s | versus others a very simple example of |
1982s | this is the rail gun and the Scout it |
1985s | works beautifully well because it gains |
1987s | a benefit of firing at longer distances |
1990s | to impact at greater damage points now |
1993s | it can still be effective on other |
1995s | vessels I mean I think any gunship owner |
1997s | will tell you that the shock rifle is |
1999s | very powerful in that front um but um it |
2004s | it really comes down to how you want to |
2006s | play um and and if you don't want to |
2008s | have to go through this super crazy |
2010s | optimized sort of pathway but you just |
2012s | love a weapon because you love it and |
2014s | you're using on a ship that doesn't |
2015s | really need to be used on but you still |
2016s | want to do it anyway we're allowing that |
2019s | right so we're the pathway is not being |
2023s | restrictive it's leaving it open but |
2026s | it's more opportune to use in certain |
2028s | situations than others on certain ships |
2031s | than others okay then the second part of |
2035s | that um uh I need the question again |
2038s | because I really answered that in detail |
2040s | goodness I lost it yeah the Single part |
2044s | is that they would like would be a |
2046s | possibility to have like a hatch |
2048s | deployment animation when the swapping |
2050s | primaries yeah so swapping primaries so |
2053s | that one's uh that one's a bit of a uh a |
2055s | doozy basically wanting the item to |
2058s | cycle out as opposed to just um change |
2063s | right that sounds really stinking cool |
2066s | however if we were to implement |
2068s | something like that then now we're also |
2070s | implementing a cooldown between weapon |
2072s | toggling and if we're implementing a |
2074s | cooldown between weapon toggling then we |
2075s | are taking away um the players's ability |
2078s | to on the- fly cycle between their |
2080s | weapons which was never in the plans we |
2082s | don't want to take that ability away um |
2085s | and we want it to be very fast-paced to |
2088s | if you need another weapon you just |
2090s | cycle over to it we don't want you to |
2091s | like get stuck in an animation when |
2093s | you're trying to like cycle between one |
2095s | weapon to another weapon to another |
2096s | weapon it's like oh I have to wait to |
2097s | second cuz it's opening this one up I |
2099s | have to wait another second this is the |
2100s | weapon I actually |
2101s | wanted that is creating a lot of room |
2104s | for error which we just want to |
2105s | completely avoid and I'm sure some |
2107s | people are like but it's not realistic |
2109s | and how it just swaps yeah you're right |
2111s | it's not realistic it's not realistic at |
2113s | all and we don't care because it feels |
2116s | good that you have direct control over |
2118s | what weapon is being used in that exact |
2121s | moment and that's how that's how it's |
2122s | going to stay that is how it's going to |
2124s | stay I also did see a little bit of a |
2126s | followup on regards to the restrictions |
2129s | meaning like uh the unique icons for |
2132s | example like a repeater versus scatter |
2134s | gun |
2136s | um so like the the icons of the weapons |
2140s | is that what you're referring |
2143s | to I guess I need a little bit more |
2145s | context |
2146s | [Music] |
2151s | there um but we have been talking about |
2155s | maybe a couple other light distinctions |
2157s | that could be made available through the |
2159s | equipment uh yes indeed um that may or |
2161s | may not show up in the future who knows |
2163s | it's going to come down to some uh |
2165s | development decisions that we make on |
2166s | how impactful it could be or could not |
2168s | be um as we bring in uh more of that |
2171s | future content to the game |
2174s | so excellent excellent right uh a couple |
2178s | from gon Holland over on YouTube um |
2181s | you're just wondering obviously you got |
2182s | the the judge weapon there on um on your |
2185s | ship are we likely to see any more |
2187s | weapons that fire like the judge I might |
2190s | I would love to uh I guess we'll see in |
2193s | the |
2194s | future I can't I can't really say yes I |
2197s | can't really say no it's possible but uh |
2200s | I can tell you that we haven't been |
2201s | playing around on that front yet what |
2203s | we've been doing is working on all the |
2205s | things that I can't tell you about at |
2206s | all uh with the DLC and the incursions |
2210s | so that's going to be fun whenever we |
2211s | get there but right now uh items are |
2215s | yeah so so for just to just to make sure |
2218s | everybody is aware like when I when I |
2220s | say incursions this is something that is |
2221s | on our um uh |
2224s | timeline so with incursions there's a |
2226s | couple of things that's coming with that |
2228s | and we are focused on um adjusting and |
2231s | creating a better experience with the |
2234s | endgame content of everspace 2 so after |
2236s | you've completed the story uh we want to |
2239s | make there to be richer content 32 |
2242s | experience um and our goal when we |
2245s | approach that content we o hope that |
2248s | there's going to be some pretty strong |
2249s | elements that enrich the entirety of |
2251s | that story to get there too so it's not |
2255s | going to only be we add stuff to where |
2257s | you have to play a game for 30 hours |
2259s | first to even get there we want to |
2261s | enrich the entirety of the game but we |
2263s | are putting a stark focus on making that |
2266s | ingame um a bit healthier a bit more |
2268s | enjoyable and certain degree I suppose |
2271s | you could say replayable um more |
2273s | valuable um etc etc so that's that's the |
2277s | goal on the front um as of right now |
2280s | with that incursion stuff and then the |
2282s | DLC that's adding a lot of story um we |
2286s | can't really talk too much about that |
2288s | but you know it's going to be expanding |
2289s | upon you know everything that's those |
2293s | moving Parts within the world thereof |
2296s | right |
2298s | so there you go right last question for |
2301s | the time being again from Gordon over on |
2304s | YouTube um actually it's about ever |
2305s | first one uh |
2307s | just it yes I know just delving back in |
2310s | time uh will there be any new updates |
2312s | DLCs or anything added to everspace one |
2315s | or the team happy W whatever it is |
2317s | honestly I love this question so much |
2320s | thank you for sneaking in the Stream and |
2322s | asking that I think it's a very powerful |
2324s | question um and it is also a question |
2327s | that we have asked ourselves do we want |
2329s | to revisit everspace one what would it |
2331s | look like if we were to revisit that how |
2334s | could we improve upon its formula if we |
2337s | should desire that or should we just |
2339s | leave well enough alone and maintain our |
2341s | focus with ever Space 2 and right now |
2344s | and you're probably not too surprised by |
2346s | this answer our focus is ipace 2 we want |
2348s | to make sure everything that we are |
2350s | doing is adhering to the cries of the |
2353s | people on what your expectations are |
2356s | here and now for the game in order |
2360s | to make it the best it can be we're very |
2363s | satisfied with the 1.0 release we're |
2365s | incredibly satisfied with the armed and |
2366s | dangerous update and we are very much |
2368s | looking forward to sharing any sense of |
2370s | what we're working on for the incursions |
2372s | update uh that will be happening next |
2374s | year so there's a lot there but it is |
2378s | taking all of our time and consideration |
2381s | and options and opportunities I suppose |
2383s | to um as opposed to revisiting uh where |
2387s | every space one is at and if we would |
2389s | want to even do anything to that space |
2392s | ask that question again in maybe like 5 |
2394s | years I don't know maybe maybe there |
2396s | will be a conversation but right now |
2398s | knots on the |
2401s | table so great questions great |
2404s | questions fly on now pilot you free to |
2407s | go perfect ooh Genesis |
2410s | barrier is that a better it's structure |
2413s | instead oh no it's Precision instead of |
2414s | structure I am going to say that's |
2418s | better I'll just get rid of the |
2420s | other |
2423s | perfect how much have we found here 7 |
2427s | 1% I could keep going a little bit more |
2433s | do we have any side missions |
2435s | nearby rips in |
2438s | space gaunet Oh yeah we need to be |
2441s | establishing our freaking here let's |
2443s | let's let's get our fast travel system |
2446s | set up that's what we should be doing |
2448s | making things |
2453s | easier very good very good |
2459s | a lot of unknown signals and stuff |
2461s | popping |
2463s | up I also like the the followup question |
2466s | tell us about some of the things you |
2467s | can't tell us |
2468s | about it's great it's a great |
2476s | question all |
2479s | right |
2485s | oo |
2498s | oh nice that's so satisfying right right |
2500s | there that's why I like the |
2503s | judge because I just did a one shot and |
2506s | all three hits connected and it it took |
2509s | out that drone that is so dang |
2512s | satisfying so dang satisfying I love |
2515s | that |
2522s | sort of clean up this area a little |
2529s | bit we are finding too much stuff oh oh |
2533s | oh |
2534s | wait make some |
2537s | space um rather have more |
2545s | utility |
2548s | uh oh we're missing a proton capacitor |
2551s | can we create |
2553s | one what's the proton |
2556s | capacitor right there yes we |
2561s | can |
2563s | boom let's get this |
2568s | made newal bass location add to the |
2571s | network leaving possibly unstable |
2574s | miniature wormholes through the cluster |
2577s | may come back to haunt you at a later |
2579s | point sure'll be |
2583s | fine take out the rest of this nearby |
2586s | area at least probably not going to 100% |
2589s | complete this area at the moment cuz I |
2590s | do I'm starting to feel like I want to |
2592s | get the story moving forward a little |
2594s | bit either that or swapping my |
2596s | ship let's go swap our ship that's what |
2598s | we need to |
2600s | do let's swap our |
2605s | ship and the best place to swap a ship |
2608s | of course is Prescott and even though it |
2610s | is a long distance away um I wait do we |
2615s | have |
2617s | a we do have a fast travel oh my gosh |
2620s | hang on a second turn turn back |
2627s | around wait no where were where were we |
2630s | just at torn Station torn station where |
2632s | are |
2634s | you at this point it probably would have |
2635s | been faster if I would have |
2641s | just oh well U turn after U |
2657s | turn all right there we go that's what |
2661s | travel there there we go that's what we |
2665s | wanted |
2669s | yeah plus this torments Hive that's |
2670s | that's that's the bonus |
2682s | right this always plays havoc on my GE |
2685s | locationary senses you'll get used to it |
2689s | Hive so I haven't really checked our |
2691s | credits too much but uh let's just see |
2694s | what sort of opportunities lay in wait |
2696s | for |
2698s | us see a |
2701s | gunship what do we got oh wow okay we've |
2705s | got we've definitely got an opportunity |
2707s | for an upgrade here um our current ship |
2710s | is just a tier three as a reference |
2712s | point we have a a three plus and then |
2715s | all of these are threes so let's uh |
2719s | let's stop and think on what we want to |
2721s | swap to we got this beautiful Nemesis |
2724s | gosh I love that I love that a lot we |
2727s | have a Harbinger |
2731s | Vanguard a stinger which looks |
2733s | surprisingly similar to what we have |
2736s | Striker which looks oh I love that that |
2738s | one's so good |
2740s | too jeez we saw this gunship when we |
2744s | flew in it looks great got to love the |
2747s | Dominator |
2748s | Cyclops you know I think it's awesome uh |
2752s | but we're going to keep looking around |
2754s | we also have the fate bring Wier |
2758s | here nice |
2762s | nice that is such a large vessel uh one |
2766s | of the screenshots that we're going to |
2767s | actually show later it was a comparison |
2769s | I can't remember which user it was I |
2771s | wrote it down so I'll know at that point |
2773s | was just like a a size comparison of |
2775s | ships cuz sometimes it's hard to know |
2776s | since you're just like flying and you're |
2778s | looking at the back of the ship or maybe |
2779s | from the cockpit like if you just look |
2781s | at how large this is on the screen and |
2783s | then you you look at this little guy |
2785s | there's some pretty considerable size |
2788s | diversity between which ship class you |
2790s | go |
2792s | with and it's not necessarily like a bad |
2795s | thing to fly a heavy ship or a a good |
2797s | thing to fly a light one or whatever |
2799s | they're just very different just just |
2802s | know that I am oh man I have too many |
2807s | options here this is so good I almost |
2809s | want to go back to a sentinel |
2811s | though just it's just it's such a |
2814s | classic ship and this one looks sleep |
2816s | leak and it would give us a little bit |
2819s | more flexibility with our crowd control |
2820s | utilizing its ult so there's |
2824s | that that could be to our |
2828s | benefit so we're also not losing |
2830s | anything on the front of item |
2834s | slots um it's actually a little bit |
2837s | faster than our current vessel a lot |
2841s | less handling but I do like how it's |
2843s | just a just a smidge faster literally |
2845s | one |
2847s | meter per second faster I think I'm |
2849s | going to do this yeah normally I let you |
2851s | guys vote I'm just I just I want to do |
2853s | this I want to keep going so let's uh |
2856s | let's do that we're going with the |
2859s | Sentinel make it the poster ship I could |
2863s | try I could |
2868s | try I also like this for a spin I also |
2871s | like making it my own though you know as |
2873s | I think everybody does right uh let's go |
2875s | ahead and alter this one |
2879s | um let's kind of go back to the sort of |
2882s | standard |
2884s | color something like that um but uh |
2889s | let's let's just see what we get from a |
2890s | randomization a little bit |
2893s | first see I don't mind that one that |
2896s | one's that one's pretty nice that one's |
2899s | pretty |
2900s | nice okay all |
2904s | right now I'm digging this one just |
2906s | because like with the electric theme cuz |
2908s | it is an electri it's a an energy |
2910s | fighter I kind of like highlighting it |
2913s | feeling like it's supercharged in a way |
2915s | this is kind of hitting those vibes |
2916s | maybe we could cycle the celestial flare |
2919s | out but make it |
2921s | brighter and |
2924s | then maybe I kind of like I kind of like |
2927s | this being dark though that's a nice |
2935s | contrast so if we if we make this darker |
2938s | then it makes the the outline of it |
2940s | almost seem like it's |
2943s | um I want to say like a neon glow kind |
2946s | of vibe I like that I like that I think |
2949s | we're going to go this |
2950s | direction so we have the black window |
2953s | tent or the white one or the kind of |
2956s | standard one that goes with the |
2957s | highlights we'll go with that still |
2959s | don't have a lot of engine colors we got |
2960s | to fix that but uh we are going to go |
2963s | with these cuz it matches that highlight |
2965s | perfect |
2968s | and uh not too great we're just going to |
2971s | we're going to go straight same color |
2973s | fluorescent algae all the way |
2980s | across yeah yeah yeah I feeling good I'm |
2984s | not sure I like this though like it's |
2986s | it's slightly too blue it needs to be |
2988s | just a hair Greener just a tag Greener |
2991s | hey Marco can you tweak the colors in |
2993s | the game real quick on the fly during |
2995s | the live stream is that a problem it is |
2997s | oh okay um I think we're going to go |
3000s | with the black the black looks I mean |
3002s | it's very Sleek you can't go wrong you |
3006s | can't go wrong the the black window tent |
3007s | goes with just about every every uh |
3011s | everything |
3012s | else let's be a |
3023s | professional lost too much just got a |
3026s | question for you Eric this just coming |
3028s | from a new user on Twitch um and just |
3031s | because you're looking at uh a current |
3033s | ship at they like the Sentinel he's just |
3036s | wondering is there a place where you can |
3037s | see a description of the current |
3040s | ship oh yeah there absolutely is um let |
3043s | me um let me change the this text real |
3046s | quick and then I will be glad to uh help |
3049s | iron that out let's go ahe and just keep |
3051s | the text white seems fine um so uh uh if |
3056s | you ever wanted to sort of know more |
3059s | about the the ships you can actually go |
3062s | into the |
3064s | world uh the Codex and down here you |
3068s | have every single ship actually listed |
3071s | and a quick description |
3073s | thereof so they're all in |
3076s | here one of the things that I liked to |
3078s | do was try to match my initial creations |
3082s | of the ships with the concept art that's |
3084s | shown here that's concept art that's not |
3086s | these what I'm blocking here this is not |
3087s | an inra in-game screenshot this is |
3089s | concept art that we then reproduced in |
3093s | game and I think that we've done such a |
3095s | great job it it speaks to itself when |
3097s | you look at that and you're like oh |
3098s | that's concept art that's not actually |
3100s | in game I I think Maus has done |
3102s | phenomenal on that front honestly so um |
3106s | but yeah they're they're all here |
3108s | there's descriptions on that front for |
3111s | each one but if you are um if you're |
3115s | looking at buying them and you wanted to |
3116s | know a little bit more about them |
3118s | there's also the descriptions here you |
3121s | just hover over that and it will tell |
3122s | you their class their type and then a |
3125s | quick description and that description |
3127s | does give you a general idea of how the |
3130s | ship can be utilized or a strong point |
3132s | that it has so as a very simple example |
3135s | on the Vanguard here it's talking about |
3137s | Advanced maneuverability systems it |
3139s | talks about enhancing Shields through |
3142s | accelerating and it talks about um doing |
3146s | increased critical hit chance um when |
3149s | it's attuned to thrust particulate |
3151s | implying that you have to be in the |
3152s | thrust of another ship which means if |
3155s | you can put two and together that you |
3156s | get a critical hit chance when you're |
3157s | firing at the back of a |
3160s | ship so uh fun little details like that |
3163s | are found for all of the different ships |
3165s | um if you haven't read these you should |
3167s | they're fun we had a lot of fun putting |
3168s | them |
3170s | together and some of them are like |
3172s | highly referential to everspace one uh |
3175s | we have this this Interceptor here the |
3177s | colonial fleet's original Workhorse the |
3179s | Interceptor class fighter maximizes |
3181s | offensive capabilities by redirecting |
3182s | engine reserves to weapons a feature |
3185s | preserved from older models for steady |
3188s | uninterrupted fire as you guys maybe may |
3191s | know or not ever space one the energy |
3194s | pool of both your engines and your |
3196s | weapons were one and the same they were |
3198s | not split so this is referencing that |
3201s | but also is a feature of the Interceptor |
3204s | here approximately 15 to 16 years after |
3208s | that last Interceptor |
3210s | iteration okay so those interceptors you |
3214s | were flying even though it was like a |
3215s | year or two ago in ever space one they |
3217s | were they were old cuz they were from |
3220s | the war okay like 15 16 years old so |
3224s | this Interceptor that you see here this |
3226s | is the next sort of model if you will |
3228s | after the Interceptor from ever space |
3230s | one which has greater enhancements this |
3232s | why all of the different ship classes |
3234s | that you're looking through like even |
3235s | the gunship |
3236s | from everspace 1 to everspace 2 it's |
3238s | different not only because it's a new |
3240s | game and we want to add more stuff but |
3243s | also because it's been over 15 |
3246s | years things change in that amount of |
3250s | time woo interesting got to love the |
3253s | continuity of the ospace universe we do |
3255s | love our lore here we have certain |
3258s | people on the team who are very pricity |
3260s | about it and if something goes out of |
3261s | line um we speak up so it doesn't get |
3265s | wonky or weird we want we like that |
3268s | Clarity we like that consistency so why |
3271s | are you laughing Gary |
3273s | what no no idea no that's exactly right |
3276s | you say |
3280s | nothing so good so good all right um |
3284s | let's thanks for answering that question |
3286s | anyway yeah it's good it's good it's a |
3287s | great question honestly it's a great |
3289s | question um I guess since we're kind of |
3292s | in the mood of question answering let's |
3294s | just go through a line if we we got more |
3296s | uh I've just got one lined up currently |
3299s | um just from Jr panoi over on YouTube um |
3302s | have we got any plans for any kind of |
3304s | unique weapon set for the con |
3307s | system the K system um so yeah so this |
3312s | question for those who are unacclimated |
3314s | to the set item distribution um all of |
3317s | the different uh |
3319s | systems have unique set items that spawn |
3322s | only in that system and then there are |
3324s | some that can spawn everywhere and ke |
3327s | does not have any that spawn in that |
3329s | particular system also there's none that |
3331s | spawn in aeon either because you know |
3334s | there's yeah but I digress um uh so yeah |
3339s | I mean it's something that could happen |
3341s | in the future but it's not something |
3342s | that's really like on the table right |
3344s | now um as you guys know and I've already |
3346s | said earlier in the Stream our focus is |
3348s | uh very much on the end game of |
3351s | everspace 2 we want to highlight that |
3353s | enhance that and if we can find means to |
3355s | kill two birds with one stone then we |
3358s | want to highlight the entirety of that |
3359s | experience andring it with more so I |
3362s | guess we'll see in the future but um |
3364s | yeah there's nothing there's technically |
3366s | there's nothing in the plans for that we |
3369s | are very happy with the new selection of |
3371s | sets she got though goodness gravy very |
3373s | happy with that armed and dangerous |
3375s | update um just to mix things up through |
3379s | the Journey Through like of the story |
3381s | itself but then also in the endgame |
3383s | being able to collect and find from |
3385s | different uh star systems so hopefully |
3387s | you guys like that too I know you want |
3389s | more and more and more Frankly Speaking |
3391s | so do we I guess we'll see what we can |
3393s | do what we can bring to the table um |
3395s | with the next free update and then |
3396s | especially with the uh the |
3398s | DLC so good question all right did |
3402s | another one yeah it has I've just got |
3404s | another one over from Facebook from Ian |
3407s | Mo over there uh okay I said I I love |
3410s | the game soundtrack so much so that they |
3412s | bought the physical Stellar Edition on |
3413s | Xbox to to get it and get get the great |
3415s | steelbook despite having it digitally |
3417s | already on PS5 ni and they're just |
3420s | wondering if uh the forthcoming DLC Etc |
3424s | will we have any new |
3426s | music that is a question that is a |
3428s | little early to say um so you'll have to |
3432s | just stay tuned for more information on |
3435s | that front once we get |
3439s | there I love that question though it's a |
3442s | great |
3443s | question oh look at this in |
3447s | oo |
3449s | oo do we keep this Gary is this no |
3453s | scatter guns are terrible get |
3455s | rid dang all right well get rid of |
3459s | that all right um ooh a commander Recon |
3463s | booster that's kind of fun if we were |
3466s | still flying our light fighter uh this |
3468s | would be a little bit more powerful for |
3469s | us I think but um this could work really |
3473s | well with our Wrath of the fall and |
3477s | um so I think we're going to hang on to |
3480s | that speed word no thanks Prime zappers |
3484s | are really |
3487s | good so many |
3491s | options I'm going to go ahead and scrap |
3493s | it sustained coil |
3496s | gun |
3497s | scrap |
3503s | scrap don't think we need the credits so |
3505s | I'm just going to I'm going to make a |
3506s | lot of |
3510s | resources another enforcer |
3516s | jeez oh yeah we looked at that one |
3518s | earlier uh Synchro pulse rail gun lots |
3521s | of rail |
3522s | guns more Flack all right see you |
3527s | later making some blueprint progress |
3530s | lots of spare parts which we are going |
3532s | to |
3532s | need um we'll go ahead and sell |
3536s | these I think we want to send the pigeon |
3539s | stair back home I probably should have |
3540s | just deposited that when we were no I |
3543s | guess we haven't gone back |
3545s | yet suddenly I wish I had this just send |
3549s | it back but |
3550s | ah it is what it is so all right let's |
3554s | go ahead |
3558s | and I think we're going to sell this |
3562s | one and we're going to move into to |
3567s | uh the next station oh yeah oh gosh that |
3571s | I like this I like the way this feels I |
3574s | like the way this |
3576s | looks that's nice and we have everything |
3579s | filled out accordingly so that's good |
3587s | too it's all |
3592s | right let's see so we do want to head |
3595s | over to zarov um we don't have any more |
3598s | jump points we Bri B Plant but we need |
3601s | to get one over here in the |
3603s | gasfield uh so let's just travel over |
3610s | here good good |
3611s | good some great questions today thank |
3614s | you everybody for being in this chat and |
3616s | asking questions and just engaging with |
3618s | one another so good so good I also see |
3621s | nice Sentinel says cosm yeah I'm I |
3625s | really like the way this one |
3628s | looks I didn't even change the mod |
3630s | because I was just like yeah it's it's |
3632s | good don't change anything |
3634s | else I like it oh I didn't even check |
3638s | the passes but we got the one yes oh we |
3641s | have the passive that whenever you |
3642s | collect an energy orb that it actually |
3643s | gives you a limited uh Shield oh that's |
3647s | so |
3649s | good I don't know how I didn't even |
3651s | think to check the passives that's a |
3652s | little embarrassing but you know what |
3654s | it's fine um so the passives for this |
3656s | Sentinel instantly reset all support |
3659s | devices cooldowns when Shield depletes |
3661s | and that can only happen once every 2 |
3662s | minutes that's pretty solid considering |
3664s | we have four support |
3667s | devices then we have collecting an |
3668s | energy orb deploys an energy shield for |
3671s | 2 |
3672s | seconds and while Shields are fully |
3674s | charged gain 20% reduced Boost energy |
3676s | and weapon energy consumption wow |
3678s | beautiful |
3680s | beautiful that's why this is an energy |
3683s | fighter which is even described as an |
3685s | energy fighter in ipace one fun fact did |
3688s | you know that boom now you do uh so good |
3692s | good good like we like consistency |
3694s | around |
3696s | here yeah they are all really nice spot |
3699s | knite you're |
3700s | right really good |
3703s | passes and I look over and I'm just |
3706s | seeing office references over in YouTube |
3709s | what are you guys |
3712s | doing they're crazy they're on hinge |
3719s | Hy hsk just actually asked if you ever |
3721s | left how we use each discussions over on |
3723s | YouTube and yeah we it's a very unique |
3726s | discussion over there normally yeah I |
3728s | mean truth be told I mean we prefer you |
3731s | know there to be some enriching dialogue |
3734s | to you know speak on behalf of everspace |
3738s | 2 whether it's development or details |
3741s | thereof but you know you do you it's |
3743s | great it's fine it's fine |
3746s | you're being yourself and that's all we |
3747s | can ask |
3755s | for it's a bit closer than it probably |
3758s | should have |
3765s | been tell you what even though this ship |
3767s | is technically faster technically than |
3770s | our last |
3772s | one the handling is is so different man |
3777s | if seriously if if you guys watching |
3779s | have never flown a light fighter because |
3780s | you were just like oh I just like the |
3782s | Sentinel I just keep choosing it or you |
3784s | go to the big chonger uh the gunship cuz |
3787s | everybody loves the gunship I'm telling |
3789s | you it is an experience to try out the |
3792s | light |
3793s | Fighters I am telling you and it's not |
3796s | even coming from a bias it's it's coming |
3798s | from a space of |
3799s | like figuring out the best experience |
3803s | possible that you can have |
3807s | cuzz if you're not taking those risks |
3808s | and exploring what else is out there |
3812s | you're only limiting yourself I don't |
3814s | want that to happen to you I want your |
3815s | opportunities to |
3818s | shine so |
3821s | yeah don't yourself try a light |
3825s | fighter |
3833s | today |
3843s | been beam |
3853s | laser Dusty in this area hard to see |
3860s | anything let's go let's go ahead and |
3862s | move along I want to get to the story of |
3864s | before we go into |
3866s | our uh Community segment |
3871s | back my |
3885s | goodness you know the the questions |
3887s | about ospace one did remind me that I |
3889s | was doing a I was I was doing a run for |
3892s | you guys in the Discord and then I just |
3894s | like stopped and |
3896s | vanished so haven't returned to it um |
3899s | the fir I'm still on the first run I can |
3901s | I can finish that up maybe next week for |
3903s | y all you want to sneak into the the |
3905s | Discord |
3910s | stream I believe um for anybody who's |
3913s | who's |
3914s | wondering I believe we ran into three |
3917s | Oar Frets thus far in that run three |
3922s | three oar |
3923s | frigs |
3925s | and uh we're still going |
3932s | strong very first run three Ogar forgets |
3935s | and we are still going |
3938s | strong so good |
3941s | stuff let's go ahead and tidy up this |
3945s | challenge to complete this area while |
3947s | we're here cuz I think we just need to |
3949s | get this power core to a socket over |
3953s | there |
3959s | oops that's not a power socket this |
3962s | is one |
3968s | more thank you Tony for your level |
3973s | design |
3976s | capabilities to help make this process |
3983s | smooth |
3986s | ship module getting lots of ship modules |
3989s | too nothing more to do here |
3995s | next |
3997s | there also for those of you who have |
3999s | missed it um the interior this is a |
4003s | really easy one to to Showcase this but |
4005s | the interior colors do change according |
4008s | to how you customize your ship so here |
4010s | we have that nice black color then we've |
4012s | got the teal lines the light |
4015s | lights all of all of the Interior also |
4018s | does get decorated according to how you |
4019s | customize it's not just an exterior |
4027s | thing it's fun little |
4031s | detail all |
4033s | right uh I'm going to grab this |
4035s | shipwreck and then we'll go to the |
4038s | mission I swear I'm not delaying I just |
4041s | like need to grab |
4043s | everything and if you're not that type |
4045s | of player and you're playing everspace 2 |
4046s | I don't understand you because that's |
4048s | that's a big part of how we designed the |
4050s | game is that you want to collect the |
4056s | things I do understand |
4059s | this maybe being a little |
4073s | silly |
4078s | seeing comments about the different |
4079s | ships in |
4082s | chat I see a lot of people giv love to |
4084s | the striker honestly yeah the striker is |
4086s | a blast I I think I've even told you |
4088s | guys uh |
4090s | perhaps pretty sure that I've told you |
4092s | guys that like the striker has been |
4094s | consistently like in my top |
4097s | two oh it's just so good it's so fun |
4100s | standing you know what to do we'll |
4103s | tackle the surface Fleet first |
4105s | and then you'll let us into the hangers |
4107s | and uh love how aggressive it is you |
4110s | know what I mean I act like myself |
4112s | around you we need to act |
4115s | quick I think security might be on to me |
4118s | I'm worried they might suspect me after |
4120s | your last visit and that my movements |
4122s | have been monitored I understand the |
4125s | commissioner will be here shortly and |
4126s | you'll be in safe |
4129s | hands all right now we get to do this |
4132s | kind of actually tricky mission |
4140s | but uh will be |
4149s | fine hey take it easy the here is to |
4153s | ground the Min Fleet also just to make |
4156s | sure we are going to go ahead and lock |
4158s | this to 30 cuz this area can be a little |
4160s | bit of a demanding at |
4163s | times oh oh my goodness gravy I guess I |
4167s | should be dodging those |
4169s | missiles who a |
4172s | that |
4173s | I |
4176s | you're |
4182s | jeez seems to be working shame we can |
4185s | only do one at a time but this is still |
4189s | doable |
4193s | the |
4207s | at least if there's anyone onard it's a |
4208s | S Landing |
4211s | we oh they're also two levels higher |
4214s | than |
4214s | us uh probably has an |
4223s | effect |
4225s | God he found the GK oh my |
4232s | goodness I was honestly just using it to |
4235s | get faster |
4237s | healing but it turns out this is also |
4239s | nice because it destroys all the |
4241s | enemies |
4245s | crazy oh this one might hurt |
4250s | actually never |
4252s | mind everything's fine |
4255s | this music though it is such a |
4262s | banger you want to play the hero but I |
4266s | know you're no than any |
4267s | mercenary your price I will not even |
4271s | entertain the |
4277s | idea all right it's all of them and we |
4279s | destroyed enough the ground forces now |
4282s | we R some G for the to remove the |
4284s | malware right no that wasn't the plan |
4287s | actually but why don't you just transfer |
4290s | me those codes in case we need a |
4291s | bargaining chip I don't really see the |
4294s | benefit of this exercise if we're not |
4295s | squeezing them for every crit they got |
4298s | uh good hey I really had no idea you |
4302s | Hades all this come on AR we all in it |
4305s | for the builder at the end of the day |
4308s | this is really not a good time to start |
4310s | arguing about all this why don't we just |
4312s | pick up this discussion later |
4314s | hey you know I'm kiding around right |
4317s | everyone has a friend like |
4319s | ghost everyone has a friend like ghost |
4322s | you have that rlin arrogance all right |
4325s | if only I could harness that loyalty and |
4327s | obedience from you also there's that |
4330s | rosin name again you guys cly get around |
4335s | I can't get into it right |
4342s | now do you really believe that this |
4344s | pathetic demonstration will hinder my |
4347s | plans yes Blakemore you know perfectly |
4349s | well what will happen if you go after |
4351s | that |
4352s | Comet who do you think you are to in in |
4355s | our |
4356s | Affairs I I skipping cut scenes to over |
4360s | safety mechanisms for immediate launch |
4362s | plus it gives me a chance to |
4366s | stretch with the disruptions to the main |
4368s | frames the ships will be unable to |
4370s | launch with success they will very |
4372s | likely crash this is also one of the few |
4375s | times in gaming where your character |
4377s | actually looks cool in the cut |
4380s | scene CS are |
4391s | blocked you just ordered Innocents to |
4393s | their deaths those miners had nothing to |
4395s | do with the politics involved if you |
4398s | become a pawn you become part of the |
4400s | game once they signed the g&b contract |
4403s | they signed way their right to exist |
4405s | beyond what I tell them to do dude I |
4408s | really want to kill this guy now we'll |
4411s | let the commissioner take care of him |
4413s | her way right now we need to concentrate |
4415s | on making sure that Fleet stays grounded |
4418s | and for that we need to get inside and |
4420s | destroy their |
4423s | equipment oh |
4427s | yeah I do see a a question I think would |
4429s | be fun to answer right now we've |
4431s | disabled the Min can you get in regards |
4434s | how we've been talking about chips |
4437s | specifically wizard Jerry did ask he was |
4439s | wondering if we had any statistical data |
4441s | available on the most commonly used |
4443s | ships by players and we do but I think |
4445s | the data is actually misleading um and I |
4447s | want to speak to that because our our |
4450s | stat our statistics of the most played |
4453s | ship is the Sentinel by far and I think |
4456s | this comes from the fact that it's the |
4458s | starting ship so most players might not |
4462s | have gotten to a point where they like |
4464s | they needed to swap the ship like maybe |
4465s | they put 6 to 10 hours into the game and |
4467s | then they stopped and they played |
4468s | something else and they haven't come |
4469s | back to the game or maybe they did and |
4471s | they haven't changed ships yet um but |
4473s | like the vast majority of players have |
4475s | played The Sentinel the most for that |
4477s | reason if you're looking at the stats of |
4479s | like other ships being played it's like |
4483s | hard battle between |
4485s | them it's a hard battle between them now |
4487s | I'm not looking at the stats like right |
4488s | now I don't have them off to the side of |
4490s | my screen but if memory serves me |
4491s | correctly I do recall that the gunship |
4494s | got a lot of love and I also recall that |
4497s | the light ships across the board were |
4499s | the last 7th eth and 9th Place so as a |
4504s | whole the light ships were played the |
4506s | least the gunship I know was up there in |
4509s | terms of like I think it was like second |
4511s | or third behind the |
4513s | Sentinel um and then everything else i' |
4516s | I'd have to call for those that data |
4517s | again maybe that's something I can ask |
4519s | Andy about but uh yeah it's |
4521s | unfortunately it's going to be a little |
4523s | bit skewed like that so maybe there's |
4525s | another way that we can pull data based |
4526s | on like what ship is used in a rift for |
4529s | example I don't know but um yeah but I'm |
4534s | not sure what more I can do they're on |
4536s | to me my clearance has been revoked |
4539s | looks like my time is up we need to get |
4541s | you out of there right away before they |
4543s | get their hands on you ghost can you |
4545s | manage an extraction and bring Tammy |
4546s | safely back to base you got it Tammy get |
4549s | the doap sorry your cover got low Tammy |
4553s | got to do some damage beforehand the |
4556s | moment i' have been waiting for got to |
4559s | get through this other door there's not |
4560s | much more I'll be able to |
4570s | do I would suggest deploying a drone |
4573s | since you have favored them so much of |
4575s | late well nothing works better for |
4577s | getting into those unreachable |
4582s | places |
4588s | [Music] |
4596s | I have to admire your Ingenuity to an |
4598s | extent you're not so different from my |
4600s | Roslin at all I made it Blake more |
4603s | seeing your plans go up in smoke must |
4605s | sting a little a small ignore the the |
4608s | bad driving okay included can be reped |
4611s | in a Time |
4614s | that did the |
4620s | Joby situation |
4622s | here gosh I forget how much damage these |
4624s | turrets |
4626s | do I just basically flew in and then |
4630s | stopped took out all my Shields and |
4633s | armor o all |
4642s | right |
4643s | [Music] |
4647s | all right here we |
4654s | [Music] |
4656s | go oh this one just need to steer this |
4659s | little guy right one of those B down |
4664s | there oh |
4667s | whoops I've got plent more that came |
4670s | from for some reason I uh |
4674s | didn't think that second uh Shield was a |
4677s | shield Let's uh let's try that |
4683s | again a dang it there's a force that |
4686s | pulls down and that was totally that's |
4690s | my my dog stepped on the keyboard and uh |
4696s | yeah are we counting these as official |
4698s | deaths by the way no absolutely not |
4701s | these can't be deaths no no |
4706s | you guys all right there we |
4710s | go that's what |
4716s | weate this are at |
4719s | explosion no need to tell me |
4730s | twice I've been following your progress |
4733s | you've done good Mr rosand I'm moving in |
4735s | to make a formal arrest blore is in a b |
4738s | but he's not showing it let's hope he |
4740s | surrenders without too much fuss I've |
4742s | got him just where I want him now is the |
4746s | moment to apprehend him while he is |
4748s | certified descent moment yeah oh |
4749s | absolutely you can tell we were inspired |
4751s | Authority on this matter your Aid has |
4754s | been invaluable Mr rosin but you need to |
4756s | step aside and allow the of Galactic law |
4758s | to do it work so you know I have been |
4760s | talking a little bit about ipace one |
4762s | this stream and I think that it is |
4765s | rather appropriate based on what's going |
4766s | to happen next I'm going to skip this |
4768s | cut scene though maybe no I'm going to |
4770s | keep the context here so there's there's |
4772s | some spoiler territory here but it's |
4773s | necessary I |
4775s | think so if you guys haven't gone this |
4777s | part far in the story and you want the |
4779s | story remain a surprise uh you're going |
4781s | to have to leave the stream for a little |
4785s | bit hopefully you are aware that as |
4787s | we're playing the game we're going to |
4789s | show spoilers |
4790s | it you have no powers here and to prove |
4793s | that point here is my authority to take |
4796s | you into |
4798s | custody what's going on Elites using |
4802s | wormholes surprise |
4805s | surprise damn seem we receive weapon |
4807s | upgrades too and ghost is gone with the |
4810s | main frame disruptor this is real |
4814s | bad command your elite units to stand |
4817s | down at once if commissioner falls into |
4820s | the plb's hands nothing will stand in |
4822s | his way oh |
4831s | no I don't know why Adam forgot where |
4833s | the G key is he should totally be using |
4834s | his Al right now successfully disabled |
4836s | the commissioner's Cruiser ridiculous |
4838s | this is just getting worse one more hit |
4840s | and I'm done for units hold your fire |
4843s | now whatever malicious software you hit |
4845s | my mining Fleet with surely has reversal |
4848s | codes so I'm going to ask you nicely at |
4852s | first give me the codes or the |
4854s | commissioner dies and then you die don't |
4857s | do it Adam killing a fleet officer would |
4860s | really be crossing the point of no |
4861s | return plore give up while you can and |
4864s | end this craziness didn't Adam in |
4867s | position to be making demands your |
4869s | deaths will be my pleasure boss wait let |
4873s | me handle this I believe I can persuade |
4875s | our visitor to hand over the codes all I |
4877s | need is to jog his memory and help him |
4879s | set his priorities if it saves time do |
4882s | it I'll keep the commissioner here as |
4884s | collateral after you brother where's you |
4887s | taking |
4888s | me somewhere you need to see let's just |
4892s | say Back to Where it All |
4901s | Began is everybody having a good Friday |
4905s | I'm having a great |
4912s | Friday |
4942s | you |
4972s | for |
4990s | you remember this place right where we |
4993s | were |
5001s | created yeah nerving isn't it a proper |
5004s | family |
5007s | reunion why did you bring me here I |
5009s | wanted to show you the handywork of your |
5011s | commissioner Hawk she did this shutting |
5014s | down cloning facilities was a fleet |
5017s | directive we are an embarrassment to |
5019s | keep concealed from the home worlds but |
5022s | you know that Hawk has been using that |
5024s | as leverage against you and playing you |
5027s | for a fool you've been working the wrong |
5029s | side you've forgotten Where We Belong |
5032s | our future is in the belt of greates and |
5034s | with gnb you obviously have no |
5037s | understanding of what's at stake here |
5039s | you can't touch the comet it'll mean War |
5042s | Millions will die once we have the |
5045s | veridium we can handle the Oar I |
5047s | wouldn't be so sure of that with enough |
5050s | of their sacred resources we can match |
5052s | okar technology that Wormhole Tech was |
5055s | just a taste Blake Moore is a Visionary |
5058s | under his leadership the Belta grates |
5060s | can be its own entity I don't think that |
5063s | would serve anyone but himself do you |
5065s | want to waste your existence in |
5067s | obscurity I know you as well as I know |
5070s | myself you want to be a part of this |
5073s | it's in our DNA but at what cost we are |
5078s | the perfect vessels for a new era and |
5080s | together we could achieve marvelous |
5082s | things being clones doesn't make us |
5084s | genetically Superior we might share the |
5086s | same DNA but we're really nothing alike |
5089s | at all it's disappointing to find you so |
5092s | unreceptive we're the last all our |
5095s | brothers gone dead we could have made |
5097s | the perfect team is this how you do your |
5100s | bargaining I really don't need you you |
5102s | know the virus you uploaded is only a |
5105s | minor setback let me spell this out for |
5107s | you I will dismantle the life you have |
5110s | built your pathetic den and the |
5112s | degenerates you collected within it |
5114s | unless you hand over the codes let's |
5117s | make it easier for all of |
5121s | us don't mess with my |
5151s | friends |
5154s | that eye twinkle |
5157s | though I saw I saw a really quick |
5160s | question |
5162s | um uh coming from Star Citizen how much |
5164s | do the ships cost in ipace they're |
5166s | they're free strong aded that you use |
5167s | the nearby repair B are you telling me |
5170s | this Bay is still operational that seems |
5173s | to be the |
5176s | case all |
5180s | right so here in familiar territory |
5186s | I feel it very fitting that we've been |
5188s | talking a little bit about ever space |
5189s | one today and then look at this now I'm |
5193s | really curious I don't think we did the |
5195s | thing I'm I want to see if we did the |
5200s | thing no we |
5207s | didn't repairs complete let's get the |
5210s | hell out of here while we still |
5211s | can |
5213s | it appears that your clone counterpart |
5215s | has extricated himself from his |
5217s | predicament and could be airborne very |
5220s | soon that was it you blew your last |
5227s | chance I may as well leave you here to |
5229s | rot it's parex from the heart of the DMC |
5232s | and without my Wormhole Tech you're as |
5234s | good as buried |
5236s | here if you ever make it back to cedo |
5240s | you'll find nothing but ashes and dust |
5242s | where base used to be have fun dying |
5245s | slowly in the knowledge that your |
5247s | friends will die before |
5249s | you |
5250s | rude damn it we better Act Fast Hive |
5255s | where are we exactly we are currently in |
5257s | the Kon system which is centered around |
5260s | a neutron star of the same name the |
5263s | system contains several smaller |
5265s | planetoids and is considered |
5267s | uninhabitable due to the residual |
5269s | radiation from the resident Stars |
5271s | relatively recent |
5273s | supern your clone counterpart was |
5276s | correct in his assertion that we may be |
5278s | stuck as I detect no operation or jump |
5281s | Gates here another means of travel will |
5283s | be necessary I was afraid you were going |
5285s | to say that KLA do you read me how did |
5288s | it go N I need your help urgently for |
5291s | getting me out of where I am right now |
5293s | are there any locations close to my |
5295s | position where I could construct a |
5297s | spatial bypass no not at your location I |
5300s | would need a little more data |
5303s | send me some scans from other locations |
5306s | nearby so I can analyze them okay I'll |
5310s | explore the nearby planetoids in order |
5312s | to get you the information you need can |
5314s | you put me through to deia or Ben Adam |
5316s | what's your status was the mission a |
5318s | success things didn't quite pan out as |
5321s | expected it seems my clone counterpart |
5323s | knows the base's location and the Elite |
5325s | Squad could be headed straight for you |
5327s | trying to obliterate you the mining |
5329s | Fleet isn't going anywhere for now where |
5331s | I went wrong is when Hawk arrived on the |
5333s | scene to apprehend Blakemore and the |
5335s | elites appeared out of nowhere they've |
5337s | been fitted out with some kind of Oar |
5339s | Wormhole Tech from what I can gather |
5342s | that's what their mission of the Byron |
5343s | system was about what can we do I'm not |
5346s | sure this place could withstand an |
5348s | assault Mount whatever defenses you can |
5350s | until I get back brief the others to |
5353s | make urgent preparations and muster any |
5354s | Firepower they can ghost made it out |
5357s | with Hawk mol Tammy they'll hopefully |
5359s | get to be with you soon so you'll have |
5360s | some more help there we're in pretty |
5363s | deep aren't we Ben now more than ever |
5367s | you need to protect the people we've |
5369s | given a home to please I can't have them |
5372s | die because of me I'll do my |
5375s | best all |
5377s | right so we are in the uh The Hanger of |
5381s | ipace one effectively that's kind of |
5386s | fun uh not too much else to comment on |
5389s | it honestly it's just a kind of a really |
5391s | cool reference location uh but I did |
5394s | want to speak on a little bit of the |
5395s | lore just so people are kind of aware so |
5399s | in here it says that there's not any |
5400s | jump gates to get out right and there's |
5403s | the there's a whole problem of being |
5404s | able to leave this system so we actually |
5409s | bound this very intentionally with the |
5412s | progression of everspace one making sure |
5414s | that it fit the narrative because in |
5416s | everspace one when you first launch you |
5419s | aren't actually sure how things are |
5421s | moving forward you're created you're |
5423s | sent out in a ship and then when your |
5424s | memories start coming in you're already |
5426s | a little bit further out from this |
5429s | carrier location that's because you've |
5431s | been just traveling through super light |
5434s | or some other means of travel probably |
5437s | not superl light actually probably just |
5438s | drifting through space until you get to |
5441s | an available location with a jump gate |
5443s | and that's going to take a while to get |
5445s | to the reason why you have to go on this |
5448s | adventure through everspace 1 just to |
5450s | get out of the DMZ is is because your |
5453s | starting point is so far apart from |
5457s | where you would need to go and we wanted |
5460s | to retain that through this story of |
5462s | ever Space 2 and utilizing this location |
5465s | as an out ofpl space that you get stuck |
5469s | in in the story here so now because |
5473s | we've met kala though we kind of have an |
5475s | out and a means to not only get away |
5478s | from this system but also to get back |
5480s | which was not possible all in ever space |
5483s | one so fun little details there fun |
5486s | little details there all comes together |
5488s | beautifully doesn't it so |
5491s | nice all right let's see what we can uh |
5494s | what we can do here in the hanger not |
5496s | much other than look at all this new |
5498s | stuff we got |
5499s | goodness goodness I think we are going |
5501s | to swap out the webbing mines for these |
5505s | cruise missiles cuz they just look |
5507s | really good that just looks nice I like |
5510s | it um new genesis |
5513s | [Music] |
5515s | barrier Firepower and increased armor |
5517s | hit points all right we'll take |
5523s | it going to open up a little bit of uh |
5525s | locations we'll get rid of the thermog |
5527s | gun again poor thermog gu not getting |
5528s | any |
5540s | love prob we won't take too long I just |
5543s | uh really want to make sure we're not |
5545s | missing an opportunity or |
5547s | two um cleaning everything |
5554s | out probably put the booster there that |
5557s | might comeing |
5558s | useful |
5562s | neat awesome so this is actually a |
5566s | really good spot to pause the stream um |
5569s | and move into the community segment what |
5572s | I'm going to do is I'm going to do this |
5574s | little area then we're going to go dock |
5578s | again |
5580s | the hey hi if you knew each of my |
5583s | earlier iterations what can you tell me |
5585s | about the particular one I'm up against |
5587s | I can recall all of your versions but to |
5590s | distinguish them characteristically is |
5592s | beyond my capabilities I guess all I |
5595s | really need to know is that now it's |
5597s | just me and |
5601s | him |
5607s | man I forgot how to do |
5610s | this fly through the whole dang thing |
5612s | you know we're just going we're going to |
5613s | do this next time that'll be fine we'll |
5615s | do this next time just going to |
5618s | Dock and |
5627s | save |
5629s | neat all right so guys take a quick |
5632s | stretch break cuz when you come back |
5634s | we're going to answer some questions |
5635s | we're going to share some screenshots |
5637s | and some fan art and uh we're going to |
5639s | wrap things up for the stream all right |
5641s | so give me like uh two minutes if that |
5644s | all right and I'll see you in a |
5660s | moment |
5732s | [Music] |
5734s | thank you so much for that quick |
5736s | breather H |
5739s | goodness goodness so we are back we are |
5742s | here with some uh images from the |
5746s | community and we're going to talk about |
5748s | them and we're going to answer questions |
5749s | along this way just to highlight you |
5751s | guys and make sure you're getting |
5753s | everything understood in the capacity or |
5755s | the degree that it needs to be um cuz |
5757s | we're a transparent development Studio |
5759s | here and we want to make sure that your |
5761s | expectations are aligned with what we |
5762s | are trying to create um so yeah let me |
5766s | help you help yourself by getting those |
5769s | details straightened out so let's start |
5771s | things off with talking about Adam GD |
5773s | who supplied us with a number of shots |
5776s | from the course of the last two weeks uh |
5778s | this one is first one just a nice |
5780s | pleasant look into siren I think that's |
5782s | not siren C this is ke system aha oh my |
5786s | goodness already mislabeling shots |
5788s | incredible do we have some questions |
5790s | from |
5792s | Gary we've got some from pesky husy and |
5794s | J panot none from me I'm afraid but |
5797s | there you go awesome awesome uh right |
5800s | pesky husky would just like to kind of a |
5802s | bit of a law question this one uh but |
5804s | it's been a long long long while since |
5806s | they've seen any Oar |
5808s | frigs um could you give us a little bit |
5811s | back background onto why we don't see |
5813s | them particularly we destroyed them all |
5815s | every single one of them they're gone |
5816s | they're just every single one's been |
5818s | taken uh no I mean there's I I think |
5820s | that there's a lot of different ways |
5822s | that we could answer that um but the the |
5824s | easiest way to answer it is that in the |
5827s | events of every space one the okar were |
5829s | throwing just about everything they |
5830s | could at us uh for a number of reasons |
5833s | um and so the frig came into the picture |
5837s | um into the colonial territories um |
5839s | probably through um some dealings with |
5843s | the Emissary speaking to the officials |
5845s | saying hey this is going on this clone |
5848s | is not supposed to be here um needs to |
5850s | be executed with extreme prejudice um so |
5853s | a lot of factors in that regard in |
5855s | regards to everspace 2 um with the |
5858s | treaties um about a year to two from the |
5862s | events of Aerospace 1 after all of these |
5864s | events things have sort of simmered down |
5866s | and the okar still protect key areas of |
5869s | the DMZ um for the treaties and the |
5871s | stipulations but they haven't need to |
5873s | bring out their insane forces uh based |
5877s | on events that are going on like the |
5879s | whole clone run of everspace one and |
5882s | that constantly doing damage not only to |
5885s | um The Outlaws in the sector but also to |
5887s | gmbb and okar um there was a lot greater |
5890s | forces in place that were trying to stop |
5892s | it from |
5893s | occurring so that's the big lore reason |
5896s | why um yeah there you go uh this shot |
5899s | also comes from Adam uh GD |
5902s | um as well as this one um lots of really |
5904s | solid shots from him I love the |
5906s | different colors that he chose as well |
5908s | makes me happy that we're getting a bit |
5910s | more variety uh as of late so thanks for |
5913s | the shots Adam I got two more to show |
5914s | from Adam uh let's go ahead and answer |
5917s | another |
5918s | question uh Jr panot uh back on YouTube |
5921s | would like to know when they attack a |
5923s | fre a Freer in the game not there |
5925s | something they'd obviously do of course |
5927s | um is there anything that determines how |
5929s | many boxes drop from that yeah it's it's |
5933s | just a loot table um there's a a small |
5935s | percentage chance that a box will drop |
5937s | at all I think it's either one or two if |
5939s | I'm not |
5940s | mistaken I think it's it's either one or |
5942s | two um that can generate after the The |
5945s | Vessel gets destroyed but if you destroy |
5947s | all of the boxes and then you destroy |
5949s | the ship I think there's I think there's |
5951s | still a chance that a box or two can |
5953s | generate um I need to double check that |
5956s | but uh no I don't think that there's any |
5958s | hidden sort of details on that front um |
5961s | if you want more specific uh technical |
5964s | response to that I would encourage you |
5965s | to head on over to the Discord and also |
5968s | um ask the question in our forums over |
5971s | there the Discord forums um that way I |
5973s | can follow up with a u very specific |
5976s | technical response probably be from Hans |
5978s | Christian or Marco I think would have |
5980s | coded that um but yeah otherwise there's |
5982s | not any any sort of Tricks so this shot |
5985s | also comes from Adam and I think it's |
5986s | appropriate that we've been talking a |
5987s | lot about everspace one this shot comes |
5989s | from everspace one this is an oar frig |
5991s | for anybody is wondering it looks kind |
5992s | of small here um until you understand |
5996s | that this is a home world of the okar |
5997s | and each one of these crystals like |
5998s | shoots this laser beam down andwers |
6000s | various cities this one's not working |
6002s | because it looks like it was destroyed |
6003s | by somebody how dare you Adam GD um and |
6007s | this is an Interceptor uh vessel over |
6010s | here but that oakar frigate is massive |
6014s | uh so yeah just fun little contextual |
6017s | thing there and last but not least from |
6019s | Adam we have this uh we were talking |
6020s | about the um the ancient set the uh or |
6024s | not the ancient set excuse me not the |
6026s | ancient set it might as well be called |
6027s | the ancient set the uh Redemption set um |
6030s | and how it can be exploited a little bit |
6033s | and this is fine this |
6035s | is this is totally normal this is how |
6038s | it's supposed to work oh my gosh what's |
6041s | another question we've got uh we've got |
6043s | one lined up from Ian Mo over on |
6046s | Facebook um I just wondering will there |
6048s | be any opportunities for Adam to Pilot a |
6050s | capital ship ship nope no plans the |
6054s | focus of everspace uh 2 as well as |
6056s | everspace 1 has always been one to put |
6058s | you in the pilot seat of a fighter |
6060s | vessel whether it's a light a medium or |
6062s | a heavy that kind of choice is yours but |
6065s | it is always to have that powerful sense |
6068s | of control Precision of control to move |
6070s | around very freely uh fast to engage in |
6073s | combat in the dog fighting sort of |
6075s | territory um or dive bombing more of the |
6077s | capital ships I suppose um as opposed to |
6081s | being some sort of capital ship fighter |
6083s | if we were to suddenly decide oh yeah |
6086s | let's put Capital ships into the game |
6088s | that you can fly uh that would create a |
6090s | number of problems because the level |
6092s | design thereof with over a 100 |
6094s | handcrafted locations was all designed |
6097s | from a standpoint of the player being a |
6100s | small fighter so that inherently would |
6104s | not work with the game World we've built |
6107s | with the level design that we've pushed |
6109s | uh to allow players uh that freedom of |
6112s | movement and engagement |
6114s | thereof it just wouldn't work it just |
6117s | wouldn't work by adding something like |
6119s | that in we would basically be creating |
6121s | another layer to the game and through |
6123s | that it would demand a tremendous amount |
6126s | of additions maybe removals um to the |
6129s | game Space that we just that it's it's a |
6132s | very big ask and it's not a direction |
6134s | that we are moving in at |
6136s | all so no no chance of piloting a |
6139s | capital ship so this next shot comes |
6142s | from um axal darkness |
6147s | nsw and they wanted to show off their |
6150s | vessel I actually had a number of shots |
6152s | from them and suddenly I only have one |
6153s | I'm not sure how that happened uh but |
6156s | they really like their Striker and I |
6158s | think that this was a pretty cool shot |
6160s | with the planet in the background the |
6161s | way the lights hitting it and then |
6163s | they're also like flying in this |
6164s | formation with this gmbb uh transport |
6168s | it's just kind of a fun little shot so |
6171s | uh what's another question that we got |
6173s | uh I've got nothing lined up currently |
6175s | everybody's gone a bit quiet with the |
6177s | pitches again that's totally fine all |
6179s | right now we have some fan art a little |
6181s | bit we're going to do a little bit of |
6182s | fan art here and there this one comes |
6183s | from Baba buoy um who decided to stylize |
6187s | a character from prior work of ours uh |
6191s | in the style of I think it I think it |
6193s | was the Mandalorian it's like a |
6194s | Mandalorian filter over the top of this |
6196s | um I just thought it was fun to share so |
6199s | those who know you're going to chuckle |
6200s | and you're going to like it and those |
6201s | who don't know it doesn't matter we'll |
6203s | just keep moving on it'll be good so |
6206s | thanks for the share of Baba buy uh AI |
6208s | technology is really creepy and I love |
6210s | it next up we have a shot from |
6214s | EIC and I I really enjoy this shot |
6218s | because it almost looks like there's a |
6220s | comet that somehow showed up got blown |
6223s | up and like the rest of the particles of |
6225s | the comat are not like streaking across |
6226s | the sky it just looks really cool um but |
6229s | just explosions in general I mean |
6231s | they're fun to look at right so shout |
6233s | out to ezek who capitalized this shot |
6238s | itself we're just going to move right |
6240s | along to another shot that he |
6242s | captured beautiful beautiful details |
6247s | here my green crystal is looking mighty |
6251s | ominous and I love every second of it so |
6255s | good so it's just a quick reminder for |
6257s | anybody who's out there watching the |
6258s | stream right now we are doing this |
6259s | highlight segment for the community |
6261s | which is just you know showing |
6262s | screenshots and artwork and stuff like |
6264s | that if you have a question ask because |
6267s | we are just running through any |
6268s | questions that sure to pop up through |
6269s | this segment so we can top off the |
6272s | stream um anything and everything is is |
6275s | valuable anything everything is viable |
6276s | to ask um but also note that if you're |
6279s | going to try and pry information about |
6282s | future works it's you're going to be |
6283s | left probably with a very short answer |
6286s | but uh otherwise ask away don't be |
6289s | shy this next shot comes from |
6292s | Flory I think it's |
6294s | pretty pretty uh focused shot here um I |
6298s | can't remember what he named it |
6299s | something about like precise shot cuz |
6301s | the beam laser is like going directly |
6303s | into the center of this Proto Scout like |
6306s | that is that is precision to its finest |
6309s | oh wait that's not a protos Scout that's |
6310s | a that's definitely a Retaliator CU |
6313s | that's |
6314s | ice um also the area is ice but also I |
6318s | love the way that he's decorated his |
6320s | ship every everybody always has their |
6321s | own unique ship with these little subtle |
6323s | details that make it their own and uh |
6326s | and here you have it here's one that |
6328s | comes directly from uh EIC and I think |
6331s | it's a or Flory excuse me um and I think |
6334s | it just does a really good job of |
6335s | capturing their style and their approach |
6337s | to the |
6338s | game pretty good |
6341s | stuff very |
6343s | nice yeah Flory actually called it |
6346s | perfect alignment perfect alignment very |
6349s | good yeah I mean that shot is truly |
6351s | perfect very nice very nice this next |
6355s | one is a |
6357s | uh this one makes me happy this one |
6360s | comes from |
6363s | Johan it's so accurate though oh my gosh |
6367s | and of course you know the gunship gets |
6368s | so much love out there because you know |
6371s | who doesn't want to fire twice as many |
6374s | weapons twice as fast uh so it's yeah |
6379s | the gunship is just an absolute fiend it |
6382s | it makes us happy that you guys share |
6383s | these memes too very good very |
6386s | good next up we got pesky husky shot a |
6390s | different take on the lava Planet you |
6391s | don't generally see too many um shifted |
6394s | around scenes but this one's uh clever |
6396s | enough I felt like it warranted a |
6398s | showcase so um here his his shot and his |
6402s | Vanguard flying pretty close to the |
6405s | camera that you got to be burning up |
6407s | there that's so close to the lava how |
6409s | are you not exploding oh my gosh but uh |
6412s | nice little shot there definitely enjoy |
6422s | it we also have another shot from pesky |
6425s | husy here flying through dem bones of an |
6431s | ancient Leviathan |
6433s | creature this one looks like he's |
6436s | underwater what you can do that |
6441s | H so pretty cool shot definitely it |
6446s | makes it uh very alluring as to where |
6449s | you're at how you found it and what's |
6451s | down there uh very very good I wonder if |
6453s | anybody else has found these |
6455s | too good good |
6457s | stuff this next shot is even a little |
6460s | bit festive actually U but this is their |
6464s | bomber with some of that pale green and |
6467s | red engine Trails going on behind it um |
6470s | it's also unique here where I I don't |
6473s | know if it's actually based on the |
6475s | graphic quality or what but there's |
6478s | something that's kind of pleasing about |
6480s | all these white lines showing up across |
6482s | the ship like that looks that looks kind |
6484s | of it's almost Tron like I mean not |
6486s | nearly as profound but I I dig that I |
6489s | think that came out kind of cool so |
6492s | thank you for that share pesky husting |
6494s | uh |
6495s | husky good good |
6497s | stuff very |
6499s | nice |
6506s | this next one is some fan art from the |
6509s | chemical bro who loves loves loves his |
6512s | contrast with the bright brights and |
6514s | dark darks uh just slapped on there a |
6518s | little uh fun Diddy which I'll let you |
6520s | guys read um but it's F I actually I |
6523s | really enjoy the look of that ship very |
6525s | well done very well done um definitely |
6529s | has a little bit of uh |
6531s | twin ion engine fighter look to it uh so |
6537s | very |
6539s | cool one little question if uh we'll |
6542s | throw it in uh melino over on YouTube |
6545s | said that there they think that |
6547s | everspace 2 has a rock solid gameplay |
6549s | Loop itemization and progression but |
6551s | they're just wondering was there any |
6553s | challenges or did you learn something |
6556s | new during development yes there were so |
6560s | many many things that we learned through |
6562s | development um we would be here for |
6564s | quite some time talking about them but |
6566s | I'll pick out some highlights I suppose |
6568s | um as we look at this sort of |
6570s | comprehensive look at ship size um this |
6573s | was also provided by the chemical bro by |
6575s | the way so you can all kind of evaluate |
6576s | them Striker's not getting any love here |
6578s | sorry but uh all the other ships you can |
6580s | really see how different they are in in |
6583s | size so in regards to like learning um |
6588s | how to bring the whole experience |
6590s | together there's always this sort of um |
6594s | I don't know how to describe it |
6597s | um there's a word to describe it but |
6599s | basically it's it's where you think you |
6602s | know what would be best and then upon |
6605s | its creation you discover that other |
6608s | avenues would actually be better and our |
6610s | process here at Rockfish is one where we |
6612s | try to avoid that from happening we want |
6614s | to iron out the vision to where |
6616s | everything is quite um solid from the |
6620s | get right that's probably the intent of |
6621s | any developer but through this process |
6624s | we used a lot of um Insight through you |
6629s | guys this is actually a big reason why |
6631s | we chose to do Early Access again with |
6634s | ospace 2 much like ospace 1 um because |
6637s | the feedback that we receive from you |
6638s | all is immense it is massive so going |
6642s | through this process we continue to keep |
6644s | our eyes open we continue to um keep our |
6647s | own minds open um to even throw throwing |
6650s | out some things that we're very |
6652s | dedicated to the cause with based on how |
6654s | you guys are receiving it or what those |
6656s | expectations might look like now we also |
6658s | put our foot down in a lot of cases too |
6661s | uh because with any sort of overarching |
6663s | vision um if you start going too if you |
6666s | get sidelined too much and you allow the |
6669s | content creep to start piling on then |
6672s | not only are you going to take forever |
6673s | to create something but you're no longer |
6675s | creating something that is yours you're |
6676s | creating something that is everyone |
6678s | else's and I really do want to stress |
6681s | that when a developer is making a game |
6684s | they need to be making their game for |
6686s | others as opposed to make a game uh that |
6689s | is everyone |
6690s | else's like through their own means um |
6694s | that difference is actually rather huge |
6696s | um and so we stayed the course in a lot |
6699s | of these fields but we did have to be |
6701s | very open to um certain aspects certain |
6704s | Avenues of the game that just weren't |
6706s | working and uh adhere to some Community |
6710s | suggest questions and ideas instead um |
6712s | and it's served us really well on that |
6714s | front and it's probably how we're going |
6716s | to continue |
6717s | doing you know projects in the future uh |
6720s | too now like I said there's so much that |
6722s | we could talk to on answering that |
6724s | question um that it would take way too |
6726s | long I think that's just a good one and |
6728s | it's a it's also a healthy reminder for |
6730s | any developers that might even be in the |
6731s | chat that the community's voice is |
6735s | imperative when it comes to Bringing |
6737s | everything together so uh yeah |
6741s | so this shot also comes from the |
6743s | chemical bro by the way uh you can |
6744s | almost kind of tell that it's his just |
6746s | based on the the composition and the um |
6749s | the saturation if you will the the |
6752s | contrast of light and dark uh but this |
6755s | is fantastic this I want to take this |
6758s | and make it my Str uh C my my phone |
6761s | backdrop that's what I want to do cuz |
6763s | that was just that is amazing I love |
6766s | that so much very very good so we got |
6769s | two more more photos to go through do we |
6771s | have another question that popped up by |
6773s | chance uh not currently um I'll just fly |
6777s | through oh actually vast did ask |
6778s | question uh that you can maybe answer |
6780s | actually um is all the balancing done in |
6783s | like one big Excel sheet or is it kind |
6785s | of done on the Fly um when you need to |
6787s | do a balance pass on certain things uh |
6790s | there's there's a lot of different |
6791s | applications and and means that we |
6793s | communicate back and forth with the team |
6795s | um I mean generally speaking um it's a |
6798s | lot of it's discussed in meetings and |
6800s | team meetings um and they're in the |
6802s | studio um but every now and then there's |
6804s | also like the online meetings and and |
6807s | stuff of course especially as we work |
6809s | through Co um where we will showcase |
6813s | ideas um or highlight Hot Topics um and |
6818s | kind of go through ways that we could |
6819s | potentially address them or um or |
6822s | whatnot we have an application that's |
6824s | specific for hunting down bugs tracking |
6827s | bugs and hunting them down uh marking |
6829s | through all of that then we have a |
6832s | certain number of people who have access |
6834s | to those spreadsheets that you may be |
6837s | referring to um of all the balancing |
6840s | tweaks and and and changes um so not |
6844s | every single person on the team actively |
6846s | looks at that and goes oh yeah we need |
6848s | to do this that the other thing it's |
6849s | it's more of like there's a small group |
6851s | of team that does this specific thing |
6854s | and then there's a small group of the |
6855s | team who does that specific thing and |
6857s | there's the bridge that brings |
6859s | everything together we have a dedicated |
6861s | Qi uh uh a dedicated tester that's what |
6865s | I mean to say uh a quality assurance |
6867s | tester we have um we have a dedicated um |
6873s | coder I suppose you could call them um |
6875s | we have dedicated artists we have like |
6878s | and they all play their part to bring |
6879s | everything together U through these |
6882s | active lines of communication um so it's |
6884s | it's not it's not as simple as just |
6886s | saying oh yeah we just have this |
6888s | spreadsheet of of reports and then we |
6891s | you know throw ourselves at it there's |
6894s | it's it's a it's a it's a web of |
6897s | processes but it gets the job done Hans |
6900s | Christian uh in particular he he was |
6904s | like the Bug Hunter uh surrounding 1.0 |
6906s | and if you guys aren't familiar with um |
6908s | how that all came together at one point |
6910s | he we had a listing of I think over |
6913s | 1,200 bugs 1,200 bugs and that man got |
6917s | through like 400 of them in like two |
6921s | weeks he a machine so um some things are |
6925s | better left to one person just focusing |
6926s | in on and championing it of course um |
6929s | but getting that Balancing Act down uh |
6931s | there's there's there's active |
6933s | conversations of you know our own team |
6936s | providing feedback internally and saying |
6939s | hey this has been feeling good for a |
6941s | while but I almost think that this is no |
6943s | longer feeling good for X reasons what |
6945s | if we did this that or the other thing |
6947s | and then team members will chime in yeah |
6949s | it's it's a web of processes and and how |
6952s | it all all works so that was a massive |
6955s | response to probably a rather simple |
6958s | question but uh there you go there you |
6961s | go I like to be th can you tell no this |
6964s | this sh comes from Wings nightmare um I |
6966s | love how he made a collage here uh some |
6969s | four very powerful shots honestly uh so |
6972s | we're going to sit on this for a little |
6973s | bit um if there's any more questions I'm |
6975s | happy to answer uh really really good so |
6979s | jeez |
6981s | I love how he's does he have the |
6982s | ultimate active in all four of these he |
6984s | does Ah that's clever that's clever I |
6987s | like the way that he did that making the |
6990s | weapons look |
6991s | supercharged super |
6998s | cool I feel like I highlighted this ship |
7001s | um from a prior stream actually but |
7004s | these other three do seem to be uh |
7008s | unique color |
7010s | so and he did the same thing that we did |
7012s | today he's got like the the black |
7013s | dominant color for the ship and then |
7015s | using just the single color for like |
7017s | highlighting everything it works well |
7019s | man I'm telling you they were looking |
7021s | for some design inspiration right here |
7023s | this is how you do |
7027s | it really good |
7030s | stuff nice work winged nightmare very |
7034s | good |
7035s | stuff and the last shot of the day also |
7038s | comes from winged nightmare |
7040s | we've got one of his Scouts flying |
7043s | around in the union system I believe |
7045s | it's the union system um just a nice |
7047s | clear shot some nice |
7050s | detail got to love it comes together |
7053s | really really well so that's all I got |
7056s | for you today with the screenshots and |
7057s | the fan arts thank you so much for |
7059s | everybody who shared them uh it's a lot |
7061s | of fun to go through this and uh |
7063s | highlight the stuff that you're enjoying |
7066s | and showing off your vessels that's like |
7068s | a big highlight for my week um at least |
7071s | and you've done a great job of of |
7073s | capturing the essence that is everspace |
7076s | 2's experience so so thank you all for |
7078s | being here um I very much enjoyed going |
7081s | through this uh nightmare difficulty run |
7085s | with you we finally got to the Clone |
7086s | carrier and kind of like being able to |
7088s | reveal that and talk about it a little |
7090s | bit which has legitimately been |
7092s | something I've been wanting to talk |
7093s | about since uh November of last year |
7098s | probably like it's been so long it's |
7101s | like been over a year jeez and uh I just |
7105s | love how a lot of you are experiencing |
7107s | the story and most of you have already |
7108s | seen it so hopefully I didn't just ruin |
7110s | something for any of one but uh we're |
7112s | very happy with how the lore comes |
7114s | together and the experience thereof we |
7116s | having a wonderful time uh bringing this |
7118s | game to you all so thanks for being here |
7121s | thanks for being awesome it's good stuff |
7124s | really good |
7124s | [Music] |
7127s | stuff |
7128s | goodness so um yeah we have about three |
7132s | minutes |
7133s | left we have three minutes |
7136s | left uh any more questions anyone else |
7140s | want to sneak in some some thoughts some |
7144s | [Laughter] |
7150s | words so many |
7152s | shots so |
7158s | good |
7162s | I just I looked over at twitch chat and |
7164s | I see eek the real Angry |
7167s | snail wait are you not throwing dice to |
7169s | determine whether to Nerf or buff stuff |
7171s | well you know it just depends depends on |
7175s | uh how we're feeling for the particular |
7176s | day if we're like ah we don't really |
7177s | care and somebody said to buff it |
7179s | somebody said to Nerf it we'll just get |
7180s | out the dice and you know but no no we |
7183s | never do |
7185s | that goodness I would hope that no |
7188s | developer would do that that uh ever but |
7191s | there's probably somebody who has out |
7193s | there interesting maybe there's |
7196s | something beneficial that could come |
7197s | from it but I don't know how's the space |
7199s | whale coming along really well honestly |
7201s | uh some pretty cool stuff from the space |
7203s | whale um really looking forward to |
7206s | sharing literally any news on that front |
7209s | once it's possible to share news on that |
7212s | front uh but yeah it's going well it's |
7215s | going |
7216s | well so that's good stuff |
7221s | I see you guys wanting uh some some post |
7225s | stream content and yes you will be |
7228s | getting it today don't you worry folks |
7231s | goodness y'all are crazy but I love |
7235s | you woo |
7238s | man what a week what a week it has |
7243s | been just so you guys kind of know inner |
7247s | workings of Rockfish like we know that |
7250s | it's a little bit of a lull for you all |
7252s | since you know we had the armed and |
7253s | dangerous update we don't really have |
7254s | too much to show right now but progress |
7258s | has been so good internally we've been |
7261s | laying out some impressive groundwork of |
7264s | what we want to achieve uh bringing |
7266s | things together um and some solid |
7270s | progress has been being made if you saw |
7273s | me kind of like stutter there for a |
7274s | second it's because I'm just trying to |
7276s | be careful with my words um we'll have |
7278s | news to share with you maybe even sooner |
7280s | than later uh about some of the stuff |
7283s | that's going down here um but just know |
7285s | that it's been good it's been healthy |
7288s | it's been right and um we're excited to |
7291s | to open up those doors and kind of let |
7293s | you in on a little bit more of that um |
7296s | as we move into the next year oh my gosh |
7299s | so definitely put uh the 20 seconds on |
7302s | your radar to join our streams um just |
7304s | kind of a nice way to conclude the year |
7307s | um should be a fun little time um and uh |
7310s | yeah I have been Eric your community |
7312s | Ambassador I've Had Gary on the comms uh |
7315s | Gary do you want to say anything uh no |
7318s | we'll be looking forward to the last |
7319s | stream of the year in two weeks time so |
7321s | it's all going to be good all going to |
7322s | be good make sure you tune in for that |
7324s | and if you've got any problems with the |
7325s | game you can hit us up on the emails or |
7327s | even into our Discord Forum very handy |
7332s | very handy and if you're on the steam |
7333s | forums plunk your issues in there and I |
7335s | shall dive in on the morning to help you |
7337s | all out wonderful yeah I know just to |
7339s | reiterate the the Discord forums they |
7342s | did start off a little bit slow but if |
7343s | you guys are not familiar with them I |
7345s | mean they are the best place for you to |
7347s | go especially you're using console it's |
7348s | like the steam fors don't make sense for |
7350s | you to go over there go to Discord the |
7352s | forums are very fluid Gary and I are |
7354s | over there Gary more more so than I am |
7356s | thanks Gary um but uh we make sure that |
7358s | we're covering your reports um whether |
7360s | they are repeats or not um it's a easy |
7364s | way for you to supply what's going on |
7366s | and for us to assist you we want to make |
7368s | sure that the game is running the way |
7370s | it's supposed to be run we want you |
7371s | experience it in all its Glory so if |
7373s | you're having any hiccups or problems or |
7375s | anything like that just uh come on over |
7377s | let us know and we'll take care of you |
7378s | all right so don't stop being awesome |
7381s | and we'll catch you in two weeks for |
7383s | that last stream of the Year |
7398s | toodles |
7424s | I noticed my mic uh reset its settings |
7426s | so if it sounded a little bit funny |
7428s | today I suppose I should apologize um I |
7431s | didn't get to do my audio check this |
7433s | this uh this evening silly me hopefully |
7435s | the sound has been fine the entire time |
7437s | of the stream and if it wasn't why |
7439s | didn't you tell me anybody but uh should |
7443s | be good should be good so um yeah some |
7447s | last little key points to note um uh |
7451s | let's |
7452s | see is there even anything to talk about |
7455s | is there anything should we just have |
7456s | some |
7458s | fun |
7460s | I think we should just have some fun |
7461s | let's just do that let's just have some |
7468s | fun excuse |
7474s | me did did |
7488s | did |
7507s | [Music] |
7518s | up |
7535s | [Music] |
7547s | [Music] |
7548s | the |
7558s | have a wonderful weekend stay safe in |
7560s | all that you do share your screenshots |
7562s | and your memes with us on the |
7564s | Discord it's always a great |
7568s | time and uh see you in two |
7578s | weeks |