Whenever I materialize at the Drake Research Station with Bob in tow, the Coalition forces immediately start shooting at "him", even though they are not tagged as hostile (grey target outline). They don't do much damage but it's annoying. I want it to stop.
Speaking of hostile, I noticed there are a number of perks/traits that will inevitably turn neutrals and friendlies against the player. I'm not sure if this is intended behaviour or something the studio may want to look at. I don't relish in killing allies to start with and in the case of infinitely respawning Okkar this may actually cause problems for the player.
As it stands, those abilities and perks can only be used in Rift gameplay because it's the only place we can be sure not to piss off any neutral factions. Using the following abilities elsewhere will also fail any "Repel Attackers" and "Distress Call" quests.
- Crit happens (pilot perk)
- Symphony of Destruction (pilot perk)
- 3/3 Vigilante Set Bonus
- new attribute "Chance to inflict hit damage in a 200m radius"
- the area of effect of Flak cannons (aka "splash damage"), especially the Crimson Sun legendary
- exploding enemies after they've been hit with strong Corrosion/EMP magic
There may be others that I can't think of atm. Basically anything with an area of effect will immediately aggro any neutrals/friendlies close to it and that requires the player to either kill them all or flee, failing any present objectives. It's a lot to deal with imho.
And last but not least, I don't know why the weapons lock-on (R3) seems to prefer locking on to allies instead of hostiles lol. Imho it should just ignore allies completely.External link →