over 1 year
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ROCKFISH Games
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0s | foreign |
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1s | [Music] |
21s | [Music] |
40s | foreign |
43s | [Music] |
52s | [Music] |
61s | mic check one two |
65s | actually it looks a little quiet |
71s | test again |
76s | okay I think it's fine |
79s | if it's not I'm sure somebody will let |
81s | me know |
105s | [Music] |
111s | thank you |
114s | [Music] |
134s | foreign |
141s | [Music] |
163s | [Music] |
168s | oh my gosh my squeaky chair |
171s | [Music] |
178s | oh my goodness |
186s | all right guys whether I'm prepared or |
189s | not it's time to start the stream isn't |
190s | it oh my goodness |
194s | oh my goodness come on game please load |
197s | I'm counting on you to load please do |
200s | not crash right before the start of a |
202s | live stream that would be super |
203s | embarrassing all right we made it we |
206s | made it welcome ladies and gentlemen |
208s | welcome ladies and gentlemen it's the |
210s | official Rockfish games live stream |
212s | where I am your host and your guide and |
214s | your servant through all things ever |
216s | space too Eric Trader the community |
217s | Ambassador for Rockfish games today we |
221s | are going to be covering a couple of |
223s | different little details the first thing |
225s | that we're gonna crack open is gonna be |
228s | a little discussion a little |
230s | conversation if you will about the |
232s | hotfix that we recently launched we're |
235s | also going to be discussing a couple of |
239s | details pertaining to |
241s | the road to 1.0 |
244s | we're not doing any like teasers I don't |
246s | wanna I don't want you guys to have the |
247s | wrong expectation there but I do want to |
249s | let you in a little bit on like where |
251s | we're at where our focus is the |
254s | importance of feedback which is very |
255s | much still valid and you know that kind |
258s | of General |
259s | stuff then we're going to be going into |
261s | Cato Palace which are right outside here |
263s | we're going to be doing that side |
264s | mission I'm going to be doing a rift 400 |
266s | Legacy lunacy uh run and then we'll have |
270s | screenshots to follow that's that's on |
273s | the docket for today that is how we are |
275s | bringing it to fruition |
277s | so thank you everybody who's uh sneaking |
280s | on in here I see a lot of people uh |
282s | saying hello welcome I I appreciate that |
285s | so much just a little little hello there |
288s | when you're popping in that's a very |
290s | generous thing to do thank you for doing |
292s | that sincerely that means a lot very |
294s | cool |
297s | very awesome and deep |
299s | so |
301s | let's get into uh let's get into a |
303s | little talk |
305s | so the very first thing that we are |
308s | going to be discussing here |
311s | is the hotfix that launched I want to |
314s | talk a little bit on that I've had a |
316s | couple of conversations because of DMS a |
320s | couple Forum posts |
321s | there's been a number of little things |
323s | that have come up and I feel like it |
325s | just needs to be addressed here |
329s | this hotfix |
331s | it's it's the last it's the last one |
333s | it's we're done that's it |
337s | complete everything's final |
340s | and there's no more plans for any major |
344s | updates |
345s | from now until full release |
348s | the hotfix that we were able to push out |
350s | it was not planned |
353s | I think there might have been a little |
354s | bit of confusion uh about what that |
358s | drop looked like why we dropped it we |
361s | never have an expectation where we like |
364s | need to do a hotfix like that's a |
366s | hotfixes |
367s | supplied because it is needed |
371s | for game breaking something's occurring |
375s | and uh look at all these terrible |
376s | drivers so |
378s | foreign |
381s | this hotfix it was not something where |
383s | we were like oh yeah well we didn't have |
385s | enough time to plug in these details |
387s | that we really wanted for the patch |
391s | the hotfix |
395s | namely went after those memory leaks |
398s | we had several reports from you guys |
399s | about the |
401s | item menus |
403s | where your computer was just like |
406s | getting full bodied into submission and |
409s | the game would ultimately crash or the |
411s | game would be unplayable |
415s | that's unacceptable |
417s | we can't uh we can't do that |
419s | we can't do that we're not gonna have |
421s | the last patch that we make to the game |
424s | before 1.0 unplayable |
427s | for a decent number of players |
430s | and technically it would be unplayable |
432s | for every single player if they |
434s | reproduce the steps to get the memory |
435s | leak accordingly so yeah it had to go |
438s | that's the main reason why the hotfix |
441s | was applied okay |
443s | in addition to that there were a number |
445s | of other elements to the hotfix |
448s | because after the Patch was applied we |
451s | were already taking feedback in from |
453s | users from the experimental of course |
455s | but also from the live update itself |
457s | because we were able to expand to our |
459s | other audiences uh more audiences I |
461s | should say |
462s | to uh hear what they had to say uh and |
465s | digest the problem areas of the game |
467s | right |
468s | so through that process we were able to |
472s | push a couple little balancing changes |
474s | in the hotfix as well okay we were able |
477s | to uh kind of make a couple subtle |
480s | adjustments to our liking just to like |
485s | tweak it up |
487s | a bit further none of the changes that |
489s | were applied were anything dire |
493s | no like overarching massive |
496s | restructurings of of you know |
499s | back-end systems or anything like that |
501s | everything from the HotBox hotfix and |
503s | you can see it in the patch notes it was |
505s | addressing like a couple little balance |
506s | changes here and there but primarily |
508s | again it was that memory leak that was |
511s | the big reason why we had to push that |
514s | out okay |
517s | so from here on out |
520s | there are again there's no plans for a |
523s | major update |
524s | there's no plans for any further hot |
526s | fixes |
528s | but this starts going into where |
531s | you are rather important in our process |
533s | of development |
535s | because from here on out |
539s | we will be discussing we'll be sharing |
542s | little tidbits of information |
544s | on our journey |
546s | two full release |
550s | your feedback with your game space like |
554s | what you have access to right now we're |
556s | still receiving that |
558s | what we have now is only just like what |
560s | a week's worth a couple of weeks worth |
562s | of feedback pertaining to the latest |
564s | update we know that's going to continue |
566s | develop we know there's going to be more |
567s | bugs we're not clueless to that |
569s | and we very very much |
572s | desire those of you who want to take the |
575s | dive into the game |
577s | to continue supplying |
579s | this information what you find how the |
582s | game feels all of that stuff |
585s | all that stuff because it's very |
587s | important for our process of Early |
589s | Access to bring this game together to |
592s | highlight our vision |
594s | and to ensure that you guys are truly |
596s | enjoying what we're offering |
599s | okay there's a lot there |
602s | there's a lot there we know it and |
604s | they're still Frankly Speaking there's |
605s | still a lot more to come as well |
607s | um you know and and take that statement |
609s | with a grain of salt because you know |
611s | development is wild it's crazy |
614s | we got big plans though |
616s | and we hope that you're excited to see |
618s | more of what we are going to uh |
619s | cultivate for you |
621s | so on that front let's talk a little bit |
623s | about what that may or may not look like |
626s | just a little just a little I'm not |
628s | going to reveal all the secrets may I |
630s | say to thee but I do think it's |
632s | important to know like here at rockfish |
635s | we have put our Focus towards the |
638s | missions as of right now |
640s | that means |
642s | everything that will conclude the story |
648s | the story so far that's listed here |
650s | basically this will be done by 1.0 |
653s | release no question about that the story |
656s | will be a hundred percent finalized I |
658s | want to make sure you guys understand |
659s | that through that process of course you |
662s | know with your observations at level 25 |
665s | in the game experience and sort of |
667s | balancing that out |
669s | all of that |
670s | is in the pipe will not be changed |
674s | we also want to bring forth a couple of |
678s | other elements maybe you guys don't know |
680s | about I've seen this question starting |
681s | to come up more frequently than not and |
683s | just you know so you know we are fully |
686s | planning to have achievements |
688s | we're fully planning to have uh like the |
692s | trading cards in Steam you know the fun |
697s | stuff that's over there and there might |
699s | be more because like with everspace one |
701s | if you look at what we did on that front |
703s | we did also have a couple emojis we also |
705s | had some background wallpapers it's |
707s | possible that we go that direction as |
709s | well so when the game hits 1.0 that's |
712s | when you're gonna see all of those |
714s | additional features that's plugged in |
716s | there |
717s | um and uh should be should be a nice fun |
719s | little time |
721s | there will also be a number of backer |
725s | related |
727s | objects |
729s | added incorporated into the game by 1.0 |
733s | as well so for all of our backers out |
735s | there who have been a part of a creative |
737s | reward |
740s | we will be reaching out with you to you |
742s | we'll be reaching out to you |
744s | ah |
746s | fairly soonish likely at the start of |
750s | next year you'll receive an email so |
753s | make sure that you're checking your spam |
754s | just to make sure something from like |
756s | Kickstarter or from Rockfish games |
758s | doesn't just get locked behind and you |
760s | miss it because we will need you to fill |
762s | out |
763s | your ideas what your concept is for that |
766s | backing tier that you had supplied that |
769s | you supported us with |
771s | in addition to that of course we're |
773s | going to see a couple of new unique |
776s | things come out of that through our |
778s | community from our backers |
781s | and uh |
784s | there's there's a lot there already |
786s | we're also going to be making the |
787s | announcement about our console |
790s | informations either by the end of this |
791s | year or the beginning of next it's going |
793s | to be somewhere in that territory-ish I |
796s | know that's been a point of conversation |
797s | it's kind of been uh you know it's kind |
800s | of been cycled backwards a tad and we do |
804s | really appreciate your guys's patience |
805s | on that especially those of you who you |
807s | know you really want to play this on |
808s | your favorite console right |
810s | so thank you for your patience as we've |
812s | been ironing out the details of the |
814s | whole game experience and how it needs |
816s | to come together so that we can also |
818s | attempt we really want to do a 1.0 |
822s | release across all platforms that's what |
825s | we are aiming for |
826s | if we can do that we're going to so |
829s | we'll see I can't guarantee it will |
832s | happen but there's a lot of information |
834s | on that front that we will be handing |
836s | off uh in the very near future |
838s | pertaining to like what consoles we're |
840s | planning to aim for uh what that |
842s | timeline is going to look like in |
844s | comparison to the PC all of that type of |
846s | stuff |
846s | so again really do appreciate your |
849s | guys's patience on that front because |
851s | it's been uh you know |
855s | it's been a point of conversation that |
857s | keeps kind of like whoa |
859s | oh and Michael said it's specifically |
861s | coming in January so thank you for thank |
862s | you for that uh just touch up detail so |
865s | it won't be end of month it will be |
866s | beginning of January |
868s | and uh yeah |
870s | so lots lots of stuff on this front guys |
873s | lots of stuff |
882s | man |
888s | also just as complete complete side note |
891s | completely irrelevant to everything else |
896s | I sincerely am awestruck just completely |
899s | by |
902s | the builds that I've seen come out of |
904s | the game like the some of that like |
907s | gosh just the the level of skill and |
910s | Perfection you guys have to grind out |
913s | the best gear |
915s | you'll like do 30 Rifts for one |
918s | legendary oh my gosh it's it's it's |
920s | beautiful I love it you're also crazy |
925s | uh but man holy crap |
928s | it is very cool to see you guys pushing |
932s | the limits of what we're offering |
934s | because through that |
936s | you're also helping us figure out some |
938s | of the Kinks in the mix |
940s | in some cases we're able to make some of |
942s | those builds even better and sometimes |
944s | we have to fix an exploit |
947s | so thank you sincerely for truly going |
950s | ham |
952s | um there's there's a number of you and |
953s | several of you are in this chat right |
954s | now like |
956s | absolute chef's kiss |
959s | to your dedication to your skill and |
961s | ability it really does help us a ton |
964s | we only have a number of players on the |
967s | team |
968s | who've been able to complete Lucy 1000. |
974s | and it's supposed to be an incredibly |
975s | hard challenge right like that's that's |
977s | the point uh hopefully you guys do |
979s | realize that lunacy 500 is uh it's it's |
983s | honestly the like the |
986s | truly is like the max you should have to |
988s | go especially for the uh the Casual |
990s | players out there |
992s | um shoot for casual players you could |
993s | probably do the most Justice at like |
995s | 200. |
997s | uh but uh regardless |
1001s | just want to say all of those wonderful |
1003s | things for that style of feedback for |
1005s | that great amount of care and skill |
1010s | as we just continue to move forward into |
1012s | all of these things 1.0 home stretch |
1016s | right 1.0 home stretch |
1018s | [Music] |
1021s | so it's very good I just looked over and |
1023s | I do see a question I want to answer |
1024s | right now because I think this also goes |
1026s | into like the whole backers that we you |
1028s | know touched on um I see a question |
1029s | pertaining to uh the everspace 2 release |
1032s | party so that information will also be |
1036s | coming down the line I don't think |
1038s | that's going to be something uh spoken |
1040s | about this January that's probably going |
1042s | to be closer to uh the 1.0 release |
1045s | itself uh you know maybe a a month in |
1049s | advance or so |
1051s | but I'm gonna let Michael take care of |
1053s | that process because we want to make |
1055s | sure you you all have plenty of time of |
1058s | course to get on that so as soon as we |
1060s | are able to slap that information down |
1062s | we will reach out to you accordingly so |
1065s | that's just going to be a process of |
1066s | emails being sent out but um it has not |
1070s | been sent out yet that information has |
1072s | not been sent out yeah |
1076s | all right I think that covers all of |
1079s | those particular details |
1080s | uh the only last thing that I do want to |
1083s | just kind of touch on and most of you |
1085s | guys are going to know this already |
1086s | because you're smart like I've had |
1088s | conversations with you I've seen a lot |
1090s | of you guys in the chat but just to make |
1091s | it super duper abundantly clear you know |
1096s | the hotfix that we established again |
1099s | that was done because it was necessary |
1102s | so that we didn't bar certain members of |
1105s | the player base from being able to play |
1107s | the game okay that would suck if we had |
1111s | no further updates |
1113s | where you literally couldn't participate |
1115s | that's the intent behind the hotfix |
1118s | a hotfix looks very different from an |
1120s | update because the update is truly |
1122s | adding a bunch of new content right |
1124s | that's adding a lot of that delicious |
1127s | meaty enjoyment of new ships or enemies |
1131s | or items or side missions or all that |
1133s | type of stuff that's what comes in like |
1135s | a full-blown patch |
1137s | and we have no more major update patches |
1142s | between now and full release so |
1146s | I almost want you guys to like say it |
1147s | with me |
1150s | because I want to make sure everybody |
1152s | has heard me I don't want to see a |
1155s | single person |
1156s | ask this question on the Discord and if |
1158s | somebody's asking it right now uh |
1161s | that's clever but I hate you uh |
1166s | but no more planned updates between now |
1170s | and full release we will still be |
1172s | providing you with a lot of information |
1173s | as to the journey onward we'll still |
1177s | have teasers we'll still have highlights |
1179s | to have in these streams |
1183s | so yeah I really want to bring that home |
1185s | Point really I want to re I really want |
1187s | to bring that home point I really want |
1188s | to bring that point home |
1192s | too much talking already in the Stream |
1193s | Eric give me some gameplay I think |
1196s | that's a great idea let's go ahead |
1199s | and cut to the next segment of the |
1202s | Stream |
1203s | where I want to cover this whole Talent |
1206s | acquisition side mission so generally |
1208s | speaking whenever we have an update we |
1211s | like to cover a lot of the new content |
1213s | thereof |
1214s | through the course of these streams so |
1216s | those who either don't play the game or |
1218s | maybe are struggling with part of the |
1219s | game they can see it if they want to we |
1222s | just want to put it out there uh |
1224s | obviously we're going into spoiler |
1226s | territory but uh you knew that it's a |
1229s | big good one so we're gonna start this |
1232s | side mission |
1234s | I'm going to go through the whole thing |
1235s | welcome back Mr Roslyn Mr Cato would |
1239s | like a moment of your time if you'll |
1241s | wait just a moment |
1242s | so long as I don't have to deal with |
1244s | that jair until uncle came I've got it |
1248s | toots so I did some favors from the job |
1251s | board what's next hey now no need to get |
1255s | testy I have good news for you Mr Cato |
1258s | is pleased with your recent work |
1260s | why can't he tell me himself |
1262s | he doesn't have time to personally deal |
1264s | with every Hot Shot who floats our way |
1266s | but he has asked for you to handle |
1268s | something that requires a little more |
1270s | discretion and compensates |
1272s | correspondingly |
1274s | I'm listening |
1275s | a simple task retrieval of a valuable |
1278s | asset what is it |
1281s | not it she code name Clockwork and the |
1284s | best damn safe cracker in the business |
1286s | okay so when you say discretion you |
1290s | obviously want this asset to remain on |
1292s | the hush |
1293s | obviously but we got word the okara |
1295s | authorities are interested in her |
1297s | whereabouts she poached from the wrong |
1299s | dirty aliens she's been hiding out but |
1302s | our sources say they're getting close |
1304s | don't you have a way to warn her |
1306s | shut down long-range comms to avoid |
1309s | detection |
1310s | I'm not so sure I want to start messing |
1312s | with the other authorities it's an |
1315s | In-N-Out job if you're fast enough you |
1317s | should get there before them we need you |
1319s | because your ship ain't tied to our |
1320s | organization |
1322s | hope I don't regret this at the first |
1325s | sign of trouble albeo it won't come to |
1328s | that like I said in and out |
1332s | all right so we got this a nice little |
1335s | start to Cato Palace |
1338s | now we have actually technically |
1352s | like he said |
1355s | in and out let's find this code name |
1358s | Clockwork and make the extraction |
1361s | excellent so some of you guys who have |
1363s | frequented the stream excessively you |
1366s | will know that we have technically done |
1368s | this part of the mission in the Stream |
1370s | but I wanted to start it from the very |
1371s | beginning and do it all the way to the |
1373s | end and one whole chunk |
1375s | or at least in one stream uh because |
1379s | after this first mission we'll probably |
1380s | jump over to any questions that you guys |
1382s | have asked for those who don't know this |
1385s | process and these development streams we |
1387s | love |
1388s | to answer your questions we absolutely |
1390s | want to make sure that you are taken |
1392s | care of so if you've got one you should |
1394s | ask |
1395s | ask right away and during certain |
1397s | segments of the stream I will pop in and |
1400s | directly answer them now I'm not sure uh |
1403s | I can answer every single one of the |
1407s | incredibly insane questions that can |
1408s | sometimes occur but I will do my |
1410s | absolute best I know things |
1413s | I know a great many things and it serves |
1417s | us at Rockfish to make sure you know |
1419s | what our vision looks like and the |
1421s | expectation that we should have together |
1423s | so that way you're not diving into a |
1426s | product that you don't know where it's |
1428s | supposed to be going or you think it's |
1430s | something that it's not so it's very |
1432s | much a win-win for both of us you have |
1434s | questions just shoot them into the chat |
1439s | would have thought we're actually on |
1441s | time no sign of the Ark |
1444s | better make haste before the current |
1446s | state changes |
1449s | all right |
1451s | [Music] |
1458s | I did a little |
1460s | tidying up my ship I quite like it today |
1462s | I was sent by the family |
1465s | who is this do I know you |
1468s | not yet I was sent by Cato well honestly |
1472s | it was that jackass Daryl jackass then |
1476s | you clearly don't know Daryl |
1478s | look we don't have the time to discuss |
1480s | Daryl's characteristics right now the |
1483s | anchor are about to arrive |
1485s | yeah |
1488s | with our given Authority the female |
1490s | human individual is to surrender and |
1492s | hand it out without resistance you |
1495s | weren't lying why would I Daryl on the |
1498s | other hand promised me an easy in and |
1500s | out I guess I can forget about that I |
1504s | sure as hell don't want to end up in a |
1506s | knockout dungeon hi block our ship's |
1509s | signature the aqua mustn't be able to |
1511s | track what is about to happen this will |
1514s | be right time to consider |
1517s | too much talking need more shooting |
1519s | excellent |
1528s | excellent |
1534s | I think that's all of it |
1538s | I'm getting the hell out of here |
1540s | a little gratitude would be nice I've |
1543s | put my neck on the line for you I'll be |
1546s | sure to thank Daryl when I see him |
1548s | Charming |
1551s | excellent |
1553s | Adam I must yet again apologize for my |
1556s | nephew is it true he sent you off on |
1559s | another one-way mission |
1562s | foreign |
1568s | oh this was about her yeah there's a |
1571s | spark of Interest going on there at |
1573s | least the boy has an interest I'll need |
1575s | proper payment for this Cato I |
1578s | jeopardized my standing with the awkward |
1580s | I'll see you right the important thing |
1582s | is that everyone is safe we could always |
1584s | use a true giant like you do some more |
1587s | favors for us and we'll watch your back |
1588s | I'll check in on the job board when I |
1591s | get the chance |
1593s | excellent so that's the first start to |
1596s | the Cato mission |
1599s | now from here when we dock back at |
1602s | Prescott Starbase at the Cato Palace |
1605s | itself they need us to do a couple of |
1607s | jobs for them to kind of like build up |
1609s | the trust a little bit further because |
1610s | this is the talent acquisition phase |
1612s | right it says so in the name of the side |
1614s | mission however to save time uh I am |
1617s | going to make sure that we uh can jump |
1620s | ahead accordingly |
1622s | and uh |
1624s | get this Mission chain underway so I'm |
1627s | kind of bypassing some jobs here just to |
1630s | cut to the chase |
1632s | uh but I will be doing a couple of jobs |
1634s | at the very least oh this is the I need |
1637s | to choose the second one whoops |
1639s | um |
1640s | because we did add a slew of new jobs we |
1642s | did a little bit of a balancing pass on |
1644s | the jobs as well nothing crazy uh but |
1646s | some of the XP gains some of the |
1649s | um the |
1651s | items that you get |
1654s | they were adjusted |
1656s | so that we're not doing anything uh too |
1659s | crazy with your gains through jobs |
1662s | we also made sure that jobs now are at a |
1667s | cap of 25 level 25 |
1671s | Daryl |
1680s | have a soft spot you went right over |
1682s | your uncle's head for her |
1684s | that's none of your beeswax besides I |
1687s | can't have a broad cramp in my style |
1689s | as if you have style to crap look Daryl |
1693s | I'm a busy guy what is it you want we |
1696s | have an access code for the central |
1698s | database at Taco border control which |
1700s | can prove very valuable to us this |
1703s | access code I take it that's what |
1705s | Clockwork stole which brought the Opera |
1707s | down on her |
1710s | database |
1715s | we want to remove some undesirable |
1717s | competition from the picture to |
1720s | their supply networks you get me so what |
1723s | is it you're asking me to do I'd like |
1726s | you to assist Clockwork in cracking this |
1727s | database you just need to get close |
1729s | enough to transmit the access code |
1731s | she'll do the rest you want board or not |
1734s | will there be trouble waiting for me on |
1737s | the other end again |
1739s | it'll be in and out |
1740s | that's what you said last time I'll |
1743s | think about it I'll make it worth your |
1745s | while promise |
1748s | excellent so this would be after we've |
1751s | accomplished several jobs for uh Cato |
1754s | Palace and now this is our second |
1756s | mission that we're doing for Daryl here |
1761s | fly on out |
1763s | why can't he go himself yeah I wonder |
1767s | why I don't know why I'm doing this to |
1770s | be honest |
1774s | like all the other maps for the credits |
1777s | I imagine I'm Adam by the way I don't |
1780s | care |
1781s | so Texas speeds just just in case |
1783s | anybody's wondering Texas speech is also |
1785s | one of those elements that we are |
1787s | adjusting for a 1.0 release we want to |
1790s | have full Voice work in English and |
1794s | German |
1795s | for 1.0 that actually reminds me of a |
1798s | question that we had somewhat recently |
1801s | where |
1803s | um the |
1804s | German localization the German Voice |
1807s | work |
1809s | we actually had it in the experimental |
1812s | branch |
1814s | that was unintentional so for those of |
1816s | you guys who heard that dialogue in |
1818s | German please note that that was very |
1821s | much not finalized and could change |
1824s | radically |
1826s | so yeah just keep that in mind |
1829s | we absolutely will have both English and |
1832s | German full dubbing |
1836s | at 1.0 |
1845s | all right |
1847s | let's get into this mission after we're |
1848s | done with this one we'll go into |
1850s | answering those questions so if you |
1851s | haven't asked a question you want to ask |
1852s | yet get on it |
1855s | all right Mark determined we need to |
1858s | access |
1859s | may I remind you that by associating |
1861s | with these people you further risk |
1863s | exposure to the occur authorities I am |
1866s | uncertain as to how much longer we can |
1868s | keep your activities conceived go ahead |
1872s | remind me all you want I'm carrying this |
1874s | through besides I'm kind of curious |
1877s | about what Daryl and work are up to |
1880s | undoubtedly something underhanded in |
1883s | which they are playing you for a stooge |
1889s | so are you alone for the game high |
1891s | enough guys do you do we need to boost |
1893s | that a little just just out of curiosity |
1896s | just out of curiosity otherwise we're |
1899s | gonna keep with this pathway we gotta |
1901s | gain some files or something I guess |
1905s | hey |
1909s | okay let's see what we can get so am I |
1913s | done here |
1915s | okay thanks sir |
1918s | stop right there |
1929s | yeah I can see that |
1933s | all around me |
1935s | excellent |
1947s | [Applause] |
1959s | I'm still among the living |
1961s | why were you worried about me |
1965s | sure but don't let it go to your head |
1967s | and hey since you're not dead I got an |
1970s | idea lucky me you know what's even |
1974s | better than access codes security codes |
1977s | and you'll know who the security codes |
1979s | are towards you security ships like the |
1983s | kind that just got blown up all around |
1985s | me |
1986s | were |
1992s | all right so let's go grab these access |
1994s | codes |
1996s | what do you think |
1998s | do you think this any good this is a |
2001s | high security Mainframe component it may |
2004s | contain sensitive information |
2006s | sounds like it might hey artwork I got |
2010s | something |
2011s | transmitted my way I'll see what I can |
2014s | extrapolate |
2019s | hold on yes I have codes we are still on |
2023s | track I'll patch it through pilot Mark |
2027s | the terminal that matches the code's |
2029s | identification number |
2030s | already done |
2032s | this is too easy |
2036s | all right |
2038s | one more terminal to go probably |
2055s | all right uploading code to the security |
2058s | terminal now |
2060s | hold it you do not have the required |
2062s | permission for this access |
2065s | give me a break another alarm excellent |
2095s | all right let's go ahead and take out |
2098s | this group of |
2099s | am I really enemies but not really good |
2103s | guys either |
2111s | there we go |
2121s | this gun is loud |
2125s | excellent all right |
2129s | I'm in one ease and I have for access to |
2132s | this hardcode for the control database a |
2135s | cakewalk |
2136s | easy for you to say anyway mind telling |
2140s | me what the hell that was all about |
2142s | they must change the codes every now and |
2144s | again so the first didn't work not my |
2147s | problem |
2148s | no my problem so I did the second alarm |
2152s | go off |
2153s | I did that to cover for the actual hack |
2155s | now that the second attack was simulated |
2157s | the security code is still valid anyway |
2161s | you fret too much bad for your health |
2163s | see you around |
2165s | you're bad for my health uh she's gone |
2169s | got him |
2172s | all right |
2177s | for your consideration thanks Marianne |
2180s | I'll check in when I get the chance |
2184s | excellent so that is the conclusion of |
2186s | talent acquisition |
2188s | now we have quite a bit more trust with |
2191s | the Cato Clan |
2194s | and uh yeah |
2196s | we have a new Mission chain that's now |
2199s | available |
2201s | called same day delivery |
2204s | and here we'll need to finish four jobs |
2206s | for them |
2207s | and then we'll have access to the next |
2209s | one so we will continue this after a |
2213s | round of questions geekbite are you |
2215s | there with me |
2216s | I am indeed good evening how are you all |
2220s | right we've got a nice view lined up for |
2222s | you |
2224s | good good round number of Ten it's |
2225s | always amazing excellent so we will |
2229s | start off over on YouTube bearded frog |
2231s | has asked will there be an experimental |
2234s | release for 1.0 as in prior to 1.0 |
2237s | release like every other update has had |
2240s | that is a fantastic question that I know |
2243s | that we've spoken about internally |
2245s | and there is not a decision on this yet |
2250s | so it could happen |
2253s | but I don't think it's very likely I |
2256s | personally don't think it's very likely |
2258s | and so I don't think you guys should |
2259s | have the expectation that we will be |
2261s | doing an experimental Branch for 1.0 |
2262s | because this is going to be the |
2265s | finalized completed project |
2267s | if it has game breaking issues if it has |
2270s | bugs Galore for some reason |
2273s | we will then hot fix accordingly we will |
2275s | then provide you know an update even a |
2278s | full-blown update accordingly and also |
2280s | you guys know that we have plans for you |
2283s | know a free DLC after the 1.0 release so |
2286s | even if for some crazy reason there were |
2288s | still lasting effects beyond that we |
2290s | would still tidy up the game Space |
2292s | accordingly |
2293s | um and so my suspicions were correct |
2295s | Michael says there is no experimental |
2298s | release for 1.0 so so thank you for just |
2300s | like |
2301s | punching that down Michael |
2303s | I know he I know we discussed it in the |
2305s | past Michael uh but yeah wasn't wasn't |
2307s | sure if there was a reach conclusion but |
2309s | yeah no experimental release |
2311s | no experimental release |
2316s | Santa at least we know where we stand |
2318s | with that one absolutely um |
2320s | red Speck vet over on YouTube |
2322s | everybody's been asking on YouTube |
2323s | twitch come on you need to up your game |
2325s | here |
2325s | [Laughter] |
2329s | um this one's quite a good one because I |
2330s | actually enjoyed Star Trek Deep Space |
2332s | Nine |
2333s | um is the name Dax Bashar is it a wink |
2337s | towards the characters of Dax and Bashir |
2340s | from Star Trek Deep Space Nine |
2342s | [Music] |
2345s | foreign |
2350s | I'm gonna pull my super secret behind |
2353s | the scenes information I uh I have no |
2356s | idea |
2357s | but that is an incredibly clever |
2358s | observation |
2361s | it's gonna just gonna look |
2364s | we do like our references uh in the game |
2366s | that's for freaking sure I'm sure you |
2369s | guys have found a number of them uh |
2371s | floating about |
2376s | I'm not seeing a direct reference |
2381s | but uh yeah I'd have to ask the guilty |
2384s | party who's established this name |
2388s | and I I simply don't know uh I don't |
2392s | know now you mentioned that I have a |
2394s | hunch that there was some influence but |
2396s | but I can't confirm I can't confirm |
2399s | unfortunately that's a clever question |
2401s | though |
2402s | it's a clever question |
2404s | very good uh rice sticking with YouTube |
2407s | uh Thunder flame is asking will there be |
2411s | some level balancing for the main |
2412s | campaign with how it is now optional |
2415s | content feels quite mandatory if you |
2417s | don't want to deal with enemies seven |
2419s | levels above you yes yeah yeah and and |
2423s | this this goes into that whole territory |
2425s | of like the feedback is still relevant |
2427s | right now you know we supplied this |
2428s | hotfix we've been getting good feedbacks |
2430s | from that point like this update I mean |
2433s | for all intents and purposes like we |
2434s | just released this right and we have a |
2436s | long ways to go I shouldn't say long |
2438s | ways it's actually not that long it's |
2440s | actually it's actually pretty short |
2444s | um we're in the home stretch to 1.0 |
2446s | right and through this process we're |
2448s | going to be chugging away at everything |
2450s | we possibly can even this rather |
2453s | expansive behind the scenes rework of |
2456s | level progression right like this was |
2458s | this was not a small change this has |
2460s | adjusted a lot of key features |
2461s | internally it's kind of like it shifted |
2463s | the foundation to a degree and we have |
2465s | to address that uh we are very thrilled |
2468s | with the change thus far we do know that |
2470s | there are a couple of you guys who |
2471s | really don't like it at all and you know |
2472s | what that's fine we aren't trying to |
2475s | please every single person in the |
2477s | history of the world we know that's |
2478s | impossible but we do want to make the |
2480s | game right we want to get it ironed out |
2482s | and straightened away according to our |
2485s | desires according to your desires and |
2487s | make that breathe and make that come |
2490s | together |
2491s | so yeah and pertaining to uh locations |
2494s | and their levels and the mission levels |
2496s | and experience gains and all of that |
2500s | stuff yes there will absolutely be more |
2503s | adjustments on that front to ensure that |
2506s | the progression does feel right it feels |
2508s | good if players want to over level |
2510s | themselves they will be able to do that |
2512s | if players want to challenge and be |
2513s | under leveled and streamline the mission |
2515s | change we want players to be able to do |
2517s | that all of that stuff in between |
2520s | very much still being evaluated and will |
2522s | be worked on for sure |
2524s | for sure |
2526s | yeah that's kind of ties in with a |
2528s | further question from rajiel's Mercy on |
2530s | YouTube about the various conversations |
2532s | on Steam okay about the new leveling |
2535s | system as well yeah so it isn't final |
2537s | there's a lot of work still to be done |
2539s | yeah for sure for sure yeah and again I |
2541s | I do want to state that guys you know |
2543s | like when we were evaluating how the |
2547s | level scaling was in operation like this |
2549s | it wasn't something where I was like oh |
2551s | yeah a couple people don't like it so |
2553s | we're gonna go ahead and change this |
2554s | whole system like |
2556s | earnestly we had the idea of having |
2560s | static levels for locations since the |
2563s | ideation phase of everspace 2. that's |
2566s | the concept phase of bringing it |
2567s | together that was something that we |
2569s | initially wanted to do through testing |
2573s | it didn't it didn't it didn't work so |
2574s | great like with just the small pockets |
2577s | of being able to pursue uh what you are |
2580s | into so for the Early Access we very |
2582s | much scaled that level intentionally for |
2585s | that time being until an inevitable |
2587s | change was going to occur at least a |
2589s | thotted and inevitable change and then |
2591s | yes we did we made the change we felt |
2594s | like it was necessary we felt like it |
2596s | would be better for the game overall |
2599s | so yeah please please know that don't |
2602s | think that this was like a snap decision |
2603s | oh this person doesn't like it on the |
2605s | steam forums let's change the whole game |
2607s | that's not that's not how development |
2608s | works all right let you guys think of |
2610s | that uh because that that's a big change |
2612s | we've had this in mind for a very long |
2614s | time |
2618s | that wrap that one up nicely |
2621s | right death rex on YouTube uh where will |
2624s | we get cockpit and the rest of the ship |
2626s | customization |
2628s | 1.0 |
2629s | yep that's also on the list uh that's |
2631s | the uh I refer to it as like the |
2634s | Aesthetics |
2635s | the aesthetic content that's all the uh |
2638s | the stuff that isn't so much pertaining |
2641s | to gameplay like we needed to get as |
2642s | much gameplay as possible in your guys's |
2644s | hands through the Early Access so that |
2646s | you can feel the game so you can provide |
2650s | adequate feedback where all these like |
2652s | little touch-ups and niceties that's |
2654s | coming after right like that's now that |
2657s | we have completed the last update now we |
2659s | are working on those things well not |
2661s | right now right now but it's that's on |
2663s | the docket for 1.0 absolutely |
2665s | absolutely yes |
2670s | Mom let's uh right wizard Jerry Again on |
2673s | YouTube uh will there be any more |
2676s | kickstarters in the future uh there Mr |
2678s | Kickstarter forever Space 2 and they |
2679s | just don't want to miss it anymore |
2683s | that's that's such a hard question |
2684s | because I mean there's so many factors |
2686s | involved with that right but it's |
2689s | um that it's it's I can't answer that |
2691s | like it's not because I am Bound by NDA |
2695s | it's literally like I there's no |
2698s | possible way to know it's it is |
2700s | impossible to know |
2702s | if we would move in that direction or |
2704s | not so we would have to |
2706s | it would be some time for us to even be |
2709s | able to figure that out and then you |
2711s | know |
2712s | go through that process yeah so I I |
2714s | simply can't answer that one it's a |
2716s | curious question I like it but yeah too |
2719s | far out to say |
2721s | right uh sticking with YouTube uh fins |
2725s | has asked a good little question this in |
2728s | each ship class there are different ship |
2730s | models some are larger than others |
2732s | within that class those are the |
2734s | differences size matter how easy it is |
2736s | for enemies to hit our ship |
2739s | technically yes |
2740s | it does the hitboxes are different I |
2743s | think this is the it's most commonly |
2746s | associated with the bomber with their |
2748s | very wide wings |
2749s | versus something like uh |
2752s | a gunship which is a little bit more |
2754s | tight |
2756s | we have had to evaluate these hitboxes |
2758s | as we were developing just to make sure |
2761s | that it's you know |
2763s | mostly fair but because each of the |
2766s | classes does operate with uh unique |
2768s | stocks we are taking into consideration |
2771s | believe it or not we're taking into |
2772s | consideration those hitboxes as well |
2775s | um and uh yeah so yeah it's very much |
2778s | intended and the smaller tiers versus |
2780s | the higher tiers there are some subtle |
2782s | changes in that as well so like lower |
2784s | tier ships like the Cyclops here I think |
2787s | that the wings are a tad tighter in with |
2790s | the lower tier and then they kind of get |
2791s | beefier the higher two you get so |
2793s | technically the hitbox does in fact uh |
2795s | in begin |
2797s | through the course of uh the tears |
2801s | [Music] |
2806s | uh Michael's just added a little bit of |
2808s | clarity towards the customization and he |
2810s | does say that some of the extra |
2811s | customization features might be cut for |
2813s | 1.0 if we have to meet the locked in |
2816s | released it too early to say though |
2818s | right so yeah and I think that's I think |
2820s | that's a really important thing to say |
2822s | so as I have referenced the Aesthetics |
2825s | of everspace to uh you know time and |
2827s | time and time again there's you know |
2829s | there's a number of elements that need |
2831s | to reach fruition before that takes |
2834s | place right because the Aesthetics are |
2836s | those sweet delicious things that come |
2839s | after the game is working as intended so |
2841s | I do appreciate that Clarity Michael |
2844s | um yeah so |
2846s | yeah very good very good all right let's |
2849s | get uh how many more questions you got |
2851s | uh |
2853s | uh another five five more questions oh |
2856s | my goodness uh let's take a quick |
2858s | breather from questions I think |
2860s | and I because I wanna I wanna get into a |
2863s | job I want to show one of these new jobs |
2866s | that we've added some of you guys I |
2867s | don't think have seen uh this one |
2870s | and I find it to be a lot of fun so I'm |
2873s | gonna go over to uh Cato Cato Palace if |
2876s | I can remember where that's right one |
2877s | okay uh and we're gonna take on |
2880s | a Ramen delivery job |
2885s | oh my goodness it seems so basic but |
2888s | it's actually a lot of fun |
2890s | it's a lot of fun I have one available |
2893s | perfect |
2895s | another one of the jobs that was added |
2898s | is called Hitman and we did technically |
2900s | do this on the stream but just for the |
2902s | sake of highlighting specifically in |
2904s | this one |
2905s | we're gonna take on both the ramen |
2906s | delivery and Hitman here and you'll also |
2909s | notice that with these jobs I'm always |
2912s | getting items |
2914s | I've noticed some of you guys kind of |
2915s | forgot about the Renown system |
2918s | don't forget about the renounce system |
2920s | whenever you Max this thing out |
2923s | you gain benefits through this for all |
2926s | future jobs that you do there are |
2928s | increases to this right so you have a |
2931s | one where it's the credits earned from |
2932s | jobs are increased by 25 jobs will |
2934s | always reward an item we have Renown |
2938s | earned from jobs has increased by 10 |
2939s | that gives you the little bit of a home |
2941s | stretch run from Elite Legend and then |
2942s | jobs will always reward an additional |
2944s | item so you top this off you will always |
2946s | guarantee you get two items from the job |
2949s | boards very very important if you're |
2951s | looking for a specific item you might |
2954s | just peruse through what's available at |
2955s | a local base and see oh it's got that |
2958s | one item that I've been looking for and |
2960s | boom bada bing you don't even have to |
2962s | pay for it you just get it through the |
2964s | job |
2965s | so |
2966s | we're gonna do we require you to make |
2969s | three deliveries using our ramen drones |
2972s | if you fail to |
2976s | a filter from your payment |
2978s | Ramen drums I bet it's not even Ramen |
2981s | they're caring |
2989s | destroyed you will not receive any |
2991s | payment for that delivery I'll do my |
2994s | best I really thought I had graduated |
2996s | from medial tasks excellent |
3000s | all right so let's go ahead and do this |
3003s | Ramen delivery drum so one of the big |
3006s | reasons why we incorporated this mission |
3008s | in |
3009s | is because |
3011s | we really like the slippery nature of |
3014s | inertia dampenos being toggled off |
3017s | a lot of fun because it makes a |
3020s | challenge |
3021s | to try and navigate spaces |
3026s | and it's also kind of fun to just test |
3028s | your knowledge of Prescott Starbase |
3031s | to try and get this Ramen delivered |
3035s | so these drones are very slippery you |
3039s | can't boost with them |
3042s | but the goal here is to deliver the |
3045s | ramen within a time period |
3049s | by staying inside of the designated area |
3051s | for like I think it's three seconds |
3056s | and you get paid more |
3058s | if you're faster about it |
3067s | so for some of you guys you're going to |
3068s | look at this and be like oh man this is |
3070s | a super easy Mission you just have to |
3072s | like navigate a little bit I'm really |
3073s | good at that and some of you are looking |
3075s | at this going no thank you I hate drones |
3077s | I hate slippery movements it's not my |
3081s | thing and that's it's great that's the |
3082s | joy of having multiple jobs available to |
3085s | you guys to do to uh satisfy keda's |
3088s | requirements to get on to the next |
3091s | mission |
3095s | boom |
3096s | I'm listening Mr rossling I got that job |
3100s | done for you guys that is very good |
3102s | thank you |
3105s | excellent uh and when that job popped up |
3107s | it also said claim rewards because again |
3109s | we got those two items so uh something |
3112s | to always remember and I didn't do it |
3114s | for our last couple items but whenever |
3116s | you complete a job you do not |
3118s | instantaneously collect those rewards |
3120s | this is due to well a number of reasons |
3122s | but one of them is because your cargo |
3124s | hold might not be ready for it and uh we |
3126s | don't want to crash your game so you'll |
3129s | need to come to the mission chain and |
3131s | say Hey I want to claim my rewards now |
3132s | so we can just do that for all three of |
3134s | these now they're gone and then we also |
3136s | have these two jobs remaining uh to |
3138s | conclude uh we have Hitman Island you |
3142s | Hitman because I think this one's a good |
3144s | one to Showcase because it's a new |
3145s | addition to the game as well |
3148s | after we are done with this one we will |
3150s | jump into the uh remaining Kato mission |
3157s | and top it off |
3158s | [Music] |
3162s | Hitman the Hitman job was something that |
3165s | uh kind of Harkens back to everspace one |
3167s | a little bit uh in two ways one it's |
3170s | going towards the element of scanning |
3173s | which she did uh a bit of |
3176s | an average space one |
3178s | and it also Harkens back to the element |
3180s | of bounty hunting |
3190s | start the scanner |
3196s | so in the course of one of these |
3198s | missions sometimes the ships are all |
3200s | close together these guys are really far |
3201s | apart how dare |
3204s | well you have to get close enough for a |
3206s | scan it'll start doing the scan there's |
3208s | probably going to be a sound effects |
3209s | that's added to this in the future |
3214s | that was no match so we have to go scan |
3216s | one of these other ones |
3218s | and we are looking for our specific |
3220s | Target to annihilate |
3225s | scanning in progress |
3230s | just need to confirm the signature |
3235s | of course it's the last one |
3238s | it is not rigged to where it's always |
3241s | the last one so you guys are aware it is |
3243s | randomly applied to one of them |
3246s | just got really unlucky I've done this |
3248s | before where it's like the first one I |
3249s | scanned was it it's like yes that always |
3251s | feels good but there's like legitimately |
3253s | no way of knowing so you just have to |
3256s | just have to try |
3262s | it's also important to note |
3265s | that whenever you do these side missions |
3268s | these Hitman side missions it ticks off |
3270s | the oh car if it's in a protected |
3272s | location because you are taking out what |
3274s | are considered to be neutral targets |
3277s | Cato doesn't care about that Kano wants |
3280s | his jobs to get done |
3283s | so there we go taken care of now from |
3285s | here we technically would need to |
3287s | complete two more side missions but I |
3289s | don't want to wait |
3291s | so this is as if we've completed all the |
3294s | jobs that are necessary and we're going |
3295s | to return to Cato Palace |
3298s | to see what's next |
3308s | I need to dance more oh my goodness |
3310s | foreign |
3314s | well look who it is we need to get you a |
3317s | VIP pass or a frequent flyer card or |
3319s | something you keep coming back for more |
3322s | hi Daryl yeah here I am I guess I don't |
3327s | know why sometimes well it just happens |
3330s | your timing is impeccable let me level |
3332s | with you this thing with the access |
3334s | codes and this hard Cove database me and |
3336s | Clockwork have been working on is all |
3338s | part of a bigger plan oh really now yeah |
3342s | and now we're coming up to the next |
3344s | stage okay keep talking well we took a |
3349s | long hard look at the shipment details |
3351s | we got from Taco border control and some |
3353s | real interesting flight plans came up |
3355s | there's one shipment which is shall we |
3358s | say particularly juicy okay |
3362s | particularly juicy |
3364s | particularly juicy so what is it let me |
3368s | guess fruit nice smart guy not just an |
3372s | ugly face |
3373s | and you want to steal this maybe some |
3376s | people might miss it fruits are a rare |
3378s | commodity in space |
3380s | the people we'd be in conveniencing are |
3382s | bad people |
3383s | aren't you bad |
3385s | me no our organization we're dubious the |
3389s | people I'm talking about there but I and |
3392s | let me guess in and out |
3395s | precisely in and out as always |
3398s | which as always is never the case |
3401s | listen Daryl I am willing to be involved |
3405s | in your scheme if you just came out |
3406s | straight with me |
3408s | give me the lowdown what's this all |
3410s | about are you trying to impress |
3412s | Clockwork she seems to have taken a |
3415s | shine to you huh what I don't know what |
3418s | you're talking about |
3420s | so come on are you and or are you in |
3423s | I'll take a look and I'll get to the |
3426s | bottom of this |
3430s | all right |
3431s | so now we are on this Mission chain to |
3434s | go uh on a particularly |
3437s | juicy Adventure |
3439s | to acquire some fruit apparently |
3441s | allegedly |
3445s | again I'll be overseeing this operation |
3447s | oh boy that you wish it was Daryl though |
3450s | what do you know about it shut your pie |
3453s | home and get to the location oh my gosh |
3458s | now I see it she and Daryl are a perfect |
3461s | match aren't they just |
3465s | beautiful |
3483s | which Super lights your favorite |
3486s | I know I've asked this before I'm asking |
3488s | it again I kind of go back and forth |
3491s | man I really enjoy zarkov but Union is |
3494s | popping |
3505s | all right |
3516s | hi Clockwork I take it this is the |
3519s | automated freighter we're pilfering |
3522s | actually I'll be doing the footwork this |
3524s | time you keep a lookout sure thing |
3528s | say what's your real name anyway |
3531s | Tick Tock what is it to you just making |
3534s | small dog not like anyone is going to |
3537s | intercept us out here |
3539s | oh |
3540s | excellent |
3543s | man I'm sick I'm I'm impressed |
3548s | by some of you got like you just slapped |
3550s | it down you're just like I asked the |
3552s | question Sido boom zarkov still Drake I |
3556s | see KAIT |
3558s | awesome oh my gosh it's like every |
3560s | there's no there's no one best super |
3563s | light it seems like I honestly thought I |
3564s | was gonna see a lot of one specific one |
3566s | and you were all just bouncing around |
3568s | everywhere |
3570s | you guys are bouncing around everywhere |
3571s | I'm impressed |
3573s | Freight codes to crack |
3575s | oh scrap I just set off the alarm |
3579s | you what |
3581s | what did you expect I'm boarding a |
3583s | freighter illegally ain't I |
3586s | guys |
3596s | all right |
3603s | excellent |
3608s | don't pause too much |
3610s | oh it's still hit yay that's what I like |
3612s | to see |
3625s | that sniper drone's not even part of |
3627s | this mix throw away |
3631s | that's kind of funny |
3646s | all right |
3653s | we'll play this guy out because we can |
3657s | and one more |
3668s | I'm not sure how much longer I can keep |
3670s | you safe don't you even think of leaving |
3673s | this rater without me buddy |
3676s | yeah |
3679s | either of us leaving |
3682s | a damn that was a close one |
3685s | I think so close something tells me this |
3688s | is gonna set me up for a while |
3692s | before those guys put up such a defense |
3695s | for banana mangos |
3698s | the contents should not concern you |
3700s | they'll be paid for your services I |
3703s | still have questions yeah well I hear |
3706s | the service spots on Prescott lender |
3708s | Goodyear for the right price so rude |
3710s | cowboy |
3713s | excellent |
3715s | so that's the conclusion of this uh |
3717s | little side mission well the last part |
3719s | of the side mission but now we have to |
3723s | see the conclusion by going back to |
3724s | Prescott one last time |
3729s | that's Eric this is a good little uh |
3732s | segue into a question if you could sure |
3735s | how fast forward fast travel in super |
3738s | light yeah sure and how do you actually |
3740s | get there yeah so it's a great little |
3743s | question so basically |
3744s | um you have these various challenges |
3746s | that you can accomplish the game Space |
3747s | and there are specific ones associated |
3750s | with every single system |
3753s | when you complete these challenges for |
3755s | the system itself which is mostly just |
3758s | like running around the system and then |
3760s | doing a couple like uh |
3761s | [Music] |
3763s | distress calls high risk areas when you |
3766s | complete all these tasks uh and then fly |
3768s | very close to the Sun you are given the |
3771s | ability to boost faster in that system |
3774s | so basically by you maximizing the |
3777s | exploration all you're traveling to boot |
3779s | from that point on is going to be just |
3781s | faster in order to enable this you have |
3785s | to first designate a Target so while I'm |
3788s | just flying around like this I cannot |
3790s | fast travel boost |
3792s | I have to select the target |
3794s | by pressing f |
3796s | and then you'll see it right above me up |
3797s | here we have that fast forward all I |
3799s | have to do is hold down the ship button |
3803s | and I believe that it increases the |
3806s | speed by two like it literally doubles |
3810s | the speed pretty sure |
3813s | pretty sure it's double |
3815s | but it's much faster |
3818s | 10 out of 10 would recommend |
3820s | it's very nice |
3823s | it's a good question that's a good good |
3824s | uh good interjection there you fight |
3827s | all right so we are going to |
3831s | head on over to Cato Palace wrap up this |
3834s | Mission Again spoilers but you knew that |
3835s | already |
3837s | and after we're done with this one we'll |
3838s | jump right on into some more questions |
3841s | there you are come on in Dear Boy |
3845s | actually I was hoping to see Daryl this |
3848s | time he has some answering to do Daryl |
3851s | isn't disclosed at the moment but I can |
3853s | appreciate you need some kind of |
3854s | explanation for the missions he's been |
3856s | sending you on |
3857s | it got a bit hot out there and I can't |
3859s | believe I went through all that for |
3861s | fruit |
3862s | we've known each other a while now Adam |
3864s | you're like family to me and we have |
3866s | cause for celebration |
3868s | Champlain I don't get it a toast to |
3872s | Daryl and Clockwork |
3874s | what |
3875s | they've just tied the knot shouting and |
3877s | arguing the whole way through the |
3879s | ceremony mind you but the boy did good |
3881s | they're perfect together ain't they |
3884s | I knew there was something going on but |
3886s | the raid we did on the shipping I've |
3889s | been hard on Daryl I've been trying to |
3890s | raise him right and helped him find his |
3892s | own way he needed a bit of a push |
3894s | so he had to find incentive to move on |
3897s | up in the galaxy |
3898s | I told him I had only consent to him |
3900s | taking a wife if he paid the nutshells |
3901s | himself |
3902s | I doubt fruit would have paid for much |
3906s | nah it was something bigger like you |
3908s | suspected |
3909s | plushies |
3911s | I risked my life three times for |
3914s | plushies |
3916s | hey not just any plushies highly |
3918s | valuable collectibles worth a fortune to |
3921s | hardcore Space Opera fans Clockwork |
3923s | brought the shipment onto the station |
3924s | the soul gate Daryl popped the question |
3927s | and they got hitched in the casino |
3928s | Chapel all within minutes these |
3930s | youngsters move fast |
3932s | makes my head spin imagining it |
3934s | that'd be the Champlain |
3936s | where'd they go on honeymoon |
3939s | upstairs they'll be back to work in a |
3941s | couple of hours |
3942s | anyway to love |
3945s | to love I guess |
3947s | Marianne will see you out don't forget |
3949s | to check in with her for jobs every now |
3951s | and then oh wait I have something for |
3954s | you a wedding gift I'm feeling generous |
3957s | you'll find it outside |
3959s | oh thanks |
3963s | excellent |
3966s | excellent and that concludes the uh |
3968s | Mission chain for Cato Palace we got two |
3971s | that we were able to uh go through |
3973s | you're getting jobs along the way you'll |
3975s | have access to some of those new ones |
3977s | and uh yeah we're quite happy with how |
3980s | that's all working we're happy that |
3982s | we're able to add a lot more to the mix |
3984s | with these jobs |
3985s | seems like the reception on that front |
3987s | has also been good so |
3989s | yeah there you go so with that being |
3993s | taken care of now it's time to |
3995s | transition into another round of |
3996s | questions I know we had five that we're |
3998s | still hanging on from before so let's |
4000s | start with those geekbite if you are up |
4002s | for it you certainly am we've we've |
4004s | expanded some Watts as well from that |
4006s | point on as well sir awesome you've got |
4008s | a future answer uh right first up uh |
4011s | there's a good question from Finns over |
4012s | on YouTube okay just a chance for Star |
4015s | Forge grid to spawn on an item depend on |
4018s | which specific base type item it is eg |
4022s | armor brick missiles is times more |
4024s | likely to happen than star forged and |
4027s | Cruz it shouldn't be |
4030s | it shouldn't be |
4032s | um I think the only restriction that |
4034s | starforged has is at least at this time |
4036s | I'm pretty sure that it has to be |
4038s | superior a superior tier |
4042s | um but aside from that no I don't think |
4044s | that there's a formal restriction based |
4046s | on the item |
4048s | type excuse |
4051s | cool |
4053s | that is |
4054s | that is a good question |
4056s | all right all right |
4058s | all right cool uh next up uh Fred speca |
4061s | to go to work so he'll have to watch |
4063s | back on the board for this answer but uh |
4065s | since the last two updates uh camera |
4067s | Shake is now owned by default is there |
4070s | any any reason behind that the default |
4073s | was off before at least important only |
4075s | now it's on full someone pushed a button |
4078s | a bug happens sits like so I was |
4081s | drinking their coffee whoops I don't I |
4083s | don't know uh that's yeah I'm not too |
4086s | worried about it because you can very |
4088s | quickly disable it |
4090s | um like because again personally I I do |
4092s | not like any form of camera shaking and |
4095s | you know I've said this at these streams |
4097s | before because I know you're all |
4098s | watching it you're like but you have |
4099s | camera shaking on yes it's for thematic |
4101s | effect through these streams it does |
4103s | make it look a little bit more Dynamic |
4106s | which is why I'm doing it here uh but |
4108s | generally speaking Yeah I mean hopefully |
4110s | I don't think that makes too much of a |
4111s | difference like if you start boosting |
4113s | when you start up the game and you see |
4114s | the camera shaking you're just like oh |
4115s | screw that I'm gonna go to the settings |
4117s | I'm going to change this immediately uh |
4119s | where's the camera Shake button right |
4121s | here boom just just die in a fire boom |
4124s | you know taken care of but as far as it |
4127s | being enabled to start |
4130s | hopefully that doesn't make a a huge |
4133s | difference to you I don't know if there |
4135s | was any incentive to do that or not it |
4138s | quite literally could be a bug that |
4141s | happened and somebody just needs to turn |
4143s | off again or it could have been an |
4144s | intentional change for some reason that |
4146s | I don't know about it's yeah |
4150s | hopefully you're not too concerned I I |
4152s | certainly am not |
4156s | marvelous right Brian Brown on YouTube |
4159s | uh is the trading shop update still on |
4163s | the to-do list for 1.0 technically yes |
4166s | um and you know |
4171s | let's talk a little bit more about the |
4172s | 1.0 expectations I think because you |
4175s | know on this on this road you know I had |
4177s | a really good conversation actually with |
4179s | Hans Christian a little bit before the |
4180s | stream and Hans Christian's one of like |
4182s | the lead developers that we have over |
4183s | here |
4185s | and one of the things that he was kind |
4187s | of mentioning to me |
4188s | is how we still actually have quite a |
4191s | bit planned for the game okay guys and |
4193s | in |
4194s | I say that |
4197s | not to uh get you all excited for like |
4200s | oh my gosh the game's gonna be like |
4202s | twice as large as it is right now or |
4203s | anything like that because like we have |
4206s | deadlines we have to satisfy it right |
4207s | like 1.0 our release date pretty sure |
4210s | it's locked in place at this point |
4211s | pretty pretty sure pretty sure Michael's |
4214s | like Eric don't say that maybe do say |
4215s | that I don't know whatever it's we're |
4217s | pretty sure we've got a pretty solid |
4219s | date uh as of right now |
4222s | um and through that process through this |
4225s | process everything that's on our to-do |
4227s | list is priority has to happen in order |
4231s | for the gameplay experiences that we've |
4233s | already plugged in to reach the fruition |
4236s | I say that word a lot because like it |
4238s | has to be exactly as it was envisioned |
4241s | from the beginning |
4242s | and we have a lot of systems that aren't |
4247s | there yet |
4248s | we have a lot of systems that aren't |
4249s | there yet okay gonna be realistic here |
4252s | are we gonna get to every single one of |
4255s | these systems for like that full-blown |
4257s | it's exactly where it needs to be 1.0 we |
4260s | certainly hope so |
4262s | there's a lot to do |
4264s | there's a lot to do so we are ensuring |
4267s | that the elements that get done impacts |
4270s | the gameplay experience first and |
4272s | foremost it's going to be the content |
4274s | that you can dive into and enjoy from |
4277s | that point we're going into those really |
4280s | nice like really desired elements either |
4283s | from our team or you guys to plug those |
4287s | into the mix and then from there it |
4289s | moves into the these will be really nice |
4291s | to have |
4292s | these would be exceptional to bring into |
4295s | the game Space if we get that out of |
4298s | time |
4300s | and there are of course also cuts that |
4302s | we make there are certain elements that |
4304s | we thought were going to happen and we |
4306s | say this is going to take too much time |
4307s | for not enough of an impact in that game |
4310s | space and I know that some of you guys |
4312s | might uh notice some of those little |
4315s | things but I can assure you it's not |
4317s | because we are lacking the desire to do |
4319s | it it is anything but it's because we're |
4322s | evaluating our workflows because we're |
4324s | evaluating these deadlines at a certain |
4326s | point we have to say the game needs to |
4327s | be finished right so we're going to hit |
4331s | that 1.0 release date that we've got |
4333s | ironed out that we're looking towards |
4335s | from that point we've already said this |
4338s | before we are going to have free DLC |
4340s | that comes after the game because we do |
4341s | know there are certain desirables |
4344s | that we want to bring into the game |
4347s | they're not priority but they are |
4349s | desired we want to bring those into the |
4351s | game so we will be offering a free DLC |
4353s | after the full game is launched and then |
4356s | beyond that we also have plans for |
4358s | premium DLC content now that's kind of |
4361s | going beyond the stuff that we're |
4362s | currently working on but but still I |
4364s | digress |
4365s | so |
4367s | I say all of this so that you guys can |
4369s | kind of see where we're at how we're |
4371s | moving forward we have to hit these |
4373s | priority elements right we have to focus |
4374s | on that gameplay experience first we |
4377s | have to get the missions the storyline |
4380s | completed first these are must-haves |
4384s | they will happen |
4386s | guaranteed you know we got the the |
4389s | achievements right the the tradable |
4391s | cards we got the you know those little |
4393s | additives right |
4395s | those are also going to happen then |
4398s | beyond that we start getting into we |
4401s | really want them to |
4403s | we'll see |
4405s | so |
4409s | it's I you know it's |
4411s | I really appreciate your guys's patience |
4415s | through this development you guys know |
4417s | how transparent we've been because |
4419s | there's a lot on our plates there's a |
4422s | lot that you've supplied we don't want |
4424s | to go down this pathway of content creep |
4426s | we want to hit these deadlines and |
4428s | that's what we're locking in for in fact |
4430s | Michael even says yeah pretty locked in |
4432s | on the 1.0 release date there you go |
4434s | so we are like sincerely this is the |
4437s | home stretch |
4439s | this is the home stretch and we are |
4442s | going to ensure all priorities and |
4445s | promises are made by 1.0 |
4448s | if we don't get all the candy done |
4452s | there's going to be that free DLC |
4454s | so yeah |
4458s | yeah and just a reminder for peeps but |
4460s | yes Michael I said that the uh 1.0 |
4463s | release date is locked in but we're not |
4464s | gonna tell you no matter how much you |
4466s | ask yeah yeah |
4468s | what is the specific release date it is |
4470s | oh let me just pull it up on my calendar |
4472s | here |
4473s | [Laughter] |
4477s | right uh but answer the question on |
4480s | Twitch uh Celine has asked since this is |
4482s | the final public update during the |
4484s | months coming to 1.0 will we be showing |
4488s | uh more further developer branches and |
4491s | showcasing iterative development or is |
4493s | this the final thing that we're going to |
4494s | be seeing for good |
4496s | we will continue doing live streams for |
4498s | the entire duration of development up to |
4501s | 1.0 and probably even Beyond I don't I |
4503s | don't foresee the stream stopping |
4505s | um and through this process I will be |
4509s | receiving development updates uh to the |
4512s | branch that I'm playing on and we will |
4514s | be showing those and talking about those |
4516s | in a |
4518s | position to discuss and to highlight |
4521s | what the vision looks like for that 1.0 |
4524s | full release now also keep in mind that |
4527s | through these builds that I will be |
4529s | showing |
4530s | we're not going to travel down the path |
4532s | of like the story any further from here |
4534s | okay like we are we are done with |
4536s | revealing the story everything that |
4538s | you've reached up to in the current live |
4540s | uh game space that you have that's it |
4543s | that's all you get cliffhanger |
4546s | you will not get the rest until 1.0 you |
4549s | might get like a teaser of |
4551s | like a cut scene perhaps but we are not |
4554s | going to deliver that story in any |
4556s | medium be it a stream or otherwise until |
4560s | you have it in your hands not 1.0 |
4562s | release |
4565s | I also want to also want to point this |
4567s | out oh gosh Michael I I feel like this |
4570s | is |
4571s | a feeling this is so like |
4573s | ah all right so |
4575s | Hans Christian as our lead uh game |
4577s | designer as as I mentioned earlier uh |
4579s | Michael does say that he has over 700 |
4581s | items on his to-do list right now |
4585s | as of right now and we do have varying |
4588s | team members that you know we can talk |
4590s | to and see if we can alleviate some of |
4592s | those issues from time to time like you |
4593s | know I've I've actually done a number of |
4595s | requests from Hans Christian to kind of |
4597s | help lighten things up and I know other |
4599s | team members have as well you know we |
4601s | we're all in this together but a lot of |
4604s | those elements that are on his plate |
4605s | like it's for Hans Christian's Wizardry |
4608s | to bring to life it's primarily his |
4611s | tasks and everybody on the team's got |
4614s | quite the number that's just Hans |
4616s | Christian okay this is just Hans |
4618s | Christian mind you |
4621s | so |
4622s | will he complete all 700 by 1.0 want to |
4626s | take some bets because I'm betting he's |
4628s | not going to no offense Hans Christian |
4630s | you're a wizard but uh but dang it he's |
4633s | gonna get through most of them I |
4634s | guarantee that |
4638s | wow look |
4639s | right another question uh back onto |
4642s | YouTube oh I feel sorry for Hands |
4644s | Christian now |
4645s | Olivia he knew what he signed up for |
4649s | you can't complain now you can't |
4651s | down there |
4653s | um the question from Olivia on YouTube |
4655s | is any chance to add a number percentage |
4658s | to see what the ultimate status is and |
4661s | see numbers uh for whole armor and |
4664s | shield |
4666s | percentages in the upper left or like |
4668s | like numbers I know that we had a |
4670s | conversation there was a UI conversation |
4672s | oh gosh this was a while back goodness |
4674s | gravy |
4675s | um I mean |
4678s | there are various settings to adjust |
4681s | like the numbers that show up you know |
4683s | damage number XP numbers HUD and cockpit |
4685s | key bindings and cockpit Mouse uh well |
4687s | that's not it but like these first these |
4689s | ones up here like we have a lot of those |
4690s | little features to show you uh what's |
4692s | appearing on screen because internally |
4694s | we think there's already almost too much |
4696s | that's being shown on the UI at this |
4699s | time like this is actually why I have |
4700s | all this stuff disabled |
4704s | um it's possible we could add other |
4708s | display toggles like that |
4711s | I would not count that as something |
4713s | that's a priority at all I wouldn't even |
4715s | count that as under the desired at all |
4718s | that would fall under the nice to haves |
4720s | and |
4722s | I just want to be realistic on this |
4723s | front I don't see it happening |
4726s | so |
4727s | if that's something that you think is |
4729s | incredibly important to the game |
4731s | for whatever reason I do encourage you |
4733s | to make a post on the forums we could |
4735s | see how many other people feel that |
4737s | that's a necessity to have that level of |
4739s | information |
4741s | so yeah |
4745s | no |
4746s | right uh Thunder flame on YouTube uh are |
4749s | we getting any more legendaries until |
4751s | release uh they're noticing a distinct |
4754s | lack of boosters |
4756s | yes yeah |
4758s | um |
4761s | uh well |
4764s | we're not doing any more major updates |
4766s | you know for until 4 release like full |
4768s | release is the next major update um look |
4772s | we're going to be able to show a couple |
4774s | of fun things between now and full |
4777s | release I think it would be super |
4780s | amazing I think most team members think |
4781s | it would be super amazing to give you |
4783s | you know a little bit of something else |
4785s | between now and full release but we |
4786s | cannot guarantee that I can't say right |
4789s | here right now oh we'll have this little |
4792s | patch and give you more stuff to play |
4793s | around I can't I can't do that because |
4794s | we don't know there are so many factors |
4797s | that come with even a small patch like |
4800s | that which can change so much of what |
4803s | you already have from a level of testing |
4806s | because for example if we spend a bunch |
4809s | of work on say you know |
4811s | whatever legendary right we got this new |
4814s | legendary that shows up whatever and |
4815s | we're like hey guys here's a new |
4816s | legendary we push it in right into some |
4818s | bouncing changes whatever now all of a |
4820s | sudden your game space and everything |
4822s | that's been bound to these changes is |
4825s | different there's a change that occurred |
4827s | it's not just that an item has entered |
4830s | the battle |
4831s | it's that this item and all of its |
4834s | coupled components whatever it does |
4836s | whatever ways it happens now has created |
4839s | many unique new |
4842s | opportunities |
4844s | for you to experience that hasn't |
4847s | probably been properly tested |
4850s | when you dive in through that early |
4852s | access format and you're like oh well |
4854s | that's what Early Access is all about I |
4855s | know what you're thinking I know what |
4856s | you're thinking the problem is is that |
4858s | now we're gonna have to rectify any |
4860s | issues surrounding that so by locking in |
4863s | even something as simple as like a |
4864s | little push we have to go into all right |
4867s | well we have to establish like the the |
4868s | release date for this little patch we |
4871s | have to establish the evaluation date |
4873s | from the community for this patch we've |
4874s | got to plan on a hotfix if it's needed |
4877s | for this patch then we have to keep our |
4879s | added eyes on this new little thing that |
4881s | we've delivered |
4883s | starts to add up quickly and that's all |
4886s | time away from the content that we're |
4888s | working for the 1.0 release itself |
4892s | it's not so much a sacrifice we want to |
4894s | make at this point in time |
4896s | so |
4897s | I say |
4899s | very much where you guys need to take it |
4901s | with a grain of salt we do sincerely we |
4904s | would love to give you a little bit more |
4906s | stuff along the way |
4909s | that's a big ask and that could create a |
4912s | number of problems that would slow down |
4914s | the generation of content for 1.0 |
4918s | we have to be very careful if we were to |
4921s | go that direction |
4924s | so |
4925s | cool |
4927s | thanks Lynch uh came with YouTube Brian |
4930s | Brown would like to know uh is there a |
4933s | specific reason for suppressing drops |
4935s | from enemies four plus levels below when |
4938s | there is no level scaling anymore rather |
4941s | than just having enemies drop loot from |
4943s | their level |
4944s | uh not really I think the the |
4946s | conversations that we've had internally |
4948s | is that we just wanted to have the |
4949s | players wait I said not really that's |
4951s | not that's not the answer the answer is |
4953s | the reason why we're doing that is we |
4956s | want the players to stay closer to the |
4958s | level that they're at so that you are |
4960s | engaging more or less with the |
4962s | challenges of your progression so what I |
4965s | mean by that is like if you're a level |
4966s | 11 and you're |
4969s | continuing to play in cedo over and over |
4972s | and over again we don't want you to |
4975s | continue building up the experience we |
4977s | want you to go to Union we want you to |
4979s | start doing the jobs in there we want |
4980s | you to start doing the missions in there |
4981s | once you start experiencing that new |
4983s | content you know that's that's the |
4985s | intended game structure so we don't want |
4988s | you to just hang out in Union and build |
4990s | yourself all the way up to level 25 |
4992s | which has been done |
4994s | by at least one player that I know of |
4996s | it's possible to do by circumventing |
4999s | that particular system however that is |
5002s | not what we want to be any sense of |
5005s | normality when it comes to playing the |
5007s | game so that is why there is that |
5010s | restriction of four levels or more they |
5014s | do not provide experience they do not |
5016s | provide equipment if they are lower than |
5019s | you if they are higher than you however |
5023s | well there are still benefits |
5027s | cool Michael's just a little bit of the |
5030s | answer Hammer uh with regards no more |
5033s | updates until version one since it cost |
5035s | us two to four weeks to have proper in |
5037s | between uh releases while being able to |
5039s | finish the game in the meantime yeah and |
5041s | that's that's the that's the kind of |
5043s | like goings-on that I was talking about |
5044s | it like adds up so much like one little |
5046s | plush changes four weeks of development |
5049s | process like that's yeah we want to |
5052s | focus on 1.0 I appreciate that I Clarity |
5054s | Michael that's awesome also he mentions |
5056s | that uh the loot drops uh whenever |
5059s | you're going back through say like |
5060s | you're going through cedo and you're |
5061s | still getting loot it's not going to be |
5063s | valuable to you when your four levels |
5064s | higher right so there's not a lot of fun |
5066s | in that but even still if you're |
5068s | scrapping all of that stuff that you're |
5070s | gaining it's just like |
5071s | way too easy to start like |
5074s | superimposing your crafting ingredients |
5078s | and to basically whatever you need it to |
5079s | be and we don't really want we don't |
5082s | like that that doesn't that doesn't |
5084s | sound like what we want the game to do |
5087s | so yeah |
5090s | it's cool oh a couple more questions and |
5093s | then you'll be able to fly on yeah I'm |
5095s | gonna do a rift next oh fins uh on |
5098s | YouTubers just wants to know uh |
5100s | currently there was only one Catalyst |
5103s | for armors sensors cargo holds optimized |
5106s | How likely is it to see moth catalysts |
5108s | for these parts in 1.0 well that's going |
5112s | to be one of the items or multiple items |
5114s | on Hans Christian's list |
5119s | um look I've said it before and I'll say |
5121s | it again you know like we do want to do |
5124s | more catalysts like we desire to add |
5126s | more of those into the game uh just like |
5127s | we're going to be incorporating more |
5129s | legendaries uh just like just like we |
5130s | have the desire to |
5132s | there's so much there's so much that we |
5136s | want to bring to fruition and we are in |
5138s | go mode to make it happen |
5140s | we just got to see if it can happen at |
5141s | this point |
5142s | we just have to see I would say that on |
5144s | a level of |
5146s | um |
5147s | chances for more catalysts I'd say |
5149s | that's more likely than not in fact I |
5151s | would say that there's a pretty good |
5152s | chance a pretty good chance that we will |
5155s | see more catalysts uh by 1.0 so |
5159s | um |
5160s | but time will tell |
5162s | time will tell |
5164s | oh right that last question uh this one |
5168s | from Brian Brown again but any chance we |
5170s | will get to see the spread stats listed |
5172s | on the weapons like in everspace one |
5174s | it's hard to tell what the spread |
5176s | decreases uh what the spread decrease is |
5179s | from the catalyst so much like the UI |
5181s | conversation |
5183s | um just out in space there's already a |
5185s | lot of information here and I know like |
5187s | I'm one of these players who loves every |
5190s | single little detail and this has been |
5192s | something that I kind of I asked around |
5194s | internally as well and it does come down |
5196s | to the um accessibility Factor the um |
5200s | the readability Factor |
5204s | most players |
5207s | probably aren't going to care about |
5209s | certain statistics |
5214s | spread is one of those statistics |
5219s | and when I say they don't care about it |
5221s | it's not that you don't care about it at |
5222s | all it's more of like |
5223s | the stats that are far more important is |
5226s | going to be like your fire rate how |
5227s | quickly can you launch it shot after |
5230s | shot what's your DPS that's the most |
5232s | important your range also incredibly |
5234s | important we actually plug that in to |
5236s | the most important stats uh per |
5238s | Community request but also because we're |
5239s | like yeah that makes a total sense |
5241s | energy capacity consumption like these |
5242s | are the things that you must know in |
5245s | order for maximum opportunity of a |
5249s | weapon especially when you're comparing |
5250s | it to others |
5252s | does that mean it won't show up in the |
5254s | future |
5255s | I certainly hope not I would like to see |
5257s | them personally |
5260s | but |
5261s | we have to make a stand at a certain |
5263s | point so that we're not going so |
5265s | freaking crazy with the UI where it's |
5268s | not accessible and where it's not |
5270s | readable |
5272s | so that is where we are at right now |
5274s | with this information |
5278s | I think it'd be great as a toggle |
5279s | personally but again |
5283s | that's a nice to have |
5286s | that's a nice to have |
5289s | gosh it makes me sad you could probably |
5290s | tell that I really want this too but uh |
5295s | uh all right next question I'm starting |
5297s | to feel sad you can fly on pilot fly on |
5302s | excellent okay so we only have like 35 |
5304s | minutes left I I have to Champion this |
5307s | Rift dang it I want to do this it's |
5309s | gonna be a lunacy 400 |
5311s | um we are going to be using this |
5313s | incredibly obnoxious Goss Cannon uh |
5315s | maybe not the best choice for the stream |
5316s | I'm probably gonna fix that next time |
5317s | because it's very loud uh that's kind of |
5319s | my fault sorry about that we also have |
5321s | this powerful executioner just in case |
5323s | things get really heated |
5325s | we're using corrosion mines and cruise |
5327s | missiles both of which can have a chance |
5330s | to give back a little bit of what we got |
5332s | my stats are up here you can take a |
5333s | quick look because I really want to get |
5334s | in |
5335s | um and then sort of you know they're all |
5339s | level 25s across the board with Nanobots |
5342s | damage limiter and energy Shield to top |
5344s | things off I do have a legendary in my |
5346s | hold it's amazing for this particular |
5348s | build I love it so much but I want to do |
5351s | this without a legendary because I have |
5353s | like a personal Vendetta against lunacy |
5355s | 400 now so here we go |
5358s | here we go |
5365s | serious business mode all right actually |
5369s | you know what I want to be able to see |
5370s | as clearly as possible the sunglasses |
5372s | are a great added effect but like |
5375s | here we go here we go |
5396s | foreign |
5424s | progress is a little slow all right |
5434s | all right okay okay |
5441s | let's hide |
5448s | nope hold still |
5464s | get out of here all right |
5468s | no thank you no thank you |
5480s | oh |
5483s | whoa that was a big shot |
5487s | still okay oh no we're not |
5493s | no we're doing we're going right back in |
5494s | nope no I refuse what the heck was that |
5499s | tomfoolery nah I don't believe it it was |
5502s | all an illusion |
5504s | wowzers |
5507s | all right |
5510s | all right nope we're doing it again your |
5513s | screenshots can wait |
5517s | oh my gosh |
5520s | what the heck |
5525s | I'm not okay with this |
5528s | round two |
5533s | gosh |
5536s | I was practicing at 500 earlier this |
5538s | week I completed it twice |
5542s | ah |
5545s | oh 400 will be easy it'll just be a one |
5548s | shot for the stream the streamer thought |
5550s | oh my goodness |
5554s | oh |
5556s | all right |
5558s | and make sure we keep our Shields up |
5560s | this time that's going to be the biggest |
5562s | the big caveat to all of this |
5573s | oh okay okay |
5592s | a little closer please get a little |
5594s | closer |
5600s | all right okay all right |
5607s | walk the shots please are supposed to |
5610s | block the shot |
5618s | [Music] |
5624s | foreign |
5633s | [Music] |
5656s | all right |
5666s | just the warm-up that was close |
5686s | hmm |
5691s | nope |
5704s | all right |
5709s | oh armor drone go away |
5725s | okay |
5730s | nope that's not good that's the ah |
5735s | what the heck was that |
5739s | oh my gosh |
5742s | okay |
5744s | all right okay phase one complete |
5748s | what the heck was that garbage |
5754s | wow okay all right |
5757s | stay out of the line of the uh freaking |
5759s | Minds that those guys drop yikes random |
5763s | item overheated yikes I do not like that |
5765s | corrosion Fields I think I can navigate |
5767s | this one |
5768s | ah |
5770s | we're doing this dang it we're committed |
5772s | we're going |
5773s | [Music] |
5787s | all right |
5790s | good God all right strong start |
5798s | die |
5800s | God |
5811s | just in case oh I'm so glad I used those |
5814s | consumables that would have been awful |
5837s | ah oh it's gonna be problematic |
5841s | uh where's your okay good |
5845s | I'm like I'm wait can you see me leaning |
5847s | like I'm getting into this guys like oh |
5849s | my gosh you don't know how badly I want |
5852s | to do this live so you know that I'm not |
5854s | some freaking scrub |
5857s | ah |
5861s | it's like I'm so freaking who says that |
5869s | oh my gosh for the record if you guys |
5872s | can't complete it at level freaking 400 |
5875s | that doesn't mean you're a scrub by the |
5878s | way |
5879s | wow |
5883s | what in the world |
5896s | all right good God God I really want you |
5898s | down thank you I didn't get him |
5904s | foreign |
5915s | just fine all right |
5921s | oh goodness |
5930s | get a hot in here |
5934s | foreign |
5943s | where's that |
5945s | rubber drone |
5949s | where are you wow I can't find them |
5953s | ouch no no no no no come on Shield come |
5955s | back |
5957s | nope don't don't want to deal with that |
5959s | okay |
5968s | oh come on come on come on come on thank |
5970s | you |
5972s | oh |
5975s | so many of these close call explosions |
5978s | oh my gosh |
5982s | oh problem numbers |
5995s | come on |
6009s | laughs |
6014s | oh my goodness |
6017s | [Music] |
6020s | am I taking a fence at this |
6023s | ah |
6027s | I didn't pop my device |
6030s | oh that's all I need I would have |
6031s | survived I would have popped the |
6032s | freaking device |
6034s | but I missed it |
6036s | oh man I that's ah that makes me so sour |
6040s | but you know what we designed these |
6044s | riffs to be challenging for you all to |
6047s | put together your skills to the ultimate |
6050s | test whatever Space 2 has to offer |
6053s | and thus far |
6055s | whoo |
6057s | thus far we're pretty happy with where |
6059s | it's at as of right now there will of |
6062s | course be more that comes to riffs |
6063s | before anybody's asking before anyone |
6065s | wonders about that there will be more |
6068s | that is on the docket for the 1.0 uh |
6070s | release that the rift will receive uh |
6073s | some |
6074s | things |
6076s | so yeah gosh |
6080s | man |
6086s | I almost want to try it again but then |
6088s | we wouldn't have enough time for |
6089s | screenshots and I don't want to do that |
6090s | to you guys you guys have some wonderful |
6091s | screenshots I want to provide that |
6093s | opportunity so that you can see what |
6096s | everyone else has been taking as well as |
6097s | answer some more questions |
6099s | so I think what we're gonna do right now |
6101s | since we've got about 20-ish minutes |
6104s | left in the Stream we're gonna go ahead |
6106s | and full transfer over to the |
6108s | screenshots we will continue answering |
6110s | questions so if they come up from time |
6112s | to time and where you're at you go ahead |
6114s | and just throw it at me |
6116s | and uh it'll be great it'll be |
6118s | delightful so one quick little break |
6120s | I'll be right on back |
6123s | um also just a quick word from our |
6124s | sponsors if you want to follow us and |
6127s | find out all the latest happenings I |
6129s | mean the streams of course are like one |
6131s | of the best places to go let's let's be |
6133s | honest I give some little secret tidbits |
6135s | here in There and Everywhere it's such a |
6137s | delight having you all here but also |
6140s | join us over in the Discord join us on |
6142s | YouTube on Twitter on uh twitch on |
6145s | Instagram we we love to have you we love |
6148s | being able to support you guys we love |
6149s | being able to talk oh my gosh it's all |
6152s | it's so it's such a delight being able |
6154s | to invest our time with you and hear |
6156s | what you have to say sincerely it is |
6158s | such a wonderful thing so if you have |
6162s | that desire which I sincerely hope you |
6164s | do then by all means jump on over let's |
6167s | have a good good time |
6170s | all right so here we are this is our |
6174s | little screenshot segment |
6176s | where we showcase all the beautiful |
6178s | shots that have been collected over the |
6180s | course of I think this one's two weeks |
6182s | of time |
6183s | if I'm not mistaken |
6185s | so we have uh quite the number to go |
6187s | through that's why we need 20 minutes to |
6189s | Showcase these as well as answer some |
6191s | questions so we are starting off with |
6193s | one from high barf who's highlighting |
6195s | Alex new ship some of you guys didn't |
6197s | catch this but yeah he's flying this |
6199s | almost like a hot rod styled plane |
6203s | vessel and uh we quite like it we had a |
6207s | lot of fun making this |
6209s | and uh looks like he's got a couple |
6211s | dings there though so uh might have to |
6214s | buff out those scratches but otherwise |
6216s | nice little shot from high barf we also |
6219s | had a new user join us uh somewhat |
6221s | recently uh I'm gonna mispronounce the |
6224s | name but it's not Huey I think not Hue |
6227s | not uh |
6229s | n h a t h u y yeah whatever butchered |
6233s | that completely but they started |
6235s | supplying some screenshots and having |
6236s | some Chats on the Discord it was quite |
6238s | nice this one's just a pleasant little |
6240s | experience out of Sito nothing crazy |
6245s | just a long for their travels |
6248s | very beautiful we're going to transfer |
6250s | over to Parting Gift yoloer which I |
6254s | think is a hilarious username great use |
6256s | of the um |
6259s | teleport by the way parting gives a |
6261s | fantastic option we'll sit on this |
6263s | screen while geekbite asks or transmits |
6267s | one of your asked questions |
6270s | here we go yes we've got bivage over on |
6273s | Twitch is asking and I think this is |
6275s | kind of been answered previously but |
6277s | other plans to have the UI reflect |
6279s | things such as ships fire power stat |
6281s | reflected in the equipped weapon DPS |
6284s | stats |
6286s | there are not plans |
6289s | I could see that being a nice to have |
6292s | but I don't know I don't think that's |
6295s | I don't think that's gonna happen if I'm |
6297s | being realistic |
6299s | um but uh |
6302s | I think the biggest chance of something |
6305s | similar to this would be if we are able |
6308s | to incorporate a couple additional nice |
6310s | to haves like you know a toggle in the |
6313s | menu that allows you to see an |
6314s | additional number here or there that |
6316s | would be the closest thing to that but |
6318s | there's there's not any plans like when |
6320s | you're changing the weapon like the |
6322s | numbers that show up there's not new |
6323s | plans to add more to that we added the |
6326s | range because it seemed to be a fairly |
6328s | popular request and we seemed it seemed |
6330s | pretty valuable as well but beyond that |
6333s | that's really where we're stopping |
6335s | pretty sure so good question good |
6338s | question but got to be realistic on that |
6339s | front uh We've this shot though by the |
6342s | way I love these wide screen shots |
6344s | there's a couple of you guys who end up |
6346s | submitting them especially ones that are |
6347s | like I feel like they're content worthy |
6349s | for the wiki because it's highlighting |
6351s | the location incredibly well with detail |
6354s | with its Secrets it's done uh |
6358s | it's it's done in a way that is |
6359s | commendable and I dig that a lot so |
6362s | following up we've got another one from |
6364s | parting Goods yolawear again this one |
6366s | still this one's in you both of these |
6369s | shots are in Union |
6371s | both these shots are in Union |
6373s | um at least I'm pretty sure oh my gosh |
6375s | I'm questioning the star the nebulas |
6377s | look like Union it's Union right guys |
6379s | anyway I love the shot nice use of color |
6382s | we've got that orange on one side we got |
6383s | the blue on the other you've got this |
6385s | nice uh space where you see so much and |
6389s | yet they're so |
6391s | dotted secrets so many dotted Secrets |
6393s | scattered about but you can't quite see |
6395s | you know that something's gone down |
6397s | because that wreckage in the middle but |
6399s | I really do like the use of color here I |
6402s | think that I want to play I spy with |
6405s | where the player ship is |
6406s | uh but other than that |
6409s | yeah nice little solid shot we're gonna |
6411s | transition over to another one from high |
6412s | barf highlighting these drones it's |
6414s | always nice I always like your shots |
6416s | where you're highlighting something that |
6418s | doesn't normally get a lot of love that |
6420s | doesn't get seen and detailed very much |
6422s | and this in particular just being able |
6423s | to zoom in over there that's nice that's |
6426s | nice look he even has a name |
6429s | he even has a name or a designation as |
6432s | it is but still |
6435s | great shot piling both of them they're |
6438s | just kind of like having a conversation |
6439s | the proverbial water cooler probably |
6443s | as the other happenings are going on |
6445s | here in The Kite nebula |
6447s | good stuff let's get another question as |
6450s | we gaze at sirloin's shot over in Drake |
6455s | oh we're right back over to YouTube for |
6458s | this one with Brian Brown uh any chance |
6460s | we could get a perk or star that can |
6463s | refine resources to hire variant |
6465s | versions I.E turn five copper into one |
6468s | pure copper you know that's actually |
6470s | been a point of conversation that we've |
6471s | had um and we brought up a reference to |
6474s | everspace one uh the DLC specifically |
6477s | because there was a site an on-site GMB |
6480s | Refinery as it is aptly named that you |
6483s | could go to and then swap out certain |
6484s | resources for others so this is |
6487s | something in the the area of more of |
6491s | like would be nice to have and maybe |
6493s | even upwards to the level of desired |
6495s | that is something that we think could be |
6497s | uh could be needs but at the same time I |
6501s | can't say that it's officially in the |
6503s | plans right that's just been a point of |
6505s | conversation we have to you know hit the |
6507s | priorities first so definitely noted |
6510s | definitely something that we think could |
6512s | be interesting could be fun could be |
6514s | nice to have uh in order to get to |
6517s | implementing that though it does require |
6518s | a particular Pathway to make sure that |
6521s | it's appropriate so again by no means am |
6524s | I saying it will happen uh but it is |
6526s | something that's been talked about and |
6528s | has received you know positively and |
6530s | positivity internally at least so good |
6533s | question all right so we've got these uh |
6536s | we gotta get these bases over here in |
6538s | Drake we've got these Redeemer sites |
6541s | you know it's it's interesting looking |
6543s | at this particular shot because like |
6544s | I've seen we we had a couple of |
6546s | iterations of these locations |
6551s | and man I I just I enjoy the angle that |
6554s | this shot was taken off because you're |
6556s | getting so much you're even seeing a |
6558s | little bit of what's under the water |
6559s | here too which is the pleasant sort of |
6562s | twist on this so it's not just a matter |
6564s | of oh yeah look at the bases and the ice |
6566s | no no there's there's a lot going on in |
6569s | this photo there's a lot going on we've |
6571s | got you know the playership all the way |
6573s | over here that's right blasting away |
6576s | over at this poor Redeemer he's going |
6578s | down that bomber and it's almost like |
6581s | fireworks |
6582s | delightful I'm not really sure what that |
6584s | is it looks like the remains of some |
6586s | sort of ship but then so there's so much |
6589s | there's so many other little things that |
6591s | you could probably catch if you were |
6593s | zipping on through this it just it makes |
6595s | me so happy I love shots like that so |
6597s | nice shots sirloin I appreciate that |
6599s | we've got this one from Rick adber |
6602s | [Music] |
6606s | these asteroids don't get enough love |
6609s | I I'm I'm a big fan of them myself and |
6613s | um they just they are so unique to the |
6616s | game they're only in like two locations |
6619s | or three locations it might it might |
6620s | just be two locations and |
6623s | it makes the it makes kite nebulon stand |
6625s | out so much more because of that and |
6628s | each I mean you guys know that each |
6630s | system has you know unique assets used |
6632s | for certain asteroid uh combinations and |
6635s | stuff but uh I really do like these |
6637s | they're they're great they are very |
6640s | pleasant wanted to highlight that nice |
6641s | close-up shot of the ship engaging with |
6644s | all of these uh puzzles done on the area |
6646s | too so |
6648s | stuff |
6649s | we're going to Showcase this next one |
6651s | from sirloin this was a bug that was cut |
6654s | and fixed it basically looks like an |
6656s | ancient is attacking the home base uh |
6658s | yeah you could get stuck inside of the |
6660s | home base like player ships basically |
6661s | around the corner so it's trying to pull |
6663s | you in but you can't move whoops it's |
6666s | fixed but it's a clever shot so kudos to |
6669s | you geekbite let's go have I have |
6671s | another question as we cycle over to uh |
6673s | crispy muffin's new ship that reminds us |
6675s | all of the classic Batmobile |
6679s | excellent right this one's just |
6681s | regarding the streams actually |
6683s | um what are the holiday screen plans |
6685s | obviously we've got the 23rd and the |
6687s | 30th uh kind of either Friday |
6690s | um is it going to be streamed on those |
6693s | days are we having a well-earned rest |
6696s | that was from Flory by the way onto it |
6698s | yeah but ironically Michael and I have |
6700s | not talked about this like Michael and I |
6702s | have been flying by the seat of her |
6703s | pants we recently uh we recently chatted |
6706s | about a couple of elements that I need |
6707s | to be uh adjusting on for example just |
6710s | to make sure that everything's in its |
6712s | proper place and um you know we we |
6714s | continue to kind of like go through this |
6716s | process of figuring out |
6717s | what's priority right this is like the |
6720s | theme of today 1.0 home stretch it's all |
6722s | about priorities it's I'm making sure |
6724s | that everything's lining up accordingly |
6726s | so |
6727s | um you know Michael and I will probably |
6728s | have a chat about that figure out what |
6730s | that's going to look like specifically |
6731s | uh but guys just know that Michael does |
6733s | not run me into the ground he's a he's a |
6735s | good boss and I'm not saying that |
6736s | because he's present in the Stream like |
6738s | uh our team is very well taken care of |
6740s | uh we do not push the crunch factor that |
6743s | you guys see a lot of in the gaming |
6745s | industry we take our time where when we |
6748s | work we work hard and when we're done |
6750s | with work we play hard that's how we |
6752s | operate so just keep that in mind we'll |
6755s | give you the updates on you know what |
6756s | that holiday schedule looks like in time |
6758s | so no biggie I like that question though |
6761s | it's a good question |
6763s | we will let you know we got spoon night |
6765s | uh man I feel like this is like spoot |
6767s | night's ship at this point he's he's |
6768s | used this so much there's also an |
6770s | Interceptor that he uses a lot of uh |
6772s | both of which are are phenomenal and I |
6775s | love highlighting the shots that spoon I |
6777s | does in particular because he does a |
6779s | pretty nice job with that depth of field |
6781s | just so you have that captured focus on |
6783s | what is meant to be in the photo yeah |
6786s | just you know General General stuffs and |
6789s | things we also have this one from crispy |
6791s | muffin which I thought was just that's |
6793s | nice this is a this is a desktop |
6795s | wallpaper background right here just |
6797s | nice casual chill |
6800s | hanging out on an alien world with a lot |
6804s | of random life forms at your camp |
6808s | you know awesome great quaint |
6811s | it's also fun to see you know the |
6814s | updated biology |
6816s | in fact I think there's even I think |
6818s | this was changed even further now to |
6820s | think about it but regardless it's it's |
6822s | nice you get just enough of these |
6825s | details on the sides of the image |
6826s | especially if I go out of the way |
6828s | has this beautiful amount of Framing and |
6831s | then the middle is just calm it's very |
6834s | simplistic you see the planet off in the |
6836s | distance |
6837s | brings it together nice I also like how |
6839s | you have it look like the ship has just |
6841s | skimmed across the sand it's just |
6843s | sitting there waiting for you to get |
6845s | back in so clever clever use of crispy |
6848s | muffin we're gonna look at this one from |
6850s | T3 Cube where he is just |
6853s | chilling and we'll answer another |
6855s | question |
6862s | [Music] |
6868s | I appreciate that question I really do |
6870s | want to make sure that the time that we |
6872s | have here right now you know like we are |
6875s | we we are a very transparent development |
6877s | Studio guys like most of you guys know |
6879s | that but for any of you who don't know |
6881s | that like we want to tell you as much as |
6883s | we possibly can especially if you have |
6885s | like concerns especially if you need |
6887s | insight as to what the game provides or |
6889s | what the vision kind of looks like like |
6891s | I'm here for you that's why every time I |
6894s | start the streams I tell you that I am |
6896s | your guide and your servant okay |
6900s | I I work for you that's why I'm here so |
6903s | if you have those questions if you want |
6905s | me to uh clarify information especially |
6908s | ask away okay |
6911s | obviously that does not mean to pry into |
6915s | information that you know that I can't |
6918s | pass off |
6919s | but you know if there's that healthy |
6922s | amount of discussion surrounding |
6923s | development please I am your servant |
6925s | allow me to serve you |
6928s | this shot comes from T3 Cube as |
6931s | mentioned we are taking out what I I |
6933s | think these are actually Coalition |
6935s | Fighters |
6938s | um am I right those aren't redeemers are |
6940s | they no those are Coalition those are |
6942s | totally Coalition colors uh teaser Coop |
6945s | you're being bad what in the world did |
6947s | you change sides how dare you |
6949s | have to contact a certain uh user about |
6953s | this but uh it's great it's a nice |
6956s | little shot |
6957s | uh I like the juxtaposition of fire and |
6960s | Flame and uh Frost and freeze |
6964s | very much like a frost berniest kind of |
6968s | a way to approach this so kudos to you |
6970s | gig bite when you do get a question |
6972s | please just ping me and I will uh jump |
6975s | in otherwise we're gonna keep and they |
6977s | will certainly will keep going perfect |
6979s | thank you so we've got another shot that |
6981s | comes from Drive live and uh yeah |
6985s | this one I enjoy because of its |
6987s | Simplicity once again just cruising |
6990s | around the corner nicest the depth of |
6991s | field full focus on the ship and you'll |
6993s | note that those colors are very nicely |
6996s | contrasting against one another to help |
6998s | it pop even further when I say pop |
7001s | you'll notice like the elements over |
7003s | here on the right side of the screen you |
7004s | can compare it to my shirt right it's |
7006s | gray it's not black my shirt is black |
7009s | you have this subtle coloration behind |
7012s | but then the ship is much more closer to |
7016s | a black itself as well as the fact that |
7018s | you have this Orange in conjunction with |
7021s | this cyan this blue |
7023s | very nice element of contrast it makes |
7026s | that ship almost feel like it's jumping |
7028s | out of the image it's great Gracie great |
7031s | use of uh |
7033s | screenshotting photography so uh kudos |
7037s | to your Driveline I dig it we've got |
7039s | this one from high barf indicating just |
7041s | a sheer amount of Chaos |
7045s | this this is almost like a movie poster |
7047s | in in my eyes |
7049s | I love how there's just a tremendous |
7051s | amount of things happening but yet it's |
7054s | incredibly focused at the same time |
7059s | explosions are cool too right |
7063s | explosions are cool |
7070s | I think the Added Touch of the front |
7072s | Shield generator brings this home for me |
7075s | too just because the color's not out of |
7077s | place either I know some of you might be |
7079s | looking at it be like oh but it doesn't |
7080s | match the ship actually it does because |
7082s | emissives |
7084s | and then it's bonus the thrusters but |
7087s | you know the thrusters are always blue |
7089s | um but yeah definitely matching there |
7092s | brings that home |
7094s | so it's a great capture that's I feel |
7096s | like that's one of your best high barf |
7098s | that's a really that's a really nice |
7100s | shot |
7101s | a lot of action feels good |
7104s | very much feels good |
7107s | all right next one we've got is from |
7109s | Kazan |
7116s | I just want to sit and just |
7121s | I love how even though it's not centered |
7124s | I love how we have this |
7126s | single green light |
7129s | as kind of like the |
7132s | the bass |
7133s | of everything that resides in here |
7137s | which is |
7139s | it indicates it's in turmoil looks like |
7141s | there's just a massive storm |
7144s | that's sweeping across this territory |
7146s | there kind of is it's not untrue |
7150s | but I love how deep |
7153s | the Hues go here this ship that is that |
7157s | is black that is the blackest you can |
7160s | possibly make that show |
7162s | and so it sticks out like a sore thumb |
7164s | and you have these colors you have this |
7166s | gradation coming from the bottom all the |
7169s | way up |
7170s | just enriched stormy sky which is also |
7173s | very much black |
7178s | brings it all together |
7180s | using still this powerful single color |
7184s | of orange as these Stand Out qualities |
7190s | I also like how the uh light and the |
7193s | gunship kind of match a little bit too |
7197s | feel that's a feel-good screenshot I |
7199s | enjoy that very much Nice Shot Kazan we |
7204s | have a question |
7206s | all right |
7207s | this question as the Leon on Twitch |
7209s | wants to know it any chance we can |
7211s | colorize our own front Shield generator |
7214s | I love that question so uh |
7219s | so we're really happy we were able to |
7221s | change the colors through the modes |
7223s | we're really happy with that |
7225s | we man |
7228s | the Aesthetics of additional effects |
7232s | like that that gets into some |
7235s | particularly interesting territory on a |
7238s | level of |
7239s | giving it handing it off for the player |
7241s | right |
7242s | um because to at a certain level |
7246s | we have to decide |
7248s | do we want the players to have full |
7250s | control over what this looks like or do |
7253s | we have to have an intentionality behind |
7256s | the color that's chosen and associated |
7258s | with it with the front Shield generator |
7260s | it's very much the latter it's very much |
7262s | this color was chosen to represent |
7265s | reflection |
7267s | this color was chosen to represent |
7270s | absorption |
7271s | this color was chosen to represent |
7274s | movement |
7275s | and those colors are of course blue red |
7277s | and white respectively and then an |
7279s | unmodded |
7280s | unmoted |
7282s | front shell generator is that yellow |
7284s | color |
7285s | very much |
7286s | intended to do that |
7290s | aesthetic customization if if we were to |
7293s | approach something like that that's so |
7296s | far down the line but I I don't think |
7298s | that's gonna happen we we do need |
7301s | certain elements to have an Associated |
7303s | color bound to them and we do feel like |
7305s | the front Shield trainer is one of those |
7307s | things but playership customization you |
7309s | know we are pretty happy with the |
7312s | selection of colors |
7313s | and you can do a lot with that so |
7320s | [Music] |
7322s | and Michael also says that it'd be a ton |
7324s | of work to add uh |
7326s | more tweaking to VFX |
7330s | um and it's it's it's not gonna add a |
7333s | like |
7334s | it's not adding to the gameplay |
7336s | experience it's just it's like again |
7337s | it's like that it falls under that |
7338s | aesthetic detail so |
7341s | yeah it would be awesome no doubt but |
7344s | there's a lot of work behind that for |
7345s | not a lot of payoff unfortunately |
7347s | so all right so this shot comes from |
7349s | Kaza once again just highlighting the |
7351s | updated screens over at Cato Palace uh I |
7354s | think this was updated in the |
7358s | probably I don't recall it being there |
7360s | until recently at least myself |
7363s | of course I'm not flying over to Canada |
7365s | Palace all the time so uh not sure uh |
7368s | but still nice nice screenshot we got |
7370s | this next one from kazazwell definitely |
7373s | digging the look of his ship this almost |
7376s | looks like it's an okar ship |
7378s | I had to do a double take whenever he |
7381s | submitted this screenshot legitimately |
7383s | thought just for a very it was a brief |
7385s | second but I was like wait what Oak our |
7387s | ship is that and I was like no that's a |
7389s | gunship |
7390s | what it's clever clever use of the |
7393s | colors also like the nordberg in the |
7395s | distance |
7401s | so far so good good stuff gazelle I got |
7405s | a lot of kazaz because there was you |
7407s | know we get pockets of screenshots and |
7408s | whatnot uh but here's another one just |
7411s | the alignment of the gunship itself you |
7414s | seem to change the colors of your |
7415s | gunship a lot wait are those the are |
7417s | those the same color those are the same |
7418s | colors oh my gosh look at me trying to |
7421s | say something that's not true at all |
7423s | excellent but uh there's a really solid |
7426s | alignment that's happening here it's a |
7427s | dynamic angle we've got the planet |
7429s | that's kind of like uh on this unique |
7433s | Contour to help everything come together |
7435s | and I also think this is closer to the |
7438s | time when this opens up I think that's |
7439s | what that's from pretty sure we don't |
7442s | have random shooting stars in the |
7443s | background I'll have to double check |
7444s | with the team if they snuck something |
7445s | like that in |
7446s | but uh yeah |
7448s | meat |
7452s | oh my gosh |
7454s | all right now we're moving into the next |
7456s | one and I think some of these are |
7457s | starting to be |
7459s | since the yeah these are since the |
7461s | update so now we're moving into |
7463s | territory of like since the update was |
7464s | dropped |
7465s | this one's from hair kex |
7469s | which I believe uh is Mr kex |
7474s | oh |
7476s | my God |
7478s | what a username I just now noticed that |
7480s | why did I not notice that before love |
7482s | getting pulled into riffs I think it's |
7483s | just a solid screenshot opportunity I |
7485s | feel like every single person who's done |
7487s | a rift has taken a screenshot of this |
7488s | for good measure it's awesome I think it |
7491s | looks great |
7492s | and uh that is my chair by the way |
7494s | that's squeak oh my gosh I gotta I gotta |
7497s | fix that that's that's obnoxious |
7500s | um but yeah |
7502s | solid take on the entering of the rift |
7506s | good use of colors as well to capture |
7508s | that so well done air kicks |
7512s | Bradley coming back for another round of |
7515s | screenshots who introduced himself with |
7518s | all of these uh |
7520s | macro shots and now he's kind of going |
7523s | for like the |
7527s | more shots |
7529s | wow that was specific and oh my gosh |
7532s | anyway whatever the point is he brings |
7535s | to life these environments and these |
7537s | particularly like the |
7540s | industrial side of everspace 2 together |
7543s | incredibly well with his screenshots |
7545s | whether it's the intricacies of a player |
7546s | ship and he highlights some sort of |
7549s | component or part that's on the exterior |
7552s | or when he's taking the shot like this |
7554s | where you get this grandiose scale |
7556s | between |
7558s | these gas Harvesters |
7561s | and these platforms |
7563s | that are probably doing some sort of |
7565s | mining operations and you know whatever |
7569s | and because this one's like almost put |
7571s | into the clouds like you can this is |
7573s | entirely foregrounded right like |
7574s | entirely foregrounded this is entirely |
7576s | in the foreground |
7577s | and all of this is in the background |
7579s | giving you again that great sense of |
7581s | scale of these massive structures that |
7584s | you're coming across inside of everspace |
7586s | too |
7588s | very clean shot |
7592s | we got another one from Kaza here once |
7595s | again he's supplied a lot oh my gosh our |
7598s | time is up is up I just looked at the |
7600s | clock I just look at the CL oh my |
7603s | goodness we have too many screenshots I |
7605s | chose too many |
7607s | we're three minutes over I'm surprised |
7609s | my wife hasn't knocked on the door and |
7611s | being like dude |
7613s | guys I gotta go that's dull I am so |
7617s | sorry |
7618s | um but yeah I guess I'll I'll just pull |
7619s | some of these screenshots over for next |
7621s | time I was I just I love these |
7623s | screenshots so much um I should have |
7625s | gave you a little bit more time shame on |
7626s | my Rift run oh my gosh I'm gonna beat |
7630s | myself up over that all next week dang |
7632s | it but uh otherwise thank you guys |
7634s | sincerely for all the questions that |
7636s | you've had it has truly sincerely it has |
7638s | been my pleasure to serve you along the |
7640s | way uh through all things ever Space 2 |
7642s | related in our development yes we're in |
7645s | the 1.0 home stretch no there's not |
7647s | gonna be a lot that we can show however |
7650s | there's gonna be a ton that we can still |
7652s | discuss and your feedback is still |
7655s | Paramount through this process so I hope |
7658s | that you'll be able to continue joining |
7660s | us along these streams as we continue |
7663s | down this Pathway to that 1.0 and |
7666s | continue supplying your thoughts your |
7669s | ideas your suggestions just also another |
7671s | because it's a home stretch to 1.0 if |
7673s | you're submit getting some sort of like |
7674s | new type of feature it's not going to |
7675s | happen just want to put that out there |
7677s | and otherwise |
7678s | you've been awesome today you've been |
7680s | fantastic today and I have been Eric |
7683s | Schroeder your community Ambassador so |
7686s | don't stop being awesome and we'll catch |
7688s | you next week with more details and fun |
7691s | Galore and dang it if I don't if I don't |
7693s | beat a freaking Rift by then I I push |
7697s | the button hey come back come back okay |
7699s | if I don't beat a riff by then oh my |
7701s | gosh I'd be so upset oh I'm gonna be so |
7705s | frustrated anyway |
7707s | that's all we got is Corbin playing ever |
7710s | space too I certainly hope he is because |
7711s | I think that's where we're going to send |
7712s | the twitch stream over towards uh I |
7714s | already said all my stuff so uh uh yeah |
7717s | toodles |
7722s | [Music] |
7731s | [Music] |
7738s | okay okay I'm gonna make this super |
7740s | quick I'm gonna make this super quick |
7742s | because I really I really don't have a |
7743s | lot of time so this is the this is the |
7745s | after stream stuff uh just real briefly |
7747s | oh real briefly |
7750s | um |
7751s | guys |
7752s | did you know |
7755s | did you know that Aerospace too |
7759s | I ever space too right now is like |
7762s | going to go up in price in the future |
7764s | did you know did you know that's going |
7766s | to do that 1.0 it's the prices like it's |
7768s | going to increase so if you are |
7771s | incredibly Persnickety when it comes to |
7773s | your finances which I don't blame you |
7776s | this Society is pretty weird right now |
7778s | huh |
7780s | wish list us |
7782s | you will see the best possible price |
7784s | point when it shows up straight to your |
7787s | email and you know that that's going to |
7789s | be the best bang for your butt during |
7791s | Early Access even if it means you're |
7793s | going to wait to play it to 1.0 you can |
7795s | get it more affordably right now that |
7797s | being said if you do buy it right now |
7799s | your feedback is still incredibly |
7800s | important to help us iron out all these |
7803s | additional Kinks and understand exactly |
7806s | where you're coming from and where |
7808s | you're meeting the game at because we |
7809s | got to make it feel right we got to make |
7811s | it feel good |
7812s | that's our goal so if you want to help |
7815s | us along that pathway awesome if you |
7817s | just want to save a quick buck |
7819s | we totally understand that's how to do |
7822s | it wishlist us watch for sales know that |
7825s | the 1.0 will increase in price all right |
7830s | that's all I got maybe we'll do some |
7831s | after stream Shenanigans uh with a |
7834s | little bit more time on our hands next |
7835s | week |
7836s | toodles for real |
7841s | [Music] |
7848s | foreign |
7850s | [Music] |
7879s | [Music] |