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ROCKFISH Games
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0s | make sure YouTube's going |
---|---|
3s | YouTube YouTube YouTube |
5s | come on there it is it's thinking about |
7s | it yeah it's good it's good all right so |
10s | I'll be right back |
12s | one moment welcome everybody sneaking |
14s | out oh my gosh we've already got a |
16s | little crowd look at all these folks |
17s | hello hello |
21s | I'll be right with you guys one moment |
25s | [Music] |
34s | [Music] |
47s | thank you |
63s | [Music] |
70s | thank you |
85s | [Music] |
94s | [Music] |
100s | wow |
112s | all right |
116s | check check one two audio levels |
120s | oh it looks really good actually all |
122s | right |
123s | [Music] |
132s | foreign |
145s | [Music] |
154s | [Music] |
160s | there's some conversations to be had |
162s | there's a lot there's a lot to kind of |
164s | like go over today honestly um |
168s | hmm |
172s | I might after the stream I might like |
174s | host what it is that I'm referring to |
177s | because you're all probably like what |
179s | what is he talking about there's nothing |
180s | to see there's nothing |
182s | what could he possibly be referring to |
185s | so uh yeah don't worry don't worry too |
187s | much about that |
188s | don't worry too much about that well you |
190s | should be worrying about is uh the |
192s | volume of the game which is Black come |
195s | come here game come here please thank |
197s | you come on there it is awesome perfect |
199s | so I did some tweaking with the sound of |
202s | the game it's way too low hang on nope |
204s | we gotta change that |
205s | we're just gonna oh |
208s | I forgot to adjust it actually never |
209s | mind |
213s | yes oh we're just rolling right in with |
217s | sheer perfection like we do every single |
219s | Friday we never have any technical |
222s | issues and absolutely not because of the |
224s | streamer welcome all of you this Friday |
227s | to the official Rockfish games stream I |
229s | am your host Eric Schroeder the |
231s | community Ambassador for Rockfish games |
232s | I am your guide through all things |
234s | everspace 2. I'm going to be showing you |
237s | some new stuff pertaining to the riffs |
239s | and how they're evolving we're also |
240s | going to have a little conversation on |
242s | the plan for those reps I know last week |
245s | was like your very first look into them |
247s | and there were a lot of thoughts you |
249s | know you guys had a lot of things to say |
251s | um it seemed like there were kind of two |
253s | bodies of people out there |
255s | we had the first body that was more like |
258s | oh hey this is a really cool concept I |
260s | like where it's going and then we had |
261s | another one that says these look exactly |
264s | the same as something that's already in |
265s | the game and uh so both are correct uh |
269s | but I think it's important to note that |
270s | what you saw is that foundational effort |
273s | moving forward it's that jumping off |
275s | platform that we've established with |
277s | these riffs and you're gonna see at |
279s | least I hope you're going to see quite a |
281s | difference in how these riffs look today |
283s | than last week |
285s | and then if we do riffs again next week |
288s | which I'm not sure if that's going to be |
289s | the plan or not we might need to hold |
290s | off because there's a lot of things |
292s | moving on this territory guys there's a |
294s | lot moving uh you'll see even more |
297s | development on that front it's just |
299s | going to keep getting crazier and |
300s | crazier and crazier so |
302s | really looking forward to you joining me |
304s | for a good time oh I actually need to |
306s | adjust one thing in the Stream because |
309s | we don't we don't want you to see it yet |
311s | so one second |
312s | oh my gosh we're starting the stream and |
315s | then I'm backing out and upstream's |
317s | canceled everyone go home |
320s | oh my goodness one quick that I promise |
323s | it'll be super fast |
324s | [Music] |
325s | super fast |
333s | and we're back just like that no big |
336s | deal whatsoever oh my gosh okay so uh |
339s | what we have here we have our build no |
341s | this is a different build I think this |
343s | is a completely different build than |
345s | what we had last week I think we were |
346s | flying The Vindicator and we had Bob |
348s | we have the Drone named Bob it was so |
351s | delightful it's a legendary cargo unit |
354s | gives you a permanent drone so I kind of |
357s | uh I kind of went ahead and I just like |
360s | wiped my inventory |
362s | um this isn't uh like the attributes are |
365s | just come completely wild if I really |
367s | wanted to make this build better I would |
369s | put more in utility actually because |
370s | we're gonna be using a lot of devices |
372s | here so just a quick run through of this |
374s | build we kind of have a a little bit of |
376s | a standard kinetic and uh energy |
379s | combination here and then our general |
381s | overwhelming force that if we can land |
383s | shots on uh it'll be good for us |
386s | uh so this autocannon rapid Goss Cannon |
389s | and a thermogun we also have armor |
391s | breaker and shield breaker missiles |
394s | nothing super crazy about any of this |
397s | gear in particular like this is just |
399s | kind of your mid-range level 20-ish uh |
402s | stuff that you're gonna have so it's a |
404s | little hard to start creating |
405s | combinations just yet but we are |
408s | utilizing a couple perks that should |
410s | benefit us here we've got defensive |
411s | Massacre to get our Shield back up |
413s | should be useful for this Striker who's |
415s | always in The Fray we got play it safe |
417s | uh always comes in a pinch right always |
420s | comes in a pinch we've got crit happens |
422s | I'm gonna try this out even though I |
425s | mean our Precision our precision's |
427s | terrible that should probably change |
429s | actually let's change that |
431s | let's just go change that right now |
432s | we're not gonna it's not gonna pop a lot |
435s | so let's just uh let's just adjust it |
439s | uh let's instead have increased weapon |
442s | energy capacity because I think we have |
444s | three installed Warfare devices yeah |
446s | that's that's gonna be much more |
447s | beneficial |
448s | so that's 60 increase weapon energy |
450s | capacity we should be able to fire for |
452s | days and then last but not least we have |
454s | critical faculty which I also think I'm |
457s | Gonna Change |
458s | straight up to unyielding assault |
461s | this is going to give us armor back when |
463s | we pop the alt versus critical faculty |
465s | which is more applicable to Critical |
467s | Hits and our Critical Hits kind of stuck |
468s | in this build so uh that's what we're |
470s | gonna go uh in this Direction with now |
474s | aside from that uh this is what we look |
477s | like this Osprey I changed the color |
479s | around because why not it's fun you know |
482s | it's enjoyable and is there anything |
484s | else oh yeah the devices we are using |
486s | Parting Gift mainly for Mobility but |
489s | that Parting Gift mine can do a little |
491s | bit of damage this has been nerfed so it |
494s | doesn't deal uh I can't remember the the |
497s | numbers before but it |
499s | quite was it was quite literally doing |
501s | like a thousand percent damage uh now |
503s | it's problematic uh so uh We've adjusted |
507s | that I'm also using short circuit a very |
509s | popular mode on the amp generator but I |
511s | think it's going to be really good here |
512s | because we're going to be focusing on a |
513s | lot of crowd control we have corrosion |
516s | injector mercy kill to focus in on a |
519s | single Target and then these in |
522s | combination with a passive which we'll |
523s | talk about in a second are also going to |
525s | work quite well with |
530s | comorbidity I can't say it guys like |
533s | words are hard okay it's the second mode |
536s | an annihilator virus |
542s | uh it's the one that deals bonus damage |
545s | for each additional debuff on the target |
546s | okay that's the that's what you need to |
548s | know it deals bonus damage for each |
550s | debuff on the target so if you've been |
553s | playing along you'll know that the EMP |
555s | generator adds an effect on your enemy |
558s | right if you use corrosion ejector on a |
561s | single Target it's gonna start bringing |
563s | them down fast with mercy kill we can |
565s | transfer it around if we can focus fire |
567s | in on them those are both going to be |
569s | expanded upon by the annual Annihilator |
572s | virus usage here in addition to our |
575s | delightful use of corrosion injector |
577s | we can really focus down a problematic |
581s | Target by using this passive on this |
582s | Striker uh in the middle it says locked |
586s | enemy targets suffer 20 speed reduction |
588s | that counts as a debuff so just |
591s | inherently locking a Target down |
594s | when we trigger Annihilator virus |
598s | they're going to have 20 increased |
601s | damage from this |
604s | just straight up just just from being |
607s | targeted by us that's it just that alone |
610s | so then if they are also affected by |
612s | these two other things that's a 60 |
615s | 60 percent |
617s | increase in damage |
624s | quite effective all right |
626s | so that's kind of what we're cycling |
628s | around we're still gonna need the |
629s | mobility you'll see in a second |
632s | the challenge that we face today |
636s | is gonna be ramped up considerably from |
639s | last week now if you were here last week |
641s | I think I see a lot of people sneaking |
643s | in who were here last week and that's |
645s | great thank you for returning happy to |
647s | show you how this has evolved |
649s | a lot of you guys last week know that |
650s | when we created this ancient Rift uh it |
653s | just threw us right in |
655s | that's changed |
659s | so now comes the part where I explain a |
661s | very important aspect |
664s | of our end game ancient rifting |
669s | this is the lunacy level |
673s | okay |
675s | what happens |
677s | when you start a rift is you will adjust |
682s | the level of the lunacy |
686s | okay |
689s | starts from zero which makes enemies |
692s | super easy the loot quality doesn't |
694s | change |
695s | legendary crafting parts will have a low |
697s | amount here but there's no chance to get |
699s | legendary equipment whatsoever |
701s | as you increase this you'll notice that |
704s | these numbers and these statements down |
706s | here actually change with it |
708s | [Music] |
710s | I know some of you out there I mean |
711s | you're Gamers right so you're looking at |
713s | this and you're like oh yeah so it's so |
715s | it's kind of like the torment system in |
716s | Diablo 3. yes it's it's kind of like |
719s | that uh that was the first thing that |
721s | came to my mind |
722s | um I think we also took inspiration from |
724s | several other games and I'm sure that |
726s | you guys are knowing them out there |
727s | immediately but that's where a lot of |
729s | this foundational uh establishment of |
732s | that challenge Factor as well as that |
734s | in-game grind if you will I hate using |
736s | the word grind but |
738s | that's where you're going to get a lot |
739s | of value by going through these riffs |
741s | over and over and over again so a couple |
743s | other quick points to note I am not |
747s | level 30. |
749s | generally speaking when you are going |
752s | through these riffs we want you to be |
754s | prepared as well as you can you can |
757s | still do them when you're not because |
758s | obviously I can choose it right here |
761s | however |
764s | you do not gain experience |
768s | inside of ancient riffs this is very |
771s | intentional |
773s | very intentional ancient riffs is what |
776s | you do when you want to get that |
778s | legendary stuffs |
781s | but if you want to level up you gotta go |
783s | do the job so you gotta go do the |
785s | missions you gotta go do hras you got to |
787s | go complete the campaign you got to |
789s | complete the challenges you got to do |
791s | the X y's and Z's that's going to |
793s | progress you on that front here is where |
796s | we're really going after that loot that |
799s | you are probably looking for to maximize |
802s | your builds to get crazy all of that |
805s | stuff and that's what we're establishing |
807s | here through this lunacy system now I |
811s | have been practicing this |
813s | a little bit because it's hard and you |
817s | guys know that I'm I'm I'm like not |
819s | amazing at this game all right there are |
821s | definitely those who are far more |
822s | skilled than I am |
824s | um but |
825s | the way that this system is designed is |
826s | like you there's no possible way you're |
829s | gonna complete this if you don't have a |
832s | legendary I can just straight up say |
835s | that right now and I know someone out |
837s | there is thinking challenge accepted I'm |
839s | gonna do that oh man I'm gonna show you |
840s | what's up whenever the fall update goes |
842s | all right then |
843s | that's your challenge I guarantee you |
847s | can't do it |
849s | that's how crazy this is |
851s | so I'm gonna dial it back |
854s | um I was practicing at 200s and I'm |
856s | having a really hard time with them I'm |
857s | gonna try it once here see if I can like |
860s | unleash my inner beasts and accomplish |
862s | this if I do I'm gonna feel really good |
864s | and I'm just gonna keep scratching my |
866s | heads on how Marco completed at 300 I |
869s | think if Marco's on the Stream |
870s | or maybe it's like 200 I can't remember |
873s | um but uh either way |
875s | either way I'm going to try at this 200 |
877s | level you're going to see just how crazy |
879s | it is I want that good chance for |
881s | legendary equipment to drop regardless |
883s | or not if I complete this run we will be |
886s | going back through them I'm going to be |
887s | showing you legendaries regardless of if |
889s | they drop for me or not |
891s | and we're gonna have a good time |
893s | so let's get started |
894s | also sound effects |
913s | here we go |
926s | all right so a lot of what you're seeing |
929s | immediately is me trying to do as much |
931s | coverage as possible |
933s | in a short amount of time and then |
935s | hoping that my devices get back up |
937s | because our resolve |
940s | is effectively this timer you see on the |
943s | upper right above my head for how long |
945s | you have |
947s | until you lose and you are kicked out of |
950s | the rift regardless of the progress that |
953s | you've made |
954s | regardless of how successful where you |
957s | were to that point you are immediately |
959s | kicked out doesn't matter if you've made |
961s | it all the way to the bus or you are |
963s | just at the beginning |
965s | forcibly removes you so if you're going |
967s | up too high of a level |
969s | the game will tell you |
985s | all right let's try and space some |
988s | things out man I'm getting a lot of |
989s | those legendary drops |
993s | so a couple hours a lot of things that I |
995s | want to talk about while I'm doing this |
996s | Rift and yes it's going to require a bit |
998s | of my focus so I'm going to miss a |
999s | little bit of chat |
1001s | um so thank you for your patience on |
1003s | that front I will make sure that I |
1004s | answer those questions though uh that |
1006s | you have through the course of these |
1007s | runs |
1009s | but uh one of the things to point out is |
1010s | that we have been having some |
1011s | conversation regarding the pool of |
1014s | enemies like the combinations thereof |
1016s | because sometimes uh internally we are |
1019s | already not really liking the |
1022s | Randomness that happens |
1025s | because you can have uh Outlaws that |
1029s | don't really pose too much of a threat |
1030s | because they're combined with like an |
1033s | oak R Shield uh generator |
1035s | and they don't have very many Shields |
1037s | anyway so it's like okay well that |
1039s | doesn't that doesn't work |
1041s | we are also looking into additional |
1043s | mutators of course you guys knew that |
1045s | already |
1046s | uh but even like today we were having |
1048s | some conversations while I was having a |
1051s | conversation at least specifically about |
1053s | like certain ways that we can transform |
1054s | that what that looks like and this is |
1056s | going to be something that is visited in |
1058s | the future |
1059s | just know that we are certainly not done |
1062s | with the types of enemies that are being |
1064s | generated here |
1065s | how many |
1067s | all that stuff |
1081s | trying to focus him down I really don't |
1083s | want to deal with the prospector from |
1085s | long range |
1087s | to do a healthy bit of punishing |
1088s | actually there we go |
1092s | glad he was EMP |
1095s | eror |
1096s | all right |
1104s | almost have our progress reached there |
1106s | we go perfect so a couple things to note |
1109s | above me the resolve says 52 that no |
1112s | longer matters it's only applicable to |
1115s | the stage you are in |
1118s | because we are past this stage our |
1120s | resolve will now go to a hundred percent |
1122s | in the next one |
1124s | where we do it all again on the timer to |
1127s | try investing |
1134s | I love how I've invoked individuals |
1136s | saying you don't understand your player |
1138s | base for such a challenge that's right |
1142s | yep I don't understand you guys |
1143s | whatsoever all right let's get into our |
1146s | next area |
1148s | we're going to do the enemy slowly |
1150s | repair their hole I think this one's |
1151s | gonna be fine with our crowd control |
1163s | I'm not alone anymore |
1166s | I want to read this comment this is an |
1168s | important comment to read |
1171s | considering I can't even recall the last |
1173s | time I came even close to death with my |
1175s | current build I don't see 500 stopping |
1178s | me unless my build gets nerfed |
1181s | guys I hope that you know that the game |
1185s | state is absolutely perfect and no |
1188s | additional balance changes are required |
1190s | since it's absolutely perfect so I can a |
1193s | hundred percent assure you that whatever |
1195s | you're using right now is not going to |
1198s | change in the slightest this I'm telling |
1201s | you it's like golden Perfection out |
1203s | there every single weapon the stats it's |
1207s | like chef's kiss all right everything is |
1210s | working perfectly as intended I think |
1213s | you get my point |
1214s | laughs |
1216s | there's gonna obviously there's gonna be |
1218s | a lot of adjustments on this front and |
1220s | the riffs regardless of where they're at |
1222s | even in my current Dove build where they |
1225s | will be at in the fall update is going |
1226s | to be an insane challenge if you guys |
1229s | are up for that by all means I hope that |
1232s | you are I know there's some very cocky |
1235s | very confident people out there |
1238s | and absolutely this challenge is for you |
1242s | this challenge is absolutely for you |
1246s | make me eat my words I want you to |
1251s | so |
1259s | cheeky Eric today in stream yeah |
1264s | development's been good guys |
1266s | developed and really good |
1276s | oh our progress is |
1279s | not going so hot here |
1281s | all right there we go okay |
1285s | okay |
1290s | also if you guys are wondering hey why |
1292s | aren't you picking up the things |
1293s | floating in space ah this is not quite |
1295s | done yet and there's a conversation |
1296s | around that that will happen probably in |
1298s | the future but the short of it is we |
1301s | want to have |
1303s | um there's gonna be like |
1306s | there's gonna be stuck pertaining to |
1309s | crafting that's also collected |
1312s | in the course of these rips and that's |
1314s | what those dropables are but there's no |
1317s | purpose for me picking them up because |
1318s | there's literally nothing I can use them |
1319s | for |
1320s | so there's no potential for showcasing |
1323s | them |
1325s | also the drop rates bonkers |
1347s | here's a good Target |
1361s | excellent |
1364s | so I know some of you are also probably |
1366s | watching this right now and saying oh |
1367s | man this this doesn't look too hard it's |
1369s | coming together so easily |
1371s | um yes and no if I if I wasn't doing my |
1376s | due diligence to dodge these uh the the |
1378s | impact that these guys have through this |
1380s | particular build |
1382s | would be raining on My Parade pretty |
1384s | hard |
1387s | so I do have to try and balance my |
1389s | boosting as well as my aggression in |
1392s | order to make sure I don't lose the |
1394s | result |
1408s | slow down there you go maybe a little |
1411s | too much |
1420s | excellent excellent I'm so looking |
1423s | forward to the questions |
1424s | because of the cheeky statements that |
1426s | I've been making |
1433s | a second |
1437s | all right |
1440s | it looks like I'm gonna get hurt real |
1443s | hard okay there we go I was getting |
1446s | Weber missiled that was going to be very |
1448s | bad |
1452s | okay very good |
1454s | oh my gosh Hans Christian |
1456s | um for when you're watching the VOD just |
1458s | look at this |
1460s | based on our conversation |
1463s | he's gonna know what's up all right |
1465s | next portal |
1467s | we are doing okay uh |
1470s | ooh ah this is kind of okay but the |
1473s | crowd control is going to be have |
1474s | diminishing returns so I think we're |
1475s | gonna have to use another one drop mines |
1477s | when destroyed and it needs to leave |
1479s | behind corrosion fields and killed all |
1480s | of these portals that you see the |
1482s | mutators are everything that you have |
1484s | already seen we have not added mutators |
1487s | that are going to be added |
1490s | in our Duff build because we want to |
1492s | have some fun with those |
1494s | but uh I do want to assure you guys |
1496s | there are new mutators to appear both in |
1498s | hras as well as riffs including the |
1501s | possibility of having some exclusive to |
1503s | both so uh I don't want corrosion Fields |
1506s | either that's going to hurt so |
1509s | all of these are gonna hurt |
1511s | I think we're gonna have to do corrosion |
1513s | fields |
1515s | all right |
1518s | here we go |
1519s | we're getting into we're getting into |
1521s | the starting to be challenging territory |
1523s | for where this particular build is at |
1529s | foreign |
1532s | car he's got to go down first |
1537s | can't have you sticking around no sir |
1541s | that should be enough |
1550s | it's all right |
1555s | slow down sir |
1569s | all right |
1574s | we set ourselves up |
1578s | yikes |
1582s | I was |
1584s | I was close |
1587s | man we are struggling |
1590s | to get our progress forward |
1597s | okay this should help us out a bit |
1600s | I could choose a better Target next time |
1602s | that might even go further |
1604s | I saved a little bit of my ALT though so |
1607s | that's good |
1631s | behind the seal behind the scale all |
1633s | right |
1637s | that's Target |
1639s | uh this is going to be our big one |
1646s | I should be doing a lot of damage when |
1648s | it pops |
1649s | am I killing before it pops |
1656s | if you survived oh how dare he |
1671s | oh that's a different one okay all right |
1681s | oh I don't like the retaliators here I |
1684s | do not want to build up heat but I'm in |
1686s | conjunction with the uh corrosion could |
1688s | be a serious amount of danger for me |
1700s | all right okay all right good pop |
1703s | there you are ah |
1707s | something hit me real hard |
1716s | might have been those mines there you |
1719s | are you've got to go |
1737s | quick breather |
1740s | my goodness |
1747s | all right from here we only have one |
1749s | more location to go and because I know |
1751s | that it's probably going to be asked |
1752s | inevitably I'm not going to say anything |
1754s | about there being four particular stages |
1758s | but I'll certainly answer any questions |
1759s | maybe about that let's see what we find |
1761s | over on the other side which is |
1763s | definitely incomplete and not done |
1773s | all right |
1782s | that's a lot of shields |
1789s | it's a lot less Shields |
1792s | that's a lot of damage |
1803s | all right okay okay looking fine |
1810s | all right cool |
1813s | cool |
1816s | all right I think I can piece myself up |
1818s | to lunacy 250 especially now we have a |
1820s | legendary so that'll be we'll go up a |
1822s | step |
1828s | all right |
1839s | foreign |
1845s | I should have anticipated the team was |
1847s | going to try and do something like that |
1848s | I didn't get jump scared though |
1851s | did you ah |
1855s | I know I knew there was that little |
1857s | update that was added today and I was |
1860s | just thinking I wonder what that could |
1861s | possibly be you know what it's a holiday |
1862s | weekend was that Andy Andy was that you |
1868s | I'm fine though I'm good I'm good are |
1870s | you guys good out there I hope that |
1872s | you're fantastic |
1874s | what a devious Edition eye of the storm |
1876s | yes okay so we actually got this one |
1879s | last stream I think |
1881s | but it's like one of my favorites so |
1882s | secondary weapons will always critical |
1885s | hit while your alt charge is below 50 |
1886s | percent |
1890s | I quite like it I quite like it if you |
1892s | if we didn't get this one last stream I |
1894s | can't remember if we did or not uh but |
1896s | this one this can make your missiles |
1897s | absurdly powerful |
1901s | uh so yeah this is this is nice this |
1903s | might actually be the motivation of |
1905s | changing to a crit build right here in |
1907s | and of itself because we if we can |
1910s | guarantee crits then we can do so much |
1912s | more |
1914s | uh let's see |
1917s | scorpion missiles could be interesting |
1921s | [Music] |
1923s | I wonder how that works with crits |
1925s | though |
1926s | legit wondering how druya do you know |
1929s | um |
1930s | how the crits effects would be with a |
1933s | powerful Scorpio so I think it would |
1934s | just apply the first strike and then |
1936s | from there it wouldn't do anything else |
1937s | which would be lame so we're probably |
1940s | gonna go with something else |
1943s | we didn't get anything oh thank you |
1947s | I spoke to you soon uh let's see |
1950s | we are gonna get rid of this other stuff |
1952s | though |
1961s | we're a striker |
1963s | it should be fine |
1968s | St shield with uh our perk that |
1970s | regenerates Shields with kills yes |
1972s | please an Eco booster I'm Gonna Keep |
1975s | what I have thank you very much |
1978s | all right |
1980s | so I'm just going to hover over this so |
1981s | you guys can see it |
1982s | um so in short legendaries let's briefly |
1985s | talk about those and then we're gonna |
1987s | move into questions no I lied we're |
1989s | gonna go into questions and then we're |
1992s | gonna talk about legendaries that's what |
1994s | we're gonna do in fact so geekbite are |
1996s | you on the line there with me yeah good |
1998s | evening good afternoon good morning |
1999s | everyone uh yes I'm definitely here oh |
2002s | they've been typing away I know I laid I |
2005s | laid down a challenge and everyone got |
2006s | pissed off at me I saw that but you did |
2009s | you know what and that's great I hope |
2010s | that I have engaged the theory so uh |
2013s | let's let's see what these questions uh |
2016s | what these questions are |
2018s | right first up we've got uh Vex 98 from |
2021s | YouTube |
2022s | um it's a question pertaining to last |
2024s | week's stream actually yeah last stream |
2026s | you used a legendary that revived |
2028s | enemies to your side will The Vindicator |
2031s | drones also trigger that effect or is it |
2033s | only primary or secondary weapon kills |
2036s | this is a fantastic question that I |
2039s | don't know the answer to |
2040s | um for two reasons one because I didn't |
2042s | code it in two because uh that might be |
2045s | applicable to the way that we go about |
2047s | balance changes I feel like it should |
2050s | happen whenever the drones get the kills |
2051s | too |
2053s | um because I mean they're doing chip |
2054s | damage for you and if they got the last |
2055s | shot in and you didn't then you would |
2058s | not effectively be getting your |
2059s | legendary and that would suck that would |
2062s | suck a lot the proc I mean to say so |
2065s | um pretty confident that the intent is |
2067s | that the drones would also trigger it uh |
2070s | but I will find out and give you a more |
2073s | definitive answer on that |
2076s | um hopefully in the Discord so if you're |
2078s | not in the Discord I encourage you to |
2080s | join |
2081s | um oh I see Hans Christian floating in |
2083s | here Hans Christian do you know the |
2085s | answer to that because if you do |
2086s | everyone would love you even more |
2090s | but no pressure If you don't know but |
2093s | sincerely I do think the intent is to |
2095s | have it have your drones also trigger |
2097s | proc effects uh in general uh but uh |
2101s | yeah I'll see if I can get you a more |
2103s | robust answer otherwise join the Discord |
2105s | and when I get that I'll send it on to |
2107s | you so I'm going to write that note down |
2109s | so I don't forget to answer it otherwise |
2112s | let's go into the next question |
2115s | uh next up is from slow intestine over |
2117s | on YouTube uh will battle mode |
2119s | restrictions be the same in ancient |
2121s | riffs or will the penalties for |
2123s | switching out gear be more severe I love |
2126s | hands Christina has actually answered |
2128s | this as well yeah so you can't switch |
2131s | equipment in risks correct yeah so when |
2133s | you engage in a rift |
2135s | um and we'll just do another one I'm |
2136s | gonna boost up to 250 I'm probably gonna |
2138s | die I don't care we gotta try right we |
2140s | gotta try so um |
2142s | when you go into a rift you are going to |
2145s | have uh stuff show up here |
2150s | that indicates you can't change anything |
2152s | it all is completely bounced all |
2155s | completely locked so if you are looking |
2156s | to try and get cheeky with how you're |
2158s | like cycling things in and out the |
2160s | entirety of the rift at this time that |
2164s | might be important the entirety of this |
2165s | rift at this time has it to where |
2168s | everything is locked |
2171s | enough |
2172s | everything is locked |
2174s | can't do a dang thing |
2177s | can't upgrade can't modify can't replace |
2181s | can't do anything and it doesn't just in |
2183s | there |
2184s | your devices are also locked you can't |
2188s | even change the mode |
2190s | so if you were trying to be cheeky or |
2193s | something and you like were adjusting |
2195s | your combinations based on the enemies |
2197s | that showed up because there might be |
2199s | specific enemies that show up in groups |
2201s | as opposed to entirely random in the |
2202s | future I don't know |
2204s | um you can't just on the Fly account for |
2206s | that your build that you enter into the |
2210s | rift with is locked in no changes |
2213s | something to also consider regarding |
2216s | this |
2217s | you cannot craft |
2220s | so your consumables once they're out |
2223s | they're out your secondaries once |
2226s | they're out |
2227s | they're out |
2229s | I also intentionally rejoined this for |
2231s | one point to note I had zero out of |
2234s | eight missiles on my armor breaker |
2236s | missiles when you enter a rift just |
2239s | naturally it bypasses the standard rules |
2241s | of the game refills your secondary ammo |
2244s | and also gives you a hundred percent alt |
2247s | to start and full health |
2250s | this is what happens at the start of a |
2252s | rift okay |
2255s | I know someone out there is like oh well |
2256s | it's a cheeky way to bypass the repair |
2258s | system |
2259s | I mean I guess like this is gonna be |
2262s | something that unlocks much later in the |
2264s | game so if you feel like you're cheating |
2266s | the system by doing that at that point |
2268s | in the game I mean congratulations I |
2270s | suppose but uh we look at this as more |
2273s | of a quality of life feature in order to |
2275s | approach the Rifts in a healthy capacity |
2277s | because when you start a rift and you |
2278s | look up and you're like oh I should have |
2280s | repaired my armor that doesn't feel good |
2282s | so screw that noise we just said you |
2284s | know let's fill it all up for you |
2287s | just fill it all up |
2290s | yeah I can't craft consumables yep all |
2292s | right so cool yeah that was a lot of |
2294s | additional uh information for that |
2296s | question but wanted to be incredibly |
2297s | thorough so thanks Hans Christian for |
2299s | answering it |
2301s | and uh hopefully that was thorough all |
2303s | right next question please excellent |
2306s | that that did actually uh answer Sloan's |
2308s | follow-up questions regarding |
2310s | consumables yeah now actually a question |
2313s | for me if one of your consumable slots |
2315s | was empty would you be able to put one |
2317s | of those in when you're in a rift or are |
2319s | you locked out nope completely locked |
2321s | out so um I would not be able to move |
2323s | this up here it's going to be completely |
2325s | locked out so even though this is |
2327s | hanging out here and maybe I'll show |
2328s | that in this Rift |
2330s | um the interaction at least that's |
2332s | planned is that you cannot equip |
2334s | anything including your consumables so |
2338s | if it happens to be where I can that's |
2340s | actually a bug uh but the intent is to |
2342s | not be able to do that you can't fill |
2344s | your cargo with tons of consumables |
2346s | going to a rift and just Spam them put |
2349s | them back in spam them put them back and |
2351s | you can't do that |
2352s | cannot do that |
2354s | cool next one that was a great follow-up |
2356s | great follow-up |
2357s | all right uh wizard Jerry on YouTube has |
2360s | asked will this passive at Target speed |
2363s | reduction trigger exploitation which is |
2365s | the atom level 25 per |
2371s | so your question specifically |
2376s | increased critical hit chance when |
2377s | attacking us whose movement is impaired |
2379s | uh no it it basically would not be |
2382s | utilized whatsoever because you already |
2383s | have a hundred percent critical hit |
2385s | chance uh so long as your alt is below |
2387s | 50 now if you use exploitation |
2391s | in conjunction with this legendary I |
2394s | still think that that's a smart play |
2396s | because now what you're doing is you're |
2398s | just increasing all of your additional |
2399s | proc chances to boot this only applies |
2402s | to secondaries right so if you're |
2403s | running a Precision build and you're |
2406s | trying to maximize this then this is not |
2408s | built for precision build but whatever |
2409s | like if you're going in that direction |
2411s | just everything slapping in to enhance |
2415s | um you know that critical hit chance |
2417s | Galore is going to be it's gonna be |
2419s | amazing right it's gonna be amazing so |
2422s | yeah you can't have 50 more crit chance |
2424s | than a hundred percent but it will apply |
2427s | the second these conditions aren't met |
2429s | as well as to everything else that you |
2431s | have |
2436s | and yes exploitation plus the passive of |
2438s | that I actually am using lock targets |
2440s | enemy locked enemy targets suffer 20 |
2442s | speed reduction it's huge yes completely |
2444s | agree all right next question |
2447s | uh next up is TT Cube from twitch uh now |
2452s | things are a bit surprised because he |
2453s | said wait legendary crafting components |
2455s | I thought you guys said legendaries were |
2457s | not going to be craftable |
2459s | I don't know if it was just something |
2460s | you said specifically |
2463s | I mean I can't craft legendaries so that |
2466s | must mean it's not gonna happen right |
2469s | I mean of course we have some plans in |
2472s | the future pertaining to you know end |
2474s | game crafting now I do want to pull back |
2477s | on that let's take one step back I think |
2480s | this was a conversation we had last week |
2481s | too just so that you guys are aware we |
2484s | do not have the intent to make crafting |
2489s | the main way to get the best stuff |
2495s | however |
2498s | modifying we do want to be applicable |
2501s | very applicable in the in-game state I'm |
2504s | going to say that one more time so |
2505s | there's zero confusion |
2507s | crafting Goods |
2510s | like your weaponry and stuff |
2512s | specifically your weapon your primary |
2514s | secondary weapons this is not how to get |
2516s | the best primary and secondary weapons |
2517s | obviously you can still use crafting to |
2519s | fill yourself up with uh consumables and |
2522s | utilize the catalysts of course but |
2524s | modifying is going to be that big |
2527s | in-game changer in order to maximize |
2530s | your materials |
2532s | foreign |
2537s | did I answer the question |
2541s | went a little ramble there didn't I yeah |
2544s | I think it's good we're fatigue to where |
2546s | to come back to us if not okay cool uh |
2550s | right we've got Reserve again B7 on uh |
2553s | YouTube uh asking each of risks with no |
2556s | Ancient Aliens what happened to the |
2558s | floating Doom Bubbles and homing laser |
2560s | spewing sentient black holes so I did |
2563s | answer this myself and I said just adds |
2565s | up the riffs are in a complete state yet |
2567s | and it's a very early preview if you |
2569s | will yes yeah and I was actually I was |
2571s | told by Hans Christian and he can |
2573s | confirm uh he said that there's |
2574s | technically a chance that they could |
2576s | spawn in but it's probably not where it |
2579s | needs to be like at all |
2581s | um |
2582s | so I'm pretty sure it's like not even |
2585s | you're not even gonna see it if we do |
2587s | it's gonna be like holy crap I need to |
2588s | buy a lottery ticket but still uh |
2590s | there's a lot more coming to like |
2594s | enemies |
2596s | in this space yes so yeah sweet |
2601s | so good good question I like that all |
2604s | right let's let's do so we're gonna |
2605s | power through I'm gonna be shorter with |
2606s | these responses so that I can |
2609s | get back to gameplay so give me a couple |
2611s | more |
2612s | I've got one more just lined up anyway |
2614s | and it's actually a good time because |
2615s | she's gonna dive back in uh it was |
2617s | recircum again uh just wondering how |
2619s | riffs uh are kind of progressed is it |
2622s | their kills damaged uh dealt time so a |
2624s | little explanator on yeah |
2627s | this is great so um I'm gonna answer |
2629s | this question by diving back into |
2631s | gameplay and just show you directly so |
2633s | thank you gig bite for those questions |
2634s | thank you all for asking those questions |
2636s | we love to be as transparent as possible |
2638s | to help you guys understand what the |
2639s | heck is going on so let's get right into |
2641s | that and talk just a little bit more |
2643s | about these rips so as you can see in |
2646s | that upper right we have kind of that |
2648s | similar progression to the the high risk |
2651s | areas where you have to destroy enemies |
2653s | in order to add to the progression Mark |
2656s | right every time we get a kill based on |
2659s | what type of enemy is destroyed we make |
2662s | progress |
2664s | now you'll also see there that there's a |
2667s | resolve bar and every time we get a kill |
2669s | the resolve bar goes up |
2672s | every time we take damage I think it |
2676s | actually comes down a little bit more |
2678s | I think |
2680s | pretty sure it does |
2681s | um but otherwise it also is naturally |
2683s | ticking down so if you are loitering in |
2688s | these areas if you're like not really |
2690s | too focused on taking out targets and |
2691s | you're trying to be like a sneaky little |
2693s | person and shoot one target at a time |
2695s | and not pull anybody else |
2698s | that strategy might not work as |
2701s | effectively as you want it to uh in fact |
2704s | the way that the riffs are designed it's |
2706s | going to be a bit more of that hot and |
2707s | heavy approach |
2709s | granted there are still bits to this |
2712s | that will be adjusted |
2715s | um but ultimately progress kill enemies |
2718s | resolve time |
2721s | and uh is restored through the process |
2724s | of killings |
2726s | let's get another kill here you can kind |
2728s | of see it happening exactly oh I'm not |
2730s | optimizing my device usage this is |
2732s | something that's going to screw me over |
2734s | if I'm not careful you might not even |
2736s | complete this first stage based on my |
2738s | resolve currently |
2741s | foreign |
2750s | all right |
2752s | um but yeah that's kind of how that's |
2754s | the base level of approach on that also |
2756s | whenever you complete an area your |
2759s | resolve resets to a hundred percent so |
2761s | it doesn't carry over between uh areas |
2765s | that could be a little too brutal we |
2767s | felt like |
2768s | wasn't feeling very good |
2772s | it's kind of like you're you get like |
2774s | this momentary break when you complete |
2776s | one |
2778s | and so that's why it restarts your |
2780s | resolve so long as it doesn't reach zero |
2782s | percent |
2783s | which I might give it an intentional |
2786s | example of it reaching uh zero percent |
2788s | uh right here |
2790s | this is tough |
2791s | um |
2793s | you'll see that everything it just it |
2795s | just cancels the riptide |
2798s | and we're still working on like a couple |
2799s | animations on like what that's going to |
2801s | look like too but we might make this |
2807s | but hopefully you can see just even the |
2809s | difference between uh One Step Up of |
2812s | this lunacy |
2816s | that uh the challenge is it's it's |
2820s | ripping up at a pretty decent pace |
2822s | oh come on oh come on |
2829s | how am I not destroying your armor |
2832s | all right screw it |
2835s | there we go |
2839s | foreign |
2842s | did you hear that noise if you heard |
2844s | that noise that meant my resolve I think |
2846s | it crossed the 27 threshold which tells |
2849s | you get your butt in gear otherwise |
2851s | you're getting kicked out |
2856s | so you'll have those audio cues for |
2858s | where you resolve that so if you're not |
2860s | just like your eyes glued to him be like |
2861s | what's my result the whole time you just |
2863s | hear the cues you hear those warning |
2865s | sirens and it tells you you gotta you |
2868s | gotta move you gotta go |
2870s | enemy name types hidden that could be |
2872s | disastrous honestly I really need to |
2874s | know actually I can still see the bars |
2876s | that might not be as bad as I think |
2878s | um resistant amp oh heck no |
2884s | well enemy name types hidden it is also |
2887s | Hans Christian look we got people |
2888s | working in it's those drones again |
2893s | bugs oh aren't bugs just fun oh my |
2897s | goodness I'm sorry Hans Christian I |
2899s | honestly thought that you nailed it I |
2900s | swear it in a smoke test but all right |
2902s | we're gonna do enemy name types are |
2903s | hidden |
2906s | move into the next area |
2916s | can you do first person view does anyone |
2918s | know oh yeah absolutely absolutely now |
2920s | because I uh mostly play from a third |
2925s | person view I'm only going to do this |
2926s | just for a freaking moment because I |
2928s | don't want to die |
2932s | but yeah definitely first person view |
2934s | for those of you who like it you can |
2936s | also do first person view without the |
2937s | HUD |
2939s | there's two third-person views as well |
2941s | also like this one's the one that's a |
2943s | little bit further away it's the one |
2944s | that we actually recommend it's why it's |
2946s | the default setting of course |
2949s | but then you can also have one that's a |
2950s | little bit closer I did actually change |
2952s | the perspective right there |
2954s | so we are closer to our ship |
2957s | oh that felt that felt wonderful |
2960s | then you have to cockpit and then you |
2962s | have first person without the um the |
2964s | cockpit |
2967s | so but yeah I'm gonna stay I'm gonna |
2968s | stay here because I'm comfortable in it |
2970s | and it I play better and I really want |
2972s | to see if I can unlock uh some more oh |
2975s | gosh |
2978s | I want to see if I can unlock a few more |
2980s | uh legendaries the way it's intended |
2985s | uh oh dang it I did that right before it |
2988s | popped oh that was such a waste okay |
2997s | I do not like where my resolve is at |
2999s | with the amount of progress we've made |
3000s | we gotta we gotta get on this all right |
3002s | here we go let's try and cluster up |
3007s | get some AOE damage |
3010s | much better what is that where are you |
3017s | can't quite tell that's a Weber drone ah |
3021s | well |
3022s | where'd it go |
3024s | I gotta get the sniper first ah |
3030s | okay okay okay all right |
3035s | and an Interceptor come on |
3038s | should be enough to down him though |
3040s | actually Overkill |
3043s | I don't know where that Weber drone went |
3044s | I hope I killed it with Splash damage |
3046s | though |
3058s | no no no no you move my shield back |
3061s | thank you thank you thank you |
3062s | all right |
3065s | I'm sweating a little bit guys I'm |
3067s | leaning forward you know I'm in full |
3068s | gamer mode when you're leaning forward |
3070s | you all do it |
3076s | oh |
3083s | well that was uh that was unfortunate |
3086s | oh sweet the annihilator virus bounced |
3088s | yay |
3094s | for a second I thought that explosion |
3095s | was my ship I was about to be really sad |
3097s | okay |
3109s | all right another big Target |
3115s | oh I see a juicy Target over there |
3123s | all right come on devices don't fail me |
3126s | now |
3136s | if only my ALT was up that would have |
3138s | been incredibly juicy give me those |
3140s | kills please need the kills Roselle's |
3142s | about to fail |
3149s | if only I had my alts up |
3154s | come on give me my hopes |
3162s | come on |
3165s | I used the right at the end that's doing |
3169s | it I overused My ultimate |
3171s | but timing |
3175s | excuse me you're supposed to be gone |
3180s | all right so one of the key elements |
3182s | there at the end of an area we want the |
3185s | enemies to not do any more damage to you |
3188s | so like the second you get that 100 |
3190s | completion uh you're safe |
3193s | you're safe you reach that doesn't |
3195s | matter if you have one whole point |
3196s | remaining or whatever you're safe and |
3198s | all the enemies should stop firing and |
3201s | then warp out and no more are supposed |
3203s | to be warping in on the zone so when you |
3204s | see that it's a bug it happens we'll fix |
3207s | it hopefully |
3210s | and if we don't I'm sure you'll be eager |
3212s | to tell us |
3213s | all right enemy name types are hit we |
3216s | got it a second time I suppose that's |
3218s | fine because I don't want I don't want |
3220s | corrosion Fields yeah so we're gonna go |
3222s | here |
3224s | all right all right |
3227s | here we go diving in |
3236s | all right |
3246s | all right that should be a pretty good |
3249s | opener I think we hit a lot of enemies |
3251s | without Annihilator virus combo |
3255s | do a pretty decent amount of Chunk |
3257s | damage yeah they're all weak that's what |
3260s | I like to see |
3269s | Okay so |
3272s | I do believe I have been corrected when |
3274s | you take damage your result does not go |
3276s | down it is straight up a timer |
3281s | of course that might change but |
3285s | it is right now straight up a timer |
3289s | foreign |
3310s | oh that's a good hit that's a good hit |
3314s | a lot of coverage on that shot |
3321s | yes yes yes |
3327s | ah |
3341s | all right we'll make a good progress |
3342s | it's good |
3348s | actually timed that wrong so for those |
3351s | of you who care about like the details |
3352s | the intricacies of this build I'm |
3354s | running I used EMP |
3357s | um oh no I guess I was right that was |
3359s | right sorry I used EMP before I used the |
3363s | um |
3364s | Annihilator virus and this is important |
3366s | because the property of Annihilator |
3368s | virus this question was actually asked |
3369s | and the Discord right before the stream |
3371s | started so let me just like pause and |
3373s | show what I'm talking about here so this |
3375s | 20 bonus damage for each additional |
3377s | debuff On Target it applies the moment |
3379s | Annihilator virus hits the target so if |
3382s | a Target is emped while it already has |
3386s | the analogy of virus effect on it it |
3388s | does not then increase the annihilator |
3390s | virus effect by 20 okay it has to be |
3393s | applied to the enemy first and then it |
3396s | Buffs the annihilator virus damage when |
3400s | it's applied okay |
3402s | so that's why I'm trying to that's why I |
3404s | actually ordered my devices in this |
3406s | particular order so I use from the left |
3408s | to the right |
3412s | because that adds more damage |
3415s | to basically all enemies that are |
3417s | affected |
3427s | is that what I wanted to do for Mario |
3429s | there we go so there's that combination |
3432s | again so I hit everyone with the EMP |
3434s | they're starting to take a bunch of |
3436s | added damage but when the annihilator |
3438s | virus pops it does 20 more because they |
3441s | were covered by it |
3443s | I think we're gonna save our alt for the |
3446s | boss if I survive |
3454s | that's assuming I survived though |
3462s | okay okay |
3472s | [Music] |
3474s | come on |
3476s | almost there |
3480s | five percent for that kill |
3489s | that should do it we'll hit into stage |
3493s | four all right Feeling Good Feeling Good |
3499s | hilarious |
3502s | all I need is the pressure of you guys |
3504s | watching me in my testing I couldn't |
3505s | even complete a freaking uh lunacy at |
3508s | 200 |
3510s | no I suppose I do have a legendary now |
3512s | so that's helping a lot |
3522s | all right |
3524s | top off this dude then we're gonna talk |
3528s | about those legendaries a little bit |
3530s | more I really hope we get a good one |
3544s | they're not close enough yet I'll come |
3545s | here come here enemies you're supposed |
3547s | to be closer |
3565s | now I'm just being stubborn I only only |
3567s | want to shoot the boss |
3569s | sometimes this can be effective uh |
3574s | I feel like this build is gonna find the |
3576s | most effective use like that |
3579s | all right there we go cool |
3581s | taken out |
3588s | all the loot gets pulled in so do we |
3590s | here we go |
3595s | then we're going to talk a little bit |
3596s | about legendaries uh maybe we'll do |
3599s | another Rift I might also just |
3601s | generate some fun legendaries for you um |
3605s | and uh then we can either go into |
3609s | screenshots a little bit earlier today |
3610s | or we can talk a little bit more about |
3613s | the future of riffs I can provide a |
3616s | little bit more context |
3618s | wait did we not get a legendary hang on |
3620s | a second |
3625s | wow |
3627s | [Music] |
3629s | that's unfortunate |
3630s | [Music] |
3632s | so guys I just want to let you know that |
3635s | we do a lot of stuff on our various |
3637s | socials so that uh you know you guys can |
3641s | stay informed about everything going on |
3643s | and uh also just have like a generally |
3645s | good understanding |
3648s | of where we're coming from we like to |
3651s | keep you all in the loops like sincerely |
3652s | that's like one of our biggest things if |
3655s | you're not in the loop Then I then we |
3657s | feel like we're doing it wrong okay |
3660s | so uh yeah just just know that |
3663s | just know that we really want to have a |
3667s | good time with you all and the best way |
3668s | for us to do that is through that level |
3670s | of communication so give us a follow and |
3673s | a like and all those fancy words that |
3676s | you hear all your favorite content |
3678s | creators say because this really is the |
3680s | best way to uh support us and for us to |
3683s | support you that's really what it comes |
3685s | down to honestly is US supporting you |
3689s | and uh yeah and uh just give me just |
3692s | give me a second because I'm trying to |
3693s | find a thing you know no big deal |
3696s | and uh then we'll get right back into |
3698s | the stream that's totally uh not me |
3701s | doing anything that I'm not supposed to |
3703s | do |
3706s | one second just a short break |
3709s | [Music] |
3721s | foreign |
3736s | [Music] |
3754s | foreign |
3757s | everything's all fine and good and |
3760s | nothing changed whatsoever oh my gosh I |
3762s | got two legendary drop no I just warped |
3764s | them and you know what you know it we |
3766s | want to see a couple more legendaries uh |
3768s | so first thing this is kind of just an |
3770s | example of how this process works so |
3772s | remember last week whenever uh we got |
3775s | this devotion drop and I was using it I |
3777s | was like wow that takes a lot of alt and |
3779s | you know it was like hmm you know I |
3781s | think Marco was watching the stream and |
3783s | he went hmm and Hans Christian was |
3785s | watching the stream he went hmm and then |
3786s | we all were talking together and we're |
3787s | like hmm and so we've we've already |
3790s | tweaked it we've already changed it it's |
3791s | like the first time so like this is to |
3794s | truly show you guys like how ever |
3796s | evolving this is like how freaking real |
3800s | we are being like this is the first time |
3802s | you're experiencing the stuff and so |
3803s | we're watching it in the streams |
3805s | ourselves through play testing and we're |
3807s | having play testing sessions where we're |
3808s | trying to like figure this all out and |
3810s | uh we've already cut that alt cost in |
3812s | half right now it's only five percent so |
3815s | if you see something through the course |
3817s | of these streams because this is our |
3819s | freaking bleeding edge development and |
3820s | you think it's off by little or a lot |
3823s | have no fear because there's a big |
3825s | chance we do too |
3827s | uh so yeah so now let's look at |
3829s | something that's a little bit new uh |
3831s | this time we just added today I believe |
3833s | this is the toxic Revenger |
3837s | toxic Revenger whenever the shield has |
3840s | taken damage equal to five percent of |
3843s | its maximum hit points |
3845s | gain a charge of toxic Revenge |
3848s | stacking up to 10 times and causing your |
3851s | primary weapon hits to consume a charge |
3854s | to apply six seconds of corrosion |
3856s | corrosion damage equals 50 of the |
3859s | weapons kinetic damage |
3861s | [Music] |
3863s | so it's really great that we've got this |
3865s | calibrated executioner right now |
3872s | it's gonna be a such a strong |
3874s | combination |
3876s | I don't think this will kick me out yet |
3877s | okay good yeah so we're still breaking |
3879s | the logic of the game right now uh for |
3882s | those who are not aware when it comes to |
3884s | these legendaries this is the legendary |
3885s | segment of the the Stream So when it |
3887s | comes to these legendaries the plan is |
3890s | at the start you can only apply one |
3892s | legendary to your chip this is something |
3896s | that will expand over time |
3899s | we want to make sure that the inclusion |
3903s | of these legendaries does not allow you |
3905s | to not think about the game anymore if |
3907s | you were able to hit all of your |
3909s | Weaponry with just legendaries across |
3911s | the board then difficulty doesn't matter |
3913s | anymore |
3915s | we want you to decide on what is |
3917s | changing in your shipbuild |
3920s | tons and tons and tons of legendary |
3922s | effects is just a bunch of fancy effects |
3926s | and pretty lights |
3928s | that's that's not that's not what it's |
3930s | here for this is here for taking a |
3932s | particular build opportunity and |
3933s | expanding upon it so for you corrosion |
3936s | fans out there the toxic Revenger is |
3938s | going to maximize that damage especially |
3940s | in conjunction with our calibrated |
3942s | executioner here |
3944s | so we'll go ahead and utilize that for |
3947s | the next run I do think it's time for |
3951s | some questions though |
3954s | yes we got some questions |
3960s | just know maybe oh okay |
3964s | we've got several and they've been |
3967s | lining up again yeah no of course I keep |
3969s | looking over the chat I'm like oh I know |
3970s | we got questions |
3970s | [Laughter] |
3973s | uh first up we got a couple from Dominic |
3975s | Troy over on YouTube and |
3978s | yes so you guys have been working on |
3980s | legendaries for two years what's changed |
3983s | since so presumably what's changed since |
3985s | their first ideas and the introduction |
3987s | Etc okay yeah so I like this |
3990s | could see me like have a broad frother |
3992s | so uh so let's let's be real let's be |
3995s | super open we have |
3998s | we introduced the concept of legendaries |
4001s | since you know the beginning of the game |
4004s | Space |
4005s | but |
4006s | but working on the legendaries that's |
4009s | something that happens periodically |
4011s | through that space right |
4013s | um we did not want to put too much |
4016s | emphasis on the legendaries at the start |
4018s | of the game experience because we knew |
4020s | that if we did that it would pigeonhole |
4022s | all other systems around what we |
4025s | designed the legendaries to be it allows |
4027s | no additional growth for game |
4029s | development to occur naturally it also |
4032s | restricts a lot of the feedback that we |
4034s | would get from you guys |
4036s | not cool right so what we've done is |
4039s | when we started out we're like we want |
4040s | to have these legendary things we can |
4042s | have a lot of fun to play around with |
4043s | like this like that did not Implement |
4046s | any of it aside from as a tear but that |
4050s | was scratched |
4051s | um in this state now I believe we've |
4054s | been working on legendaries for |
4057s | foreign |
4061s | [Music] |
4063s | Christian might be able to answer that |
4065s | even more precisely |
4066s | um but the the reason why I say it is we |
4069s | started this evaluation and uh execution |
4073s | of the legendaries after a lot of these |
4076s | systems have been refined have been |
4078s | changed have been transformed to give us |
4081s | a much better sense of what this game |
4082s | needs to be both for ourselves and also |
4085s | for you guys and through that we've been |
4087s | able to shape and change the legendaries |
4090s | accordingly to make them far more vast |
4092s | far more fun far more intuitive |
4095s | far more goofy in some cases you know |
4097s | all of that stuff |
4098s | so the development of those legendaries |
4101s | um definitely does look different from I |
4103s | think our initial Concepts to a degree |
4105s | right but we knew we wanted them to have |
4108s | all of these really powerful effects |
4110s | um and to like stand out from the peers |
4113s | of basically everything all in that |
4116s | category right so eye of the storm it's |
4118s | just straight up a better sensor from |
4119s | every other thing that's simply not a |
4121s | legendary but because it's restricting |
4124s | you to just one item slot for legendary |
4127s | that means you have to pick and choose |
4129s | what your legendary is replacing really |
4131s | carefully right so I don't think that we |
4133s | had the initial flat for example of |
4135s | being able to only use one legendary at |
4138s | the start of the game but we've seen |
4140s | through the natural progression and how |
4142s | our statistics have worked and how we've |
4143s | adjusted level scaling and how we're |
4145s | going to adjust level scaling further |
4147s | um like through all of that uh it just |
4150s | it's a no-brainer for us to now |
4152s | cultivate them in this style still |
4154s | allowing room for improvement and growth |
4156s | um while requiring uh intellect on the |
4160s | player's part to accomplish those |
4162s | wonderful things |
4164s | so I hope I answered that as clearly as |
4167s | possible they've evolved a lot but a lot |
4170s | of the work most of the work on these |
4171s | legendaries truly has been uh in the |
4174s | last in recent time in recent time so |
4178s | cool next question and there will not be |
4180s | Star Force legendary I see that I I know |
4182s | I've seen that question before I just |
4184s | want to answer that right now there will |
4185s | not be Star Force legendaries there will |
4187s | not be we've already got some |
4188s | randomization going on and some other |
4190s | things |
4192s | planned uh |
4194s | so no Star Force is is not for |
4197s | legendaries next question let's get out |
4199s | of this before I get in trouble |
4201s | uh it's another question for Dominic |
4203s | over on YouTube uh will energy orbs be |
4206s | revamped because they are very op in |
4208s | their current state and also will energy |
4210s | orbs be available in the Rifts |
4213s | so energy orbs will be available in the |
4215s | refs uh we've actually adjusted energy |
4217s | orbs quite heavily |
4220s | um and sure we're pretty happy with |
4221s | where they're at in the current build |
4223s | I'm wondering why you feel like they're |
4225s | op I certainly know that if you are |
4228s | constantly grabbing them in the heat of |
4229s | battle it's keeping your energy up it's |
4231s | giving you light little boosts we want |
4233s | that if you are engaged and you are |
4236s | continuing to swoop around and pick them |
4237s | up and you are you know accomplishing |
4239s | the combat by getting into that Fray I |
4242s | feel like that system is working as |
4244s | intended but if you do feel strongly |
4247s | about something that feels too powerful |
4249s | or you have a suggestion of how you |
4251s | would change it even |
4253s | um definitely use the search feature on |
4254s | the steam forms because there have been |
4256s | discussions surrounding that and we may |
4258s | or may not have even pulled some of |
4260s | those ideas in order to facilitate |
4263s | better growth of play |
4267s | so yeah next question please |
4269s | excellent right Dragon T over on YouTube |
4272s | ass all the Rifts and hras have some |
4275s | chaotic random modifiers that mess with |
4277s | one's expectations more such as a scout |
4280s | with more armor with sorry with the |
4282s | armor of a bomber and mind-crapping |
4284s | skills of a demolisher |
4288s | um so we are definitely |
4290s | posting uh |
4291s | [Music] |
4293s | features mutators mutators I think is |
4296s | the word here |
4298s | um and we do want to make sure that the |
4299s | riffs feel much more uh unique than |
4303s | something like an HRA like you guys had |
4305s | made that you'd made mention of that |
4306s | last week we already we knew that like |
4310s | uh but like |
4312s | yeah we |
4313s | everything that we're doing and |
4315s | pertaining to these reps it's an |
4316s | expansion of the challenges Within |
4319s | that you're not going to find anywhere |
4321s | else so yes you will find some unique |
4324s | unique outliers aside from just the |
4328s | mutator right aside from just the enemy |
4331s | types and the groups that they're in |
4333s | right |
4334s | and that should encourage a large number |
4337s | of build opportunities to be utilized |
4340s | and also exploitations to find |
4342s | [Music] |
4347s | cool next question |
4351s | every second over on YouTube asks does a |
4354s | higher lunacy decrease the progress gain |
4357s | from kills and or increase the passive |
4360s | resolve loss no |
4364s | neither of them uh we wanted them to be |
4366s | basically it's all of that is the same |
4369s | the only thing that's changing is what |
4370s | you see here you see the enemy damage |
4373s | change the enemy hit points change the |
4374s | loot quality which let's be specific |
4376s | about loot quality because I still think |
4377s | some people are confused about what that |
4379s | means loot quality affects the tier |
4382s | and actually recently added now it also |
4386s | affects the grade of the equipment that |
4388s | drops so let's just pretend that your |
4391s | loot quality is zero percent and you |
4393s | complete a rift okay or any event and 10 |
4396s | items drop okay those 10 items that |
4399s | generate with a zero percent loot |
4402s | quality applied to them means they're |
4405s | gonna be in that standard range based on |
4407s | what your level is and generate your |
4409s | comments on Commons uh rares superiors |
4412s | you know all of that type of stuff also |
4415s | your prototypes your superiors it's |
4417s | gonna uh prototypes and your um uh |
4420s | what's the other one shoot star forged |
4423s | brain fart sorry |
4425s | all of those elements are going to be |
4428s | very rare to acquire it's going to be |
4431s | much more difficult when your loot |
4433s | quality goes up |
4435s | [Music] |
4436s | still only get 10 items that drop |
4441s | however |
4443s | the odds of them being a common item are |
4447s | way down they that just went down by a |
4451s | long shot in Superior went up |
4454s | star Forge chance went up |
4457s | all of the things that you want from |
4459s | items go up on the loot quality |
4462s | percentage okay it's not how much stuff |
4466s | drops it's the quality of the stuff that |
4470s | drops okay then last but not least we |
4473s | also have the legendary equipment uh the |
4475s | chance that it drops versus the crafting |
4477s | Parts I'm gonna do this 300 and I'm |
4480s | pretty sure I'm gonna die but we're |
4480s | gonna try anyway we do have two |
4482s | legendaries and uh I'm feeling good |
4485s | about that but anyway so we're gonna |
4486s | hold that right here on the screen as we |
4489s | answer a couple more questions I think |
4491s | that was the full-blown response to that |
4493s | question I think that was clear I hope I |
4495s | didn't get better again with the brain |
4497s | fun that was good yeah thank you I |
4499s | appreciate it |
4500s | a question for Finn's over on YouTube a |
4503s | question about AI in riffs are enemies |
4506s | intended to operate individually in |
4508s | Rifts like each trained Killers or do |
4511s | they or will they use some team tactics |
4513s | coordinate their attacks so this is |
4515s | something that we're actually looking |
4516s | into there are the so one of the things |
4518s | I actually I even talked with Hans |
4520s | Christian today |
4521s | um or was it yesterday |
4523s | it was recently |
4525s | um we want to make sure that the units |
4526s | do stand out a bit more uh just in |
4529s | general let alone the refs and one of |
4532s | those things that we have been kind of |
4533s | like looking into and talking about at |
4535s | the least has been the AI this is |
4538s | something that I've talked about for |
4540s | oh gosh for as long as I can remember |
4542s | honestly |
4544s | um because we do want like higher level |
4545s | enemies to perform more adamantly than |
4548s | the lower level ones it's not we don't |
4550s | want it to just be a difference of well |
4551s | this enemy has 50 hit points and this |
4553s | one has 75 like we want it to be more |
4556s | like this enemy is performing this basic |
4559s | maneuver and this enemy is performing |
4561s | this Advanced maneuver even though |
4562s | they're the exact same type of enemy so |
4564s | just know that that's what we want to |
4567s | explore in that territory moving forward |
4569s | um but also with riffs um just kind of |
4572s | give you one sort of slice of how we |
4574s | want to move forward is we would kind of |
4576s | prefer to have certain Arrangements of |
4578s | enemies appear as opposed to them just |
4580s | warping all willy-nilly because much |
4582s | like you it sounds like at least |
4585s | um I don't like how they're just like |
4587s | completely sporadically warping in and a |
4589s | lot of our team doesn't either we think |
4591s | that there does need to be a little bit |
4592s | more control over that and we are |
4594s | looking into it so |
4596s | cool next question please |
4599s | a bit of a technical one this one from |
4601s | uh T3 Cube on Twitch for a while now |
4604s | we've had an issue with link drones |
4606s | existing even after the outlaw drone |
4608s | carry was destroyed could you perhaps |
4610s | give some insight as to why this one is |
4612s | difficult to nail down oh |
4615s | you know it's it's ironic because like |
4616s | as I was doing the the Rifts today like |
4618s | I was having a conversation with Thomas |
4619s | Christian right before I take a hot |
4621s | description a lot can you tell |
4622s | um uh but like right before the stream |
4624s | um he'd even expressed me like yeah we |
4626s | got this lockdown drones shouldn't be |
4628s | lingering after you complete the staff |
4630s | anymore and I did a smoke test |
4632s | everything was fine it was wonderful and |
4634s | then here we are in the Stream and you |
4638s | saw it we completed the area and then |
4640s | there's some drones |
4642s | foreign |
4644s | why this happens uh you know |
4648s | if if developers knew why every single |
4652s | bug was happening ever there would be no |
4654s | bugs in games |
4656s | so it's one of those constant battles |
4659s | that we will continue to fight because |
4661s | they're not supposed to be there |
4663s | um and uh it's applicable to the Drone |
4665s | carriers it's applicable to hras and now |
4667s | it's also frankly uh affecting our Rifts |
4670s | we don't want it to we'll try to isolate |
4672s | destroy it because that's what we do as |
4674s | developers so and any feedback you guys |
4677s | have you have thoughts and suggestions |
4678s | on how to address it you've got Repro |
4681s | steps I mean we we clearly do too it's |
4683s | pretty basic but uh yeah I mean shoot us |
4686s | on the forums with your bugs and |
4687s | technical issues and if you've got some |
4688s | knowledge that somehow we don't yeah we |
4691s | can isolate and address with the power |
4693s | of view more power to you |
4696s | next question |
4698s | uh next up uh your history over on |
4701s | YouTube great name |
4702s | um right now the game is playable on the |
4704s | steam deck uh will the ongoing Dev |
4706s | return this feature is their main |
4709s | platform now for playing main platform |
4711s | oh goodness no I I don't think the steam |
4714s | deck is going to be our main platform |
4715s | our Target just in case regards uh your |
4718s | history that's their main platform |
4722s | oh so they like to play on the steam |
4725s | deck also than maybe a PC got it my |
4728s | apologies I I heard that incorrectly so |
4730s | um so I think a lot of people have been |
4731s | asking if we're going to support the |
4733s | steam deck specifically because you know |
4735s | you could basically play any game that |
4739s | exists on PC on a steam deck to varying |
4741s | results right it's a matter of the |
4743s | developers recognizing where it needs to |
4744s | be in order to operate on the system |
4747s | that is the steam deck this is how |
4749s | General porting works too it's like oh |
4751s | we want to bring the game to the |
4752s | PlayStation 4. well we have to adhere to |
4754s | the specs of the PlayStation 4 right |
4757s | um just an example and so uh yeah I mean |
4761s | I think that there is uh there's |
4763s | intention behind bringing everspace 2 to |
4766s | as many platforms as possible and |
4768s | optimizing and supporting and all of |
4770s | that stuff because I mean that's that's |
4771s | better for the player base that's better |
4773s | for us |
4774s | um it's gonna just be a process of |
4777s | figuring out what works best with the |
4779s | time that we have the tools that we have |
4780s | the money that we have you know |
4782s | development in general and I know that |
4785s | we will be making announcements this |
4788s | winter Michael |
4791s | about |
4792s | I think it's the oh my gosh this is |
4795s | something I asked Michael like every |
4796s | week and I'm so sorry Michael I really |
4797s | should remember |
4799s | um but we will be making announcements |
4800s | as to like what consoles that we're |
4801s | coming to or you know systems or you |
4804s | know add-ons or whatever uh all those |
4807s | types of things Palm OS get it next year |
4810s | uh you know whatever |
4812s | um so |
4813s | yeah so stay stay in tune with that |
4816s | uh Michael responded so thank you thank |
4819s | you for for this uh he says specifically |
4821s | steam deck is already supported but not |
4824s | fully optimized yet so we do have to go |
4825s | in and tweak some stuff so we are the |
4827s | plan is we are supporting steam deck so |
4829s | there we go fingers crossed to have it |
4831s | fully optimized at 1.0 release there's a |
4834s | lot of work to get that done so we do |
4836s | appreciate your patience as we get there |
4838s | and you know as much as I hope that the |
4841s | game will be entirely perfect when we |
4843s | reach that point I'm I'm already calling |
4845s | it there's gonna be like three major hot |
4848s | fixes after full |
4850s | that's my guess it's three let's lock |
4853s | that in |
4855s | Let's uh all right good question good |
4857s | question uh next next uh |
4862s | pins again on cube of you uh questions |
4864s | about further itemization are there any |
4867s | plans to add item modifiers with bonuses |
4869s | to resolve uh higher than 100 Max slower |
4872s | Decay Etc and or progress in the risks |
4875s | those could be interesting |
4881s | next question |
4886s | next one actually is from Finn's again a |
4888s | question about stat bonuses on |
4890s | legendaries is it possible to find two |
4892s | otherwise identical legendaries which |
4895s | only differ in what stat bonuses uh they |
4898s | offer uh yeah so basically the unique |
4901s | ability of the legendaries it's always |
4903s | locked in we don't want that to |
4904s | randomize so for example on eye of the |
4906s | storm here secondary weapons will always |
4907s | critical hit with your alt charge is |
4909s | below 50 that 50 will never change it |
4912s | will always remain that every eye of the |
4914s | storm you find it will be exactly that |
4917s | then the modifiers below it can be |
4919s | different |
4921s | they can be different generally speaking |
4923s | the legendaries should have four |
4925s | modifiers once Christian we changed that |
4928s | did you did we sneak that down |
4930s | I think we were planning on having it |
4932s | for maybe we've registered three since |
4933s | it has like a really super powerful |
4935s | ability |
4936s | um but uh the intentionality behind it |
4938s | is there's always going to be that super |
4939s | powerful thing |
4941s | optimizing like the absolute perfect |
4944s | build for your attributes it's going to |
4947s | require a a healthy grind on that front |
4949s | but we don't want that to really be a |
4951s | focal point hence why we don't have |
4954s | legendaries have the Prototype and the |
4957s | star Ford's grades okay |
4959s | so I do like that question a lot I |
4962s | appreciate you allowing me to clarify |
4963s | that for everybody else |
4965s | um yeah that's more or less how we're |
4967s | approaching that uh generation |
4972s | uh no no uh Flory Flory I know that |
4976s | that's what Casper said last week uh |
4978s | that it was supposed to be three to four |
4980s | um because we did have some generating |
4982s | at four but we've made changes since |
4984s | last week and everything that I've |
4986s | picked up this week so far has only had |
4988s | three or none so uh there's a chance |
4991s | that it's been modified and that's why I |
4993s | was making that statement anyway A lot |
4995s | changes in a week Believe It or Not A |
4996s | lot changes a week so next question |
4998s | right we've got two more questions and |
5001s | then a request |
5005s | I don't even change my do anything again |
5008s | [Music] |
5010s | and was it ever mentioned so this is the |
5012s | question more forbidden frog was it ever |
5013s | mentioned if higher than player level |
5016s | legendaries are capable of dropping |
5021s | is that's a particularly |
5024s | interesting concept |
5028s | we take that incredibly seriously how we |
5031s | want to approach the in-game state |
5032s | especially with how the difference in |
5035s | later levels makes strong impacts and |
5037s | you know this like a lot of you guys |
5039s | know this like you're looking at the |
5040s | difference between like a level four and |
5042s | a level five and it's like meh you're |
5044s | looking at the difference of a level 24 |
5045s | and a level of 25 and you're like whoa |
5047s | and that's only going to escalate even |
5050s | further if we get to like level 30 and |
5051s | level 31 right |
5053s | so |
5055s | we're not quite at the phase of |
5058s | evaluating how that's all going to come |
5060s | together let alone balancing those |
5062s | Antics but do know that it is something |
5065s | we are we have a very watchful eye on |
5067s | very keen eye on approaching to make |
5070s | sure it feels right if we move in that |
5072s | direction or if it feels wrong we remove |
5075s | that direction okay so just so that you |
5079s | are also aware though General intent is |
5081s | we would like there to be flexibility of |
5083s | levels like even above the player level |
5084s | that is something that we are already |
5086s | kind of conceptually looking into but |
5089s | it's not a guarantee I'm not saying it's |
5090s | like it's gonna happen I'm not saying |
5092s | that there's you know anything else on |
5094s | that front other than we're being |
5096s | incredibly careful and we want to be |
5098s | delicate in that approach regarding that |
5101s | content that's a make or break sort of |
5102s | thing for us honestly that is the |
5104s | in-game content and if that's functional |
5107s | awesome if it's overpowered big problems |
5111s | we want you to feel super strong but we |
5114s | also want you to still be challenged by |
5116s | what the game has in store |
5119s | cool do we have another question or is |
5121s | We on to the yeah we've got one more |
5123s | question and then the request all right |
5125s | can the legendary crafting Parts be used |
5127s | to create more powerful mods for lower |
5129s | tier weapons as a way to keep risks |
5132s | relevant since you can only have one |
5134s | legendary device I was research him or a |
5137s | recircum on YouTube okay |
5140s | one second |
5141s | [Music] |
5145s | so I know that you guys saw last week |
5148s | where there was an item that was |
5150s | dropping that was being collected in the |
5152s | middle of the riffs that I was doing and |
5154s | I only mentioned it and then I didn't |
5156s | talk about it any further |
5158s | um |
5160s | for a good reason |
5162s | for good reason I kind of dropped off on |
5165s | that because there still are a lot of |
5166s | elements of the rift that we are working |
5168s | on we're bringing together |
5170s | um if you guys are wondering what I'm |
5171s | doing right now I'm looking at some |
5172s | quick notes just to make sure uh that |
5175s | I'm conveying the proper information on |
5178s | this front I think this is a really good |
5179s | question |
5182s | um but |
5184s | it does not look like |
5186s | we are in a position to talk about it |
5188s | notes so what I can tell you is that we |
5192s | want there to be incentives to do these |
5194s | riffs and collect these legendary |
5196s | crafting components far more than just |
5200s | having a legendary and having legendary |
5203s | components exist obviously there's a |
5205s | good they're gonna be used for Stuff |
5207s | um we'll get into the nitty-gritty and |
5209s | the meat of what that looks like in a |
5211s | future time so I do appreciate your |
5214s | patience as I completely avoid answering |
5216s | your question this is something that we |
5218s | are we want to do right we want to do uh |
5221s | very correctly so that when it's |
5224s | presented you have a full understanding |
5225s | of how that's going to shape and change |
5227s | all of that in-game content when we get |
5229s | there so uh I just can't talk about it |
5232s | yet that's that's really what it comes |
5233s | down to I love the question though I |
5235s | love the question I can tell that you |
5236s | guys care you are eager to see what's |
5238s | around the corner you want to make sure |
5240s | that the in-game content is memorable |
5242s | it's important everything is so good |
5244s | it's so good |
5247s | um and then I get I get poked and one |
5250s | other thing uh to mention |
5253s | um actually no I'm how's Christian did |
5257s | you did you tell the chat that did you |
5259s | tell that that secret you didn't say |
5261s | that did you |
5262s | hang on a second it's just it's just |
5264s | Hans Christian and I everybody else move |
5265s | over Hans yo hey |
5269s | um |
5270s | so because we will have a conversation |
5272s | about the legendary crafting stuff in |
5274s | the future I know that for sure |
5276s | [Music] |
5278s | I know that for sure and you guys |
5280s | clearly know that too |
5281s | um |
5282s | but yeah I I think that we are |
5285s | yeah we're gonna we're gonna Reserve |
5287s | yeah okay so we're gonna we're gonna |
5289s | wait to talk about that for later |
5292s | okay all is well and fine and dandy and |
5294s | Michael is pleased all right |
5297s | all right so what's that what's this |
5299s | request oh gosh right this is coming |
5301s | from both YouTube and twitch it's it's |
5305s | to do with the illuminacy level and they |
5307s | just want to see how bad 500 is and how |
5310s | long you're gonna last okay so I do have |
5312s | uh two legendaries now |
5316s | um and you know for all intents and |
5317s | purposes at level 22 this is gonna be I |
5320s | might have a little bit of a chance but |
5323s | I'm not hopeful so yeah let's go ahead |
5325s | and look at one level 500 |
5328s | um the only reason I |
5331s | have hesitated on doing this is because |
5333s | guys |
5334s | sincerely |
5336s | this is not balanced yet okay so what I |
5340s | am about to show you at level 500 could |
5344s | actually mean nothing |
5347s | I'm serious like me showing you this |
5350s | could literally mean nothing on the |
5353s | front of where things are actually going |
5355s | to be at with the fall update okay I |
5357s | want to be so clear on that front |
5359s | development is a very tricky Beast the |
5362s | balance of the end game is |
5364s | it's it's the most important thing when |
5366s | it comes to replay replayability you all |
5369s | know that you're Gamers we get it we're |
5371s | developers and that's got to be the core |
5374s | focal point of getting this down right |
5376s | so I will show you the level 500 that's |
5380s | fine I will show you the level 500 but |
5382s | again this |
5384s | might not mean a damn thing |
5387s | let's try it |
5389s | let's try it |
5398s | here we go |
5406s | and once I die from us which should |
5408s | probably be sooner than later uh we will |
5410s | then uh |
5412s | we'll move into uh probably screenshots |
5420s | all right so we did our combo to put as |
5423s | much pressure on this guy as we could |
5425s | and even still |
5428s | this is one |
5430s | enemy all right we got one ladies and |
5433s | gentlemen |
5436s | we got one |
5442s | let's try and get another |
5445s | oh yes Shields left oh gosh dang it |
5454s | I'll get rid of that armor drone |
5463s | actually seeing our my legendaries are |
5465s | helping me quite a lot here |
5477s | good good wow I'm holding my own and I'm |
5482s | feeling really good about this oh my |
5485s | gosh |
5491s | pretty sure if I beat this right here oh |
5493s | yeah there it goes |
5495s | pretty sure that if I were to beat this |
5496s | just like first try with just a couple |
5499s | legendaries uh the team would just |
5501s | powwow on the back be like all right up |
5503s | the numbers by a thousand like |
5506s | like we this is gonna be one of the |
5509s | hardest if not will be the hardest |
5511s | challenge in the game and uh I mean very |
5513s | serious business yeah there we go |
5516s | very serious business when uh |
5520s | firing my weapons |
5522s | very serious business when I say we want |
5524s | to make sure that it's going to uh grind |
5526s | you up and spit you out if you do not |
5528s | take care and prepare for it |
5531s | so yeah |
5536s | excellent I do see a question that was |
5538s | asked to the side and I just want to |
5540s | answer it uh just want to read it off |
5542s | really quickly because Michael did and |
5544s | just put a little bit more emphasis on |
5546s | it since this is something that was |
5547s | talked about a while back uh so complete |
5551s | change of pace you guys remember that |
5553s | Outlaw Dreadnought and you remember that |
5555s | Leviathan uh the the creature the |
5558s | massive creature that we showed yeah so |
5560s | um |
5561s | we have expressed that it's probably not |
5564s | likely |
5566s | that the Leviathan will be in uh in the |
5569s | 1.0 uh release so that that is sad yes |
5575s | it is it is in fact sad but also know |
5578s | that doesn't mean we're not going to |
5579s | make it we are we are absolutely doing |
5582s | some free DLC following the game and |
5585s | pretty confident that that's where the |
5587s | uh actually no I should say that better |
5589s | you will see the Leviathan in everspace |
5591s | too like guaranteed locked in we've said |
5594s | it it's gonna happen okay just might not |
5596s | be in that 1.0 release uh Outlaw |
5598s | Dreadnought uh you know what do we know |
5600s | it's it's possible that it could be |
5602s | there it's possible that'll sneak in a |
5603s | little bit later |
5605s | um but just because this kind of opens |
5607s | up a little bit of a door of |
5608s | conversation |
5609s | know that please no please understand |
5614s | if you guys saw it you heard us talk |
5617s | about it if there was discussions in |
5619s | these streams yeah everything's kind of |
5622s | like work in progress to be determined |
5624s | blah blah blah blah there are key |
5628s | enemies |
5630s | systems |
5633s | bonuses legendaries |
5635s | items you know all these things that we |
5638s | want to ensure happen |
5640s | because of even our starting point way |
5643s | back in the kickstarter we had a vision |
5645s | of the outlaw Dreadnought we had a |
5646s | vision of the Leviathan like these are |
5649s | not something that came up new and like |
5651s | oh let's see if we can fit these in if |
5653s | we have time they were from the |
5655s | beginning Okay so |
5658s | know that |
5659s | please know that like we are wanting to |
5662s | push every single element |
5665s | that we had at the start when we opened |
5668s | those doors for the kickstarter and said |
5670s | this is what's going to happen |
5672s | the only time there will be exceptions |
5675s | to that is when we |
5678s | communicate with you on all the channels |
5682s | and say we have to do this other thing |
5685s | or we have to cut that out or we have to |
5687s | put more emphasis on this because and |
5690s | give you the exact reason and the |
5692s | understanding as to why so far |
5696s | I don't think this has happened |
5699s | I think every single key point every |
5702s | single promise every single everything |
5704s | that we have said to this point made |
5707s | public to you all about what's moving |
5709s | into the game space is in fact happening |
5712s | I I sincerely think that I don't I don't |
5715s | believe there was anything that we said |
5717s | was going to happen and it's no longer |
5718s | happening |
5720s | if that ever happens we will let you |
5722s | know we are not going to sideline you |
5724s | wait for 1.0 release get your money |
5728s | because you bought the game expecting |
5730s | something and then have it not happen |
5731s | that sucks that's not cool and that's |
5735s | not us okay |
5737s | so please know that |
5739s | please know that okay |
5742s | I think |
5744s | I think that uh what I'm gonna do here |
5748s | man there's so many there's so many more |
5750s | legendaries to show and talk about but |
5752s | there's also so many beautiful |
5754s | screenshots and I think what I want to |
5756s | do is dive into the screenshots uh if we |
5758s | get a little bit of at a time like if I |
5760s | can blow through these screenshots and |
5761s | answer some more questions uh maybe |
5763s | we'll revisit and do like another quick |
5765s | run and grab some more legendaries or |
5767s | something to Showcase uh because I'm |
5769s | pretty happy with a lot of them they're |
5770s | a lot of fun |
5771s | um but for now yeah we're gonna go ahead |
5772s | and transfer over to our screenshots the |
5775s | way this is gonna work is I'm going to |
5776s | show you a handful that you guys are |
5778s | awesome with we're going to answer some |
5780s | questions together you can keep asking |
5782s | questions through the entire course of |
5784s | our screenshot segment and I will keep |
5786s | answering them questions okay and based |
5789s | on where we're at at the very end we |
5790s | might revisit we might you know do |
5792s | whatever we might have some fun I |
5794s | probably will do some beatboxing today I |
5796s | think uh you know whatever |
5798s | yeah so transition |
5803s | [Music] |
5805s | just gonna grab |
5808s | some images that you made no big deal |
5811s | no big deal |
5814s | and go over here |
5817s | magic it's beautiful it's magical |
5819s | everything about it I love all right so |
5823s | let's let's let's get into this let's |
5826s | get into this so right out of the gate |
5828s | we've got crispy muffin and I just would |
5830s | like to say crispy muffin uh you're |
5834s | being a little too awesome okay you |
5835s | gotta dial it back I need you to like |
5837s | mess up intentionally you're making |
5838s | other people feel bad especially myself |
5840s | your photography is on point not only |
5843s | did I choose |
5846s | I and the community choose seven of your |
5849s | photos through this segment today but |
5852s | one of your shots is actually the |
5853s | thumbnail of the freaking YouTube video |
5855s | like stop it all right dial it down |
5858s | share some love other people |
5861s | let our people get on this uh there's |
5864s | just Stellar shot uh honestly I feel |
5867s | like this gives me some Top Gun Vibes |
5868s | for some reason uh but uh explosive |
5872s | super cool I like it I dig it |
5876s | next up we got BW Lambert and we got two |
5879s | shots from him so as we cycle through |
5881s | both of these let's go ahead and answer |
5882s | a question I love highlighting and |
5884s | answering questions at the same time it |
5886s | makes me happy |
5889s | excellent right uh death Rex over on |
5892s | YouTube I noticed that the system used |
5894s | to constrain legendaries work similar in |
5897s | Destiny one and two exotic weapons is is |
5899s | this coincidence |
5902s | I don't know Michael is that |
5908s | oh my gosh no we we um we love the games |
5911s | we play and if a game is doing something |
5914s | right |
5915s | and for good reason like if there's if |
5917s | there's a profound reason why a system a |
5920s | mechanic is happening in the way that it |
5921s | is uh yeah like we love it there's a |
5924s | reason why on our hearts like we desire |
5928s | these really rich good engaging things |
5930s | and this goes far outside of gaming |
5932s | which conversation's getting deep don't |
5933s | worry I'm not gonna go that deep but in |
5936s | short right |
5939s | when we are approaching our own game |
5941s | Space which is our baby |
5944s | and we are doing everything in our power |
5946s | to do what is right what is good |
5950s | what is fruitful for us for our vision |
5954s | then inherently |
5956s | like we're gonna receive you and how |
5959s | you're taking it in we're gonna value |
5962s | that feedback immensely oh I went to oh |
5964s | this is this also BW Lincoln |
5966s | um we're gonna take all of that stuff as |
5969s | powerful as we can because we know how |
5971s | serious you guys are about the games |
5972s | that you play you don't play games that |
5976s | suck |
5978s | we don't either well actually we |
5980s | sometimes we have to for research |
5982s | purposes but like the point is uh if we |
5985s | find something that is just hella fun in |
5987s | another game we want to uh acknowledge |
5990s | that we want to be empowered by that and |
5993s | we want to be inspired by that and in |
5995s | everspace too we do feel that there's a |
5997s | powerful fit with legendaries |
5999s | transforming a certain aspect of the |
6001s | player's build without having all these |
6004s | stacked legendaries give you just all |
6006s | this |
6007s | screen noise is what I'm going to call |
6010s | it like all these fireworks and |
6011s | colorations uh when that's just not I |
6014s | don't I personally don't think that's as |
6015s | fun when you are able to focus in on a |
6018s | one really cool aspect like a legendary |
6020s | bonus there is a lot of diversity and |
6022s | rewarding to the player for working |
6024s | around that as opposed to just slapping |
6027s | all Golds across your ship and just |
6029s | spray and pray all day and nothing can |
6031s | beat you because they're all legendaries |
6033s | with superpowers so |
6035s | cool that was a that was a very big |
6038s | answer for saying it's Michael's fault |
6041s | I'm just kidding Michael there's several |
6043s | team members we seriously uh but Michael |
6045s | is of course a very big fan of Destiny |
6048s | um I'm sure he could even link you to an |
6049s | article uh about that |
6051s | but uh I digress let's go into our next |
6054s | question but uh BW landridge I love |
6056s | these shots really do especially this |
6058s | one it feels like the station's moving |
6060s | across the screen uh this way in fact uh |
6064s | I very much enjoy that I think that was |
6067s | a great shot that you took so let's go |
6069s | into Thunder flames and answer a |
6071s | question |
6072s | uh next question comes from Bearded Frog |
6075s | move on YouTube again |
6077s | um and it has been answered by Hans |
6078s | Christian |
6080s | spread the love of the answer is there |
6082s | any final stance decision yet in regards |
6085s | to catalysts and legendaries AKA adding |
6087s | Rapid or optimized to a legendary |
6089s | optimized a special makes a big |
6091s | difference and produces RNG now Hans |
6094s | Christian deer dance with no final |
6096s | decision has been made thank you for |
6098s | answering it like that Hans Christian |
6099s | that is a beautiful answer I approved 10 |
6101s | out of 10 100 |
6102s | next question wait wait wait wait hold |
6105s | on to the next question I moved past |
6106s | that so fast okay whoa okay so let's |
6109s | give it just a tad bit more clarity Okay |
6111s | so |
6112s | there's a lot we want to do with the |
6114s | in-game state okay it's not just a |
6116s | matter of hey let's go through these |
6117s | riffs and you just like do these random |
6119s | things that are basically some semblance |
6121s | of what you've been doing the entire |
6122s | rest of the game the entire time and |
6124s | then you get Legendaries for it done |
6126s | some of you guys saw that last stream |
6129s | and thought that was the intent and I'm |
6131s | telling you right now that's not the |
6132s | intent okay that is not the vision we |
6136s | want there to be a lot of unique options |
6138s | and Pathways you can take when you reach |
6141s | this in-game step and one of those steps |
6143s | happens to be revolving around the |
6146s | systems that we have in place |
6149s | that you can use |
6150s | that in some cases are already in the |
6153s | game uh and others that we are looking |
6156s | to implement so when we say no final |
6158s | decision that doesn't mean no but it |
6161s | also means uh we're taking a lot of |
6163s | great care and looking at how we can |
6165s | transform this space |
6167s | [Music] |
6169s | there you go all right |
6171s | Thunder flame I love this shot |
6173s | approaching the uh this ancient uh |
6176s | station that's going to unleash the fury |
6178s | of the Ancients all over the place |
6180s | definitely love it gives me really |
6182s | strong vibes |
6183s | for some reason I also enjoy how washed |
6185s | out it is |
6188s | generally speaking I like high contrast |
6190s | where you have the darks and the lights |
6192s | but it works here it's Pleasant thank |
6194s | you for that we also have uh my button |
6197s | not working there we go we have the |
6198s | chemical bro always slapping in some |
6200s | sexy screenshots this one I dig so much |
6203s | I love the focus here on the station |
6206s | itself right you see zirulia you see the |
6210s | emblem you see the pathway in you've got |
6212s | all of this clutter around the focus |
6214s | isn't the ship the note the focus never |
6216s | was but you see the progress towards |
6219s | this it's this destination that's so |
6221s | important |
6222s | um or maybe even the the Journey of the |
6225s | ship getting to that destination |
6227s | whatever |
6228s | um and I love how it just brings uh this |
6231s | element of what's gonna happen next |
6233s | what's in here uh how how is |
6237s | what I keep saying what but like what's |
6239s | gonna happen like all of this stuff like |
6241s | it comes up just looking at a single |
6242s | screenshot I think it's powerful on that |
6245s | front great use of depth of field |
6247s | love it solid stuff we got Excel who's |
6250s | also having a nice leisurely stroll |
6252s | through the clouds honestly the reason I |
6256s | loved the screenshot is just look |
6258s | just play your ship |
6260s | that is such that's so clean those |
6263s | colors |
6265s | Excel oh my gosh I dig that look at me |
6270s | getting all excited I mean I love it |
6271s | like everything from like just the |
6273s | slight metallic tones that you're |
6275s | utilizing here to you know the the |
6277s | alternate coloration to the text Springs |
6280s | this thing full circle and gosh I just I |
6284s | love that I love the blend that you have |
6286s | made I also love how like the Shimmer on |
6288s | the silver colors that you've chosen |
6290s | Echoes like these bronze and these |
6292s | silver pipings and it just it's I I'm |
6296s | melting I'm just literally melting right |
6298s | now I'm just like I love it it's so good |
6300s | great ship love the stylization I need |
6303s | some pointers from you because I'm |
6305s | really bad at coloring my ships |
6307s | apparently so good job very very nice |
6310s | high barf |
6311s | we are just taking a stroll through uh |
6314s | the land of Prescott Starbase I like |
6316s | this close-up of this little vessel as |
6319s | I'm going to answer a question as we |
6321s | continue the travel to Prescott Hospital |
6325s | uh okay Bearded Frog on YouTube uh ask |
6328s | can we expect more challenge types |
6330s | potentially in these riffs like the |
6332s | challenges added in the summer update |
6334s | I.E no Primary Weapons |
6338s | so |
6340s | um there's definitely the possibility |
6345s | next question |
6350s | and the next question every second on |
6354s | YouTube uh and uh Hans Christian has |
6357s | answered this one as well uh so is there |
6359s | any penalty for failing a riff and has |
6362s | Christian did say that there may be |
6364s | something you have to invest to create a |
6367s | rift letter in the game but not in the |
6369s | next update yeah so I mean I do want to |
6372s | clarify this one I um I don't think this |
6374s | is too revealing so |
6375s | um so I will explain this a little bit |
6377s | further |
6378s | um what Hans Christian is referring to |
6380s | is a potential system uh that you have |
6384s | to acquire some special item that allows |
6388s | you to open a rift okay |
6390s | so uh we'll call it ancient Rift parts |
6395s | I don't know whatever okay |
6397s | um |
6398s | you would only be able to acquire those |
6400s | at like a certain part of the story |
6401s | maybe from certain events that happen in |
6403s | the story maybe from certain enemy types |
6405s | etc etc etc and then once you acquire |
6407s | enough of them you could open a rift |
6408s | maybe you'd have to invest more of those |
6410s | parts to change the lunacy level you |
6412s | know there's a lot of Concepts on that |
6415s | front and how we want to approach it in |
6418s | the update itself that we will be |
6419s | releasing in Early Access I don't |
6422s | believe we're planning on doing any of |
6423s | that just because we want it to be |
6424s | accessible for you to dive in to test |
6426s | out all that type of stuff so it's |
6429s | probably gonna feel like we Nerf it |
6432s | after the fact I'm telling you right |
6435s | here right now folks |
6436s | we have a design plan for how this is |
6439s | going to work we don't want you spamming |
6441s | riffs all the time you're not going to |
6442s | have them accessible until you're at |
6444s | least level 10 |
6445s | um but probably more than likely around |
6447s | level 20. |
6448s | um like we we want it to be something |
6451s | you have to put effort into in order to |
6454s | get value out of and if you are |
6456s | constantly dying then you're losing the |
6458s | resource in which case to continue |
6460s | putting into it and then you'll have to |
6462s | you know navigate that process |
6464s | accordingly so |
6466s | um it's not so much a loss of like uh |
6469s | you know you're not penalized for |
6471s | anything you're not like you don't lose |
6473s | a weapon slot or you know any bull crap |
6476s | like that it's simply you might not have |
6480s | access into it again because you have to |
6482s | go do something else first right |
6484s | so uh |
6486s | we'll see what happens but I want to I |
6488s | just want to be a little bit more uh |
6490s | want to be a little more clear on what |
6492s | that looks like |
6493s | for it |
6495s | your general knowledge cool |
6497s | so we've got both of these from high |
6499s | barf I love the way that you're |
6500s | traveling through Prescott and you see |
6503s | just the general you know locales maybe |
6507s | these are all drone ships who knows |
6508s | maybe everybody's just sitting on their |
6511s | computers inside of these uh locations |
6514s | that they're not social at all and this |
6516s | is just food being delivered to them |
6517s | just a bunch of Ubers uh and uh I love |
6521s | it though I think it's great I also I |
6524s | love seeing more screenshots of vessels |
6527s | that don't get a lot of love |
6529s | something I just kind of Drew me into on |
6531s | this front so nice focus on that |
6535s | are we doing on time good good |
6537s | um I also like seeing Prescott Starbase |
6538s | uh Prescott Hospital rather because |
6541s | nobody seems to take screenshots of it |
6544s | oh my gosh this place deserves more love |
6546s | I like the the symbology there I think |
6548s | it's great I love seeing the tower in |
6549s | the background and the updated uh |
6552s | gibbles I believe is what the |
6554s | terminology |
6556s | um all of these |
6557s | uh structures that you see in Prescott |
6559s | that have optimized and just improved |
6562s | the visualization thereof so clean shots |
6565s | I dig it we're going to move into |
6567s | another one from Phantom Lord I had a |
6570s | look at this shot several times and it |
6572s | makes me happy every time because the |
6574s | first time I thought wait is there an |
6575s | explosion happening on the planet no but |
6577s | it kind of looks like that it's really |
6578s | cool uh wait a second is this ever space |
6580s | one no no that's ever space two because |
6582s | of the asteroid formation |
6585s | um like it's I like how almost |
6588s | provocative it is in the sense of like |
6590s | making you think it's something that |
6592s | it's not |
6593s | um very very cool it's uh it's trying to |
6596s | trick your eyes so cool I like that shot |
6599s | very good I do also like the depth of |
6601s | field to put more of the focus on the |
6603s | action and what's happening in the |
6604s | middle as opposed to the ship I think |
6606s | that works rather well we've got dark |
6608s | chaos here traveling through a dark and |
6610s | chaotic tunnel probably I love the light |
6612s | source that comes across with the orange |
6614s | on the top the red on the bottom ship |
6615s | with orange engines with the red |
6617s | colorations of the blue lights all nice |
6619s | little contrast going on this feels good |
6621s | it's incredibly centralized and |
6623s | sometimes that can be a powerful tool |
6625s | especially when that Center Point isn't |
6628s | massive and I do think it's captured |
6631s | incredibly well here especially with the |
6632s | framing being those darker colors |
6635s | leading your eyes right into the middle |
6638s | of the scene solid shot dark chaos we're |
6642s | gonna do one more and then we're going |
6644s | to go into more questions this one's |
6646s | from flori again I like showing stuff |
6648s | that a lot of people don't pay a lot of |
6650s | attention to always makes me happy this |
6653s | is a satellite uh that is |
6656s | and firing its lasers |
6659s | this is only found in one location to my |
6662s | knowledge I think have we reused this |
6664s | asset honestly oh I said I said gribbles |
6667s | it's greebles greebles oh my gosh anyway |
6670s | whatever the satellite uh we don't use |
6674s | this asset very often and uh whenever |
6676s | you guys catch an asset that is being |
6678s | used sparingly and you highlight it it's |
6681s | always fun to look at because you're |
6682s | like wait a second where is that how did |
6684s | you get that what's going on it just |
6686s | makes me happy just makes me happy so |
6689s | great shot we're gonna move in and look |
6691s | at another crispy muffin shot as we |
6692s | answer another question |
6695s | ah Thunder flame over on YouTube ask the |
6698s | question do secondaries that deal no |
6700s | damage like destabilizers Weber's Etc |
6703s | interact with grits are you planning on |
6706s | making them |
6707s | uh is to my knowledge that as of right |
6710s | now they do not |
6712s | um if we were to implement a crit uh |
6714s | basically the percentage of damage |
6717s | increase it would be applicable to the |
6719s | percentage of the status that it's |
6721s | applying right |
6722s | um I know that we've talked about this |
6724s | internally before I just think it's |
6725s | something that we haven't gotten back to |
6727s | it's kind of uh I don't want to say on |
6728s | the back burner it's just not as |
6730s | important of discussion right now since |
6732s | we really do want to flesh out these |
6734s | in-game properties the riffs the |
6735s | legendaries all of that stuff |
6737s | um so we could see that get changed in |
6739s | the future |
6741s | um but as of right now it's |
6743s | it's just not a priority so but I like |
6746s | that conceptually a ton I personally |
6748s | think that that would be a solid |
6750s | direction to go in we'll see if |
6753s | if that's possible if how that affects |
6755s | the balance and all that other stuff |
6758s | so this shot again this one was from |
6761s | crispy muffin love the way that you're |
6763s | just flying forward looking into new |
6765s | sites new sounds always dig it we're |
6768s | gonna get into another crispy muffin I |
6769s | love the way that the light source is |
6771s | utilized here |
6772s | just that sense of scale is terrifying |
6777s | in the best way possible uh you're just |
6780s | a speck in this |
6782s | what looks to be like almost like a |
6784s | destroyed resource Alcove and |
6789s | that's it that's all there is to it it's |
6791s | just phenomenal on that front uh so |
6793s | great photos uh from crispy muffin we |
6796s | also have one here from Kaza who's doing |
6799s | his vertical slice |
6801s | um just vertical shot it's not a |
6803s | vertical size whatever anyway the point |
6805s | is it's vertical and he's got some |
6807s | really nice alignment going on to |
6809s | highlight a number of different things |
6811s | in this space |
6814s | love that explosion uh and by explosion |
6816s | I mean star behind the top is there |
6819s | actually an explosion there is that at |
6821s | the same time as the No No declare |
6823s | that's not I can tell Kazar quit being a |
6826s | wizard anyway I love it it's great all |
6828s | the use of the lights and the lights and |
6829s | the and the Chip And The and things also |
6832s | I like your your gunship it looks |
6834s | Pleasant it's good good decoration |
6836s | Retaliator |
6838s | solid |
6840s | where it bounce into Thunder Flames as |
6842s | we answer another question Thunder flame |
6844s | this one actually got a lot of UPS from |
6845s | other members in the Discord uh gunship |
6848s | week uh thunderflame always does a |
6850s | different ship every week and uh this |
6851s | one was last week he was doing the |
6853s | gunship so I love those shots so let's |
6855s | hear another question |
6857s | at last one that I've got up to now is |
6859s | from Wizard Jerry over on YouTube uh |
6862s | will there be one or two new set items |
6864s | in this fall update not legendaries |
6867s | man |
6870s | I |
6871s | I know that we haven't been working on a |
6874s | lot of set stuff since we want to hit |
6877s | the promises of the fall update like |
6879s | that's the primary focus if we don't get |
6881s | the riffs in a state that can be play |
6883s | tested accordingly by default update |
6885s | then then we've failed right so that has |
6889s | to be what we work on now alongside of |
6892s | course the the riffs you know we have |
6894s | the legendary so that's why those are |
6895s | being worked in tandem there will still |
6897s | be more legendaries that come after the |
6899s | fall update I am confident of that |
6902s | um and I also know that we will |
6903s | absolutely have more set items uh in the |
6906s | future when they are introducing the |
6909s | game that's such a hard question to |
6910s | answer obviously we want them in now but |
6914s | the reality is with our focus and |
6916s | addressing the needs of this fall update |
6920s | it's probably not likely that we'll see |
6923s | more sets this fall |
6925s | um but rest assured we do have quite a |
6928s | few new uh sets that are going to be |
6931s | introduced into the game especially by |
6933s | the 1.0 released |
6935s | so do enjoy that question kind of sucks |
6938s | on how I have to answer that but uh |
6940s | that's where our focal point is I want |
6942s | you to know that so your expectations |
6944s | are driven accordingly from my friend |
6947s | have another shot over here from is this |
6950s | another one from crispy muffin I think |
6952s | it is uh yeah it is geez you you mad lab |
6957s | um this one also got a lot of likes I |
6958s | dig it so much I love the way it looks |
6960s | like the missile just immediately |
6962s | launched and hit its Target even though |
6964s | the missile launcher is on the top of |
6965s | the ship it looks like it fired from |
6967s | underneath I don't care it looks awesome |
6968s | great use the depth of field too to just |
6970s | give that uh additional uh scope that's |
6973s | space going on here and naturally you |
6977s | always choose like the best ships that |
6979s | you just you have the greatest module |
6981s | selection you you've grinded it out so |
6984s | much I know to get exactly what you want |
6986s | and it comes together really well so |
6988s | very commendable solid screenshots |
6992s | moving on over to yet another crispy |
6995s | muffin uh let's be real the shot itself |
6997s | isn't the best I'm just being honest |
6999s | okay a crispy muffin knows this too the |
7002s | Highlight is this freaking |
7004s | smoke screen all right like look at look |
7006s | at this look |
7008s | what |
7010s | what is |
7013s | I love it I think that this guy was |
7016s | throwing asunder somehow and therefore |
7019s | awesome like that's just crazy that's |
7021s | super crazy I'm curious how that |
7023s | specifically happened uh crispy muffin |
7026s | uh but uh it's it's great we also had |
7029s | this we had a bug with the |
7032s | Redeemer |
7033s | big ships what are they called now we've |
7035s | changed the name on them a couple times |
7036s | uh where whenever they were destroyed |
7038s | sometimes they could get thrown us under |
7040s | two and have impressive smoke uh Trails |
7043s | too |
7044s | um not technically intended but |
7047s | [Music] |
7048s | the big thing is that we don't want |
7050s | these things getting thrown into the |
7052s | player uh because that collision damage |
7053s | could be |
7055s | unforgiving |
7056s | to say the least still cool to look at |
7058s | so thanks for the share we got another |
7061s | one from chemical bro who's flying down |
7064s | to this icy planet with a lot of things |
7067s | to to do and look at it seems like and |
7070s | while we were looking at this one we are |
7071s | going to answer another question |
7073s | uh I've got one that's coming from spoon |
7076s | night uh over on Twitch for screenshot |
7078s | purposes is there any discussion on |
7080s | having Mission specific locations open |
7083s | post story about the caves in cephas |
7086s | Downs |
7092s | there are certain locations that are |
7096s | more designed for one-time purpose |
7099s | and there are certainly a number of |
7101s | locations that are designed for |
7102s | revisiting |
7104s | I think for cephas Downs the underside |
7108s | of the planet is cultivated for story |
7112s | driven purposes you know you don't |
7114s | generally want to go into caves so much |
7116s | in this game but there is still an |
7120s | incentive to go back because if you |
7122s | return to cephas Downs and you look at |
7124s | the resources that are at the planet |
7126s | you're only finding those within the |
7128s | case so if you look at cephas Downs |
7131s | you're like I want that resource I'm |
7132s | nearby I can fly over to it you're gonna |
7134s | have to go spelunking in order to get |
7136s | them so and there is some design intent |
7140s | on a number of locations uh that are |
7142s | kind of more like the one-time onlys |
7144s | where if you return to them there's |
7146s | still aspects that can enrich The |
7148s | Experience further uh like returning for |
7151s | resources uh other aspects to |
7154s | um |
7154s | and |
7155s | you know that's it's it's kind of a |
7158s | tricky Beast to handle but uh we are |
7160s | doing our due diligence so that you can |
7162s | see all the hard work that's done in |
7164s | hand crafting after relocation right |
7166s | like it would be a a dang shame if we |
7170s | spent all this time decorating these |
7172s | massive Landscapes you visit it for 30 |
7175s | minutes in in the game you have 5 000 |
7178s | hours and you've never returned since |
7181s | because there's literally no point to |
7182s | right so there should uh we do we do |
7186s | have incentives on that front even if |
7189s | it's just like resource collection |
7191s | um but in general it's likely that the |
7194s | majority of Washington state majority |
7196s | that there will be locations though that |
7198s | uh they're just not going to be as |
7200s | interesting to go back to uh more than |
7202s | others this is just that's just the |
7204s | reality of it I think that it's safe to |
7206s | say |
7207s | uh regardless of what we try to |
7208s | accomplish so |
7215s | goodness all right let's go into another |
7217s | screenshot here uh this one was I think |
7220s | this was taken today wasn't it either |
7222s | that or yesterday uh a new user I think |
7224s | popped in and supplied this one |
7227s | that's great that's a great looking shot |
7230s | nice and clean you don't have to like |
7232s | doll it up all fancy like you got |
7235s | everything you need you got a Proto |
7237s | Scout behind you you got your |
7239s | Interceptor in front you got a nice |
7241s | landscape some light some laser beams |
7244s | boom bada bing bamboozle I dig it it's |
7247s | solid I love it keep it up solid solid |
7250s | great introductory shot into the |
7252s | screenshot and I want to see more uh |
7255s | it's great also try to use f11 so |
7259s | anytime you see these black borders |
7260s | around this is a steam screenshot |
7264s | but if you press f11 you're actually |
7266s | taking an unreal screenshot and the |
7269s | unreal screenshots are taken at your |
7272s | screen's resolution |
7273s | or at the games resolution that you're |
7275s | running it on to be to be more clear |
7278s | um so yeah just a little trick on how |
7280s | some of these guys are having like these |
7281s | insanely refined shots if you're just |
7285s | taking screenshots in Steam and you're |
7286s | like well how come it doesn't compare |
7288s | that's why because this is a great shot |
7289s | it really is it's a great shot |
7292s | and just keep in mind you can do some |
7294s | tricks to make the resolution even |
7296s | better |
7298s | wait |
7300s | wait did I say something wrong oh it's F |
7303s | it's F theft wait what did I say |
7310s | well |
7312s | you can do the rest of the stream geek |
7314s | by it always |
7316s | oh my gosh all right anyway sorry about |
7319s | that yes F10 for screenshots |
7323s | all right so this this screenshot comes |
7326s | from Phantom Lord uh just solid |
7328s | progression through a system let and I |
7331s | love how we've got this station in the |
7333s | background too just to add a little bit |
7334s | of mystery to it |
7336s | um alt f4 I see at the chat gosh all |
7339s | right all right guys all right let's |
7341s | answer another question me |
7345s | uh the other one I've got uh you can |
7347s | answer that if you feel like it or not |
7349s | uh uh slurring and bitter frog on |
7352s | YouTube want to know what you're you and |
7354s | your offspring are doing for Halloween |
7356s | uh I mean not too much we're just kind |
7358s | of hanging out hunkering down |
7360s | um yeah we're just taking care of |
7362s | ourselves it'll uh it'll be good I don't |
7365s | I don't think that's anything super wild |
7369s | um at most we're gonna be going to a |
7370s | pumpkin patch we plan on doing it last |
7372s | week but kids got sick |
7374s | um but you know uh life happens |
7378s | there'll be lots of candy I'm sure and |
7381s | uh |
7382s | we'll be good it'll be a good time |
7385s | but yeah URLs is a good time these |
7387s | screenshots that you've been providing |
7388s | look at this one I had to double take |
7390s | this one the only the only saving grace |
7392s | for me on this was this little indicator |
7395s | right down here right where it says |
7396s | everspace I thought this was a shot |
7400s | in the sea |
7402s | this like straight up thought and then |
7405s | my brain said wait no ceto only has one |
7408s | star and also uh everspace two doesn't |
7413s | have ever spaces logo obviously but uh |
7416s | sincerely it kind of blows my mind |
7418s | sometimes how much the game has evolved |
7422s | and yet also still Harkens back to its |
7425s | roots |
7427s | because I sincerely that |
7429s | that might even is that even this is |
7431s | that the same planet in freaking are we |
7433s | right next to that planet in the home |
7434s | base like is that is that the planet I |
7436s | want to know I'm not sure who on the |
7438s | team would know uh probably Marco I |
7440s | think he does a lot of the sky boxes uh |
7443s | but goodness |
7445s | now now I need to know uh Marco I need |
7448s | you to teleport into the stream answer |
7449s | this question uh but I love it I love |
7452s | the shot I think the coloration is |
7453s | incredibly nice also harkening back to |
7455s | Our Roots is always a fun time |
7458s | um is that a destroyed turret I think |
7459s | that's that's what that is |
7461s | good stuff I love it thank you for that |
7463s | share very awesome stuff uh from crispy |
7467s | muffin yet again then our last shot from |
7470s | crispy muffin who's been stealing all of |
7472s | the everything's this stream uh it's all |
7475s | new okay but similarly looking plan okay |
7477s | thanks Michael for that Clarity I do |
7479s | appreciate that so it is it's not just |
7481s | copy pasted over in fact I don't think |
7482s | there's a single thing copy pasted over |
7484s | from everspace one to everspace two we |
7485s | have enhanced refined updated or created |
7488s | from scratch everything new in everspace |
7491s | 2 versus uh how or why it existed never |
7495s | space one so this last shot from crispy |
7497s | muffin uh he's getting this natural |
7500s | lighting from explosions uh nearby to |
7503s | just heighten that color palette that |
7505s | Dusky sort of silvery blue |
7509s | the orange and red uh then you've got |
7512s | these hot explosions nearby uh maybe not |
7515s | too hot but you can tell like the light |
7517s | source is just enough uh then you've got |
7520s | the cool blue as well hitting to |
7522s | highlight those Silvers and the um the |
7526s | the uh the boosties the the Turning |
7530s | boost is |
7531s | turning boosties |
7534s | thank you oh my gosh |
7537s | all of this is to say the stream is |
7540s | almost done because my brain is also |
7542s | almost done but I love that shot I think |
7544s | it's a great way to bring together uh |
7546s | this ship what is what is that oh okay |
7548s | that's a that's a pipe that's turned I |
7551s | was like is there like a space worm |
7552s | sucking on that like it did it gets |
7555s | stuck in a tube no no it's bending |
7557s | around okay uh it's looked weird for a |
7560s | second perfect and then finally topping |
7562s | things off |
7564s | we had a thunder flame sneak in because |
7566s | this week was Scout week for him |
7569s | nice clean finishing up bright uh |
7574s | fluffy looking shot of the Scout evading |
7577s | a missile because that's what Scouts do |
7578s | best |
7579s | actually no that's not true they |
7581s | they but they're fast enough to do it |
7583s | anyway regardless |
7585s | it's a pleasant shot I like it I dig it |
7587s | do we have any more questions at this |
7588s | point in time |
7589s | uh no no everybody's had enough now oh I |
7593s | guess that's good because we're three |
7594s | minutes over oh my gosh surprised my |
7596s | wife hasn't knocked on the door so guys |
7597s | thank you so much for all of your time |
7599s | keep right thanks again for reading the |
7601s | questions uh and all of you guys welcome |
7603s | thank you so much for coming into the |
7606s | streams having an open mind regarding |
7607s | our development process because you know |
7609s | stuff's gonna look weird it's gonna be |
7611s | awkward it's but we're gonna be real |
7613s | with you we want to show you where we're |
7614s | at how things are moving forward we |
7616s | answered a ton of great questions today |
7619s | I couldn't do that if you didn't ask so |
7622s | you guys are the real champions honestly |
7624s | you rock thank you for being here giving |
7627s | me energy and helping us help you so we |
7631s | will return next week with more |
7633s | everspace 2 stuff I'm hoping that we'll |
7635s | have uh maybe something a little more |
7638s | unique to show other than just doing |
7640s | more riffs uh but uh regardless you have |
7643s | been awesome I have been Eric Schroeder |
7645s | your community Ambassador for all things |
7646s | ever space two don't stop being awesome |
7649s | and we'll see you next week |
7651s | toodles |
7656s | [Music] |
7666s | what are you doing down here |
7668s | [Music] |
7671s | the green thing oh my goodness |
7675s | I think Mommy lost you because she's |
7678s | probably coordinating with the other |
7679s | kids isn't she |
7681s | hey do you want to say hi to everybody |
7683s | in the Stream |
7684s | you look up there |
7685s | you look up the camera you say hi hi you |
7689s | wave |
7690s | can you wave |
7692s | with your hands wave like that |
7696s | ah so sweet |
7699s | [Music] |
7700s | were you playing with markers by chance |
7704s | were you being naughty with the markers |
7706s | yeah |
7709s | I love you |
7713s | excellent |
7716s | all right well I gotta go |
7719s | uh we'll have some fun uh post stream |
7722s | next week I think uh but uh dad mode |
7726s | activate take care guys have a good |
7728s | weekend |
7730s | all right let's get you to Mommy you |
7732s | silly goober what are you doing |
7740s | [Music] |
7756s | thank you |