almost 2 years
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ROCKFISH Games
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2s | [Music] |
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3s | foreign |
9s | [Music] |
25s | [Music] |
39s | foreign |
52s | [Music] |
65s | [Music] |
70s | a lot of snow where I'm at |
73s | well maybe not a lot better |
79s | [Music] |
97s | [Music] |
106s | foreign |
111s | [Music] |
119s | [Music] |
128s | looking at the chat I see last week's |
132s | Community winners |
134s | Floria over on Twitch and I see thunder |
138s | flame over on YouTube congrats again |
140s | guys those were great submissions you |
142s | had from the last tweet hope you enjoyed |
145s | those bragging rights that you got |
149s | foreign |
153s | [Music] |
159s | [Music] |
180s | foreign |
181s | [Music] |
183s | 's gonna be starting here in a little |
185s | less than a minute guys generally goes |
187s | for two hours I see that question even |
189s | though I see people already helping out |
191s | but yeah we're gonna have a nice casual |
195s | hangout session stream today |
198s | just want to be up front since we are a |
200s | very transparent development company |
202s | there are no spoilers happening today |
207s | it is a hangout game Dub with community |
212s | space |
215s | one second I'll start the stream up |
223s | [Music] |
231s | [Music] |
235s | greetings |
237s | and welcome Rockfish games Community I |
241s | am your host Eric Schroeder the |
242s | community Ambassador for Rockfish games |
244s | your servant your guide for all things |
248s | ever space too and uh first off I just |
251s | want to say uh happy holidays Merry |
253s | Christmas you know the drill to all the |
255s | people out there I'm sure that you're |
256s | all getting prepped since we're like two |
258s | days out and I still need to wrap my |
260s | wife's Christmas present |
262s | um |
263s | but uh yeah it's uh it's it's looking |
266s | really great over here at Rockfish we've |
268s | been hammering things home this last |
271s | week for us uh next week we're going to |
273s | be a bit out of the office letting |
275s | individuals go hang out with their |
277s | families and their friends and you know |
278s | doing that sort of thing as you probably |
280s | are all accustomed to uh we will have |
283s | some floaters like myself who will still |
285s | be present on the communication channels |
288s | so if you still have questions if you |
290s | still want to make Forum posts you know |
291s | all that type of stuff we'll still be |
293s | lurking in the shadows ensuring that |
296s | you're taken care of so um please know |
299s | that so today we don't really have too |
302s | much of uh you know details going on |
305s | today's stream we've got one guaranteed |
309s | thing that's gonna happen we are going |
311s | to ensure that we reveal the contest |
313s | winners |
315s | for this last week and some of you guys |
317s | might be saying wait what there's a |
319s | contest yeah it's it's a little bit of a |
321s | stream Discord sort of exclusive deal |
326s | it's very light as of right now but we |
329s | are going to be building up these |
330s | contests over time in this 1.0 home |
333s | stretch and for right now the First |
336s | Community contest that we had was a |
339s | screenshot contest with a specific theme |
342s | regarding what needed to be taken and |
343s | this next week this sort of last week of |
346s | 2023 also had that same sort of deal I |
349s | said 2023 it's 2022. slow down there me |
352s | slow down but yeah so we will be |
355s | reviewing those contest winners |
357s | um at the end of the stream and they'll |
359s | get some bragging rights in the Discord |
361s | for about a week's time and uh we'll |
363s | highlight their image and you know that |
364s | type of stuff cool so with that being |
368s | said what I'm gonna be doing is I'm |
370s | gonna load up a save file I think I'm |
372s | going to start with um I was actually |
374s | kind of thinking I just start a new game |
376s | just like be playing as I'm just talking |
378s | with you guys that kind of sounds fun to |
380s | me |
381s | um but if that seems really slow and not |
384s | as interesting I can always load up my |
386s | dang near 100 completed site file and uh |
391s | just kind of go from there answer |
392s | questions show |
394s | content |
396s | and we are just going to be flying by |
397s | the seat of our pants today so whatever |
399s | sort of happens we're just going to |
400s | embrace that we're going to love on it |
402s | and hopefully I don't accidentally show |
404s | any spoilers uh today |
408s | so |
409s | yeah cause all that that stuff's for |
411s | next year that's just for next year have |
413s | we been making progress oh heck yeah we |
415s | have it's been it's been good it's been |
418s | it's been real good |
420s | so uh yeah |
424s | if you see something that looks out of |
426s | place I should also say you know |
429s | traditional disclaimer this is a Game |
432s | Dev build it is not the same one you |
434s | guys have access to so in the case of a |
436s | wonky just nod your head and say okay |
439s | yep I was expecting this because it |
441s | seriously there's going to be there's |
443s | probably going to be something that goes |
445s | awry |
446s | and uh yeah |
448s | that's okay |
450s | it's totally fine so I hope that you |
453s | guys will Embrace that with me and you |
454s | know again I'm going to be answering |
456s | tons of your questions |
457s | um as we're just kind of hanging out |
459s | today |
460s | so I'm picking up where I was kind of |
463s | screwing around uh earlier this week I |
465s | picked up a Vanguard I wanted to try |
467s | some new stuffs |
469s | and uh |
471s | yeah I I this builds by the way is not |
474s | optimized for any sort of Rift runs I |
476s | know I saw some individuals asking like |
478s | hey can you can you please do a rift run |
480s | I am we could probably do that that's |
483s | probably not a problem I'm not doing |
484s | 1000 uh because those take a very finely |
488s | optimized build for me at least uh some |
491s | other you out there are like oh I could |
492s | do it with blah blah and that's great |
494s | that's I'm happy for you but I can't do |
496s | that |
497s | um especially uh while answering |
499s | questions and those type of stuff |
500s | so we'll just kind of like see where our |
502s | things go |
504s | um over here at The freelancer Hanger I |
505s | mean if you guys wanted to choose a ship |
507s | I could swap things out |
511s | for something else that's here again |
514s | like this is a very free form stream |
515s | where you guys are going to be asking |
517s | questions I'm gonna just be showing |
520s | stuff uh but nothing too revealing |
524s | and we're just gonna go from actually |
526s | I'm Gonna Fly my Vanguard for a little |
527s | bit I'm just gonna be stubborn about |
528s | this I want to fly my Vanguard hey guys |
530s | it's gonna be a free floor and you're |
532s | gonna be able to do this thing where you |
534s | can say what ship you want and then just |
535s | cancel it nope but still uh so yeah we |
540s | got |
541s | um an aerospace one run no no we're not |
543s | gonna go back to everspace one not not |
545s | in today's stream I do want to do that |
547s | sometime though slurring to be very |
549s | clear |
550s | I would love to do a |
553s | everspace one run first run completion |
559s | um I've done that |
560s | tens of times legitimately it's not too |
563s | bad when you've played the game a lot |
567s | and we could also do hardcore runs in |
568s | Arbor space one that would be so much |
570s | fun but that'll be a different later |
572s | stream uh so this particular build again |
576s | it's not super optimized or anything |
577s | we're just kind of using |
579s | bunch of devices here kind of the |
582s | classic |
584s | um crowd control that I like and then |
586s | teleporter I just feel like teleporter |
588s | is a really good option for just get out |
591s | of jail free card it might not be the |
593s | most fun like Fusion hook I think is a |
594s | little bit more fun to use than that |
596s | front and uh we're just gonna use |
598s | teleport today for now for the moment |
601s | otherwise you know we kind of got |
602s | Firepower and precision uh adjusted |
605s | using our Mainframe expansions but we've |
607s | got pretty sturdy utility structure |
609s | expertise and even an okay amount of |
613s | resistance here |
615s | uh let's see as far as our inventory |
617s | goes the big thing is that we're using |
619s | thundercore none of you guys have seen |
621s | the legendaries thundercore is the one |
623s | that makes everything just electrified |
625s | all the time it's it's very fun |
627s | um so so long as you're using some sort |
629s | of EMP effect you are going to be taking |
632s | thundercore for the wildest ride |
634s | imaginable it pairs really well not just |
637s | with the EMP generator itself but also |
641s | with any other elements that would blast |
645s | an EMP from it like our Shield here has |
648s | there's also EMP missiles that we could |
650s | add there which would also apply the |
652s | effect and it just keeps going and going |
655s | in fact we might just have a little bit |
657s | of fun with that and just uh |
659s | craft some EMP missiles for funsies |
663s | uh |
665s | if we can even do that |
667s | can we do that yes they're the second |
669s | one goodness gravy yeah so let's just uh |
672s | let's just craft some Just for kicks and |
674s | giggles |
676s | are they going to be as good as what we |
678s | have no absolutely not |
680s | but will it be fun Shenanigans I hope so |
683s | I hope so |
686s | cool |
688s | and we're just we're straight up |
689s | doubling up |
690s | oh |
693s | actually |
695s | Hang on we're gonna try one more thing I |
697s | want to get both of them to Auto fire |
699s | even though that's kind of redundant |
704s | yeah okay |
706s | that's a good one I like that |
708s | even though the two seconds disabling |
710s | Shield actually that could be really |
712s | good with thundercore because then their |
713s | Shields are gone then they take a ton of |
716s | damage okay yeah I like this this is |
718s | excessive |
719s | in all the right ways all right |
722s | so um one last thing so even though the |
726s | stream today is going to be incredibly |
727s | flexible and I will be giving you guys a |
728s | bit more attention in the chat uh you |
731s | know through conversation |
732s | all that type of stuff |
734s | um we're still going to segment the |
737s | structure of the stream to a sort of |
740s | gameplay first questions gameplay |
742s | questions so we go kind of that back and |
745s | forth that way we can ensure that no |
747s | questions are lost |
748s | it's just the best way to really move |
750s | forward it's been such a treat uh |
753s | adjusting things to that front so |
754s | geekbite is behind the scenes today his |
757s | throat's a little bit sore and instead |
761s | of him talking with me in our question |
763s | segments he will write out the questions |
765s | that I'll then read and respond to |
767s | accordingly so if you do have questions |
770s | throw them out there if it seems like |
772s | I'm intentionally avoiding it it's |
773s | probably because I am and then I'll |
775s | answer it in those uh pockets cool |
780s | excellent I like how I started the |
782s | stream and then I went back and was like |
783s | okay uh here's more details about the |
786s | Stream |
788s | cool so yeah with like little to no uh |
791s | plan of attack here I'm just gonna go to |
794s | some places that I really find fun |
796s | so I'm gonna head over to Drake and I'm |
799s | gonna do some of the uh |
802s | some of the battle stuffs going on |
807s | oh we could actually my goodness what |
809s | what are we doing I'm already I'm |
812s | already just like |
813s | not a hundred percent sure what the game |
815s | plan is guys oh my gosh |
819s | we need a game plan |
823s | all right |
826s | oh look at all the kind statements |
828s | saying get well soon you guys are really |
830s | awesome very thoughtful |
832s | very thoughtful |
834s | so we're gonna head on over to Drake |
835s | travel here |
838s | I'm gonna try my best not to use any Dev |
840s | console cheats and commands today |
847s | oh all right |
851s | foreign |
854s | tech for the win that's right I am |
856s | awaiting the next impending malfunction |
858s | so I can finally say I told you so |
862s | so let's just uh |
865s | take out a couple enemies see how things |
867s | kind of function here |
872s | so far all according to plan |
875s | but we're gonna be flying around and |
877s | taking on some jobs |
878s | from the Coalition here in a little bit |
881s | and of course as I'm going through this |
884s | like if you guys are like oh yeah this |
885s | seems interesting but what if |
887s | and you have additional questions about |
889s | any of the content that you see or you |
891s | have a thought that comes up that you're |
892s | like hey this never got answered or you |
894s | know whatever just shoot it my way |
898s | we'll put it into the list and hopefully |
900s | we can get that answered |
907s | I don't want to remark on one specific |
909s | thing for one particular user |
914s | um and that is that um well it's |
917s | honestly for all of you guys but we have |
919s | been hard-pressed with tackling some of |
922s | the most notorious and game-breaking |
925s | bugs within the game Space |
927s | and uh |
929s | yeah we think we think |
933s | we may have found a solution to uh some |
936s | of the more challenging issues with uh |
938s | the notorious unnamed pickup |
942s | and uh yeah we were still inspired a bit |
946s | by some of the processes that could come |
948s | out of it and that may or may not become |
952s | something in the future |
954s | no guarantees |
956s | but it's possible |
958s | just wanted to mention |
968s | that's a minefield |
972s | all right |
974s | I'm gonna head over to lithos starport |
977s | get ourselves some jacks |
980s | [Music] |
987s | [Music] |
995s | foreign |
1000s | I do see a couple individuals asking |
1003s | um some questions I'll I can answer like |
1006s | basic questions |
1007s | and the time between like now until our |
1010s | question segments so just for the |
1013s | general audience for those who are not |
1015s | familiar with the game or where we're at |
1017s | with Early Access or how progress is |
1019s | coming along or anything like that uh do |
1022s | know that we have been in Early Access |
1025s | for uh I think technically over a year |
1028s | now |
1029s | and |
1031s | we have made a lot of progress |
1035s | on the front of our vision as well as |
1039s | Community requests and feature requests |
1041s | and stuff like that nothing that's been |
1044s | so demanding that the content creep |
1046s | destroyed aspects of what we could do |
1049s | but we've always been in line with and |
1052s | have been pursuing all of the promises |
1054s | that were established from the initial |
1056s | Kickstarter uh 50 years ago uh and uh |
1062s | and through that we are very satisfied |
1065s | with a lot of the elements that we are |
1067s | bringing |
1069s | to the 1.0 launch of the game which is |
1072s | scheduled for the first half of 2023 |
1076s | um which can also be translated to early |
1078s | 2023 |
1080s | and uh yeah so that's fun |
1085s | also the 1.0 release will feature a |
1089s | couple additional elements |
1091s | like Russian localization |
1094s | a full-blown story that's finalized uh |
1098s | more polished systems foundational |
1100s | systems that you guys have been exposed |
1101s | to more just general content like |
1104s | equipment mod fires you know all that |
1107s | type of stuff |
1109s | tier four ships |
1111s | lots and lots there's going to be more |
1113s | stuff happening to riffs in the future |
1117s | quite a bit quite a bit of stuff from |
1119s | now until uh full release so we really |
1122s | have to get our act together |
1123s | because there's not a lot of time left |
1126s | but uh do know that it is coming along |
1128s | rather nicely and then we will also have |
1131s | information regarding console support |
1134s | this January just just next just next |
1138s | month |
1139s | so we'll let you guys know what we're |
1141s | bringing it to why how when that release |
1144s | window is going to look like uh all of |
1147s | those details accordingly do keep in |
1150s | mind and I've said this once I said it |
1152s | I've said it plenty of times and I want |
1154s | to set the expectation accordingly here |
1156s | we have always wanted to have our |
1157s | release window for consoles to be around |
1159s | the same time as 1.0 okay so |
1163s | um so yeah just casually dropping that |
1165s | so you guys are aware |
1168s | um and uh but yeah we'll have more |
1169s | information uh next month |
1172s | for all of those details I'm going to |
1174s | just take one more quick look at ships |
1176s | just to see if I want one of these other |
1178s | ones but |
1179s | nah not really I'm Gonna Keep flying |
1182s | this Vanguard |
1184s | so let's see what jobs we have |
1186s | also if you've ever looked at this and |
1188s | you were like wow why do you have so |
1189s | many drops during the course of these |
1191s | streams it's because I have like a a Dev |
1194s | cheat that populates way more than it's |
1196s | supposed to so yeah I'm definitely |
1198s | cheating the system here |
1201s | um I want to do a battle support here |
1204s | I want to do a destroy base there |
1207s | Let's do let's do a Search and Destroy |
1210s | and for a chill segment let's do a |
1213s | station maintenance |
1217s | that one's nearby I like it all right |
1227s | quick look at our equipments |
1231s | anything super fancy |
1234s | nothing too fancy |
1238s | let's just start |
1240s | let's just sell it all |
1243s | except for our legendary of course we're |
1244s | gonna we're gonna keep that |
1250s | okay |
1252s | neat |
1265s | let's go finish up some of these jobbies |
1280s | what's your present condition I have |
1283s | fully adapted to the new craft and I'm |
1285s | in the process of acquainting myself |
1286s | with you again as its pilot my data |
1289s | banks as discussed remain out of date |
1291s | until I am permitted to link to Eternal |
1293s | how about your personality Protocols are |
1296s | you capable of switching you are |
1298s | dissatisfied with my default settings |
1300s | please feel free to experiment I might |
1304s | just do that hive |
1309s | like I said I'm gonna try to avoid |
1311s | spoilers |
1321s | um so for those who are |
1323s | um |
1324s | familiar with like a lot of the a lot of |
1327s | the stuffs that's going on in the game |
1328s | uh uh just uh |
1331s | just a little reminder |
1333s | um you know the full Voice work for both |
1335s | English and German is not scheduled for |
1338s | the 1.0 release okay about early 2023 |
1342s | and uh as such you are probably going to |
1346s | see some text-to-speech stuff going on |
1349s | in the mix of some lines recorded and it |
1352s | should be fun I'm sure it'll be great |
1354s | guys are sitting ducks out here let's |
1356s | redress the balance |
1358s | all right let's just get super crazy |
1361s | with lightning all over the place |
1363s | yeah this is what I like to see |
1372s | cross drones |
1374s | should probably pick the targets that |
1375s | are closer to me but |
1382s | wow Coalition you're getting decimated |
1384s | hang on a second |
1385s | hang on a second |
1390s | it's probably those Frost rooms over |
1392s | there |
1394s | here we'll just do this to get those out |
1396s | of the way |
1402s | [Music] |
1404s | and then I was hoping that was gonna be |
1406s | it |
1412s | foreign |
1426s | good riddance now |
1430s | they're leaving |
1432s | yeah they'll think twice before they try |
1435s | that again |
1437s | excellent for you |
1439s | much appreciated Mr rosney credits |
1443s | transferred |
1446s | all right so uh also whenever you |
1448s | complete certain missions you get |
1449s | rewards you guys know that why am I |
1452s | explaining that to you you know that |
1454s | already |
1455s | you know that already |
1457s | I'm gonna go ahead and grab some more of |
1459s | these containers |
1460s | but as you can see with legendaries |
1462s | Outsider riffs ma'am it's kind of it's a |
1466s | nice little casual experience kind of |
1467s | just kind of chop things up the way that |
1470s | you like |
1471s | feels good oh I see another |
1475s | almost missed the Shipwreck |
1477s | what could possibly in there |
1483s | okay all right okay dude |
1491s | never noticed that there was no icon for |
1493s | station maintenance yeah we've been we |
1495s | station maintenance was one of those |
1497s | sort of new ones that were added and we |
1500s | didn't actually know if it was going to |
1502s | be |
1503s | um |
1505s | just like a standard job type or not so |
1507s | this one was added I think with the |
1509s | latest update as a job |
1511s | two updates ago |
1514s | and we just haven't gone back through to |
1516s | polish up the uh iconography |
1520s | but some of these will likely get |
1521s | tweaked and adjusted and of course |
1523s | statement station maintenance will be |
1525s | one of those that uh gets adjusted |
1529s | happy holidays everyone absolutely |
1533s | welcome everybody to the Stream |
1536s | all of those individuals who have been |
1537s | here before |
1539s | to those who are showing up for the |
1541s | first time |
1542s | welcome welcome just a nice chill stream |
1546s | for you all I'm cold so it's literally |
1549s | chill |
1551s | my goodness |
1552s | it's actually not terrible but it's it's |
1554s | it's cold enough to me to complain |
1560s | oh my gosh |
1565s | but yeah |
1566s | just hanging out today with you all so |
1568s | if you got questions feel free to shoot |
1570s | them and then we'll have little segments |
1572s | where we answer a slew of questions for |
1574s | you all |
1577s | yeah and I I did say uh serene's correct |
1579s | there uh I did say that we are not doing |
1582s | any intentional reveals today |
1586s | let's clarify that point real quick |
1588s | um |
1589s | nothing is intentionally meant to be |
1593s | shown |
1595s | but you never know if you hang out long |
1596s | enough |
1597s | whoopsie dumpsy |
1610s | excuse me thank you I just want your |
1613s | Loop |
1615s | all right |
1618s | I'm gonna clear up some of these |
1620s | Fighters before I go in for the the base |
1622s | shots |
1631s | man I'm getting some good drops |
1637s | foreign |
1670s | oops we're a little too close to that |
1672s | got our Shields knocked out |
1674s | foreign |
1708s | nope |
1731s | wow |
1735s | these are loot crops honestly I mean I'm |
1737s | not seeing any superiors but I mean I |
1739s | think it's also important to note that |
1741s | you know we are only level 25 |
1744s | only so uh |
1747s | can't be getting all the best loot |
1754s | all right here we are let's grab this |
1756s | shipwreck |
1758s | okay |
1764s | a couple more floaters so we'll go ahead |
1766s | and just clean this up when we're done |
1768s | with this engagement we'll answer our |
1769s | first round of questions for you all |
1771s | because I'm sure they're building up oh |
1772s | my goodness aren't they you guys are |
1775s | asking lots of questions awesome I'm |
1776s | glad you guys want to chat today it's |
1778s | always a pleasure when you guys are |
1780s | diving in here giving the Stream Energy |
1785s | it's a lot of fun you guys are fun |
1787s | I like you a lot |
1789s | I'm glad we get to hang out one last |
1791s | time before the new year |
1797s | warms my heart |
1810s | man I kind of felt like a bully there |
1812s | just blasted everything with the EMP |
1814s | generator |
1816s | but the best kind of bully you know what |
1819s | I mean like oh my gosh all right |
1822s | I think that's about it for this |
1824s | territory so let's go ahead and head |
1826s | back to letho starport |
1829s | claim our rewards from the job uh we got |
1832s | two jobs left so we'll probably end up |
1834s | doing those but uh you know I'm I want |
1837s | to answer some questions because I know |
1839s | you've got them |
1841s | that's the wrong that's the wrong orbit |
1843s | excuse me |
1844s | thank you |
1847s | foreign |
1848s | much better much better |
1851s | the bully generator |
1858s | all right |
1859s | so |
1861s | um if you guys didn't know uh geekbite |
1863s | is a little under the weather right now |
1865s | so he's not going to be joining me on |
1867s | comms today but he is cataloging your |
1868s | questions so that they can get answered |
1870s | accordingly a very important detail |
1873s | so geek bite |
1875s | get better I hope you're doing okay uh |
1878s | and thanks for calling the questions to |
1880s | make this all a bit easier |
1882s | so |
1885s | first question comes from uh Fred |
1889s | specvit |
1891s | from YouTube is there any chance we are |
1894s | getting cockpit sounds like muffled |
1895s | weapons Etc in the future it would be |
1897s | cool if stuff sounded different from |
1899s | inside the vessel the irony is that |
1901s | there are elements inside the cockpit |
1904s | that you get to hear that you otherwise |
1906s | wouldn't if you were just playing in |
1908s | third person |
1911s | um |
1913s | there's potential that we could add more |
1915s | sound effects on that front those are |
1916s | under the nice to have category so let |
1919s | me translate that really quick what I |
1921s | just said is that would be really |
1923s | freaking cool the team also thinks it |
1925s | would be really freaking cool and if we |
1927s | can do more with that we will |
1930s | if time allows |
1932s | if time allows I think the expectation |
1934s | to set here is to not think it's going |
1937s | to happen by one point on 1.0 |
1940s | because if you think it's going to |
1941s | happen then it doesn't well that's just |
1943s | that sucks that sucks because like even |
1945s | for us like we want it to happen but we |
1947s | don't know if we'll be able to get there |
1949s | so here's open both an account for you |
1952s | but also for us it would be pretty neat |
1956s | any X4 fans in the office I am confident |
1959s | we've got X4 fans in the office |
1961s | that's |
1963s | I don't know who |
1965s | is it's not a game that I've referenced |
1967s | too much um and whenever I'm doing my |
1970s | work with the team |
1971s | um not to say that it hasn't been used |
1973s | as a referential |
1975s | um element toward our style of game |
1977s | however as you are probably very well |
1980s | aware uh animated Viking X4 and |
1983s | everspace's foundational |
1986s | approach to the Sci-Fi genre look a |
1990s | little bit different |
1991s | so |
1992s | um I want to say that even you know I |
1995s | don't think it was Michael I can't |
1996s | remember who it was one of our one of |
1998s | our one of our big boys over here in the |
2002s | studio is an X4 fan I'm pretty confident |
2005s | but I can't remember who |
2008s | the uh We've we've played a ton of all |
2012s | these guys cool you're Jets oh my gosh |
2014s | we've played a ton of sci-fi games |
2017s | across |
2018s | the years I mean starting even from the |
2021s | simple from like the original Elite and |
2024s | Privateer and you know uh to like the |
2027s | the crazy advanced stuff |
2030s | um you know we've got some Star Citizen |
2032s | players on the team for example |
2033s | um maybe not very consistent Star |
2035s | Citizen players but uh Star Citizen |
2038s | players regardless Eve players |
2040s | etc etc like we go on for days about all |
2042s | the Sci-Fi games |
2044s | um so I know that X4 is is definitely on |
2046s | that front but |
2048s | um inspiration that they may be it does |
2052s | not change our foundational vision of |
2055s | being a fairly pick up and play styled |
2059s | uh open world-esque looter shooter in |
2063s | space uh featuring some fast-paced |
2066s | combat situations you know I've seen I |
2069s | saw it's kind of a ramble but I saw a |
2071s | post on the forums there's somebody |
2072s | being like how how do they say this is a |
2074s | fast-paced arcade-like shooter blah blah |
2078s | well I'm mean if if you're expecting |
2081s | every second that you're playing to just |
2082s | be filled with a thousand chips I mean |
2084s | it's |
2085s | you know I I don't know if that's the |
2087s | case but like I feel like a lot of you |
2090s | guys here who've played a lot |
2092s | um especially like you guys know that |
2094s | when you do get into a combat situation |
2096s | like a dogfight even it's a one-on-one |
2098s | there is that very authentic arcadey |
2101s | style of combat play you're not having |
2103s | to like push all these different buttons |
2105s | to accommodate certain systems on your |
2108s | ship we didn't want to do that we want |
2110s | to streamline that process make it very |
2111s | simple again pick up and play where you |
2115s | can just engage you can swap weapons |
2116s | really quick |
2118s | like in an arcade game and customize |
2121s | that do absurd crazy things that aren't |
2124s | realistic at all but are fun and you |
2126s | know it just keeps going from there so |
2129s | uh yeah lots of influence from a lot of |
2132s | different games a lot of different |
2133s | genres but |
2135s | um we are we have never said we are |
2137s | trying to be a space Sim |
2140s | um even though we do love space sims we |
2142s | certainly do |
2144s | so just kind of that was a little ramble |
2146s | but |
2147s | wanted to point that out next question |
2149s | from uh Fred spikvet again uh now that |
2152s | various persons have already done lunacy |
2154s | 1000 runs without legendaries are there |
2156s | any chance to make riffs more difficult |
2157s | perhaps in a whole different way uh more |
2160s | to come yeah I mean there's more to come |
2162s | there's there's more to come with refs |
2165s | we're not done with refs we never said |
2166s | that we were done with riffs uh We've |
2168s | also said I've specifically said in |
2169s | these streams that we want the Rifts to |
2171s | be a really great challenge for the vast |
2174s | majority of our players and as it stays |
2176s | fans |
2178s | um it is it it technically is but |
2181s | because the riffs aren't finished |
2187s | I'm kind of walking some lines here guys |
2189s | basically just there's more there's |
2191s | gonna be more we'll be able to talk |
2192s | about more at you know it at that |
2195s | certain point in the future |
2197s | um to kind of you know crack that open |
2200s | because again also like the difficulty |
2202s | system like all of the uh elements on |
2206s | this front |
2208s | all the elements on this front these |
2210s | have not been polished yet like the |
2212s | difficulty has not been adjusted to |
2214s | where it's adding |
2216s | I'm going to call it meaningful change |
2219s | to the game Space that is still |
2221s | something that's going to be adjusted as |
2222s | well |
2223s | um and you know |
2225s | of course that separate from riffs |
2226s | anyway the the point is there's more |
2228s | coming |
2230s | goodness |
2232s | oh my gosh |
2236s | it's a part two question oh it didn't oh |
2238s | goodness |
2241s | it's a part two of the question |
2251s | let me see if I can find the rest of it |
2252s | I can't find the rest of it |
2255s | can you just ask the question one more |
2256s | time just to so I can uh get added |
2259s | Clarity otherwise let's go to Bram who |
2261s | said would it be possible for maybe |
2262s | future DLC to have signal decoder Parts |
2264s | dropping riffs so that we can craft our |
2266s | own signal decoders each part has a |
2268s | modifier EG Minds on death which |
2270s | increases the difficulty but also the |
2271s | drop chance Etc I think that would make |
2273s | a great mechanic I mean it sounds |
2275s | interesting but that is not in the plans |
2277s | that's not a design pathway that we have |
2280s | uh the pathways that we have through the |
2282s | Rifts are more revolving around |
2283s | legendaries and you know the tears of |
2286s | the Mad uh in its sort of basic format |
2289s | right now gives you a little bit of a |
2291s | slice of what that looks like where if |
2293s | you are doing riffs at a lower level you |
2295s | can still obtain legendaries no matter |
2298s | what just once you get a certain number |
2301s | of tiers of the map and regarding like |
2303s | the numbers of tiers in the mad that's |
2305s | all sort of like |
2306s | testing Waters and stuff not 100 sure |
2309s | we're satisfied whether it was uh so |
2310s | it's probably going to adjust it a |
2312s | little bit further but in regards to |
2314s | Signal decoders those are very |
2315s | intentionally separate from riffs signal |
2318s | decoders as a whole |
2320s | um operate in a very different playing |
2322s | field from riffs riffs are meant to be |
2324s | kind of obscure and uh hardcore |
2329s | as opposed to Signal decoders which is |
2331s | just a test of your widths depending on |
2336s | how things come together at the level |
2338s | that you're at so it's not supposed to |
2340s | be like this enormous insane Challenge |
2342s | in a in a a high risk area but it should |
2346s | be something that |
2348s | diversifies the elements that you can |
2351s | approach in the latter game |
2355s | so yeah next question comes from twitch |
2359s | sir lion will we ever get an in sunlight |
2362s | little buff indicator for weapons that |
2363s | get said buff through attributes there |
2365s | are a lot of little attribute buff |
2368s | things like that that we would love to |
2369s | plug into this condition uh setup we'd |
2373s | love to add those and that is absolutely |
2376s | not limited to item modifiers so here's |
2379s | hoping that will happen |
2380s | but uh |
2382s | I don't know |
2384s | I don't know when or how that's going to |
2387s | be implemented but I do know that's |
2389s | definitely been a discussion point it's |
2390s | definitely something that we would like |
2391s | to add proper Clarity for more players |
2394s | in the future |
2395s | well they're uh Serene from YouTube asks |
2398s | will there ever be tier 5 ships maybe in |
2401s | an upcoming DLC |
2403s | uh I guess that's I guess that's |
2406s | possible |
2408s | um |
2411s | sure |
2415s | oh my gosh |
2418s | what a nice concrete answer to your |
2422s | question am I right uh here here are |
2425s | devs here's the question uh what's the |
2427s | response |
2428s | Maybe |
2432s | it's just gonna we have to figure out uh |
2436s | how everything comes together with those |
2438s | tier four ships and the level 30 systems |
2441s | and the in-game content from there maybe |
2444s | that means we need to build up from |
2446s | there maybe it means we need to build |
2447s | out from there |
2450s | we'll see |
2452s | all right |
2454s | um so |
2457s | oh Fred's mcvet has to go uh man I |
2460s | didn't get the rest of your question |
2462s | I'm so sorry |
2465s | I'm so sorry |
2469s | I'm looking for the rest of the question |
2471s | uh geekbite if you see it okay |
2475s | does that seem like a brilliant idea to |
2476s | launch with something that people have |
2478s | already beat in the pre-release build |
2486s | well yeah |
2490s | that's why we're doing a safe life |
2497s | among other things among other things |
2500s | um hang on a second I want to make sure |
2502s | that I'm understanding this question |
2506s | various persons have already done lunacy |
2507s | 1000 words there's a chance to make them |
2509s | more difficult blah blah does not seem |
2511s | like a brand to launch with something |
2512s | that people have already beat in the |
2513s | previous book okay I see okay so |
2515s | regarding the rift difficulty yeah sure |
2517s | I mean well we're not done with riffs so |
2522s | um we are happy with what the difficulty |
2524s | has provided players at this point in |
2526s | time |
2527s | we're happy with what's provided players |
2529s | at this point in time but obviously uh |
2532s | we can do more and we will do more as |
2534s | I've alluded to a multitude of times uh |
2537s | so yeah |
2538s | um |
2539s | but we're incredibly thankful for the |
2541s | feedback we've been getting regarding |
2543s | riffs especially from the players who |
2545s | have been hitting that 1000 lunacy Mark |
2548s | uh we've gotten some pretty cool Insight |
2551s | from individuals who've asked inside of |
2554s | their own communities who've been like |
2556s | all doing lunacy 1000 runs |
2559s | um big shout out to those individuals |
2560s | you know who you are as well as just |
2563s | some clever conversations the Discord on |
2565s | the forums and uh yeah just I do want to |
2569s | put emphasis on this though um you know |
2571s | we are not trying to design the riffs |
2575s | around the specific one percent hardcore |
2579s | audience that could basically beat a |
2581s | rift level one all you've got is a |
2584s | booster on you like that's not that's |
2586s | not how we're that's we're not doing |
2587s | that right |
2589s | um we want the Rifts to be engaging and |
2591s | fun for the vast majority of the |
2593s | audience and you know we do want to have |
2595s | those fun challenges for those who are |
2598s | incredibly skilled yes |
2600s | um but truth be told if you are |
2602s | incredibly skilled in a game and you're |
2604s | looking for like this penultimate |
2606s | challenge I think you're kind of looking |
2608s | at it wrong |
2609s | um so we will have more challenges and |
2612s | more updates for the rift to come but uh |
2616s | just kind of keep keep that in mind |
2619s | keep that in mind we still want to have |
2621s | some cool challenges though |
2623s | we still want to have some cool |
2624s | challenges okay so now going back to the |
2627s | standard list of questions we're going |
2628s | to knock out a couple more of these and |
2629s | we'll get back to uh some gameplay |
2632s | um I'm not sure if this has been asked |
2633s | this is a Kilted ninja will there be any |
2636s | scope for tools to make mods for use |
2639s | with things like Nexus mods slash Vortex |
2642s | mod support is something that the team |
2644s | would like to do but it is not being |
2645s | worked on uh and it is not priority |
2648s | right now it's something that if we are |
2651s | going to pursue mod support it would be |
2653s | after the 1.0 release again that's a |
2656s | really big if |
2659s | um |
2659s | though if we were to pursue that I have |
2662s | a feeling we would probably pursue some |
2665s | degree of tools in order to assist us on |
2668s | that front and assist you guys because I |
2670s | think just throwing a game out on the |
2673s | floor and saying you mod it is just it's |
2675s | not that's not very effective if we want |
2678s | to support modding right so |
2681s | um if if if we were to pursue mod |
2685s | support |
2686s | um I have a pretty big feeling that we |
2689s | would pursue tools yes |
2692s | all right we got a couple from Finn's |
2694s | here |
2696s | um on YouTube now that 1.0 is on the |
2699s | horizon are there any news slash changes |
2701s | about codex will it be in 1.0 and if so |
2703s | will it be out uh will it be about as |
2706s | Rich a place as everspace one codex well |
2709s | let me tell you what |
2710s | um |
2712s | we had this was the I feel like this is |
2715s | a fair question because the last time we |
2716s | talked about the Codex was some months |
2719s | ago and I recall telling you guys that |
2722s | it wasn't likely that we would be doing |
2724s | a codex driver space too what but but |
2728s | Eric uh the data tab has a code codex |
2731s | and it says uh more to come are coming |
2733s | soon or something like that how can you |
2735s | say that it's not coming soon uh and |
2737s | it's not it's not gonna happen I thought |
2739s | you said that it was gonna no no |
2740s | actually what I said very intentionally |
2741s | uh many months ago was that it's not |
2745s | likely to happen we've had to adjust our |
2748s | workflow we've had to maintain certain |
2750s | priorities to ensure all those deadlines |
2752s | and you know promises are hit and the |
2755s | Codex |
2757s | not technically something we ever really |
2760s | promised but it would be a powerful nice |
2763s | to have |
2765s | that's that's for sure it would be a |
2768s | very powerful nice to have guys I want |
2770s | to just mention that today I am not |
2772s | revealing anything okay there's going to |
2774s | be no spoilers whatsoever so just uh |
2777s | just know that okay excuse me I need to |
2780s | go back to my inventory page just to |
2781s | look at some content okay let's uh go to |
2785s | the next question how much percent of |
2786s | 1.0 in-game content location ships |
2789s | shapes items cutscenes Etc is currently |
2791s | in a 1.0 worthy shape I.E done |
2797s | that is an impossible question to answer |
2801s | that is truly an impossible question to |
2803s | answer so I mean |
2807s | wow |
2809s | so much depends on |
2813s | the prioritization of development on |
2815s | this front |
2816s | so just kind of like cracking open some |
2819s | information like how does a game get |
2821s | developed what what happens when you |
2823s | reach a deadline for X Y and Z what's |
2827s | what's the next steps you know I've |
2828s | always been referring to these like |
2830s | priority elements in the nice tasks what |
2832s | does that even mean right what does that |
2835s | even mean like the nice that has like |
2837s | the team doesn't want to add the nice to |
2838s | haves is that what it means no not not |
2840s | at all not at all |
2843s | referring to the game as Early Access |
2846s | and you guys know that it's an |
2847s | incomplete State and there's more to |
2849s | come on basically many different fronts |
2851s | there's still polished that needs to be |
2853s | had some of that polish is gonna add |
2856s | like one percent to a 99 completed thing |
2859s | other polish to a different thing is |
2861s | going to add like 25 to it right |
2865s | um some stuff still hasn't been added so |
2867s | technically you would say it's at zero |
2869s | percent it's got to get to 100 like it's |
2870s | the it's way too impossible to form any |
2874s | sort of concrete calculated objective |
2877s | percentile |
2879s | thing that exists for our game to say |
2882s | this is what percentage it's at for |
2884s | completion purposes and this is what it |
2885s | will be at 1.0 right |
2887s | long story short we are still planning |
2890s | on doing everything that we said we are |
2892s | going to be doing for 1.0 which has been |
2894s | listed multiple times in multiple places |
2896s | blah blah |
2897s | um and all of those things are going to |
2899s | be at 100 when we get to 1.0 then we'll |
2902s | also incorporate some new elements and |
2904s | some new little features that have both |
2906s | been requested by the community as well |
2907s | as things that we just kind of desired |
2909s | that are simply not going to hit certain |
2912s | deadlines as free DLC you guys also know |
2914s | that so yeah |
2916s | if I were to throw out a random |
2918s | percentage it would literally mean |
2920s | nothing like I could say five percent |
2924s | what does that mean s nothing I could |
2926s | say 95 percent |
2928s | what does that mean |
2930s | all you guys need to know is that launch |
2932s | is right around the corner |
2935s | so if it's not close to Don we're in |
2938s | trouble |
2940s | all right the data section is that all |
2943s | planned for 1.0 oh what an interesting |
2945s | question from Sir lion |
2948s | um |
2950s | I don't know |
2953s | all right next question we got from |
2955s | Finns is there any news about |
2956s | transmogrification it's the same it's |
2959s | the same uh responses before if memory |
2960s | serves the plan was to have it by 1.0 |
2962s | any changes any progress yeah it's the |
2963s | same response yeah we're having it at |
2965s | 1.0 |
2966s | yeah that hasn't changed wholesome gamer |
2969s | on YouTube any plans for escort missions |
2971s | like in freelancer with the join Squad |
2972s | feature would be great to hire a |
2974s | freighter to buy sell stuff and be the |
2976s | escort that's an interesting idea that's |
2978s | an interesting concept |
2980s | um it's also kind of ironic in a way |
2982s | because our team uh as a whole we're not |
2984s | a big fan of escort missions and games |
2986s | we feel like they're very slow paced |
2988s | we'd rather just like go in all guns |
2990s | blazing and have that style of play that |
2992s | being said obviously we have mixed in |
2995s | much slower paced jobs throughout the |
2997s | game as well as challenges throughout |
3000s | um so I could see that happening but |
3002s | that's not something that's really on |
3003s | our table it's not not necessarily a |
3005s | priority |
3007s | um but uh yeah we also do not want to |
3010s | make everspace to any semblance of a |
3012s | squad based game it is very much a you |
3015s | are this pilot who does all these |
3017s | awesome things the focus is on you and |
3019s | your loot if it was it was started |
3021s | becoming a squad based thing well then |
3023s | it would be like well since the focus is |
3025s | on a looter shooter why can't I manage |
3026s | the loot of all my squads why can't I |
3028s | customize their ships why can't I do all |
3031s | these other amazing things and it's it's |
3033s | just that's a snowball and completely |
3035s | the wrong direction of what our vision |
3036s | uh is set out to be does that make sense |
3039s | does that make sense because like Squad |
3040s | that does sound awesome that's just not |
3042s | within the core design of everspace too |
3046s | so yeah |
3048s | still a still a a cool idea though |
3052s | um when you say Squad |
3054s | even if it is something like a momentary |
3056s | one which I'm sure you're getting at |
3058s | um |
3058s | but yeah |
3060s | uh we'll do a couple more questions |
3062s | there okay we got three more questions |
3063s | I'll I'll slap these down and then we'll |
3066s | get back into some more gameplay I'll |
3067s | complete some more jobs uh so from Sir |
3070s | lion when one completes lunacy 1000 and |
3073s | goes back to normal game there's a sense |
3075s | of whiplash is it possible to unlock |
3077s | lunacy 1000 as a difficulty when one |
3079s | completes a lunacy one thousand one like |
3081s | you got okay so you guys I'm starting to |
3082s | realize you guys are making suggestions |
3085s | more than you're asking |
3087s | questions and I want to be very clear on |
3090s | that front yeah it's an open Community |
3091s | stream and you can ask honestly whatever |
3094s | you want at the same time if you are if |
3098s | you're poking into the territory of |
3100s | suggestions it's not something I can |
3102s | really comment too much on because I |
3104s | mean we do have plans for riffs in the |
3107s | future |
3108s | um I get the sort of vibe that you're |
3110s | going for here and how like it's a |
3112s | disconnect right you're doing your |
3113s | lunacy 1000s however the lunacy runs the |
3117s | high level lunacy runs are a little bit |
3120s | of a different gameplay situation than |
3123s | the standard gameplay experience okay |
3125s | let's be clear when you're doing high |
3127s | level lunacy runs you do kind of have to |
3129s | optimize in a particular way to play |
3132s | them for example |
3134s | health is irrelevant in high level |
3138s | lunacy runs let's be let's be real |
3140s | health is irrelevant there is zero |
3142s | reason to put anything into structure |
3144s | and resistance in a high level lunacy |
3147s | run at least I haven't seen it I haven't |
3149s | seen any sort of semblance of |
3151s | Effectiveness in going that sort of |
3153s | Route everything has to be done in a |
3155s | much more specific Direction and in fact |
3158s | those specific directions mean certain |
3160s | opportunities that we would normally |
3162s | have in the standard play of the game uh |
3165s | simply don't exist in high level rips |
3167s | Okay so |
3170s | yeah |
3172s | um that's just kind of the the fact of |
3174s | it so high level riffs they're just kind |
3177s | of like a different breed than the |
3178s | standard game |
3180s | I see why you would kind of want that |
3182s | additional challenge for the standard |
3184s | game I see that as an absolutely super |
3187s | Niche thing that would be for like the |
3191s | one percent of the one percent of our |
3192s | audience where |
3194s | if we were to put in the work to do |
3196s | something like that and give it to |
3197s | everybody the people that are going into |
3200s | that are going to get really frustrated |
3202s | because they can't do a dang thing in |
3204s | any sort of standard play I mean even |
3206s | those of you out there who have been |
3208s | doing lunacy 1000 Rifts know that you're |
3210s | not just doing them back to back to back |
3212s | to back to back to back okay there's |
3215s | incredibly few of you who are doing that |
3217s | in most cases when you're doing lunacy |
3219s | 1000 runs you're still completing them |
3221s | pretty fast but you'll do a run you'll |
3223s | fail a run you'll do a run you'll do a |
3225s | run you'll fail a run you'll fail |
3227s | another run you'll do a run like it's it |
3229s | goes back and forth right it goes back |
3231s | and forth for most of you there are a |
3235s | few of you |
3237s | who definitely do turn them out like |
3239s | butter |
3240s | and that's impressive but still |
3243s | still irrelevant okay whoo |
3247s | all right |
3251s | Nikolay uh Petco |
3255s | over on YouTube is there any possibility |
3257s | to use the points from levels for |
3259s | something else than upgrading devices |
3261s | nope there is not |
3263s | there is not Excelsior over on YouTube |
3267s | as playing without inertia dampers isn't |
3269s | the intended way would you consider |
3270s | limiting the time the player is able to |
3272s | inertia drift or would that be too |
3275s | artificial |
3276s | also seems more like a suggestion uh |
3279s | we're not really too worried about what |
3281s | else inertia dampening can do we already |
3282s | think that it's an incredibly invaluable |
3284s | tool for those who know how to use it |
3287s | well in fact some people could call it |
3289s | an exploit we don't care uh if you want |
3291s | to exploit the use of inertia dampeners |
3293s | through your use of skill great that's |
3296s | awesome there's not really too much more |
3298s | we're going to be adding or adjusting on |
3300s | that front because it's again it's not a |
3302s | intended way that we see to play the |
3305s | game but you know for those of you who |
3307s | go crazy with it and you love it that's |
3309s | awesome and we want you to continue to |
3311s | go crazy with it and love it |
3314s | all right last last question uh from |
3317s | Wizard Jerry on YouTube and then we're |
3319s | gonna jump into more gameplay man we've |
3320s | been answering questions for like 20 |
3321s | minutes just want to make sure with the |
3324s | uh custom ship modules implemented in |
3327s | 1.0 release does that mean I can change |
3329s | the outfit of my Predator B2 to Orion A3 |
3333s | um well your Predator B2 at 1.0 is gonna |
3337s | get squashed because of the save wipe of |
3340s | course for a number of technical reasons |
3342s | um so but yeah whenever you find a new |
3345s | ship in 1.0 and it's a predator B2 for |
3349s | example and you want to change that to |
3351s | an Orion A3 yes that is exactly the |
3354s | functionality of what transmogrification |
3356s | will do at the full release of the game |
3359s | absolutely |
3361s | all right guys that was a good list of |
3363s | questions |
3364s | um geekbite if you don't mind to kind of |
3366s | organize the question list so I don't |
3367s | accidentally repeat questions or get |
3369s | that mixed up a little bit uh |
3373s | man geekbite ladies and Gentlemen let's |
3374s | just give like a round of applause to |
3376s | geekbite right now because like dude |
3377s | that man has helped these streams uh |
3380s | consolidate the question answer format |
3383s | so much better and you can even see a |
3384s | little bit of a difference as I'm |
3385s | reading them off myself oh I miss this |
3387s | beautiful voice please get better soon |
3389s | oh my goodness |
3392s | all right all right |
3395s | so let's go ahead and get back into the |
3398s | game |
3399s | let's do it let's do a drake signal |
3401s | decoder why not a couple of them |
3404s | and do some jobs and stuff like that |
3410s | it's not too bad |
3411s | I actually want that for the Boost speed |
3413s | that cannot be damaged sucks let's be |
3416s | clear but otherwise that's pretty that's |
3418s | pretty nice |
3422s | that's pretty nice |
3427s | um |
3431s | yeah we're still gonna do it |
3438s | all right |
3440s | we're gonna take it all right otherwise |
3442s | we're gonna clear out our inventory like |
3444s | we normally do |
3453s | yeah we're just going the distance here |
3456s | and do we repair yes we did all right |
3461s | let me change our color |
3469s | or this purple one |
3471s | just keeping it nice and simple |
3474s | all right hello there my goodness |
3477s | [Music] |
3485s | it's about uh Coalition a little bit |
3494s | man |
3495s | this is kind of funny just like watching |
3497s | watching them shoot at this scout with |
3500s | their coil guns right now |
3503s | every single one of you has ever done a |
3505s | rift you're like that ain't right that's |
3508s | not how that works if you are in a rift |
3510s | those would be pinpoint accurate |
3513s | like that is hilarious |
3517s | oh my gosh |
3522s | not even mad |
3525s | I'm impressed all right |
3532s | all right what we're doing I already |
3533s | I've already forgotten |
3535s | um let's see let's do a Search and |
3537s | Destroy yeah and then after that we'll |
3539s | do a high risk area |
3541s | and continue to ask your questions guys |
3542s | so if uh if I answered a question in an |
3545s | awkward way feel free to follow up on it |
3547s | if you would like |
3549s | um that's also totally fine we can have |
3551s | some nice chill conversations of course |
3554s | uh but yeah otherwise uh welcome to the |
3557s | stream for anybody who is just showing |
3558s | up the stream plan today is incredibly |
3562s | fluid we're just hanging out around a |
3563s | good time closing down the end of the |
3565s | stream I'm answering questions |
3567s | if you insist or they're the method of |
3570s | delivery does not alter the message it |
3572s | might be a little more pleasant let's |
3573s | just give it a try of course my default |
3577s | voice was not intended as overtly |
3579s | masculine to begin with yeah |
3582s | let's just stick to default for now as |
3584s | you wish perfect |
3587s | guys like I said there's gonna be no |
3588s | spoilers during the course of the Stream |
3591s | what is that number three now okay |
3598s | all right |
3601s | you know what's always fun about you |
3603s | know doing these live Community streams |
3605s | that you can't have any Tech backsies uh |
3607s | you know |
3610s | the Preparatory steps to get these |
3612s | things working and the smoke tests that |
3614s | are done you guys know what I mean by |
3615s | smoke tests right like you you get a new |
3619s | update you play it or you run it to make |
3622s | sure that it's working as intended it |
3625s | doesn't matter how much you do these |
3626s | things guys it does not matter if |
3628s | something can go wrong it will Murphy's |
3632s | Law 100 |
3633s | oh my gosh |
3636s | this might get messy |
3638s | all right let's take out some targets |
3644s | oh |
3646s | well probably have that overcharged |
3648s | Shield |
3649s | this would clean them up rather nicely |
3651s | yeah |
3660s | one more grouping |
3665s | beautiful |
3669s | well let's mess with these guys |
3673s | uh not you I don't like you |
3675s | wow that's a terrible shooting |
3681s | sorry Alec |
3687s | good job |
3694s | what do you think Alex |
3696s | normally you leave by this time |
3699s | hmm |
3703s | thanks for having me Adam toodles |
3704s | toodles that's my line |
3708s | in the world |
3710s | all right |
3719s | all righty Let's uh you know let's do a |
3722s | high risk area let's do the one that has |
3725s | the GMB reinforcements on site |
3728s | and uh let's see maybe I'll show you an |
3731s | exploits if it's still in the game if uh |
3733s | we haven't addressed it yet is it |
3735s | possible |
3735s | okay all right all right I'm hiding it |
3738s | from here on out sorry you don't get any |
3739s | more of those spoilers we're canning it |
3742s | no more no more of the hive atom |
3744s | conversations that one's gonna be |
3746s | reserved for 1.0 |
3749s | somebody's like wait how'd you stop the |
3751s | dialogue I have my methods okay |
3754s | wait but doesn't that also mean that you |
3756s | allowed us to listen to the other |
3757s | exchanges prior |
3761s | let's keep going shall we |
3773s | aren't these streams fun don't you like |
3775s | showing up and just hanging out |
3777s | isn't it such a great fun little time |
3783s | I look over I see blizzards are black |
3785s | yeah I think it depends on where you |
3787s | live and kind of like I think there's |
3788s | also like personality traits that like |
3790s | kind of go in with that I mean I'm a |
3793s | work at home you know dab of five right |
3796s | so for me it's like I get I get shut up |
3800s | into my house because of snow and like I |
3802s | can't go out and drive anywhere oh boo |
3804s | hoo I get to hang out with my kids and |
3806s | play around and like do arts and crafts |
3809s | and play video games oh gosh it's the |
3812s | worst you know what I mean like for me |
3813s | blizzards oh man I I'm I'm incredibly |
3816s | indifferent the only thing is that I |
3817s | want layers I don't want to be cold |
3819s | that's all that's all and even still |
3822s | sometimes I like going outside and |
3823s | hanging out with the kids and throwing |
3824s | snowballs out their face because it's |
3825s | incredibly |
3827s | um delightful depending on how they're |
3829s | acting and you know it's just there's |
3830s | there's so much from that there's so |
3832s | much for now you could break apart |
3836s | thank you |
3838s | it's on how you embrace it I think |
3842s | when life gives you lemons it's that |
3844s | sort of thing right life gives you a |
3846s | blizzard okay |
3847s | what are you gonna do about it |
3849s | how are you gonna improve |
3854s | now if you're a traveling person and you |
3857s | got like an hour drive to work |
3860s | that sucks and I'm sorry that sucks |
3865s | and I feel your pain because I used to |
3866s | have one of those jobs and you know what |
3868s | a jump sucks |
3874s | oh my gosh |
3881s | all right let's see if this exploit |
3882s | still works let's just see |
3884s | will you drop the equipment |
3886s | did we fix it it looks like we fixed it |
3890s | so you used to be able to like within |
3892s | the hris you know you're not supposed to |
3894s | have Loot drop |
3896s | [Music] |
3897s | but um whenever you have reinforcements |
3899s | on site they would still uh drop loot |
3905s | looks like we fixed them |
3909s | just gonna try this Elite |
3912s | oh nothing all right yep totally fixed |
3914s | that bug so anyone who's trying to do |
3916s | that exploit anymore |
3919s | it's gone and now I only have one Ally |
3922s | oh nope you just died oh |
3924s | that sucks I don't know what I'm gonna |
3926s | do I don't think I can handle this |
3928s | combat |
3931s | excellent oh oh snap look at me getting |
3936s | cocky oh I deserved that so hard |
3940s | oh |
3942s | the game was like what did you say what |
3946s | did you say you think you think you're |
3949s | tough crap all right deal with this Punk |
3952s | oh my gosh dude that's a hundred percent |
3956s | all right you know what fair oh gosh |
3960s | beautiful that was fantastic |
3964s | absolutely fantastic this is what |
3966s | happens when you're using a Vanguard and |
3968s | you don't use its Mobility to dodge |
3970s | freaking shots oh gosh let's uh let's |
3974s | just like get right back into that |
3976s | man seriously that was such a great |
3978s | example of what not to do |
3980s | oh |
3982s | I I am not even mad I am I am |
3984s | legitimately happy that that happened |
3987s | beautiful |
3993s | laughs |
4000s | foreign |
4001s | [Music] |
4008s | gosh isn't this great game just so much |
4010s | fun aren't these live streams the best |
4016s | oh geez |
4032s | foreign let's clear out these |
4034s | retaliators over here and then we'll go |
4035s | get a cluster on the other side |
4038s | actually it's not as new as I thought |
4040s | oh maybe it is |
4042s | let's just uh slow things down |
4051s | when I say slow things down it's only |
4053s | slowing things down for all the enemies |
4055s | it's not slowing things down for us |
4058s | so in fact you are kind of operating at |
4061s | double time in the course of this |
4063s | is also explained at everspace one |
4066s | believe it or not what |
4069s | yeah Hive has a remark on how this uh |
4072s | functionally Works in our sci-fi world |
4074s | where things aren't realistic |
4076s | um and it's totally legit |
4080s | it makes perfect |
4087s | we're taking some shodies |
4091s | foreign |
4095s | [Music] |
4110s | I'm using a Synchro pulse and a um |
4114s | equalizer right now I don't really |
4116s | enjoying these weapons Synchro pulse |
4119s | can be a bit challenging to use but its |
4121s | damage output just feels so nice even |
4124s | though the energy draw is uh maybe a |
4127s | little undesired |
4130s | I also like the way that it you know |
4131s | shoots twice every time |
4135s | the enjoyment factor for me like I |
4137s | really like it |
4139s | curious like what what are your go-to |
4140s | weapons |
4142s | let's start a little discussion in the |
4143s | challenge what are your go-to weapons |
4145s | whenever you're playing ever space 2. |
4146s | you go to something that's a little bit |
4148s | more easy do you want to challenge |
4151s | yourself through what a weapon provides |
4154s | uh is it something in the middle |
4157s | I'm really curious |
4160s | are you just like straight up |
4161s | secondaries all day every day |
4165s | lay it on me and I kind of want to know |
4167s | why as well like you know whether it's |
4169s | because oh I just really enjoy hit scan |
4171s | items or you know I prefer this element |
4174s | that challenges my ability to stray for |
4177s | get up close some combat or you know |
4180s | whatever I I prefer just sniping with |
4183s | Precision whatever that looks like |
4186s | I'm really curious |
4189s | um why you guys choose the weapons |
4197s | foreign |
4211s | [Music] |
4222s | probably shouldn't be this close |
4227s | foreign |
4229s | guys |
4244s | well it's good to know this bug is still |
4246s | existing |
4249s | sorry Hans Christian we gotta add |
4251s | another one to your 700 item list |
4257s | that's a decent drop recharge booster |
4259s | Goss cannon that could be kind of fun |
4264s | okay |
4266s | cool are you guys responding to the uh |
4269s | the item question I'm just curious |
4272s | look over here |
4274s | Synchro pulse Flack okay Goss Cannon |
4278s | nice nice |
4281s | flock deletes drones and missiles yeah |
4283s | oh absolutely does absolutely |
4286s | too much to answer Umbra penumbra plus |
4288s | equalizer oh very specific Synchro and |
4291s | decimators okay nice nice |
4293s | uh let's see what else we got |
4299s | love equalizers equalizers for the win |
4302s | oh my gosh final Reckoning otherwise |
4303s | rapid equalizers okay Synchro pulse is |
4306s | all right good for burst damage yeah it |
4307s | very much is that's that's why I enjoy |
4309s | it like you get a high profile Target |
4311s | that has a pretty strong shield and |
4314s | generally low to no armor the single |
4316s | pulse just it obliterates it right |
4320s | um like so if you're like in a rift and |
4321s | you're taking on okar Synchro pulse is |
4323s | just like low buy |
4326s | um of course there's also other good |
4327s | combinations for stuff like that for |
4328s | example if you had an equalizer that |
4331s | could disable the opponent's shield for |
4333s | two seconds |
4335s | I quite like this equalizer it's it's a |
4338s | lot of fun I mean it could be |
4339s | technically it could be better but you |
4341s | know uh for what it's worth it's uh it's |
4343s | pretty devastating |
4345s | uh final Reckoning plus homing missiles |
4347s | nice yup that's always a good one that's |
4349s | always a good one |
4351s | uh it's good choices good choices |
4354s | autocannon plus pulse laser and homing |
4356s | missiles on a striker nice nice |
4360s | really good |
4364s | no go-to's just prefer half a dozen yeah |
4367s | absolutely I like changing things up |
4368s | sometimes like I'll just um |
4370s | I'm sure this happens to several of you |
4372s | out there too like every now and then |
4373s | I'm just like I want to try something |
4374s | new so I'll just completely swap my ship |
4376s | and just let RNG determine what weapons |
4379s | I'm going to use like first things I |
4380s | pick up I'm replacing you didn't see me |
4382s | do that in the streams actually so you |
4383s | know that I'm not BS in you all uh it |
4385s | adds just that extra layer of flavor |
4388s | when it comes to just let's do something |
4390s | a little bit different and it's a lot of |
4392s | fun |
4393s | it's a lot of fun so uh yeah |
4396s | that was a nice little high risk area |
4398s | that we totally didn't die at all in |
4402s | foreign |
4405s | [Music] |
4408s | to this music while we answer another |
4412s | round of questions you guys have been uh |
4414s | you guys have been asking them let's get |
4417s | on it |
4418s | let's get on it here maybe we can even |
4423s | let's try to uh gosh excuse me excuse me |
4427s | just try to hover like so |
4430s | while I |
4432s | answer yes so the game's running you get |
4435s | to see the nice little visualization |
4436s | there as I'm looking at your questions |
4439s | so we got a question from Kaza over on |
4441s | Twitch |
4442s | are you able to provide any insight into |
4444s | the bug where a friendly T4 Interceptor |
4447s | appears that a few people have ran into |
4450s | uh yeah we're gonna probably fix that |
4453s | maybe I guess uh just I mean T4 ships |
4457s | are not finalized anyway |
4459s | um so there's still going to be a couple |
4461s | more tweaks and additions so if you've |
4462s | seen it uh I mean there's a little bit |
4464s | spoiled on the front we've also already |
4466s | showed it in promo material technically |
4468s | uh but I digress |
4470s | um |
4471s | you know there's still a slew of bugs |
4474s | that we gotta Rectify right |
4476s | I don't necessarily know if a T4 |
4479s | Interceptor friendly is something that |
4481s | we are |
4483s | too concerned about at this time |
4486s | there's a lot of other much more |
4489s | important details to address let me just |
4491s | say that is the team happy with the AI |
4493s | director and how it behaves in riffs yes |
4495s | and no yes and no we there's there's a |
4499s | couple people on the team who are just |
4500s | like AI director it's exactly where it |
4502s | needs to be it's doing what we wanted to |
4504s | do it's it's the Pinnacle of evolution |
4505s | well maybe they're not like that but |
4507s | still like very satisfied with the |
4509s | results and then there's other of us |
4510s | there's like yeah but and |
4514s | um you know it |
4515s | is anything possible to truly Embrace |
4520s | fully from every single person's |
4522s | perspective right |
4523s | um overall though I would say that we |
4525s | are satisfied with the results of the AI |
4528s | director they're still a little bit more |
4530s | to go on that front I think um even with |
4532s | those who are really satisfied on the |
4534s | team I think that they would even admit |
4536s | that there's some tweaking to be had |
4539s | um and we'll likely see that um |
4542s | especially by 1.0 |
4544s | maybe even uh well actually absolutely |
4546s | between difficulties the AI director has |
4549s | a bit of uh reasoning for why it would |
4552s | operate differently depending on what |
4554s | difficulty you choose so yeah there's |
4556s | there's still a bit |
4557s | um to come on that front how does the |
4559s | team feel this from T3 Cube how does the |
4561s | team feel about music with odd time |
4564s | signatures this late in development |
4565s | something that is not four four or four |
4567s | three or it's three four I mean sure |
4569s | like |
4570s | that that's that's all fine and dirty |
4573s | let's do three four let's do six eight |
4575s | let's do you know five four |
4579s | throw you off for a loop you know |
4580s | whatever |
4581s | um it's it's not necessarily something |
4584s | we are looking at like saying we have to |
4586s | diversify the music by doing different |
4589s | key signatures that's not you know |
4592s | the main overarching goal is to just |
4595s | make sure that the music feels right for |
4597s | the game Space that's that's it that's |
4600s | the goal and how that's done whether |
4602s | it's a key signature or if it's uh you |
4605s | know a wild Tempo changes you know |
4608s | whatever it's like super crazy like |
4611s | Progressive technical stuff however that |
4614s | looks so long as it is adhering to the |
4616s | style of the gameplay experience we're |
4619s | gonna be more than satisfied with that |
4620s | so it's possible but you know I don't |
4623s | necessarily think that ghetto's gonna |
4626s | intentionally choose different key |
4628s | signatures uh because of a requirement |
4631s | if he does it it's going to be because |
4633s | it's intentional to the music which he's |
4635s | designing for a particular element of |
4636s | the game |
4638s | question for Finns over on YouTube is |
4640s | there any reason to keep doing signal |
4643s | decoders for a player who consistently |
4644s | wins 500 plus lunacy riffs and if there |
4646s | is what isn't well I mean I think that |
4648s | you could answer that question uh better |
4650s | than I could because I feel like you |
4652s | have definitely consistently won 500 |
4654s | plus lunacy rips so what do you think do |
4657s | you think that there's any incentive to |
4659s | do hras anymore do you value that is |
4663s | that something that you completely |
4664s | ignore |
4668s | I feel like I don't need to answer that |
4670s | because I mean you you have that |
4671s | experience right so so yeah I mean you |
4673s | want to share that with everyone else |
4675s | that's that's totally great that's |
4676s | totally fine high risk areas are meant |
4679s | to be an aspect of how the player is |
4682s | overcoming challenges and build up |
4684s | certain elements of themselves while |
4686s | they're pursuing you know the |
4687s | overarching story so uh yeah riffs as as |
4691s | uh completely Counterpoint to that uh |
4694s | antithesis to that if you will are the |
4697s | greatest challenges that the player will |
4699s | face in the game |
4702s | one is alternate challenges one is the |
4705s | greatest challenges so |
4707s | yeah |
4708s | if you are completing the greatest |
4710s | challenges and you're going for an |
4711s | alternate challenge if it's fun because |
4713s | it's an alternate challenge great |
4715s | if you don't like it because it's easy |
4718s | [Music] |
4720s | okay don't do them I'm not your dad I'm |
4723s | not going to tell you what to do |
4725s | all right |
4729s | uh another question what is rockfish's |
4731s | estimation for how long everspace 2 |
4733s | would remain interesting for majority of |
4734s | players |
4737s | foreign |
4739s | questions |
4741s | uh I think in general |
4748s | how to respond to this I think there's a |
4750s | lot of different metrics to say you know |
4753s | if a game is |
4755s | servicing its lifespan accordingly or |
4759s | not I think the most traditional one |
4760s | that a lot of you guys have probably |
4762s | even done yourself has been oh if I put |
4766s | x amount of hours into a game based on |
4768s | its price point then it's a satisfactory |
4772s | experience now aside from opening an |
4774s | incredibly big can of worms as to why |
4777s | that might not actually be a very good |
4780s | metric I'll just say this I think that |
4783s | metric looks different that based on the |
4785s | type of player that you are there is in |
4788s | fact a lot of subjectivity to that as |
4791s | opposed to objectivity I can't just say |
4793s | well players are going to play the game |
4796s | for this much time and therefore they |
4798s | will be satisfied you know we are we're |
4800s | aiming for a 20 to 30 hour long campaign |
4803s | experience within Outer Space 2 but I |
4806s | think that there is considerably more |
4809s | content than just a 20 to 30 hour uh |
4813s | experience to be had in the game space |
4816s | But ultimately again those hours don't |
4819s | matter what matters is is the game fun |
4821s | to fly through to combat to pursue that |
4825s | story to gain new loot to upgrade your |
4828s | ship to do all these fun little side |
4830s | missions and quests and stuff or is it |
4832s | not |
4833s | that's what it comes down to so yeah |
4838s | how long will it remain interesting who |
4840s | knows |
4841s | depends on the player depends on other |
4843s | games that come out |
4845s | depends on |
4847s | depends on if big name streamers pick it |
4849s | up and stream it and hype up an audience |
4851s | and then it becomes like this master hit |
4854s | there's so many so many factors it's |
4856s | like it's like impossible to answer that |
4862s | but obviously we hope that it lasts for |
4864s | a very long time |
4866s | we hope that it lasts for a very long |
4868s | time |
4869s | all right |
4871s | that is the end of round two of |
4874s | questions let's get to our |
4877s | let's go to this job let's just let's |
4879s | just do a nice nice chill station |
4882s | maintenance job just repair some things |
4886s | just some just repair some things |
4889s | [Music] |
4892s | okay so I see this I see this uh point |
4894s | it's a it's a point of discussion more |
4897s | than a suggestion and I want to clarify |
4899s | that so that we can open this up just a |
4901s | little bit more from yes indeed |
4904s | um who by the way if I recall correctly |
4906s | you've been posting a bit on the forums |
4907s | and you've had some interesting |
4909s | suggestions so thank you so much for |
4911s | using those and and uh talking to people |
4913s | uh in a you know mostly respectable |
4915s | format it's pretty nice |
4917s | pretty nice to see |
4918s | he says it would be nice to see some |
4920s | non-missile secondaries through uh |
4922s | through though I see let's see here hang |
4925s | on let me pause this really quick it |
4927s | would be nice to see some non-missile |
4928s | secondaries though I see that would be |
4930s | directly contrary to their intended role |
4932s | correct 100 correct a bomber Fielding a |
4935s | mega shotgun or |
4938s | laser would Eclipse existing roles yeah |
4941s | absolutely absolutely so |
4944s | um it's an interesting thought and it's |
4945s | definitely one that we've considered |
4946s | ourselves it's something that we've sort |
4948s | of uh evaluated in the game Space and |
4950s | said well what is the intended role of |
4952s | this what's the intended role of that |
4955s | what's the intended role of something |
4957s | that could uh adjust another thing |
4960s | based on you know what its purpose is |
4963s | supposed to be about right like there's |
4965s | a lot of those sort of Concepts that |
4967s | sort of float in the nather the nether |
4969s | if you will the the whimsical |
4972s | thought mind of whatever I don't know |
4975s | what I'm saying what I'm saying |
4977s | specifically on this front is that |
4979s | there's been those ideas passed around |
4980s | but we do want to have concrete themes |
4983s | and ideas executed for specific rolled |
4987s | specific themed items right so to that |
4991s | there will never be a secondary |
4993s | especially a standard common secondary |
4996s | that operates in the same capacity as a |
4999s | primary |
5000s | it's not going to happen it won't it |
5002s | won't happen |
5004s | that being said |
5007s | there could be legendaries in the future |
5009s | that could do interesting things |
5012s | maybe I really wouldn't even expect that |
5015s | though honestly because like sincerely |
5016s | that's kind of breaking that mold a bit |
5019s | too much and we're already rather |
5021s | pleased with the modifier that allows |
5022s | you to automatically shoot a missile |
5024s | which is to a degree |
5028s | and just straight up the closest thing |
5031s | to that element of discussion let's be |
5034s | real about that you're Auto firing a |
5036s | missile it's kind of a part of your |
5037s | primary weapon kit because it depends on |
5039s | what your primary weapon is generally |
5041s | speaking faster fire rate equals uh |
5044s | greater secondary power right |
5047s | so you know |
5049s | that's that this is honestly like what I |
5051s | have up on the screen this is honestly |
5052s | like the closest we'd probably get to |
5054s | something of that nature so just throw |
5056s | it just throwing that out there cracking |
5058s | that open just a little bit more and |
5059s | providing some clarity |
5063s | and of course T3 Cube having broken the |
5066s | game funny you should say that stay to |
5068s | the end yeah yep absolutely there have |
5071s | been some interesting bugs that have |
5073s | been found but uh there is no intention |
5076s | of allowing primaries to be uh fitted to |
5080s | a secondary weapon slot definitely a bug |
5082s | not a feature |
5085s | whoo |
5087s | all right let's uh grab some of those |
5090s | stuffs and then we're gonna look at this |
5092s | little station isn't he cute |
5095s | and we got ten spots to repair my |
5099s | goodness oh goodness oh goodness |
5102s | so let's just fix them up |
5104s | [Music] |
5108s | the dedication to absolutely dismantle |
5110s | the game is admirable it's exactly the |
5114s | thing that just helps us so much |
5116s | honestly from a from a level of Game Dev |
5119s | like you |
5122s | Early Access |
5124s | is just a breeding ground for errors and |
5130s | when somebody loves to create errors |
5133s | it's the best thing ever it is |
5135s | legitimately the best thing ever so uh |
5138s | yeah |
5139s | thank you for all of you out there who |
5141s | have found stuff and decided you wanted |
5143s | to do more |
5145s | nice and clean |
5149s | speaking of bugs |
5152s | just gonna jot down a little note here |
5155s | [Music] |
5157s | no particular reason why |
5163s | if you uh feel like you're hearing |
5165s | something in your ears uh |
5171s | maybe we just need to leave this job |
5172s | alone |
5176s | you know it's funny because uh this |
5178s | bug's actually been in the game for a |
5179s | while |
5182s | I say funny maybe that should be sad uh |
5185s | but uh I digress |
5188s | I'm gonna go ahead and ping that job |
5190s | let's let's I don't like this sound it |
5192s | really bothers me I'm Gonna Leave |
5199s | oh goodness let's go do let's uh let's |
5202s | clear this job completely I just don't |
5204s | want to nope we're not gonna fix the |
5206s | station sorry you are the weakest link |
5208s | goodbye let's go do another high risk |
5210s | area |
5211s | and after we're done with this we'll |
5213s | probably jump over and do some of the |
5215s | we'll we'll get into Community |
5216s | screenshots and then the contest uh that |
5219s | we had oh my goodness |
5222s | foreign |
5257s | that's so dead |
5265s | that's the music I want to hear |
5282s | a little more focused and less jamming |
5283s | though |
5287s | foreign |
5301s | [Music] |
5317s | hmm |
5331s | really should get those drones hot all |
5333s | right |
5339s | so many drones what |
5344s | I'm a lot of turtles why why game |
5370s | oh that's not good |
5373s | oh that's not good |
5377s | cyrilia calm down |
5389s | foreign |
5408s | oh my gosh |
5418s | cool |
5424s | so many drones oh my gosh it's really a |
5429s | cool oh my gosh cool you're just |
5437s | wow |
5449s | jeez |
5456s | foreign |
5477s | I don't I don't think we're gonna make |
5479s | it guys uh I don't think we're gonna |
5481s | make it |
5482s | um |
5484s | rip |
5488s | [Music] |
5490s | maybe maybe that's it |
5500s | all right |
5502s | give me my health back please |
5508s | all right here we go |
5513s | hang on a second hang on a second |
5516s | foreign |
5519s | we're going hard |
5552s | whoa |
5557s | let's just make sure we don't get pot |
5558s | shot by a drone or something |
5566s | I was nice that was a fun high risk area |
5569s | to top things off |
5574s | that was incredibly close uh foreign |
5580s | well that's a good part to um |
5584s | this is a good time to zip on back to |
5586s | home base |
5588s | let the Coalition on a tail you guys |
5591s | won't believe this |
5596s | head on back we'll answer a couple more |
5598s | questions and we're going to be |
5599s | showcasing your guys's screenshots as |
5602s | well as the community contest shots that |
5605s | were taken so there's gonna be a lot of |
5606s | them we're gonna go through them a |
5608s | little bit faster than normal but we |
5610s | should have some nice little Pleasant uh |
5612s | dialogue through the course of this so |
5614s | if you guys still have any questions if |
5616s | you have anything that you guys want to |
5617s | like you know casually chat about with |
5619s | each other for me |
5621s | um it'll be fun it'll be good |
5623s | that was I was too close |
5643s | Eric equipped sunglasses fire flower |
5646s | Plus 30. |
5648s | I love that 30 percent |
5653s | sometimes you just gotta |
5655s | just gotta go hard |
5658s | was that the right style of Play No it |
5661s | actually wasn't uh |
5663s | but it was fun |
5666s | sometimes you gotta go for fun instead |
5669s | of functional |
5671s | all right so now that we have landed |
5674s | here we're gonna just save our little |
5676s | rifting game |
5678s | like so Gonna Miss This dismiss this bad |
5682s | boy and we're gonna transition over to |
5685s | the community side of things not that it |
5687s | hasn't been a focus point of the entire |
5689s | stream but you know what I'm saying so |
5690s | give me one second to set some things up |
5692s | and we'll show you some six screenshots |
5696s | so one one moment |
5699s | one moment it won't take long whatsoever |
5703s | probably I hope |
5707s | I think we I think we did it I think we |
5709s | got it boys I think we got it |
5713s | I think we got it probably |
5718s | it's working are you working |
5721s | oh okay it's open it's open okay |
5723s | excellent |
5725s | perfect Perfection 100 so guys this last |
5728s | little segment of the stream we are |
5730s | going to be highlighting some sick |
5731s | Community shots uh these shots are not |
5734s | part of the community contest these are |
5736s | just from casual screenshots taken um |
5738s | and again I'm going to kind of roll |
5739s | through them a little bit quickly I just |
5740s | want to highlight the users who are |
5741s | taking those shots and say a little bit |
5743s | of something nothing too super crazy so |
5745s | we can get into the community shots but |
5747s | while these communities sort of |
5749s | challenges have been going on |
5751s | the screenshot channel has still been |
5754s | flooded with glorious photos so thank |
5757s | you big shout outs to all of you who |
5758s | still contribute on that front we love |
5759s | them they're they're awesome they're so |
5762s | much fun and all the ones that you see |
5763s | here are ones that I selected either |
5765s | because I saw a lot of likes on them or |
5767s | just because I wanted to show them so |
5769s | there's probably a bias in there somehow |
5771s | or some way uh but yeah so if you see |
5773s | yours cool be excited because I love you |
5775s | this one's from Kaza retaliators nice |
5778s | big white boldness highlighting with |
5781s | that cyan into blue and indigo colors |
5784s | very very solid I like it this one comes |
5788s | oh whoops wrong button wrong button |
5790s | there it is this one comes from Sir lion |
5793s | I'm kind of blocking the way of the ship |
5795s | down here in the corner but |
5797s | um incredibly atmospheric |
5800s | this gives me all of those wonderful |
5802s | Vibes that I'm expecting from the |
5804s | exploration side of everspace 2. this |
5807s | captures that being so well just a big |
5811s | big shout out to you uh sir Lyon this it |
5815s | it I love it |
5816s | the use of color is also incredibly |
5819s | Pleasant and you know your gunship's |
5821s | looking pretty nice to boot that is a |
5825s | very very uh defined color scheme that |
5828s | works well so keep it up |
5831s | and look I downloaded your image |
5833s | properly this time |
5835s | we got this one from uh decimad |
5839s | oh |
5843s | okay |
5844s | um I can explain |
5846s | um |
5847s | no I can't uh so there are some there's |
5850s | some gimmicks in the in the game you're |
5851s | gonna see a couple more photos of this |
5853s | and man when you guys find something |
5855s | that can be milked |
5857s | when you find an exploit you go hard and |
5861s | that is exactly what we love |
5863s | um this is amazing and also I'm sorry at |
5866s | the exact same time |
5869s | um |
5869s | [Music] |
5872s | I uh |
5874s | let's move on |
5877s | uh Captain Milo uh taking some shots |
5880s | from everspace one uh always loved the |
5883s | atmospheric qualities from there we've |
5885s | we've had a number of individuals asking |
5887s | about Environmental locations uh within |
5889s | everspace 2 that could potentially have |
5891s | something like a black hole for example |
5892s | and you know guys we're not 100 done |
5895s | with the game yet obviously you know |
5897s | this of course you know it's possible |
5900s | okay uh but again I think it's one of |
5903s | those sort of expectations that we do |
5904s | need to be a little bit gentle with just |
5906s | because we did it in everspace one |
5908s | doesn't mean it's necessarily going to |
5910s | be as effective or as important in the |
5914s | space of everspace 2 uh simply because |
5916s | of that all-important genre change so |
5919s | we'll see what happens in the future |
5921s | regardless it's a fun little shot as a |
5924s | reminder of the challenges faced within |
5927s | Aerospace one we had BW Lambert also |
5929s | going through outer space one in this oh |
5931s | crap moment where you're just flying |
5933s | around casually and then Oka are like oh |
5936s | hello there and you're just like General |
5938s | Kenobi and uh |
5940s | it should be fine you know just use |
5942s | those blasters which are so uncivilized |
5945s | and you you got it covered so nice shot |
5947s | pretty clever |
5949s | uh we'll go into our next field here |
5951s | with Jared haven't seen a lot of stinger |
5953s | shots where we just like see all guns |
5956s | blazing so it's it was a little bit out |
5958s | of the norm also haven't had a lot of |
5960s | red shots lately uh surprising because |
5963s | our most recent Community challenge was |
5964s | red and green but uh yeah it's a very |
5967s | pleasant shot uh highlighting these the |
5970s | stinger and all of its laserings |
5975s | so cool I dig it nice little shot Jared |
5979s | we've got high barf here which a lot of |
5981s | you guys uh seem to enjoy I do like the |
5983s | way that there's the positioning of the |
5986s | playership down below and then the |
5987s | entire environment the entire |
5989s | environment above uh spanning across the |
5991s | entirety of the system you see that |
5993s | middle asteroid the remnants of uh maybe |
5997s | a moon or you know the asteroid field |
5999s | itself whatever and then the destroyed |
6002s | uh Colonial Cruiser off in the distance |
6004s | all while highlighting |
6006s | um a very vibrantly colored ship |
6009s | comes together pretty well nice nice |
6012s | super super delicious we've got the |
6016s | Thunder flame we got a thunderflame shot |
6019s | this thunderflame was one of our uh |
6021s | Community contest winners from last week |
6023s | uh so uh pretty cool stuff that he's |
6026s | been able to capture this one was also |
6028s | uh pretty nice from the community you |
6030s | gotta love those symmetrical shots from |
6032s | time to time and this one does pretty |
6035s | quality |
6036s | um yeah |
6038s | nothing too much else to say on that |
6040s | front we got T3 Cube I told you guys |
6042s | about exploits right |
6044s | I told you I told you guys about |
6048s | um |
6053s | that's a couple more hard points than |
6055s | they're supposed to be but still does it |
6057s | look awesome app so freaking lutely that |
6060s | is all of the laser beams |
6063s | um also it was pointed out it's a nice |
6065s | way to represent the scope of or excuse |
6068s | me not the scope the scale of the |
6070s | different ships in the game you know you |
6071s | have this bomber versus this bomber to |
6074s | put the player bomber versus the |
6076s | Retaliator bomber they're not the same |
6078s | size in fact a lot of enemy ships are |
6080s | quite a bit larger than yours but very |
6085s | cool to see nonetheless and seeing the |
6087s | reflections going all around this one |
6089s | was inspired by Kaza so uh yeah |
6092s | very nice I think maybe we got another |
6096s | shot from Kaza who found yet another bug |
6099s | um I already forgot what the bug stems |
6101s | from oh my gosh I know it's from the |
6103s | legendary but anyway |
6104s | um yeah it it's kind of a fun bug in an |
6109s | incredibly Whimsical way |
6111s | um seeing all of these sort of it almost |
6114s | looks like engine Trails they're not |
6115s | engine Trails for the record uh but it |
6118s | almost feels like they are it feels like |
6120s | there's something |
6121s | more going on and uh |
6125s | it's strangely cool and I think it was |
6128s | captured |
6129s | um in a powerful way regarding the depth |
6130s | of field as well having these red |
6132s | highlights brings this home to see every |
6135s | individual Target represented as opposed |
6138s | to just seeing like little black spots |
6140s | over here which would be hard to to |
6142s | visualize very well done on taking this |
6145s | photo and uh |
6147s | man bugs tell you what |
6150s | So Nice Shot kazaw we got this one from |
6152s | crispy muffin it got a lot of Thumbs Up |
6156s | and for good reason it's a very pleasant |
6158s | shot of just flying off into the |
6160s | distance looks like we got a little bit |
6161s | of a nebulous or cloudy sort of space in |
6165s | this territory I don't know if this is a |
6167s | random spot or if this is a specific |
6170s | location now that I think about it but |
6172s | regardless still a nice way to use that |
6175s | depth of field to put the focus in the |
6177s | environment and still being able to see |
6179s | your sexy ship which you've showcased a |
6182s | number of times so keep that up I am not |
6184s | avoiding questions by the way I am just |
6186s | trying to get through screenshots and |
6189s | then we'll get to more questions so keep |
6191s | asking questions we're not done with |
6192s | those |
6192s | we've got this one from jet brains |
6197s | and you know it's it's a bit simple in |
6200s | nature and yet it works so well I love |
6205s | the lighting contrast in this I love it |
6209s | so much is there a wide assortment of |
6211s | colors no it's not needed the the |
6214s | various the the variation of Lights here |
6218s | is what makes this stand out so well |
6221s | like that this is what you would expect |
6223s | to see in a codex |
6226s | tomorrow like if you were talking about |
6228s | a |
6230s | you know say a jump gate like this is |
6232s | the scene that you would you would have |
6234s | right this this highlights that so |
6237s | perfectly well |
6238s | um and it's just it's solid it's what |
6240s | what a great shot and for some reason I |
6243s | am never gonna unsee this now as I was |
6245s | casually looking at this gunship body |
6246s | the one that's you know recessed inside |
6248s | of the body it almost looks like these |
6250s | are headphones |
6253s | laughs |
6256s | I'm never gonna unsee that the gunship's |
6260s | totally wearing headphones |
6262s | ah ah now none of you could unsee it I |
6266s | love it so much that brings this home |
6268s | even further uh so very well done jump |
6271s | brains for that photo |
6274s | T3 Cube again showing us the bug where |
6277s | he's putting uh weapons on his |
6279s | secondaries uh such an interesting bug |
6282s | because you know they're not supposed to |
6284s | generate here at all but because of some |
6286s | of the rules within the game Space and |
6288s | how the uh locations on the ship are |
6291s | actually updated based on what equipment |
6293s | is there uh it's working as intended in |
6297s | an incredibly strange way you're not |
6299s | supposed to be able to put primaries in |
6301s | a second weapon slot secondary web slot |
6302s | but if you do the visual should update |
6307s | um weird so it looks awesome I'll say |
6311s | that it does in fact look awesome I |
6313s | can't argue with it |
6314s | but this is not no that's a bug that's a |
6318s | bug ladies and gentlemen don't get |
6319s | excited don't get too excited Kaza has |
6322s | another one of these little Pleasant |
6324s | shots using that depth of field also |
6326s | highlighting that color green it's |
6328s | Pleasant gotta love those added particle |
6330s | effects to highlight the majority of the |
6332s | ship without something too crazy to |
6335s | where it obscures the viewport uh |
6336s | completely and then just seeing the |
6338s | pathway forward is also nice we got |
6341s | crispy muffin here a more recent shot |
6344s | um |
6345s | that feels like the end of my high risk |
6348s | area run that we just did earlier just |
6351s | like okay we got to take care of this |
6353s | except he has a cruise missile uh at |
6355s | least I think that's a cruise missile |
6356s | uh and I certainly didn't |
6359s | um so it probably fared much better for |
6361s | him uh very nice very nice and last shot |
6364s | for the standard shots before the |
6367s | community contest shots we've got this |
6368s | one from the chemical bro |
6370s | that's like a movie poster shot the |
6373s | scale of this one is so powerful just |
6376s | seeing the ship in the foreground seeing |
6378s | this asteroid within sort of this green |
6380s | Haze and the planet also far in the |
6383s | distance brings this shot home and |
6388s | what more can I say than fantastic job |
6391s | all right so now we're going to go into |
6393s | the contest |
6395s | and we're going to start just the way |
6398s | that we did the last week which is we're |
6401s | going to start with the lowest uh voted |
6404s | shots and we're going to work our way up |
6406s | to the highest voted shots |
6408s | so we only had a couple that didn't get |
6410s | voted on at all I think the only reason |
6412s | this one to get voted on at all is |
6414s | because it was added fairly late so as a |
6417s | reminder the theme surrounding this |
6419s | community screenshot contest was red and |
6423s | blue |
6424s | right I did it again oh geek bites Never |
6427s | Gonna Never Gonna Let me not remember |
6430s | this ah red and green |
6434s | red and green you know because of |
6437s | festive reasons okay oh gosh |
6442s | wow anyway so |
6445s | um let's answer some questions before |
6450s | let's answer some questions real quick |
6451s | uh before we get into uh the rest of uh |
6455s | all of this fun stuff so the slithering |
6457s | peanut over on YouTube asks what does |
6459s | Alex ship inspired by it looks like a |
6461s | vaguely World War II Thunderbolt |
6463s | probably |
6465s | um I don't know my |
6467s | um |
6467s | real world |
6469s | vessels and Military |
6472s | things at all |
6475s | but you know we get a Sci-Fi World I'd |
6477s | be like hey you know what that totally |
6479s | looks like a Viper mark IV |
6482s | um anyway the point is |
6485s | um probably we have a lot of incredibly |
6488s | Brilliant Minds on the team and there |
6491s | are some that have pretty strong |
6493s | military backgrounds or they just desire |
6495s | that knowledge and so whenever they move |
6498s | into this formula of checking the design |
6501s | Direction they'll say hey we want to |
6503s | harken back to this element or that |
6505s | thing or you know whatever and you know |
6507s | there's very clear references to a real |
6510s | world |
6511s | fighter craft bombers |
6515s | um Naval vessels like all of those |
6517s | things I couldn't list them off |
6519s | specifically but I know that like UVA |
6521s | for example like he's he has an |
6523s | architectural background but he also is |
6527s | very much into the style of like those |
6530s | realistic uh real world applications of |
6534s | military and uh commercial and uh |
6538s | industrial all that type of stuff when |
6541s | applying his Creative Touch and feedback |
6545s | on these things so it's it's very |
6547s | possible it's very possible that it |
6550s | could so uh excellent uh next one we got |
6553s | from crispy muffin will there be a story |
6555s | related cause to being able to open |
6557s | riffs yes |
6561s | would feel a little odd to just be able |
6563s | to also casually open an hrf yes |
6565s | you know it's funny because whenever we |
6568s | dropped the riffs we said hey yeah |
6571s | you'll have access to these Rifts which |
6572s | is intentionally an in-game component |
6574s | even though you're literally not in the |
6575s | end game yet you're a level 25 you |
6577s | haven't finished the story |
6579s | and everyone's like oh so the so the |
6583s | wrists just magically open and this is |
6585s | the end of the game no |
6587s | [Music] |
6589s | yes there's more coming to riffs as has |
6592s | been stated oh my gosh I hope I'm not |
6594s | coming across like an absolute jerk and |
6596s | if I am |
6597s | my apologies the point is the |
6599s | overarching point is that we are not |
6601s | done with riffs we've never claimed to |
6603s | be done with riffs there are many more |
6606s | applications that need to be fitted into |
6607s | the game in order to bring the entire |
6609s | story to light uh and one of those |
6612s | aspects is why those Rifts exists at all |
6615s | yes it's a Sci-Fi story yes you can't |
6619s | you there's a degree of separation from |
6621s | The Real World of course of course there |
6624s | is but also we do want things to have a |
6627s | purpose for being in the game and riffs |
6631s | are no exception all right |
6634s | next one we have from Sir lion why are |
6636s | cyrillo drones really accurate in the |
6638s | main game but in Rifts they are weird uh |
6640s | probably because we are not done and |
6641s | there's some buggy stuffs going on with |
6643s | cyrilla drones that we've been |
6644s | addressing for some time and it's |
6646s | incredibly frustrating because of a |
6649s | number of reasons related to the AI |
6651s | director difficulty and the lunacy Rift |
6653s | system |
6654s | um in conjunction with uh I'm not gonna |
6657s | say spaghetti code because that's not |
6659s | the right word but there's a little bit |
6661s | of toggling that has to be done to |
6664s | adjust certain elements that can have a |
6666s | very large impact on others so the |
6670s | cirilla drones are a product of one of |
6673s | those situations which we hope will be |
6676s | rectified |
6677s | um but at the same time do note that |
6679s | it's power output even in that HRA that |
6682s | I was doing which I probably should have |
6683s | handled much more assumingly that damage |
6686s | output is correct zorilia Firepower is |
6689s | meant to be some of the greatest in the |
6691s | game period it's through their armor |
6693s | elements and um |
6696s | that will continue to occur now their |
6698s | accuracy on the other hand |
6701s | we got some tweaking to do admittedly |
6704s | so yep all right last one uh Finn's asks |
6708s | will 1.0 feature nameable save games |
6710s | this has been a point of conversation uh |
6712s | multiple times but the short answer is |
6715s | we hope so |
6718s | as a reminder for anybody who's like |
6720s | well why is that such a problem which |
6722s | should be so easy I mean you do it on |
6723s | your Dev streams all the time just like |
6725s | pull it over to the unfortunately it's |
6727s | not that simple |
6728s | unfortunately it's not that simple you |
6730s | see I have an incredibly easy time doing |
6734s | something like that because American |
6736s | keyboard I know that I have to avoid |
6738s | special characters |
6740s | the second we go into the 12 |
6744s | localizations is it 12 is it more than |
6746s | that we start having some major issues |
6750s | with saving |
6751s | through typing and that is even not |
6755s | referring to the elements of consoles |
6758s | and how those operate because as much as |
6761s | we would love to just change it over |
6763s | since we have it in the Dove build it's |
6765s | not that simple it's incredibly |
6767s | complicated it's also a major pain in |
6770s | the ass to try and uh functionally get |
6773s | it to work for all players because we're |
6777s | not going to add a feature that say only |
6779s | English users get |
6781s | that would be dumb |
6783s | it's so we have to be incredibly |
6786s | thoughtful in that approach like if |
6788s | we're going to bring a feature over |
6789s | everyone gets it that's how that's going |
6791s | to work we're not going to be like oh |
6792s | yeah well this feature this audience can |
6795s | have and this feature that note no we're |
6798s | not we're not doing that so save games |
6800s | are one of those incredibly frustrating |
6802s | fickle beasts uh naming save games one |
6805s | is incredibly frustrating physical |
6806s | beasts that we hope to find a solution |
6809s | for we think we might have one |
6812s | we'll see if we have that capability in |
6814s | 1.0 |
6815s | unfortunately that does fall under a |
6818s | nice to have so |
6820s | yeah |
6821s | ah all right so now let's get into this |
6825s | uh let's get into we got 10 minutes ish |
6827s | left the last 10 minutes of streams from |
6831s | Rockfish games for the Year ah let's get |
6834s | into this community this one we've been |
6836s | staring at for the longest time this one |
6838s | comes from Flory Flory you received zero |
6843s | votes for this but I do think it's |
6845s | because you submitted it late last night |
6847s | and the closing uh the the votes closed |
6850s | shortly after you submitted it so no |
6852s | worries I do like your highlights of the |
6854s | green and |
6856s | red this kind of goes from purple to |
6859s | yellow with orange in between but you |
6861s | know what it's still an honorable |
6863s | mention here okay so I love it thank you |
6866s | so much for your submission because that |
6867s | means the world next one we got from |
6870s | sirloin sir lion I always say sirloin |
6873s | sir lion |
6875s | I have some degree of reading usernames |
6878s | properly my apologies all right |
6881s | sir lion really putting that emphasis on |
6883s | the colors of red and green here with |
6886s | the red on the right and the green on |
6887s | the left with a bit of a mix in the |
6889s | middle again I don't know |
6892s | um if it was what everyone was expecting |
6895s | because you pulled zero votes from this |
6897s | one as well a shame really |
6900s | um but uh yeah still like the submission |
6902s | regardless this one is actually I really |
6904s | enjoy this one I really enjoy this one |
6906s | this is also from Sir lion which also |
6909s | has zero votes |
6911s | but I love the way that you've captured |
6914s | the um the green particle effects which |
6918s | looks like it's from toxic Defender |
6921s | um I think that's what that's from but |
6923s | regardless I love the way you've |
6924s | captured that with the uh Caillou nebula |
6926s | in the background |
6928s | um giving that sort of red and green |
6930s | sort of vibe along the side of blue |
6932s | because you know uh |
6935s | for some reason I'm really attached to |
6937s | Blue but I think you did a nice job |
6939s | there I think it's cool |
6940s | uh oh it's from Flack okay I guess that |
6943s | makes sense I guess that makes sense |
6944s | this one was submitted from T3 Cube |
6947s | um you can tell because of the way it is |
6950s | um definitely a fun submission uh with |
6953s | the red and the green got no votes I'm |
6956s | sorry man it got no votes uh but still I |
6959s | do love your uh desire to break |
6962s | everything in the game forever so keep |
6964s | it up it's pretty awesome stuff and even |
6967s | though it didn't pull any votes it's an |
6968s | interesting style regardless an |
6971s | interesting look at what can be done so |
6973s | uh good good stuff now we're going into |
6975s | the voted fours we got one vote for |
6978s | desra's here dashra excuse me |
6981s | with the green lights on the inside and |
6984s | sort of |
6985s | not it's not really red but it's reddish |
6990s | we're gonna see that struggle throughout |
6992s | this competition by the way uh is is an |
6994s | interesting uh it was an interesting |
6996s | theme and you guys did have some clever |
6998s | ways to approach it this one's from Kaza |
7000s | very green |
7005s | love the |
7007s | um scattergun shot as well just just |
7009s | couldn't insane amount of emphasis I |
7011s | feel like your ship color was red on |
7014s | this front too it just it gets washed |
7015s | out from all of that green |
7019s | next one we got two votes for Flory |
7024s | the interesting take within the union |
7026s | system it's always nice to get shots of |
7029s | things that don't get a lot of love and |
7030s | this one was a previously submitted |
7032s | photo and screenshots a while back but |
7034s | still a lot of people don't know about |
7036s | this thing that even exists on all and |
7038s | it's fun to see it in um just like |
7041s | floating out here with him shooting |
7042s | laser beams from his ship to make it |
7045s | seem like it's firing off the signal or |
7047s | something so nice |
7049s | we've got uh two votes for high barf |
7052s | here |
7053s | with very predominant Reds going on and |
7057s | then sort of |
7058s | um |
7059s | turquoise this color that you know we'll |
7061s | call Green |
7066s | a lot of vertical shots from high barf |
7068s | in general but I do think that he's |
7070s | getting better at those so it's a nice |
7072s | little shot we got this one from Kaza |
7075s | props to you Kaza this was clever |
7078s | this was clever he decided to go get |
7081s | himself radiated irradiated because it |
7084s | has a green effect right a kind of a |
7086s | limish green effect but green regardless |
7088s | and you put a lot of emphasis on his |
7090s | ship to be red with the explosions and |
7092s | everything to mix and match it and I |
7094s | kind of dig the effects that's going on |
7096s | on the ship as well uh super super cool |
7101s | I was too much enhanced uh but I do like |
7105s | the way that you uh brought that |
7106s | together I think it outside the box |
7107s | that's what I appreciate so definitely |
7110s | digging that we got this one from Radio |
7113s | human which only got two votes as well |
7117s | I feel like that's it that's like that |
7120s | is I asked for red and green and look at |
7122s | that we got red in the lower or excuse |
7125s | me the upper right corner we got green |
7127s | and the lower left corner we got a ship |
7129s | that is red and green we have a red |
7131s | green sandwich on a red green sandwich |
7134s | and then green laser beams to be like |
7137s | that is this hit the mark all things I'm |
7140s | trying to understand why this poor chap |
7143s | didn't get more votes he got two votes |
7145s | I I thought this was this nailed it it's |
7148s | like in particular I'm very much a fan |
7151s | of the asteroids in the background using |
7155s | that red and that green uh it's |
7159s | but yeah |
7161s | kind of orange I think it comes across |
7163s | kind of orange because this pink and the |
7164s | red sort of kind of like |
7167s | bleed into a different colored uh sort |
7169s | of space I mean you're right we could |
7171s | pick apart colorations all day every day |
7173s | but overall I think that this does |
7175s | really fit the bill incredibly well so |
7177s | radio human you at least have my vote |
7179s | I'll say that so good stuff thunderflame |
7181s | having a bit of fun |
7183s | [Music] |
7185s | is it specifically red no is it |
7188s | specifically green no is it close enough |
7190s | close enough very clever again I love |
7193s | this style of submission thinking |
7196s | outside the box instead of just you know |
7198s | the sort of standard |
7200s | um it props to you perhaps to you |
7203s | definitely dig it |
7205s | and I love the way you organized it as |
7207s | well |
7208s | um so commendable shot also only got two |
7211s | boats |
7212s | but I like it we got crispy muffin over |
7215s | here with a up close shot with his very |
7218s | Christmassy retaliatorship |
7221s | uh who got three votes through the |
7224s | course of the uh competition |
7227s | [Music] |
7229s | I'm a big fan of how you have the the |
7232s | lights |
7234s | by the way that just adds that little |
7236s | extra spice like especially like up here |
7238s | and stuff |
7239s | is to bring home that theme |
7243s | move it into another crispy muffin shot |
7245s | that also got three votes |
7248s | I think it's the same it's the same |
7250s | ship |
7251s | yes yes pretty sure it is pretty sure |
7253s | it's the same ship |
7255s | but with a blue background because you |
7257s | know everybody the rules stipulate red |
7260s | and blue |
7262s | whoo but still a nice shot regardless I |
7266s | like how all the emphasis is on the ship |
7268s | and it's not an overwhelming amount of |
7270s | of red or green and I do like that |
7273s | subtle approach it does come across well |
7275s | so nicely done |
7277s | next up we got high barf with three |
7280s | votes as well |
7282s | hi barf there's a lot going on here but |
7285s | it's definitely some Reds and some |
7287s | greens and basically every square inch |
7290s | of this thing with that orange light |
7292s | going woo |
7294s | definitely fitting the bill |
7297s | nice Focus I like it |
7301s | we got one from Medved who's got four |
7305s | votes using a clever blend of thermoguns |
7308s | for that red and green |
7314s | I think he had two shots that were |
7316s | similar-ish |
7318s | oh wait no this one this yeah yeah okay |
7320s | so this one was four votes for Medved |
7322s | and then this one's another one of |
7323s | Medved shot this one got five votes and |
7326s | it's very likely because of the blue |
7328s | I hope you guys weren't trolling but you |
7331s | know if you were well played but still |
7333s | uh definitely like the way that it's |
7335s | swirling around it has that sort of |
7337s | Garland Vibe I think |
7339s | um and it's also nice to see the cockpit |
7341s | in that deep red too just to kind of add |
7345s | a little further textual quality to the |
7347s | mix so well done the next one we're |
7350s | jumping up to seven boats |
7354s | seven votes this one comes from Thunder |
7357s | Flame |
7358s | look at that shot ooh I am I am feeling |
7363s | that one that is a that is a clever shot |
7365s | I don't know if there was any form of |
7369s | photo manipulation on this but at the |
7372s | same time there weren't anything in the |
7374s | rules that said you couldn't |
7378s | so |
7380s | um I think that comes across really well |
7381s | honestly |
7383s | I love the positioning of the green |
7385s | backsplash and then the green on the |
7387s | ship on the opposite side with the red |
7389s | in the back and the red on the opposite |
7391s | side definitely comes together in a |
7393s | clever way so Props to you thunder flame |
7396s | now we're going into |
7398s | third place |
7400s | shadowy with eight votes and a shot from |
7406s | everspace won even that is commendable |
7410s | very clever very clever using that red |
7414s | ship firing red Weaponry at a red |
7417s | shielded uh drone carrier with a green |
7421s | solar flare event |
7425s | nice |
7426s | it's definitely clear why you picked up |
7428s | that third place title well done |
7432s | that is cool |
7433s | next up |
7435s | in second place |
7438s | with nine votes |
7441s | we got t3q with the incredibly exploited |
7445s | glitch of firing way too many weapons |
7447s | but are both green and red with red |
7449s | enemies oh my gosh you guys really |
7453s | enjoyed this one and it does feel a bit |
7455s | festive for crushing all of these |
7458s | enemies ah wonderful shot I dig it do |
7463s | you all seem to dig it |
7464s | very good and it also makes me |
7467s | incredibly happy we had a lot more |
7468s | people vote for this particular |
7470s | Community contest as well |
7472s | um because last week our top vote uh our |
7475s | top voted image had eight votes this one |
7477s | was second place with nine we're going |
7479s | to the last one which got 12 votes from |
7483s | the community |
7485s | congratulations to the chemical bro |
7489s | for his Christmas tree shots using his |
7493s | Stinger or striker with this very |
7497s | elegant green over-the-top of Moria I |
7501s | think that's the planet in the |
7501s | background in the Drake system uh |
7505s | well well done just great positioning |
7508s | great emphasis on colors you even have |
7512s | that little Dash that little splash of |
7514s | red on the ship too just to bring it |
7516s | home and you you made sure to get blue |
7519s | in there too |
7529s | next week from now until next week you |
7532s | will have the bragging rights role in |
7534s | the Discord generally I would also |
7536s | provide the role of Galactic |
7538s | photographer but you already have it |
7542s | and rightfully so I mean you constantly |
7544s | barrage us with beautiful screenshots so |
7546s | now you get to brag about it though for |
7548s | a full week so congratulations to you |
7550s | the chemical bro keep sending us those |
7552s | six screenshots it's awesome so now |
7557s | we're at the conclusion of the stream |
7558s | we're at the conclusion of the year in |
7560s | fact and there's not much to else to say |
7565s | or do on this front other than thank you |
7568s | so much to all of you for a remarkable |
7573s | 2022. our Early Access phase for |
7576s | everspace 2 has gone beyond what we were |
7580s | hoping for thanks to you from your |
7583s | feedback to your conversations to your |
7585s | criticisms to your Delights to your |
7587s | streams to your screenshots to |
7589s | everything in between |
7592s | our hearts are full of joy this holiday |
7595s | season because of you and I speak for |
7598s | everybody on behalf of Rockfish games |
7600s | when I say don't stop being awesome |
7605s | and I won't stop being Eric Schrader |
7607s | your community Ambassador for Rockfish |
7609s | games |
7612s | we'll see you next year it's gonna be a |
7614s | good one because we're releasing the |
7616s | dang game ah super excited super pumped |
7620s | looking forward to others still so much |
7623s | more to go but I'm looking forward to |
7626s | going on this journey with you all |
7628s | it's been awesome |
7630s | it's been so good |
7632s | so |
7633s | no Community contest for from from now |
7636s | until the next stream which will be in |
7638s | in January again next week we are taking |
7639s | off we're gonna hang out with our family |
7641s | and friends |
7643s | um I'll still be with you guys on the |
7644s | you know uh online for the through the |
7647s | course of the next week because I you |
7648s | know somebody's got to moderate those |
7649s | dang Channel there |
7651s | um |
7651s | but uh yeah we will not be doing a |
7654s | stream |
7655s | oh gosh |
7657s | and I I feel I'm getting some emotions |
7659s | going on this is such a delight you guys |
7662s | seriously are just amazing |
7664s | um yeah |
7667s | oh |
7668s | so I already saw my closing things I |
7670s | gotta get out of here I know somebody's |
7672s | gonna get disappointed by this we don't |
7673s | have enough time to do beatboxing I do |
7675s | have to go |
7676s | uh but I'm certain there will be more |
7679s | beatboxing in the future because you |
7680s | guys are crazy and requested all the |
7682s | time |
7683s | but uh I already said it once but I'm |
7685s | gonna say it again because it's |
7686s | important you guys have been awesome and |
7690s | I have been air Trader your community |
7691s | Ambassador for Rockfish games your |
7693s | servant your guide to all things ever |
7695s | space too don't stop being awesome and |
7699s | I'll catch you next year toodles |
7719s | [Music] |
7725s | [Music] |
7735s | [Music] |
7740s | twitch we're gonna bounce over to Corbin |
7743s | [Music] |
7745s | otherwise have a happy holiday guys |
7748s | Merry Christmas all that stuff |
7752s | be safe |
7754s | have fun |
7755s | [Music] |
7764s | [Music] |