over 5 years
ago -
/u/FactorioTeam
-
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Changes
- Combat robotics 2 technology now require Laser. more
Bugfixes
- Fixed fluid mixing checks for some setups when setting an assembler recipe. more
- Fixed flying notifications showing player's inventory updates were visible to all forces. more
- Fixed error during PNG decompression would cause crash on Linux. more
- Fixed that save files could become very large. more
- Fixed that cloning furnaces wouldn't preserve the crafting progress. more
- Fixed inserters being slower and rotationally asymmetrical after the previous version.
- Fixed that wandering units could be activated for longer than necessary. more
- Fixed a crash when trying to check if 'game' is equal to anything using the Lua API. more
- Added a check for overlapping crafter fluidboxes to detect wrong mod configuration. more
- Fixed desync related to inserter ghosts and belts. more
- Fixed setting health of item stack of item-with-entity-data to 1 would do nothing. more
- Fixed a desync with the map editor resource editor. more
- Fixed a desync with the map editor decorative editor. more
- Prevented some rare cases of fluid mixing tied to underground connections. more
- Fixed placing entities that consume type of energy other than electric would still show electric coverage visualization. more
Modding
- Added InserterPrototype::draw_inserter_arrow.
Scripting
- Added LuaGuiElement::choose-elem-button elem_types "decorative", "item-group", "achievement", "equipment", and "technology".
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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