Minor Features

  • Added support for volume and speed activity matching for persistent working sounds.
  • The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

  • Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more

Balancing

  • Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
  • Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.

Bugfixes

  • Fixed a desync related to demolishers. more
  • Fixed total raw item icons clipping out of the recipe tooltip. more
  • Fixed unlimited building reach when train GUI was open from character view. more
  • Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
  • Fixed a potential stutter when stopping a variable music track. more
  • Fixed variable music track intermezzo not being played correctly for subsequent tracks.
  • Fixed the collision and selection boxes for many of the Gleba tree/fungi.
  • Fixed a performance issue with lightning on explored planets. more
  • Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more
  • Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
  • Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more
  • Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more
  • Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more
  • Fixed that remote equipment removal couldn't be cancelled. more
  • Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more
  • Fixed production score script error when encountering recipe products of type "research-progress". more
  • Fixed that trees on Gleba were taking damage from and absorbing spores. more
  • Fixed that some tile types on Gleba were not absorbing spores.
  • Fixed that the train control hint window was showing in remote view of other surfaces. more
  • Fixed that undoing a fast replace would not restore wires. more
  • Fixed a crash with rocket flying sound after a failed audio device switch.
  • Fixed that it was possible to rotate blueprint with thrusters. more
  • Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more
  • Fixed that canceling cliff deconstruction could break cliff deconstruction. more
  • Fixed that manually placing a real entity on a ghost didn't set item requests properly. more
  • Fixed a crash when drawing combinator with activity_led_sprites missing. more
  • Fixed rocket target GUI was showing platforms unsorted. more
  • Fixed platforms list not updating after platform was renamed. more
  • Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more
  • Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more
  • Fixed decider's output constant was not covered by parametrisation. more
  • Fixed display panel not updating rendered text after parametrisation. more
  • Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more
  • Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more
  • Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more
  • Fixed util.rotate_position was working incorrectly. more
  • Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more
  • Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more
  • Changed asteroid spawning to be consistent regardless of what other game things are happening. more
  • Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more
  • Fixed a crash when trying to open the logistics GUI while dead. more
  • Fixed that galaxy of fame wasn't available when player died after winning the game. more
  • Fixed that changing enemy expansion settings didn't update the enemy expansion map. more
  • Fixed that choose elem button filters did not handle migrations at all. more
  • Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more
  • Fixed that entity quality conditions when rendering blueprints would render behind the entity. more
  • Fixed importing upgrade planner string would not preserve fuel mappers. more
  • Fixed potential crash when drawing an entity in the GUI at scale 0. more
  • Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more
  • Fixed various issues related to upgrade planner and Lua API. more
  • Fixed programmable speaker alert quality wasn't shown in the alert slot. more
  • Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more
  • Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more
  • Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more
  • Fixed space platform schedule was not updating logical operator when changed by other players. more
  • Fixed manually changing upgrade target of entity was not covered by undo. more
  • Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more
  • Fixed some icons were not collected for galaxy of fame uploads. more

Modding

  • Added AirbornePollutantPrototype::damages_trees.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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