Graphics
- New visuals for poison capsule effect.
- New dying effect and remnants for flying robots.
Sounds
- Entity destroyed alert - Sound softened and lowered in volume.
- Weapon sounds (WIP) - new Pistol, Submachine gun, Gun turret, Laser turret.
- Logistic chests open sound (WIP).
- Poison capsule cloud (WIP).
Bugfixes
- Fixed that reordering heat buffers during the same tick a different heat buffer was built would leave the heat buffer state corrupted. more
- Fixed that entity sounds with probabilities would loop forever once they started playing. more
- Fixed rocket silo tooltip did not include contents of the rocket result inventory. more
- Fixed that styles were applied to wrong slot in a filtered train view. more
- Fixed that server authentication would fail if both the token and username and password were provided. more
- Fixed that changing inserter pickup/dropoff through mods didn't work correctly. more
- Fixed that combat robots had their fire resistance overwritten. more
- Fixed that rolling stocks were not pulled correctly when train was moving through curved rails. more
- Fixed that LuaEntityPrototype::burner_prototype didn't work for the burner-generator entity type. more
- Fixed janky construction robot flying animation during repair work. more
Scripting
- Added optional LuaItemStack::build_blueprint raise_built.
- Added LuaInventory::find_empty_stack(), count_empty_stacks(), and get_insertable_count().
- Added LuaEntityPrototype::heat_energy_source_prototype, fluid_energy_source_prototype, and void_energy_source_prototype read.
- Added LuaGameScript::encode_string() and decode_string().
- Added on_player_set_quick_bar_slot.
- Added on_pre_player_toggled_map_editor.
- Removed LuaPlayer::name write. more
- Removed core lualib util.encode() and util.decode().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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