over 5 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed sprite batching issue when drawing many inserters with circuit connectors. more
  • Fixed construction robot working shadow. more
  • Fixed using repeat_count in RotatedAnimation definition would cause crash. more
  • Fixed rail signal consistency in case of reserved signal being invalidated by building a rail that puts both sides into same block.
  • Fixed rail crash related to marking reserved signal for deconstruction.
  • Fixed that programmatically set locale for autoplace controls didn't work. more
  • Fixed that scrollpane consumed the mouse wheel events even when not activated, which blocked the other (parent) scrollpane. more
  • Fixed that re-pathing in chain signal sequence didn't respect the need for green exit when the re-pathing was based on manual change of target station. more
  • Fixed that changing state of rail signal by circuit network didn't properly update state of parent circuit signals. more
  • Fixed that rail signal disabled by circuit network didn't prevent train passing by it if it guards a block that is already reserved/occupied by the same train. more
  • Limited of usage of tab/shift-tab to move between textboxes as other objects didn't support it and it seems like it isn't worth to try to support it for everything. (https://forums.factorio.com/69656) more
  • Reduced the UPS impact of a large number of biters trying to pathfind. more
  • Fixed that tabbing could move to invisible or disabled widgets.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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