over 5 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed sprite batching issue when drawing many inserters with circuit connectors. more
- Fixed construction robot working shadow. more
- Fixed using repeat_count in RotatedAnimation definition would cause crash. more
- Fixed rail signal consistency in case of reserved signal being invalidated by building a rail that puts both sides into same block.
- Fixed rail crash related to marking reserved signal for deconstruction.
- Fixed that programmatically set locale for autoplace controls didn't work. more
- Fixed that scrollpane consumed the mouse wheel events even when not activated, which blocked the other (parent) scrollpane. more
- Fixed that re-pathing in chain signal sequence didn't respect the need for green exit when the re-pathing was based on manual change of target station. more
- Fixed that changing state of rail signal by circuit network didn't properly update state of parent circuit signals. more
- Fixed that rail signal disabled by circuit network didn't prevent train passing by it if it guards a block that is already reserved/occupied by the same train. more
- Limited of usage of tab/shift-tab to move between textboxes as other objects didn't support it and it seems like it isn't worth to try to support it for everything. (https://forums.factorio.com/69656) more
- Reduced the UPS impact of a large number of biters trying to pathfind. more
- Fixed that tabbing could move to invisible or disabled widgets.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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