Original Post — Direct link

Features

  • Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban recommendation when a user tries to connect.

Bugfixes

  • Fixed that trigger prototype flag filters didn't work correctly when an entity had no flags set. more
  • Fixed a crash after inserting fuel into burner inserter while it was already trying to fuel itself. more
  • Fixed that unrelated entities were highlighted when using a cut tool. more
  • Fixed that in editor mode undoing deconstructions did not instantly revive affected entities. more
  • Fixed that setting the direction of a script created character entity didn't work correctly. more
  • Fixed that items with fuel value would be put into furnace fuel inventory when there was enough fuel but item could be smelted. more
  • Fixed inserters picking up items on ground marked for deconstruction. more
  • Fixed that the low power tip didn't show in some circumstances.
  • Tweaked some of the triggers to show/skip tutorials related to drag building.
  • Fixed that Furnace's working_visualisations would not apply recipe tint on fadeout. more
  • Fixed crash due to usage of standard library function that is missing on macOS 10.11. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 2 years ago - /u/FactorioTeam - Direct link

Features

  • Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban recommendation when a user tries to connect.

Bugfixes

  • Fixed that trigger prototype flag filters didn't work correctly when an entity had no flags set. more
  • Fixed a crash after inserting fuel into burner inserter while it was already trying to fuel itself. more
  • Fixed that unrelated entities were highlighted when using a cut tool. more
  • Fixed that in editor mode undoing deconstructions did not instantly revive affected entities. more
  • Fixed that setting the direction of a script created character entity didn't work correctly. more
  • Fixed that items with fuel value would be put into furnace fuel inventory when there was enough fuel but item could be smelted. more
  • Fixed inserters picking up items on ground marked for deconstruction. more
  • Fixed that the low power tip didn't show in some circumstances.
  • Tweaked some of the triggers to show/skip tutorials related to drag building.
  • Fixed that Furnace's working_visualisations would not apply recipe tint on fadeout. more
  • Fixed crash due to usage of standard library function that is missing on macOS 10.11. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 2 years ago - /u/Klonan - Direct link

If anybody has any questions about the Factorio Auth server bans, please leave a comment here or on the Forum.

over 2 years ago - /u/Klonan - Direct link

Originally posted by Ludwig234

How does it determine who to ban, IP addresses or usernames? If I remember correctly in DRM free version of factorio (the zip verison) you don't have to login or anything so how does it work in that case?

The bans are based on the Factorio account of the user.

The Auth bans are only in effect if the server has user verification enabled. So if you join a server that doesn't verify user names, it cannot check ban status (as by definition, unauthenticated servers don't contact our servers for anything).

over 2 years ago - /u/Klonan - Direct link

Originally posted by Ludwig234

Alright, so it is a little bit like VAC in that case.

Do the server owners set a limit on how many reports are allowed on one account to join the server. I am assuming your servers keep a count of all reports on a specific user and send it to the game servers. Or do your servers do all that and just classify a user as banned if the reports exceed a limit.

This is great news by the way.

For now its just a true/false banned or not. In the future we may add some customization, like number of bans, or something. First we'll see how effective it is with the most rudimentry system.

over 2 years ago - /u/Klonan - Direct link

Originally posted by -SammyP6-

so in theory a bad friend could get mad at me and ban me for no reason on their server and then i cant play on any multiplayer server?

There is a threshold of ban activity that needs to be met, 1 ban certainly isn't enough