over 4 years
ago -
/u/FactorioTeam
-
Direct link
Graphics
- Added player footprints and footstep visual effects.
- Added car and tank dust and particle trail visual effects.
Changes
- Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
- Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
- Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.
Bugfixes
- Fixed that Fast splitters were missing a piece visually in East rotation top_patch more
- Fixed that inserters could insert modules for recipes into module slots in some rare cases. more
- Fixed that robots blowing up cliffs was different than manually blowing up cliffs. more
- Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. more
- Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cache. more
- Fixed that the "use different settings per save" setting didn't work for single player games. more
- Fixed crash due to use-after-delete when single unit builds a base in position that does not collide with the unit. more
Modding
- Added the Prototypes GUI (ctrl + shift + E).
- Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
- Added support to play different sounds for entity ghosts depending on the size of the entity in the ghost through build_sound (for small), medium_build_sound and large_build_sound on the entity ghost prototype.
- Added support to play a sound when switching weapons defined through utility-sounds 'switch_gun'.
- Added support to play a sound when picking up items (F key) through utility-sounds 'picked_up_item'.
- Added optional 'turn_speed' to projectile prototypes.
Scripting
- Added "include_fuel" field to LuaItemStack::create_blueprint.
- Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. more
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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