over 5 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed crashes related to creating tile-ghost entities through the Lua API. more
  • Fixed that configuring blueprints and then directly exporting to a string didn't work correctly. (https://forums.factorio.com/71977) more
  • Fixed that the Lua API would allow the same non-infinite technology to be queued multiple times. more
  • Fixed a crash when queuing things to be crafting during the crafting finished event. more
  • Fixed train pathfinding bug related to two different station connected to the same rail from different sides when one after another is in the schedule. more
  • Fixed rail signal consistency when rail is removed from reserved signal. more
  • Added "buffer-rename-workaround" config setting as a possible workaround for rendering glitches on some Sandy Bridge and Ivy Bridge GPUs. more
  • Fixed an issue that made unit group pathfinding fail often, resulting in very few biter attacks. more
  • Fixed that the hovering entity tooltip would still follow the cursor while in the menu. more
  • Fixed a crash when exiting the campaign during the same tick as a script-triggered autosave.
  • Fixed that incompatible dependencies would effect mod sort order.
  • Fixed missing fluid icons on new ghosts. more
  • Replay button in new game GUI is now remembered after confirm. more
  • Changed rendering of belts to use linear interpolation for minification to reduce flickering effect on some zoom levels. more
  • Fixed that units could sometimes get stuck forever. more
  • Fixed that multiplayer replay would crash the game if it contained a blueprint transferred using the blueprint library. more
  • Fixed that LuaEntity::destroy({raise_destroy=false}) would still raise the destroy event. more
  • Fixed that the style debug tooltips could in some cases show multiple at once. more
  • Fixed that robots could get stuck if the chest they're trying to put items into was blocked. more
  • Fixed that the update mods GUI would incorrectly disable the "Update selected" button in some cases. more
  • Fixed that building concrete/stone paths wouldn't use all tile variations in some cases. more
  • Fixed a performance problem related to large amounts of incredibly fast robots and storage chests. more
  • Fixed turret range overlay in map was not rendering correctly. more
  • Fixed that turret tooltips could show damage modifiers from the wrong force. more
  • Prevented possible number overflow in train condition gui. more

Modding

  • Added uses_stack to the thrown capsule item action.
  • Removed the rail-category prototype type.
  • resource_autoplace_settings has been made public (require('resource-autoplace').resource_autoplace_settings) and the API improved. It will automatically allocate a unique resource index for each patch_set_name. 'patch_set_name' and 'autoplace_control_name' can be independently specified. 'seed1' can be specified as a parameter. The global function 'get_next_resource_index' is obsolete and has been deleted.
  • Equipment shapes can be defined as "manual" (a set of points).
  • Added optional lamp prototype property "always_on".

Scripting

  • Added "entity_to_ignore" to LuaSurface::request_path.
  • Added target, orientation, and orientation_target to LuaRendering::draw_polygon().
  • Added LuaGameScript::item_subgroup_prototypes, item_group_prototypes, fuel_category_prototypes, resource_category_prototypes, achievement_prototypes, module_category_prototypes, equipment_category_prototypes, trivial_smoke_prototypes, shortcut_prototypes, and recipe_category_prototypes read.
  • Added LuaControl::character_mining_progress read.
  • Added LuaEntity::can_shoot().
  • Added LuaEntityPrototype::always_on read.
  • Added LuaGuiElement type "line".

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →