over 4 years
ago -
/u/FactorioTeam
-
Direct link
Graphics
- New electric mining drill graphics.
- Tweaked electric mining drill icon to be a bit more colorful.
Minor Features
- Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
- Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
- The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.
Bugfixes
- Fixed crash when merging force that contained unit groups. more
- Fixed character preview being empty when the character is in a vehicle.
- Fixed script error when trying to load old PvP save games. more
- Fixed setting vehicle driver/passenger to an offline player would crash the game. more
- Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. more
- Fixed an issue with modded entities having an electric output flow limit of 0. more
- Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. more
- Fixed that LuaUnitGroup could be used while in an invalid destroyed state.
- Fixed button for selecting signal or number would not switch from number to signal with left click. more
Modding
- Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.
- Mods can now be loaded from directories with the name of the mod but no version number.
- Added color_filters to utility-constants.
- Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount.
Scripting
- Added LuaSurface::show_clouds read/write.
- Added LuaPlayer::stashed_controller_type read.
- Added LuaBootstrap::register_on_entity_destroyed().
- Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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