about 4 years ago - /u/FactorioTeam - Direct link

Graphics

  • Added shell particle effect for the artillery shooting.
  • Added tinted scorch marks for explosion effects. Explosions on different tile types will result in scorch marks of different colors.

Changes

  • Pressing escape/close GUI when a search field is focused only closes the search field instead of the entire GUI.
  • Updated GUI styles for PvP configuration GUI.
  • Unit groups will determine their collision mask based on the collision masks of their members. more

Bugfixes

  • Fixed landfill spawning under player when building landfill elsewhere. more
  • Fixed a crash when a train recalculating path during movement is unable to reserve rail signal within movement distance. more
  • Fixed production statistics corruption when recipe returns some but not all catalyst. more
  • Fixed a pathfinding crash related to changing tiles in a way that affected neighbouring tiles' transitions. more
  • Fixed that malformed data in data.raw wouldn't show the minimal-mode failure GUI. more

Modding

  • Fixed that writing to mod settings would silently ignore bad values.
  • Added "allowed_effects" support to the lab.
  • Added "creation_distance_orientation", "use_source_position", "height" and "vertical_speed" to particle creation parameters (related to shooting effect shell particles).
  • Added "scorch_mark_color" to TilePrototype.
  • Added util.remove_tile_references for easier compatibility maintenance with future game updates when removing base game tiles.
  • Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →