almost 5 years
ago -
/u/FactorioTeam
-
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Graphics
- Added shell particle effect for the artillery shooting.
- Added tinted scorch marks for explosion effects. Explosions on different tile types will result in scorch marks of different colors.
Changes
- Pressing escape/close GUI when a search field is focused only closes the search field instead of the entire GUI.
- Updated GUI styles for PvP configuration GUI.
- Unit groups will determine their collision mask based on the collision masks of their members. more
Bugfixes
- Fixed landfill spawning under player when building landfill elsewhere. more
- Fixed a crash when a train recalculating path during movement is unable to reserve rail signal within movement distance. more
- Fixed production statistics corruption when recipe returns some but not all catalyst. more
- Fixed a pathfinding crash related to changing tiles in a way that affected neighbouring tiles' transitions. more
- Fixed that malformed data in data.raw wouldn't show the minimal-mode failure GUI. more
Modding
- Fixed that writing to mod settings would silently ignore bad values.
- Added "allowed_effects" support to the lab.
- Added "creation_distance_orientation", "use_source_position", "height" and "vertical_speed" to particle creation parameters (related to shooting effect shell particles).
- Added "scorch_mark_color" to TilePrototype.
- Added util.remove_tile_references for easier compatibility maintenance with future game updates when removing base game tiles.
- Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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