over 5 years
ago -
/u/FactorioTeam
-
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Changes
- Updated version of introduction campaign.
- Added a new system for better handling of mouse button locales. See https://wiki.factorio.com/Tutorial:Localisation#Localising\_alternate\_input\_names for more information.
- Limited chart tags to a maximum of 1024 characters.
Bugfixes
- Fixed that curved rail bounding box wasn't rotationally symmetric.
- Fixed window would flicker when dragging window from left to right, from normal DPI display to higher DPI display. more
- Fixed that modded pollution modifiers wouldn't show in some cases. more
- Fixed that trying to repair inoperable entities would show the "can't mine" message. more
- Fixed that checking for mod updates could fail when old versions of a mod had bad data. more
- Fixed graphical artifacts in curved rail sprites when zoomed out (OpenGL). more
- Fixed a crash of some modded entities with fluid energy source. more
- Fixed that sending long commands through RCON could cause some players to drop from the game. more
- Fixed drawing speech bubbles on top of other gui elements, and on top of the map view.
- Fixed NPE crash when building ghosts. more
- Fixed rotated text not working with certain fonts. (https://forums.factorio.com/65780#p438232)
- Fixed that the drag-map action wasn't allowed when the cursor had specific items even if the drag map control didn't conflict with building. more
- Fixed that restarting scenario levels would leave the generate-map GUI in a strange state. more
- Fixed that RCON commands would not be processed if a player had paused the game. more
- Fixed that the "include modules" checkbox would always show if the blueprint had a train with fuel in it. more
- Fixed that infinite technologies wouldn't display the level in the technology screen if their prototype name didn't include a level. more
- Fixed that clicking alerts from multiple modded surfaces wouldn't work correctly. more
- Fixed that unit groups wouldn't be able to pathfind if their centre was colliding with another entity of the same force. more
- Fixed a crash related to train crashing while passing a reserved signal. more
- Fixed a crash related to teleporting reserved signal. more
- Fixed that errors from the asynchronous saving process sometimes wouldn't be communicated back to the parent. more
- Fixed that dying and respawning wouldn't preserve the toggle-personal-roboport setting. more
- Fixed that train waiting time was reset when adding temporary station. more
- Fixed that entity-to-be-built tooltips didn't work correctly with tooltip delay. more
- Fixed that train without a schedule didn't try to stop. more
Modding
- Fixed that the game would allow entities with different sized bounding boxes or collision masks to be upgraded. more
- Fixed excessive memory usage and long time to exit related large amounts of sprite definitions. more
- Fixed that GUI graphical_sets wouldn't render corners correctly in some cases. more
- Fixed that technologies marked as "visible_when_disabled" would still be researchable when the research queue was enabled. more
- Moved the entity_renderer_search_box_limits values into utility constants.
- Secondary bounding box of rail is not moddable anymore.
- Changed module prototype property "tier" to unsigned int from float.
Scripting
- Fixed that get_blueprint_entities() didn't include train schedules. more
- Added LuaSurface::calculate_tile_properties().
- Added LuaEntity::storage_filter read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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