about 4 years ago - /u/FactorioTeam - Direct link

Features

Changes

  • Changed Team production team joining system and cleaned up the map sets.
  • Changed Wave defense bounty system and refactored unit spawning logic.
  • Changed fire sticker to deal damage only once per 10 ticks.

Graphics

  • Added big scorch mark which is now used by atomic rocket and nuclear reactor meltdown.

Bugfixes

  • Fixed that fluid energy source effectivity was not shown in the tooltip. more
  • Fixed that the default column ordering in the update-mods GUI didn't match the visual ordering. more
  • Fixed that train could accelerate for one tick into wrong direction when train stop is disabled. more
  • Fixed that minimap would not allow setting temporary train stop when train would have to change movement direction. more
  • Fixed damage value in sticker tooltip was 60 times too small.
  • Fixed icons with overlays were drawn incorrectly when used in rich text. more
  • Fixed PvP error when DEFCON was active alongside normal labs. more
  • Fixed that modded recipes with no products or no ingredients still showed those sections in the recipe tooltip. more
  • Fixed that modded burner generator equipment didn't show pollution in the tooltip. more
  • Fixed teleporting or changing the force of an entity with a control behavior that was connected to the logistic network. more
  • Reverted optimisation that caused inserters picking up items from belts to be slower.

Modding

  • Added support to filter on-damaged trigger effects through the trigger prototype definition.
  • Added secondary_draw_order property to simple-entity prototypes.
  • Added StickerPrototype::damage_interval, defaults to 1.

Gui

  • Updated the window of creating/editing blueprint.

Scripting

  • Added LuaTile::surface read.
  • Added event filtering support to on_sector_scanned and on_entity_cloned.
  • Added "original-damage-amount", "final-damage-amount" and "damage-type" filters to the on_entity_damaged event filters.
  • Added LuaGameScript::is_valid_sprite_path().
  • Removed the required argument from LuaEnity::to_be_deconstructed() because it did nothing.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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