about 4 years ago - /u/FactorioTeam - Direct link

Features

Changes

  • Moved Compilatron and Compilatron speech-bubble entities from demo to base game files.
  • Removed Introduction Campaign.
  • Removed Compilatron chest, Compilatron roboport, Compilatron logistic chest.
  • Removed Tutorial/Campaign Lualib (base/lualib).
  • Removed other campaign-only prototypes, such as styles, sprites, sounds.

Bugfixes

  • Fixed that thumbnails wouldn't show in the update-mods tab of the mods GUI. more
  • Fixed that LuaSurface::spill_item_stacks return value didn't work correctly. more
  • Fixed that the research progress of the current tier showed for next queued tier in the technology GUI. more
  • Fixed that the game didn't validate modded rail-planner item type values and would crash in some cases. more
  • Fixed that modded units with consider-tile-transitions in their collision mask would cause the pathfinder to crash. more

Modding

  • Empty layers in sprite or animation definition will yield an error now. more
  • Added support for playing a sound when using smart-pipette.
  • Added support for playing activate/deactivate sounds for night vision.
  • Added support for playing a sound while an resource-style is being mined through mining_sound.
  • Added mod-setting value "hidden" to hide mod settings from the GUI.
  • Added 'invoke-tile-trigger' and 'destroy-decoratives' trigger effects.
  • Added 'rotate-offsets' to the create-particle trigger effect.
  • Added 'trigger_effect' to tiles. It is called with the 'invoke-tile-trigger' trigger effect.
  • Added 'trigger_effect' to decoratives. It is called when the decorative is destroyed with the 'destroy-decorative' trigger effect.

Scripting

  • Added on_pre_script_inventory_resized and on_script_inventory_resized events.
  • Added 'allow_paths_through_own_entities' and 'no_break' path finding flags.
  • Added LuaModSettingPrototype::hidden read.
  • Added 'to_be_deconstructed' to the options for LuaSurface::find_entities_filtered. more
  • Added LuaGuiElement::badge_text read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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