So as everyone else, I'd like to put in my two cents about the JS variation with the fan that got added in the recent update, especially about the direction the discussion about it has taken.
Can we stop arguing about the definition of rng and start talking about the effect the fan has on gameplay? When people call out that it makes some jumps on one wide platforms impossible, there are always people that try to counter by saying that the fan is constant and thus predictable, which leads to a semantics game of people going over the definion of rng. I've even seen some Mediatonic people get into it.
No, it's not rng. But as I said what's important it that when the game ends up with two single wide pltforms, the beams can align with the fan in just the right way that just makes you pretty much unable to make a jump you could otherwise do.
I know it was my actions that lead me to that platform and I know I can predict the fan is gonna be in that crappy position when I see it approach and at that point there is zero rng. But you can only predict so far. There is no way for you to know that by choosing that tile that in the end game, potentially minutes later, you are gonna get screwed by a bad beams/fans alignment. Again, if you went for the other one you'd have survived, but it's just not realistic to predict that.
It's that fact that needs adressing, ideally by making the fan just strong enough to kind mess with you when you jump in it's current but not so strong that it completely yeets you off the platform if you are forced to make a jump in that spot.
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