Fall Guys

Fall Guys Dev Tracker




20 Aug

Comment

Originally posted by _Deadshot_

No it's simply because the netcode is garbage.

Rocket league is also a physics heavy game where you can bump and demolish other players and yet it doesn't have this nonsense desync.

Weird, I googled Rocket League desync after you said that and did see lots of Reddit threads about it. Psyonix is also part of Epic games so our Devs are chatting with theirs about their approaches to handling desync, hopefully they have solutions that would also help us.


19 Aug

Comment

Originally posted by Gabrosin

I just wanna back this user up, that I've seen a lot of lag in recent Squads play. One of the worst offenders is Lily Leapers, where I assume that all of the bean bouncing is causing the game to struggle to keep up. The other really bad one is Wall Guys, but that's been a problem for a long time.

I'm on PS so I don't have logs that can help out with diagnosis, but if the testers play a few Squads where they get Lily Leapers early, they'll probably be able to feel it too.

That helps, I'll pass this feedback on tomorrow during work hours, logs should help from PC players as well. Sorry to read that you've been experiencing this!

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Originally posted by SmolCream

I can't find a random squad on squads shows, please fix this before the golden glizzy event starts :( I really want that costume

That is really odd, PC or PS4. what region, and when did this start?

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Originally posted by Maybes4

I haven't sent anything yet and im on Pc.

Okily dokily so! Here's what to do to help us diagnose at best:

  • Next time this happens, follow these steps here before starting a new game. (Navigate to C:\Users\[USER]\AppData\LocalLow\Mediatonic\FallGuys_client - then copy the files player.log and playerprev.log to your documents! [USER] will obviously be your name, so mine might say "Bee".

Then pop Support a message here: ...

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Originally posted by CardboardTable

I'm aware it's a complex problem, but name literally one other large online multiplayer game where this problem is this bad? Why can all of them get it right but Fall Guys can't, even after over a year of attempting to fix it?

I think it's because our game has such physical close-contact with other players, so it's a lot more obvious. We literally have races so it's really obvious if a player is behind on your screen... but somehow finishes before you.

It's a very physics-heavy game, and physics is one of those things that's notoriously difficult to get right in an online situation.

Just to compare to another type of game - say you shoot at another player in an FPS - if there was the same lag/desync issues, you might have a situation where it looks like you shot them, but maybe for them you would have missed.

The devs can basically then give the advantage to the player who shot, because they are the ones that see you in their aim. So even if they technically missed for the other player, the other player can't see that it would have missed.

In our game, we have it favouring the person who 'does the grab' - which is why it's rare that you'll feel like you grabbed someone, bu...

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Hey! I'd love to see if that's a widespread problem; unfortunately I can't do that myself, but our Support team can. Are you on console, or PC, and have you sent them anything about this yet? No worries if not, I can send you their contact info and if you're on PC, a guide to getting your Logs (which will help diagnose why you're being DCd)

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Noooooooo not the cursed timer again lol, I don't think that's meant to be there

Will ask the team how it found its way back

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The team are super aware of this, and it really is a prioritisation to investigate ways to make it better. From what the team have said, it's unfortunately a really complex problem to fix entirely but one they hope to gradually improve by trying different approaches.

As a player though, it feels super unfair and frustrating. We really get it and it's something we're talking about all of the time with the team. I know they have some new ideas to try and combat it that they've not tried before. Hopefully it can be improved over more time.

Always feel bad seeing clips like this though, it's definitely not how we want the experience to be!

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Love it, I'll tweet about it too to get the twitter lot involved

Let's fill the game with hotdogs!

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Looks awesome! Would love this to happen!