Fall Guys

Fall Guys Dev Tracker




28 Feb

Comment

Originally posted by Agitated-Comment-745

It's okay as it's part of the core mechanic that defines this game but I hope to have some other mechanic to counter it. Just some other viable way of winning against grabbers without grabbing yourself.

It's almost always a losing battle if other players decided to start grabbing you. Swift cheeky movement to avoid them isn't enough especially against the better players as they can predict it.

I do think that ultimately I agree with this take! Grab can often end up being the 'strongest' route and it would be interesting to play around with a counter that made it more risky to attempt a grab. Always open to suggestions! It's a tricky one to solve without adding too much complexity.

I always love the rock paper scissors of a good fighting game, where 'grabbers' can be countered, but the counter itself also leaves you open to a new, cyclical strategy.


26 Feb


25 Feb


24 Feb


23 Feb


22 Feb


21 Feb

Comment

Originally posted by m-sterspace

Vaulting is absolutely fine, as long as they keep refreshing them every so often.

Honestly, as someone who was playing this game at a near daily basis for a while but haven't played in months, I have to disagree that vaulting is fine.

Regularly rotating the vault would at least solve part of the problem, of coming back to play once a month and seeing stomping ground again, but it wouldn't solve the problem that the current playlist rotation is too small and gets boring within a single night of playing, let alone potentially playing a couple nights a week.

I mentioned this on Discord, but one thing to note is that our Vaulting strategy is separate from some cool stuff we have planned for Creative content. Looking forward to sharing more on that soon!


20 Feb