For real I would love this.
For real I would love this.
The Zing Ray costume and the Sci-Fi Adventurer Kit are now back in the store and awarding the correct costume!
The Zing Ray costume and the Sci-Fi Adventurer Kit have been removed from the store. Players who purchased the bundle or costume and wish to be refunded can contact Support here: https://t.co/I7fu31WJPV https://t.co/Nmdthob0Nj
What about making the dive a semi-tackle that knocks the grabber over?
This is something we've played around with a bit! Generally what you find is that you need a 'warning' before something this aggressive happens. It ends up being really hard to balance that with the dive needing to be instant for platforming.
It's okay as it's part of the core mechanic that defines this game but I hope to have some other mechanic to counter it. Just some other viable way of winning against grabbers without grabbing yourself.
It's almost always a losing battle if other players decided to start grabbing you. Swift cheeky movement to avoid them isn't enough especially against the better players as they can predict it.
I do think that ultimately I agree with this take! Grab can often end up being the 'strongest' route and it would be interesting to play around with a counter that made it more risky to attempt a grab. Always open to suggestions! It's a tricky one to solve without adding too much complexity.
I always love the rock paper scissors of a good fighting game, where 'grabbers' can be countered, but the counter itself also leaves you open to a new, cyclical strategy.
The Zing Ray costume and the Sci-Fi Adventurer Kit have been removed from the store.
Players who purchased the bundle or costume and wish to be refunded can contact Support here:
We are aware of an issue affecting purchases of the "Zing Ray" costume. The image on the Store Page is different to the purchased cosmetic. We are looking into this now - thanks for your reports! https://t.co/9CnoNssgny