Our final update of the year marks the beginning of Fallout 76 Season 3, which features the all-new “Scribe of Avalon” Scoreboard and a wide variety of new rewards for you to claim during you Season journey. In addition to the new Season, we’ve also included a number of bug fixes. Read on to catch the patch notes.


Update Version 1.5.1.3

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 5.0 GB
  • PC (Microsoft Store): 11.9 GB
  • PC (Steam): 5.7 GB
  • PlayStation 4: 9.2 GB
  • Xbox One: 11.6 GB

Fallout 76 Season 3 Has Begun!

  • We’re kicking off Fallout 76 Season 3 with the all-new “Scribe of Avalon” Scoreboard, where you will join the intrepid time-traveling historian, K.D. Inkwell, to investigate the mysteries of a medieval civilization.
    • The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
    • As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
    • This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.
  • We’ve made a few adjustments for Season 3 that you may want to keep in mind as you dive in:
    • For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
    • We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
    • Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.
  • Head to the Seasons page on Fallout.com and read our recent Season 3 Preview article to get more information about Season 3, as well as a check out the rewards that will be up for grabs.

Items

  • “Core Vault” Objects: We’ve added a few new items to the set of “Core Vault” C.A.M.P. objects that are unlocked after you complete the “Home Expansion” quest, including a Foundation version of the Core Vault Floor, a new Doorway Wall, and a Vault-themed door to match.

Bug Fixes

Art & Graphics
  • Power Armor: The headlamp on the Blue Demon Power Armor Helmet now shines in the correct direction in third-person view.
  • Underarmor: The Brotherhood of Steel Camouflage Infantry Uniform no longer clips through equipped outfits.
C.A.M.P. and Workshops
  • Ammo Converter: Flamer Fuel can now be sold using the 100x sell option, and Railroad Spikes can be purchased using the 100x buy option.
  • Defenses: The Encampment Gate is now centered between its posts.
  • Defenses: Encampment Fences can now be snapped to the left side of the Encampment Gate.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Patio Chairs.
  • Spooky Sound Machine: The Spooky Sound Machine can now be placed at the same time as the Fog Machine.
  • Vault Catwalk: Straight sections of Vault Catwalk can now be properly snapped to corner pieces.
Challenges
  • Combat: Killing the Scorchbeast Queen now counts toward “Kill Different Kinds of Tough Enemies” Combat Challenge progress.
  • Combat: Killing the Flatwoods Monster now counts toward “Kill an Alien” subchallenge progress for the “Kill different kinds of human-like creatures” Combat Challenge.
  • Combat: Killing a Small Frog now counts toward “Kill Different Kinds of Critters” Combat Challenge progress.
  • Combat: Killing a Hermit Crab now counts toward “Kill Different Kinds of Arthropods” Combat Challenge progress.
  • Combat: Killing Mirelurks and Fog Crawlers now counts toward “Kill Different Kinds of Aquatic or Semi-Aquatic Creatures” Combat Challenge progress.
  • Combat: Killing Cave Crickets now counts toward “Kill different Kinds of Insects and Bugs” Combat Challenge progress.
  • Daily: Fixed an issue that prevented some Holotapes from counting toward “Listen to an Audio Holotape” Daily Challenge progress.
  • World: The “Discover the Overseer’s C.A.M.P.” World Challenge now displays the correct reward icon in the Challenge menu.
Items
  • Armor: Red Viper Armor Skins can now be favorited for use in Nuclear Winter.
  • Headwear: Red Viper and Camouflage Skins can now be applied to the Urban Scout Mask.
  • Plans: Fixed an issue that prevented the Plan for the Poodle Sleeping Bag from dropping as a reward for level 50+ players in Daily Ops.
Performance and Stability
  • Client Stability: Fixed a PC client crash that could occur when fighting Scorched in the Forest.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur when exiting another player’s Vault Atrium Shelter.
  • Client Stability: Fixed an Xbox One client crash that could occur when entering the Foundation Supply Room during the “Supplying Demands” quest.
  • Performance: Fixed an issue that could cause client hitching during gameplay.
Quests and Events
  • Property Rights: Sheena no longer spawns inside a wall during the “Speak to Sheena” objective.
Shelters
  • Build: Floors and other objects can now be built at the spawn point inside Shelters, excluding items like Traps and Pressure Plates.
  • Floor Décor: Potted Plants can now be built near Shelter ceilings more easily, and no longer sometimes place outside the playable area.
  • Entrances: Fixed a case where Large Shelter Entrances could not be placed near water.
  • Entrances: Objects built on top of Large Shelter Entrances no longer clip through the pre-existing metal beams.
  • Programmable Objects: Light Boxes, Switches, Cycling Lights, and other objects that can be “programmed” now retain their settings between play sessions.
  • Wall Décor: Fixed an issue that could cause the Eat-o-tronic to clip into the floor when built inside the Vault Lobby Shelter.
  • Wallpapers: Only Wallpapers that the player owns can be placed inside of Shelters.
  • Wires: Wires attached between Generators and certain powered objects, like Decontamination Showers, now persist after exiting and re-entering a Shelter.
Sound
  • Collectron Stations: Added Sound effects that will play when opening or closing the container attached to Collectron Stations.
User Interface
  • Atomic Shop: Fixed an issue that could prevent further menu navigation in the Atomic Shop after purchasing a Bundle.
  • Help Menu: Added Shelters information to the Fallout 76 Help Menu.
  • Inventory: Opening a Holiday Gift no longer causes the player’s current selection to automatically move up one row in the Aid menu.
  • Scoreboard: Purchasing multiple rank-ups quickly no longer sometimes causes the rank-up button to become non-functional.
External link →
over 3 years ago - /u/Valseek - Direct link

Originally posted by Brotherhood_soldier

So Forbidden Knowledge isn't going to be reactivated...?

Not in this update. I know it's been a long wait, but we're still working on fixes that will allow us to safely re-enable Forbidden Knowledge for the players who were affected by that login issue. We are aiming to have it turned back on in our first update of next year (the one with the quality of life improvements we posted about last week.)

Sorry for the inconvenience in the meantime, we're working on it!

over 3 years ago - /u/Valseek - Direct link

Originally posted by ZanthirEAS

Happy Holidays everyone! Pumped to get started on Season 3! While we wait, here's a buglist.

Link to my most recent list: List Number 26

THE BUG SHOWCASE

A few bugs/oversights that I am revisiting just in case they were forgotten:

Bugs and Oversights

  • Crouching while wearing Power Armor lowers vertical mouse sensitivity, this occurs both in 1st and 3rd person (PC, not sure if this affects console as well)

  • The wall-mounted Cabinet CAMP item snaps to walls, but the snap point is inverted 180 degrees, causing the cabinet to clip through the wall its on

  • The War Glaive Cryo Blade mod is extremely loud in 1st person

  • Event - Manhunt - Mad Dog Malone sometimes does not display damage numbers when attacked

  • Event - Manhunt - Mad Dog Malone can sometimes be killed, instead of downed, during this event (event still completes like normal)

  • Using any CAMP workbench when the owner logs out causes you to be stuck in the bench animation. Occurs with all benches, but not beds or chairs, can be fixed by unholstering your weapon

  • Aiming-down-sights in 3rd person with a Harpoon Gun while wearing Power Armor causes your character to 'rubber-band' (high rate of reproduction and occurs even on Private Worlds)

  • Seasons - The Armor Ace Beer Stein incorrectly weighs 1, which is inconsistent with all other steins, who weigh 0.01

  • Seasons - The Subjugator Mask incorrectly has the 'PowerArmorHelmetLightOverride' and 'ap_PowerArmor_Headlamp' keywords, causing it to replace the player's pipboy light with a headlamp. This headlamp also breaks in 3rd person, sometimes facing directly up

  • The Fasnacht Skull Mask player model has broken smoothing groups, meaning you can see individual quads on the model

  • While inside interiors, you can sometimes hear the Morgantown Airport distress signal. It is easiest to spot inside of Shelters, but when it occurs it appears to occur for all interiors

  • Weapon Blood will not appear on the Shovel in both 1st and 3rd person, this is because it has no 1st person blood model, and in 3rd person the blood model uses the Shovel base textures instead of blood textures

  • Feral Ghouls are set to not display weapon blood when attacked despite being humanoids with red blood (in Fallout 4, they did display weapon blood)

  • Atomic Shop - The Mr. Demonic Backpack preview model is skewed 90 degrees

  • Atomic Shop - The Potted Tree leaf textures aren't double sided, meaning you can see through the leaves from below

  • Atomic Shop - When viewed from above or below, the 'alcohol' in the Tipsy Tom Vending Machine can be seen as a 2D plane that always faces the player

  • The Headhunter's Headcheese recipe incorrectly uses a leveled list (LL_Food_Meat_Raw, LVLI:003A8287) in its ingredients, meaning the ingredient list randomizes each time you hover over the recipe in the crafting menu

  • Pressing the aim-down-sights button while the Plasma Caster is in its firing animation will cause you to be locked into aim-down-sights mode until you press the ADS button again. This behavior also affects the Combat Shotgun, Combat Rifle and Plasma Rifle

  • When Aiming-Down-Sights with a Plasma Caster, the default targeting reticle is still visible on top of the weapon sights, this issue was previously fixed for the Gauss Minigun

  • Daily Ops - If you are inside a Daily Op during the daily reset time, completing it will consume your reward rolls for the current day, not the previous day, even though you technically completed the previous day's Op (possibly intended behavior?)

  • Public Teams - Changing the goal of a Public Team can sometimes fail to update the team name type in the Team UI

  • A large rock is clipping through the Vault 51 entrance door

  • When looking down at the roof, this building in Grafton has decals clipping into the roof at odd angles

  • 'Plan: Ultra-Light Build Secret Service Armor Limbs' and 'Plan: Lighter Build Secret Service Armor Limbs' are incorrectly named; they should be 'Plan: Secret Service Ultra-Light Build Armor Limbs' and 'Plan: Secret Service Lighter Build Armor Limbs', to be consistent with the other Secret Service armor plans

  • Secret Service Armor Arms have no Strengthened and Lead-Lined mods, which is inconsistent with all other armor sets

  • Secret Service Armor Legs have no Muffled, Strengthened, and Lead-Lined mods, which is inconsistent with all other armor sets

  • These banners in Lewisburg extend beyond and clip through some of the nearby rooftops

Quality of Life Wishlist

  • Add an option to travel directly into your Shelter when selecting your own CAMP as a fast travel location

  • Change lunchboxes to work regardless of line-of-sight; if you are on a different vertical level than other players, or slightly behind static objects, other players do not get the lunchbox benefits

  • Add Daily Op completions to the Public Team UI so players can tell if their teammates have already finished their Ops for the day

Gameplay/Balance Wishlist

  • Change Squad Maneuvers, or change/increase the movement speed cap; there is no point in taking this perk once you have Speed Demon, since Speed Demon places you at the movement speed cap

  • Revert Damaged/normal Mainframe Cores to have zero weight, since they are no longer used in Vault 94 (for which they were changed)

Cheers!

Hey Zanthir, thanks as always for the awesome list! I know we have lots of these documented internally, but I'll take this to the team so we can make sure we have eyes on all of 'em.

over 3 years ago - /u/Valseek - Direct link

Originally posted by GoldBrooke

Daily reminder that some weapons don’t appear when displayed

These weapons don’t appear when displayed:

The harpoon gun

Shishkebab

pump action shotgun

gauss rifle

gauss minigun

war glaive (oathbreaker)

cryolator

Tesla rifle

Plasma cutter

The flamer

Assault rifle (whistle in the dark included)

Assaultron head

!!!!——>THE FIXER <——!!!!!

Super sledge

44 pistol

Fixes are coming for these in a future update!

over 3 years ago - /u/Valseek - Direct link

Originally posted by Corvin53005

Did this fix the floors inside the shelters so that they would go below the floor instead of having to put them on top?

We're still working on a fix for flooring tiles in Shelters. It's coming in another update as soon as it's ready.

over 3 years ago - /u/Valseek - Direct link

Originally posted by VeltScroll188

/u/Valseek Still no fix for the Berry Mentats/Chem Fiend bug that was supposed to be fixed in Patch 24? Or the Magazine/Lunchboxes cancelling each other out?

Magazine/Lunchbox fix is currently being worked on for our first update of 2021, and we're taking another look at Chem Fiend/Berry Mentats as well.