about 3 years
ago -
Fault: Elder Orb
-
Direct link
Transcript (by Youtube)
0s | hello everyone and welcome to fault's |
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2s | overview video for the new hero crunch |
5s | crunch is a melee diver with a unique |
7s | set of abilities meant to combo together |
9s | in various ways |
11s | jump right into the fight and unleash a |
12s | flurry of punches to destroy the |
14s | competition |
16s | crunch's passive causes every third |
17s | ability to be empowered if used within |
19s | the last 10 seconds of the first ability |
21s | cast all of his abilities also proc |
24s | attack and ability effects |
27s | left crunch deals physical damage to a |
29s | target while cleaving all targets in |
31s | melee range for 50 of that damage when |
33s | empowered left crunch will deal enhanced |
35s | damage to all targets hit with both the |
37s | initial attack and the cleave |
41s | right crunch stuns any target hit while |
43s | dealing physical damage to them |
45s | while empowered right crunch deals |
46s | additional damage to the target while |
48s | both stunning and knocking up enemies |
50s | hit |
52s | forward crunch activates crunch's |
53s | thrusters to launch him forward and deal |
55s | physical damage to the first enemy hero |
57s | he hits slowing them when empowered |
60s | crunch deals bonus damage and has |
62s | extended dash range when crunch hits a |
64s | target with this extended dash he will |
66s | grab them and take them to his |
67s | destination |
70s | crunch's ultimate ability re-crunch |
72s | instantly repeats the last ability to |
74s | use and reduces the cooldown of all of |
75s | their abilities with every basic attack |
77s | that he lands |
79s | crunch is a melee diver meaning he |
81s | excels at jumping right into the fight |
83s | to engage the enemy in order for crunch |
85s | to achieve this we suggest building a |
87s | combination of defensive and offensive |
89s | items such as |
90s | either of the green boots to give |
92s | yourself some early resistance demon |
94s | sword for its health and damage |
96s | unyielding mantle for its near-death |
97s | shield and debuff cleansing and |
99s | stimulant gaunt for the burst of damage |
101s | it provides on your next basic attack |
103s | after landing an ability |
105s | as for aspects we suggest using magician |
107s | to lower crunch's ultimate cooldown |
110s | we also suggest hunter in order to help |
112s | crunch stack physical power in a fight |
115s | crunch relies on landing your abilities |
117s | quickly in order to activate your |
118s | empowered combos |
120s | looking to close the gap and lock down |
121s | your opponent start with forward crunch |
123s | into re-crunch to double dash and follow |
126s | that up with an empowered right crunch |
127s | to knock up your targets |
129s | if you're looking to deal some serious |
131s | damage in a short time start with right |
133s | crunch to stun the enemy followed up by |
135s | a double cleave attack with left crunch |
137s | and an empowered re-crunch to quickly |
138s | burn down enemies in a fight |
141s | this has been false hero showcase for |
143s | crunch who hits the battlefield today |