over 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2981927408949864548]here[/url].
over 3 years ago - Ryan Red - Direct link
Hot fixes that were added on 06/10/2021

  • Fixed bugs with stacking jungle items
  • New Surrender popup location
  • Collision issues on part of the map

Patch 0.13.6

GAME MECHANICS Items
NEW: Cloak of Fortune
  • Overdrive: Taking damage that would put you into critical condition creates a 150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds.
  • Gain 15% Lifesteal for 6 seconds after Overdrive is triggered.
  • Cooldown = 120 sec.
  • 35 Attack Speed
  • 25% Crit Chance
  • 30 Movement Speed

NEW: Stoic Greaves
  • Unique passive - Reduce basic attack damage received by 10%
  • 100 Movement Speed
  • 25 Physical Armor

SFX
  • Added Shrine_BuffReceived SFX
  • GRIM LMB Fire & On-Hit Update

VFX Gideon
  • Overall VFX improved
  • VFX added on his arms and eyes now glow when his passive ability is ready to use.
Khaimera
  • Overall VFX improved
  • VFX that indicates when he gains passive stacks.
Murdock
  • Now has a different VFX that indicates when his passive is active.


BUG FIXES Aspects

Queen
  • Fixed an issue causing Queen not giving Energy Power.


Heroes

Boris BLOOD TRACKER (Q)
  • Fixed an issue causing Blood Tracker to give a much lower attack speed bonus than it should.
Countess DARK DRAIN (PASSIVE):
  • Fixed an issue causing passive to not give any regeneration.

Grim.exe
  • Fixed an issue causing Grim.exe’ Basic Attacks to not play the correct On-Hit SFX

Sparrow MARK OF PRECISIONS (E):
  • Fixed an issue causing Mark of Precisions attack speed buff not scaling with levels

Steel CHARGE (Q)
  • Fixed an issue causing Steel to be able to charge while in stasis.

Items
Eldrich Flame
  • Fixed the description of Eldrich Flame to now say it applies on all ability hits


Map
Ward Spots VARIOUS LOCATIONS
  • Fixed a bug where you could hide a ward inside the curve wall near blue buff
  • Fixed a bug where you could put a floating ward at red buff entrance from neutral jungle
  • Fixed a bug where players would slide and/or get stuck at red buff floor
  • Fixed a bug where players would be able to place indestructible wards near the entrance to red jungle from duo lane dawn side
  • Fixed a bug where players get stuck inside the rock pile near the staircase towards mid lane from red jungle
  • Prime walls were changed to slimmer ones to not look like walkable ledges
  • Prime walls are now easier to jump over for heroes with movement abilities
  • Players cannot place wards on top of these walls anymore

Lesser Helix and Orb Helix
  • Fixed an issue causing the helix’ to permanently shoot a hero even when they are nowhere near it.


BALANCE Aspects
Warlock
  • Bonus damage reduced from 20% to 16%.

Opportunist
  • Cooldown reduction on trinket increased from 15% to 30%.
  • Bonus damage on isolated targets increased from 5% to 8%.
Favor White Favor
  • Cooldown reduction granted per favor increased from 1 to 1.5.


Heroes

Gideon VOID BREACH (RMB)
  • Now deals 40% less damage to lane minions.
  • Projectile size reduced by 50%.
  • Explosion radius reduced from 200 to 150 units.
COSMIC PROGRESSION (PASSIVE)
  • Slow on ability hit reduced from 24/28/32/36/40% to 18/21/24/27/30%.


Greystone FIERY SWORDS (Q)
  • Base damage reduced from 120/180/240/300/360 over 5 seconds to 120/160/200/240/280 over 5 seconds.


Grim.EXE BLAST.EXE (Q)
  • Ion Blast energy cost reduced from 150/140/130/120/110 to 110/105/100/95/90.

Items Cooldown Reduction Increase The following items have had their CDR increased from 10 to 15:
  • Boots of Haste
  • Telepaths Trinket
  • Travelers Augment
  • Purity of the Ancients
  • Robe of Miracles


Bracelet of Opulence
  • Healing increased from 10 plus 2 per hero level (10-46) to 50 plus 2.5 per hero level (50-95).


Camouflage Module
  • Camouflage Module is now a component of Stealth Tech and no longer a legendary item.
  • Gold cost reduced from 2800 to 1300.
  • Now builds out of an Academy Pistol and a Green Thumb.
  • Physical power reduced from 55 to 20
  • Health reduced from 200 to 175.


Devourer's Blade
  • Active has been removed.
  • Maximum shield has been increased from 15 x hero level to 20 x hero level.


Enlightened Saber
  • Sharpened Shiv component replaced with Shadow Strike.
  • Physical power increased from 55 to 65.
  • Cooldown reduction increased from 10 to 15.


Eldritch Flame
  • Subsequent applications of the passive effect will now refresh the effects duration instead of stacking.


Exo Suit
  • Gold Cost increased from 1100 to 1150.
  • Health decreased from 250 to 200.
  • Energy Armour increased from 25 to 35.


Growth Implant
  • Gold cost was reduced from 1500 to 1200.


Jar of Hearts
  • Physical Power increased from 30 to 45.
  • Lifesteal has been removed.
  • Is now built from a Sharpened Shiv, Tempered Vial 400, and Serrated Blade.


Safeguard Amulet
  • Now grants 10 cooldown reduction.
  • Now builds from a Mana Matrix and a Power Cell


Sharpened Shiv
  • No longer grants flat physical penetration.
  • Now grants 35 energy armour.
  • Gold cost increased from 850 to 1300.


Shiny Bangle
  • Valor cooldown reduced from 45 to 40 seconds.
  • Heal increased from 5 plus 1.5 per hero level (5-32) to 25 plus 1.5 per hero level (25-52).


Stealth Tech
  • Updated item art
  • Now a legendary item and builds from Camouflage Module and Shadow Strike.
  • Gold cost increased from 1100 to 2800.
  • Physical power increased from 15 to 45.
  • Now also grants 10 Physical Pen, 175 Health and 35 movement speed.


Radiant Poise
  • Radius increased from 500 to 650.


Undying Mantle
  • Gold cost reduced from 3000 to 2900.
  • Energy Armour increased from 55 to 60.
  • Now grants 10 cooldown reduction.


Map
Jungle JUNGLE BUFFS
  • Initial spawn time increased from 1:20 to 1:25.
SHRINES
  • Physical and energy armour reduced from 20 to 0.
  • Health and mana gained from damaging Shrines can now also occur from damaging abilities. This can only occur once per ability.

Minions
SUPER MINIONS
  • Physical armour was reduced from 100 to 80.
  • Base damage reduced from 250 to 225.
LANE MINIONS
  • Melee, Ranged and Siege minion base damage and damage increase per 90 seconds lowered by 15% and health increase per 90 seconds increased by 20%. (About 380 additional health for a Siege minion at the 30 minute mark)
  • Lane minions now deal 15% increased damage against Heroes


— Strange Matter Team





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