Hot fixes that were added on 06/10/2021
- Fixed bugs with stacking jungle items
- New Surrender popup location
- Collision issues on part of the map
Patch 0.13.6 GAME MECHANICS Items
NEW: Cloak of Fortune
- Overdrive: Taking damage that would put you into critical condition creates a 150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds.
- Gain 15% Lifesteal for 6 seconds after Overdrive is triggered.
- Cooldown = 120 sec.
- 35 Attack Speed
- 25% Crit Chance
- 30 Movement Speed
NEW: Stoic Greaves
- Unique passive - Reduce basic attack damage received by 10%
- 100 Movement Speed
- 25 Physical Armor
SFX
- Added Shrine_BuffReceived SFX
- GRIM LMB Fire & On-Hit Update
VFX Gideon
- Overall VFX improved
- VFX added on his arms and eyes now glow when his passive ability is ready to use.
Khaimera
- Overall VFX improved
- VFX that indicates when he gains passive stacks.
Murdock
- Now has a different VFX that indicates when his passive is active.
BUG FIXES Aspects
Queen
- Fixed an issue causing Queen not giving Energy Power.
Heroes
Boris
BLOOD TRACKER (Q)- Fixed an issue causing Blood Tracker to give a much lower attack speed bonus than it should.
Countess
DARK DRAIN (PASSIVE):- Fixed an issue causing passive to not give any regeneration.
Grim.exe
- Fixed an issue causing Grim.exe’ Basic Attacks to not play the correct On-Hit SFX
Sparrow
MARK OF PRECISIONS (E):- Fixed an issue causing Mark of Precisions attack speed buff not scaling with levels
Steel
CHARGE (Q)- Fixed an issue causing Steel to be able to charge while in stasis.
Items
Eldrich Flame
- Fixed the description of Eldrich Flame to now say it applies on all ability hits
Map
Ward Spots
VARIOUS LOCATIONS
- Fixed a bug where you could hide a ward inside the curve wall near blue buff
- Fixed a bug where you could put a floating ward at red buff entrance from neutral jungle
- Fixed a bug where players would slide and/or get stuck at red buff floor
- Fixed a bug where players would be able to place indestructible wards near the entrance to red jungle from duo lane dawn side
- Fixed a bug where players get stuck inside the rock pile near the staircase towards mid lane from red jungle
- Prime walls were changed to slimmer ones to not look like walkable ledges
- Prime walls are now easier to jump over for heroes with movement abilities
- Players cannot place wards on top of these walls anymore
Lesser Helix and Orb Helix
- Fixed an issue causing the helix’ to permanently shoot a hero even when they are nowhere near it.
BALANCE Aspects
Warlock
- Bonus damage reduced from 20% to 16%.
Opportunist
- Cooldown reduction on trinket increased from 15% to 30%.
- Bonus damage on isolated targets increased from 5% to 8%.
Favor White Favor
- Cooldown reduction granted per favor increased from 1 to 1.5.
Heroes
Gideon
VOID BREACH (RMB)
- Now deals 40% less damage to lane minions.
- Projectile size reduced by 50%.
- Explosion radius reduced from 200 to 150 units.
COSMIC PROGRESSION (PASSIVE)- Slow on ability hit reduced from 24/28/32/36/40% to 18/21/24/27/30%.
Greystone
FIERY SWORDS (Q)- Base damage reduced from 120/180/240/300/360 over 5 seconds to 120/160/200/240/280 over 5 seconds.
Grim.EXE
BLAST.EXE (Q)- Ion Blast energy cost reduced from 150/140/130/120/110 to 110/105/100/95/90.
Items Cooldown Reduction Increase The following items have had their CDR increased from 10 to 15:
- Boots of Haste
- Telepaths Trinket
- Travelers Augment
- Purity of the Ancients
- Robe of Miracles
Bracelet of Opulence
- Healing increased from 10 plus 2 per hero level (10-46) to 50 plus 2.5 per hero level (50-95).
Camouflage Module
- Camouflage Module is now a component of Stealth Tech and no longer a legendary item.
- Gold cost reduced from 2800 to 1300.
- Now builds out of an Academy Pistol and a Green Thumb.
- Physical power reduced from 55 to 20
- Health reduced from 200 to 175.
Devourer's Blade
- Active has been removed.
- Maximum shield has been increased from 15 x hero level to 20 x hero level.
Enlightened Saber
- Sharpened Shiv component replaced with Shadow Strike.
- Physical power increased from 55 to 65.
- Cooldown reduction increased from 10 to 15.
Eldritch Flame
- Subsequent applications of the passive effect will now refresh the effects duration instead of stacking.
Exo Suit
- Gold Cost increased from 1100 to 1150.
- Health decreased from 250 to 200.
- Energy Armour increased from 25 to 35.
Growth Implant
- Gold cost was reduced from 1500 to 1200.
Jar of Hearts
- Physical Power increased from 30 to 45.
- Lifesteal has been removed.
- Is now built from a Sharpened Shiv, Tempered Vial 400, and Serrated Blade.
Safeguard Amulet
- Now grants 10 cooldown reduction.
- Now builds from a Mana Matrix and a Power Cell
Sharpened Shiv
- No longer grants flat physical penetration.
- Now grants 35 energy armour.
- Gold cost increased from 850 to 1300.
Shiny Bangle
- Valor cooldown reduced from 45 to 40 seconds.
- Heal increased from 5 plus 1.5 per hero level (5-32) to 25 plus 1.5 per hero level (25-52).
Stealth Tech
- Updated item art
- Now a legendary item and builds from Camouflage Module and Shadow Strike.
- Gold cost increased from 1100 to 2800.
- Physical power increased from 15 to 45.
- Now also grants 10 Physical Pen, 175 Health and 35 movement speed.
Radiant Poise
- Radius increased from 500 to 650.
Undying Mantle
- Gold cost reduced from 3000 to 2900.
- Energy Armour increased from 55 to 60.
- Now grants 10 cooldown reduction.
Map
Jungle JUNGLE BUFFS
- Initial spawn time increased from 1:20 to 1:25.
SHRINES
- Physical and energy armour reduced from 20 to 0.
- Health and mana gained from damaging Shrines can now also occur from damaging abilities. This can only occur once per ability.
Minions
SUPER MINIONS
- Physical armour was reduced from 100 to 80.
- Base damage reduced from 250 to 225.
LANE MINIONS
- Melee, Ranged and Siege minion base damage and damage increase per 90 seconds lowered by 15% and health increase per 90 seconds increased by 20%. (About 380 additional health for a Siege minion at the 30 minute mark)
- Lane minions now deal 15% increased damage against Heroes
— Strange Matter Team