Original Post — Direct link

Hey there, For Honor. I' ve managed to spot some defects in Valryrie's execution "Harpooned". At the culmination point there is a delayed effect with the breaking neck. Basically , some shiny staff (i mean any effect on execution) should "explode" a little bit earlier, at the moment of broken neck. For instance, if we are using fire effect, the animation appears too late, cause the culmination point was earlier - as i said before it is broken neck. Please, respond. Thank you.

about 1 year ago - Ubi-MrM - Direct link

@Duskae Hi, and welcome to the forum !

I've taken note of your report, and I wanted to thank you for the details provided about this animation Issue !

Your message has been moved to the Player Support section of the forum, and the duplicate thread removed, to bring you the best possible support.

For the purpose of our investigation, I invite you to provide us with a video showing the delay, which will help isolate the Issue.

Don't hesitate to let us know if you have questions, or for any other issue !