some plants that are impossible to mine are spawning, it looks like they are not fully grown but still has a grown plant texture, since you can mine them a bit later
some plants that are impossible to mine are spawning, it looks like they are not fully grown but still has a grown plant texture, since you can mine them a bit later
[ID: 895524773] _______________ ############################################################################################ FATAL ERROR in action number 1 of Step Event1 for object objGame:
instance_create_depth argument 2 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ ——————————————————————————————– called from - gml_Script_DustSpawn (line 6) called from - gml_Script_HandleMiningRods (line 33) called from - gml_Script_ObjectProcess (line 32) called from - gml_Object_objGame_Step_1 (line 67)
You can walk out of frame, while talking to an NPC, by just holding the direction button.
the icon for use item and delete item are the same in the inventory ( right click to use and right click to delete )
I don’t know why, only one market did restock (From a beta 7 savefile)
To reproduce: Add a debug line like so: DropItem(mouse_x,mouse_y,ITEMS.OBLITERATOR,1,false);
The dropped item has no sprite (but can still be collected by colliding with it)
It seems even though I put the gems in the correct pillars in the skeleton area, I didn’t get a chest to pop up. Still experimenting with it.
[ID: 891920463] _______________ ############################################################################################ ERROR in action number 1 of Other Event: User Defined 0 for object objNewMainMenuButton:
Data structure with index does not exist. ############################################################################################ ——————————————————————————————– called from - gml_Script_LoadGetBasicData (line 48) called from - gml_Script_CreateSaveSlotObject (line 18) called from - gml_Object_objNewMainMenuButton_Other_10 (line 6) called from - gml_Object_objNewMainMenuButton_Step_0 (line 64)
if you press e fast enough on a chicken (dont know if it works on other animals when gathering) it gives double